diff options
-rw-r--r-- | src/glx/glcontextmodes.c | 88 | ||||
-rw-r--r-- | src/glx/glcontextmodes.h | 92 | ||||
-rw-r--r-- | src/glx/glxclient.h | 3 |
3 files changed, 90 insertions, 93 deletions
diff --git a/src/glx/glcontextmodes.c b/src/glx/glcontextmodes.c index cdc16f8330a..7778eea1992 100644 --- a/src/glx/glcontextmodes.c +++ b/src/glx/glcontextmodes.c @@ -85,94 +85,6 @@ _gl_convert_to_x_visual_type(int visualType) /** - * Copy a GLX visual config structure to a GL context mode structure. All - * of the fields in \c config are copied to \c mode. Additional fields in - * \c mode that can be derrived from the fields of \c config (i.e., - * \c haveDepthBuffer) are also filled in. The remaining fields in \c mode - * that cannot be derived are set to default values. - * - * \param mode Destination GL context mode. - * \param config Source GLX visual config. - * - * \note - * The \c fbconfigID and \c visualID fields of the \c __GLcontextModes - * structure will be set to the \c vid of the \c __GLXvisualConfig structure. - */ -void -_gl_copy_visual_to_context_mode(__GLcontextModes * mode, - const __GLXvisualConfig * config) -{ - __GLcontextModes *const next = mode->next; - - (void) memset(mode, 0, sizeof(__GLcontextModes)); - mode->next = next; - - mode->visualID = config->vid; - mode->visualType = _gl_convert_from_x_visual_type(config->class); - mode->xRenderable = GL_TRUE; - mode->fbconfigID = config->vid; - mode->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT; - - mode->rgbMode = (config->rgba != 0); - mode->renderType = (mode->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT; - - mode->colorIndexMode = !(mode->rgbMode); - mode->doubleBufferMode = (config->doubleBuffer != 0); - mode->stereoMode = (config->stereo != 0); - - mode->haveAccumBuffer = ((config->accumRedSize + - config->accumGreenSize + - config->accumBlueSize + - config->accumAlphaSize) > 0); - mode->haveDepthBuffer = (config->depthSize > 0); - mode->haveStencilBuffer = (config->stencilSize > 0); - - mode->redBits = config->redSize; - mode->greenBits = config->greenSize; - mode->blueBits = config->blueSize; - mode->alphaBits = config->alphaSize; - mode->redMask = config->redMask; - mode->greenMask = config->greenMask; - mode->blueMask = config->blueMask; - mode->alphaMask = config->alphaMask; - mode->rgbBits = mode->rgbMode ? config->bufferSize : 0; - mode->indexBits = mode->colorIndexMode ? config->bufferSize : 0; - - mode->accumRedBits = config->accumRedSize; - mode->accumGreenBits = config->accumGreenSize; - mode->accumBlueBits = config->accumBlueSize; - mode->accumAlphaBits = config->accumAlphaSize; - mode->depthBits = config->depthSize; - mode->stencilBits = config->stencilSize; - - mode->numAuxBuffers = config->auxBuffers; - mode->level = config->level; - - mode->visualRating = config->visualRating; - mode->transparentPixel = config->transparentPixel; - mode->transparentRed = config->transparentRed; - mode->transparentGreen = config->transparentGreen; - mode->transparentBlue = config->transparentBlue; - mode->transparentAlpha = config->transparentAlpha; - mode->transparentIndex = config->transparentIndex; - mode->samples = config->multiSampleSize; - mode->sampleBuffers = config->nMultiSampleBuffers; - /* mode->visualSelectGroup = config->visualSelectGroup; ? */ - - mode->swapMethod = GLX_SWAP_UNDEFINED_OML; - - mode->bindToTextureRgb = (mode->rgbMode) ? GL_TRUE : GL_FALSE; - mode->bindToTextureRgba = (mode->rgbMode && mode->alphaBits) ? - GL_TRUE : GL_FALSE; - mode->bindToMipmapTexture = mode->rgbMode ? GL_TRUE : GL_FALSE; - mode->bindToTextureTargets = mode->rgbMode ? - GLX_TEXTURE_1D_BIT_EXT | GLX_TEXTURE_2D_BIT_EXT | - GLX_TEXTURE_RECTANGLE_BIT_EXT : 0; - mode->yInverted = GL_FALSE; -} - - -/** * Get data from a GL context mode. * * \param mode GL context mode whose data is to be returned. diff --git a/src/glx/glcontextmodes.h b/src/glx/glcontextmodes.h index ecf0280cba3..7e6590624bf 100644 --- a/src/glx/glcontextmodes.h +++ b/src/glx/glcontextmodes.h @@ -30,12 +30,98 @@ #ifndef GLCONTEXTMODES_H #define GLCONTEXTMODES_H -#include "GL/internal/glcore.h" +typedef struct __GLcontextModesRec { + struct __GLcontextModesRec * next; + + GLboolean rgbMode; + GLboolean floatMode; + GLboolean colorIndexMode; + GLuint doubleBufferMode; + GLuint stereoMode; + + GLboolean haveAccumBuffer; + GLboolean haveDepthBuffer; + GLboolean haveStencilBuffer; + + GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */ + GLuint redMask, greenMask, blueMask, alphaMask; + GLint rgbBits; /* total bits for rgb */ + GLint indexBits; /* total bits for colorindex */ + + GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + GLint depthBits; + GLint stencilBits; + + GLint numAuxBuffers; + + GLint level; + + GLint pixmapMode; + + /* GLX */ + GLint visualID; + GLint visualType; /**< One of the GLX X visual types. (i.e., + * \c GLX_TRUE_COLOR, etc.) + */ + + /* EXT_visual_rating / GLX 1.2 */ + GLint visualRating; + + /* EXT_visual_info / GLX 1.2 */ + GLint transparentPixel; + /* colors are floats scaled to ints */ + GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha; + GLint transparentIndex; + + /* ARB_multisample / SGIS_multisample */ + GLint sampleBuffers; + GLint samples; + + /* SGIX_fbconfig / GLX 1.3 */ + GLint drawableType; + GLint renderType; + GLint xRenderable; + GLint fbconfigID; + + /* SGIX_pbuffer / GLX 1.3 */ + GLint maxPbufferWidth; + GLint maxPbufferHeight; + GLint maxPbufferPixels; + GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */ + GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */ + + /* SGIX_visual_select_group */ + GLint visualSelectGroup; + + /* OML_swap_method */ + GLint swapMethod; + + GLint screen; + + /* EXT_texture_from_pixmap */ + GLint bindToTextureRgb; + GLint bindToTextureRgba; + GLint bindToMipmapTexture; + GLint bindToTextureTargets; + GLint yInverted; +} __GLcontextModes; + +#define __GLX_MIN_CONFIG_PROPS 18 +#define __GLX_MAX_CONFIG_PROPS 500 +#define __GLX_EXT_CONFIG_PROPS 10 + +/* +** Since we send all non-core visual properties as token, value pairs, +** we require 2 words across the wire. In order to maintain backwards +** compatibility, we need to send the total number of words that the +** VisualConfigs are sent back in so old libraries can simply "ignore" +** the new properties. +*/ +#define __GLX_TOTAL_CONFIG \ + (__GLX_MIN_CONFIG_PROPS + 2 * __GLX_EXT_CONFIG_PROPS) extern GLint _gl_convert_from_x_visual_type(int visualType); extern GLint _gl_convert_to_x_visual_type(int visualType); -extern void _gl_copy_visual_to_context_mode(__GLcontextModes * mode, - const __GLXvisualConfig * config); extern int _gl_get_context_mode_data(const __GLcontextModes * mode, int attribute, int *value_return); diff --git a/src/glx/glxclient.h b/src/glx/glxclient.h index 48b5501fe9e..01087d035fd 100644 --- a/src/glx/glxclient.h +++ b/src/glx/glxclient.h @@ -49,10 +49,9 @@ #ifdef WIN32 #include <stdint.h> #endif -#include "GL/glxint.h" #include "GL/glxproto.h" -#include "GL/internal/glcore.h" #include "glapi/glapitable.h" +#include "glcontextmodes.h" #include "glxhash.h" #if defined( PTHREADS ) # include <pthread.h> |