diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 18 | ||||
-rw-r--r-- | src/mesa/vbo/vbo.h | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_rebase.c | 11 |
3 files changed, 17 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index dec7b29be9c..c94fc55e57c 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -906,6 +906,22 @@ retry: return; } + +static bool +all_varyings_in_vbos(const struct gl_vertex_array *arrays[]) +{ + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) + if (arrays[i]->StrideB && + arrays[i]->BufferObj->Name == 0) + return false; + + return true; +} + + + void brw_draw_prims(struct gl_context *ctx, const struct _mesa_prim *prims, @@ -951,7 +967,7 @@ brw_draw_prims(struct gl_context *ctx, * get the minimum and maximum of their index buffer so we know what range * to upload. */ - if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) { + if (!index_bounds_valid && !all_varyings_in_vbos(arrays)) { perf_debug("Scanning index buffer to compute index buffer bounds. " "Use glDrawRangeElements() to avoid this.\n"); vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims); diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 0007029996c..30c83fc1a26 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -153,8 +153,6 @@ void vbo_split_prims( struct gl_context *ctx, const struct split_limits *limits ); -GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] ); - void vbo_rebase_prims( struct gl_context *ctx, const struct gl_vertex_array *arrays[], const struct _mesa_prim *prim, diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index a9d8ff93e93..02dbc68dcb5 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -79,17 +79,6 @@ REBASE(GLuint) REBASE(GLushort) REBASE(GLubyte) -GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] ) -{ - GLuint i; - - for (i = 0; i < VERT_ATTRIB_MAX; i++) - if (arrays[i]->StrideB && - arrays[i]->BufferObj->Name == 0) - return GL_FALSE; - - return GL_TRUE; -} /* Adjust primitives, indices and vertex definitions so that min_index |