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-rw-r--r--src/gallium/drivers/svga/svga_tgsi_vgpu10.c6778
1 files changed, 6778 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
new file mode 100644
index 00000000000..60928d7a790
--- /dev/null
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -0,0 +1,6778 @@
+/**********************************************************
+ * Copyright 1998-2013 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/**
+ * @file svga_tgsi_vgpu10.c
+ *
+ * TGSI -> VGPU10 shader translation.
+ *
+ * \author Mingcheng Chen
+ * \author Brian Paul
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_defines.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_info.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_two_side.h"
+#include "tgsi/tgsi_aa_point.h"
+#include "tgsi/tgsi_util.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_bitmask.h"
+#include "util/u_debug.h"
+#include "util/u_pstipple.h"
+
+#include "svga_context.h"
+#include "svga_debug.h"
+#include "svga_link.h"
+#include "svga_shader.h"
+#include "svga_tgsi.h"
+
+#include "VGPU10ShaderTokens.h"
+
+
+#define INVALID_INDEX 99999
+#define MAX_INTERNAL_TEMPS 3
+#define MAX_SYSTEM_VALUES 4
+#define MAX_IMMEDIATE_COUNT \
+ (VGPU10_MAX_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT/4)
+#define MAX_TEMP_ARRAYS 64 /* Enough? */
+
+
+/**
+ * Clipping is complicated. There's four different cases which we
+ * handle during VS/GS shader translation:
+ */
+enum clipping_mode
+{
+ CLIP_NONE, /**< No clipping enabled */
+ CLIP_LEGACY, /**< The shader has no clipping declarations or code but
+ * one or more user-defined clip planes are enabled. We
+ * generate extra code to emit clip distances.
+ */
+ CLIP_DISTANCE, /**< The shader already declares clip distance output
+ * registers and has code to write to them.
+ */
+ CLIP_VERTEX /**< The shader declares a clip vertex output register and
+ * has code that writes to the register. We convert the
+ * clipvertex position into one or more clip distances.
+ */
+};
+
+
+struct svga_shader_emitter_v10
+{
+ /* The token output buffer */
+ unsigned size;
+ char *buf;
+ char *ptr;
+
+ /* Information about the shader and state (does not change) */
+ struct svga_compile_key key;
+ struct tgsi_shader_info info;
+ unsigned unit;
+
+ unsigned inst_start_token;
+ boolean discard_instruction; /**< throw away current instruction? */
+
+ union tgsi_immediate_data immediates[MAX_IMMEDIATE_COUNT][4];
+ unsigned num_immediates; /**< Number of immediates emitted */
+ unsigned common_immediate_pos[8]; /**< literals for common immediates */
+ unsigned num_common_immediates;
+ boolean immediates_emitted;
+
+ unsigned num_outputs; /**< include any extra outputs */
+ /** The first extra output is reserved for
+ * non-adjusted vertex position for
+ * stream output purpose
+ */
+
+ /* Temporary Registers */
+ unsigned num_shader_temps; /**< num of temps used by original shader */
+ unsigned internal_temp_count; /**< currently allocated internal temps */
+ struct {
+ unsigned start, size;
+ } temp_arrays[MAX_TEMP_ARRAYS];
+ unsigned num_temp_arrays;
+
+ /** Map TGSI temp registers to VGPU10 temp array IDs and indexes */
+ struct {
+ unsigned arrayId, index;
+ } temp_map[VGPU10_MAX_TEMPS]; /**< arrayId, element */
+
+ /** Number of constants used by original shader for each constant buffer.
+ * The size should probably always match with that of svga_state.constbufs.
+ */
+ unsigned num_shader_consts[SVGA_MAX_CONST_BUFS];
+
+ /* Samplers */
+ unsigned num_samplers;
+
+ /* Address regs (really implemented with temps) */
+ unsigned num_address_regs;
+ unsigned address_reg_index[MAX_VGPU10_ADDR_REGS];
+
+ /* Output register usage masks */
+ ubyte output_usage_mask[PIPE_MAX_SHADER_OUTPUTS];
+
+ /* To map TGSI system value index to VGPU shader input indexes */
+ ubyte system_value_indexes[MAX_SYSTEM_VALUES];
+
+ struct {
+ /* vertex position scale/translation */
+ unsigned out_index; /**< the real position output reg */
+ unsigned tmp_index; /**< the fake/temp position output reg */
+ unsigned so_index; /**< the non-adjusted position output reg */
+ unsigned prescale_scale_index, prescale_trans_index;
+ boolean need_prescale;
+ } vposition;
+
+ /* For vertex shaders only */
+ struct {
+ /* viewport constant */
+ unsigned viewport_index;
+
+ /* temp index of adjusted vertex attributes */
+ unsigned adjusted_input[PIPE_MAX_SHADER_INPUTS];
+ } vs;
+
+ /* For fragment shaders only */
+ struct {
+ /* apha test */
+ unsigned color_out_index[PIPE_MAX_COLOR_BUFS]; /**< the real color output regs */
+ unsigned color_tmp_index; /**< fake/temp color output reg */
+ unsigned alpha_ref_index; /**< immediate constant for alpha ref */
+
+ /* front-face */
+ unsigned face_input_index; /**< real fragment shader face reg (bool) */
+ unsigned face_tmp_index; /**< temp face reg converted to -1 / +1 */
+
+ unsigned pstipple_sampler_unit;
+
+ unsigned fragcoord_input_index; /**< real fragment position input reg */
+ unsigned fragcoord_tmp_index; /**< 1/w modified position temp reg */
+ } fs;
+
+ /* For geometry shaders only */
+ struct {
+ VGPU10_PRIMITIVE prim_type;/**< VGPU10 primitive type */
+ VGPU10_PRIMITIVE_TOPOLOGY prim_topology; /**< VGPU10 primitive topology */
+ unsigned input_size; /**< size of input arrays */
+ unsigned prim_id_index; /**< primitive id register index */
+ unsigned max_out_vertices; /**< maximum number of output vertices */
+ } gs;
+
+ /* For vertex or geometry shaders */
+ enum clipping_mode clip_mode;
+ unsigned clip_dist_out_index; /**< clip distance output register index */
+ unsigned clip_dist_tmp_index; /**< clip distance temporary register */
+ unsigned clip_dist_so_index; /**< clip distance shadow copy */
+
+ /** Index of temporary holding the clipvertex coordinate */
+ unsigned clip_vertex_out_index; /**< clip vertex output register index */
+ unsigned clip_vertex_tmp_index; /**< clip vertex temporary index */
+
+ /* user clip plane constant slot indexes */
+ unsigned clip_plane_const[PIPE_MAX_CLIP_PLANES];
+
+ boolean uses_flat_interp;
+
+ /* For all shaders: const reg index for RECT coord scaling */
+ unsigned texcoord_scale_index[PIPE_MAX_SAMPLERS];
+
+ /* For all shaders: const reg index for texture buffer size */
+ unsigned texture_buffer_size_index[PIPE_MAX_SAMPLERS];
+
+ /* VS/GS/FS Linkage info */
+ struct shader_linkage linkage;
+
+ bool register_overflow; /**< Set if we exceed a VGPU10 register limit */
+};
+
+
+static boolean
+emit_post_helpers(struct svga_shader_emitter_v10 *emit);
+
+static boolean
+emit_vertex(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst);
+
+static char err_buf[128];
+
+static boolean
+expand(struct svga_shader_emitter_v10 *emit)
+{
+ char *new_buf;
+ unsigned newsize = emit->size * 2;
+
+ if (emit->buf != err_buf)
+ new_buf = REALLOC(emit->buf, emit->size, newsize);
+ else
+ new_buf = NULL;
+
+ if (new_buf == NULL) {
+ emit->ptr = err_buf;
+ emit->buf = err_buf;
+ emit->size = sizeof(err_buf);
+ return FALSE;
+ }
+
+ emit->size = newsize;
+ emit->ptr = new_buf + (emit->ptr - emit->buf);
+ emit->buf = new_buf;
+ return TRUE;
+}
+
+/**
+ * Create and initialize a new svga_shader_emitter_v10 object.
+ */
+static struct svga_shader_emitter_v10 *
+alloc_emitter(void)
+{
+ struct svga_shader_emitter_v10 *emit = CALLOC(1, sizeof(*emit));
+
+ if (!emit)
+ return NULL;
+
+ /* to initialize the output buffer */
+ emit->size = 512;
+ if (!expand(emit)) {
+ FREE(emit);
+ return NULL;
+ }
+ return emit;
+}
+
+/**
+ * Free an svga_shader_emitter_v10 object.
+ */
+static void
+free_emitter(struct svga_shader_emitter_v10 *emit)
+{
+ assert(emit);
+ FREE(emit->buf); /* will be NULL if translation succeeded */
+ FREE(emit);
+}
+
+static INLINE boolean
+reserve(struct svga_shader_emitter_v10 *emit,
+ unsigned nr_dwords)
+{
+ while (emit->ptr - emit->buf + nr_dwords * sizeof(uint32) >= emit->size) {
+ if (!expand(emit))
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+emit_dword(struct svga_shader_emitter_v10 *emit, uint32 dword)
+{
+ if (!reserve(emit, 1))
+ return FALSE;
+
+ *(uint32 *)emit->ptr = dword;
+ emit->ptr += sizeof dword;
+ return TRUE;
+}
+
+static boolean
+emit_dwords(struct svga_shader_emitter_v10 *emit,
+ const uint32 *dwords,
+ unsigned nr)
+{
+ if (!reserve(emit, nr))
+ return FALSE;
+
+ memcpy(emit->ptr, dwords, nr * sizeof *dwords);
+ emit->ptr += nr * sizeof *dwords;
+ return TRUE;
+}
+
+/** Return the number of tokens in the emitter's buffer */
+static unsigned
+emit_get_num_tokens(const struct svga_shader_emitter_v10 *emit)
+{
+ return (emit->ptr - emit->buf) / sizeof(unsigned);
+}
+
+
+/**
+ * Check for register overflow. If we overflow we'll set an
+ * error flag. This function can be called for register declarations
+ * or use as src/dst instruction operands.
+ * \param type register type. One of VGPU10_OPERAND_TYPE_x
+ or VGPU10_OPCODE_DCL_x
+ * \param index the register index
+ */
+static void
+check_register_index(struct svga_shader_emitter_v10 *emit,
+ unsigned operandType, unsigned index)
+{
+ bool overflow_before = emit->register_overflow;
+
+ switch (operandType) {
+ case VGPU10_OPERAND_TYPE_TEMP:
+ case VGPU10_OPERAND_TYPE_INDEXABLE_TEMP:
+ case VGPU10_OPCODE_DCL_TEMPS:
+ if (index >= VGPU10_MAX_TEMPS) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ case VGPU10_OPERAND_TYPE_CONSTANT_BUFFER:
+ case VGPU10_OPCODE_DCL_CONSTANT_BUFFER:
+ if (index >= VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ case VGPU10_OPERAND_TYPE_INPUT:
+ case VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID:
+ case VGPU10_OPCODE_DCL_INPUT:
+ case VGPU10_OPCODE_DCL_INPUT_SGV:
+ case VGPU10_OPCODE_DCL_INPUT_SIV:
+ case VGPU10_OPCODE_DCL_INPUT_PS:
+ case VGPU10_OPCODE_DCL_INPUT_PS_SGV:
+ case VGPU10_OPCODE_DCL_INPUT_PS_SIV:
+ if ((emit->unit == PIPE_SHADER_VERTEX &&
+ index >= VGPU10_MAX_VS_INPUTS) ||
+ (emit->unit == PIPE_SHADER_GEOMETRY &&
+ index >= VGPU10_MAX_GS_INPUTS) ||
+ (emit->unit == PIPE_SHADER_FRAGMENT &&
+ index >= VGPU10_MAX_FS_INPUTS)) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ case VGPU10_OPERAND_TYPE_OUTPUT:
+ case VGPU10_OPCODE_DCL_OUTPUT:
+ case VGPU10_OPCODE_DCL_OUTPUT_SGV:
+ case VGPU10_OPCODE_DCL_OUTPUT_SIV:
+ if ((emit->unit == PIPE_SHADER_VERTEX &&
+ index >= VGPU10_MAX_VS_OUTPUTS) ||
+ (emit->unit == PIPE_SHADER_GEOMETRY &&
+ index >= VGPU10_MAX_GS_OUTPUTS) ||
+ (emit->unit == PIPE_SHADER_FRAGMENT &&
+ index >= VGPU10_MAX_FS_OUTPUTS)) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ case VGPU10_OPERAND_TYPE_SAMPLER:
+ case VGPU10_OPCODE_DCL_SAMPLER:
+ if (index >= VGPU10_MAX_SAMPLERS) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ case VGPU10_OPERAND_TYPE_RESOURCE:
+ case VGPU10_OPCODE_DCL_RESOURCE:
+ if (index >= VGPU10_MAX_RESOURCES) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ case VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER:
+ if (index >= MAX_IMMEDIATE_COUNT) {
+ emit->register_overflow = TRUE;
+ }
+ break;
+ default:
+ assert(0);
+ ; /* nothing */
+ }
+
+ if (emit->register_overflow && !overflow_before) {
+ debug_printf("svga: vgpu10 register overflow (reg %u, index %u)\n",
+ operandType, index);
+ }
+}
+
+
+/**
+ * Examine misc state to determine the clipping mode.
+ */
+static void
+determine_clipping_mode(struct svga_shader_emitter_v10 *emit)
+{
+ if (emit->info.num_written_clipdistance > 0) {
+ emit->clip_mode = CLIP_DISTANCE;
+ }
+ else if (emit->info.writes_clipvertex) {
+ emit->clip_mode = CLIP_VERTEX;
+ }
+ else if (emit->key.clip_plane_enable) {
+ emit->clip_mode = CLIP_LEGACY;
+ }
+ else {
+ emit->clip_mode = CLIP_NONE;
+ }
+}
+
+
+/**
+ * For clip distance register declarations and clip distance register
+ * writes we need to mask the declaration usage or instruction writemask
+ * (respectively) against the set of the really-enabled clipping planes.
+ *
+ * The piglit test spec/glsl-1.30/execution/clipping/vs-clip-distance-enables
+ * has a VS that writes to all 8 clip distance registers, but the plane enable
+ * flags are a subset of that.
+ *
+ * This function is used to apply the plane enable flags to the register
+ * declaration or instruction writemask.
+ *
+ * \param writemask the declaration usage mask or instruction writemask
+ * \param clip_reg_index which clip plane register is being declared/written.
+ * The legal values are 0 and 1 (two clip planes per
+ * register, for a total of 8 clip planes)
+ */
+static unsigned
+apply_clip_plane_mask(struct svga_shader_emitter_v10 *emit,
+ unsigned writemask, unsigned clip_reg_index)
+{
+ unsigned shift;
+
+ assert(clip_reg_index < 2);
+
+ /* four clip planes per clip register: */
+ shift = clip_reg_index * 4;
+ writemask &= ((emit->key.clip_plane_enable >> shift) & 0xf);
+
+ return writemask;
+}
+
+
+/**
+ * Translate gallium shader type into VGPU10 type.
+ */
+static VGPU10_PROGRAM_TYPE
+translate_shader_type(unsigned type)
+{
+ switch (type) {
+ case PIPE_SHADER_VERTEX:
+ return VGPU10_VERTEX_SHADER;
+ case PIPE_SHADER_GEOMETRY:
+ return VGPU10_GEOMETRY_SHADER;
+ case PIPE_SHADER_FRAGMENT:
+ return VGPU10_PIXEL_SHADER;
+ default:
+ assert(!"Unexpected shader type");
+ return VGPU10_VERTEX_SHADER;
+ }
+}
+
+
+/**
+ * Translate a TGSI_OPCODE_x into a VGPU10_OPCODE_x
+ * Note: we only need to translate the opcodes for "simple" instructions,
+ * as seen below. All other opcodes are handled/translated specially.
+ */
+static VGPU10_OPCODE_TYPE
+translate_opcode(unsigned opcode)
+{
+ switch (opcode) {
+ case TGSI_OPCODE_MOV:
+ return VGPU10_OPCODE_MOV;
+ case TGSI_OPCODE_MUL:
+ return VGPU10_OPCODE_MUL;
+ case TGSI_OPCODE_ADD:
+ return VGPU10_OPCODE_ADD;
+ case TGSI_OPCODE_DP3:
+ return VGPU10_OPCODE_DP3;
+ case TGSI_OPCODE_DP4:
+ return VGPU10_OPCODE_DP4;
+ case TGSI_OPCODE_MIN:
+ return VGPU10_OPCODE_MIN;
+ case TGSI_OPCODE_MAX:
+ return VGPU10_OPCODE_MAX;
+ case TGSI_OPCODE_MAD:
+ return VGPU10_OPCODE_MAD;
+ case TGSI_OPCODE_SQRT:
+ return VGPU10_OPCODE_SQRT;
+ case TGSI_OPCODE_FRC:
+ return VGPU10_OPCODE_FRC;
+ case TGSI_OPCODE_FLR:
+ return VGPU10_OPCODE_ROUND_NI;
+ case TGSI_OPCODE_FSEQ:
+ return VGPU10_OPCODE_EQ;
+ case TGSI_OPCODE_FSGE:
+ return VGPU10_OPCODE_GE;
+ case TGSI_OPCODE_FSNE:
+ return VGPU10_OPCODE_NE;
+ case TGSI_OPCODE_DDX:
+ return VGPU10_OPCODE_DERIV_RTX;
+ case TGSI_OPCODE_DDY:
+ return VGPU10_OPCODE_DERIV_RTY;
+ case TGSI_OPCODE_RET:
+ return VGPU10_OPCODE_RET;
+ case TGSI_OPCODE_DIV:
+ return VGPU10_OPCODE_DIV;
+ case TGSI_OPCODE_IDIV:
+ return VGPU10_OPCODE_IDIV;
+ case TGSI_OPCODE_DP2:
+ return VGPU10_OPCODE_DP2;
+ case TGSI_OPCODE_BRK:
+ return VGPU10_OPCODE_BREAK;
+ case TGSI_OPCODE_IF:
+ return VGPU10_OPCODE_IF;
+ case TGSI_OPCODE_ELSE:
+ return VGPU10_OPCODE_ELSE;
+ case TGSI_OPCODE_ENDIF:
+ return VGPU10_OPCODE_ENDIF;
+ case TGSI_OPCODE_CEIL:
+ return VGPU10_OPCODE_ROUND_PI;
+ case TGSI_OPCODE_I2F:
+ return VGPU10_OPCODE_ITOF;
+ case TGSI_OPCODE_NOT:
+ return VGPU10_OPCODE_NOT;
+ case TGSI_OPCODE_TRUNC:
+ return VGPU10_OPCODE_ROUND_Z;
+ case TGSI_OPCODE_SHL:
+ return VGPU10_OPCODE_ISHL;
+ case TGSI_OPCODE_AND:
+ return VGPU10_OPCODE_AND;
+ case TGSI_OPCODE_OR:
+ return VGPU10_OPCODE_OR;
+ case TGSI_OPCODE_XOR:
+ return VGPU10_OPCODE_XOR;
+ case TGSI_OPCODE_CONT:
+ return VGPU10_OPCODE_CONTINUE;
+ case TGSI_OPCODE_EMIT:
+ return VGPU10_OPCODE_EMIT;
+ case TGSI_OPCODE_ENDPRIM:
+ return VGPU10_OPCODE_CUT;
+ case TGSI_OPCODE_BGNLOOP:
+ return VGPU10_OPCODE_LOOP;
+ case TGSI_OPCODE_ENDLOOP:
+ return VGPU10_OPCODE_ENDLOOP;
+ case TGSI_OPCODE_ENDSUB:
+ return VGPU10_OPCODE_RET;
+ case TGSI_OPCODE_NOP:
+ return VGPU10_OPCODE_NOP;
+ case TGSI_OPCODE_BREAKC:
+ return VGPU10_OPCODE_BREAKC;
+ case TGSI_OPCODE_END:
+ return VGPU10_OPCODE_RET;
+ case TGSI_OPCODE_F2I:
+ return VGPU10_OPCODE_FTOI;
+ case TGSI_OPCODE_IMAX:
+ return VGPU10_OPCODE_IMAX;
+ case TGSI_OPCODE_IMIN:
+ return VGPU10_OPCODE_IMIN;
+ case TGSI_OPCODE_UDIV:
+ case TGSI_OPCODE_UMOD:
+ case TGSI_OPCODE_MOD:
+ return VGPU10_OPCODE_UDIV;
+ case TGSI_OPCODE_IMUL_HI:
+ return VGPU10_OPCODE_IMUL;
+ case TGSI_OPCODE_INEG:
+ return VGPU10_OPCODE_INEG;
+ case TGSI_OPCODE_ISHR:
+ return VGPU10_OPCODE_ISHR;
+ case TGSI_OPCODE_ISGE:
+ return VGPU10_OPCODE_IGE;
+ case TGSI_OPCODE_ISLT:
+ return VGPU10_OPCODE_ILT;
+ case TGSI_OPCODE_F2U:
+ return VGPU10_OPCODE_FTOU;
+ case TGSI_OPCODE_UADD:
+ return VGPU10_OPCODE_IADD;
+ case TGSI_OPCODE_U2F:
+ return VGPU10_OPCODE_UTOF;
+ case TGSI_OPCODE_UCMP:
+ return VGPU10_OPCODE_MOVC;
+ case TGSI_OPCODE_UMAD:
+ return VGPU10_OPCODE_UMAD;
+ case TGSI_OPCODE_UMAX:
+ return VGPU10_OPCODE_UMAX;
+ case TGSI_OPCODE_UMIN:
+ return VGPU10_OPCODE_UMIN;
+ case TGSI_OPCODE_UMUL:
+ case TGSI_OPCODE_UMUL_HI:
+ return VGPU10_OPCODE_UMUL;
+ case TGSI_OPCODE_USEQ:
+ return VGPU10_OPCODE_IEQ;
+ case TGSI_OPCODE_USGE:
+ return VGPU10_OPCODE_UGE;
+ case TGSI_OPCODE_USHR:
+ return VGPU10_OPCODE_USHR;
+ case TGSI_OPCODE_USLT:
+ return VGPU10_OPCODE_ULT;
+ case TGSI_OPCODE_USNE:
+ return VGPU10_OPCODE_INE;
+ case TGSI_OPCODE_SWITCH:
+ return VGPU10_OPCODE_SWITCH;
+ case TGSI_OPCODE_CASE:
+ return VGPU10_OPCODE_CASE;
+ case TGSI_OPCODE_DEFAULT:
+ return VGPU10_OPCODE_DEFAULT;
+ case TGSI_OPCODE_ENDSWITCH:
+ return VGPU10_OPCODE_ENDSWITCH;
+ case TGSI_OPCODE_FSLT:
+ return VGPU10_OPCODE_LT;
+ case TGSI_OPCODE_ROUND:
+ return VGPU10_OPCODE_ROUND_NE;
+ default:
+ assert(!"Unexpected TGSI opcode in translate_opcode()");
+ return VGPU10_OPCODE_NOP;
+ }
+}
+
+
+/**
+ * Translate a TGSI register file type into a VGPU10 operand type.
+ * \param array is the TGSI_FILE_TEMPORARY register an array?
+ */
+static VGPU10_OPERAND_TYPE
+translate_register_file(enum tgsi_file_type file, boolean array)
+{
+ switch (file) {
+ case TGSI_FILE_CONSTANT:
+ return VGPU10_OPERAND_TYPE_CONSTANT_BUFFER;
+ case TGSI_FILE_INPUT:
+ return VGPU10_OPERAND_TYPE_INPUT;
+ case TGSI_FILE_OUTPUT:
+ return VGPU10_OPERAND_TYPE_OUTPUT;
+ case TGSI_FILE_TEMPORARY:
+ return array ? VGPU10_OPERAND_TYPE_INDEXABLE_TEMP
+ : VGPU10_OPERAND_TYPE_TEMP;
+ case TGSI_FILE_IMMEDIATE:
+ /* all immediates are 32-bit values at this time so
+ * VGPU10_OPERAND_TYPE_IMMEDIATE64 is not possible at this time.
+ */
+ return VGPU10_OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER;
+ case TGSI_FILE_SAMPLER:
+ return VGPU10_OPERAND_TYPE_SAMPLER;
+ case TGSI_FILE_SYSTEM_VALUE:
+ return VGPU10_OPERAND_TYPE_INPUT;
+
+ /* XXX TODO more cases to finish */
+
+ default:
+ assert(!"Bad tgsi register file!");
+ return VGPU10_OPERAND_TYPE_NULL;
+ }
+}
+
+
+/**
+ * Emit a null dst register
+ */
+static void
+emit_null_dst_register(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OperandToken0 operand;
+
+ operand.value = 0;
+ operand.operandType = VGPU10_OPERAND_TYPE_NULL;
+ operand.numComponents = VGPU10_OPERAND_0_COMPONENT;
+
+ emit_dword(emit, operand.value);
+}
+
+
+/**
+ * If the given register is a temporary, return the array ID.
+ * Else return zero.
+ */
+static unsigned
+get_temp_array_id(const struct svga_shader_emitter_v10 *emit,
+ unsigned file, unsigned index)
+{
+ if (file == TGSI_FILE_TEMPORARY) {
+ return emit->temp_map[index].arrayId;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+/**
+ * If the given register is a temporary, convert the index from a TGSI
+ * TEMPORARY index to a VGPU10 temp index.
+ */
+static unsigned
+remap_temp_index(const struct svga_shader_emitter_v10 *emit,
+ unsigned file, unsigned index)
+{
+ if (file == TGSI_FILE_TEMPORARY) {
+ return emit->temp_map[index].index;
+ }
+ else {
+ return index;
+ }
+}
+
+
+/**
+ * Setup the operand0 fields related to indexing (1D, 2D, relative, etc).
+ * Note: the operandType field must already be initialized.
+ */
+static VGPU10OperandToken0
+setup_operand0_indexing(struct svga_shader_emitter_v10 *emit,
+ VGPU10OperandToken0 operand0,
+ unsigned file,
+ boolean indirect, boolean index2D,
+ unsigned tempArrayID)
+{
+ unsigned indexDim, index0Rep, index1Rep = VGPU10_OPERAND_INDEX_0D;
+
+ /*
+ * Compute index dimensions
+ */
+ if (operand0.operandType == VGPU10_OPERAND_TYPE_IMMEDIATE32 ||
+ operand0.operandType == VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID) {
+ /* there's no swizzle for in-line immediates */
+ indexDim = VGPU10_OPERAND_INDEX_0D;
+ assert(operand0.selectionMode == 0);
+ }
+ else {
+ if (index2D ||
+ tempArrayID > 0 ||
+ operand0.operandType == VGPU10_OPERAND_TYPE_CONSTANT_BUFFER) {
+ indexDim = VGPU10_OPERAND_INDEX_2D;
+ }
+ else {
+ indexDim = VGPU10_OPERAND_INDEX_1D;
+ }
+ }
+
+ /*
+ * Compute index representations (immediate, relative, etc).
+ */
+ if (tempArrayID > 0) {
+ assert(file == TGSI_FILE_TEMPORARY);
+ /* First index is the array ID, second index is the array element */
+ index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ if (indirect) {
+ index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE;
+ }
+ else {
+ index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ }
+ }
+ else if (indirect) {
+ if (file == TGSI_FILE_CONSTANT) {
+ /* index[0] indicates which constant buffer while index[1] indicates
+ * the position in the constant buffer.
