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-rw-r--r--src/mesa/vbo/vbo_save.h2
-rw-r--r--src/mesa/vbo/vbo_save_api.c1
2 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index edbce3673d2..ee3de0fedb4 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -79,8 +79,6 @@ struct vbo_save_vertex_list {
GLuint start_vertex; /**< first vertex used by any primitive */
GLuint vertex_count; /**< number of vertices in this list */
GLuint wrap_count; /* number of copied vertices at start */
- GLboolean dangling_attr_ref; /* current attr implicitly referenced
- outside the list */
struct _mesa_prim *prims;
GLuint prim_count;
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 1edf7b9dfa9..a87bbe08569 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -573,7 +573,6 @@ compile_vertex_list(struct gl_context *ctx)
}
node->vertex_count = save->vert_count;
node->wrap_count = save->copied.nr;
- node->dangling_attr_ref = save->dangling_attr_ref;
node->prims = save->prims;
node->prim_count = save->prim_count;
node->vertex_store = save->vertex_store;