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-rw-r--r--Makefile3
-rwxr-xr-xbin/mklib1
-rw-r--r--configure.ac15
-rw-r--r--docs/faq.html13
-rw-r--r--docs/relnotes-7.5.1.html7
-rw-r--r--docs/relnotes-7.6.html2
-rw-r--r--include/GL/glext.h566
-rw-r--r--include/GL/glxext.h18
-rw-r--r--include/GL/wglext.h19
-rw-r--r--progs/egl/Makefile7
-rw-r--r--progs/egl/xeglbindtex.c474
-rw-r--r--progs/glsl/Makefile162
-rw-r--r--progs/glsl/brick.c13
-rw-r--r--progs/glsl/brick.shtest8
-rw-r--r--progs/glsl/bump.c13
-rw-r--r--progs/glsl/mandelbrot.c11
-rw-r--r--progs/glsl/mandelbrot.shtest13
-rw-r--r--progs/glsl/multitex.c13
-rw-r--r--progs/glsl/multitex.shtest6
-rw-r--r--progs/glsl/noise.c7
-rw-r--r--progs/glsl/shtest.c630
-rw-r--r--progs/glsl/texdemo1.c11
-rw-r--r--progs/glsl/toyball.c27
-rw-r--r--progs/glsl/toyball.shtest17
-rw-r--r--progs/glsl/vert-tex.c2
-rw-r--r--progs/tests/floattex.c4
-rw-r--r--progs/tests/getprocaddress.c3280
-rw-r--r--progs/tests/getprocaddress.py2
-rw-r--r--progs/tests/getteximage.c136
-rw-r--r--progs/tests/texcompsub.c22
-rw-r--r--progs/tests/texwrap.c18
-rw-r--r--progs/util/shaderutil.c151
-rw-r--r--progs/util/shaderutil.h26
-rw-r--r--progs/xdemos/Makefile1
-rw-r--r--progs/xdemos/glxcontexts.c3
-rw-r--r--progs/xdemos/glxgears.c13
-rw-r--r--progs/xdemos/glxswapcontrol.c5
-rw-r--r--progs/xdemos/multictx.c585
-rw-r--r--scons/gallium.py2
-rw-r--r--src/egl/drivers/demo/demo.c4
-rw-r--r--src/egl/drivers/dri/Makefile1
-rw-r--r--src/egl/drivers/dri/egldri.c4
-rw-r--r--src/egl/drivers/glx/egl_glx.c2
-rw-r--r--src/egl/drivers/xdri/egl_xdri.c2
-rw-r--r--src/egl/main/Makefile2
-rw-r--r--src/egl/main/eglapi.c1
-rw-r--r--src/egl/main/eglcontext.c106
-rw-r--r--src/egl/main/eglcontext.h17
-rw-r--r--src/egl/main/eglcurrent.c125
-rw-r--r--src/egl/main/eglcurrent.h8
-rw-r--r--src/egl/main/egldisplay.c101
-rw-r--r--src/egl/main/egldisplay.h5
-rw-r--r--src/egl/main/eglglobals.c66
-rw-r--r--src/egl/main/eglglobals.h17
-rw-r--r--src/egl/main/eglmutex.h52
-rw-r--r--src/egl/main/eglsurface.c5
-rw-r--r--src/egl/main/eglsurface.h19
-rw-r--r--src/gallium/Makefile.template4
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe.c78
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c48
-rw-r--r--src/gallium/auxiliary/tgsi/Makefile1
-rw-r--r--src/gallium/auxiliary/tgsi/SConscript1
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_info.c9
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_info.h4
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h173
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ppc.c7
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sse2.c7
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.c797
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.h439
-rw-r--r--src/gallium/auxiliary/util/u_blit.c82
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c4
-rw-r--r--src/gallium/auxiliary/util/u_math.h54
-rw-r--r--src/gallium/auxiliary/util/u_memory.h8
-rw-r--r--src/gallium/auxiliary/util/u_simple_screen.c3
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c318
-rw-r--r--src/gallium/auxiliary/util/u_surface.h17
-rw-r--r--src/gallium/auxiliary/util/u_timed_winsys.c3
-rw-r--r--src/gallium/drivers/cell/ppu/cell_texture.c7
-rw-r--r--src/gallium/drivers/i915simple/i915_batch.h4
-rw-r--r--src/gallium/drivers/i915simple/i915_context.c16
-rw-r--r--src/gallium/drivers/i915simple/i915_screen.c2
-rw-r--r--src/gallium/drivers/i915simple/i915_texture.c30
-rw-r--r--src/gallium/drivers/i915simple/i915_winsys.h1
-rw-r--r--src/gallium/drivers/i965simple/brw_tex_layout.c5
-rw-r--r--src/gallium/drivers/identity/id_context.c2
-rw-r--r--src/gallium/drivers/identity/id_drm.c4
-rw-r--r--src/gallium/drivers/identity/id_screen.c2
-rw-r--r--src/gallium/drivers/nv50/nv50_context.h1
-rw-r--r--src/gallium/drivers/nv50/nv50_miptree.c11
-rw-r--r--src/gallium/drivers/nv50/nv50_program.c2
-rw-r--r--src/gallium/drivers/nv50/nv50_screen.c3
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c46
-rw-r--r--src/gallium/drivers/nv50/nv50_transfer.c39
-rw-r--r--src/gallium/drivers/r300/Makefile19
-rw-r--r--src/gallium/drivers/r300/r300_context.c2
-rw-r--r--src/gallium/drivers/r300/r300_context.h91
-rw-r--r--src/gallium/drivers/r300/r300_debug.c198
-rw-r--r--src/gallium/drivers/r300/r300_debug.h211
-rw-r--r--src/gallium/drivers/r300/r300_emit.c262
-rw-r--r--src/gallium/drivers/r300/r300_emit.h17
-rw-r--r--src/gallium/drivers/r300/r300_fs.c162
-rw-r--r--src/gallium/drivers/r300/r300_fs.h15
-rw-r--r--src/gallium/drivers/r300/r300_fs_inlines.h158
-rw-r--r--src/gallium/drivers/r300/r300_screen.c5
-rw-r--r--src/gallium/drivers/r300/r300_state.c29
