diff options
-rw-r--r-- | src/mesa/main/mtypes.h | 150 |
1 files changed, 82 insertions, 68 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 03e63002481..d3d68517fe7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -270,11 +270,11 @@ struct gl_config * \name Bit flags used for updating material values. */ /*@{*/ -#define MAT_ATTRIB_FRONT_AMBIENT 0 +#define MAT_ATTRIB_FRONT_AMBIENT 0 #define MAT_ATTRIB_BACK_AMBIENT 1 -#define MAT_ATTRIB_FRONT_DIFFUSE 2 +#define MAT_ATTRIB_FRONT_DIFFUSE 2 #define MAT_ATTRIB_BACK_DIFFUSE 3 -#define MAT_ATTRIB_FRONT_SPECULAR 4 +#define MAT_ATTRIB_FRONT_SPECULAR 4 #define MAT_ATTRIB_BACK_SPECULAR 5 #define MAT_ATTRIB_FRONT_EMISSION 6 #define MAT_ATTRIB_BACK_EMISSION 7 @@ -284,12 +284,12 @@ struct gl_config #define MAT_ATTRIB_BACK_INDEXES 11 #define MAT_ATTRIB_MAX 12 -#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) -#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) -#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) -#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) +#define MAT_ATTRIB_AMBIENT(f) (MAT_ATTRIB_FRONT_AMBIENT+(f)) +#define MAT_ATTRIB_DIFFUSE(f) (MAT_ATTRIB_FRONT_DIFFUSE+(f)) +#define MAT_ATTRIB_SPECULAR(f) (MAT_ATTRIB_FRONT_SPECULAR+(f)) +#define MAT_ATTRIB_EMISSION(f) (MAT_ATTRIB_FRONT_EMISSION+(f)) #define MAT_ATTRIB_SHININESS(f)(MAT_ATTRIB_FRONT_SHININESS+(f)) -#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) +#define MAT_ATTRIB_INDEXES(f) (MAT_ATTRIB_FRONT_INDEXES+(f)) #define MAT_BIT_FRONT_AMBIENT (1<<MAT_ATTRIB_FRONT_AMBIENT) #define MAT_BIT_BACK_AMBIENT (1<<MAT_ATTRIB_BACK_AMBIENT) @@ -305,21 +305,21 @@ struct gl_config #define MAT_BIT_BACK_INDEXES (1<<MAT_ATTRIB_BACK_INDEXES) -#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \ - MAT_BIT_FRONT_AMBIENT | \ - MAT_BIT_FRONT_DIFFUSE | \ - MAT_BIT_FRONT_SPECULAR | \ - MAT_BIT_FRONT_SHININESS | \ - MAT_BIT_FRONT_INDEXES) +#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \ + MAT_BIT_FRONT_AMBIENT | \ + MAT_BIT_FRONT_DIFFUSE | \ + MAT_BIT_FRONT_SPECULAR | \ + MAT_BIT_FRONT_SHININESS | \ + MAT_BIT_FRONT_INDEXES) -#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \ - MAT_BIT_BACK_AMBIENT | \ - MAT_BIT_BACK_DIFFUSE | \ - MAT_BIT_BACK_SPECULAR | \ - MAT_BIT_BACK_SHININESS | \ - MAT_BIT_BACK_INDEXES) +#define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \ + MAT_BIT_BACK_AMBIENT | \ + MAT_BIT_BACK_DIFFUSE | \ + MAT_BIT_BACK_SPECULAR | \ + MAT_BIT_BACK_SHININESS | \ + MAT_BIT_BACK_INDEXES) -#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS) +#define ALL_MATERIAL_BITS (FRONT_MATERIAL_BITS | BACK_MATERIAL_BITS) /*@}*/ @@ -361,7 +361,7 @@ struct gl_light GLfloat QuadraticAttenuation; GLboolean Enabled; /**< On/off flag */ - /** + /** * \name Derived fields */ /*@{*/ @@ -389,7 +389,7 @@ struct gl_lightmodel GLboolean LocalViewer; /**< Local (or infinite) view point? */ GLboolean TwoSide; /**< Two (or one) sided lighting? */ GLenum ColorControl; /**< either GL_SINGLE_COLOR - * or GL_SEPARATE_SPECULAR_COLOR */ + or GL_SEPARATE_SPECULAR_COLOR */ }; @@ -426,7 +426,7 @@ struct gl_colorbuffer_attrib GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ - /** + /** * \name alpha testing */ /*@{*/ @@ -436,7 +436,7 @@ struct gl_colorbuffer_attrib GLclampf AlphaRef; /**< Alpha reference value */ /*@}*/ - /** + /** * \name Blending */ /*@{*/ @@ -481,7 +481,7 @@ struct gl_colorbuffer_attrib bool BlendCoherent; /*@}*/ - /** + /** * \name Logic op */ /*@{*/ @@ -509,7 +509,7 @@ struct gl_current_attrib /** * \name Current vertex attributes (color, texcoords, etc). * \note Values are valid only after FLUSH_VERTICES has been called. - * \note Index and Edgeflag current values are stored as floats in the + * \note Index and Edgeflag current values are stored as floats in the * SIX and SEVEN attribute slots. * \note We need double storage for 64-bit vertex attributes */ @@ -548,7 +548,7 @@ struct gl_depthbuffer_attrib struct gl_eval_attrib { /** - * \name Enable bits + * \name Enable bits */ /*@{*/ GLboolean Map1Color4; @@ -571,7 +571,7 @@ struct gl_eval_attrib GLboolean Map2Vertex4; GLboolean AutoNormal; /*@}*/ - + /** * \name Map Grid endpoints and divisions and calculated du values */ @@ -619,9 +619,9 @@ struct gl_fog_attrib }; -/** +/** * Hint attribute group (GL_HINT_BIT). - * + * * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. */ struct gl_hint_attrib @@ -664,13 +664,13 @@ struct gl_light_attrib GLboolean _ClampVertexColor; GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */ - /** - * Derived state for optimizations: + /** + * Derived state for optimizations: */ /*@{*/ GLbitfield _EnabledLights; /**< bitmask containing enabled lights */ - GLboolean _NeedEyeCoords; + GLboolean _NeedEyeCoords; GLboolean _NeedVertices; /**< Use fast shader? */ GLfloat _BaseColor[2][3]; @@ -830,6 +830,8 @@ struct gl_scissor_rect GLint X, Y; /**< Lower left corner of box */ GLsizei Width, Height; /**< Size of box */ }; + + struct gl_scissor_attrib { GLbitfield EnableFlags; /**< Scissor test enabled? */ @@ -1200,13 +1202,13 @@ struct gl_tex_env_combine_packed #define TEXGEN_REFLECTION_MAP_NV 0x8 #define TEXGEN_NORMAL_MAP_NV 0x10 -#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV) -#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ - TEXGEN_REFLECTION_MAP_NV | \ - TEXGEN_NORMAL_MAP_NV | \ - TEXGEN_EYE_LINEAR) +#define TEXGEN_NEED_NORMALS (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV) +#define TEXGEN_NEED_EYE_COORD (TEXGEN_SPHERE_MAP | \ + TEXGEN_REFLECTION_MAP_NV | \ + TEXGEN_NORMAL_MAP_NV | \ + TEXGEN_EYE_LINEAR) /*@}*/ @@ -1257,8 +1259,8 @@ struct gl_texture_unit /** Current sampler object (GL_ARB_sampler_objects) */ struct gl_sampler_object *Sampler; - /** - * \name GL_EXT_texture_env_combine + /** + * \name GL_EXT_texture_env_combine */ struct gl_tex_env_combine_state Combine; @@ -1359,10 +1361,10 @@ struct gl_viewport_attrib }; -typedef enum { +typedef enum +{ MAP_USER, MAP_INTERNAL, - MAP_COUNT } gl_map_buffer_index; @@ -1370,7 +1372,8 @@ typedef enum { /** * Fields describing a mapped buffer range. */ -struct gl_buffer_mapping { +struct gl_buffer_mapping +{ GLbitfield AccessFlags; /**< Mask of GL_MAP_x_BIT flags */ GLvoid *Pointer; /**< User-space address of mapping */ GLintptr Offset; /**< Mapped offset */ @@ -1381,7 +1384,8 @@ struct gl_buffer_mapping { /** * Usages we've seen for a buffer object. */ -typedef enum { +typedef enum +{ USAGE_UNIFORM_BUFFER = 0x1, USAGE_TEXTURE_BUFFER = 0x2, USAGE_ATOMIC_COUNTER_BUFFER = 0x4, @@ -1562,16 +1566,19 @@ struct gl_vertex_array_object }; -/** Used to signal when transitioning from one kind of drawing method +/** + * Used to signal when transitioning from one kind of drawing method * to another. */ -typedef enum { +typedef enum +{ DRAW_NONE, /**< Initial value only */ DRAW_BEGIN_END, DRAW_DISPLAY_LIST, DRAW_ARRAYS } gl_draw_method; + /** * Enum for the OpenGL APIs we know about and may support. * @@ -1587,6 +1594,7 @@ typedef enum API_OPENGL_LAST = API_OPENGL_CORE } gl_api; + /** * Vertex array state */ @@ -1698,7 +1706,7 @@ struct gl_2d_map */ struct gl_evaluators { - /** + /** * \name 1-D maps */ /*@{*/ @@ -1713,8 +1721,8 @@ struct gl_evaluators struct gl_1d_map Map1Texture4; /*@}*/ - /** - * \name 2-D maps + /** + * \name 2-D maps */ /*@{*/ struct gl_2d_map Map2Vertex3; @@ -2019,6 +2027,7 @@ struct gl_bindless_sampler GLvoid *data; }; + /** * A bindless image object. */ @@ -2037,6 +2046,7 @@ struct gl_bindless_image GLvoid *data; }; + /** * Names of the various vertex/fragment program register files, etc. * @@ -3036,7 +3046,7 @@ struct gl_shader_program * #extension ARB_fragment_coord_conventions: enable */ GLboolean ARB_fragment_coord_conventions_enable; -}; +}; #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ @@ -3207,8 +3217,8 @@ struct gl_sync_object GLint RefCount; /**< Reference count */ GLchar *Label; /**< GL_KHR_debug */ GLboolean DeletePending; /**< Object was deleted while there were still - * live references (e.g., sync not yet finished) - */ + * live references (e.g., sync not yet finished) + */ GLenum SyncCondition; GLbitfield Flags; /**< Flags passed to glFenceSync */ GLuint StatusFlag:1; /**< Has the sync object been signaled? */ @@ -3234,7 +3244,7 @@ struct gl_shared_state /** * \name Thread safety and statechange notification for texture - * objects. + * objects. * * \todo Improve the granularity of locking. */ @@ -4275,7 +4285,7 @@ struct gl_matrix_stack /** - * \name Bits for image transfer operations + * \name Bits for image transfer operations * \sa __struct gl_contextRec::ImageTransferState. */ /*@{*/ @@ -4286,12 +4296,13 @@ struct gl_matrix_stack /** Pixel Transfer ops */ -#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ - IMAGE_SHIFT_OFFSET_BIT | \ - IMAGE_MAP_COLOR_BIT) +#define IMAGE_BITS (IMAGE_SCALE_BIAS_BIT | \ + IMAGE_SHIFT_OFFSET_BIT | \ + IMAGE_MAP_COLOR_BIT) + /** - * \name Bits to indicate what state has changed. + * \name Bits to indicate what state has changed. */ /*@{*/ #define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */ @@ -4389,7 +4400,7 @@ struct gl_dlist_state GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; - + GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; @@ -4407,7 +4418,8 @@ struct gl_dlist_state * to small enums suitable for use as an array index. */ -enum mesa_debug_source { +enum mesa_debug_source +{ MESA_DEBUG_SOURCE_API, MESA_DEBUG_SOURCE_WINDOW_SYSTEM, MESA_DEBUG_SOURCE_SHADER_COMPILER, @@ -4417,7 +4429,8 @@ enum mesa_debug_source { MESA_DEBUG_SOURCE_COUNT }; -enum mesa_debug_type { +enum mesa_debug_type +{ MESA_DEBUG_TYPE_ERROR, MESA_DEBUG_TYPE_DEPRECATED, MESA_DEBUG_TYPE_UNDEFINED, @@ -4430,7 +4443,8 @@ enum mesa_debug_type { MESA_DEBUG_TYPE_COUNT }; -enum mesa_debug_severity { +enum mesa_debug_severity +{ MESA_DEBUG_SEVERITY_LOW, MESA_DEBUG_SEVERITY_MEDIUM, MESA_DEBUG_SEVERITY_HIGH, @@ -4777,7 +4791,7 @@ struct gl_context /*@}*/ /** \name Renderer attribute groups - * + * * We define a struct for each attribute group to make pushing and popping * attributes easy. Also it's a good organization. */ @@ -4962,7 +4976,7 @@ struct gl_context GLfloat _ModelViewInvScale; /* may be for model- or eyespace lighting */ GLfloat _ModelViewInvScaleEyespace; /* always factor defined in spec */ GLboolean _NeedEyeCoords; - GLboolean _ForceEyeCoords; + GLboolean _ForceEyeCoords; GLuint TextureStateTimestamp; /**< detect changes to shared state */ @@ -4997,7 +5011,7 @@ struct gl_context GLboolean TileRasterOrderIncreasingY; /** - * \name Hooks for module contexts. + * \name Hooks for module contexts. * * These will eventually live in the driver or elsewhere. */ |