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-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 3f6041b7ba2..871a2fc1a9a 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -209,12 +209,32 @@ brw_new_shader(gl_shader_stage stage)
return &shader->base;
}
+static void
+unify_interfaces(struct shader_info **infos)
+{
+ struct shader_info *prev_info = NULL;
+
+ for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
+ if (!infos[i])
+ continue;
+
+ if (prev_info) {
+ prev_info->outputs_written |= infos[i]->inputs_read;
+ prev_info->patch_outputs_written |= infos[i]->patch_inputs_read;
+ infos[i]->inputs_read |= prev_info->outputs_written;
+ infos[i]->patch_inputs_read |= prev_info->patch_outputs_written;
+ }
+ prev_info = infos[i];
+ }
+}
+
extern "C" GLboolean
brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
{
struct brw_context *brw = brw_context(ctx);
const struct brw_compiler *compiler = brw->screen->compiler;
unsigned int stage;
+ struct shader_info *infos[MESA_SHADER_STAGES] = { 0, };
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
@@ -269,8 +289,17 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
compiler->scalar_stage[stage]);
+ infos[stage] = prog->nir->info;
}
+ /* The linker tries to dead code eliminate unused varying components,
+ * and make sure interfaces match. But it isn't able to do so in all
+ * cases. So, explicitly make the interfaces match by OR'ing together
+ * the inputs_read/outputs_written bitfields of adjacent stages.
+ */
+ if (!shProg->SeparateShader)
+ unify_interfaces(infos);
+
if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
for (unsigned i = 0; i < shProg->NumShaders; i++) {
const struct gl_shader *sh = shProg->Shaders[i];