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-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 09d7849a373..169449054ad 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -59,6 +59,7 @@ struct si_shader_context
struct tgsi_parse_context parse;
struct tgsi_token * tokens;
struct si_shader *shader;
+ struct si_screen *screen;
unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
int param_streamout_config;
int param_streamout_write_index;
@@ -1400,10 +1401,7 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
if (stencil_index >= 0) {
out_ptr = si_shader_ctx->radeon_bld.soa.outputs[stencil_index][1];
args[6] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
- /* Only setting the stencil component bit (0x2) here
- * breaks some stencil piglit tests
- */
- mask |= 0x3;
+ mask |= 0x2;
si_shader_ctx->shader->db_shader_control |=
S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1);
}
@@ -1411,10 +1409,16 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
if (samplemask_index >= 0) {
out_ptr = si_shader_ctx->radeon_bld.soa.outputs[samplemask_index][0];
args[7] = LLVMBuildLoad(base->gallivm->builder, out_ptr, "");
- mask |= 0xf; /* Set all components. */
+ mask |= 0x4;
si_shader_ctx->shader->db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(1);
}
+ /* SI (except OLAND) has a bug that it only looks
+ * at the X writemask component. */
+ if (si_shader_ctx->screen->b.chip_class == SI &&
+ si_shader_ctx->screen->b.family != CHIP_OLAND)
+ mask |= 0x1;
+
if (samplemask_index >= 0)
si_shader_ctx->shader->spi_shader_z_format = V_028710_SPI_SHADER_32_ABGR;
else if (stencil_index >= 0)
@@ -2740,6 +2744,7 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
tgsi_parse_init(&si_shader_ctx.parse, si_shader_ctx.tokens);
si_shader_ctx.shader = shader;
si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
+ si_shader_ctx.screen = sscreen;
switch (si_shader_ctx.type) {
case TGSI_PROCESSOR_VERTEX: