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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 18.1.4 Release Notes / July 13 2018</h1>
+
+<p>
+Mesa 18.1.4 is a bug fix release which fixes bugs found since the 18.1.3 release.
+</p>
+<p>
+Mesa 18.1.4 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+TBD
+</pre>
+
+
+<h2>New features</h2>
+
+<p>None</p>
+
+<h2>Bug fixes</h2>
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug 106906</a> - Failed to recongnize keyword “sampler2DRect” and &quot;sampler2DRectShadow&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug 106928</a> - When starting a match Rocket League crashes on &quot;Go&quot;</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug 107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li>
+
+</ul>
+
+<h2>Changes</h2>
+<p>Adam Jackson (1):</p>
+<ul>
+ <li>glx: Don't allow glXMakeContextCurrent() with only one valid drawable</li>
+</ul>
+
+<p>Dave Airlie (1):</p>
+<ul>
+ <li>r600/sb: cleanup if_conversion iterator to be legal C++</li>
+</ul>
+
+<p>Dylan Baker (2):</p>
+<ul>
+ <li>docs: Add SHA256 sums to notes for 18.1.3</li>
+ <li>Bump version for release</li>
+</ul>
+
+<p>Iago Toral Quiroga (3):</p>
+<ul>
+ <li>anv/cmd_buffer: make descriptors dirty when emitting base state address</li>
+ <li>anv/cmd_buffer: clean dirty push constants flag after emitting push constants</li>
+ <li>anv/cmd_buffer: never shrink the push constant buffer size</li>
+</ul>
+
+<p>Ian Romanick (4):</p>
+<ul>
+ <li>i965/vec4: Don't cmod propagate from CMP to ADD if the writemask isn't compatible</li>
+ <li>intel/compiler: Relax mixed type restriction for saturating immediates</li>
+ <li>i965/vec4: Properly handle sign(-abs(x))</li>
+ <li>i965/fs: Properly handle sign(-abs(x))</li>
+</ul>
+
+<p>Jason Ekstrand (3):</p>
+<ul>
+ <li>intel/fs: Split instructions low to high in lower_simd_width</li>
+ <li>anv: Be more careful about hashing pipeline layouts</li>
+ <li>intel/fs: Mark LINTERP opcode as writing accumulator on platforms without PLN</li>
+</ul>
+
+<p>Jose Maria Casanova Crespo (3):</p>
+<ul>
+ <li>i965/fs: Register allocator shoudn't use grf127 for sends dest</li>
+ <li>intel/compiler: grf127 can not be dest when src and dest overlap in send</li>
+ <li>i965/fs: unspills shoudn't use grf127 as dest since Gen8+</li>
+</ul>
+
+<p>Lionel Landwerlin (1):</p>
+<ul>
+ <li>i965: fix clear color bo address relocation</li>
+</ul>
+
+<p>Marek Olšák (3):</p>
+<ul>
+ <li>radeonsi: fix memory exhaustion issue with DCC statistics gathering with DRI2</li>
+ <li>glsl/cache: save and restore ExternalSamplersUsed</li>
+ <li>st/dri: fix a crash in server_wait_sync</li>
+</ul>
+
+<p>Neil Roberts (1):</p>
+<ul>
+ <li>i965: Fix output register sizes when variable ranges are interleaved</li>
+</ul>
+
+<p>Rhys Perry (1):</p>
+<ul>
+ <li>nvc0/ir: fix TargetNVC0::insnCanLoadOffset()</li>
+</ul>
+
+<p>Roland Scheidegger (1):</p>
+<ul>
+ <li>r600/sb: fix crash in fold_alu_op3</li>
+</ul>
+
+<p>Ross Burton (1):</p>
+<ul>
+ <li>egl: fix build race in automake</li>
+</ul>
+
+<p>Samuel Pitoiset (1):</p>
+<ul>
+ <li>radv: fix emitting the view index on GFX9</li>
+</ul>
+
+<p>Timothy Arceri (2):</p>
+<ul>
+ <li>glsl: skip comparison opt when adding vars of different size</li>
+ <li>nir: fix selection of loop terminator when two or more have the same limit</li>
+</ul>
+
+<p>zhaowei yuan (1):</p>
+<ul>
+ <li>glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2</li>
+</ul>
+
+</div>
+</body>
+</html>