+ */
+ index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE;
+ }
+ else {
+ /* All other register files are 1-dimensional */
+ index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE;
+ }
+ }
+ else {
+ index0Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ index1Rep = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ }
+
+ operand0.indexDimension = indexDim;
+ operand0.index0Representation = index0Rep;
+ operand0.index1Representation = index1Rep;
+
+ return operand0;
+}
+
+
+/**
+ * Emit the operand for expressing an address register for indirect indexing.
+ * Note that the address register is really just a temp register.
+ * \param addr_reg_index which address register to use
+ */
+static void
+emit_indirect_register(struct svga_shader_emitter_v10 *emit,
+ unsigned addr_reg_index)
+{
+ unsigned tmp_reg_index;
+ VGPU10OperandToken0 operand0;
+
+ assert(addr_reg_index < MAX_VGPU10_ADDR_REGS);
+
+ tmp_reg_index = emit->address_reg_index[addr_reg_index];
+
+ /* operand0 is a simple temporary register, selecting one component */
+ operand0.value = 0;
+ operand0.operandType = VGPU10_OPERAND_TYPE_TEMP;
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+ operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE;
+ operand0.swizzleX = 0;
+ operand0.swizzleY = 1;
+ operand0.swizzleZ = 2;
+ operand0.swizzleW = 3;
+
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, remap_temp_index(emit, TGSI_FILE_TEMPORARY, tmp_reg_index));
+}
+
+
+/**
+ * Translate the dst register of a TGSI instruction and emit VGPU10 tokens.
+ * \param emit the emitter context
+ * \param reg the TGSI dst register to translate
+ */
+static void
+emit_dst_register(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_dst_register *reg)
+{
+ unsigned file = reg->Register.File;
+ unsigned index = reg->Register.Index;
+ const unsigned sem_name = emit->info.output_semantic_name[index];
+ const unsigned sem_index = emit->info.output_semantic_index[index];
+ unsigned writemask = reg->Register.WriteMask;
+ const unsigned indirect = reg->Register.Indirect;
+ const unsigned tempArrayId = get_temp_array_id(emit, file, index);
+ const unsigned index2d = reg->Register.Dimension;
+ VGPU10OperandToken0 operand0;
+
+ if (file == TGSI_FILE_OUTPUT) {
+ if (emit->unit == PIPE_SHADER_VERTEX ||
+ emit->unit == PIPE_SHADER_GEOMETRY) {
+ if (index == emit->vposition.out_index &&
+ emit->vposition.tmp_index != INVALID_INDEX) {
+ /* replace OUTPUT[POS] with TEMP[POS]. We need to store the
+ * vertex position result in a temporary so that we can modify
+ * it in the post_helper() code.
+ */
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->vposition.tmp_index;
+ }
+ else if (sem_name == TGSI_SEMANTIC_CLIPDIST &&
+ emit->clip_dist_tmp_index != INVALID_INDEX) {
+ /* replace OUTPUT[CLIPDIST] with TEMP[CLIPDIST].
+ * We store the clip distance in a temporary first, then
+ * we'll copy it to the shadow copy and to CLIPDIST with the
+ * enabled planes mask in emit_clip_distance_instructions().
+ */
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->clip_dist_tmp_index + sem_index;
+ }
+ else if (sem_name == TGSI_SEMANTIC_CLIPVERTEX &&
+ emit->clip_vertex_tmp_index != INVALID_INDEX) {
+ /* replace the CLIPVERTEX output register with a temporary */
+ assert(emit->clip_mode == CLIP_VERTEX);
+ assert(sem_index == 0);
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->clip_vertex_tmp_index;
+ }
+ }
+ else if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ if (sem_name == TGSI_SEMANTIC_POSITION) {
+ /* Fragment depth output register */
+ operand0.value = 0;
+ operand0.operandType = VGPU10_OPERAND_TYPE_OUTPUT_DEPTH;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_0D;
+ operand0.numComponents = VGPU10_OPERAND_1_COMPONENT;
+ emit_dword(emit, operand0.value);
+ return;
+ }
+ else if (index == emit->fs.color_out_index[0] &&
+ emit->fs.color_tmp_index != INVALID_INDEX) {
+ /* replace OUTPUT[COLOR] with TEMP[COLOR]. We need to store the
+ * fragment color result in a temporary so that we can read it
+ * it in the post_helper() code.
+ */
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->fs.color_tmp_index;
+ }
+ else {
+ /* Typically, for fragment shaders, the output register index
+ * matches the color semantic index. But not when we write to
+ * the fragment depth register. In that case, OUT[0] will be
+ * fragdepth and OUT[1] will be the 0th color output. We need
+ * to use the semantic index for color outputs.
+ */
+ assert(sem_name == TGSI_SEMANTIC_COLOR);
+ index = emit->info.output_semantic_index[index];
+ }
+ }
+ }
+
+ /* init operand tokens to all zero */
+ operand0.value = 0;
+
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+
+ /* the operand has a writemask */
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
+
+ /* Which of the four dest components to write to. Note that we can use a
+ * simple assignment here since TGSI writemasks match VGPU10 writemasks.
+ */
+ STATIC_ASSERT(TGSI_WRITEMASK_X == VGPU10_OPERAND_4_COMPONENT_MASK_X);
+ operand0.mask = writemask;
+
+ /* translate TGSI register file type to VGPU10 operand type */
+ operand0.operandType = translate_register_file(file, tempArrayId > 0);
+
+ check_register_index(emit, operand0.operandType, index);
+
+ operand0 = setup_operand0_indexing(emit, operand0, file, indirect,
+ index2d, tempArrayId);
+
+ /* Emit tokens */
+ emit_dword(emit, operand0.value);
+ if (tempArrayId > 0) {
+ emit_dword(emit, tempArrayId);
+ }
+
+ emit_dword(emit, remap_temp_index(emit, file, index));
+
+ if (indirect) {
+ emit_indirect_register(emit, reg->Indirect.Index);
+ }
+}
+
+
+/**
+ * Translate a src register of a TGSI instruction and emit VGPU10 tokens.
+ */
+static void
+emit_src_register(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_src_register *reg)
+{
+ unsigned file = reg->Register.File;
+ unsigned index = reg->Register.Index;
+ const unsigned indirect = reg->Register.Indirect;
+ const unsigned tempArrayId = get_temp_array_id(emit, file, index);
+ const unsigned index2d = reg->Register.Dimension;
+ const unsigned swizzleX = reg->Register.SwizzleX;
+ const unsigned swizzleY = reg->Register.SwizzleY;
+ const unsigned swizzleZ = reg->Register.SwizzleZ;
+ const unsigned swizzleW = reg->Register.SwizzleW;
+ const unsigned absolute = reg->Register.Absolute;
+ const unsigned negate = reg->Register.Negate;
+ bool is_prim_id = FALSE;
+
+ VGPU10OperandToken0 operand0;
+ VGPU10OperandToken1 operand1;
+
+ if (emit->unit == PIPE_SHADER_FRAGMENT &&
+ file == TGSI_FILE_INPUT) {
+ if (index == emit->fs.face_input_index) {
+ /* Replace INPUT[FACE] with TEMP[FACE] */
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->fs.face_tmp_index;
+ }
+ else if (index == emit->fs.fragcoord_input_index) {
+ /* Replace INPUT[POSITION] with TEMP[POSITION] */
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->fs.fragcoord_tmp_index;
+ }
+ else {
+ /* We remap fragment shader inputs to that FS input indexes
+ * match up with VS/GS output indexes.
+ */
+ index = emit->linkage.input_map[index];
+ }
+ }
+ else if (emit->unit == PIPE_SHADER_GEOMETRY &&
+ file == TGSI_FILE_INPUT) {
+ is_prim_id = (index == emit->gs.prim_id_index);
+ index = emit->linkage.input_map[index];
+ }
+ else if (emit->unit == PIPE_SHADER_VERTEX) {
+ if (file == TGSI_FILE_INPUT) {
+ /* if input is adjusted... */
+ if ((emit->key.vs.adjust_attrib_w_1 |
+ emit->key.vs.adjust_attrib_itof |
+ emit->key.vs.adjust_attrib_utof |
+ emit->key.vs.attrib_is_bgra |
+ emit->key.vs.attrib_puint_to_snorm |
+ emit->key.vs.attrib_puint_to_uscaled |
+ emit->key.vs.attrib_puint_to_sscaled) & (1 << index)) {
+ file = TGSI_FILE_TEMPORARY;
+ index = emit->vs.adjusted_input[index];
+ }
+ }
+ else if (file == TGSI_FILE_SYSTEM_VALUE) {
+ assert(index < Elements(emit->system_value_indexes));
+ index = emit->system_value_indexes[index];
+ }
+ }
+
+ operand0.value = operand1.value = 0;
+
+ if (is_prim_id) {
+ operand0.numComponents = VGPU10_OPERAND_0_COMPONENT;
+ operand0.operandType = VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID;
+ }
+ else {
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+ operand0.operandType = translate_register_file(file, tempArrayId > 0);
+ }
+
+ operand0 = setup_operand0_indexing(emit, operand0, file, indirect,
+ index2d, tempArrayId);
+
+ if (operand0.operandType != VGPU10_OPERAND_TYPE_IMMEDIATE32 &&
+ operand0.operandType != VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID) {
+ /* there's no swizzle for in-line immediates */
+ if (swizzleX == swizzleY &&
+ swizzleX == swizzleZ &&
+ swizzleX == swizzleW) {
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE;
+ }
+ else {
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE;
+ }
+
+ operand0.swizzleX = swizzleX;
+ operand0.swizzleY = swizzleY;
+ operand0.swizzleZ = swizzleZ;
+ operand0.swizzleW = swizzleW;
+
+ if (absolute || negate) {
+ operand0.extended = 1;
+ operand1.extendedOperandType = VGPU10_EXTENDED_OPERAND_MODIFIER;
+ if (absolute && !negate)
+ operand1.operandModifier = VGPU10_OPERAND_MODIFIER_ABS;
+ if (!absolute && negate)
+ operand1.operandModifier = VGPU10_OPERAND_MODIFIER_NEG;
+ if (absolute && negate)
+ operand1.operandModifier = VGPU10_OPERAND_MODIFIER_ABSNEG;
+ }
+ }
+
+ /* Emit the operand tokens */
+ emit_dword(emit, operand0.value);
+ if (operand0.extended)
+ emit_dword(emit, operand1.value);
+
+ if (operand0.operandType == VGPU10_OPERAND_TYPE_IMMEDIATE32) {
+ /* Emit the four float/int in-line immediate values */
+ unsigned *c;
+ assert(index < Elements(emit->immediates));
+ assert(file == TGSI_FILE_IMMEDIATE);
+ assert(swizzleX < 4);
+ assert(swizzleY < 4);
+ assert(swizzleZ < 4);
+ assert(swizzleW < 4);
+ c = (unsigned *) emit->immediates[index];
+ emit_dword(emit, c[swizzleX]);
+ emit_dword(emit, c[swizzleY]);
+ emit_dword(emit, c[swizzleZ]);
+ emit_dword(emit, c[swizzleW]);
+ }
+ else if (operand0.indexDimension >= VGPU10_OPERAND_INDEX_1D) {
+ /* Emit the register index(es) */
+ if (index2d ||
+ operand0.operandType == VGPU10_OPERAND_TYPE_CONSTANT_BUFFER) {
+ emit_dword(emit, reg->Dimension.Index);
+ }
+
+ if (tempArrayId > 0) {
+ emit_dword(emit, tempArrayId);
+ }
+
+ emit_dword(emit, remap_temp_index(emit, file, index));
+
+ if (indirect) {
+ emit_indirect_register(emit, reg->Indirect.Index);
+ }
+ }
+}
+
+
+/**
+ * Emit a resource operand (for use with a SAMPLE instruction).
+ */
+static void
+emit_resource_register(struct svga_shader_emitter_v10 *emit,
+ unsigned resource_number)
+{
+ VGPU10OperandToken0 operand0;
+
+ check_register_index(emit, VGPU10_OPERAND_TYPE_RESOURCE, resource_number);
+
+ /* init */
+ operand0.value = 0;
+
+ operand0.operandType = VGPU10_OPERAND_TYPE_RESOURCE;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE;
+ operand0.swizzleX = VGPU10_COMPONENT_X;
+ operand0.swizzleY = VGPU10_COMPONENT_Y;
+ operand0.swizzleZ = VGPU10_COMPONENT_Z;
+ operand0.swizzleW = VGPU10_COMPONENT_W;
+
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, resource_number);
+}
+
+
+/**
+ * Emit a sampler operand (for use with a SAMPLE instruction).
+ */
+static void
+emit_sampler_register(struct svga_shader_emitter_v10 *emit,
+ unsigned sampler_number)
+{
+ VGPU10OperandToken0 operand0;
+
+ check_register_index(emit, VGPU10_OPERAND_TYPE_SAMPLER, sampler_number);
+
+ /* init */
+ operand0.value = 0;
+
+ operand0.operandType = VGPU10_OPERAND_TYPE_SAMPLER;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, sampler_number);
+}
+
+
+/**
+ * Emit an operand which reads the IS_FRONT_FACING register.
+ */
+static void
+emit_face_register(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OperandToken0 operand0;
+ unsigned index = emit->linkage.input_map[emit->fs.face_input_index];
+
+ /* init */
+ operand0.value = 0;
+
+ operand0.operandType = VGPU10_OPERAND_TYPE_INPUT;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SELECT_1_MODE;
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+
+ operand0.swizzleX = VGPU10_COMPONENT_X;
+ operand0.swizzleY = VGPU10_COMPONENT_X;
+ operand0.swizzleZ = VGPU10_COMPONENT_X;
+ operand0.swizzleW = VGPU10_COMPONENT_X;
+
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, index);
+}
+
+
+/**
+ * Emit the token for a VGPU10 opcode.
+ * \param saturate clamp result to [0,1]?
+ */
+static void
+emit_opcode(struct svga_shader_emitter_v10 *emit,
+ unsigned vgpu10_opcode, boolean saturate)
+{
+ VGPU10OpcodeToken0 token0;
+
+ token0.value = 0; /* init all fields to zero */
+ token0.opcodeType = vgpu10_opcode;
+ token0.instructionLength = 0; /* Filled in by end_emit_instruction() */
+ token0.saturate = saturate;
+
+ emit_dword(emit, token0.value);
+}
+
+
+/**
+ * Emit the token for a VGPU10 resinfo instruction.
+ * \param modifier return type modifier, _uint or _rcpFloat.
+ * TODO: We may want to remove this parameter if it will
+ * only ever be used as _uint.
+ */
+static void
+emit_opcode_resinfo(struct svga_shader_emitter_v10 *emit,
+ VGPU10_RESINFO_RETURN_TYPE modifier)
+{
+ VGPU10OpcodeToken0 token0;
+
+ token0.value = 0; /* init all fields to zero */
+ token0.opcodeType = VGPU10_OPCODE_RESINFO;
+ token0.instructionLength = 0; /* Filled in by end_emit_instruction() */
+ token0.resinfoReturnType = modifier;
+
+ emit_dword(emit, token0.value);
+}
+
+
+/**
+ * Emit opcode tokens for a texture sample instruction. Texture instructions
+ * can be rather complicated (texel offsets, etc) so we have this specialized
+ * function.
+ */
+static void
+emit_sample_opcode(struct svga_shader_emitter_v10 *emit,
+ unsigned vgpu10_opcode, boolean saturate,
+ const int offsets[3])
+{
+ VGPU10OpcodeToken0 token0;
+ VGPU10OpcodeToken1 token1;
+
+ token0.value = 0; /* init all fields to zero */
+ token0.opcodeType = vgpu10_opcode;
+ token0.instructionLength = 0; /* Filled in by end_emit_instruction() */
+ token0.saturate = saturate;
+
+ if (offsets[0] || offsets[1] || offsets[2]) {
+ assert(offsets[0] >= VGPU10_MIN_TEXEL_FETCH_OFFSET);
+ assert(offsets[1] >= VGPU10_MIN_TEXEL_FETCH_OFFSET);
+ assert(offsets[2] >= VGPU10_MIN_TEXEL_FETCH_OFFSET);
+ assert(offsets[0] <= VGPU10_MAX_TEXEL_FETCH_OFFSET);
+ assert(offsets[1] <= VGPU10_MAX_TEXEL_FETCH_OFFSET);
+ assert(offsets[2] <= VGPU10_MAX_TEXEL_FETCH_OFFSET);
+
+ token0.extended = 1;
+ token1.value = 0;
+ token1.opcodeType = VGPU10_EXTENDED_OPCODE_SAMPLE_CONTROLS;
+ token1.offsetU = offsets[0];
+ token1.offsetV = offsets[1];
+ token1.offsetW = offsets[2];
+ }
+
+ emit_dword(emit, token0.value);
+ if (token0.extended) {
+ emit_dword(emit, token1.value);
+ }
+}
+
+
+/**
+ * Emit a DISCARD opcode token.
+ * If nonzero is set, we'll discard the fragment if the X component is not 0.
+ * Otherwise, we'll discard the fragment if the X component is 0.
+ */
+static void
+emit_discard_opcode(struct svga_shader_emitter_v10 *emit, boolean nonzero)
+{
+ VGPU10OpcodeToken0 opcode0;
+
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DISCARD;
+ if (nonzero)
+ opcode0.testBoolean = VGPU10_INSTRUCTION_TEST_NONZERO;
+
+ emit_dword(emit, opcode0.value);
+}
+
+
+/**
+ * We need to call this before we begin emitting a VGPU10 instruction.
+ */
+static void
+begin_emit_instruction(struct svga_shader_emitter_v10 *emit)
+{
+ assert(emit->inst_start_token == 0);
+ /* Save location of the instruction's VGPU10OpcodeToken0 token.
+ * Note, we can't save a pointer because it would become invalid if
+ * we have to realloc the output buffer.
+ */
+ emit->inst_start_token = emit_get_num_tokens(emit);
+}
+
+
+/**
+ * We need to call this after we emit the last token of a VGPU10 instruction.
+ * This function patches in the opcode token's instructionLength field.
+ */
+static void
+end_emit_instruction(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OpcodeToken0 *tokens = (VGPU10OpcodeToken0 *) emit->buf;
+ unsigned inst_length;
+
+ assert(emit->inst_start_token > 0);
+
+ if (emit->discard_instruction) {
+ /* Back up the emit->ptr to where this instruction started so
+ * that we discard the current instruction.
+ */
+ emit->ptr = (char *) (tokens + emit->inst_start_token);
+ }
+ else {
+ /* Compute instruction length and patch that into the start of
+ * the instruction.
+ */
+ inst_length = emit_get_num_tokens(emit) - emit->inst_start_token;
+
+ assert(inst_length > 0);
+
+ tokens[emit->inst_start_token].instructionLength = inst_length;
+ }
+
+ emit->inst_start_token = 0; /* reset to zero for error checking */
+ emit->discard_instruction = FALSE;
+}
+
+
+/**
+ * Return index for a free temporary register.
+ */
+static unsigned
+get_temp_index(struct svga_shader_emitter_v10 *emit)
+{
+ assert(emit->internal_temp_count < MAX_INTERNAL_TEMPS);
+ return emit->num_shader_temps + emit->internal_temp_count++;
+}
+
+
+/**
+ * Release the temporaries which were generated by get_temp_index().
+ */
+static void
+free_temp_indexes(struct svga_shader_emitter_v10 *emit)
+{
+ emit->internal_temp_count = 0;
+}
+
+
+/**
+ * Create a tgsi_full_src_register.
+ */
+static struct tgsi_full_src_register
+make_src_reg(unsigned file, unsigned index)
+{
+ struct tgsi_full_src_register reg;
+
+ memset(&reg, 0, sizeof(reg));
+ reg.Register.File = file;
+ reg.Register.Index = index;
+ reg.Register.SwizzleX = TGSI_SWIZZLE_X;
+ reg.Register.SwizzleY = TGSI_SWIZZLE_Y;
+ reg.Register.SwizzleZ = TGSI_SWIZZLE_Z;
+ reg.Register.SwizzleW = TGSI_SWIZZLE_W;
+ return reg;
+}
+
+
+/**
+ * Create a tgsi_full_src_register for a temporary.
+ */
+static struct tgsi_full_src_register
+make_src_temp_reg(unsigned index)
+{
+ return make_src_reg(TGSI_FILE_TEMPORARY, index);
+}
+
+
+/**
+ * Create a tgsi_full_src_register for a constant.
+ */
+static struct tgsi_full_src_register
+make_src_const_reg(unsigned index)
+{
+ return make_src_reg(TGSI_FILE_CONSTANT, index);
+}
+
+
+/**
+ * Create a tgsi_full_src_register for an immediate constant.
+ */
+static struct tgsi_full_src_register
+make_src_immediate_reg(unsigned index)
+{
+ return make_src_reg(TGSI_FILE_IMMEDIATE, index);
+}
+
+
+/**
+ * Create a tgsi_full_dst_register.
+ */
+static struct tgsi_full_dst_register
+make_dst_reg(unsigned file, unsigned index)
+{
+ struct tgsi_full_dst_register reg;
+
+ memset(&reg, 0, sizeof(reg));
+ reg.Register.File = file;
+ reg.Register.Index = index;
+ reg.Register.WriteMask = TGSI_WRITEMASK_XYZW;
+ return reg;
+}
+
+
+/**
+ * Create a tgsi_full_dst_register for a temporary.
+ */
+static struct tgsi_full_dst_register
+make_dst_temp_reg(unsigned index)
+{
+ return make_dst_reg(TGSI_FILE_TEMPORARY, index);
+}
+
+
+/**
+ * Create a tgsi_full_dst_register for an output.
+ */
+static struct tgsi_full_dst_register
+make_dst_output_reg(unsigned index)
+{
+ return make_dst_reg(TGSI_FILE_OUTPUT, index);
+}
+
+
+/**
+ * Create negated tgsi_full_src_register.
+ */
+static struct tgsi_full_src_register
+negate_src(const struct tgsi_full_src_register *reg)
+{
+ struct tgsi_full_src_register neg = *reg;
+ neg.Register.Negate = !reg->Register.Negate;
+ return neg;
+}
+
+/**
+ * Create absolute value of a tgsi_full_src_register.
+ */
+static struct tgsi_full_src_register
+absolute_src(const struct tgsi_full_src_register *reg)
+{
+ struct tgsi_full_src_register absolute = *reg;
+ absolute.Register.Absolute = 1;
+ return absolute;
+}
+
+
+/** Return the named swizzle term from the src register */
+static INLINE unsigned
+get_swizzle(const struct tgsi_full_src_register *reg, unsigned term)
+{
+ switch (term) {
+ case TGSI_SWIZZLE_X:
+ return reg->Register.SwizzleX;
+ case TGSI_SWIZZLE_Y:
+ return reg->Register.SwizzleY;
+ case TGSI_SWIZZLE_Z:
+ return reg->Register.SwizzleZ;
+ case TGSI_SWIZZLE_W:
+ return reg->Register.SwizzleW;
+ default:
+ assert(!"Bad swizzle");
+ return TGSI_SWIZZLE_X;
+ }
+}
+
+
+/**
+ * Create swizzled tgsi_full_src_register.
+ */
+static struct tgsi_full_src_register
+swizzle_src(const struct tgsi_full_src_register *reg,
+ unsigned swizzleX, unsigned swizzleY,
+ unsigned swizzleZ, unsigned swizzleW)
+{
+ struct tgsi_full_src_register swizzled = *reg;
+ /* Note: we swizzle the current swizzle */
+ swizzled.Register.SwizzleX = get_swizzle(reg, swizzleX);
+ swizzled.Register.SwizzleY = get_swizzle(reg, swizzleY);
+ swizzled.Register.SwizzleZ = get_swizzle(reg, swizzleZ);
+ swizzled.Register.SwizzleW = get_swizzle(reg, swizzleW);
+ return swizzled;
+}
+
+
+/**
+ * Create swizzled tgsi_full_src_register where all the swizzle
+ * terms are the same.
+ */
+static struct tgsi_full_src_register
+scalar_src(const struct tgsi_full_src_register *reg, unsigned swizzle)
+{
+ struct tgsi_full_src_register swizzled = *reg;
+ /* Note: we swizzle the current swizzle */
+ swizzled.Register.SwizzleX =
+ swizzled.Register.SwizzleY =
+ swizzled.Register.SwizzleZ =
+ swizzled.Register.SwizzleW = get_swizzle(reg, swizzle);
+ return swizzled;
+}
+
+
+/**
+ * Create new tgsi_full_dst_register with writemask.
+ * \param mask bitmask of TGSI_WRITEMASK_[XYZW]
+ */
+static struct tgsi_full_dst_register
+writemask_dst(const struct tgsi_full_dst_register *reg, unsigned mask)
+{
+ struct tgsi_full_dst_register masked = *reg;
+ masked.Register.WriteMask = mask;
+ return masked;
+}
+
+
+/**
+ * Check if the register's swizzle is XXXX, YYYY, ZZZZ, or WWWW.
+ */
+static boolean
+same_swizzle_terms(const struct tgsi_full_src_register *reg)
+{
+ return (reg->Register.SwizzleX == reg->Register.SwizzleY &&
+ reg->Register.SwizzleY == reg->Register.SwizzleZ &&
+ reg->Register.SwizzleZ == reg->Register.SwizzleW);
+}
+
+
+/**
+ * Search the vector for the value 'x' and return its position.
+ */
+static int
+find_imm_in_vec4(const union tgsi_immediate_data vec[4],
+ union tgsi_immediate_data x)
+{
+ unsigned i;
+ for (i = 0; i < 4; i++) {
+ if (vec[i].Int == x.Int)
+ return i;
+ }
+ return -1;
+}
+
+
+/**
+ * Helper used by make_immediate_reg(), make_immediate_reg_4().
+ */
+static int
+find_immediate(struct svga_shader_emitter_v10 *emit,
+ union tgsi_immediate_data x, unsigned startIndex)
+{
+ const unsigned endIndex = emit->num_immediates;
+ unsigned i;
+
+ assert(emit->immediates_emitted);
+
+ /* Search immediates for x, y, z, w */
+ for (i = startIndex; i < endIndex; i++) {
+ if (x.Int == emit->immediates[i][0].Int ||
+ x.Int == emit->immediates[i][1].Int ||
+ x.Int == emit->immediates[i][2].Int ||
+ x.Int == emit->immediates[i][3].Int) {
+ return i;
+ }
+ }
+ /* Should never try to use an immediate value that wasn't pre-declared */
+ assert(!"find_immediate() failed!");
+ return -1;
+}
+
+
+/**
+ * Return a tgsi_full_src_register for an immediate/literal
+ * union tgsi_immediate_data[4] value.
+ * Note: the values must have been previously declared/allocated in
+ * emit_pre_helpers(). And, all of x,y,z,w must be located in the same
+ * vec4 immediate.
+ */
+static struct tgsi_full_src_register
+make_immediate_reg_4(struct svga_shader_emitter_v10 *emit,
+ const union tgsi_immediate_data imm[4])
+{
+ struct tgsi_full_src_register reg;
+ unsigned i;
+
+ for (i = 0; i < emit->num_common_immediates; i++) {
+ /* search for first component value */
+ int immpos = find_immediate(emit, imm[0], i);
+ int x, y, z, w;
+
+ assert(immpos >= 0);
+
+ /* find remaining components within the immediate vector */
+ x = find_imm_in_vec4(emit->immediates[immpos], imm[0]);
+ y = find_imm_in_vec4(emit->immediates[immpos], imm[1]);
+ z = find_imm_in_vec4(emit->immediates[immpos], imm[2]);
+ w = find_imm_in_vec4(emit->immediates[immpos], imm[3]);
+
+ if (x >=0 && y >= 0 && z >= 0 && w >= 0) {
+ /* found them all */
+ memset(&reg, 0, sizeof(reg));
+ reg.Register.File = TGSI_FILE_IMMEDIATE;
+ reg.Register.Index = immpos;
+ reg.Register.SwizzleX = x;
+ reg.Register.SwizzleY = y;
+ reg.Register.SwizzleZ = z;
+ reg.Register.SwizzleW = w;
+ return reg;
+ }
+ /* else, keep searching */
+ }
+
+ assert(!"Failed to find immediate register!");
+
+ /* Just return IMM[0].xxxx */
+ memset(&reg, 0, sizeof(reg));
+ reg.Register.File = TGSI_FILE_IMMEDIATE;
+ return reg;
+}
+
+
+/**
+ * Return a tgsi_full_src_register for an immediate/literal
+ * union tgsi_immediate_data value of the form {value, value, value, value}.
