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-rw-r--r-- | docs/news.html | 98 |
1 files changed, 44 insertions, 54 deletions
diff --git a/docs/news.html b/docs/news.html index bb1bb77dcac..846cf34b883 100644 --- a/docs/news.html +++ b/docs/news.html @@ -1225,52 +1225,43 @@ Here's what's new:</p> <p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p> <p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly just bug fixes.</p> -<p>Here's what's changed: - -</p><ul> - Bug fixes: - <ul> - - mixed drawing of lines and bitmaps sometimes had wrong colors<br> - - added missing glHintPGI() function<br> - - fixed a polygon culling bug<br> - - fixed bugs in gluPartialDisk()<br> - - Z values in selection mode were wrong<br> - - added missing tokens: - <ul> - GL_SMOOTH_POINT_SIZE_RANGE<br> - GL_SMOOTH_POINT_SIZE_GRANULARITY<br> - GL_SMOOTH_LINE_WIDTH_RANGE<br> - GL_SMOOTH_LINE_WIDTH_GRANULARITY<br> - GL_ALIASED_POINT_SIZE_RANGE<br> - GL_ALIASED_LINE_WIDTH_RANGE - </ul> - - fixed glCopyPixels when copying from back to front buffer<br> - - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br> - - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br> - - glDeleteTextures() didn't decrement reference count correctly<br> - - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br> - - Actual depth of transformation matrix stacks was off by one<br> - - 24bpp visuals didn't address pixels correctly<br> - - mipmap level of detail (lambda) calculation simplified, more accurate<br> - - 101691 - Polygon clipping and GL_LINE<br> - - 101928 - Polygon clipping and GL_LINE (same fix as above)<br> - - 101808 - Non-glVertexArrays tristrip bug<br> - - 101971 - find_last_3f on Dec OSF (worked around)<br> - - 102369 - segv on dec osf (possibly a duplicate of the above)<br> - - 102893 - orientations of modelview cause segfault - </ul> - New: - <ul> - - updated SVGA Linux driver<br> - - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br> - - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br> - - changed -O2 to -O3 for a number of gcc configs - </ul> - Changes: - <ul> - - glXCopyContext's mask parameter is now unsigned long, per GLX spec - </ul> -</ul> +<p>Here's what's changed:</p> +<pre> + Bug fixes: + - mixed drawing of lines and bitmaps sometimes had wrong colors + - added missing glHintPGI() function + - fixed a polygon culling bug + - fixed bugs in gluPartialDisk() + - Z values in selection mode were wrong + - added missing tokens: + GL_SMOOTH_POINT_SIZE_RANGE + GL_SMOOTH_POINT_SIZE_GRANULARITY + GL_SMOOTH_LINE_WIDTH_RANGE + GL_SMOOTH_LINE_WIDTH_GRANULARITY + GL_ALIASED_POINT_SIZE_RANGE + GL_ALIASED_LINE_WIDTH_RANGE + - fixed glCopyPixels when copying from back to front buffer + - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT + - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken + - glDeleteTextures() didn't decrement reference count correctly + - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly + - Actual depth of transformation matrix stacks was off by one + - 24bpp visuals didn't address pixels correctly + - mipmap level of detail (lambda) calculation simplified, more accurate + - 101691 - Polygon clipping and GL_LINE + - 101928 - Polygon clipping and GL_LINE (same fix as above) + - 101808 - Non-glVertexArrays tristrip bug + - 101971 - find_last_3f on Dec OSF (worked around) + - 102369 - segv on dec osf (possibly a duplicate of the above) + - 102893 - orientations of modelview cause segfault + New: + - updated SVGA Linux driver + - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX + - build libGLw.a (Xt/OpenGL drawing area widget) library by default + - changed -O2 to -O3 for a number of gcc configs + Changes: + - glXCopyContext's mask parameter is now unsigned long, per GLX spec +</pre> <p>Please report any problems with this release ASAP. Bugs should be filed on the Mesa3D website at sourceforge.<br> @@ -1356,15 +1347,14 @@ This donation from John/id is very generous. Keith and I are very grateful. </pre> -<p> -</p><h2>May 1, 1999</h2> -<p>John Carmack made an interesting .plan update yesterday: -</p><ul> - <i>"I put together a document on optimizing OpenGL drivers for Q3 that - should be helpful to the various Linux 3D teams. <br> - </i>http://www.quake3arena.com/news/glopt.html</i>" -</ul> +<h2>May 1, 1999</h2> +<p>John Carmack made an interesting .plan update yesterday:</p> +<blockquote> + <i>"I put together a document on optimizing OpenGL drivers for Q3 that + should be helpful to the various Linux 3D teams.</i><br> + http://www.quake3arena.com/news/glopt.html" +</blockquote> <p> </p><h2>April 7, 1999</h2> |