diff options
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index f499499eb3a..983f61a653b 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -64,12 +64,6 @@ having three separate program parameter arrays. #include "prog_statevars.h" #include "prog_instruction.h" - -/* For ARB programs, use the NV instruction limits */ -#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \ - MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) - - /** * This is basically a union of the vertex_program and fragment_program * structs that we can use to parse the program into @@ -3443,7 +3437,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, : ctx->Const.VertexProgram.MaxInstructions; GLint err = 0; - ASSERT(MAX_INSTRUCTIONS >= maxInst); + ASSERT(MAX_PROGRAM_INSTRUCTIONS >= maxInst); Program->MajorVersion = (GLuint) * inst++; Program->MinorVersion = (GLuint) * inst++; @@ -3798,7 +3792,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, /* Initialize the arb_program struct */ program->Base.String = strz; - program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS); + program->Base.Instructions = _mesa_alloc_instructions(MAX_PROGRAM_INSTRUCTIONS); program->Base.NumInstructions = program->Base.NumTemporaries = program->Base.NumParameters = @@ -3843,12 +3837,12 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, _mesa_free (parsed); - /* Reallocate the instruction array from size [MAX_INSTRUCTIONS] + /* Reallocate the instruction array from size [MAX_PROGRAM_INSTRUCTIONS] * to size [ap.Base.NumInstructions]. */ program->Base.Instructions = _mesa_realloc_instructions(program->Base.Instructions, - MAX_INSTRUCTIONS, + MAX_PROGRAM_INSTRUCTIONS, program->Base.NumInstructions); return !err; |