+ * \sa make_immediate_reg_4() regarding allowed values.
+ */
+static struct tgsi_full_src_register
+make_immediate_reg(struct svga_shader_emitter_v10 *emit,
+ union tgsi_immediate_data value)
+{
+ struct tgsi_full_src_register reg;
+ int immpos = find_immediate(emit, value, 0);
+
+ assert(immpos >= 0);
+
+ memset(&reg, 0, sizeof(reg));
+ reg.Register.File = TGSI_FILE_IMMEDIATE;
+ reg.Register.Index = immpos;
+ reg.Register.SwizzleX =
+ reg.Register.SwizzleY =
+ reg.Register.SwizzleZ =
+ reg.Register.SwizzleW = find_imm_in_vec4(emit->immediates[immpos], value);
+
+ return reg;
+}
+
+
+/**
+ * Return a tgsi_full_src_register for an immediate/literal float[4] value.
+ * \sa make_immediate_reg_4() regarding allowed values.
+ */
+static struct tgsi_full_src_register
+make_immediate_reg_float4(struct svga_shader_emitter_v10 *emit,
+ float x, float y, float z, float w)
+{
+ union tgsi_immediate_data imm[4];
+ imm[0].Float = x;
+ imm[1].Float = y;
+ imm[2].Float = z;
+ imm[3].Float = w;
+ return make_immediate_reg_4(emit, imm);
+}
+
+
+/**
+ * Return a tgsi_full_src_register for an immediate/literal float value
+ * of the form {value, value, value, value}.
+ * \sa make_immediate_reg_4() regarding allowed values.
+ */
+static struct tgsi_full_src_register
+make_immediate_reg_float(struct svga_shader_emitter_v10 *emit, float value)
+{
+ union tgsi_immediate_data imm;
+ imm.Float = value;
+ return make_immediate_reg(emit, imm);
+}
+
+
+/**
+ * Return a tgsi_full_src_register for an immediate/literal int[4] vector.
+ */
+static struct tgsi_full_src_register
+make_immediate_reg_int4(struct svga_shader_emitter_v10 *emit,
+ int x, int y, int z, int w)
+{
+ union tgsi_immediate_data imm[4];
+ imm[0].Int = x;
+ imm[1].Int = y;
+ imm[2].Int = z;
+ imm[3].Int = w;
+ return make_immediate_reg_4(emit, imm);
+}
+
+
+/**
+ * Return a tgsi_full_src_register for an immediate/literal int value
+ * of the form {value, value, value, value}.
+ * \sa make_immediate_reg_4() regarding allowed values.
+ */
+static struct tgsi_full_src_register
+make_immediate_reg_int(struct svga_shader_emitter_v10 *emit, int value)
+{
+ union tgsi_immediate_data imm;
+ imm.Int = value;
+ return make_immediate_reg(emit, imm);
+}
+
+
+/**
+ * Allocate space for a union tgsi_immediate_data[4] immediate.
+ * \return the index/position of the immediate.
+ */
+static unsigned
+alloc_immediate_4(struct svga_shader_emitter_v10 *emit,
+ const union tgsi_immediate_data imm[4])
+{
+ unsigned n = emit->num_immediates++;
+ assert(!emit->immediates_emitted);
+ assert(n < Elements(emit->immediates));
+ emit->immediates[n][0] = imm[0];
+ emit->immediates[n][1] = imm[1];
+ emit->immediates[n][2] = imm[2];
+ emit->immediates[n][3] = imm[3];
+ return n;
+}
+
+
+/**
+ * Allocate space for a float[4] immediate.
+ * \return the index/position of the immediate.
+ */
+static unsigned
+alloc_immediate_float4(struct svga_shader_emitter_v10 *emit,
+ float x, float y, float z, float w)
+{
+ union tgsi_immediate_data imm[4];
+ imm[0].Float = x;
+ imm[1].Float = y;
+ imm[2].Float = z;
+ imm[3].Float = w;
+ return alloc_immediate_4(emit, imm);
+}
+
+
+/**
+ * Allocate space for a int[4] immediate.
+ * \return the index/position of the immediate.
+ */
+static unsigned
+alloc_immediate_int4(struct svga_shader_emitter_v10 *emit,
+ int x, int y, int z, int w)
+{
+ union tgsi_immediate_data imm[4];
+ imm[0].Int = x;
+ imm[1].Int = y;
+ imm[2].Int = z;
+ imm[3].Int = w;
+ return alloc_immediate_4(emit, imm);
+}
+
+
+/**
+ * Allocate a shader input to store a system value.
+ */
+static unsigned
+alloc_system_value_index(struct svga_shader_emitter_v10 *emit, unsigned index)
+{
+ const unsigned n = emit->info.num_inputs + index;
+ assert(index < Elements(emit->system_value_indexes));
+ emit->system_value_indexes[index] = n;
+ return n;
+}
+
+
+/**
+ * Translate a TGSI immediate value (union tgsi_immediate_data[4]) to VGPU10.
+ */
+static boolean
+emit_vgpu10_immediate(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_immediate *imm)
+{
+ /* We don't actually emit any code here. We just save the
+ * immediate values and emit them later.
+ */
+ alloc_immediate_4(emit, imm->u);
+ return TRUE;
+}
+
+
+/**
+ * Emit a VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER block
+ * containing all the immediate values previously allocated
+ * with alloc_immediate_4().
+ */
+static boolean
+emit_vgpu10_immediates_block(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OpcodeToken0 token;
+
+ assert(!emit->immediates_emitted);
+
+ token.value = 0;
+ token.opcodeType = VGPU10_OPCODE_CUSTOMDATA;
+ token.customDataClass = VGPU10_CUSTOMDATA_DCL_IMMEDIATE_CONSTANT_BUFFER;
+
+ /* Note: no begin/end_emit_instruction() calls */
+ emit_dword(emit, token.value);
+ emit_dword(emit, 2 + 4 * emit->num_immediates);
+ emit_dwords(emit, (unsigned *) emit->immediates, 4 * emit->num_immediates);
+
+ emit->immediates_emitted = TRUE;
+
+ return TRUE;
+}
+
+
+/**
+ * Translate a fragment shader's TGSI_INTERPOLATE_x mode to a vgpu10
+ * interpolation mode.
+ * \return a VGPU10_INTERPOLATION_x value
+ */
+static unsigned
+translate_interpolation(const struct svga_shader_emitter_v10 *emit,
+ unsigned interp, unsigned interpolate_loc)
+{
+ if (interp == TGSI_INTERPOLATE_COLOR) {
+ interp = emit->key.fs.flatshade ?
+ TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
+ }
+
+ switch (interp) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ return VGPU10_INTERPOLATION_CONSTANT;
+ case TGSI_INTERPOLATE_LINEAR:
+ return interpolate_loc == TGSI_INTERPOLATE_LOC_CENTROID ?
+ VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID :
+ VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ return interpolate_loc == TGSI_INTERPOLATE_LOC_CENTROID ?
+ VGPU10_INTERPOLATION_LINEAR_CENTROID :
+ VGPU10_INTERPOLATION_LINEAR;
+ default:
+ assert(!"Unexpected interpolation mode");
+ return VGPU10_INTERPOLATION_CONSTANT;
+ }
+}
+
+
+/**
+ * Translate a TGSI property to VGPU10.
+ * Don't emit any instructions yet, only need to gather the primitive property information.
+ * The output primitive topology might be changed later. The final property instructions
+ * will be emitted as part of the pre-helper code.
+ */
+static boolean
+emit_vgpu10_property(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_property *prop)
+{
+ static const VGPU10_PRIMITIVE primType[] = {
+ VGPU10_PRIMITIVE_POINT, /* PIPE_PRIM_POINTS */
+ VGPU10_PRIMITIVE_LINE, /* PIPE_PRIM_LINES */
+ VGPU10_PRIMITIVE_LINE, /* PIPE_PRIM_LINE_LOOP */
+ VGPU10_PRIMITIVE_LINE, /* PIPE_PRIM_LINE_STRIP */
+ VGPU10_PRIMITIVE_TRIANGLE, /* PIPE_PRIM_TRIANGLES */
+ VGPU10_PRIMITIVE_TRIANGLE, /* PIPE_PRIM_TRIANGLE_STRIP */
+ VGPU10_PRIMITIVE_TRIANGLE, /* PIPE_PRIM_TRIANGLE_FAN */
+ VGPU10_PRIMITIVE_UNDEFINED, /* PIPE_PRIM_QUADS */
+ VGPU10_PRIMITIVE_UNDEFINED, /* PIPE_PRIM_QUAD_STRIP */
+ VGPU10_PRIMITIVE_UNDEFINED, /* PIPE_PRIM_POLYGON */
+ VGPU10_PRIMITIVE_LINE_ADJ, /* PIPE_PRIM_LINES_ADJACENCY */
+ VGPU10_PRIMITIVE_LINE_ADJ, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
+ VGPU10_PRIMITIVE_TRIANGLE_ADJ, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
+ VGPU10_PRIMITIVE_TRIANGLE_ADJ /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
+ };
+
+ static const VGPU10_PRIMITIVE_TOPOLOGY primTopology[] = {
+ VGPU10_PRIMITIVE_TOPOLOGY_POINTLIST, /* PIPE_PRIM_POINTS */
+ VGPU10_PRIMITIVE_TOPOLOGY_LINELIST, /* PIPE_PRIM_LINES */
+ VGPU10_PRIMITIVE_TOPOLOGY_LINELIST, /* PIPE_PRIM_LINE_LOOP */
+ VGPU10_PRIMITIVE_TOPOLOGY_LINESTRIP, /* PIPE_PRIM_LINE_STRIP */
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST, /* PIPE_PRIM_TRIANGLES */
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, /* PIPE_PRIM_TRIANGLE_STRIP */
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, /* PIPE_PRIM_TRIANGLE_FAN */
+ VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED, /* PIPE_PRIM_QUADS */
+ VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED, /* PIPE_PRIM_QUAD_STRIP */
+ VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED, /* PIPE_PRIM_POLYGON */
+ VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, /* PIPE_PRIM_LINES_ADJACENCY */
+ VGPU10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
+ VGPU10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
+ };
+
+ static const unsigned inputArraySize[] = {
+ 0, /* VGPU10_PRIMITIVE_UNDEFINED */
+ 1, /* VGPU10_PRIMITIVE_POINT */
+ 2, /* VGPU10_PRIMITIVE_LINE */
+ 3, /* VGPU10_PRIMITIVE_TRIANGLE */
+ 0,
+ 0,
+ 4, /* VGPU10_PRIMITIVE_LINE_ADJ */
+ 6 /* VGPU10_PRIMITIVE_TRIANGLE_ADJ */
+ };
+
+ switch (prop->Property.PropertyName) {
+ case TGSI_PROPERTY_GS_INPUT_PRIM:
+ assert(prop->u[0].Data < Elements(primType));
+ emit->gs.prim_type = primType[prop->u[0].Data];
+ assert(emit->gs.prim_type != VGPU10_PRIMITIVE_UNDEFINED);
+ emit->gs.input_size = inputArraySize[emit->gs.prim_type];
+ break;
+
+ case TGSI_PROPERTY_GS_OUTPUT_PRIM:
+ assert(prop->u[0].Data < Elements(primTopology));
+ emit->gs.prim_topology = primTopology[prop->u[0].Data];
+ assert(emit->gs.prim_topology != VGPU10_PRIMITIVE_TOPOLOGY_UNDEFINED);
+ break;
+
+ case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
+ emit->gs.max_out_vertices = prop->u[0].Data;
+ break;
+
+ default:
+ break;
+ }
+
+ return TRUE;
+}
+
+
+static void
+emit_property_instruction(struct svga_shader_emitter_v10 *emit,
+ VGPU10OpcodeToken0 opcode0, unsigned nData,
+ unsigned data)
+{
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ if (nData)
+ emit_dword(emit, data);
+ end_emit_instruction(emit);
+}
+
+
+/**
+ * Emit property instructions
+ */
+static void
+emit_property_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OpcodeToken0 opcode0;
+
+ assert(emit->unit == PIPE_SHADER_GEOMETRY);
+
+ /* emit input primitive type declaration */
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_GS_INPUT_PRIMITIVE;
+ opcode0.primitive = emit->gs.prim_type;
+ emit_property_instruction(emit, opcode0, 0, 0);
+
+ /* emit output primitive topology declaration */
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY;
+ opcode0.primitiveTopology = emit->gs.prim_topology;
+ emit_property_instruction(emit, opcode0, 0, 0);
+
+ /* emit max output vertices */
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT;
+ emit_property_instruction(emit, opcode0, 1, emit->gs.max_out_vertices);
+}
+
+
+/**
+ * Emit a vgpu10 declaration "instruction".
+ * \param index the register index
+ * \param size array size of the operand. In most cases, it is 1,
+ * but for inputs to geometry shader, the array size varies
+ * depending on the primitive type.
+ */
+static void
+emit_decl_instruction(struct svga_shader_emitter_v10 *emit,
+ VGPU10OpcodeToken0 opcode0,
+ VGPU10OperandToken0 operand0,
+ VGPU10NameToken name_token,
+ unsigned index, unsigned size)
+{
+ assert(opcode0.opcodeType);
+ assert(operand0.mask);
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+
+ emit_dword(emit, operand0.value);
+
+ if (operand0.indexDimension == VGPU10_OPERAND_INDEX_1D) {
+ /* Next token is the index of the register to declare */
+ emit_dword(emit, index);
+ }
+ else if (operand0.indexDimension >= VGPU10_OPERAND_INDEX_2D) {
+ /* Next token is the size of the register */
+ emit_dword(emit, size);
+
+ /* Followed by the index of the register */
+ emit_dword(emit, index);
+ }
+
+ if (name_token.value) {
+ emit_dword(emit, name_token.value);
+ }
+
+ end_emit_instruction(emit);
+}
+
+
+/**
+ * Emit the declaration for a shader input.
+ * \param opcodeType opcode type, one of VGPU10_OPCODE_DCL_INPUTx
+ * \param operandType operand type, one of VGPU10_OPERAND_TYPE_INPUT_x
+ * \param dim index dimension
+ * \param index the input register index
+ * \param size array size of the operand. In most cases, it is 1,
+ * but for inputs to geometry shader, the array size varies
+ * depending on the primitive type.
+ * \param name one of VGPU10_NAME_x
+ * \parma numComp number of components
+ * \param selMode component selection mode
+ * \param usageMask bitfield of VGPU10_OPERAND_4_COMPONENT_MASK_x values
+ * \param interpMode interpolation mode
+ */
+static void
+emit_input_declaration(struct svga_shader_emitter_v10 *emit,
+ unsigned opcodeType, unsigned operandType,
+ unsigned dim, unsigned index, unsigned size,
+ unsigned name, unsigned numComp,
+ unsigned selMode, unsigned usageMask,
+ unsigned interpMode)
+{
+ VGPU10OpcodeToken0 opcode0;
+ VGPU10OperandToken0 operand0;
+ VGPU10NameToken name_token;
+
+ assert(usageMask <= VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
+ assert(opcodeType == VGPU10_OPCODE_DCL_INPUT ||
+ opcodeType == VGPU10_OPCODE_DCL_INPUT_SIV ||
+ opcodeType == VGPU10_OPCODE_DCL_INPUT_PS ||
+ opcodeType == VGPU10_OPCODE_DCL_INPUT_PS_SGV);
+ assert(operandType == VGPU10_OPERAND_TYPE_INPUT ||
+ operandType == VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID);
+ assert(numComp <= VGPU10_OPERAND_4_COMPONENT);
+ assert(selMode <= VGPU10_OPERAND_4_COMPONENT_MASK_MODE);
+ assert(dim <= VGPU10_OPERAND_INDEX_3D);
+ assert(name == VGPU10_NAME_UNDEFINED ||
+ name == VGPU10_NAME_POSITION ||
+ name == VGPU10_NAME_INSTANCE_ID ||
+ name == VGPU10_NAME_VERTEX_ID ||
+ name == VGPU10_NAME_PRIMITIVE_ID ||
+ name == VGPU10_NAME_IS_FRONT_FACE);
+ assert(interpMode == VGPU10_INTERPOLATION_UNDEFINED ||
+ interpMode == VGPU10_INTERPOLATION_CONSTANT ||
+ interpMode == VGPU10_INTERPOLATION_LINEAR ||
+ interpMode == VGPU10_INTERPOLATION_LINEAR_CENTROID ||
+ interpMode == VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE ||
+ interpMode == VGPU10_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID);
+
+ check_register_index(emit, opcodeType, index);
+
+ opcode0.value = operand0.value = name_token.value = 0;
+
+ opcode0.opcodeType = opcodeType;
+ opcode0.interpolationMode = interpMode;
+
+ operand0.operandType = operandType;
+ operand0.numComponents = numComp;
+ operand0.selectionMode = selMode;
+ operand0.mask = usageMask;
+ operand0.indexDimension = dim;
+ operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ if (dim == VGPU10_OPERAND_INDEX_2D)
+ operand0.index1Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+
+ name_token.name = name;
+
+ emit_decl_instruction(emit, opcode0, operand0, name_token, index, size);
+}
+
+
+/**
+ * Emit the declaration for a shader output.
+ * \param type one of VGPU10_OPCODE_DCL_OUTPUTx
+ * \param index the output register index
+ * \param name one of VGPU10_NAME_x
+ * \param usageMask bitfield of VGPU10_OPERAND_4_COMPONENT_MASK_x values
+ */
+static void
+emit_output_declaration(struct svga_shader_emitter_v10 *emit,
+ unsigned type, unsigned index,
+ unsigned name, unsigned usageMask)
+{
+ VGPU10OpcodeToken0 opcode0;
+ VGPU10OperandToken0 operand0;
+ VGPU10NameToken name_token;
+
+ assert(usageMask <= VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
+ assert(type == VGPU10_OPCODE_DCL_OUTPUT ||
+ type == VGPU10_OPCODE_DCL_OUTPUT_SGV ||
+ type == VGPU10_OPCODE_DCL_OUTPUT_SIV);
+ assert(name == VGPU10_NAME_UNDEFINED ||
+ name == VGPU10_NAME_POSITION ||
+ name == VGPU10_NAME_PRIMITIVE_ID ||
+ name == VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX ||
+ name == VGPU10_NAME_CLIP_DISTANCE);
+
+ check_register_index(emit, type, index);
+
+ opcode0.value = operand0.value = name_token.value = 0;
+
+ opcode0.opcodeType = type;
+ operand0.operandType = VGPU10_OPERAND_TYPE_OUTPUT;
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
+ operand0.mask = usageMask;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+ operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+
+ name_token.name = name;
+
+ emit_decl_instruction(emit, opcode0, operand0, name_token, index, 1);
+}
+
+
+/**
+ * Emit the declaration for the fragment depth output.
+ */
+static void
+emit_fragdepth_output_declaration(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OpcodeToken0 opcode0;
+ VGPU10OperandToken0 operand0;
+ VGPU10NameToken name_token;
+
+ assert(emit->unit == PIPE_SHADER_FRAGMENT);
+
+ opcode0.value = operand0.value = name_token.value = 0;
+
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_OUTPUT;
+ operand0.operandType = VGPU10_OPERAND_TYPE_OUTPUT_DEPTH;
+ operand0.numComponents = VGPU10_OPERAND_1_COMPONENT;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_0D;
+ operand0.mask = VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
+
+ emit_decl_instruction(emit, opcode0, operand0, name_token, 0, 1);
+}
+
+
+/**
+ * Emit the declaration for a system value input/output.
+ */
+static void
+emit_system_value_declaration(struct svga_shader_emitter_v10 *emit,
+ unsigned semantic_name, unsigned index)
+{
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_INSTANCEID:
+ index = alloc_system_value_index(emit, index);
+ emit_input_declaration(emit, VGPU10_OPCODE_DCL_INPUT_SIV,
+ VGPU10_OPERAND_TYPE_INPUT,
+ VGPU10_OPERAND_INDEX_1D,
+ index, 1,
+ VGPU10_NAME_INSTANCE_ID,
+ VGPU10_OPERAND_4_COMPONENT,
+ VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
+ VGPU10_OPERAND_4_COMPONENT_MASK_X,
+ VGPU10_INTERPOLATION_UNDEFINED);
+ break;
+ case TGSI_SEMANTIC_VERTEXID:
+ index = alloc_system_value_index(emit, index);
+ emit_input_declaration(emit, VGPU10_OPCODE_DCL_INPUT_SIV,
+ VGPU10_OPERAND_TYPE_INPUT,
+ VGPU10_OPERAND_INDEX_1D,
+ index, 1,
+ VGPU10_NAME_VERTEX_ID,
+ VGPU10_OPERAND_4_COMPONENT,
+ VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
+ VGPU10_OPERAND_4_COMPONENT_MASK_X,
+ VGPU10_INTERPOLATION_UNDEFINED);
+ break;
+ default:
+ ; /* XXX */
+ }
+}
+
+/**
+ * Translate a TGSI declaration to VGPU10.
+ */
+static boolean
+emit_vgpu10_declaration(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_declaration *decl)
+{
+ switch (decl->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ /* do nothing - see emit_input_declarations() */
+ return TRUE;
+
+ case TGSI_FILE_OUTPUT:
+ assert(decl->Range.First == decl->Range.Last);
+ emit->output_usage_mask[decl->Range.First] = decl->Declaration.UsageMask;
+ return TRUE;
+
+ case TGSI_FILE_TEMPORARY:
+ /* Don't declare the temps here. Just keep track of how many
+ * and emit the declaration later.
+ */
+ if (decl->Declaration.Array) {
+ /* Indexed temporary array. Save the start index of the array
+ * and the size of the array.
+ */
+ const unsigned arrayID = MIN2(decl->Array.ArrayID, MAX_TEMP_ARRAYS);
+ unsigned i;
+
+ assert(arrayID < ARRAY_SIZE(emit->temp_arrays));
+
+ /* Save this array so we can emit the declaration for it later */
+ emit->temp_arrays[arrayID].start = decl->Range.First;
+ emit->temp_arrays[arrayID].size =
+ decl->Range.Last - decl->Range.First + 1;
+
+ emit->num_temp_arrays = MAX2(emit->num_temp_arrays, arrayID + 1);
+ assert(emit->num_temp_arrays <= MAX_TEMP_ARRAYS);
+ emit->num_temp_arrays = MIN2(emit->num_temp_arrays, MAX_TEMP_ARRAYS);
+
+ /* Fill in the temp_map entries for this array */
+ for (i = decl->Range.First; i <= decl->Range.Last; i++) {
+ emit->temp_map[i].arrayId = arrayID;
+ emit->temp_map[i].index = i - decl->Range.First;
+ }
+ }
+
+ /* for all temps, indexed or not, keep track of highest index */
+ emit->num_shader_temps = MAX2(emit->num_shader_temps,
+ decl->Range.Last + 1);
+ return TRUE;
+
+ case TGSI_FILE_CONSTANT:
+ /* Don't declare constants here. Just keep track and emit later. */
+ {
+ unsigned constbuf = 0, num_consts;
+ if (decl->Declaration.Dimension) {
+ constbuf = decl->Dim.Index2D;
+ }
+ /* We throw an assertion here when, in fact, the shader should never
+ * have linked due to constbuf index out of bounds, so we shouldn't
+ * have reached here.
+ */
+ assert(constbuf < Elements(emit->num_shader_consts));
+
+ num_consts = MAX2(emit->num_shader_consts[constbuf],
+ decl->Range.Last + 1);
+
+ if (num_consts > VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT) {
+ debug_printf("Warning: constant buffer is declared to size [%u]"
+ " but [%u] is the limit.\n",
+ num_consts,
+ VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT);
+ }
+ /* The linker doesn't enforce the max UBO size so we clamp here */
+ emit->num_shader_consts[constbuf] =
+ MIN2(num_consts, VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT);
+ }
+ return TRUE;
+
+ case TGSI_FILE_IMMEDIATE:
+ assert(!"TGSI_FILE_IMMEDIATE not handled yet!");
+ return FALSE;
+
+ case TGSI_FILE_SYSTEM_VALUE:
+ emit_system_value_declaration(emit, decl->Semantic.Name,
+ decl->Range.First);
+ return TRUE;
+
+ case TGSI_FILE_SAMPLER:
+ /* Don't declare samplers here. Just keep track and emit later. */
+ emit->num_samplers = MAX2(emit->num_samplers, decl->Range.Last + 1);
+ return TRUE;
+
+ case TGSI_FILE_RESOURCE:
+ /*opcode0.opcodeType = VGPU10_OPCODE_DCL_RESOURCE;*/
+ /* XXX more, VGPU10_RETURN_TYPE_FLOAT */
+ assert(!"TGSI_FILE_RESOURCE not handled yet");
+ return FALSE;
+
+ case TGSI_FILE_ADDRESS:
+ emit->num_address_regs = MAX2(emit->num_address_regs,
+ decl->Range.Last + 1);
+ return TRUE;
+
+ case TGSI_FILE_SAMPLER_VIEW:
+ /* Not used at this time, but maybe in the future.
+ * See emit_resource_declarations().
+ */
+ return TRUE;
+
+ default:
+ assert(!"Unexpected type of declaration");
+ return FALSE;
+ }
+}
+
+
+
+/**
+ * Emit all input declarations.
