diff options
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_viewport_state.c | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_viewport_state.c b/src/mesa/drivers/dri/i965/gen8_viewport_state.c index b5171e08770..04a45300b4b 100644 --- a/src/mesa/drivers/dri/i965/gen8_viewport_state.c +++ b/src/mesa/drivers/dri/i965/gen8_viewport_state.c @@ -100,17 +100,23 @@ gen8_upload_sf_clip_viewport(struct brw_context *brw) vp[10] = -gby; /* y-min */ vp[11] = gby; /* y-max */ - /* _NEW_SCISSOR | _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport */ + /* _NEW_SCISSOR | _NEW_VIEWPORT | _NEW_BUFFERS: Screen Space Viewport + * The hardware will take the intersection of the drawing rectangle, + * scissor rectangle, and the viewport extents. We don't need to be + * smart, and can therefore just program the viewport extents. + */ + float viewport_Xmax = ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width; + float viewport_Ymax = ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height; if (render_to_fbo) { - vp[12] = ctx->DrawBuffer->_Xmin; - vp[13] = ctx->DrawBuffer->_Xmax - 1; - vp[14] = ctx->DrawBuffer->_Ymin; - vp[15] = ctx->DrawBuffer->_Ymax - 1; + vp[12] = ctx->ViewportArray[i].X; + vp[13] = viewport_Xmax - 1; + vp[14] = ctx->ViewportArray[i].Y; + vp[15] = viewport_Ymax - 1; } else { - vp[12] = ctx->DrawBuffer->_Xmin; - vp[13] = ctx->DrawBuffer->_Xmax - 1; - vp[14] = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax; - vp[15] = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1; + vp[12] = ctx->ViewportArray[i].X; + vp[13] = viewport_Xmax - 1; + vp[14] = ctx->DrawBuffer->Height - viewport_Ymax; + vp[15] = ctx->DrawBuffer->Height - ctx->ViewportArray[i].Y - 1; } vp += 16; |