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c3
-rw-r--r--src/gallium/drivers/r300/r300_state_invariant.c11
-rw-r--r--src/gallium/drivers/r300/r300_surface.c32
-rw-r--r--src/gallium/drivers/r300/r300_texture.c13
-rw-r--r--src/gallium/drivers/r300/r300_tgsi_to_rc.c337
-rw-r--r--src/gallium/drivers/r300/r300_tgsi_to_rc.h41
-rw-r--r--src/gallium/drivers/r300/r300_vs.c518
-rw-r--r--src/gallium/drivers/r300/r300_vs.h137
-rw-r--r--src/gallium/drivers/r300/r3xx_fs.c100
-rw-r--r--src/gallium/drivers/r300/r3xx_fs.h50
-rw-r--r--src/gallium/drivers/r300/r5xx_fs.c540
-rw-r--r--src/gallium/drivers/r300/r5xx_fs.h106
-rw-r--r--src/gallium/drivers/softpipe/sp_texture.c10
-rw-r--r--src/gallium/drivers/trace/tr_drm.c6
-rw-r--r--src/gallium/drivers/trace/tr_screen.c3
-rw-r--r--src/gallium/include/pipe/internal/p_winsys_screen.h1
-rw-r--r--src/gallium/include/pipe/p_screen.h1
-rw-r--r--src/gallium/state_trackers/dri/dri_context.c8
-rw-r--r--src/gallium/state_trackers/dri/dri_drawable.c24
-rw-r--r--src/gallium/state_trackers/dri/dri_drawable.h6
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.c7
-rw-r--r--src/gallium/state_trackers/dri/dri_screen.h6
-rw-r--r--src/gallium/state_trackers/egl/egl_context.c2
-rw-r--r--src/gallium/state_trackers/egl/egl_surface.c6
-rw-r--r--src/gallium/state_trackers/glx/xlib/Makefile9
-rw-r--r--src/gallium/state_trackers/glx/xlib/SConscript7
-rw-r--r--src/gallium/state_trackers/glx/xlib/fakeglx.h41
-rw-r--r--src/gallium/state_trackers/glx/xlib/glx_api.c (renamed from src/gallium/state_trackers/glx/xlib/fakeglx.c)672
-rw-r--r--src/gallium/state_trackers/glx/xlib/glx_getproc.c214
-rw-r--r--src/gallium/state_trackers/glx/xlib/glx_usefont.c (renamed from src/gallium/state_trackers/glx/xlib/fakeglx_fonts.c)22
-rw-r--r--src/gallium/state_trackers/glx/xlib/glxapi.c1254
-rw-r--r--src/gallium/state_trackers/glx/xlib/glxapi.h213
-rw-r--r--src/gallium/state_trackers/glx/xlib/xm_api.h2
-rw-r--r--src/gallium/state_trackers/vega/vg_tracker.c14
-rw-r--r--src/gallium/state_trackers/vega/vg_tracker.h7
-rw-r--r--src/gallium/state_trackers/xorg/xorg_dri2.c77
-rw-r--r--src/gallium/state_trackers/xorg/xorg_driver.c33
-rw-r--r--src/gallium/state_trackers/xorg/xorg_exa.c52
-rw-r--r--src/gallium/state_trackers/xorg/xorg_exa.h2
-rw-r--r--src/gallium/state_trackers/xorg/xorg_tracker.h9
-rw-r--r--src/gallium/winsys/drm/Makefile.template4
-rw-r--r--src/gallium/winsys/drm/intel/dri/SConscript5
-rw-r--r--src/gallium/winsys/drm/intel/egl/Makefile1
-rw-r--r--src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c43
-rw-r--r--src/gallium/winsys/drm/intel/gem/intel_be_context.c2
-rw-r--r--src/gallium/winsys/drm/intel/gem/intel_be_device.c83
-rw-r--r--src/gallium/winsys/drm/intel/gem/intel_be_device.h5
-rw-r--r--src/gallium/winsys/drm/intel/xorg/Makefile1
-rw-r--r--src/gallium/winsys/egl_xlib/egl_xlib.c195
-rw-r--r--src/gallium/winsys/egl_xlib/sw_winsys.c1
-rw-r--r--src/gallium/winsys/xlib/xlib_brw_screen.c1
-rw-r--r--src/gallium/winsys/xlib/xlib_softpipe.c1
-rw-r--r--src/glut/glx/win32_winproc.c5
-rw-r--r--src/glx/x11/dri2.c550
-rw-r--r--src/glx/x11/dri2.h58
-rw-r--r--src/glx/x11/dri2_glx.c721
-rw-r--r--src/glx/x11/dri_common.c443
-rw-r--r--src/glx/x11/dri_glx.c1069
-rw-r--r--src/glx/x11/glx_pbuffer.c9
-rw-r--r--src/glx/x11/glx_query.c46
-rw-r--r--src/glx/x11/glxclient.h414
-rw-r--r--src/glx/x11/glxcmds.c3621
-rw-r--r--src/glx/x11/glxcurrent.c29
-rw-r--r--src/glx/x11/glxext.c61
-rw-r--r--src/glx/x11/glxextensions.c24
-rw-r--r--src/glx/x11/indirect_size.c4
-rw-r--r--src/glx/x11/indirect_vertex_array.c78
-rw-r--r--src/glx/x11/single2.c156
-rw-r--r--src/mesa/drivers/common/meta.c1249
-rw-r--r--src/mesa/drivers/common/meta.h80
-rw-r--r--src/mesa/drivers/dri/common/.gitignore1
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.c7
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c2
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h74
-rw-r--r--src/mesa/drivers/dri/fb/fb_egl.c4
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h8
-rw-r--r--src/mesa/drivers/dri/i915/i830_reg.h3
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c32
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c27
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h7
-rw-r--r--src/mesa/drivers/dri/i915/i915_reg.h2
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c35
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c19
-rw-r--r--src/mesa/drivers/dri/i965/Makefile1
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h19
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_disasm.c903
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c55
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c141
