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-rw-r--r--docs/codingstyle.html142
-rw-r--r--docs/contents.html1
-rw-r--r--docs/devinfo.html128
3 files changed, 145 insertions, 126 deletions
diff --git a/docs/codingstyle.html b/docs/codingstyle.html
new file mode 100644
index 00000000000..4dfb0cc02f0
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+++ b/docs/codingstyle.html
@@ -0,0 +1,142 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Coding Style</title>
+ <link rel="stylesheet" type="text/css" href="mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="contents.html"></iframe>
+<div class="content">
+
+<h1>Coding Style</h1>
+
+<p>
+Mesa is over 20 years old and the coding style has evolved over time.
+Some old parts use a style that's a bit out of date.
+
+Different sections of mesa can use different coding style as set in the local
+EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
+
+Alternatively the following is applicable.
+
+If the guidelines below don't cover something, try following the format of
+existing, neighboring code.
+</p>
+
+<p>
+Basic formatting guidelines
+</p>
+
+<ul>
+<li>3-space indentation, no tabs.
+<li>Limit lines to 78 or fewer characters. The idea is to prevent line
+wrapping in 80-column editors and terminals. There are exceptions, such
+as if you're defining a large, static table of information.
+<li>Opening braces go on the same line as the if/for/while statement.
+For example:
+<pre>
+ if (condition) {
+ foo;
+ } else {
+ bar;
+ }
+</pre>
+
+<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
+and not <tt>a=b+c;</tt>
+
+<li>This GNU indent command generally does the right thing for formatting:
+<pre>
+ indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
+</pre>
+
+<li>Use comments wherever you think it would be helpful for other developers.
+Several specific cases and style examples follow. Note that we roughly
+follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
+<br>
+<br>
+Single-line comments:
+<pre>
+ /* null-out pointer to prevent dangling reference below */
+ bufferObj = NULL;
+</pre>
+Or,
+<pre>
+ bufferObj = NULL; /* prevent dangling reference below */
+</pre>
+Multi-line comment:
+<pre>
+ /* If this is a new buffer object id, or one which was generated but
+ * never used before, allocate a buffer object now.
+ */
+</pre>
+We try to quote the OpenGL specification where prudent:
+<pre>
+ /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
+ *
+ * "An INVALID_OPERATION error is generated for any of the following
+ * conditions:
+ *
+ * * <length> is zero."
+ *
+ * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
+ * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
+ * either.
+ */
+</pre>
+Function comment example:
+<pre>
+ /**
+ * Create and initialize a new buffer object. Called via the
+ * ctx->Driver.CreateObject() driver callback function.
+ * \param name integer name of the object
+ * \param type one of GL_FOO, GL_BAR, etc.
+ * \return pointer to new object or NULL if error
+ */
+ struct gl_object *
+ _mesa_create_object(GLuint name, GLenum type)
+ {
+ /* function body */
+ }
+</pre>
+
+<li>Put the function return type and qualifiers on one line and the function
+name and parameters on the next, as seen above. This makes it easy to use
+<code>grep ^function_name dir/*</code> to find function definitions. Also,
+the opening brace goes on the next line by itself (see above.)
+
+<li>Function names follow various conventions depending on the type of function:
+<pre>
+ glFooBar() - a public GL entry point (in glapi_dispatch.c)
+ _mesa_FooBar() - the internal immediate mode function
+ save_FooBar() - retained mode (display list) function in dlist.c
+ foo_bar() - a static (private) function
+ _mesa_foo_bar() - an internal non-static Mesa function
+</pre>
+
+<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
+words.
+<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
+while gallium typically uses underscores (Ex: "local_var_name").
+<li>Global variables are almost never used because Mesa should be thread-safe.
