diff options
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 381 |
1 files changed, 250 insertions, 131 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index b2f7a85a7f5..3af1fb717a2 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -473,7 +473,7 @@ This instruction replicates its result. .. opcode:: KILP - Predicated Discard - discard + Not really predicated, just unconditional discard .. opcode:: PK2H - Pack Two 16-bit Floats @@ -720,25 +720,6 @@ This instruction replicates its result. dst.w = round(src.w) -.. opcode:: BRA - Branch - - pc = target - -.. note:: - - Considered for removal. - -.. opcode:: CAL - Subroutine Call - - push(pc) - pc = target - - -.. opcode:: RET - Subroutine Call Return - - pc = pop() - - .. opcode:: SSG - Set Sign .. math:: @@ -856,99 +837,6 @@ This instruction replicates its result. dst = texture_sample(unit, coord, lod) -.. opcode:: BRK - Break - - Unconditionally moves the point of execution to the instruction after the - next endloop or endswitch. The instruction must appear within a loop/endloop - or switch/endswitch. - - -.. opcode:: BREAKC - Break Conditional - - Conditionally moves the point of execution to the instruction after the - next endloop or endswitch. The instruction must appear within a loop/endloop - or switch/endswitch. - Condition evaluates to true if src0.x != 0 where src0.x is interpreted - as an integer register. - - -.. opcode:: CONT - Continue - - TBD - -.. note:: - - Support for CONT is determined by a special capability bit, - ``TGSI_CONT_SUPPORTED``. See :ref:`Screen` for more information. - - -.. opcode:: IF - Float If - - Start an IF ... ELSE .. ENDIF block. Condition evaluates to true if - - src0.x != 0.0 - - where src0.x is interpreted as a floating point register. - - -.. opcode:: UIF - Bitwise If - - Start an UIF ... ELSE .. ENDIF block. Condition evaluates to true if - - src0.x != 0 - - where src0.x is interpreted as an integer register. - - -.. opcode:: ELSE - Else - - Starts an else block, after an IF or UIF statement. - - -.. opcode:: ENDIF - End If - - Ends an IF or UIF block. - - -.. opcode:: SWITCH - Switch - - Starts a C-style switch expression. The switch consists of one or multiple - CASE statements, and at most one DEFAULT statement. Execution of a statement - ends when a BRK is hit, but just like in C falling through to other cases - without a break is allowed. Similarly, DEFAULT label is allowed anywhere not - just as last statement, and fallthrough is allowed into/from it. - CASE src arguments are evaluated at bit level against the SWITCH src argument. - - Example: - SWITCH src[0].x - CASE src[0].x - (some instructions here) - (optional BRK here) - DEFAULT - (some instructions here) - (optional BRK here) - CASE src[0].x - (some instructions here) - (optional BRK here) - ENDSWITCH - - -.. opcode:: CASE - Switch case - - This represents a switch case label. The src arg must be an integer immediate. - - -.. opcode:: DEFAULT - Switch default - - This represents the default case in the switch, which is taken if no other - case matches. - - -.. opcode:: ENDSWITCH - End of switch - - Ends a switch expression. - - .. opcode:: PUSHA - Push Address Register On Stack push(src.x) @@ -980,13 +868,34 @@ This instruction replicates its result. Considered for removal. +.. opcode:: BRA - Branch + + pc = target + +.. note:: + + Considered for removal. + + +.. opcode:: CALLNZ - Subroutine Call If Not Zero + + TBD + +.. note:: + + Considered for cleanup. + +.. note:: + + Considered for removal. + + Compute ISA ^^^^^^^^^^^^^^^^^^^^^^^^ These opcodes are primarily provided for special-use computational shaders. Support for these opcodes indicated by a special pipe capability bit (TBD). -XXX so let's discuss it, yeah? XXX doesn't look like most of the opcodes really belong here. .. opcode:: CEIL - Ceiling @@ -1380,8 +1289,6 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) dst.w = src0.w >> (unsigned) src1.x - - .. opcode:: UCMP - Integer Conditional Move .. math:: @@ -1395,6 +1302,114 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?) dst.w = src0.w ? src1.w : src2.w + +.. opcode:: ISSG - Integer Set Sign + +.. math:: + + dst.x = (src0.x < 0) ? -1 : (src0.x > 0) ? 1 : 0 + + dst.y = (src0.y < 0) ? -1 : (src0.y > 0) ? 1 : 0 + + dst.z = (src0.z < 0) ? -1 : (src0.z > 0) ? 1 : 0 + + dst.w = (src0.w < 0) ? -1 : (src0.w > 0) ? 