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c30
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs_emit.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c21
-rw-r--r--src/mesa/drivers/dri/i965/brw_state.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_structs.h15
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c13
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c73
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c48
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c112
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c154
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_iz.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass0.c33
-rw-r--r--src/mesa/drivers/dri/intel/intel_batchbuffer.c10
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c31
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h9
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c71
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_copy.c167
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c21
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c65
-rw-r--r--src/mesa/drivers/dri/r200/r200_cmdbuf.c42
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c12
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c10
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c19
-rw-r--r--src/mesa/drivers/dri/r300/r300_draw.c8
-rw-r--r--src/mesa/drivers/dri/r600/r600_cmdbuf.c3
-rw-r--r--src/mesa/drivers/dri/r600/r600_context.c2
-rw-r--r--src/mesa/drivers/dri/r600/r600_context.h11
-rw-r--r--src/mesa/drivers/dri/r600/r600_texstate.c12
-rw-r--r--src/mesa/drivers/dri/r600/r700_assembler.c3
-rw-r--r--src/mesa/drivers/dri/r600/r700_chip.c64
-rw-r--r--src/mesa/drivers/dri/r600/r700_clear.c1
-rw-r--r--src/mesa/drivers/dri/r600/r700_fragprog.c105
-rw-r--r--src/mesa/drivers/dri/r600/r700_oglprog.c2
-rw-r--r--src/mesa/drivers/dri/r600/r700_render.c27
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c126
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.h4
-rw-r--r--src/mesa/drivers/dri/r600/r700_vertprog.c20
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_bo_drm.h16
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_bo_legacy.c63
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_bo_legacy.h3
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_bocs_wrapper.h6
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_chipset.h7
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common.c28
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.c30
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_common_context.h1
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_fbo.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.c53
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.h12
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c7
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c25
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c124
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texture.c37
-rw-r--r--src/mesa/glapi/EXT_framebuffer_object.xml38
-rw-r--r--src/mesa/glapi/EXT_texture_array.xml41
-rw-r--r--src/mesa/glapi/gl_API.xml59
-rw-r--r--src/mesa/main/api_arrayelt.c3
-rw-r--r--src/mesa/main/api_exec.c1
-rw-r--r--src/mesa/main/api_validate.c21
-rw-r--r--src/mesa/main/attrib.c146
-rw-r--r--src/mesa/main/bufferobj.c64
-rw-r--r--src/mesa/main/bufferobj.h20
-rw-r--r--src/mesa/main/colortab.c8
-rw-r--r--src/mesa/main/config.h9
-rw-r--r--src/mesa/main/context.c69
-rw-r--r--src/mesa/main/context.h6
-rw-r--r--src/mesa/main/convolve.c20
-rw-r--r--src/mesa/main/debug.c97
-rw-r--r--src/mesa/main/dlist.c304
-rw-r--r--src/mesa/main/drawpix.c142
-rw-r--r--src/mesa/main/extensions.c2
-rw-r--r--src/mesa/main/fbobject.c20
-rw-r--r--src/mesa/main/fog.c2
-rw-r--r--src/mesa/main/framebuffer.c26
-rw-r--r--src/mesa/main/getstring.c1
-rw-r--r--src/mesa/main/histogram.c8
-rw-r--r--src/mesa/main/image.c382
-rw-r--r--src/mesa/main/image.h24
-rw-r--r--src/mesa/main/imports.c85
-rw-r--r--src/mesa/main/imports.h3
-rw-r--r--src/mesa/main/light.c8
-rw-r--r--src/mesa/main/mtypes.h14
-rw-r--r--src/mesa/main/pixel.c24
-rw-r--r--src/mesa/main/polygon.c4
-rw-r--r--src/mesa/main/readpix.c55
-rw-r--r--src/mesa/main/shared.c2
-rw-r--r--src/mesa/main/state.c5
-rw-r--r--src/mesa/main/texenv.c69
-rw-r--r--src/mesa/main/texenvprogram.c15
-rw-r--r--src/mesa/main/texgetimage.c233
-rw-r--r--src/mesa/main/texgetimage.h9
-rw-r--r--src/mesa/main/teximage.c525
-rw-r--r--src/mesa/main/teximage.h16
-rw-r--r--src/mesa/main/texobj.c56
-rw-r--r--src/mesa/main/texobj.h8
-rw-r--r--src/mesa/main/texparam.c58
-rw-r--r--src/mesa/main/texstate.h18