+ */
+static boolean
+emit_input_declarations(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned i;
+
+ if (emit->unit == PIPE_SHADER_FRAGMENT) {
+
+ for (i = 0; i < emit->linkage.num_inputs; i++) {
+ unsigned semantic_name = emit->info.input_semantic_name[i];
+ unsigned usage_mask = emit->info.input_usage_mask[i];
+ unsigned index = emit->linkage.input_map[i];
+ unsigned type, interpolationMode, name;
+
+ if (usage_mask == 0)
+ continue; /* register is not actually used */
+
+ if (semantic_name == TGSI_SEMANTIC_POSITION) {
+ /* fragment position input */
+ type = VGPU10_OPCODE_DCL_INPUT_PS_SGV;
+ interpolationMode = VGPU10_INTERPOLATION_LINEAR;
+ name = VGPU10_NAME_POSITION;
+ if (usage_mask & TGSI_WRITEMASK_W) {
+ /* we need to replace use of 'w' with '1/w' */
+ emit->fs.fragcoord_input_index = i;
+ }
+ }
+ else if (semantic_name == TGSI_SEMANTIC_FACE) {
+ /* fragment front-facing input */
+ type = VGPU10_OPCODE_DCL_INPUT_PS_SGV;
+ interpolationMode = VGPU10_INTERPOLATION_CONSTANT;
+ name = VGPU10_NAME_IS_FRONT_FACE;
+ emit->fs.face_input_index = i;
+ }
+ else if (semantic_name == TGSI_SEMANTIC_PRIMID) {
+ /* primitive ID */
+ type = VGPU10_OPCODE_DCL_INPUT_PS_SGV;
+ interpolationMode = VGPU10_INTERPOLATION_CONSTANT;
+ name = VGPU10_NAME_PRIMITIVE_ID;
+ }
+ else {
+ /* general fragment input */
+ type = VGPU10_OPCODE_DCL_INPUT_PS;
+ interpolationMode =
+ translate_interpolation(emit,
+ emit->info.input_interpolate[i],
+ emit->info.input_interpolate_loc[i]);
+
+ /* keeps track if flat interpolation mode is being used */
+ emit->uses_flat_interp = emit->uses_flat_interp ||
+ (interpolationMode == VGPU10_INTERPOLATION_CONSTANT);
+
+ name = VGPU10_NAME_UNDEFINED;
+ }
+
+ emit_input_declaration(emit, type,
+ VGPU10_OPERAND_TYPE_INPUT,
+ VGPU10_OPERAND_INDEX_1D, index, 1,
+ name,
+ VGPU10_OPERAND_4_COMPONENT,
+ VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
+ VGPU10_OPERAND_4_COMPONENT_MASK_ALL,
+ interpolationMode);
+ }
+ }
+ else if (emit->unit == PIPE_SHADER_GEOMETRY) {
+
+ for (i = 0; i < emit->info.num_inputs; i++) {
+ unsigned semantic_name = emit->info.input_semantic_name[i];
+ unsigned usage_mask = emit->info.input_usage_mask[i];
+ unsigned index = emit->linkage.input_map[i];
+ unsigned opcodeType, operandType;
+ unsigned numComp, selMode;
+ unsigned name;
+ unsigned dim;
+
+ if (usage_mask == 0)
+ continue; /* register is not actually used */
+
+ opcodeType = VGPU10_OPCODE_DCL_INPUT;
+ operandType = VGPU10_OPERAND_TYPE_INPUT;
+ numComp = VGPU10_OPERAND_4_COMPONENT;
+ selMode = VGPU10_OPERAND_4_COMPONENT_MASK_MODE;
+ name = VGPU10_NAME_UNDEFINED;
+
+ /* all geometry shader inputs are two dimensional except gl_PrimitiveID */
+ dim = VGPU10_OPERAND_INDEX_2D;
+
+ if (semantic_name == TGSI_SEMANTIC_PRIMID) {
+ /* Primitive ID */
+ operandType = VGPU10_OPERAND_TYPE_INPUT_PRIMITIVEID;
+ dim = VGPU10_OPERAND_INDEX_0D;
+ numComp = VGPU10_OPERAND_0_COMPONENT;
+ selMode = 0;
+
+ /* also save the register index so we can check for
+ * primitive id when emit src register. We need to modify the
+ * operand type, index dimension when emit primitive id src reg.
+ */
+ emit->gs.prim_id_index = i;
+ }
+ else if (semantic_name == TGSI_SEMANTIC_POSITION) {
+ /* vertex position input */
+ opcodeType = VGPU10_OPCODE_DCL_INPUT_SIV;
+ name = VGPU10_NAME_POSITION;
+ }
+
+ emit_input_declaration(emit, opcodeType, operandType,
+ dim, index,
+ emit->gs.input_size,
+ name,
+ numComp, selMode,
+ VGPU10_OPERAND_4_COMPONENT_MASK_ALL,
+ VGPU10_INTERPOLATION_UNDEFINED);
+ }
+ }
+ else {
+ assert(emit->unit == PIPE_SHADER_VERTEX);
+
+ for (i = 0; i < emit->info.num_inputs; i++) {
+ unsigned usage_mask = emit->info.input_usage_mask[i];
+ unsigned index = i;
+
+ if (usage_mask == 0)
+ continue; /* register is not actually used */
+
+ emit_input_declaration(emit, VGPU10_OPCODE_DCL_INPUT,
+ VGPU10_OPERAND_TYPE_INPUT,
+ VGPU10_OPERAND_INDEX_1D, index, 1,
+ VGPU10_NAME_UNDEFINED,
+ VGPU10_OPERAND_4_COMPONENT,
+ VGPU10_OPERAND_4_COMPONENT_MASK_MODE,
+ VGPU10_OPERAND_4_COMPONENT_MASK_ALL,
+ VGPU10_INTERPOLATION_UNDEFINED);
+ }
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Emit all output declarations.
+ */
+static boolean
+emit_output_declarations(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned i;
+
+ for (i = 0; i < emit->info.num_outputs; i++) {
+ /*const unsigned usage_mask = emit->info.output_usage_mask[i];*/
+ const unsigned semantic_name = emit->info.output_semantic_name[i];
+ const unsigned semantic_index = emit->info.output_semantic_index[i];
+ unsigned index = i;
+
+ if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ if (semantic_name == TGSI_SEMANTIC_COLOR) {
+ assert(semantic_index < Elements(emit->fs.color_out_index));
+
+ emit->fs.color_out_index[semantic_index] = index;
+
+ /* The semantic index is the shader's color output/buffer index */
+ emit_output_declaration(emit,
+ VGPU10_OPCODE_DCL_OUTPUT, semantic_index,
+ VGPU10_NAME_UNDEFINED,
+ VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
+
+ if (semantic_index == 0) {
+ if (emit->key.fs.write_color0_to_n_cbufs > 1) {
+ /* Emit declarations for the additional color outputs
+ * for broadcasting.
+ */
+ unsigned j;
+ for (j = 1; j < emit->key.fs.write_color0_to_n_cbufs; j++) {
+ /* Allocate a new output index */
+ unsigned idx = emit->info.num_outputs + j - 1;
+ emit->fs.color_out_index[j] = idx;
+ emit_output_declaration(emit,
+ VGPU10_OPCODE_DCL_OUTPUT, idx,
+ VGPU10_NAME_UNDEFINED,
+ VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
+ emit->info.output_semantic_index[idx] = j;
+ }
+ }
+ }
+ else {
+ assert(!emit->key.fs.write_color0_to_n_cbufs);
+ }
+ }
+ else if (semantic_name == TGSI_SEMANTIC_POSITION) {
+ /* Fragment depth output */
+ emit_fragdepth_output_declaration(emit);
+ }
+ else {
+ assert(!"Bad output semantic name");
+ }
+ }
+ else {
+ /* VS or GS */
+ unsigned name, type;
+ unsigned writemask = VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
+
+ switch (semantic_name) {
+ case TGSI_SEMANTIC_POSITION:
+ assert(emit->unit != PIPE_SHADER_FRAGMENT);
+ type = VGPU10_OPCODE_DCL_OUTPUT_SIV;
+ name = VGPU10_NAME_POSITION;
+ /* Save the index of the vertex position output register */
+ emit->vposition.out_index = index;
+ break;
+ case TGSI_SEMANTIC_CLIPDIST:
+ type = VGPU10_OPCODE_DCL_OUTPUT_SIV;
+ name = VGPU10_NAME_CLIP_DISTANCE;
+ /* save the starting index of the clip distance output register */
+ if (semantic_index == 0)
+ emit->clip_dist_out_index = index;
+ writemask = emit->output_usage_mask[index];
+ writemask = apply_clip_plane_mask(emit, writemask, semantic_index);
+ if (writemask == 0x0) {
+ continue; /* discard this do-nothing declaration */
+ }
+ break;
+ case TGSI_SEMANTIC_PRIMID:
+ assert(emit->unit == PIPE_SHADER_GEOMETRY);
+ type = VGPU10_OPCODE_DCL_OUTPUT_SGV;
+ name = VGPU10_NAME_PRIMITIVE_ID;
+ break;
+ case TGSI_SEMANTIC_LAYER:
+ assert(emit->unit == PIPE_SHADER_GEOMETRY);
+ type = VGPU10_OPCODE_DCL_OUTPUT_SGV;
+ name = VGPU10_NAME_RENDER_TARGET_ARRAY_INDEX;
+ break;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ type = VGPU10_OPCODE_DCL_OUTPUT;
+ name = VGPU10_NAME_UNDEFINED;
+ emit->clip_vertex_out_index = index;
+ break;
+ default:
+ /* generic output */
+ type = VGPU10_OPCODE_DCL_OUTPUT;
+ name = VGPU10_NAME_UNDEFINED;
+ }
+
+ emit_output_declaration(emit, type, index, name, writemask);
+ }
+ }
+
+ if (emit->vposition.so_index != INVALID_INDEX &&
+ emit->vposition.out_index != INVALID_INDEX) {
+
+ assert(emit->unit != PIPE_SHADER_FRAGMENT);
+
+ /* Emit the declaration for the non-adjusted vertex position
+ * for stream output purpose
+ */
+ emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT,
+ emit->vposition.so_index,
+ VGPU10_NAME_UNDEFINED,
+ VGPU10_OPERAND_4_COMPONENT_MASK_ALL);
+ }
+
+ if (emit->clip_dist_so_index != INVALID_INDEX &&
+ emit->clip_dist_out_index != INVALID_INDEX) {
+
+ assert(emit->unit != PIPE_SHADER_FRAGMENT);
+
+ /* Emit the declaration for the clip distance shadow copy which
+ * will be used for stream output purpose and for clip distance
+ * varying variable
+ */
+ emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT,
+ emit->clip_dist_so_index,
+ VGPU10_NAME_UNDEFINED,
+ emit->output_usage_mask[emit->clip_dist_out_index]);
+
+ if (emit->info.num_written_clipdistance > 4) {
+ /* for the second clip distance register, each handles 4 planes */
+ emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT,
+ emit->clip_dist_so_index + 1,
+ VGPU10_NAME_UNDEFINED,
+ emit->output_usage_mask[emit->clip_dist_out_index+1]);
+ }
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Emit the declaration for the temporary registers.
+ */
+static boolean
+emit_temporaries_declaration(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned total_temps, reg, i;
+
+ total_temps = emit->num_shader_temps;
+
+ /* Allocate extra temps for specially-implemented instructions,
+ * such as LIT.
+ */
+ total_temps += MAX_INTERNAL_TEMPS;
+
+ if (emit->unit == PIPE_SHADER_VERTEX || emit->unit == PIPE_SHADER_GEOMETRY) {
+ if (emit->vposition.need_prescale || emit->key.vs.undo_viewport ||
+ emit->key.clip_plane_enable ||
+ emit->vposition.so_index != INVALID_INDEX) {
+ emit->vposition.tmp_index = total_temps;
+ total_temps += 1;
+ }
+
+ if (emit->unit == PIPE_SHADER_VERTEX) {
+ unsigned attrib_mask = (emit->key.vs.adjust_attrib_w_1 |
+ emit->key.vs.adjust_attrib_itof |
+ emit->key.vs.adjust_attrib_utof |
+ emit->key.vs.attrib_is_bgra |
+ emit->key.vs.attrib_puint_to_snorm |
+ emit->key.vs.attrib_puint_to_uscaled |
+ emit->key.vs.attrib_puint_to_sscaled);
+ while (attrib_mask) {
+ unsigned index = u_bit_scan(&attrib_mask);
+ emit->vs.adjusted_input[index] = total_temps++;
+ }
+ }
+
+ if (emit->clip_mode == CLIP_DISTANCE) {
+ /* We need to write the clip distance to a temporary register
+ * first. Then it will be copied to the shadow copy for
+ * the clip distance varying variable and stream output purpose.
+ * It will also be copied to the actual CLIPDIST register
+ * according to the enabled clip planes
+ */
+ emit->clip_dist_tmp_index = total_temps++;
+ if (emit->info.num_written_clipdistance > 4)
+ total_temps++; /* second clip register */
+ }
+ else if (emit->clip_mode == CLIP_VERTEX) {
+ /* We need to convert the TGSI CLIPVERTEX output to one or more
+ * clip distances. Allocate a temp reg for the clipvertex here.
+ */
+ assert(emit->info.writes_clipvertex > 0);
+ emit->clip_vertex_tmp_index = total_temps;
+ total_temps++;
+ }
+ }
+ else if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ if (emit->key.fs.alpha_func != SVGA3D_CMP_ALWAYS ||
+ emit->key.fs.write_color0_to_n_cbufs > 1) {
+ /* Allocate a temp to hold the output color */
+ emit->fs.color_tmp_index = total_temps;
+ total_temps += 1;
+ }
+
+ if (emit->fs.face_input_index != INVALID_INDEX) {
+ /* Allocate a temp for the +/-1 face register */
+ emit->fs.face_tmp_index = total_temps;
+ total_temps += 1;
+ }
+
+ if (emit->fs.fragcoord_input_index != INVALID_INDEX) {
+ /* Allocate a temp for modified fragment position register */
+ emit->fs.fragcoord_tmp_index = total_temps;
+ total_temps += 1;
+ }
+ }
+
+ for (i = 0; i < emit->num_address_regs; i++) {
+ emit->address_reg_index[i] = total_temps++;
+ }
+
+ /* Initialize the temp_map array which maps TGSI temp indexes to VGPU10
+ * temp indexes. Basically, we compact all the non-array temp register
+ * indexes into a consecutive series.
+ *
+ * Before, we may have some TGSI declarations like:
+ * DCL TEMP[0..1], LOCAL
+ * DCL TEMP[2..4], ARRAY(1), LOCAL
+ * DCL TEMP[5..7], ARRAY(2), LOCAL
+ * plus, some extra temps, like TEMP[8], TEMP[9] for misc things
+ *
+ * After, we'll have a map like this:
+ * temp_map[0] = { array 0, index 0 }
+ * temp_map[1] = { array 0, index 1 }
+ * temp_map[2] = { array 1, index 0 }
+ * temp_map[3] = { array 1, index 1 }
+ * temp_map[4] = { array 1, index 2 }
+ * temp_map[5] = { array 2, index 0 }
+ * temp_map[6] = { array 2, index 1 }
+ * temp_map[7] = { array 2, index 2 }
+ * temp_map[8] = { array 0, index 2 }
+ * temp_map[9] = { array 0, index 3 }
+ *
+ * We'll declare two arrays of 3 elements, plus a set of four non-indexed
+ * temps numbered 0..3
+ *
+ * Any time we emit a temporary register index, we'll have to use the
+ * temp_map[] table to convert the TGSI index to the VGPU10 index.
+ *
+ * Finally, we recompute the total_temps value here.
+ */
+ reg = 0;
+ for (i = 0; i < total_temps; i++) {
+ if (emit->temp_map[i].arrayId == 0) {
+ emit->temp_map[i].index = reg++;
+ }
+ }
+ total_temps = reg;
+
+ if (0) {
+ debug_printf("total_temps %u\n", total_temps);
+ for (i = 0; i < 30; i++) {
+ debug_printf("temp %u -> array %u index %u\n",
+ i, emit->temp_map[i].arrayId, emit->temp_map[i].index);
+ }
+ }
+
+ /* Emit declaration of ordinary temp registers */
+ if (total_temps > 0) {
+ VGPU10OpcodeToken0 opcode0;
+
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_TEMPS;
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dword(emit, total_temps);
+ end_emit_instruction(emit);
+ }
+
+ /* Emit declarations for indexable temp arrays. Skip 0th entry since
+ * it's unused.
+ */
+ for (i = 1; i < emit->num_temp_arrays; i++) {
+ unsigned num_temps = emit->temp_arrays[i].size;
+
+ if (num_temps > 0) {
+ VGPU10OpcodeToken0 opcode0;
+
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_INDEXABLE_TEMP;
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dword(emit, i); /* which array */
+ emit_dword(emit, num_temps);
+ emit_dword(emit, 4); /* num components */
+ end_emit_instruction(emit);
+
+ total_temps += num_temps;
+ }
+ }
+
+ /* Check that the grand total of all regular and indexed temps is
+ * under the limit.
+ */
+ check_register_index(emit, VGPU10_OPCODE_DCL_TEMPS, total_temps - 1);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_constant_declaration(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10OpcodeToken0 opcode0;
+ VGPU10OperandToken0 operand0;
+ unsigned total_consts, i;
+
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_CONSTANT_BUFFER;
+ opcode0.accessPattern = VGPU10_CB_IMMEDIATE_INDEXED;
+ /* XXX or, access pattern = VGPU10_CB_DYNAMIC_INDEXED */
+
+ operand0.value = 0;
+ operand0.numComponents = VGPU10_OPERAND_4_COMPONENT;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_2D;
+ operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ operand0.index1Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+ operand0.operandType = VGPU10_OPERAND_TYPE_CONSTANT_BUFFER;
+ operand0.selectionMode = VGPU10_OPERAND_4_COMPONENT_SWIZZLE_MODE;
+ operand0.swizzleX = 0;
+ operand0.swizzleY = 1;
+ operand0.swizzleZ = 2;
+ operand0.swizzleW = 3;
+
+ /**
+ * Emit declaration for constant buffer [0]. We also allocate
+ * room for the extra constants here.
+ */
+ total_consts = emit->num_shader_consts[0];
+
+ /* Now, allocate constant slots for the "extra" constants */
+
+ /* Vertex position scale/translation */
+ if (emit->vposition.need_prescale) {
+ emit->vposition.prescale_scale_index = total_consts++;
+ emit->vposition.prescale_trans_index = total_consts++;
+ }
+
+ if (emit->unit == PIPE_SHADER_VERTEX) {
+ if (emit->key.vs.undo_viewport) {
+ emit->vs.viewport_index = total_consts++;
+ }
+ }
+
+ /* user-defined clip planes */
+ if (emit->key.clip_plane_enable) {
+ unsigned n = util_bitcount(emit->key.clip_plane_enable);
+ assert(emit->unit == PIPE_SHADER_VERTEX ||
+ emit->unit == PIPE_SHADER_GEOMETRY);
+ for (i = 0; i < n; i++) {
+ emit->clip_plane_const[i] = total_consts++;
+ }
+ }
+
+ /* Texcoord scale factors for RECT textures */
+ {
+ for (i = 0; i < emit->num_samplers; i++) {
+ if (emit->key.tex[i].unnormalized) {
+ emit->texcoord_scale_index[i] = total_consts++;
+ }
+ }
+ }
+
+ /* Texture buffer sizes */
+ for (i = 0; i < emit->num_samplers; i++) {
+ if (emit->key.tex[i].texture_target == PIPE_BUFFER) {
+ emit->texture_buffer_size_index[i] = total_consts++;
+ }
+ }
+
+ if (total_consts > 0) {
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, 0); /* which const buffer slot */
+ emit_dword(emit, total_consts);
+ end_emit_instruction(emit);
+ }
+
+ /* Declare remaining constant buffers (UBOs) */
+ for (i = 1; i < Elements(emit->num_shader_consts); i++) {
+ if (emit->num_shader_consts[i] > 0) {
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, i); /* which const buffer slot */
+ emit_dword(emit, emit->num_shader_consts[i]);
+ end_emit_instruction(emit);
+ }
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Emit declarations for samplers.
+ */
+static boolean
+emit_sampler_declarations(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned i;
+
+ for (i = 0; i < emit->num_samplers; i++) {
+ VGPU10OpcodeToken0 opcode0;
+ VGPU10OperandToken0 operand0;
+
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_SAMPLER;
+ opcode0.samplerMode = VGPU10_SAMPLER_MODE_DEFAULT;
+
+ operand0.value = 0;
+ operand0.numComponents = VGPU10_OPERAND_0_COMPONENT;
+ operand0.operandType = VGPU10_OPERAND_TYPE_SAMPLER;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+ operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, i);
+ end_emit_instruction(emit);
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Translate PIPE_TEXTURE_x to VGAPU10_RESOURCE_DIMENSION_x.
+ */
+static unsigned
+pipe_texture_to_resource_dimension(unsigned target, bool msaa)
+{
+ switch (target) {
+ case PIPE_BUFFER:
+ return VGPU10_RESOURCE_DIMENSION_BUFFER;
+ case PIPE_TEXTURE_1D:
+ return VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ return msaa ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS
+ : VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
+ case PIPE_TEXTURE_3D:
+ return VGPU10_RESOURCE_DIMENSION_TEXTURE3D;
+ case PIPE_TEXTURE_CUBE:
+ return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
+ case PIPE_TEXTURE_1D_ARRAY:
+ return VGPU10_RESOURCE_DIMENSION_TEXTURE1DARRAY;
+ case PIPE_TEXTURE_2D_ARRAY:
+ return msaa ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
+ : VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY;
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ return VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY;
+ default:
+ assert(!"Unexpected resource type");
+ return VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
+ }
+}
+
+
+/**
+ * Given a tgsi_return_type, return true iff it is an integer type.
+ */
+static boolean
+is_integer_type(enum tgsi_return_type type)
+{
+ switch (type) {
+ case TGSI_RETURN_TYPE_SINT:
+ case TGSI_RETURN_TYPE_UINT:
+ return TRUE;
+ case TGSI_RETURN_TYPE_FLOAT:
+ case TGSI_RETURN_TYPE_UNORM:
+ case TGSI_RETURN_TYPE_SNORM:
+ return FALSE;
+ case TGSI_RETURN_TYPE_COUNT:
+ default:
+ assert(!"is_integer_type: Unknown tgsi_return_type");
+ return FALSE;
+ }
+}
+
+
+/**
+ * Emit declarations for resources.
+ * XXX When we're sure that all TGSI shaders will be generated with
+ * sampler view declarations (Ex: DCL SVIEW[n], 2D, UINT) we may
+ * rework this code.
+ */
+static boolean
+emit_resource_declarations(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned i;
+
+ /* Emit resource decl for each sampler */
+ for (i = 0; i < emit->num_samplers; i++) {
+ VGPU10OpcodeToken0 opcode0;
+ VGPU10OperandToken0 operand0;
+ VGPU10ResourceReturnTypeToken return_type;
+ VGPU10_RESOURCE_RETURN_TYPE rt;
+
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_DCL_RESOURCE;
+ opcode0.resourceDimension =
+ pipe_texture_to_resource_dimension(emit->key.tex[i].texture_target,
+ emit->key.tex[i].texture_msaa);
+ operand0.value = 0;
+ operand0.numComponents = VGPU10_OPERAND_0_COMPONENT;
+ operand0.operandType = VGPU10_OPERAND_TYPE_RESOURCE;
+ operand0.indexDimension = VGPU10_OPERAND_INDEX_1D;
+ operand0.index0Representation = VGPU10_OPERAND_INDEX_IMMEDIATE32;
+
+#if 1
+ /* convert TGSI_RETURN_TYPE_x to VGPU10_RETURN_TYPE_x */
+ STATIC_ASSERT(VGPU10_RETURN_TYPE_UNORM == TGSI_RETURN_TYPE_UNORM + 1);
+ STATIC_ASSERT(VGPU10_RETURN_TYPE_SNORM == TGSI_RETURN_TYPE_SNORM + 1);
+ STATIC_ASSERT(VGPU10_RETURN_TYPE_SINT == TGSI_RETURN_TYPE_SINT + 1);
+ STATIC_ASSERT(VGPU10_RETURN_TYPE_UINT == TGSI_RETURN_TYPE_UINT + 1);
+ STATIC_ASSERT(VGPU10_RETURN_TYPE_FLOAT == TGSI_RETURN_TYPE_FLOAT + 1);
+ assert(emit->key.tex[i].return_type <= TGSI_RETURN_TYPE_FLOAT);
+ rt = emit->key.tex[i].return_type + 1;
+#else
+ switch (emit->key.tex[i].return_type) {
+ case TGSI_RETURN_TYPE_UNORM: rt = VGPU10_RETURN_TYPE_UNORM; break;
+ case TGSI_RETURN_TYPE_SNORM: rt = VGPU10_RETURN_TYPE_SNORM; break;
+ case TGSI_RETURN_TYPE_SINT: rt = VGPU10_RETURN_TYPE_SINT; break;
+ case TGSI_RETURN_TYPE_UINT: rt = VGPU10_RETURN_TYPE_UINT; break;
+ case TGSI_RETURN_TYPE_FLOAT: rt = VGPU10_RETURN_TYPE_FLOAT; break;
+ case TGSI_RETURN_TYPE_COUNT:
+ default:
+ rt = VGPU10_RETURN_TYPE_FLOAT;
+ assert(!"emit_resource_declarations: Unknown tgsi_return_type");
+ }
+#endif
+
+ return_type.value = 0;
+ return_type.component0 = rt;
+ return_type.component1 = rt;
+ return_type.component2 = rt;
+ return_type.component3 = rt;
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dword(emit, operand0.value);
+ emit_dword(emit, i);
+ emit_dword(emit, return_type.value);
+ end_emit_instruction(emit);
+ }
+
+ return TRUE;
+}
+
+static void
+emit_instruction_op1(struct svga_shader_emitter_v10 *emit,
+ unsigned opcode,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src,
+ boolean saturate)
+{
+ begin_emit_instruction(emit);
+ emit_opcode(emit, opcode, saturate);
+ emit_dst_register(emit, dst);
+ emit_src_register(emit, src);
+ end_emit_instruction(emit);
+}
+
+static void
+emit_instruction_op2(struct svga_shader_emitter_v10 *emit,
+ unsigned opcode,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src1,
+ const struct tgsi_full_src_register *src2,
+ boolean saturate)
+{
+ begin_emit_instruction(emit);
+ emit_opcode(emit, opcode, saturate);
+ emit_dst_register(emit, dst);
+ emit_src_register(emit, src1);
+ emit_src_register(emit, src2);
+ end_emit_instruction(emit);
+}
+
+static void
+emit_instruction_op3(struct svga_shader_emitter_v10 *emit,
+ unsigned opcode,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src1,
+ const struct tgsi_full_src_register *src2,
+ const struct tgsi_full_src_register *src3,
+ boolean saturate)
+{
+ begin_emit_instruction(emit);
+ emit_opcode(emit, opcode, saturate);
+ emit_dst_register(emit, dst);
+ emit_src_register(emit, src1);
+ emit_src_register(emit, src2);
+ emit_src_register(emit, src3);
+ end_emit_instruction(emit);
+}
+
+/**
+ * Emit the actual clip distance instructions to be used for clipping
+ * by copying the clip distance from the temporary registers to the
+ * CLIPDIST registers written with the enabled planes mask.
+ * Also copy the clip distance from the temporary to the clip distance
+ * shadow copy register which will be referenced by the input shader
+ */
+static void
+emit_clip_distance_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ struct tgsi_full_src_register tmp_clip_dist_src;
+ struct tgsi_full_dst_register clip_dist_dst;
+
+ unsigned i;
+ unsigned clip_plane_enable = emit->key.clip_plane_enable;
+ unsigned clip_dist_tmp_index = emit->clip_dist_tmp_index;
+ unsigned num_written_clipdist = emit->info.num_written_clipdistance;
+
+ assert(emit->clip_dist_out_index != INVALID_INDEX);
+ assert(emit->clip_dist_tmp_index != INVALID_INDEX);
+
+ /**
+ * Temporary reset the temporary clip dist register index so
+ * that the copy to the real clip dist register will not
+ * attempt to copy to the temporary register again
+ */
+ emit->clip_dist_tmp_index = INVALID_INDEX;
+
+ for (i = 0; i < 2 && num_written_clipdist; i++, num_written_clipdist-=4) {
+
+ tmp_clip_dist_src = make_src_temp_reg(clip_dist_tmp_index + i);
+
+ /**
+ * copy to the shadow copy for use by varying variable and
+ * stream output. All clip distances
+ * will be written regardless of the enabled clipping planes.
