diff options
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 1e14d27f5f0..9c633863b19 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2634,6 +2634,28 @@ is_varying_var(ir_variable *var, gl_shader_stage target) } } +static bool +is_allowed_invariant(ir_variable *var, struct _mesa_glsl_parse_state *state) +{ + if (is_varying_var(var, state->stage)) + return true; + + /* From Section 4.6.1 ("The Invariant Qualifier") GLSL 1.20 spec: + * "Only variables output from a vertex shader can be candidates + * for invariance". + */ + if (!state->is_version(130, 0)) + return false; + + /* + * Later specs remove this language - so allowed invariant + * on fragment shader outputs as well. + */ + if (state->stage == MESA_SHADER_FRAGMENT && + var->data.mode == ir_var_shader_out) + return true; + return false; +} /** * Matrix layout qualifiers are only allowed on certain types @@ -4495,7 +4517,7 @@ ast_declarator_list::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "undeclared variable `%s' cannot be marked " "invariant", decl->identifier); - } else if (!is_varying_var(earlier, state->stage)) { + } else if (!is_allowed_invariant(earlier, state)) { _mesa_glsl_error(&loc, state, "`%s' cannot be marked invariant; interfaces between " "shader stages only.", decl->identifier); @@ -4791,7 +4813,7 @@ ast_declarator_list::hir(exec_list *instructions, } if (this->type->qualifier.flags.q.invariant) { - if (!is_varying_var(var, state->stage)) { + if (!is_allowed_invariant(var, state)) { _mesa_glsl_error(&loc, state, "`%s' cannot be marked invariant; interfaces between " "shader stages only", var->name); |