diff options
-rw-r--r-- | src/intel/vulkan/anv_meta_blit2d.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c index f40dc2f7828..10e9ba3befd 100644 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ b/src/intel/vulkan/anv_meta_blit2d.c @@ -393,19 +393,19 @@ static nir_shader * build_nir_copy_fragment_shader() { const struct glsl_type *vec4 = glsl_vec4_type(); - const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3); + const struct glsl_type *vec2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); nir_builder b; nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); b.shader->info.name = ralloc_strdup(b.shader, "meta_blit2d_fs"); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec3, "v_tex_pos"); + vec2, "v_tex_pos"); tex_pos_in->data.location = VARYING_SLOT_VAR0; nir_ssa_def *const tex_pos = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); const struct glsl_type *sampler_type = - glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, + glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, glsl_get_base_type(vec4)); nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); @@ -420,7 +420,7 @@ build_nir_copy_fragment_shader() tex->src[1].src_type = nir_tex_src_lod; tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); tex->dest_type = nir_type_float; /* TODO */ - tex->is_array = glsl_sampler_type_is_array(sampler_type); + tex->is_array = false; tex->coord_components = tex_pos->num_components; tex->texture = nir_deref_var_create(tex, sampler); tex->sampler = NULL; |