+ */
+ clip_dist_dst = make_dst_reg(TGSI_FILE_OUTPUT,
+ emit->clip_dist_so_index + i);
+
+ /* MOV clip_dist_so, tmp_clip_dist */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &clip_dist_dst,
+ &tmp_clip_dist_src, FALSE);
+
+ /**
+ * copy those clip distances to enabled clipping planes
+ * to CLIPDIST registers for clipping
+ */
+ if (clip_plane_enable & 0xf) {
+ clip_dist_dst = make_dst_reg(TGSI_FILE_OUTPUT,
+ emit->clip_dist_out_index + i);
+ clip_dist_dst = writemask_dst(&clip_dist_dst, clip_plane_enable & 0xf);
+
+ /* MOV CLIPDIST, tmp_clip_dist */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &clip_dist_dst,
+ &tmp_clip_dist_src, FALSE);
+ }
+ /* four clip planes per clip register */
+ clip_plane_enable >>= 4;
+ }
+ /**
+ * set the temporary clip dist register index back to the
+ * temporary index for the next vertex
+ */
+ emit->clip_dist_tmp_index = clip_dist_tmp_index;
+}
+
+/* Declare clip distance output registers for user-defined clip planes
+ * or the TGSI_CLIPVERTEX output.
+ */
+static void
+emit_clip_distance_declarations(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned num_clip_planes = util_bitcount(emit->key.clip_plane_enable);
+ unsigned index = emit->num_outputs;
+ unsigned plane_mask;
+
+ assert(emit->unit == PIPE_SHADER_VERTEX ||
+ emit->unit == PIPE_SHADER_GEOMETRY);
+ assert(num_clip_planes <= 8);
+
+ if (emit->clip_mode != CLIP_LEGACY &&
+ emit->clip_mode != CLIP_VERTEX) {
+ return;
+ }
+
+ if (num_clip_planes == 0)
+ return;
+
+ /* Declare one or two clip output registers. The number of components
+ * in the mask reflects the number of clip planes. For example, if 5
+ * clip planes are needed, we'll declare outputs similar to:
+ * dcl_output_siv o2.xyzw, clip_distance
+ * dcl_output_siv o3.x, clip_distance
+ */
+ emit->clip_dist_out_index = index; /* save the starting clip dist reg index */
+
+ plane_mask = (1 << num_clip_planes) - 1;
+ if (plane_mask & 0xf) {
+ unsigned cmask = plane_mask & VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
+ emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT_SIV, index,
+ VGPU10_NAME_CLIP_DISTANCE, cmask);
+ emit->num_outputs++;
+ }
+ if (plane_mask & 0xf0) {
+ unsigned cmask = (plane_mask >> 4) & VGPU10_OPERAND_4_COMPONENT_MASK_ALL;
+ emit_output_declaration(emit, VGPU10_OPCODE_DCL_OUTPUT_SIV, index + 1,
+ VGPU10_NAME_CLIP_DISTANCE, cmask);
+ emit->num_outputs++;
+ }
+}
+
+
+/**
+ * Emit the instructions for writing to the clip distance registers
+ * to handle legacy/automatic clip planes.
+ * For each clip plane, the distance is the dot product of the vertex
+ * position (found in TEMP[vpos_tmp_index]) and the clip plane coefficients.
+ * This is not used when the shader has an explicit CLIPVERTEX or CLIPDISTANCE
+ * output registers already declared.
+ */
+static void
+emit_clip_distance_from_vpos(struct svga_shader_emitter_v10 *emit,
+ unsigned vpos_tmp_index)
+{
+ unsigned i, num_clip_planes = util_bitcount(emit->key.clip_plane_enable);
+
+ assert(emit->clip_mode == CLIP_LEGACY);
+ assert(num_clip_planes <= 8);
+
+ assert(emit->unit == PIPE_SHADER_VERTEX ||
+ emit->unit == PIPE_SHADER_GEOMETRY);
+
+ for (i = 0; i < num_clip_planes; i++) {
+ struct tgsi_full_dst_register dst;
+ struct tgsi_full_src_register plane_src, vpos_src;
+ unsigned reg_index = emit->clip_dist_out_index + i / 4;
+ unsigned comp = i % 4;
+ unsigned writemask = VGPU10_OPERAND_4_COMPONENT_MASK_X << comp;
+
+ /* create dst, src regs */
+ dst = make_dst_reg(TGSI_FILE_OUTPUT, reg_index);
+ dst = writemask_dst(&dst, writemask);
+
+ plane_src = make_src_const_reg(emit->clip_plane_const[i]);
+ vpos_src = make_src_temp_reg(vpos_tmp_index);
+
+ /* DP4 clip_dist, plane, vpos */
+ emit_instruction_op2(emit, VGPU10_OPCODE_DP4, &dst,
+ &plane_src, &vpos_src, FALSE);
+ }
+}
+
+
+/**
+ * Emit the instructions for computing the clip distance results from
+ * the clip vertex temporary.
+ * For each clip plane, the distance is the dot product of the clip vertex
+ * position (found in a temp reg) and the clip plane coefficients.
+ */
+static void
+emit_clip_vertex_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ const unsigned num_clip = util_bitcount(emit->key.clip_plane_enable);
+ unsigned i;
+ struct tgsi_full_dst_register dst;
+ struct tgsi_full_src_register clipvert_src;
+ const unsigned clip_vertex_tmp = emit->clip_vertex_tmp_index;
+
+ assert(emit->unit == PIPE_SHADER_VERTEX ||
+ emit->unit == PIPE_SHADER_GEOMETRY);
+
+ assert(emit->clip_mode == CLIP_VERTEX);
+
+ clipvert_src = make_src_temp_reg(clip_vertex_tmp);
+
+ for (i = 0; i < num_clip; i++) {
+ struct tgsi_full_src_register plane_src;
+ unsigned reg_index = emit->clip_dist_out_index + i / 4;
+ unsigned comp = i % 4;
+ unsigned writemask = VGPU10_OPERAND_4_COMPONENT_MASK_X << comp;
+
+ /* create dst, src regs */
+ dst = make_dst_reg(TGSI_FILE_OUTPUT, reg_index);
+ dst = writemask_dst(&dst, writemask);
+
+ plane_src = make_src_const_reg(emit->clip_plane_const[i]);
+
+ /* DP4 clip_dist, plane, vpos */
+ emit_instruction_op2(emit, VGPU10_OPCODE_DP4, &dst,
+ &plane_src, &clipvert_src, FALSE);
+ }
+
+ /* copy temporary clip vertex register to the clip vertex register */
+
+ assert(emit->clip_vertex_out_index != INVALID_INDEX);
+
+ /**
+ * temporary reset the temporary clip vertex register index so
+ * that copy to the clip vertex register will not attempt
+ * to copy to the temporary register again
+ */
+ emit->clip_vertex_tmp_index = INVALID_INDEX;
+
+ /* MOV clip_vertex, clip_vertex_tmp */
+ dst = make_dst_reg(TGSI_FILE_OUTPUT, emit->clip_vertex_out_index);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &dst, &clipvert_src, FALSE);
+
+ /**
+ * set the temporary clip vertex register index back to the
+ * temporary index for the next vertex
+ */
+ emit->clip_vertex_tmp_index = clip_vertex_tmp;
+}
+
+/**
+ * Emit code to convert RGBA to BGRA
+ */
+static void
+emit_swap_r_b(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src)
+{
+ struct tgsi_full_src_register bgra_src =
+ swizzle_src(src, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_W);
+
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
+ emit_dst_register(emit, dst);
+ emit_src_register(emit, &bgra_src);
+ end_emit_instruction(emit);
+}
+
+
+/** Convert from 10_10_10_2 normalized to 10_10_10_2_snorm */
+static void
+emit_puint_to_snorm(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src)
+{
+ struct tgsi_full_src_register half = make_immediate_reg_float(emit, 0.5f);
+ struct tgsi_full_src_register two =
+ make_immediate_reg_float4(emit, 2.0f, 2.0f, 2.0f, 3.0f);
+ struct tgsi_full_src_register neg_two =
+ make_immediate_reg_float4(emit, -2.0f, -2.0f, -2.0f, -1.66666f);
+
+ unsigned val_tmp = get_temp_index(emit);
+ struct tgsi_full_dst_register val_dst = make_dst_temp_reg(val_tmp);
+ struct tgsi_full_src_register val_src = make_src_temp_reg(val_tmp);
+
+ unsigned bias_tmp = get_temp_index(emit);
+ struct tgsi_full_dst_register bias_dst = make_dst_temp_reg(bias_tmp);
+ struct tgsi_full_src_register bias_src = make_src_temp_reg(bias_tmp);
+
+ /* val = src * 2.0 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &val_dst,
+ src, &two, FALSE);
+
+ /* bias = src > 0.5 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_GE, &bias_dst,
+ src, &half, FALSE);
+
+ /* bias = bias & -2.0 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_AND, &bias_dst,
+ &bias_src, &neg_two, FALSE);
+
+ /* dst = val + bias */
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, dst,
+ &val_src, &bias_src, FALSE);
+
+ free_temp_indexes(emit);
+}
+
+
+/** Convert from 10_10_10_2_unorm to 10_10_10_2_uscaled */
+static void
+emit_puint_to_uscaled(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src)
+{
+ struct tgsi_full_src_register scale =
+ make_immediate_reg_float4(emit, 1023.0f, 1023.0f, 1023.0f, 3.0f);
+
+ /* dst = src * scale */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, dst, src, &scale, FALSE);
+}
+
+
+/** Convert from R32_UINT to 10_10_10_2_sscaled */
+static void
+emit_puint_to_sscaled(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src)
+{
+ struct tgsi_full_src_register lshift =
+ make_immediate_reg_int4(emit, 22, 12, 2, 0);
+ struct tgsi_full_src_register rshift =
+ make_immediate_reg_int4(emit, 22, 22, 22, 30);
+
+ struct tgsi_full_src_register src_xxxx = scalar_src(src, TGSI_SWIZZLE_X);
+
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+
+ /*
+ * r = (pixel << 22) >> 22; # signed int in [511, -512]
+ * g = (pixel << 12) >> 22; # signed int in [511, -512]
+ * b = (pixel << 2) >> 22; # signed int in [511, -512]
+ * a = (pixel << 0) >> 30; # signed int in [1, -2]
+ * dst = i_to_f(r,g,b,a); # convert to float
+ */
+ emit_instruction_op2(emit, VGPU10_OPCODE_ISHL, &tmp_dst,
+ &src_xxxx, &lshift, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_ISHR, &tmp_dst,
+ &tmp_src, &rshift, FALSE);
+ emit_instruction_op1(emit, VGPU10_OPCODE_ITOF, dst, &tmp_src, FALSE);
+
+ free_temp_indexes(emit);
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_ABS instruction.
+ */
+static boolean
+emit_abs(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = ABS(s0):
+ * dst = abs(s0)
+ * Translates into:
+ * MOV dst, abs(s0)
+ */
+ struct tgsi_full_src_register abs_src0 = absolute_src(&inst->Src[0]);
+
+ /* MOV dst, abs(s0) */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
+ &abs_src0, inst->Instruction.Saturate);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_ARL or TGSI_OPCODE_UARL instruction.
+ */
+static boolean
+emit_arl_uarl(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ unsigned index = inst->Dst[0].Register.Index;
+ struct tgsi_full_dst_register dst;
+ unsigned opcode;
+
+ assert(index < MAX_VGPU10_ADDR_REGS);
+ dst = make_dst_temp_reg(emit->address_reg_index[index]);
+
+ /* ARL dst, s0
+ * Translates into:
+ * FTOI address_tmp, s0
+ *
+ * UARL dst, s0
+ * Translates into:
+ * MOV address_tmp, s0
+ */
+ if (inst->Instruction.Opcode == TGSI_OPCODE_ARL)
+ opcode = VGPU10_OPCODE_FTOI;
+ else
+ opcode = VGPU10_OPCODE_MOV;
+
+ emit_instruction_op1(emit, opcode, &dst, &inst->Src[0], FALSE);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_CAL instruction.
+ */
+static boolean
+emit_cal(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ unsigned label = inst->Label.Label;
+ VGPU10OperandToken0 operand;
+ operand.value = 0;
+ operand.operandType = VGPU10_OPERAND_TYPE_LABEL;
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, operand.value);
+ emit_dword(emit, label);
+ end_emit_instruction(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_IABS instruction.
+ */
+static boolean
+emit_iabs(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = (src0.x < 0) ? -src0.x : src0.x
+ * dst.y = (src0.y < 0) ? -src0.y : src0.y
+ * dst.z = (src0.z < 0) ? -src0.z : src0.z
+ * dst.w = (src0.w < 0) ? -src0.w : src0.w
+ *
+ * Translates into
+ * IMAX dst, src, neg(src)
+ */
+ struct tgsi_full_src_register neg_src = negate_src(&inst->Src[0]);
+ emit_instruction_op2(emit, VGPU10_OPCODE_IMAX, &inst->Dst[0],
+ &inst->Src[0], &neg_src, FALSE);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_CMP instruction.
+ */
+static boolean
+emit_cmp(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = (src0.x < 0) ? src1.x : src2.x
+ * dst.y = (src0.y < 0) ? src1.y : src2.y
+ * dst.z = (src0.z < 0) ? src1.z : src2.z
+ * dst.w = (src0.w < 0) ? src1.w : src2.w
+ *
+ * Translates into
+ * LT tmp, src0, 0.0
+ * MOVC dst, tmp, src1, src2
+ */
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst,
+ &inst->Src[0], &zero, FALSE);
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0],
+ &tmp_src, &inst->Src[1], &inst->Src[2],
+ inst->Instruction.Saturate);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_DP2A instruction.
+ */
+static boolean
+emit_dp2a(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = src0.x * src1.x + src0.y * src1.y + src2.x
+ * dst.y = src0.x * src1.x + src0.y * src1.y + src2.x
+ * dst.z = src0.x * src1.x + src0.y * src1.y + src2.x
+ * dst.w = src0.x * src1.x + src0.y * src1.y + src2.x
+ * Translate into
+ * MAD tmp.x, s0.y, s1.y, s2.x
+ * MAD tmp.x, s0.x, s1.x, tmp.x
+ * MOV dst.xyzw, tmp.xxxx
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ struct tgsi_full_src_register tmp_src_xxxx =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+ struct tgsi_full_dst_register tmp_dst_x =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+
+ struct tgsi_full_src_register src0_xxxx =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register src0_yyyy =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register src1_xxxx =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register src1_yyyy =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register src2_xxxx =
+ scalar_src(&inst->Src[2], TGSI_SWIZZLE_X);
+
+ emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &tmp_dst_x, &src0_yyyy,
+ &src1_yyyy, &src2_xxxx, FALSE);
+ emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &tmp_dst_x, &src0_xxxx,
+ &src1_xxxx, &tmp_src_xxxx, FALSE);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
+ &tmp_src_xxxx, inst->Instruction.Saturate);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_DPH instruction.
+ */
+static boolean
+emit_dph(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /*
+ * DP3 tmp, s0, s1
+ * ADD dst, tmp, s1.wwww
+ */
+
+ struct tgsi_full_src_register s1_wwww =
+ swizzle_src(&inst->Src[1], TGSI_SWIZZLE_W, TGSI_SWIZZLE_W,
+ TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
+
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ /* DP3 tmp, s0, s1 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_DP3, &tmp_dst, &inst->Src[0],
+ &inst->Src[1], FALSE);
+
+ /* ADD dst, tmp, s1.wwww */
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &inst->Dst[0], &tmp_src,
+ &s1_wwww, inst->Instruction.Saturate);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_DST instruction.
+ */
+static boolean
+emit_dst(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /*
+ * dst.x = 1
+ * dst.y = src0.y * src1.y
+ * dst.z = src0.z
+ * dst.w = src1.w
+ */
+
+ struct tgsi_full_src_register s0_yyyy =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register s0_zzzz =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_Z);
+ struct tgsi_full_src_register s1_yyyy =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register s1_wwww =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_W);
+
+ /*
+ * If dst and either src0 and src1 are the same we need
+ * to create a temporary for it and insert a extra move.
+ */
+ unsigned tmp_move = get_temp_index(emit);
+ struct tgsi_full_src_register move_src = make_src_temp_reg(tmp_move);
+ struct tgsi_full_dst_register move_dst = make_dst_temp_reg(tmp_move);
+
+ /* MOV dst.x, 1.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
+ struct tgsi_full_dst_register dst_x =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_X);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_x, &one, FALSE);
+ }
+
+ /* MUL dst.y, s0.y, s1.y */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
+ struct tgsi_full_dst_register dst_y =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_Y);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &dst_y, &s0_yyyy,
+ &s1_yyyy, inst->Instruction.Saturate);
+ }
+
+ /* MOV dst.z, s0.z */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
+ struct tgsi_full_dst_register dst_z =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_Z);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_z, &s0_zzzz,
+ inst->Instruction.Saturate);
+ }
+
+ /* MOV dst.w, s1.w */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
+ struct tgsi_full_dst_register dst_w =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_W);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &s1_wwww,
+ inst->Instruction.Saturate);
+ }
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &move_src,
+ FALSE);
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+
+/**
+ * Emit code for TGSI_OPCODE_ENDPRIM (GS only)
+ */
+static boolean
+emit_endprim(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ assert(emit->unit == PIPE_SHADER_GEOMETRY);
+
+ /* We can't use emit_simple() because the TGSI instruction has one
+ * operand (vertex stream number) which we must ignore for VGPU10.
+ */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_CUT, FALSE);
+ end_emit_instruction(emit);
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_EX2 (2^x) instruction.
+ */
+static boolean
+emit_ex2(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* Note that TGSI_OPCODE_EX2 computes only one value from src.x
+ * while VGPU10 computes four values.
+ *
+ * dst = EX2(src):
+ * dst.xyzw = 2.0 ^ src.x
+ */
+
+ struct tgsi_full_src_register src_xxxx =
+ swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
+
+ /* EXP tmp, s0.xxxx */
+ emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &inst->Dst[0], &src_xxxx,
+ inst->Instruction.Saturate);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_EXP instruction.
+ */
+static boolean
+emit_exp(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /*
+ * dst.x = 2 ^ floor(s0.x)
+ * dst.y = s0.x - floor(s0.x)
+ * dst.z = 2 ^ s0.x
+ * dst.w = 1.0
+ */
+
+ struct tgsi_full_src_register src_xxxx =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ /*
+ * If dst and src are the same we need to create
+ * a temporary for it and insert a extra move.
+ */
+ unsigned tmp_move = get_temp_index(emit);
+ struct tgsi_full_src_register move_src = make_src_temp_reg(tmp_move);
+ struct tgsi_full_dst_register move_dst = make_dst_temp_reg(tmp_move);
+
+ /* only use X component of temp reg */
+ tmp_dst = writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+ tmp_src = scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+
+ /* ROUND_NI tmp.x, s0.x */
+ emit_instruction_op1(emit, VGPU10_OPCODE_ROUND_NI, &tmp_dst,
+ &src_xxxx, FALSE); /* round to -infinity */
+
+ /* EXP dst.x, tmp.x */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
+ struct tgsi_full_dst_register dst_x =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_X);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &dst_x, &tmp_src,
+ inst->Instruction.Saturate);
+ }
+
+ /* ADD dst.y, s0.x, -tmp */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
+ struct tgsi_full_dst_register dst_y =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_Y);
+ struct tgsi_full_src_register neg_tmp_src = negate_src(&tmp_src);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &dst_y, &src_xxxx,
+ &neg_tmp_src, inst->Instruction.Saturate);
+ }
+
+ /* EXP dst.z, s0.x */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
+ struct tgsi_full_dst_register dst_z =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_Z);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &dst_z, &src_xxxx,
+ inst->Instruction.Saturate);
+ }
+
+ /* MOV dst.w, 1.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
+ struct tgsi_full_dst_register dst_w =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_W);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &one,
+ FALSE);
+ }
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &move_src,
+ FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_IF instruction.
+ */
+static boolean
+emit_if(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ VGPU10OpcodeToken0 opcode0;
+
+ /* The src register should be a scalar */
+ assert(inst->Src[0].Register.SwizzleX == inst->Src[0].Register.SwizzleY &&
+ inst->Src[0].Register.SwizzleX == inst->Src[0].Register.SwizzleZ &&
+ inst->Src[0].Register.SwizzleX == inst->Src[0].Register.SwizzleW);
+
+ /* The only special thing here is that we need to set the
+ * VGPU10_INSTRUCTION_TEST_NONZERO flag since we want to test if
+ * src.x is non-zero.
+ */
+ opcode0.value = 0;
+ opcode0.opcodeType = VGPU10_OPCODE_IF;
+ opcode0.testBoolean = VGPU10_INSTRUCTION_TEST_NONZERO;
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_src_register(emit, &inst->Src[0]);
+ end_emit_instruction(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_KILL_IF instruction (kill fragment if any of
+ * the register components are negative).
+ */
+static boolean
+emit_kill_if(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+
+ struct tgsi_full_dst_register tmp_dst_x =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+ struct tgsi_full_src_register tmp_src_xxxx =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+
+ /* tmp = src[0] < 0.0 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst, &inst->Src[0],
+ &zero, FALSE);
+
+ if (!same_swizzle_terms(&inst->Src[0])) {
+ /* If the swizzle is not XXXX, YYYY, ZZZZ or WWWW we need to
+ * logically OR the swizzle terms. Most uses of KILL_IF only
+ * test one channel so it's good to avoid these extra steps.
+ */
+ struct tgsi_full_src_register tmp_src_yyyy =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register tmp_src_zzzz =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_Z);
+ struct tgsi_full_src_register tmp_src_wwww =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_W);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_OR, &tmp_dst_x, &tmp_src_xxxx,
+ &tmp_src_yyyy, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_OR, &tmp_dst_x, &tmp_src_xxxx,
+ &tmp_src_zzzz, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_OR, &tmp_dst_x, &tmp_src_xxxx,
+ &tmp_src_wwww, FALSE);
+ }
+
+ begin_emit_instruction(emit);
+ emit_discard_opcode(emit, TRUE); /* discard if src0.x is non-zero */
+ emit_src_register(emit, &tmp_src_xxxx);
+ end_emit_instruction(emit);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_KILL instruction (unconditional discard).
+ */
+static boolean
+emit_kill(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+
+ /* DISCARD if 0.0 is zero */
+ begin_emit_instruction(emit);
+ emit_discard_opcode(emit, FALSE);
+ emit_src_register(emit, &zero);
+ end_emit_instruction(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_LG2 instruction.
+ */
+static boolean
+emit_lg2(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* Note that TGSI_OPCODE_LG2 computes only one value from src.x
+ * while VGPU10 computes four values.
+ *
+ * dst = LG2(src):
+ * dst.xyzw = log2(src.x)
+ */
+
+ struct tgsi_full_src_register src_xxxx =
+ swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
+
+ /* LOG tmp, s0.xxxx */
+ emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &inst->Dst[0], &src_xxxx,
+ inst->Instruction.Saturate);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_LIT instruction.
+ */
+static boolean
+emit_lit(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /*
+ * If dst and src are the same we need to create
+ * a temporary for it and insert a extra move.
+ */
+ unsigned tmp_move = get_temp_index(emit);
+ struct tgsi_full_src_register move_src = make_src_temp_reg(tmp_move);
+ struct tgsi_full_dst_register move_dst = make_dst_temp_reg(tmp_move);
+
+ /*
+ * dst.x = 1
+ * dst.y = max(src.x, 0)
+ * dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0
+ * dst.w = 1
+ */
+
+ /* MOV dst.x, 1.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
+ struct tgsi_full_dst_register dst_x =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_X);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_x, &one, FALSE);
+ }
+
+ /* MOV dst.w, 1.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
+ struct tgsi_full_dst_register dst_w =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_W);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &one, FALSE);
+ }
+
+ /* MAX dst.y, src.x, 0.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
+ struct tgsi_full_dst_register dst_y =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_Y);
+ struct tgsi_full_src_register zero =
+ make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register src_xxxx =
+ swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_MAX, &dst_y, &src_xxxx,
+ &zero, inst->Instruction.Saturate);
+ }
+
+ /*
+ * tmp1 = clamp(src.w, -128, 128);
+ * MAX tmp1, src.w, -128
+ * MIN tmp1, tmp1, 128
+ *
+ * tmp2 = max(tmp2, 0);
+ * MAX tmp2, src.y, 0
+ *
+ * tmp1 = pow(tmp2, tmp1);
+ * LOG tmp2, tmp2
+ * MUL tmp1, tmp2, tmp1
+ * EXP tmp1, tmp1
+ *
+ * tmp1 = (src.w == 0) ? 1 : tmp1;
+ * EQ tmp2, 0, src.w
+ * MOVC tmp1, tmp2, 1.0, tmp1
+ *
+ * dst.z = (0 < src.x) ? tmp1 : 0;
+ * LT tmp2, 0, src.x
+ * MOVC dst.z, tmp2, tmp1, 0.0
+ */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
+ struct tgsi_full_dst_register dst_z =
+ writemask_dst(&move_dst, TGSI_WRITEMASK_Z);
+
+ unsigned tmp1 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
+ struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
+ unsigned tmp2 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
+ struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
+
+ struct tgsi_full_src_register src_xxxx =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register src_yyyy =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register src_wwww =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
+
+ struct tgsi_full_src_register zero =
+ make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register lowerbound =
+ make_immediate_reg_float(emit, -128.0f);
+ struct tgsi_full_src_register upperbound =
+ make_immediate_reg_float(emit, 128.0f);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_MAX, &tmp1_dst, &src_wwww,
+ &lowerbound, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_MIN, &tmp1_dst, &tmp1_src,
+ &upperbound, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_MAX, &tmp2_dst, &src_yyyy,
+ &zero, FALSE);
+
+ /* POW tmp1, tmp2, tmp1 */
+ /* LOG tmp2, tmp2 */
+ emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &tmp2_dst, &tmp2_src,
+ FALSE);
+
+ /* MUL tmp1, tmp2, tmp1 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst, &tmp2_src,
+ &tmp1_src, FALSE);
+
+ /* EXP tmp1, tmp1 */
+ emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &tmp1_dst, &tmp1_src,
+ FALSE);
+
+ /* EQ tmp2, 0, src.w */
+ emit_instruction_op2(emit, VGPU10_OPCODE_EQ, &tmp2_dst, &zero,
+ &src_wwww, FALSE);
+ /* MOVC tmp1.z, tmp2, tmp1, 1.0 */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &tmp1_dst,
+ &tmp2_src, &one, &tmp1_src, FALSE);
+
+ /* LT tmp2, 0, src.x */
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp2_dst, &zero,
+ &src_xxxx, FALSE);
+ /* MOVC dst.z, tmp2, tmp1, 0.0 */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &dst_z,
+ &tmp2_src, &tmp1_src, &zero, FALSE);
+ }
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &move_src,
+ FALSE);
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_LOG instruction.
+ */
+static boolean
+emit_log(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /*
+ * dst.x = floor(lg2(abs(s0.x)))
+ * dst.y = abs(s0.x) / (2 ^ floor(lg2(abs(s0.x))))
+ * dst.z = lg2(abs(s0.x))
+ * dst.w = 1.0
+ */
+
+ struct tgsi_full_src_register src_xxxx =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register abs_src_xxxx = absolute_src(&src_xxxx);
+
+ /* only use X component of temp reg */
+ tmp_dst = writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+ tmp_src = scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+
+ /* LOG tmp.x, abs(s0.x) */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_XYZ) {
+ emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &tmp_dst,
+ &abs_src_xxxx, FALSE);
+ }
+
+ /* MOV dst.z, tmp.x */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
+ struct tgsi_full_dst_register dst_z =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_Z);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_z,
+ &tmp_src, inst->Instruction.Saturate);
+ }
+
+ /* FLR tmp.x, tmp.x */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_XY) {
+ emit_instruction_op1(emit, VGPU10_OPCODE_ROUND_NI, &tmp_dst,
+ &tmp_src, FALSE);
+ }
+
+ /* MOV dst.x, tmp.x */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
+ struct tgsi_full_dst_register dst_x =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_X);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_x, &tmp_src,
+ inst->Instruction.Saturate);
+ }
+
+ /* EXP tmp.x, tmp.x */
+ /* DIV dst.y, abs(s0.x), tmp.x */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
+ struct tgsi_full_dst_register dst_y =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_Y);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &tmp_dst, &tmp_src,
+ FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_DIV, &dst_y, &abs_src_xxxx,
+ &tmp_src, inst->Instruction.Saturate);
+ }
+
+ /* MOV dst.w, 1.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
+ struct tgsi_full_dst_register dst_w =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_W);
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst_w, &one, FALSE);
+ }
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_LRP instruction.
+ */
+static boolean
+emit_lrp(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = LRP(s0, s1, s2):
+ * dst = s0 * (s1 - s2) + s2
+ * Translates into:
+ * SUB tmp, s1, s2; tmp = s1 - s2
+ * MAD dst, s0, tmp, s2; dst = s0 * t1 + s2
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register src_tmp = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register dst_tmp = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register neg_src2 = negate_src(&inst->Src[2]);
+
+ /* ADD tmp, s1, -s2 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &dst_tmp,
+ &inst->Src[1], &neg_src2, FALSE);
+
+ /* MAD dst, s1, tmp, s3 */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &inst->Dst[0],
+ &inst->Src[0], &src_tmp, &inst->Src[2],
+ inst->Instruction.Saturate);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_POW instruction.
+ */
+static boolean
+emit_pow(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* Note that TGSI_OPCODE_POW computes only one value from src0.x and
+ * src1.x while VGPU10 computes four values.
+ *
+ * dst = POW(src0, src1):
+ * dst.xyzw = src0.x ^ src1.x
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register src0_xxxx =
+ swizzle_src(&inst->Src[0], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register src1_xxxx =
+ swizzle_src(&inst->Src[1], TGSI_SWIZZLE_X, TGSI_SWIZZLE_X,
+ TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
+
+ /* LOG tmp, s0.xxxx */
+ emit_instruction_op1(emit, VGPU10_OPCODE_LOG, &tmp_dst, &src0_xxxx,
+ FALSE);
+
+ /* MUL tmp, tmp, s1.xxxx */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_dst, &tmp_src,
+ &src1_xxxx, FALSE);
+
+ /* EXP tmp, s0.xxxx */
+ emit_instruction_op1(emit, VGPU10_OPCODE_EXP, &inst->Dst[0],
+ &tmp_src, inst->Instruction.Saturate);
+
+ /* free tmp */
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_RCP (reciprocal) instruction.
+ */
+static boolean
+emit_rcp(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ struct tgsi_full_dst_register tmp_dst_x =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+ struct tgsi_full_src_register tmp_src_xxxx =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+
+ /* DIV tmp.x, 1.0, s0 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_DIV, &tmp_dst_x, &one,
+ &inst->Src[0], FALSE);
+
+ /* MOV dst, tmp.xxxx */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
+ &tmp_src_xxxx, inst->Instruction.Saturate);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_RSQ instruction.
+ */
+static boolean
+emit_rsq(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = RSQ(src):
+ * dst.xyzw = 1 / sqrt(src.x)
+ * Translates into:
+ * RSQ tmp, src.x
+ * MOV dst, tmp.xxxx
+ */
+
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ struct tgsi_full_dst_register tmp_dst_x =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+ struct tgsi_full_src_register tmp_src_xxxx =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+
+ /* RSQ tmp, src.x */
+ emit_instruction_op1(emit, VGPU10_OPCODE_RSQ, &tmp_dst_x,
+ &inst->Src[0], FALSE);
+
+ /* MOV dst, tmp.xxxx */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
+ &tmp_src_xxxx, inst->Instruction.Saturate);
+
+ /* free tmp */
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SCS instruction.
+ */
+static boolean
+emit_scs(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = cos(src.x)
+ * dst.y = sin(src.x)
+ * dst.z = 0.0
+ * dst.w = 1.0
+ */
+ struct tgsi_full_dst_register dst_x =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_X);
+ struct tgsi_full_dst_register dst_y =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_Y);
+ struct tgsi_full_dst_register dst_zw =
+ writemask_dst(&inst->Dst[0], TGSI_WRITEMASK_ZW);
+
+ struct tgsi_full_src_register zero_one =
+ make_immediate_reg_float4(emit, 0.0f, 0.0f, 0.0f, 1.0f);
+
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_SINCOS, inst->Instruction.Saturate);
+ emit_dst_register(emit, &dst_y);
+ emit_dst_register(emit, &dst_x);
+ emit_src_register(emit, &inst->Src[0]);
+ end_emit_instruction(emit);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &dst_zw, &zero_one, inst->Instruction.Saturate);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SEQ (Set Equal) instruction.
+ */
+static boolean
+emit_seq(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SEQ(s0, s1):
+ * dst = s0 == s1 ? 1.0 : 0.0 (per component)
+ * Translates into:
+ * EQ tmp, s0, s1; tmp = s0 == s1 : 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /* EQ tmp, s0, s1 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_EQ, &tmp_dst, &inst->Src[0],
+ &inst->Src[1], FALSE);
+
+ /* MOVC dst, tmp, one, zero */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
+ &one, &zero, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SGE (Set Greater than or Equal) instruction.
+ */
+static boolean
+emit_sge(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SGE(s0, s1):
+ * dst = s0 >= s1 ? 1.0 : 0.0 (per component)
+ * Translates into:
+ * GE tmp, s0, s1; tmp = s0 >= s1 : 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /* GE tmp, s0, s1 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_GE, &tmp_dst, &inst->Src[0],
+ &inst->Src[1], FALSE);
+
+ /* MOVC dst, tmp, one, zero */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
+ &one, &zero, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SGT (Set Greater than) instruction.
+ */
+static boolean
+emit_sgt(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SGT(s0, s1):
+ * dst = s0 > s1 ? 1.0 : 0.0 (per component)
+ * Translates into:
+ * LT tmp, s1, s0; tmp = s1 < s0 ? 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /* LT tmp, s1, s0 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst, &inst->Src[1],
+ &inst->Src[0], FALSE);
+
+ /* MOVC dst, tmp, one, zero */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
+ &one, &zero, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SIN and TGSI_OPCODE_COS instructions.
+ */
+static boolean
+emit_sincos(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+
+ struct tgsi_full_src_register tmp_src_xxxx =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+ struct tgsi_full_dst_register tmp_dst_x =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_X);
+
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_SINCOS, FALSE);
+
+ if(inst->Instruction.Opcode == TGSI_OPCODE_SIN)
+ {
+ emit_dst_register(emit, &tmp_dst_x); /* first destination register */
+ emit_null_dst_register(emit); /* second destination register */
+ }
+ else {
+ emit_null_dst_register(emit);
+ emit_dst_register(emit, &tmp_dst_x);
+ }
+
+ emit_src_register(emit, &inst->Src[0]);
+ end_emit_instruction(emit);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0],
+ &tmp_src_xxxx, inst->Instruction.Saturate);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SLE (Set Less than or Equal) instruction.
+ */
+static boolean
+emit_sle(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SLE(s0, s1):
+ * dst = s0 <= s1 ? 1.0 : 0.0 (per component)
+ * Translates into:
+ * GE tmp, s1, s0; tmp = s1 >= s0 : 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /* GE tmp, s1, s0 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_GE, &tmp_dst, &inst->Src[1],
+ &inst->Src[0], FALSE);
+
+ /* MOVC dst, tmp, one, zero */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
+ &one, &zero, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SLT (Set Less than) instruction.
+ */
+static boolean
+emit_slt(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SLT(s0, s1):
+ * dst = s0 < s1 ? 1.0 : 0.0 (per component)
+ * Translates into:
+ * LT tmp, s0, s1; tmp = s0 < s1 ? 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /* LT tmp, s0, s1 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp_dst, &inst->Src[0],
+ &inst->Src[1], FALSE);
+
+ /* MOVC dst, tmp, one, zero */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
+ &one, &zero, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SNE (Set Not Equal) instruction.
+ */
+static boolean
+emit_sne(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SNE(s0, s1):
+ * dst = s0 != s1 ? 1.0 : 0.0 (per component)
+ * Translates into:
+ * EQ tmp, s0, s1; tmp = s0 == s1 : 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp, 1.0, 0.0; dst = tmp ? 1.0 : 0.0 (per component)
+ */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+
+ /* NE tmp, s0, s1 */
+ emit_instruction_op2(emit, VGPU10_OPCODE_NE, &tmp_dst, &inst->Src[0],
+ &inst->Src[1], FALSE);
+
+ /* MOVC dst, tmp, one, zero */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp_src,
+ &one, &zero, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SSG (Set Sign) instruction.
+ */
+static boolean
+emit_ssg(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0
+ * dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0
+ * dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0
+ * dst.w = (src.w > 0.0) ? 1.0 : (src.w < 0.0) ? -1.0 : 0.0
+ * Translates into:
+ * LT tmp1, src, zero; tmp1 = src < zero ? 0xffffffff : 0 (per comp)
+ * MOVC tmp2, tmp1, -1.0, 0.0; tmp2 = tmp1 ? -1.0 : 0.0 (per component)
+ * LT tmp1, zero, src; tmp1 = zero < src ? 0xffffffff : 0 (per comp)
+ * MOVC dst, tmp1, 1.0, tmp2; dst = tmp1 ? 1.0 : tmp2 (per component)
+ */
+ struct tgsi_full_src_register zero =
+ make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+ struct tgsi_full_src_register neg_one =
+ make_immediate_reg_float(emit, -1.0f);
+
+ unsigned tmp1 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
+ struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
+
+ unsigned tmp2 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
+ struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp1_dst, &inst->Src[0],
+ &zero, FALSE);
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &tmp2_dst, &tmp1_src,
+ &neg_one, &zero, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_LT, &tmp1_dst, &zero,
+ &inst->Src[0], FALSE);
+ emit_instruction_op3(emit, VGPU10_OPCODE_MOVC, &inst->Dst[0], &tmp1_src,
+ &one, &tmp2_src, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_ISSG (Integer Set Sign) instruction.
+ */
+static boolean
+emit_issg(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0
+ * dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0
+ * dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0
+ * dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0
+ * Translates into:
+ * ILT tmp1, src, 0 tmp1 = src < 0 ? -1 : 0 (per component)
+ * ILT tmp2, 0, src tmp2 = 0 < src ? -1 : 0 (per component)
+ * IADD dst, tmp1, neg(tmp2) dst = tmp1 - tmp2 (per component)
+ */
+ struct tgsi_full_src_register zero = make_immediate_reg_float(emit, 0.0f);
+
+ unsigned tmp1 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
+ struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
+
+ unsigned tmp2 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
+ struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
+
+ struct tgsi_full_src_register neg_tmp2 = negate_src(&tmp2_src);
+
+ emit_instruction_op2(emit, VGPU10_OPCODE_ILT, &tmp1_dst,
+ &inst->Src[0], &zero, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_ILT, &tmp2_dst,
+ &zero, &inst->Src[0], FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_IADD, &inst->Dst[0],
+ &tmp1_src, &neg_tmp2, FALSE);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SUB instruction.
+ */
+static boolean
+emit_sub(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst = SUB(s0, s1):
+ * dst = s0 - s1
+ * Translates into:
+ * ADD dst, s0, neg(s1)
+ */
+ struct tgsi_full_src_register neg_src1 = negate_src(&inst->Src[1]);
+
+ /* ADD dst, s0, neg(s1) */
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &inst->Dst[0],
+ &inst->Src[0], &neg_src1,
+ inst->Instruction.Saturate);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit a comparison instruction. The dest register will get
+ * 0 or ~0 values depending on the outcome of comparing src0 to src1.
+ */
+static void
+emit_comparison(struct svga_shader_emitter_v10 *emit,
+ SVGA3dCmpFunc func,
+ const struct tgsi_full_dst_register *dst,
+ const struct tgsi_full_src_register *src0,
+ const struct tgsi_full_src_register *src1)
+{
+ struct tgsi_full_src_register immediate;
+ VGPU10OpcodeToken0 opcode0;
+ boolean swapSrc = FALSE;
+
+ /* Sanity checks for svga vs. gallium enums */
+ STATIC_ASSERT(SVGA3D_CMP_LESS == (PIPE_FUNC_LESS + 1));
+ STATIC_ASSERT(SVGA3D_CMP_GREATEREQUAL == (PIPE_FUNC_GEQUAL + 1));
+
+ opcode0.value = 0;
+
+ switch (func) {
+ case SVGA3D_CMP_NEVER:
+ immediate = make_immediate_reg_int(emit, 0);
+ /* MOV dst, {0} */
+ begin_emit_instruction(emit);
+ emit_dword(emit, VGPU10_OPCODE_MOV);
+ emit_dst_register(emit, dst);
+ emit_src_register(emit, &immediate);
+ end_emit_instruction(emit);
+ return;
+ case SVGA3D_CMP_ALWAYS:
+ immediate = make_immediate_reg_int(emit, -1);
+ /* MOV dst, {-1} */
+ begin_emit_instruction(emit);
+ emit_dword(emit, VGPU10_OPCODE_MOV);
+ emit_dst_register(emit, dst);
+ emit_src_register(emit, &immediate);
+ end_emit_instruction(emit);
+ return;
+ case SVGA3D_CMP_LESS:
+ opcode0.opcodeType = VGPU10_OPCODE_LT;
+ break;
+ case SVGA3D_CMP_EQUAL:
+ opcode0.opcodeType = VGPU10_OPCODE_EQ;
+ break;
+ case SVGA3D_CMP_LESSEQUAL:
+ opcode0.opcodeType = VGPU10_OPCODE_GE;
+ swapSrc = TRUE;
+ break;
+ case SVGA3D_CMP_GREATER:
+ opcode0.opcodeType = VGPU10_OPCODE_LT;
+ swapSrc = TRUE;
+ break;
+ case SVGA3D_CMP_NOTEQUAL:
+ opcode0.opcodeType = VGPU10_OPCODE_NE;
+ break;
+ case SVGA3D_CMP_GREATEREQUAL:
+ opcode0.opcodeType = VGPU10_OPCODE_GE;
+ break;
+ default:
+ assert(!"Unexpected comparison mode");
+ opcode0.opcodeType = VGPU10_OPCODE_EQ;
+ }
+
+ begin_emit_instruction(emit);
+ emit_dword(emit, opcode0.value);
+ emit_dst_register(emit, dst);
+ if (swapSrc) {
+ emit_src_register(emit, src1);
+ emit_src_register(emit, src0);
+ }
+ else {
+ emit_src_register(emit, src0);
+ emit_src_register(emit, src1);
+ }
+ end_emit_instruction(emit);
+}
+
+
+/**
+ * Get texel/address offsets for a texture instruction.
+ */
+static void
+get_texel_offsets(const struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst, int offsets[3])
+{
+ if (inst->Texture.NumOffsets == 1) {
+ /* According to OpenGL Shader Language spec the offsets are only
+ * fetched from a previously-declared immediate/literal.
+ */
+ const struct tgsi_texture_offset *off = inst->TexOffsets;
+ const unsigned index = off[0].Index;
+ const unsigned swizzleX = off[0].SwizzleX;
+ const unsigned swizzleY = off[0].SwizzleY;
+ const unsigned swizzleZ = off[0].SwizzleZ;
+ const union tgsi_immediate_data *imm = emit->immediates[index];
+
+ assert(inst->TexOffsets[0].File == TGSI_FILE_IMMEDIATE);
+
+ offsets[0] = imm[swizzleX].Int;
+ offsets[1] = imm[swizzleY].Int;
+ offsets[2] = imm[swizzleZ].Int;
+ }
+ else {
+ offsets[0] = offsets[1] = offsets[2] = 0;
+ }
+}
+
+
+/**
+ * Set up the coordinate register for texture sampling.
+ * When we're sampling from a RECT texture we have to scale the
+ * unnormalized coordinate to a normalized coordinate.
+ * We do that by multiplying the coordinate by an "extra" constant.
+ * An alternative would be to use the RESINFO instruction to query the
+ * texture's size.
+ */
+static struct tgsi_full_src_register
+setup_texcoord(struct svga_shader_emitter_v10 *emit,
+ unsigned unit,
+ const struct tgsi_full_src_register *coord)
+{
+ if (emit->key.tex[unit].unnormalized) {
+ unsigned scale_index = emit->texcoord_scale_index[unit];
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register scale_src = make_src_const_reg(scale_index);
+
+ /* MUL tmp, coord, const[] */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_dst,
+ coord, &scale_src, FALSE);
+ return tmp_src;
+ }
+ else {
+ /* use texcoord as-is */
+ return *coord;
+ }
+}
+
+
+/**
+ * For SAMPLE_C instructions, emit the extra src register which indicates
+ * the reference/comparision value.
+ */
+static void
+emit_tex_compare_refcoord(struct svga_shader_emitter_v10 *emit,
+ unsigned target,
+ const struct tgsi_full_src_register *coord)
+{
+ struct tgsi_full_src_register coord_src_ref;
+ unsigned component;
+
+ assert(tgsi_is_shadow_target(target));
+
+ assert(target != TGSI_TEXTURE_SHADOWCUBE_ARRAY); /* XXX not implemented */
+ if (target == TGSI_TEXTURE_SHADOW2D_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE)
+ component = TGSI_SWIZZLE_W;
+ else
+ component = TGSI_SWIZZLE_Z;
+
+ coord_src_ref = scalar_src(coord, component);
+
+ emit_src_register(emit, &coord_src_ref);
+}
+
+
+/**
+ * Info for implementing texture swizzles.
+ * The begin_tex_swizzle(), get_tex_swizzle_dst() and end_tex_swizzle()
+ * functions use this to encapsulate the extra steps needed to perform
+ * a texture swizzle, or shadow/depth comparisons.
+ * The shadow/depth comparison is only done here if for the cases where
+ * there's no VGPU10 opcode (like texture bias lookup w/ shadow compare).
+ */
+struct tex_swizzle_info
+{
+ boolean swizzled;
+ boolean shadow_compare;
+ unsigned unit;
+ unsigned texture_target; /**< TGSI_TEXTURE_x */
+ struct tgsi_full_src_register tmp_src;
+ struct tgsi_full_dst_register tmp_dst;
+ const struct tgsi_full_dst_register *inst_dst;
+ const struct tgsi_full_src_register *coord_src;
+};
+
+
+/**
+ * Do setup for handling texture swizzles or shadow compares.
+ * \param unit the texture unit
+ * \param inst the TGSI texture instruction
+ * \param shadow_compare do shadow/depth comparison?
+ * \param swz returns the swizzle info
+ */
+static void
+begin_tex_swizzle(struct svga_shader_emitter_v10 *emit,
+ unsigned unit,
+ const struct tgsi_full_instruction *inst,
+ boolean shadow_compare,
+ struct tex_swizzle_info *swz)
+{
+ swz->swizzled = (emit->key.tex[unit].swizzle_r != TGSI_SWIZZLE_X ||
+ emit->key.tex[unit].swizzle_g != TGSI_SWIZZLE_Y ||
+ emit->key.tex[unit].swizzle_b != TGSI_SWIZZLE_Z ||
+ emit->key.tex[unit].swizzle_a != TGSI_SWIZZLE_W);
+
+ swz->shadow_compare = shadow_compare;
+ swz->texture_target = inst->Texture.Texture;
+
+ if (swz->swizzled || shadow_compare) {
+ /* Allocate temp register for the result of the SAMPLE instruction
+ * and the source of the MOV/compare/swizzle instructions.
+ */
+ unsigned tmp = get_temp_index(emit);
+ swz->tmp_src = make_src_temp_reg(tmp);
+ swz->tmp_dst = make_dst_temp_reg(tmp);
+
+ swz->unit = unit;
+ }
+ swz->inst_dst = &inst->Dst[0];
+ swz->coord_src = &inst->Src[0];
+}
+
+
+/**
+ * Returns the register to put the SAMPLE instruction results into.
+ * This will either be the original instruction dst reg (if no swizzle
+ * and no shadow comparison) or a temporary reg if there is a swizzle.
+ */
+static const struct tgsi_full_dst_register *
+get_tex_swizzle_dst(const struct tex_swizzle_info *swz)
+{
+ return (swz->swizzled || swz->shadow_compare)
+ ? &swz->tmp_dst : swz->inst_dst;
+}
+
+
+/**
+ * This emits the MOV instruction that actually implements a texture swizzle
+ * and/or shadow comparison.
+ */
+static void
+end_tex_swizzle(struct svga_shader_emitter_v10 *emit,
+ const struct tex_swizzle_info *swz)
+{
+ if (swz->shadow_compare) {
+ /* Emit extra instructions to compare the fetched texel value against
+ * a texture coordinate component. The result of the comparison
+ * is 0.0 or 1.0.
+ */
+ struct tgsi_full_src_register coord_src;
+ struct tgsi_full_src_register texel_src =
+ scalar_src(&swz->tmp_src, TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+ /* convert gallium comparison func to SVGA comparison func */
+ SVGA3dCmpFunc compare_func = emit->key.tex[swz->unit].compare_func + 1;
+
+ assert(emit->unit == PIPE_SHADER_FRAGMENT);
+
+ switch (swz->texture_target) {
+ case TGSI_TEXTURE_SHADOW2D:
+ case TGSI_TEXTURE_SHADOWRECT:
+ case TGSI_TEXTURE_SHADOW1D_ARRAY:
+ coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_Z);
+ break;
+ case TGSI_TEXTURE_SHADOW1D:
+ coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_Y);
+ break;
+ case TGSI_TEXTURE_SHADOWCUBE:
+ case TGSI_TEXTURE_SHADOW2D_ARRAY:
+ coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_W);
+ break;
+ default:
+ assert(!"Unexpected texture target in end_tex_swizzle()");
+ coord_src = scalar_src(swz->coord_src, TGSI_SWIZZLE_Z);
+ }
+
+ /* COMPARE tmp, coord, texel */
+ /* XXX it would seem that the texel and coord arguments should
+ * be transposed here, but piglit tests indicate otherwise.
+ */
+ emit_comparison(emit, compare_func,
+ &swz->tmp_dst, &texel_src, &coord_src);
+
+ /* AND dest, tmp, {1.0} */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_AND, FALSE);
+ if (swz->swizzled) {
+ emit_dst_register(emit, &swz->tmp_dst);
+ }
+ else {
+ emit_dst_register(emit, swz->inst_dst);
+ }
+ emit_src_register(emit, &swz->tmp_src);
+ emit_src_register(emit, &one);
+ end_emit_instruction(emit);
+ }
+
+ if (swz->swizzled) {
+ unsigned swz_r = emit->key.tex[swz->unit].swizzle_r;
+ unsigned swz_g = emit->key.tex[swz->unit].swizzle_g;
+ unsigned swz_b = emit->key.tex[swz->unit].swizzle_b;
+ unsigned swz_a = emit->key.tex[swz->unit].swizzle_a;
+ unsigned writemask_0 = 0, writemask_1 = 0;
+ boolean int_tex = is_integer_type(emit->key.tex[swz->unit].return_type);
+
+ /* Swizzle w/out zero/one terms */
+ struct tgsi_full_src_register src_swizzled =
+ swizzle_src(&swz->tmp_src,
+ swz_r < PIPE_SWIZZLE_ZERO ? swz_r : PIPE_SWIZZLE_RED,
+ swz_g < PIPE_SWIZZLE_ZERO ? swz_g : PIPE_SWIZZLE_GREEN,
+ swz_b < PIPE_SWIZZLE_ZERO ? swz_b : PIPE_SWIZZLE_BLUE,
+ swz_a < PIPE_SWIZZLE_ZERO ? swz_a : PIPE_SWIZZLE_ALPHA);
+
+ /* MOV dst, color(tmp).<swizzle> */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ swz->inst_dst, &src_swizzled, FALSE);
+
+ /* handle swizzle zero terms */
+ writemask_0 = (((swz_r == PIPE_SWIZZLE_ZERO) << 0) |
+ ((swz_g == PIPE_SWIZZLE_ZERO) << 1) |
+ ((swz_b == PIPE_SWIZZLE_ZERO) << 2) |
+ ((swz_a == PIPE_SWIZZLE_ZERO) << 3));
+
+ if (writemask_0) {
+ struct tgsi_full_src_register zero = int_tex ?
+ make_immediate_reg_int(emit, 0) :
+ make_immediate_reg_float(emit, 0.0f);
+ struct tgsi_full_dst_register dst =
+ writemask_dst(swz->inst_dst, writemask_0);
+
+ /* MOV dst.writemask_0, {0,0,0,0} */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &dst, &zero, FALSE);
+ }
+
+ /* handle swizzle one terms */
+ writemask_1 = (((swz_r == PIPE_SWIZZLE_ONE) << 0) |
+ ((swz_g == PIPE_SWIZZLE_ONE) << 1) |
+ ((swz_b == PIPE_SWIZZLE_ONE) << 2) |
+ ((swz_a == PIPE_SWIZZLE_ONE) << 3));
+
+ if (writemask_1) {
+ struct tgsi_full_src_register one = int_tex ?
+ make_immediate_reg_int(emit, 1) :
+ make_immediate_reg_float(emit, 1.0f);
+ struct tgsi_full_dst_register dst =
+ writemask_dst(swz->inst_dst, writemask_1);
+
+ /* MOV dst.writemask_1, {1,1,1,1} */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &dst, &one, FALSE);
+ }
+ }
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_SAMPLE instruction.
+ */
+static boolean
+emit_sample(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const unsigned resource_unit = inst->Src[1].Register.Index;
+ const unsigned sampler_unit = inst->Src[2].Register.Index;
+ struct tgsi_full_src_register coord;
+ int offsets[3];
+ struct tex_swizzle_info swz_info;
+
+ begin_tex_swizzle(emit, sampler_unit, inst, FALSE, &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, resource_unit, &inst->Src[0]);
+
+ /* SAMPLE dst, coord(s0), resource, sampler */
+ begin_emit_instruction(emit);
+
+ emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &coord);
+ emit_resource_register(emit, resource_unit);
+ emit_sampler_register(emit, sampler_unit);
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Check if a texture instruction is valid.
+ * An example of an invalid texture instruction is doing shadow comparison
+ * with an integer-valued texture.
+ * If we detect an invalid texture instruction, we replace it with:
+ * MOV dst, {1,1,1,1};
+ * \return TRUE if valid, FALSE if invalid.
