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-rw-r--r--src/glsl/opt_constant_propagation.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/opt_constant_propagation.cpp b/src/glsl/opt_constant_propagation.cpp
index 90cc0c89b65..10be8e800ff 100644
--- a/src/glsl/opt_constant_propagation.cpp
+++ b/src/glsl/opt_constant_propagation.cpp
@@ -444,6 +444,14 @@ ir_constant_propagation_visitor::add_constant(ir_assignment *ir)
if (!deref->var->type->is_vector() && !deref->var->type->is_scalar())
return;
+ /* We can't do copy propagation on buffer variables, since the underlying
+ * memory storage is shared across multiple threads we can't be sure that
+ * the variable value isn't modified between this assignment and the next
+ * instruction where its value is read.
+ */
+ if (deref->var->data.mode == ir_var_shader_storage)
+ return;
+
entry = new(this->mem_ctx) acp_entry(deref->var, ir->write_mask, constant);
this->acp->push_tail(entry);
}