-rw-r--r--src/mesa/main/texstore.c6
-rw-r--r--src/mesa/main/varray.c41
-rw-r--r--src/mesa/main/varray.h6
-rw-r--r--src/mesa/main/viewport.c4
-rw-r--r--src/mesa/shader/arbprogparse.c7
-rw-r--r--src/mesa/shader/prog_print.c34
-rw-r--r--src/mesa/shader/prog_print.h4
-rw-r--r--src/mesa/shader/programopt.c1
-rw-r--r--src/mesa/shader/shader_api.c12
-rw-r--r--src/mesa/shader/slang/slang_builtin.c183
-rw-r--r--src/mesa/shader/slang/slang_builtin.h14
-rw-r--r--src/mesa/shader/slang/slang_codegen.c104
-rw-r--r--src/mesa/shader/slang/slang_link.c34
-rw-r--r--src/mesa/sources.mak3
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c17
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c97
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c6
-rw-r--r--src/mesa/state_tracker/st_cb_rasterpos.c2
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c6
-rw-r--r--src/mesa/state_tracker/st_draw.c5
-rw-r--r--src/mesa/state_tracker/st_draw.h2
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c4
-rw-r--r--src/mesa/state_tracker/st_extensions.c4
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c21
-rw-r--r--src/mesa/state_tracker/st_program.c42
-rw-r--r--src/mesa/state_tracker/st_public.h4
-rw-r--r--src/mesa/state_tracker/st_texture.c108
-rw-r--r--src/mesa/state_tracker/st_texture.h5
-rw-r--r--src/mesa/swrast/s_blit.c189
-rw-r--r--src/mesa/swrast/s_fragprog.c5
-rw-r--r--src/mesa/swrast/s_points.c28
-rw-r--r--src/mesa/tnl/t_context.c2
-rw-r--r--src/mesa/tnl/t_draw.c18
-rw-r--r--src/mesa/tnl/t_vb_program.c3
-rw-r--r--src/mesa/tnl/tnl.h10
-rw-r--r--src/mesa/vbo/vbo.h6
-rw-r--r--src/mesa/vbo/vbo_exec_api.c21
-rw-r--r--src/mesa/vbo/vbo_exec_array.c172
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c13
-rw-r--r--src/mesa/vbo/vbo_rebase.c1
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
-rw-r--r--src/mesa/vbo/vbo_split_copy.c12
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c1
344 files changed, 19774 insertions, 11147 deletions
diff --git a/Makefile b/Makefile
index df0c2f594ec..6eed65e40b7 100644
--- a/Makefile
+++ b/Makefile
@@ -345,7 +345,9 @@ DRI_FILES = \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
$(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po \
$(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS] \
$(DIRECTORY)/src/mesa/drivers/dri/*/Makefile \
+ $(DIRECTORY)/src/mesa/drivers/dri/*/*/Makefile \
$(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile \
$(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
@@ -425,6 +427,7 @@ DEMO_FILES = \
$(DIRECTORY)/progs/glsl/*.c \
$(DIRECTORY)/progs/glsl/*.frag \
$(DIRECTORY)/progs/glsl/*.vert \
+ $(DIRECTORY)/progs/glsl/*.shtest \
$(DIRECTORY)/progs/windml/Makefile.ugl \
$(DIRECTORY)/progs/windml/*.c \
$(DIRECTORY)/progs/windml/*.bmp \
diff --git a/bin/mklib b/bin/mklib
index 24449450068..db97087c0a6 100755
--- a/bin/mklib
+++ b/bin/mklib
@@ -971,5 +971,6 @@ esac
#
if [ ${INSTALLDIR} != "." ] ; then
echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
+ test -d ${INSTALLDIR} || mkdir -p ${INSTALLDIR}
mv ${FINAL_LIBS} ${INSTALLDIR}/
fi
diff --git a/configure.ac b/configure.ac
index 9b65d96b396..9d318b3fc20 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1159,6 +1159,21 @@ AC_ARG_WITH([xorg-driver-dir],
[XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"])
AC_SUBST([XORG_DRIVER_INSTALL_DIR])
+AC_ARG_WITH([max-width],
+ [AS_HELP_STRING([--with-max-width=N],
+ [Maximum framebuffer width (4096)])],
+ [DEFINES="${DEFINES} -DMAX_WIDTH=${withval}";
+ AS_IF([test "${withval}" -gt "4096"],
+ [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
+)
+AC_ARG_WITH([max-height],
+ [AS_HELP_STRING([--with-max-height=N],
+ [Maximum framebuffer height (4096)])],
+ [DEFINES="${DEFINES} -DMAX_HEIGHT=${withval}";
+ AS_IF([test "${withval}" -gt "4096"],
+ [AC_MSG_WARN([Large framebuffer: see s_tritemp.h comments.])])]
+)
+
dnl
dnl Gallium Intel configuration
dnl
diff --git a/docs/faq.html b/docs/faq.html
index 11b5d432558..65e279aac57 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -316,6 +316,19 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
+<h2>3.6 How can I change the maximum framebuffer size in Mesa's
+<tt>swrast</tt> backend?</h2>
+<p>
+These can be overridden by using the <tt>--with-max-width</tt> and
+<tt>--with-max-height</tt> options. The two need not be equal.
+</p><p>
+Do note that Mesa uses these values to size some internal buffers,
+so increasing these sizes will cause Mesa to require additional
+memory. Furthermore, increasing these limits beyond <tt>4096</tt>
+may introduce rasterization artifacts; see the leading comments in
+<tt>src/mesa/swrast/s_tritemp.h</tt>.