+
+<li>Booleans. Places that are not directly visible to the GL API
+should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
+<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
+<tt>GL_FALSE</tt>. In C code, this may mean that
+<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
+<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
+src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
+
+</ul>
+</p>
+
+</div>
+</body>
+</html>
diff --git a/docs/contents.html b/docs/contents.html
index 294804f6f5a..cdecac6475b 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -81,6 +81,7 @@
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
+<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
diff --git a/docs/devinfo.html b/docs/devinfo.html
index 58025e661a1..c40ea35c5ca 100644
--- a/docs/devinfo.html
+++ b/docs/devinfo.html
@@ -18,136 +18,11 @@
<ul>
-<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
-
-<h2 id="style">Coding Style</h2>
-
-<p>
-Mesa is over 20 years old and the coding style has evolved over time.
-Some old parts use a style that's a bit out of date.
-
-Different sections of mesa can use different coding style as set in the local
-EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
-
-Alternatively the following is applicable.
-
-If the guidelines below don't cover something, try following the format of
-existing, neighboring code.
-</p>
-
-<p>
-Basic formatting guidelines
-</p>
-
-<ul>
-<li>3-space indentation, no tabs.
-<li>Limit lines to 78 or fewer characters. The idea is to prevent line
-wrapping in 80-column editors and terminals. There are exceptions, such
-as if you're defining a large, static table of information.
-<li>Opening braces go on the same line as the if/for/while statement.
-For example:
-<pre>
- if (condition) {
- foo;
- } else {
- bar;
- }
-</pre>
-
-<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
-and not <tt>a=b+c;</tt>
-
-<li>This GNU indent command generally does the right thing for formatting:
-<pre>
- indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
-</pre>
-
-<li>Use comments wherever you think it would be helpful for other developers.
-Several specific cases and style examples follow. Note that we roughly
-follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
-<br>
-<br>
-Single-line comments:
-<pre>
- /* null-out pointer to prevent dangling reference below */
- bufferObj = NULL;
-</pre>
-Or,
-<pre>
- bufferObj = NULL; /* prevent dangling reference below */
-</pre>
-Multi-line comment:
-<pre>
- /* If this is a new buffer object id, or one which was generated but
- * never used before, allocate a buffer object now.
- */
-</pre>
-We try to quote the OpenGL specification where prudent:
-<pre>
- /* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
- *
- * "An INVALID_OPERATION error is generated for any of the following
- * conditions:
- *
- * * <length> is zero."
- *
- * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
- * (30.10.2014) also says this, so it's no longer allowed for desktop GL,
- * either.
- */
-</pre>
-Function comment example:
-<pre>
- /**
- * Create and initialize a new buffer object. Called via the
- * ctx->Driver.CreateObject() driver callback function.
- * \param name integer name of the object
- * \param type one of GL_FOO, GL_BAR, etc.
- * \return pointer to new object or NULL if error
- */
- struct gl_object *
- _mesa_create_object(GLuint name, GLenum type)
- {
- /* function body */
- }
-</pre>
-
-<li>Put the function return type and qualifiers on one line and the function
-name and parameters on the next, as seen above. This makes it easy to use
-<code>grep ^function_name dir/*</code> to find function definitions. Also,
-the opening brace goes on the next line by itself (see above.)
-
-<li>Function names follow various conventions depending on the type of function:
-<pre>
- glFooBar() - a public GL entry point (in glapi_dispatch.c)
- _mesa_FooBar() - the internal immediate mode function
- save_FooBar() - retained mode (display list) function in dlist.c
- foo_bar() - a static (private) function
- _mesa_foo_bar() - an internal non-static Mesa function
-</pre>
-
-<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
-words.
-<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
-while gallium typically uses underscores (Ex: "local_var_name").
-<li>Global variables are almost never used because Mesa should be thread-safe.
-
-<li>Booleans. Places that are not directly visible to the GL API
-should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
-<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
-<tt>GL_FALSE</tt>. In C code, this may mean that
-<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
-<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
-src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
-
-</ul>
-
-
<h2 id="submitting">Submitting patches</h2>
<p>
@@ -156,7 +31,8 @@ The basic guidelines for submitting patches are:
<ul>
<li>Patches should be sufficiently tested before submitting.
-<li>Code patches should follow Mesa coding conventions.
+<li>Code patches should follow Mesa
+<a href="codingstyle.html" target="_parent">coding conventions</a>.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see