1 : 0 + + + +.. opcode:: ISLT - Signed Integer Set On Less Than + +.. math:: + + dst.x = (src0.x < src1.x) ? ~0 : 0 + + dst.y = (src0.y < src1.y) ? ~0 : 0 + + dst.z = (src0.z < src1.z) ? ~0 : 0 + + dst.w = (src0.w < src1.w) ? ~0 : 0 + + +.. opcode:: USLT - Unsigned Integer Set On Less Than + +.. math:: + + dst.x = (src0.x < src1.x) ? ~0 : 0 + + dst.y = (src0.y < src1.y) ? ~0 : 0 + + dst.z = (src0.z < src1.z) ? ~0 : 0 + + dst.w = (src0.w < src1.w) ? ~0 : 0 + + +.. opcode:: ISGE - Signed Integer Set On Greater Equal Than + +.. math:: + + dst.x = (src0.x >= src1.x) ? ~0 : 0 + + dst.y = (src0.y >= src1.y) ? ~0 : 0 + + dst.z = (src0.z >= src1.z) ? ~0 : 0 + + dst.w = (src0.w >= src1.w) ? ~0 : 0 + + +.. opcode:: USGE - Unsigned Integer Set On Greater Equal Than + +.. math:: + + dst.x = (src0.x >= src1.x) ? ~0 : 0 + + dst.y = (src0.y >= src1.y) ? ~0 : 0 + + dst.z = (src0.z >= src1.z) ? ~0 : 0 + + dst.w = (src0.w >= src1.w) ? ~0 : 0 + + +.. opcode:: USEQ - Integer Set On Equal + +.. math:: + + dst.x = (src0.x == src1.x) ? ~0 : 0 + + dst.y = (src0.y == src1.y) ? ~0 : 0 + + dst.z = (src0.z == src1.z) ? ~0 : 0 + + dst.w = (src0.w == src1.w) ? ~0 : 0 + + +.. opcode:: USNE - Integer Set On Not Equal + +.. math:: + + dst.x = (src0.x != src1.x) ? ~0 : 0 + + dst.y = (src0.y != src1.y) ? ~0 : 0 + + dst.z = (src0.z != src1.z) ? ~0 : 0 + + dst.w = (src0.w != src1.w) ? ~0 : 0 + + +.. opcode:: INEG - Integer Negate + + Two's complement. + +.. math:: + + dst.x = -src.x + + dst.y = -src.y + + dst.z = -src.z + + dst.w = -src.w + + .. opcode:: IABS - Integer Absolute Value .. math:: @@ -1416,12 +1431,14 @@ in any other type of shader. .. opcode:: EMIT - Emit - TBD + Generate a new vertex for the current primitive using the values in the + output registers. .. opcode:: ENDPRIM - End Primitive - TBD + Complete the current primitive (consisting of the emitted vertices), + and start a new one. GLSL ISA @@ -1429,25 +1446,48 @@ GLSL ISA These opcodes are part of :term:`GLSL`'s opcode set. Support for these opcodes is determined by a special capability bit, ``GLSL``. +Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH). + +.. opcode:: CAL - Subroutine Call + + push(pc) + pc = target + + +.. opcode:: RET - Subroutine Call Return + + pc = pop() + + +.. opcode:: CONT - Continue + + Unconditionally moves the point of execution to the instruction after the + last bgnloop. The instruction must appear within a bgnloop/endloop. + +.. note:: + + Support for CONT is determined by a special capability bit, + ``TGSI_CONT_SUPPORTED``. See :ref:`Screen` for more information. + .. opcode:: BGNLOOP - Begin a Loop - TBD + Start a loop. Must have a matching endloop. .. opcode:: BGNSUB - Begin Subroutine - TBD + Starts definition of a subroutine. Must have a matching endsub. .. opcode:: ENDLOOP - End a Loop - TBD + End a loop started with bgnloop. .. opcode:: ENDSUB - End Subroutine - TBD + Ends definition of a subroutine. .. opcode:: NOP - No Operation @@ -1455,23 +1495,102 @@ opcodes is determined by a special capability bit, ``GLSL``. Do nothing. -.. opcode:: NRM4 - 4-component Vector Normalise +.. opcode:: BRK - Break -This instruction replicates its result. + Unconditionally moves the point of execution to the instruction after the + next endloop or endswitch. The instruction must appear within a loop/endloop + or switch/endswitch. -.. math:: - dst = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} +.. opcode:: BREAKC - Break Conditional + + Conditionally moves the point of execution to the instruction after the + next endloop or endswitch. The instruction must appear within a loop/endloop + or switch/endswitch. + Condition evaluates to true if src0.x != 0 where src0.x is interpreted + as an integer register. +.. note:: -ps_2_x -^^^^^^^^^^^^ + Considered for removal as it's quite inconsistent wrt other opcodes + (could emulate with UIF/BRK/ENDIF). -XXX wait what -.. opcode:: CALLNZ - Subroutine Call If Not Zero +.. opcode:: IF - Float If + + Start an IF ... ELSE .. ENDIF block. Condition evaluates to true if + + src0.x != 0.0 + + where src0.x is interpreted as a floating point register. + + +.. opcode:: UIF - Bitwise If + + Start an UIF ... ELSE .. ENDIF block. Condition evaluates to true if + + src0.x != 0 + + where src0.x is interpreted as an integer register. + + +.. opcode:: ELSE - Else + + Starts an else block, after an IF or UIF statement. + + +.. opcode:: ENDIF - End If + + Ends an IF or UIF block. + + +.. opcode:: SWITCH - Switch + + Starts a C-style switch expression. The switch consists of one or multiple + CASE statements, and at most one DEFAULT statement. Execution of a statement + ends when a BRK is hit, but just like in C falling through to other cases + without a break is allowed. Similarly, DEFAULT label is allowed anywhere not + just as last statement, and fallthrough is allowed into/from it. + CASE src arguments are evaluated at bit level against the SWITCH src argument. + + Example: + SWITCH src[0].x + CASE src[0].x + (some instructions here) + (optional BRK here) + DEFAULT + (some instructions here) + (optional BRK here) + CASE src[0].x + (some instructions here) + (optional BRK here) + ENDSWITCH + + +.. opcode:: CASE - Switch case + + This represents a switch case label. The src arg must be an integer immediate. + + +.. opcode:: DEFAULT - Switch default + + This represents the default case in the switch, which is taken if no other + case matches. + + +.. opcode:: ENDSWITCH - End of switch + + Ends a switch expression. + + +.. opcode:: NRM4 - 4-component Vector Normalise + +This instruction replicates its result. + +.. math:: + + dst = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w} - TBD .. _doubleopcodes: |