+</p>
+
<br>
<br>
diff --git a/docs/relnotes-7.5.1.html b/docs/relnotes-7.5.1.html
index 0f475ad2b47..1da086de3b5 100644
--- a/docs/relnotes-7.5.1.html
+++ b/docs/relnotes-7.5.1.html
@@ -37,12 +37,19 @@ tbd
<h2>New features</h2>
<ul>
+<li>Added configure --with-max-width=W, --with-max-height=H options to specify
+ max framebuffer, viewport size.
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Added missing GLEW library to MesaDemos tarballs.
+<li>Fixed swapbuffers jerkiness in Doom3/etc in Intel drivers.
+<li>Fixed front buffer rendering bug in Intel drivers.
+<li>Fixed minor GLX memory leaks.
+<li>Fixed some texture env / fragment program state bugs.
+<li>Fixed some Gallium glBlitFramebuffer() bugs
</ul>
diff --git a/docs/relnotes-7.6.html b/docs/relnotes-7.6.html
index 560d50d0d6c..691c0f04cae 100644
--- a/docs/relnotes-7.6.html
+++ b/docs/relnotes-7.6.html
@@ -48,6 +48,8 @@ This was written by Zack Rusin at Tungsten Graphics.
<li>r300 driver support for GL_EXT_vertex_array_bgra, GL_EXT_texture_sRGB
<li>i915/945 driver support for GL_ARB_point_sprite, GL_EXT_stencil_two_side
and GL_ATI_separate_stencil extensions
+<li>Added configure --with-max-width=W, --with-max-height=H options to specify
+ max framebuffer, viewport size.
</ul>
diff --git a/include/GL/glext.h b/include/GL/glext.h
index 5429287d3fb..24e6c5dc80b 100644
--- a/include/GL/glext.h
+++ b/include/GL/glext.h
@@ -29,9 +29,9 @@ extern "C" {
*/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated $Date: 2009-05-05 15:27:42 -0700 (Tue, 05 May 2009) $ */
+/* glext.h last updated $Date: 2009-08-03 02:13:51 -0700 (Mon, 03 Aug 2009) $ */
/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 52
+#define GL_GLEXT_VERSION 54
/* Function declaration macros - to move into glplatform.h */
@@ -510,6 +510,8 @@ extern "C" {
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
@@ -600,6 +602,9 @@ extern "C" {
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
/* Reuse tokens from ARB_depth_buffer_float */
/* reuse GL_DEPTH_COMPONENT32F */
/* reuse GL_DEPTH32F_STENCIL8 */
@@ -804,6 +809,84 @@ extern "C" {
/* reuse GL_INVALID_INDEX */
#endif
+#ifndef GL_VERSION_3_2
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* Reuse tokens from ARB_depth_clamp */
+/* reuse GL_DEPTH_CLAMP */
+/* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */
+/* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */
+/* Reuse tokens from ARB_provoking_vertex */
+/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+/* Reuse tokens from ARB_seamless_cube_map */
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+/* Reuse tokens from ARB_sync */
+/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
+/* reuse GL_OBJECT_TYPE */
+/* reuse GL_SYNC_CONDITION */
+/* reuse GL_SYNC_STATUS */
+/* reuse GL_SYNC_FLAGS */
+/* reuse GL_SYNC_FENCE */
+/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
+/* reuse GL_UNSIGNALED */
+/* reuse GL_SIGNALED */
+/* reuse GL_ALREADY_SIGNALED */
+/* reuse GL_TIMEOUT_EXPIRED */
+/* reuse GL_CONDITION_SATISFIED */
+/* reuse GL_WAIT_FAILED */
+/* reuse GL_TIMEOUT_IGNORED */
+/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
+/* reuse GL_TIMEOUT_IGNORED */
+/* Reuse tokens from ARB_texture_multisample */
+/* reuse GL_SAMPLE_POSITION */
+/* reuse GL_SAMPLE_MASK */
+/* reuse GL_SAMPLE_MASK_VALUE */
+/* reuse GL_MAX_SAMPLE_MASK_WORDS */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_SAMPLES */
+/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
+/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
+/* reuse GL_MAX_INTEGER_SAMPLES */
+/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
@@ -1530,6 +1613,100 @@ extern "C" {
#ifndef GL_ARB_shader_texture_lod
#endif
+#ifndef GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP 0x864F
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#endif
+
#ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
@@ -3996,11 +4173,11 @@ extern "C" {
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
#endif
#ifndef GL_NV_transform_feedback2
@@ -4046,6 +4223,94 @@ extern "C" {
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
#endif
+#ifndef GL_EXT_texture_snorm
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+/* reuse GL_R_SNORM */
+/* reuse GL_RG_SNORM */
+/* reuse GL_RGB_SNORM */
+/* reuse GL_RGBA_SNORM */
+/* reuse GL_R8_SNORM */
+/* reuse GL_RG8_SNORM */
+/* reuse GL_RGB8_SNORM */
+/* reuse GL_RGBA8_SNORM */
+/* reuse GL_R16_SNORM */
+/* reuse GL_RG16_SNORM */
+/* reuse GL_RGB16_SNORM */
+/* reuse GL_RGBA16_SNORM */
+/* reuse GL_SIGNED_NORMALIZED */
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+/* reuse GL_STORAGE_CACHED_APPLE */
+/* reuse GL_STORAGE_SHARED_APPLE */
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+#endif
+
/*************************************************************/
@@ -4125,6 +4390,12 @@ typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
+#ifndef ARB_sync
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -4698,6 +4969,26 @@ GLAPI void APIENTRY glEndConditionalRender (void);
GLAPI void APIENTRY glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
GLAPI void APIENTRY glGetVertexAttribIiv (GLuint, GLenum, GLint *);
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
GLAPI void APIENTRY glGetUniformuiv (GLuint, GLint, GLuint *);
GLAPI void APIENTRY glBindFragDataLocation (GLuint, GLuint, const GLchar *);
GLAPI GLint APIENTRY glGetFragDataLocation (GLuint, const GLchar *);