+ */
+static boolean
+is_valid_tex_instruction(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const unsigned unit = inst->Src[1].Register.Index;
+ const unsigned target = inst->Texture.Texture;
+ boolean valid = TRUE;
+
+ if (tgsi_is_shadow_target(target) &&
+ is_integer_type(emit->key.tex[unit].return_type)) {
+ debug_printf("Invalid SAMPLE_C with an integer texture!\n");
+ valid = FALSE;
+ }
+ /* XXX might check for other conditions in the future here */
+
+ if (!valid) {
+ /* emit a MOV dst, {1,1,1,1} instruction. */
+ struct tgsi_full_src_register one = make_immediate_reg_float(emit, 1.0f);
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
+ emit_dst_register(emit, &inst->Dst[0]);
+ emit_src_register(emit, &one);
+ end_emit_instruction(emit);
+ }
+
+ return valid;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_TEX (simple texture lookup)
+ */
+static boolean
+emit_tex(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[1].Register.Index;
+ unsigned target = inst->Texture.Texture;
+ unsigned opcode;
+ struct tgsi_full_src_register coord;
+ int offsets[3];
+ struct tex_swizzle_info swz_info;
+
+ /* check that the sampler returns a float */
+ if (!is_valid_tex_instruction(emit, inst))
+ return TRUE;
+
+ begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, unit, &inst->Src[0]);
+
+ /* SAMPLE dst, coord(s0), resource, sampler */
+ begin_emit_instruction(emit);
+
+ if (tgsi_is_shadow_target(target))
+ opcode = VGPU10_OPCODE_SAMPLE_C;
+ else
+ opcode = VGPU10_OPCODE_SAMPLE;
+
+ emit_sample_opcode(emit, opcode, inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &coord);
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ if (opcode == VGPU10_OPCODE_SAMPLE_C) {
+ emit_tex_compare_refcoord(emit, target, &coord);
+ }
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_TXP (projective texture)
+ */
+static boolean
+emit_txp(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[1].Register.Index;
+ unsigned target = inst->Texture.Texture;
+ unsigned opcode;
+ int offsets[3];
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register src0_wwww =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
+ struct tgsi_full_src_register coord;
+ struct tex_swizzle_info swz_info;
+
+ /* check that the sampler returns a float */
+ if (!is_valid_tex_instruction(emit, inst))
+ return TRUE;
+
+ begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, unit, &inst->Src[0]);
+
+ /* DIV tmp, coord, coord.wwww */
+ emit_instruction_op2(emit, VGPU10_OPCODE_DIV, &tmp_dst,
+ &coord, &src0_wwww, FALSE);
+
+ /* SAMPLE dst, coord(tmp), resource, sampler */
+ begin_emit_instruction(emit);
+
+ if (tgsi_is_shadow_target(target))
+ opcode = VGPU10_OPCODE_SAMPLE_C;
+ else
+ opcode = VGPU10_OPCODE_SAMPLE;
+
+ emit_sample_opcode(emit, opcode, inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &tmp_src); /* projected coord */
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ if (opcode == VGPU10_OPCODE_SAMPLE_C) {
+ emit_tex_compare_refcoord(emit, target, &tmp_src);
+ }
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/*
+ * Emit code for TGSI_OPCODE_XPD instruction.
+ */
+static boolean
+emit_xpd(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ /* dst.x = src0.y * src1.z - src1.y * src0.z
+ * dst.y = src0.z * src1.x - src1.z * src0.x
+ * dst.z = src0.x * src1.y - src1.x * src0.y
+ * dst.w = 1
+ */
+ struct tgsi_full_src_register s0_xxxx =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register s0_yyyy =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register s0_zzzz =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_Z);
+
+ struct tgsi_full_src_register s1_xxxx =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
+ struct tgsi_full_src_register s1_yyyy =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_Y);
+ struct tgsi_full_src_register s1_zzzz =
+ scalar_src(&inst->Src[1], TGSI_SWIZZLE_Z);
+
+ unsigned tmp1 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp1_src = make_src_temp_reg(tmp1);
+ struct tgsi_full_dst_register tmp1_dst = make_dst_temp_reg(tmp1);
+
+ unsigned tmp2 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp2_src = make_src_temp_reg(tmp2);
+ struct tgsi_full_dst_register tmp2_dst = make_dst_temp_reg(tmp2);
+ struct tgsi_full_src_register neg_tmp2_src = negate_src(&tmp2_src);
+
+ unsigned tmp3 = get_temp_index(emit);
+ struct tgsi_full_src_register tmp3_src = make_src_temp_reg(tmp3);
+ struct tgsi_full_dst_register tmp3_dst = make_dst_temp_reg(tmp3);
+ struct tgsi_full_dst_register tmp3_dst_x =
+ writemask_dst(&tmp3_dst, TGSI_WRITEMASK_X);
+ struct tgsi_full_dst_register tmp3_dst_y =
+ writemask_dst(&tmp3_dst, TGSI_WRITEMASK_Y);
+ struct tgsi_full_dst_register tmp3_dst_z =
+ writemask_dst(&tmp3_dst, TGSI_WRITEMASK_Z);
+ struct tgsi_full_dst_register tmp3_dst_w =
+ writemask_dst(&tmp3_dst, TGSI_WRITEMASK_W);
+
+ /* Note: we put all the intermediate computations into tmp3 in case
+ * the XPD dest register is that same as one of the src regs (in which
+ * case we could clobber a src reg before we're done with it) .
+ *
+ * Note: we could get by with just one temp register instead of three
+ * since we're doing scalar operations and there's enough room in one
+ * temp for everything.
+ */
+
+ /* MUL tmp1, src0.y, src1.z */
+ /* MUL tmp2, src1.y, src0.z */
+ /* ADD tmp3.x, tmp1, -tmp2 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_X) {
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst,
+ &s0_yyyy, &s1_zzzz, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp2_dst,
+ &s1_yyyy, &s0_zzzz, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp3_dst_x,
+ &tmp1_src, &neg_tmp2_src, FALSE);
+ }
+
+ /* MUL tmp1, src0.z, src1.x */
+ /* MUL tmp2, src1.z, src0.x */
+ /* ADD tmp3.y, tmp1, -tmp2 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Y) {
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst, &s0_zzzz,
+ &s1_xxxx, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp2_dst, &s1_zzzz,
+ &s0_xxxx, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp3_dst_y,
+ &tmp1_src, &neg_tmp2_src, FALSE);
+ }
+
+ /* MUL tmp1, src0.x, src1.y */
+ /* MUL tmp2, src1.x, src0.y */
+ /* ADD tmp3.z, tmp1, -tmp2 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_Z) {
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp1_dst, &s0_xxxx,
+ &s1_yyyy, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp2_dst, &s1_xxxx,
+ &s0_yyyy, FALSE);
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp3_dst_z,
+ &tmp1_src, &neg_tmp2_src, FALSE);
+ }
+
+ /* MOV tmp3.w, 1.0 */
+ if (inst->Dst[0].Register.WriteMask & TGSI_WRITEMASK_W) {
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &tmp3_dst_w, &one, FALSE);
+ }
+
+ /* MOV dst, tmp3 */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &tmp3_src,
+ inst->Instruction.Saturate);
+
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_TXD (explicit derivatives)
+ */
+static boolean
+emit_txd(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[3].Register.Index;
+ unsigned target = inst->Texture.Texture;
+ int offsets[3];
+ struct tgsi_full_src_register coord;
+ struct tex_swizzle_info swz_info;
+
+ begin_tex_swizzle(emit, unit, inst, tgsi_is_shadow_target(target),
+ &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, unit, &inst->Src[0]);
+
+ /* SAMPLE_D dst, coord(s0), resource, sampler, Xderiv(s1), Yderiv(s2) */
+ begin_emit_instruction(emit);
+ emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE_D,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &coord);
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ emit_src_register(emit, &inst->Src[1]); /* Xderiv */
+ emit_src_register(emit, &inst->Src[2]); /* Yderiv */
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_TXF (texel fetch)
+ */
+static boolean
+emit_txf(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[1].Register.Index;
+ const unsigned msaa = emit->key.tex[unit].texture_msaa;
+ int offsets[3];
+ struct tex_swizzle_info swz_info;
+
+ begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ if (msaa) {
+ /* Fetch one sample from an MSAA texture */
+ struct tgsi_full_src_register sampleIndex =
+ scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
+ /* LD_MS dst, coord(s0), resource, sampleIndex */
+ begin_emit_instruction(emit);
+ emit_sample_opcode(emit, VGPU10_OPCODE_LD_MS,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &inst->Src[0]);
+ emit_resource_register(emit, unit);
+ emit_src_register(emit, &sampleIndex);
+ end_emit_instruction(emit);
+ }
+ else {
+ /* Fetch one texel specified by integer coordinate */
+ /* LD dst, coord(s0), resource */
+ begin_emit_instruction(emit);
+ emit_sample_opcode(emit, VGPU10_OPCODE_LD,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &inst->Src[0]);
+ emit_resource_register(emit, unit);
+ end_emit_instruction(emit);
+ }
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_TXL (explicit LOD) or TGSI_OPCODE_TXB (LOD bias)
+ * or TGSI_OPCODE_TXB2 (for cube shadow maps).
+ */
+static boolean
+emit_txl_txb(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ unsigned target = inst->Texture.Texture;
+ unsigned opcode, unit;
+ int offsets[3];
+ struct tgsi_full_src_register coord, lod_bias;
+ struct tex_swizzle_info swz_info;
+
+ assert(inst->Instruction.Opcode == TGSI_OPCODE_TXL ||
+ inst->Instruction.Opcode == TGSI_OPCODE_TXB ||
+ inst->Instruction.Opcode == TGSI_OPCODE_TXB2);
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXB2) {
+ lod_bias = scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
+ unit = inst->Src[2].Register.Index;
+ }
+ else {
+ lod_bias = scalar_src(&inst->Src[0], TGSI_SWIZZLE_W);
+ unit = inst->Src[1].Register.Index;
+ }
+
+ begin_tex_swizzle(emit, unit, inst, tgsi_is_shadow_target(target),
+ &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, unit, &inst->Src[0]);
+
+ /* SAMPLE_L/B dst, coord(s0), resource, sampler, lod(s3) */
+ begin_emit_instruction(emit);
+ if (inst->Instruction.Opcode == TGSI_OPCODE_TXL) {
+ opcode = VGPU10_OPCODE_SAMPLE_L;
+ }
+ else {
+ opcode = VGPU10_OPCODE_SAMPLE_B;
+ }
+ emit_sample_opcode(emit, opcode, inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &coord);
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ emit_src_register(emit, &lod_bias);
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit code for TGSI_OPCODE_TXQ (texture query) instruction.
+ */
+static boolean
+emit_txq(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[1].Register.Index;
+
+ if (emit->key.tex[unit].texture_target == PIPE_BUFFER) {
+ /* RESINFO does not support querying texture buffers, so we instead
+ * store texture buffer sizes in shader constants, then copy them to
+ * implement TXQ instead of emitting RESINFO.
+ * MOV dst, const[texture_buffer_size_index[unit]]
+ */
+ struct tgsi_full_src_register size_src =
+ make_src_const_reg(emit->texture_buffer_size_index[unit]);
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &inst->Dst[0], &size_src,
+ FALSE);
+ } else {
+ /* RESINFO dst, srcMipLevel, resource */
+ begin_emit_instruction(emit);
+ emit_opcode_resinfo(emit, VGPU10_RESINFO_RETURN_UINT);
+ emit_dst_register(emit, &inst->Dst[0]);
+ emit_src_register(emit, &inst->Src[0]);
+ emit_resource_register(emit, unit);
+ end_emit_instruction(emit);
+ }
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit a simple instruction (like ADD, MUL, MIN, etc).
+ */
+static boolean
+emit_simple(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const unsigned opcode = inst->Instruction.Opcode;
+ const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
+ unsigned i;
+
+ begin_emit_instruction(emit);
+ emit_opcode(emit, translate_opcode(inst->Instruction.Opcode),
+ inst->Instruction.Saturate);
+ for (i = 0; i < op->num_dst; i++) {
+ emit_dst_register(emit, &inst->Dst[i]);
+ }
+ for (i = 0; i < op->num_src; i++) {
+ emit_src_register(emit, &inst->Src[i]);
+ }
+ end_emit_instruction(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit a simple VGPU10 instruction which writes to multiple dest registers,
+ * where TGSI only uses one dest register.
+ */
+static boolean
+emit_simple_1dst(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst,
+ unsigned dst_count,
+ unsigned dst_index)
+{
+ const unsigned opcode = inst->Instruction.Opcode;
+ const struct tgsi_opcode_info *op = tgsi_get_opcode_info(opcode);
+ unsigned i;
+
+ begin_emit_instruction(emit);
+ emit_opcode(emit, translate_opcode(inst->Instruction.Opcode),
+ inst->Instruction.Saturate);
+
+ for (i = 0; i < dst_count; i++) {
+ if (i == dst_index) {
+ emit_dst_register(emit, &inst->Dst[0]);
+ } else {
+ emit_null_dst_register(emit);
+ }
+ }
+
+ for (i = 0; i < op->num_src; i++) {
+ emit_src_register(emit, &inst->Src[i]);
+ }
+ end_emit_instruction(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Translate a single TGSI instruction to VGPU10.
+ */
+static boolean
+emit_vgpu10_instruction(struct svga_shader_emitter_v10 *emit,
+ unsigned inst_number,
+ const struct tgsi_full_instruction *inst)
+{
+ const unsigned opcode = inst->Instruction.Opcode;
+
+ switch (opcode) {
+ case TGSI_OPCODE_ADD:
+ case TGSI_OPCODE_AND:
+ case TGSI_OPCODE_BGNLOOP:
+ case TGSI_OPCODE_BRK:
+ case TGSI_OPCODE_CEIL:
+ case TGSI_OPCODE_CONT:
+ case TGSI_OPCODE_DDX:
+ case TGSI_OPCODE_DDY:
+ case TGSI_OPCODE_DIV:
+ case TGSI_OPCODE_DP2:
+ case TGSI_OPCODE_DP3:
+ case TGSI_OPCODE_DP4:
+ case TGSI_OPCODE_ELSE:
+ case TGSI_OPCODE_ENDIF:
+ case TGSI_OPCODE_ENDLOOP:
+ case TGSI_OPCODE_ENDSUB:
+ case TGSI_OPCODE_F2I:
+ case TGSI_OPCODE_F2U:
+ case TGSI_OPCODE_FLR:
+ case TGSI_OPCODE_FRC:
+ case TGSI_OPCODE_FSEQ:
+ case TGSI_OPCODE_FSGE:
+ case TGSI_OPCODE_FSLT:
+ case TGSI_OPCODE_FSNE:
+ case TGSI_OPCODE_I2F:
+ case TGSI_OPCODE_IMAX:
+ case TGSI_OPCODE_IMIN:
+ case TGSI_OPCODE_INEG:
+ case TGSI_OPCODE_ISGE:
+ case TGSI_OPCODE_ISHR:
+ case TGSI_OPCODE_ISLT:
+ case TGSI_OPCODE_MAD:
+ case TGSI_OPCODE_MAX:
+ case TGSI_OPCODE_MIN:
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_MUL:
+ case TGSI_OPCODE_NOP:
+ case TGSI_OPCODE_NOT:
+ case TGSI_OPCODE_OR:
+ case TGSI_OPCODE_RET:
+ case TGSI_OPCODE_UADD:
+ case TGSI_OPCODE_USEQ:
+ case TGSI_OPCODE_USGE:
+ case TGSI_OPCODE_USLT:
+ case TGSI_OPCODE_UMIN:
+ case TGSI_OPCODE_UMAD:
+ case TGSI_OPCODE_UMAX:
+ case TGSI_OPCODE_ROUND:
+ case TGSI_OPCODE_SQRT:
+ case TGSI_OPCODE_SHL:
+ case TGSI_OPCODE_TRUNC:
+ case TGSI_OPCODE_U2F:
+ case TGSI_OPCODE_UCMP:
+ case TGSI_OPCODE_USHR:
+ case TGSI_OPCODE_USNE:
+ case TGSI_OPCODE_XOR:
+ /* simple instructions */
+ return emit_simple(emit, inst);
+
+
+ case TGSI_OPCODE_EMIT:
+ return emit_vertex(emit, inst);
+ case TGSI_OPCODE_ENDPRIM:
+ return emit_endprim(emit, inst);
+ case TGSI_OPCODE_ABS:
+ return emit_abs(emit, inst);
+ case TGSI_OPCODE_IABS:
+ return emit_iabs(emit, inst);
+ case TGSI_OPCODE_ARL:
+ /* fall-through */
+ case TGSI_OPCODE_UARL:
+ return emit_arl_uarl(emit, inst);
+ case TGSI_OPCODE_BGNSUB:
+ /* no-op */
+ return TRUE;
+ case TGSI_OPCODE_CAL:
+ return emit_cal(emit, inst);
+ case TGSI_OPCODE_CMP:
+ return emit_cmp(emit, inst);
+ case TGSI_OPCODE_COS:
+ return emit_sincos(emit, inst);
+ case TGSI_OPCODE_DP2A:
+ return emit_dp2a(emit, inst);
+ case TGSI_OPCODE_DPH:
+ return emit_dph(emit, inst);
+ case TGSI_OPCODE_DST:
+ return emit_dst(emit, inst);
+ case TGSI_OPCODE_EX2:
+ return emit_ex2(emit, inst);
+ case TGSI_OPCODE_EXP:
+ return emit_exp(emit, inst);
+ case TGSI_OPCODE_IF:
+ return emit_if(emit, inst);
+ case TGSI_OPCODE_KILL:
+ return emit_kill(emit, inst);
+ case TGSI_OPCODE_KILL_IF:
+ return emit_kill_if(emit, inst);
+ case TGSI_OPCODE_LG2:
+ return emit_lg2(emit, inst);
+ case TGSI_OPCODE_LIT:
+ return emit_lit(emit, inst);
+ case TGSI_OPCODE_LOG:
+ return emit_log(emit, inst);
+ case TGSI_OPCODE_LRP:
+ return emit_lrp(emit, inst);
+ case TGSI_OPCODE_POW:
+ return emit_pow(emit, inst);
+ case TGSI_OPCODE_RCP:
+ return emit_rcp(emit, inst);
+ case TGSI_OPCODE_RSQ:
+ return emit_rsq(emit, inst);
+ case TGSI_OPCODE_SAMPLE:
+ return emit_sample(emit, inst);
+ case TGSI_OPCODE_SCS:
+ return emit_scs(emit, inst);
+ case TGSI_OPCODE_SEQ:
+ return emit_seq(emit, inst);
+ case TGSI_OPCODE_SGE:
+ return emit_sge(emit, inst);
+ case TGSI_OPCODE_SGT:
+ return emit_sgt(emit, inst);
+ case TGSI_OPCODE_SIN:
+ return emit_sincos(emit, inst);
+ case TGSI_OPCODE_SLE:
+ return emit_sle(emit, inst);
+ case TGSI_OPCODE_SLT:
+ return emit_slt(emit, inst);
+ case TGSI_OPCODE_SNE:
+ return emit_sne(emit, inst);
+ case TGSI_OPCODE_SSG:
+ return emit_ssg(emit, inst);
+ case TGSI_OPCODE_ISSG:
+ return emit_issg(emit, inst);
+ case TGSI_OPCODE_SUB:
+ return emit_sub(emit, inst);
+ case TGSI_OPCODE_TEX:
+ return emit_tex(emit, inst);
+ case TGSI_OPCODE_TXP:
+ return emit_txp(emit, inst);
+ case TGSI_OPCODE_TXB:
+ case TGSI_OPCODE_TXB2:
+ case TGSI_OPCODE_TXL:
+ return emit_txl_txb(emit, inst);
+ case TGSI_OPCODE_TXD:
+ return emit_txd(emit, inst);
+ case TGSI_OPCODE_TXF:
+ return emit_txf(emit, inst);
+ case TGSI_OPCODE_TXQ:
+ return emit_txq(emit, inst);
+ case TGSI_OPCODE_UIF:
+ return emit_if(emit, inst);
+ case TGSI_OPCODE_XPD:
+ return emit_xpd(emit, inst);
+ case TGSI_OPCODE_UMUL_HI:
+ case TGSI_OPCODE_IMUL_HI:
+ case TGSI_OPCODE_UDIV:
+ case TGSI_OPCODE_IDIV:
+ /* These cases use only the FIRST of two destination registers */
+ return emit_simple_1dst(emit, inst, 2, 0);
+ case TGSI_OPCODE_UMUL:
+ case TGSI_OPCODE_UMOD:
+ case TGSI_OPCODE_MOD:
+ /* These cases use only the SECOND of two destination registers */
+ return emit_simple_1dst(emit, inst, 2, 1);
+ case TGSI_OPCODE_END:
+ if (!emit_post_helpers(emit))
+ return FALSE;
+ return emit_simple(emit, inst);
+
+ default:
+ debug_printf("Unimplemented tgsi instruction %s\n",
+ tgsi_get_opcode_name(opcode));
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Emit the extra instructions to adjust the vertex position.
+ * There are two possible adjustments:
+ * 1. Converting from Gallium to VGPU10 coordinate space by applying the
+ * "prescale" and "pretranslate" values.
+ * 2. Undoing the viewport transformation when we use the swtnl/draw path.
+ * \param vs_pos_tmp_index which temporary register contains the vertex pos.
+ */
+static void
+emit_vpos_instructions(struct svga_shader_emitter_v10 *emit,
+ unsigned vs_pos_tmp_index)
+{
+ struct tgsi_full_src_register tmp_pos_src;
+ struct tgsi_full_dst_register pos_dst;
+
+ /* Don't bother to emit any extra vertex instructions if vertex position is
+ * not written out
+ */
+ if (emit->vposition.out_index == INVALID_INDEX)
+ return;
+
+ tmp_pos_src = make_src_temp_reg(vs_pos_tmp_index);
+ pos_dst = make_dst_output_reg(emit->vposition.out_index);
+
+ /* If non-adjusted vertex position register index
+ * is valid, copy the vertex position from the temporary
+ * vertex position register before it is modified by the
+ * prescale computation.
+ */
+ if (emit->vposition.so_index != INVALID_INDEX) {
+ struct tgsi_full_dst_register pos_so_dst =
+ make_dst_output_reg(emit->vposition.so_index);
+
+ /* MOV pos_so, tmp_pos */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &pos_so_dst,
+ &tmp_pos_src, FALSE);
+ }
+
+ if (emit->vposition.need_prescale) {
+ /* This code adjusts the vertex position to match the VGPU10 convention.
+ * If p is the position computed by the shader (usually by applying the
+ * modelview and projection matrices), the new position q is computed by:
+ *
+ * q.x = p.w * trans.x + p.x * scale.x
+ * q.y = p.w * trans.y + p.y * scale.y
+ * q.z = p.w * trans.z + p.z * scale.z;
+ * q.w = p.w * trans.w + p.w;
+ */
+ struct tgsi_full_src_register tmp_pos_src_w =
+ scalar_src(&tmp_pos_src, TGSI_SWIZZLE_W);
+ struct tgsi_full_dst_register tmp_pos_dst =
+ make_dst_temp_reg(vs_pos_tmp_index);
+ struct tgsi_full_dst_register tmp_pos_dst_xyz =
+ writemask_dst(&tmp_pos_dst, TGSI_WRITEMASK_XYZ);
+
+ struct tgsi_full_src_register prescale_scale =
+ make_src_const_reg(emit->vposition.prescale_scale_index);
+ struct tgsi_full_src_register prescale_trans =
+ make_src_const_reg(emit->vposition.prescale_trans_index);
+
+ /* MUL tmp_pos.xyz, tmp_pos, prescale.scale */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_pos_dst_xyz,
+ &tmp_pos_src, &prescale_scale, FALSE);
+
+ /* MAD pos, tmp_pos.wwww, prescale.trans, tmp_pos */
+ emit_instruction_op3(emit, VGPU10_OPCODE_MAD, &pos_dst, &tmp_pos_src_w,
+ &prescale_trans, &tmp_pos_src, FALSE);
+ }
+ else if (emit->key.vs.undo_viewport) {
+ /* This code computes the final vertex position from the temporary
+ * vertex position by undoing the viewport transformation and the
+ * divide-by-W operation (we convert window coords back to clip coords).
+ * This is needed when we use the 'draw' module for fallbacks.
+ * If p is the temp pos in window coords, then the NDC coord q is:
+ * q.x = (p.x - vp.x_trans) / vp.x_scale * p.w
+ * q.y = (p.y - vp.y_trans) / vp.y_scale * p.w
+ * q.z = p.z * p.w
+ * q.w = p.w
+ * CONST[vs_viewport_index] contains:
+ * { 1/vp.x_scale, 1/vp.y_scale, -vp.x_trans, -vp.y_trans }
+ */
+ struct tgsi_full_dst_register tmp_pos_dst =
+ make_dst_temp_reg(vs_pos_tmp_index);
+ struct tgsi_full_dst_register tmp_pos_dst_xy =
+ writemask_dst(&tmp_pos_dst, TGSI_WRITEMASK_XY);
+ struct tgsi_full_src_register tmp_pos_src_wwww =
+ scalar_src(&tmp_pos_src, TGSI_SWIZZLE_W);
+
+ struct tgsi_full_dst_register pos_dst_xyz =
+ writemask_dst(&pos_dst, TGSI_WRITEMASK_XYZ);
+ struct tgsi_full_dst_register pos_dst_w =
+ writemask_dst(&pos_dst, TGSI_WRITEMASK_W);
+
+ struct tgsi_full_src_register vp_xyzw =
+ make_src_const_reg(emit->vs.viewport_index);
+ struct tgsi_full_src_register vp_zwww =
+ swizzle_src(&vp_xyzw, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W,
+ TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
+
+ /* ADD tmp_pos.xy, tmp_pos.xy, viewport.zwww */
+ emit_instruction_op2(emit, VGPU10_OPCODE_ADD, &tmp_pos_dst_xy,
+ &tmp_pos_src, &vp_zwww, FALSE);
+
+ /* MUL tmp_pos.xy, tmp_pos.xyzw, viewport.xyzy */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &tmp_pos_dst_xy,
+ &tmp_pos_src, &vp_xyzw, FALSE);
+
+ /* MUL pos.xyz, tmp_pos.xyz, tmp_pos.www */
+ emit_instruction_op2(emit, VGPU10_OPCODE_MUL, &pos_dst_xyz,
+ &tmp_pos_src, &tmp_pos_src_wwww, FALSE);
+
+ /* MOV pos.w, tmp_pos.w */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &pos_dst_w,
+ &tmp_pos_src, FALSE);
+ }
+ else if (vs_pos_tmp_index != INVALID_INDEX) {
+ /* This code is to handle the case where the temporary vertex
+ * position register is created when the vertex shader has stream
+ * output and prescale is disabled because rasterization is to be
+ * discarded.
+ */
+ struct tgsi_full_dst_register pos_dst =
+ make_dst_output_reg(emit->vposition.out_index);
+
+ /* MOV pos, tmp_pos */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
+ emit_dst_register(emit, &pos_dst);
+ emit_src_register(emit, &tmp_pos_src);
+ end_emit_instruction(emit);
+ }
+}
+
+static void
+emit_clipping_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ if (emit->clip_mode == CLIP_DISTANCE) {
+ /* Copy from copy distance temporary to CLIPDIST & the shadow copy */
+ emit_clip_distance_instructions(emit);
+
+ } else if (emit->clip_mode == CLIP_VERTEX) {
+ /* Convert TGSI CLIPVERTEX to CLIPDIST */
+ emit_clip_vertex_instructions(emit);
+ }
+
+ /**
+ * Emit vertex position and take care of legacy user planes only if
+ * there is a valid vertex position register index.
+ * This is to take care of the case
+ * where the shader doesn't output vertex position. Then in
+ * this case, don't bother to emit more vertex instructions.
+ */
+ if (emit->vposition.out_index == INVALID_INDEX)
+ return;
+
+ /**
+ * Emit per-vertex clipping instructions for legacy user defined clip planes.
+ * NOTE: we must emit the clip distance instructions before the
+ * emit_vpos_instructions() call since the later function will change
+ * the TEMP[vs_pos_tmp_index] value.
+ */
+ if (emit->clip_mode == CLIP_LEGACY) {
+ /* Emit CLIPDIST for legacy user defined clip planes */
+ emit_clip_distance_from_vpos(emit, emit->vposition.tmp_index);
+ }
+}
+
+
+/**
+ * Emit extra per-vertex instructions. This includes clip-coordinate
+ * space conversion and computing clip distances. This is called for
+ * each GS emit-vertex instruction and at the end of VS translation.
