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-rw-r--r--src/gallium/drivers/svga/svga_pipe_streamout.c320
1 files changed, 320 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_streamout.c b/src/gallium/drivers/svga/svga_pipe_streamout.c
new file mode 100644
index 00000000000..05672a95165
--- /dev/null
+++ b/src/gallium/drivers/svga/svga_pipe_streamout.c
@@ -0,0 +1,320 @@
+/**********************************************************
+ * Copyright 2014 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+#include "util/u_memory.h"
+#include "util/u_bitmask.h"
+
+#include "svga_cmd.h"
+#include "svga_context.h"
+#include "svga_resource_buffer.h"
+#include "svga_shader.h"
+#include "svga_debug.h"
+#include "svga_streamout.h"
+
+struct svga_stream_output_target {
+ struct pipe_stream_output_target base;
+};
+
+/** cast wrapper */
+static INLINE struct svga_stream_output_target *
+svga_stream_output_target(struct pipe_stream_output_target *s)
+{
+ return (struct svga_stream_output_target *)s;
+}
+
+struct svga_stream_output *
+svga_create_stream_output(struct svga_context *svga,
+ struct svga_shader *shader,
+ const struct pipe_stream_output_info *info)
+{
+ struct svga_stream_output *streamout;
+ SVGA3dStreamOutputDeclarationEntry decls[SVGA3D_MAX_STREAMOUT_DECLS];
+ unsigned strides[SVGA3D_DX_MAX_SOTARGETS];
+ unsigned i;
+ enum pipe_error ret;
+ unsigned id;
+
+ assert(info->num_outputs <= PIPE_MAX_SO_OUTPUTS);
+
+ /* Gallium utility creates shaders with stream output.
+ * For non-DX10, just return NULL.
+ */
+ if (!svga_have_vgpu10(svga))
+ return NULL;
+
+ assert(info->num_outputs <= SVGA3D_MAX_STREAMOUT_DECLS);
+
+ /* Allocate an integer ID for the stream output */
+ id = util_bitmask_add(svga->stream_output_id_bm);
+ if (id == UTIL_BITMASK_INVALID_INDEX) {
+ return NULL;
+ }
+
+ /* Allocate the streamout data structure */
+ streamout = CALLOC_STRUCT(svga_stream_output);
+
+ if (streamout == NULL)
+ return NULL;
+
+ streamout->info = *info;
+ streamout->id = id;
+ streamout->pos_out_index = -1;
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%s, num_outputs=%d id=%d\n", __FUNCTION__,
+ info->num_outputs, id);
+
+ /* init whole decls and stride arrays to zero to avoid garbage values */
+ memset(decls, 0, sizeof(decls));
+ memset(strides, 0, sizeof(strides));
+
+ for (i = 0; i < info->num_outputs; i++) {
+ unsigned reg_idx = info->output[i].register_index;
+ unsigned buf_idx = info->output[i].output_buffer;
+ const unsigned sem_name = shader->info.output_semantic_name[reg_idx];
+
+ assert(buf_idx <= PIPE_MAX_SO_BUFFERS);
+
+ if (sem_name == TGSI_SEMANTIC_POSITION) {
+ /**
+ * Check if streaming out POSITION. If so, replace the
+ * register index with the index for NON_ADJUSTED POSITION.
+ */
+ decls[i].registerIndex = shader->info.num_outputs;
+
+ /* Save this output index, so we can tell later if this stream output
+ * includes an output of a vertex position
+ */
+ streamout->pos_out_index = i;
+ }
+ else if (sem_name == TGSI_SEMANTIC_CLIPDIST) {
+ /**
+ * Use the shadow copy for clip distance because
+ * CLIPDIST instruction is only emitted for enabled clip planes.
+ * It's valid to write to ClipDistance variable for non-enabled
+ * clip planes.
