diff options
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_streamout.c | 320 |
1 files changed, 320 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_streamout.c b/src/gallium/drivers/svga/svga_pipe_streamout.c new file mode 100644 index 00000000000..05672a95165 --- /dev/null +++ b/src/gallium/drivers/svga/svga_pipe_streamout.c @@ -0,0 +1,320 @@ +/********************************************************** + * Copyright 2014 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +#include "util/u_memory.h" +#include "util/u_bitmask.h" + +#include "svga_cmd.h" +#include "svga_context.h" +#include "svga_resource_buffer.h" +#include "svga_shader.h" +#include "svga_debug.h" +#include "svga_streamout.h" + +struct svga_stream_output_target { + struct pipe_stream_output_target base; +}; + +/** cast wrapper */ +static INLINE struct svga_stream_output_target * +svga_stream_output_target(struct pipe_stream_output_target *s) +{ + return (struct svga_stream_output_target *)s; +} + +struct svga_stream_output * +svga_create_stream_output(struct svga_context *svga, + struct svga_shader *shader, + const struct pipe_stream_output_info *info) +{ + struct svga_stream_output *streamout; + SVGA3dStreamOutputDeclarationEntry decls[SVGA3D_MAX_STREAMOUT_DECLS]; + unsigned strides[SVGA3D_DX_MAX_SOTARGETS]; + unsigned i; + enum pipe_error ret; + unsigned id; + + assert(info->num_outputs <= PIPE_MAX_SO_OUTPUTS); + + /* Gallium utility creates shaders with stream output. + * For non-DX10, just return NULL. + */ + if (!svga_have_vgpu10(svga)) + return NULL; + + assert(info->num_outputs <= SVGA3D_MAX_STREAMOUT_DECLS); + + /* Allocate an integer ID for the stream output */ + id = util_bitmask_add(svga->stream_output_id_bm); + if (id == UTIL_BITMASK_INVALID_INDEX) { + return NULL; + } + + /* Allocate the streamout data structure */ + streamout = CALLOC_STRUCT(svga_stream_output); + + if (streamout == NULL) + return NULL; + + streamout->info = *info; + streamout->id = id; + streamout->pos_out_index = -1; + + SVGA_DBG(DEBUG_STREAMOUT, "%s, num_outputs=%d id=%d\n", __FUNCTION__, + info->num_outputs, id); + + /* init whole decls and stride arrays to zero to avoid garbage values */ + memset(decls, 0, sizeof(decls)); + memset(strides, 0, sizeof(strides)); + + for (i = 0; i < info->num_outputs; i++) { + unsigned reg_idx = info->output[i].register_index; + unsigned buf_idx = info->output[i].output_buffer; + const unsigned sem_name = shader->info.output_semantic_name[reg_idx]; + + assert(buf_idx <= PIPE_MAX_SO_BUFFERS); + + if (sem_name == TGSI_SEMANTIC_POSITION) { + /** + * Check if streaming out POSITION. If so, replace the + * register index with the index for NON_ADJUSTED POSITION. + */ + decls[i].registerIndex = shader->info.num_outputs; + + /* Save this output index, so we can tell later if this stream output + * includes an output of a vertex position + */ + streamout->pos_out_index = i; + } + else if (sem_name == TGSI_SEMANTIC_CLIPDIST) { + /** + * Use the shadow copy for clip distance because + * CLIPDIST instruction is only emitted for enabled clip planes. + * It's valid to write to ClipDistance variable for non-enabled + * clip planes. + */ + decls[i].registerIndex = shader->info.num_outputs + 1 + + shader->info.output_semantic_index[reg_idx]; + } + else { + decls[i].registerIndex = reg_idx; + } + + decls[i].outputSlot = buf_idx; + decls[i].registerMask = + ((1 << info->output[i].num_components) - 1) + << info->output[i].start_component; + + SVGA_DBG(DEBUG_STREAMOUT, "%d slot=%d regIdx=%d regMask=0x%x\n", + i, decls[i].outputSlot, decls[i].registerIndex, + decls[i].registerMask); + + strides[buf_idx] = info->stride[buf_idx] * sizeof(float); + } + + ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id, + info->num_outputs, + strides, + decls); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DefineStreamOutput(svga->swc, id, + info->num_outputs, + strides, + decls); + if (ret != PIPE_OK) { + util_bitmask_clear(svga->stream_output_id_bm, id); + FREE(streamout); + streamout = NULL; + } + } + return streamout; +} + +enum pipe_error +svga_set_stream_output(struct svga_context *svga, + struct svga_stream_output *streamout) +{ + enum pipe_error ret = PIPE_OK; + unsigned id = streamout ? streamout->id : SVGA3D_INVALID_ID; + + if (!svga_have_vgpu10(svga)) { + return PIPE_OK; + } + + SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x id=%d\n", __FUNCTION__, + streamout, id); + + if (svga->current_so != streamout) { + /* Save current SO state */ + svga->current_so = streamout; + + ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_SetStreamOutput(svga->swc, id); + } + } + + return ret; +} + +void +svga_delete_stream_output(struct svga_context *svga, + struct svga_stream_output *streamout) +{ + enum pipe_error ret; + + SVGA_DBG(DEBUG_STREAMOUT, "%s streamout=0x%x\n", __FUNCTION__, streamout); + + assert(svga_have_vgpu10(svga)); + assert(streamout != NULL); + + ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DestroyStreamOutput(svga->swc, streamout->id); + } + + /* Release the ID */ + util_bitmask_clear(svga->stream_output_id_bm, streamout->id); + + /* Free streamout structure */ + FREE(streamout); +} + +static struct pipe_stream_output_target * +svga_create_stream_output_target(struct pipe_context *pipe, + struct pipe_resource *buffer, + unsigned buffer_offset, + unsigned buffer_size) +{ + struct svga_context *svga = svga_context(pipe); + struct svga_stream_output_target *sot; + + SVGA_DBG(DEBUG_STREAMOUT, "%s offset=%d size=%d\n", __FUNCTION__, + buffer_offset, buffer_size); + + assert(svga_have_vgpu10(svga)); + (void) svga; + + sot = CALLOC_STRUCT(svga_stream_output_target); + if (!sot) + return NULL; + + pipe_reference_init(&sot->base.reference, 1); + pipe_resource_reference(&sot->base.buffer, buffer); + sot->base.context = pipe; + sot->base.buffer = buffer; + sot->base.buffer_offset = buffer_offset; + sot->base.buffer_size = buffer_size; + + return &sot->base; +} + +static void +svga_destroy_stream_output_target(struct pipe_context *pipe, + struct pipe_stream_output_target *target) +{ + struct svga_stream_output_target *sot = svga_stream_output_target(target); + + SVGA_DBG(DEBUG_STREAMOUT, "%s\n", __FUNCTION__); + + pipe_resource_reference(&sot->base.buffer, NULL); + FREE(sot); +} + +static void +svga_set_stream_output_targets(struct pipe_context *pipe, + unsigned num_targets, + struct pipe_stream_output_target **targets, + const unsigned *offsets) +{ + struct svga_context *svga = svga_context(pipe); + struct SVGA3dSoTarget soBindings[SVGA3D_DX_MAX_SOTARGETS]; + enum pipe_error ret; + unsigned i; + unsigned num_so_targets; + + SVGA_DBG(DEBUG_STREAMOUT, "%s num_targets=%d\n", __FUNCTION__, + num_targets); + + assert(svga_have_vgpu10(svga)); + + /* Mark the streamout buffers as dirty so that we'll issue readbacks + * before mapping. + */ + for (i = 0; i < svga->num_so_targets; i++) { + struct svga_buffer *sbuf = svga_buffer(svga->so_targets[i]->buffer); + sbuf->dirty = TRUE; + } + + assert(num_targets <= SVGA3D_DX_MAX_SOTARGETS); + + for (i = 0; i < num_targets; i++) { + struct svga_stream_output_target *sot + = svga_stream_output_target(targets[i]); + struct svga_buffer *sbuf = svga_buffer(sot->base.buffer); + unsigned size; + + assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT); + (void) sbuf; + + svga->so_surfaces[i] = svga_buffer_handle(svga, sot->base.buffer); + svga->so_targets[i] = &sot->base; + soBindings[i].offset = sot->base.buffer_offset; + + /* The size cannot extend beyond the end of the buffer. Clamp it. */ + size = MIN2(sot->base.buffer_size, + sot->base.buffer->width0 - sot->base.buffer_offset); + + soBindings[i].sizeInBytes = size; + } + + /* unbind any previously bound stream output buffers */ + for (; i < svga->num_so_targets; i++) { + svga->so_surfaces[i] = NULL; + svga->so_targets[i] = NULL; + } + + num_so_targets = MAX2(svga->num_so_targets, num_targets); + ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets, + soBindings, svga->so_surfaces); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_SetSOTargets(svga->swc, num_so_targets, + soBindings, svga->so_surfaces); + } + + svga->num_so_targets = num_targets; +} + +void +svga_init_stream_output_functions(struct svga_context *svga) +{ + svga->pipe.create_stream_output_target = svga_create_stream_output_target; + svga->pipe.stream_output_target_destroy = svga_destroy_stream_output_target; + svga->pipe.set_stream_output_targets = svga_set_stream_output_targets; +} |