+ */
+static void
+emit_vertex_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ const unsigned vs_pos_tmp_index = emit->vposition.tmp_index;
+
+ /* Emit clipping instructions based on clipping mode */
+ emit_clipping_instructions(emit);
+
+ /**
+ * Reset the temporary vertex position register index
+ * so that emit_dst_register() will use the real vertex position output
+ */
+ emit->vposition.tmp_index = INVALID_INDEX;
+
+ /* Emit vertex position instructions */
+ emit_vpos_instructions(emit, vs_pos_tmp_index);
+
+ /* Restore original vposition.tmp_index value for the next GS vertex.
+ * It doesn't matter for VS.
+ */
+ emit->vposition.tmp_index = vs_pos_tmp_index;
+}
+
+/**
+ * Translate the TGSI_OPCODE_EMIT GS instruction.
+ */
+static boolean
+emit_vertex(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ unsigned ret = TRUE;
+
+ assert(emit->unit == PIPE_SHADER_GEOMETRY);
+
+ emit_vertex_instructions(emit);
+
+ /* We can't use emit_simple() because the TGSI instruction has one
+ * operand (vertex stream number) which we must ignore for VGPU10.
+ */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_EMIT, FALSE);
+ end_emit_instruction(emit);
+
+ return ret;
+}
+
+
+/**
+ * Emit the extra code to convert from VGPU10's boolean front-face
+ * register to TGSI's signed front-face register.
+ *
+ * TODO: Make temporary front-face register a scalar.
+ */
+static void
+emit_frontface_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ assert(emit->unit == PIPE_SHADER_FRAGMENT);
+
+ if (emit->fs.face_input_index != INVALID_INDEX) {
+ /* convert vgpu10 boolean face register to gallium +/-1 value */
+ struct tgsi_full_dst_register tmp_dst =
+ make_dst_temp_reg(emit->fs.face_tmp_index);
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+ struct tgsi_full_src_register neg_one =
+ make_immediate_reg_float(emit, -1.0f);
+
+ /* MOVC face_tmp, IS_FRONT_FACE.x, 1.0, -1.0 */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_MOVC, FALSE);
+ emit_dst_register(emit, &tmp_dst);
+ emit_face_register(emit);
+ emit_src_register(emit, &one);
+ emit_src_register(emit, &neg_one);
+ end_emit_instruction(emit);
+ }
+}
+
+
+/**
+ * Emit the extra code to convert from VGPU10's fragcoord.w value to 1/w.
+ */
+static void
+emit_fragcoord_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ assert(emit->unit == PIPE_SHADER_FRAGMENT);
+
+ if (emit->fs.fragcoord_input_index != INVALID_INDEX) {
+ struct tgsi_full_dst_register tmp_dst =
+ make_dst_temp_reg(emit->fs.fragcoord_tmp_index);
+ struct tgsi_full_dst_register tmp_dst_xyz =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_XYZ);
+ struct tgsi_full_dst_register tmp_dst_w =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_W);
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+ struct tgsi_full_src_register fragcoord =
+ make_src_reg(TGSI_FILE_INPUT, emit->fs.fragcoord_input_index);
+
+ /* save the input index */
+ unsigned fragcoord_input_index = emit->fs.fragcoord_input_index;
+ /* set to invalid to prevent substitution in emit_src_register() */
+ emit->fs.fragcoord_input_index = INVALID_INDEX;
+
+ /* MOV fragcoord_tmp.xyz, fragcoord.xyz */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_MOV, FALSE);
+ emit_dst_register(emit, &tmp_dst_xyz);
+ emit_src_register(emit, &fragcoord);
+ end_emit_instruction(emit);
+
+ /* DIV fragcoord_tmp.w, 1.0, fragcoord.w */
+ begin_emit_instruction(emit);
+ emit_opcode(emit, VGPU10_OPCODE_DIV, FALSE);
+ emit_dst_register(emit, &tmp_dst_w);
+ emit_src_register(emit, &one);
+ emit_src_register(emit, &fragcoord);
+ end_emit_instruction(emit);
+
+ /* restore saved value */
+ emit->fs.fragcoord_input_index = fragcoord_input_index;
+ }
+}
+
+
+/**
+ * Emit extra instructions to adjust VS inputs/attributes. This can
+ * mean casting a vertex attribute from int to float or setting the
+ * W component to 1, or both.
+ */
+static void
+emit_vertex_attrib_instructions(struct svga_shader_emitter_v10 *emit)
+{
+ const unsigned save_w_1_mask = emit->key.vs.adjust_attrib_w_1;
+ const unsigned save_itof_mask = emit->key.vs.adjust_attrib_itof;
+ const unsigned save_utof_mask = emit->key.vs.adjust_attrib_utof;
+ const unsigned save_is_bgra_mask = emit->key.vs.attrib_is_bgra;
+ const unsigned save_puint_to_snorm_mask = emit->key.vs.attrib_puint_to_snorm;
+ const unsigned save_puint_to_uscaled_mask = emit->key.vs.attrib_puint_to_uscaled;
+ const unsigned save_puint_to_sscaled_mask = emit->key.vs.attrib_puint_to_sscaled;
+
+ unsigned adjust_mask = (save_w_1_mask |
+ save_itof_mask |
+ save_utof_mask |
+ save_is_bgra_mask |
+ save_puint_to_snorm_mask |
+ save_puint_to_uscaled_mask |
+ save_puint_to_sscaled_mask);
+
+ assert(emit->unit == PIPE_SHADER_VERTEX);
+
+ if (adjust_mask) {
+ struct tgsi_full_src_register one =
+ make_immediate_reg_float(emit, 1.0f);
+
+ struct tgsi_full_src_register one_int =
+ make_immediate_reg_int(emit, 1);
+
+ /* We need to turn off these bitmasks while emitting the
+ * instructions below, then restore them afterward.
+ */
+ emit->key.vs.adjust_attrib_w_1 = 0;
+ emit->key.vs.adjust_attrib_itof = 0;
+ emit->key.vs.adjust_attrib_utof = 0;
+ emit->key.vs.attrib_is_bgra = 0;
+ emit->key.vs.attrib_puint_to_snorm = 0;
+ emit->key.vs.attrib_puint_to_uscaled = 0;
+ emit->key.vs.attrib_puint_to_sscaled = 0;
+
+ while (adjust_mask) {
+ unsigned index = u_bit_scan(&adjust_mask);
+ unsigned tmp = emit->vs.adjusted_input[index];
+ struct tgsi_full_src_register input_src =
+ make_src_reg(TGSI_FILE_INPUT, index);
+
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_dst_register tmp_dst_w =
+ writemask_dst(&tmp_dst, TGSI_WRITEMASK_W);
+
+ /* ITOF/UTOF/MOV tmp, input[index] */
+ if (save_itof_mask & (1 << index)) {
+ emit_instruction_op1(emit, VGPU10_OPCODE_ITOF,
+ &tmp_dst, &input_src, FALSE);
+ }
+ else if (save_utof_mask & (1 << index)) {
+ emit_instruction_op1(emit, VGPU10_OPCODE_UTOF,
+ &tmp_dst, &input_src, FALSE);
+ }
+ else if (save_puint_to_snorm_mask & (1 << index)) {
+ emit_puint_to_snorm(emit, &tmp_dst, &input_src);
+ }
+ else if (save_puint_to_uscaled_mask & (1 << index)) {
+ emit_puint_to_uscaled(emit, &tmp_dst, &input_src);
+ }
+ else if (save_puint_to_sscaled_mask & (1 << index)) {
+ emit_puint_to_sscaled(emit, &tmp_dst, &input_src);
+ }
+ else {
+ assert((save_w_1_mask | save_is_bgra_mask) & (1 << index));
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &tmp_dst, &input_src, FALSE);
+ }
+
+ if (save_is_bgra_mask & (1 << index)) {
+ emit_swap_r_b(emit, &tmp_dst, &tmp_src);
+ }
+
+ if (save_w_1_mask & (1 << index)) {
+ /* MOV tmp.w, 1.0 */
+ if (emit->key.vs.attrib_is_pure_int & (1 << index)) {
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &tmp_dst_w, &one_int, FALSE);
+ }
+ else {
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
+ &tmp_dst_w, &one, FALSE);
+ }
+ }
+ }
+
+ emit->key.vs.adjust_attrib_w_1 = save_w_1_mask;
+ emit->key.vs.adjust_attrib_itof = save_itof_mask;
+ emit->key.vs.adjust_attrib_utof = save_utof_mask;
+ emit->key.vs.attrib_is_bgra = save_is_bgra_mask;
+ emit->key.vs.attrib_puint_to_snorm = save_puint_to_snorm_mask;
+ emit->key.vs.attrib_puint_to_uscaled = save_puint_to_uscaled_mask;
+ emit->key.vs.attrib_puint_to_sscaled = save_puint_to_sscaled_mask;
+ }
+}
+
+
+/**
+ * Some common values like 0.0, 1.0, 0.5, etc. are frequently needed
+ * to implement some instructions. We pre-allocate those values here
+ * in the immediate constant buffer.
+ */
+static void
+alloc_common_immediates(struct svga_shader_emitter_v10 *emit)
+{
+ unsigned n = 0;
+
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_float4(emit, 0.0f, 1.0f, 0.5f, -1.0f);
+
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_float4(emit, 128.0f, -128.0f, 2.0f, 3.0f);
+
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_int4(emit, 0, 1, 0, -1);
+
+ if (emit->key.vs.attrib_puint_to_snorm) {
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_float4(emit, -2.0f, -2.0f, -2.0f, -1.66666f);
+ }
+
+ if (emit->key.vs.attrib_puint_to_uscaled) {
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_float4(emit, 1023.0f, 3.0f, 0.0f, 0.0f);
+ }
+
+ if (emit->key.vs.attrib_puint_to_sscaled) {
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_int4(emit, 22, 12, 2, 0);
+
+ emit->common_immediate_pos[n++] =
+ alloc_immediate_int4(emit, 22, 30, 0, 0);
+ }
+
+ assert(n <= Elements(emit->common_immediate_pos));
+ emit->num_common_immediates = n;
+}
+
+
+/**
+ * Emit any extra/helper declarations/code that we might need between
+ * the declaration section and code section.
+ */
+static boolean
+emit_pre_helpers(struct svga_shader_emitter_v10 *emit)
+{
+ /* Properties */
+ if (emit->unit == PIPE_SHADER_GEOMETRY)
+ emit_property_instructions(emit);
+
+ /* Declare inputs */
+ if (!emit_input_declarations(emit))
+ return FALSE;
+
+ /* Declare outputs */
+ if (!emit_output_declarations(emit))
+ return FALSE;
+
+ /* Declare temporary registers */
+ emit_temporaries_declaration(emit);
+
+ /* Declare constant registers */
+ emit_constant_declaration(emit);
+
+ /* Declare samplers and resources */
+ emit_sampler_declarations(emit);
+ emit_resource_declarations(emit);
+
+ /* Declare clip distance output registers */
+ if (emit->unit == PIPE_SHADER_VERTEX ||
+ emit->unit == PIPE_SHADER_GEOMETRY) {
+ emit_clip_distance_declarations(emit);
+ }
+
+ alloc_common_immediates(emit);
+
+ if (emit->unit == PIPE_SHADER_FRAGMENT &&
+ emit->key.fs.alpha_func != SVGA3D_CMP_ALWAYS) {
+ float alpha = emit->key.fs.alpha_ref;
+ emit->fs.alpha_ref_index =
+ alloc_immediate_float4(emit, alpha, alpha, alpha, alpha);
+ }
+
+ /* Now, emit the constant block containing all the immediates
+ * declared by shader, as well as the extra ones seen above.
+ */
+ emit_vgpu10_immediates_block(emit);
+
+ if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ emit_frontface_instructions(emit);
+ emit_fragcoord_instructions(emit);
+ }
+ else if (emit->unit == PIPE_SHADER_VERTEX) {
+ emit_vertex_attrib_instructions(emit);
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Emit alpha test code. This compares TEMP[fs_color_tmp_index].w
+ * against the alpha reference value and discards the fragment if the
+ * comparison fails.
+ */
+static void
+emit_alpha_test_instructions(struct svga_shader_emitter_v10 *emit,
+ unsigned fs_color_tmp_index)
+{
+ /* compare output color's alpha to alpha ref and kill */
+ unsigned tmp = get_temp_index(emit);
+ struct tgsi_full_src_register tmp_src = make_src_temp_reg(tmp);
+ struct tgsi_full_src_register tmp_src_x =
+ scalar_src(&tmp_src, TGSI_SWIZZLE_X);
+ struct tgsi_full_dst_register tmp_dst = make_dst_temp_reg(tmp);
+ struct tgsi_full_src_register color_src =
+ make_src_temp_reg(fs_color_tmp_index);
+ struct tgsi_full_src_register color_src_w =
+ scalar_src(&color_src, TGSI_SWIZZLE_W);
+ struct tgsi_full_src_register ref_src =
+ make_src_immediate_reg(emit->fs.alpha_ref_index);
+ struct tgsi_full_dst_register color_dst =
+ make_dst_output_reg(emit->fs.color_out_index[0]);
+
+ assert(emit->unit == PIPE_SHADER_FRAGMENT);
+
+ /* dst = src0 'alpha_func' src1 */
+ emit_comparison(emit, emit->key.fs.alpha_func, &tmp_dst,
+ &color_src_w, &ref_src);
+
+ /* DISCARD if dst.x == 0 */
+ begin_emit_instruction(emit);
+ emit_discard_opcode(emit, FALSE); /* discard if src0.x is zero */
+ emit_src_register(emit, &tmp_src_x);
+ end_emit_instruction(emit);
+
+ /* If we don't need to broadcast the color below, emit final color here */
+ if (emit->key.fs.write_color0_to_n_cbufs <= 1) {
+ /* MOV output.color, tempcolor */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &color_dst,
+ &color_src, FALSE); /* XXX saturate? */
+ }
+
+ free_temp_indexes(emit);
+}
+
+
+/**
+ * Emit instructions for writing a single color output to multiple
+ * color buffers.
+ * This is used when the TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
+ * property is set and the number of render targets is greater than one.
+ * \param fs_color_tmp_index index of the temp register that holds the
+ * color to broadcast.
+ */
+static void
+emit_broadcast_color_instructions(struct svga_shader_emitter_v10 *emit,
+ unsigned fs_color_tmp_index)
+{
+ const unsigned n = emit->key.fs.write_color0_to_n_cbufs;
+ unsigned i;
+ struct tgsi_full_src_register color_src =
+ make_src_temp_reg(fs_color_tmp_index);
+
+ assert(emit->unit == PIPE_SHADER_FRAGMENT);
+ assert(n > 1);
+
+ for (i = 0; i < n; i++) {
+ unsigned output_reg = emit->fs.color_out_index[i];
+ struct tgsi_full_dst_register color_dst =
+ make_dst_output_reg(output_reg);
+
+ /* Fill in this semantic here since we'll use it later in
+ * emit_dst_register().
+ */
+ emit->info.output_semantic_name[output_reg] = TGSI_SEMANTIC_COLOR;
+
+ /* MOV output.color[i], tempcolor */
+ emit_instruction_op1(emit, VGPU10_OPCODE_MOV, &color_dst,
+ &color_src, FALSE); /* XXX saturate? */
+ }
+}
+
+
+/**
+ * Emit extra helper code after the original shader code, but before the
+ * last END/RET instruction.
+ * For vertex shaders this means emitting the extra code to apply the
+ * prescale scale/translation.
+ */
+static boolean
+emit_post_helpers(struct svga_shader_emitter_v10 *emit)
+{
+ if (emit->unit == PIPE_SHADER_VERTEX) {
+ emit_vertex_instructions(emit);
+ }
+ else if (emit->unit == PIPE_SHADER_FRAGMENT) {
+ const unsigned fs_color_tmp_index = emit->fs.color_tmp_index;
+
+ /* We no longer want emit_dst_register() to substitute the
+ * temporary fragment color register for the real color output.
+ */
+ emit->fs.color_tmp_index = INVALID_INDEX;
+
+ if (emit->key.fs.alpha_func != SVGA3D_CMP_ALWAYS) {
+ emit_alpha_test_instructions(emit, fs_color_tmp_index);
+ }
+ if (emit->key.fs.write_color0_to_n_cbufs > 1) {
+ emit_broadcast_color_instructions(emit, fs_color_tmp_index);
+ }
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * Translate the TGSI tokens into VGPU10 tokens.
+ */
+static boolean
+emit_vgpu10_instructions(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_token *tokens)
+{
+ struct tgsi_parse_context parse;
+ boolean ret = TRUE;
+ boolean pre_helpers_emitted = FALSE;
+ unsigned inst_number = 0;
+
+ tgsi_parse_init(&parse, tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ ret = emit_vgpu10_immediate(emit, &parse.FullToken.FullImmediate);
+ if (!ret)
+ goto done;
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ ret = emit_vgpu10_declaration(emit, &parse.FullToken.FullDeclaration);
+ if (!ret)
+ goto done;
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (!pre_helpers_emitted) {
+ ret = emit_pre_helpers(emit);
+ if (!ret)
+ goto done;
+ pre_helpers_emitted = TRUE;
+ }
+ ret = emit_vgpu10_instruction(emit, inst_number++,
+ &parse.FullToken.FullInstruction);
+ if (!ret)
+ goto done;
+ break;
+
+ case TGSI_TOKEN_TYPE_PROPERTY:
+ ret = emit_vgpu10_property(emit, &parse.FullToken.FullProperty);
+ if (!ret)
+ goto done;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+done:
+ tgsi_parse_free(&parse);
+ return ret;
+}
+
+
+/**
+ * Emit the first VGPU10 shader tokens.
+ */
+static boolean
+emit_vgpu10_header(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10ProgramToken ptoken;
+
+ /* First token: VGPU10ProgramToken (version info, program type (VS,GS,PS)) */
+ ptoken.majorVersion = 4;
+ ptoken.minorVersion = 0;
+ ptoken.programType = translate_shader_type(emit->unit);
+ if (!emit_dword(emit, ptoken.value))
+ return FALSE;
+
+ /* Second token: total length of shader, in tokens. We can't fill this
+ * in until we're all done. Emit zero for now.
+ */
+ return emit_dword(emit, 0);
+}
+
+
+static boolean
+emit_vgpu10_tail(struct svga_shader_emitter_v10 *emit)
+{
+ VGPU10ProgramToken *tokens;
+
+ /* Replace the second token with total shader length */
+ tokens = (VGPU10ProgramToken *) emit->buf;
+ tokens[1].value = emit_get_num_tokens(emit);
+
+ return TRUE;
+}
+
+
+/**
+ * Modify the FS to read the BCOLORs and use the FACE register
+ * to choose between the front/back colors.
+ */
+static const struct tgsi_token *
+transform_fs_twoside(const struct tgsi_token *tokens)
+{
+ if (0) {
+ debug_printf("Before tgsi_add_two_side ------------------\n");
+ tgsi_dump(tokens,0);
+ }
+ tokens = tgsi_add_two_side(tokens);
+ if (0) {
+ debug_printf("After tgsi_add_two_side ------------------\n");
+ tgsi_dump(tokens, 0);
+ }
+ return tokens;
+}
+
+
+/**
+ * Modify the FS to do polygon stipple.
+ */
+static const struct tgsi_token *
+transform_fs_pstipple(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_token *tokens)
+{
+ const struct tgsi_token *new_tokens;
+ unsigned unit;
+
+ if (0) {
+ debug_printf("Before pstipple ------------------\n");
+ tgsi_dump(tokens,0);
+ }
+
+ new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0);
+
+ emit->fs.pstipple_sampler_unit = unit;
+
+ /* Setup texture state for stipple */
+ emit->key.tex[unit].texture_target = PIPE_TEXTURE_2D;
+ emit->key.tex[unit].swizzle_r = TGSI_SWIZZLE_X;
+ emit->key.tex[unit].swizzle_g = TGSI_SWIZZLE_Y;
+ emit->key.tex[unit].swizzle_b = TGSI_SWIZZLE_Z;
+ emit->key.tex[unit].swizzle_a = TGSI_SWIZZLE_W;
+
+ if (0) {
+ debug_printf("After pstipple ------------------\n");
+ tgsi_dump(new_tokens, 0);
+ }
+
+ return new_tokens;
+}
+
+/**
+ * Modify the FS to support anti-aliasing point.
+ */
+static const struct tgsi_token *
+transform_fs_aapoint(const struct tgsi_token *tokens,
+ int aa_coord_index)
+{
+ if (0) {
+ debug_printf("Before tgsi_add_aa_point ------------------\n");
+ tgsi_dump(tokens,0);
+ }
+ tokens = tgsi_add_aa_point(tokens, aa_coord_index);
+ if (0) {
+ debug_printf("After tgsi_add_aa_point ------------------\n");
+ tgsi_dump(tokens, 0);
+ }
+ return tokens;
+}
+
+/**
+ * This is the main entrypoint for the TGSI -> VPGU10 translator.
+ */
+struct svga_shader_variant *
+svga_tgsi_vgpu10_translate(struct svga_context *svga,
+ const struct svga_shader *shader,
+ const struct svga_compile_key *key,
+ unsigned unit)
+{
+ struct svga_shader_variant *variant = NULL;
+ struct svga_shader_emitter_v10 *emit;
+ const struct tgsi_token *tokens = shader->tokens;
+ struct svga_vertex_shader *vs = svga->curr.vs;
+ struct svga_geometry_shader *gs = svga->curr.gs;
+
+ assert(unit == PIPE_SHADER_VERTEX ||
+ unit == PIPE_SHADER_GEOMETRY ||
+ unit == PIPE_SHADER_FRAGMENT);
+
+ /* These two flags cannot be used together */
+ assert(key->vs.need_prescale + key->vs.undo_viewport <= 1);
+
+ /*
+ * Setup the code emitter
+ */
+ emit = alloc_emitter();
+ if (!emit)
+ return NULL;
+
+ emit->unit = unit;
+ emit->key = *key;
+
+ emit->vposition.need_prescale = (emit->key.vs.need_prescale ||
+ emit->key.gs.need_prescale);
+ emit->vposition.tmp_index = INVALID_INDEX;
+ emit->vposition.so_index = INVALID_INDEX;
+ emit->vposition.out_index = INVALID_INDEX;
+
+ emit->fs.color_tmp_index = INVALID_INDEX;
+ emit->fs.face_input_index = INVALID_INDEX;
+ emit->fs.fragcoord_input_index = INVALID_INDEX;
+
+ emit->gs.prim_id_index = INVALID_INDEX;
+
+ emit->clip_dist_out_index = INVALID_INDEX;
+ emit->clip_dist_tmp_index = INVALID_INDEX;
+ emit->clip_dist_so_index = INVALID_INDEX;
+ emit->clip_vertex_out_index = INVALID_INDEX;
+
+ if (emit->key.fs.alpha_func == SVGA3D_CMP_INVALID) {
+ emit->key.fs.alpha_func = SVGA3D_CMP_ALWAYS;
+ }
+
+ if (unit == PIPE_SHADER_FRAGMENT) {
+ if (key->fs.light_twoside) {
+ tokens = transform_fs_twoside(tokens);
+ }
+ if (key->fs.pstipple) {
+ const struct tgsi_token *new_tokens =
+ transform_fs_pstipple(emit, tokens);
+ if (tokens != shader->tokens) {
+ /* free the two-sided shader tokens */
+ tgsi_free_tokens(tokens);
+ }
+ tokens = new_tokens;
+ }
+ if (key->fs.aa_point) {
+ tokens = transform_fs_aapoint(tokens, key->fs.aa_point_coord_index);
+ }
+ }
+
+ if (SVGA_DEBUG & DEBUG_TGSI) {
+ debug_printf("#####################################\n");
+ debug_printf("### TGSI Shader %u\n", shader->id);
+ tgsi_dump(tokens, 0);
+ }
+
+ /**
+ * Rescan the header if the token string is different from the one
+ * included in the shader; otherwise, the header info is already up-to-date
+ */
+ if (tokens != shader->tokens) {
+ tgsi_scan_shader(tokens, &emit->info);
+ } else {
+ emit->info = shader->info;
+ }
+
+ emit->num_outputs = emit->info.num_outputs;
+
+ if (unit == PIPE_SHADER_FRAGMENT) {
+ /* Compute FS input remapping to match the output from VS/GS */
+ if (gs) {
+ svga_link_shaders(&gs->base.info, &emit->info, &emit->linkage);
+ } else {
+ assert(vs);
+ svga_link_shaders(&vs->base.info, &emit->info, &emit->linkage);
+ }
+ } else if (unit == PIPE_SHADER_GEOMETRY) {
+ assert(vs);
+ svga_link_shaders(&vs->base.info, &emit->info, &emit->linkage);
+ }
+
+ determine_clipping_mode(emit);
+
+ if (unit == PIPE_SHADER_GEOMETRY || unit == PIPE_SHADER_VERTEX) {
+ if (shader->stream_output != NULL || emit->clip_mode == CLIP_DISTANCE) {
+ /* if there is stream output declarations associated
+ * with this shader or the shader writes to ClipDistance
+ * then reserve extra registers for the non-adjusted vertex position
+ * and the ClipDistance shadow copy
+ */
+ emit->vposition.so_index = emit->num_outputs++;
+
+ if (emit->clip_mode == CLIP_DISTANCE) {
+ emit->clip_dist_so_index = emit->num_outputs++;
+ if (emit->info.num_written_clipdistance > 4)
+ emit->num_outputs++;
+ }
+ }
+ }
+
+ /*
+ * Do actual shader translation.
+ */
+ if (!emit_vgpu10_header(emit)) {
+ debug_printf("svga: emit VGPU10 header failed\n");
+ goto cleanup;
+ }
+
+ if (!emit_vgpu10_instructions(emit, tokens)) {
+ debug_printf("svga: emit VGPU10 instructions failed\n");
+ goto cleanup;
+ }
+
+ if (!emit_vgpu10_tail(emit)) {
+ debug_printf("svga: emit VGPU10 tail failed\n");
+ goto cleanup;
+ }
+
+ if (emit->register_overflow) {
+ goto cleanup;
+ }
+
+ /*
+ * Create, initialize the 'variant' object.
+ */
+ variant = CALLOC_STRUCT(svga_shader_variant);
+ if (!variant)
+ goto cleanup;
+
+ variant->shader = shader;
+ variant->nr_tokens = emit_get_num_tokens(emit);
+ variant->tokens = (const unsigned *)emit->buf;
+ emit->buf = NULL; /* buffer is no longer owed by emitter context */
+ memcpy(&variant->key, key, sizeof(*key));
+ variant->id = UTIL_BITMASK_INVALID_INDEX;
+
+ /* The extra constant starting offset starts with the number of
+ * shader constants declared in the shader.
+ */
+ variant->extra_const_start = emit->num_shader_consts[0];
+ if (key->gs.wide_point) {
+ /**
+ * The extra constant added in the transformed shader
+ * for inverse viewport scale is to be supplied by the driver.
+ * So the extra constant starting offset needs to be reduced by 1.
+ */
+ assert(variant->extra_const_start > 0);
+ variant->extra_const_start--;
+ }
+
+ variant->pstipple_sampler_unit = emit->fs.pstipple_sampler_unit;
+
+ /** keep track in the variant if flat interpolation is used
+ * for any of the varyings.
+ */
+ variant->uses_flat_interp = emit->uses_flat_interp;
+
+ if (tokens != shader->tokens) {
+ tgsi_free_tokens(tokens);
+ }
+
+cleanup:
+ free_emitter(emit);
+
+ return variant;
+}