+ */
+ decls[i].registerIndex = shader->info.num_outputs + 1 +
+ shader->info.output_semantic_index[reg_idx];
+ }
+ else {
+ decls[i].registerIndex = reg_idx;
+ }
+
+ decls[i].outputSlot = buf_idx;
+ decls[i].registerMask =
+ ((1 << info->output[i].num_components) - 1)
+ << info->output[i].start_component;
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%d slot=%d regIdx=%d regMask=0x%x\n",
+ i, decls[i].outputSlot, decls[i].registerIndex,
+ decls[i].registerMask);
+
+ strides[buf_idx] = info->stride[buf_idx] * sizeof(float);
+ }
+
+ ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
+ info->num_outputs,
+ strides,
+ decls);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id,
+ info->num_outputs,
+ strides,
+ decls);
+ if (ret != PIPE_OK) {
+ util_bitmask_clear(svga->stream_output_id_bm, id);
+ FREE(streamout);
+ streamout = NULL;
+ }
+ }
+ return streamout;
+}
+
+enum pipe_error
+svga_set_stream_output(struct svga_context *svga,
+ struct svga_stream_output *streamout)
+{
+ enum pipe_error ret = PIPE_OK;
+ unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID;
+
+ if (!svga_have_vgpu10(svga)) {
+ return PIPE_OK;
+ }
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x id=%d\n", __FUNCTION__,
+ streamout, id);
+
+ if (svga->current_so != streamout) {
+ /* Save current SO state */
+ svga->current_so = streamout;
+
+ ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id);
+ }
+ }
+
+ return ret;
+}
+
+void
+svga_delete_stream_output(struct svga_context *svga,
+ struct svga_stream_output *streamout)
+{
+ enum pipe_error ret;
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x\n", __FUNCTION__, streamout);
+
+ assert(svga_have_vgpu10(svga));
+ assert(streamout != NULL);
+
+ ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id);
+ }
+
+ /* Release the ID */
+ util_bitmask_clear(svga->stream_output_id_bm, streamout->id);
+
+ /* Free streamout structure */
+ FREE(streamout);
+}
+
+static struct pipe_stream_output_target *
+svga_create_stream_output_target(struct pipe_context *pipe,
+ struct pipe_resource *buffer,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_stream_output_target *sot;
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%s offset=%d size=%d\n", __FUNCTION__,
+ buffer_offset, buffer_size);
+
+ assert(svga_have_vgpu10(svga));
+ (void) svga;
+
+ sot = CALLOC_STRUCT(svga_stream_output_target);
+ if (!sot)
+ return NULL;
+
+ pipe_reference_init(&sot->base.reference, 1);
+ pipe_resource_reference(&sot->base.buffer, buffer);
+ sot->base.context = pipe;
+ sot->base.buffer = buffer;
+ sot->base.buffer_offset = buffer_offset;
+ sot->base.buffer_size = buffer_size;
+
+ return &sot->base;
+}
+
+static void
+svga_destroy_stream_output_target(struct pipe_context *pipe,
+ struct pipe_stream_output_target *target)
+{
+ struct svga_stream_output_target *sot = svga_stream_output_target(target);
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%s\n", __FUNCTION__);
+
+ pipe_resource_reference(&sot->base.buffer, NULL);
+ FREE(sot);
+}
+
+static void
+svga_set_stream_output_targets(struct pipe_context *pipe,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct SVGA3dSoTarget soBindings[SVGA3D_DX_MAX_SOTARGETS];
+ enum pipe_error ret;
+ unsigned i;
+ unsigned num_so_targets;
+
+ SVGA_DBG(DEBUG_STREAMOUT, "%s num_targets=%d\n", __FUNCTION__,
+ num_targets);
+
+ assert(svga_have_vgpu10(svga));
+
+ /* Mark the streamout buffers as dirty so that we'll issue readbacks
+ * before mapping.
+ */
+ for (i = 0; i < svga->num_so_targets; i++) {
+ struct svga_buffer *sbuf = svga_buffer(svga->so_targets[i]->buffer);
+ sbuf->dirty = TRUE;
+ }
+
+ assert(num_targets <= SVGA3D_DX_MAX_SOTARGETS);
+
+ for (i = 0; i < num_targets; i++) {
+ struct svga_stream_output_target *sot
+ = svga_stream_output_target(targets[i]);
+ struct svga_buffer *sbuf = svga_buffer(sot->base.buffer);
+ unsigned size;
+
+ assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT);
+ (void) sbuf;
+
+ svga->so_surfaces[i] = svga_buffer_handle(svga, sot->base.buffer);
+ svga->so_targets[i] = &sot->base;
+ soBindings[i].offset = sot->base.buffer_offset;
+
+ /* The size cannot extend beyond the end of the buffer. Clamp it. */
+ size = MIN2(sot->base.buffer_size,
+ sot->base.buffer->width0 - sot->base.buffer_offset);
+
+ soBindings[i].sizeInBytes = size;
+ }
+
+ /* unbind any previously bound stream output buffers */
+ for (; i < svga->num_so_targets; i++) {
+ svga->so_surfaces[i] = NULL;
+ svga->so_targets[i] = NULL;
+ }
+
+ num_so_targets = MAX2(svga->num_so_targets, num_targets);
+ ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
+ soBindings, svga->so_surfaces);
+ if (ret != PIPE_OK) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets,
+ soBindings, svga->so_surfaces);
+ }
+
+ svga->num_so_targets = num_targets;
+}
+
+void
+svga_init_stream_output_functions(struct svga_context *svga)
+{
+ svga->pipe.create_stream_output_target = svga_create_stream_output_target;
+ svga->pipe.stream_output_target_destroy = svga_destroy_stream_output_target;
+ svga->pipe.set_stream_output_targets = svga_set_stream_output_targets;
+}