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-rw-r--r--src/gallium/docs/source/context.rst5
-rw-r--r--src/gallium/include/pipe/p_context.h4
2 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 5861f46b30d..0908ee7e058 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -79,6 +79,11 @@ objects. They all follow simple, one-method binding calls, e.g.
should be the same as the number of set viewports and can be up to
PIPE_MAX_VIEWPORTS.
* ``set_viewport_states``
+* ``set_tess_state`` configures the default tessellation parameters:
+ * ``default_outer_level`` is the default value for the outer tessellation
+ levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
+ * ``default_inner_level`` is the default value for the inner tessellation
+ levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``.
Sampler Views
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 67deb046e29..c25bfa638c1 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -231,6 +231,10 @@ struct pipe_context {
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
+ void (*set_tess_state)(struct pipe_context *,
+ float default_outer_level[4],
+ float default_inner_level[2]);
+
/**
* Bind an array of shader resources that will be used by the
* graphics pipeline. Any resources that were previously bound to