@@ -4737,52 +5028,6 @@ typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
-#endif
-
-#ifndef GL_VERSION_3_0_DEPRECATED
-#define GL_VERSION_3_0_DEPRECATED 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribI1i (GLuint, GLint);
-GLAPI void APIENTRY glVertexAttribI2i (GLuint, GLint, GLint);
-GLAPI void APIENTRY glVertexAttribI3i (GLuint, GLint, GLint, GLint);
-GLAPI void APIENTRY glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glVertexAttribI1ui (GLuint, GLuint);
-GLAPI void APIENTRY glVertexAttribI2ui (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glVertexAttribI1iv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttribI2iv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttribI3iv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttribI4iv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttribI1uiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttribI2uiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttribI3uiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttribI4uiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttribI4bv (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttribI4sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttribI4ubv (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttribI4usv (GLuint, const GLushort *);
-#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
@@ -4803,6 +5048,26 @@ typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
#endif
#ifndef GL_VERSION_3_1
@@ -4822,6 +5087,27 @@ typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalforma
typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+/* OpenGL 3.2 also reuses entry points from these extensions: */
+/* ARB_draw_elements_base_vertex */
+/* ARB_provoking_vertex */
+/* ARB_sync */
+/* ARB_texture_multisample */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetInteger64i_v (GLenum, GLuint, GLint64 *);
+GLAPI void APIENTRY glGetBufferParameteri64v (GLenum, GLenum, GLint64 *);
+GLAPI void APIENTRY glProgramParameteri (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTexture (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFace (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -5567,6 +5853,112 @@ typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum w
#define GL_ARB_shader_texture_lod 1
#endif
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum, GLsizei, GLenum, const GLvoid *, GLint);
+GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex);
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertex (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glFenceSync (GLenum, GLbitfield);
+GLAPI GLboolean APIENTRY glIsSync (GLsync);
+GLAPI void APIENTRY glDeleteSync (GLsync);
+GLAPI GLenum APIENTRY glClientWaitSync (GLsync, GLbitfield, GLuint64);
+GLAPI void APIENTRY glWaitSync (GLsync, GLbitfield, GLuint64);
+GLAPI void APIENTRY glGetInteger64v (GLenum, GLint64 *);
+GLAPI void APIENTRY glGetSynciv (GLsync, GLenum, GLsizei, GLsizei *, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage2DMultisample (GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
+GLAPI void APIENTRY glTexImage3DMultisample (GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+GLAPI void APIENTRY glGetMultisamplefv (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glSampleMaski (GLuint, GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationi (GLuint, GLenum);
+GLAPI void APIENTRY glBlendEquationSeparatei (GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glBlendFunci (GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glBlendFuncSeparatei (GLuint, GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShading (GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+#endif
+
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
@@ -8204,7 +8596,7 @@ GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum)
GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr);
GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
-GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLchar* *, GLenum);
GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
@@ -8216,7 +8608,7 @@ typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, cons
typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
@@ -8781,6 +9173,78 @@ GLAPI void APIENTRY glProvokingVertexEXT (GLenum);
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
#endif
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+#endif
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint, GLenum);
+GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureRangeAPPLE (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+#endif
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint, GLenum);
+GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint, GLenum);
+GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint, GLenum);
+GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+#endif
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum, GLuint, GLenum);
+GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum, GLuint, GLenum);
+GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum, GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+#endif
+
#ifdef __cplusplus
}
diff --git a/include/GL/glxext.h b/include/GL/glxext.h
index 536fb25a76e..eac09f94fa3 100644
--- a/include/GL/glxext.h
+++ b/include/GL/glxext.h
@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
-** Copyright (c) 2007 The Khronos Group Inc.
+** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -28,6 +28,8 @@ extern "C" {
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
+/* Function declaration macros - to move into glplatform.h */
+
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
@@ -46,9 +48,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glxext.h last updated 2008/10/22 */
+/* glxext.h last updated 2009/08/03 */
/* Current version at http://www.opengl.org/registry/ */
-#define GLX_GLXEXT_VERSION 21
+#define GLX_GLXEXT_VERSION 23
#ifndef GLX_VERSION_1_3
#define GLX_WINDOW_BIT 0x00000001
@@ -135,6 +137,12 @@ extern "C" {
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
+#ifndef GLX_ARB_create_context_profile
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+#endif
+
#ifndef GLX_SGIS_multisample
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
@@ -518,6 +526,10 @@ extern GLXContext glXCreateContextAttribsARB (Display *, GLXFBConfig, GLXContext
typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#endif
+#ifndef GLX_ARB_create_context_profile
+#define GLX_ARB_create_context_profile 1
+#endif
+
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#endif
diff --git a/include/GL/wglext.h b/include/GL/wglext.h
index 3c492dd6348..1f096fb9193 100644
--- a/include/GL/wglext.h
+++ b/include/GL/wglext.h
@@ -48,9 +48,9 @@ extern "C" {
/*************************************************************/
/* Header file version number */
-/* wglext.h last updated 2009/03/03 */
+/* wglext.h last updated 2009/08/03 */
/* Current version at http://www.opengl.org/registry/ */
-#define WGL_WGLEXT_VERSION 12
+#define WGL_WGLEXT_VERSION 15
#ifndef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
@@ -176,8 +176,8 @@ extern "C" {
#endif
#ifndef WGL_ARB_create_context
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
@@ -185,6 +185,13 @@ extern "C" {
#define ERROR_INVALID_VERSION_ARB 0x2095
#endif
+#ifndef WGL_ARB_create_context_profile
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#endif
+
#ifndef WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
#endif
@@ -497,6 +504,10 @@ extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+#endif
+
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
#ifdef WGL_WGLEXT_PROTOTYPES
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
index d3c32d46f78..fd72f540cae 100644
--- a/progs/egl/Makefile
+++ b/progs/egl/Makefile
@@ -17,6 +17,7 @@ PROGRAMS = \
eglgears \
eglscreen \
peglgears \
+ xeglbindtex \
xeglgears \
xeglthreads \
xegl_tri
@@ -84,6 +85,12 @@ peglgears.o: peglgears.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include peglgears.c
+xeglbindtex: xeglbindtex.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) xeglbindtex.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+xeglbindtex.o: xeglbindtex.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include xeglbindtex.c
+
xeglgears: xeglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
$(CC) $(CFLAGS) xeglgears.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
diff --git a/progs/egl/xeglbindtex.c b/progs/egl/xeglbindtex.c
new file mode 100644
index 00000000000..fdd9fe2b87b
--- /dev/null
+++ b/progs/egl/xeglbindtex.c
@@ -0,0 +1,474 @@
+/*
+ * Simple demo for eglBindTexImage. Based on xegl_tri.c by
+ *
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * The spec says that eglBindTexImage supports only OpenGL ES context, but this
+ * demo uses OpenGL context. Keep in mind that this is non-standard.
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+
+static EGLDisplay dpy;
+static EGLContext ctx_win, ctx_pbuf;
+static EGLSurface surf_win, surf_pbuf;
+static GLuint tex_pbuf;
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+static GLboolean blend = GL_TRUE;
+static GLuint color_flow;
+
+static void
+make_pbuffer(int width, int height)
+{
+ static const EGLint config_attribs[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
+ EGL_NONE
+ };
+ EGLint pbuf_attribs[] = {
+ EGL_WIDTH, width,
+ EGL_HEIGHT, height,
+ EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE
+ };
+ EGLConfig config;
+ EGLint num_configs;
+
+ if (!eglChooseConfig(dpy, config_attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config for pbuffer\n");
+ exit(1);
+ }
+
+ eglBindAPI(EGL_OPENGL_API);
+ ctx_pbuf = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL );
+ surf_pbuf = eglCreatePbufferSurface(dpy, config, pbuf_attribs);
+ if (surf_pbuf == EGL_NO_SURFACE) {
+ printf("failed to allocate pbuffer\n");
+ exit(1);
+ }
+
+ glGenTextures(1, &tex_pbuf);
+}
+
+static void
+use_pbuffer(void)
+{
+ static int initialized;
+
+ eglMakeCurrent(dpy, surf_pbuf, surf_pbuf, ctx_pbuf);
+ if (!initialized) {
+ EGLint width, height;
+ GLfloat ar;
+
+ initialized = 1;
+
+ eglQuerySurface(dpy, surf_pbuf, EGL_WIDTH, &width);
+ eglQuerySurface(dpy, surf_pbuf, EGL_WIDTH, &height);
+ ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1, 1, 1.0, 10.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ /* y-inverted */
+ glScalef(1.0, -1.0, 1.0);
+
+ glTranslatef(0.0, 0.0, -5.0);
+
+ glClearColor(0.2, 0.2, 0.2, 0.0);
+ }
+}
+
+static void
+make_window(Display *x_dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 8,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLConfig config;
+ EGLint num_configs, vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig(dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ if (!eglGetConfigAttrib(dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ attr.override_redirect = 0;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_API);
+ ctx_win = eglCreateContext(dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx_win) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ surf_win = eglCreateWindowSurface(dpy, config, win, NULL);
+
+ XFree(visInfo);
+
+ *winRet = win;
+}
+
+static void
+use_window(void)
+{
+ static int initialized;
+
+ eglMakeCurrent(dpy, surf_win, surf_win, ctx_win);
+ if (!initialized) {
+ initialized = 1;
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, tex_pbuf);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+}
+
+static void
+draw_triangle(void)
+{
+ static const GLfloat verts[3][2] = {
+ { -3, -3 },
+ { 3, -3 },
+ { 0, 3 }
+ };
+ GLfloat colors[3][3] = {
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+ };
+ GLint i;
+
+ /* flow the color */
+ for (i = 0; i < 3; i++) {
+ GLint first = (i + color_flow / 256) % 3;
+ GLint second = (first + 1) % 3;
+ GLint third = (second + 1) % 3;
+ GLfloat c = (color_flow % 256) / 256.0f;
+
+ c = c * c * c;
+ colors[i][first] = 1.0f - c;
+ colors[i][second] = c;
+ colors[i][third] = 0.0f;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(3, GL_FLOAT, 0, colors);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+}
+
+static void
+draw_textured_cube(void)
+{
+ static const GLfloat verts[][2] = {
+ { -4, -4 },
+ { 4, -4 },
+ { 4, 4 },
+ { -4, 4 }
+ };
+ static const GLfloat colors[][4] = {
+ { 1, 1, 1, 0.5 },
+ { 1, 1, 1, 0.5 },
+ { 1, 1, 1, 0.5 },
+ { 1, 1, 1, 0.5 }
+ };
+ static const GLfloat texs[][2] = {
+ { 0, 0 },
+ { 1, 0 },
+ { 1, 1 },
+ { 0, 1 }
+ };
+ static const GLfloat xforms[6][4] = {
+ { 0, 0, 1, 0 },
+ { 90, 0, 1, 0 },
+ { 180, 0, 1, 0 },
+ { 270, 0, 1, 0 },
+ { 90, 1, 0, 0 },
+ { -90, 1, 0, 0 }
+ };
+ GLint i;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (blend) {
+ glDisable(GL_DEPTH_TEST);
+ glEnable(GL_BLEND);
+ } else {
+ glEnable(GL_DEPTH_TEST);
+ glDisable(GL_BLEND);
+ }
+
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(4, GL_FLOAT, 0, colors);
+ glTexCoordPointer(2, GL_FLOAT, 0, texs);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+ for (i = 0; i < 6; i++) {
+ glPushMatrix();
+ glRotatef(xforms[i][0], xforms[i][1], xforms[i][2], xforms[i][3]);
+ glTranslatef(0, 0, 4.1);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glPopMatrix();
+ }
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+static void
+draw(void)
+{
+ use_pbuffer();
+ draw_triangle();
+
+ use_window();
+
+ eglBindTexImage(dpy, surf_pbuf, EGL_BACK_BUFFER);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ draw_textured_cube();
+
+ glPopMatrix();
+
+ eglReleaseTexImage(dpy, surf_pbuf, EGL_BACK_BUFFER);
+}
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ use_window();
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+static void
+event_loop(Display *x_dpy, Window win)
+{
+ while (1) {
+ int redraw = 1;
+
+ if (XPending(x_dpy) > 0) {
+ XEvent event;
+ XNextEvent(x_dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else if (code == XK_b) {
+ blend = !blend;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ if (redraw) {
+ view_rotx += 1.0;
+ view_roty += 2.0;
+ view_rotz += 1.5;
+ color_flow += 20;
+ draw();
+ eglSwapBuffers(dpy, surf_win);
+ }
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ char *dpyName = NULL;
+ EGLint egl_major, egl_minor;
+ const char *s;
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ dpy = eglGetDisplay(x_dpy);
+ if (!dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_window(x_dpy, "color flow", 0, 0, winWidth, winHeight, &win);
+ make_pbuffer(winWidth, winHeight);
+
+ XMapWindow(x_dpy, win);
+
+ reshape(winWidth, winHeight);
+ event_loop(x_dpy, win);
+
+ glDeleteTextures(1, &tex_pbuf);
+
+ eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(dpy);
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index eedd866c957..0875bdd7950 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -14,6 +14,11 @@ LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB)
INCLUDE_DIRS = -I$(TOP)/progs/util
+# using : to avoid APP_CC pointing to CC loop
+CC:=$(APP_CC)
+CFLAGS += -I$(INCDIR)
+LDLIBS=$(LIBS)
+
DEMO_SOURCES = \
array.c \
bitmap.c \
@@ -33,6 +38,7 @@ DEMO_SOURCES = \
points.c \
samplers.c \
shadow_sampler.c \
+ shtest.c \
skinning.c \
texaaline.c \
texdemo1.c \
@@ -52,28 +58,16 @@ UTIL_SOURCES = \
readtex.c
UTIL_OBJS = $(UTIL_SOURCES:.c=.o)
-
-
+PROG_OBJS = $(DEMO_SOURCES:.c=.o)
PROGS = $(DEMO_SOURCES:%.c=%)
-
-
-##### RULES #####
-
-# make .o file from .c file:
-.c.o:
- $(APP_CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@
-
-
-# make executable from .o files
-.o:
- $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(UTIL_OBJS) $(LIBS) -o $@
-
-
##### TARGETS #####
default: $(PROGS)
+$(PROG_OBJS): $(UTIL_HEADERS)
+
+$(PROGS): $(UTIL_OBJS)
clean:
-rm -f $(PROGS)
@@ -83,7 +77,6 @@ clean:
-rm -f readtex.*
-
##### Extra dependencies
extfuncs.h: $(TOP)/progs/util/extfuncs.h
@@ -101,138 +94,3 @@ shaderutil.c: $(TOP)/progs/util/shaderutil.c
shaderutil.h: $(TOP)/progs/util/shaderutil.h
cp $< .
-
-
-array.o: $(UTIL_HEADERS)
-
-array: array.o $(UTIL_OBJS)
-
-
-bitmap.o: $(UTIL_HEADERS)
-
-bitmap: bitmap.o $(UTIL_OBJS)
-
-
-brick.o: $(UTIL_HEADERS)
-
-brick: brick.o $(UTIL_OBJS)
-
-
-bump.o: $(UTIL_HEADERS)
-
-bump: bump.o $(UTIL_OBJS)
-
-
-convolutions.o: $(UTIL_HEADERS)
-
-convolutions: convolutions.o $(UTIL_OBJS)
-
-
-deriv.o: deriv.c $(UTIL_HEADERS)
-
-deriv: deriv.o $(UTIL_OBJS)
-
-
-identity.o: $(UTIL_HEADERS)
-
-identity: identity.o $(UTIL_OBJS)
-
-
-fragcoord.o: $(UTIL_HEADERS)
-
-fragcoord: fragcoord.o $(UTIL_OBJS)
-
-
-linktest.o: $(UTIL_HEADERS)
-
-linktest: linktest.o $(UTIL_OBJS)
-
-
-mandelbrot.o: $(UTIL_HEADERS)
-
-mandelbrot: mandelbrot.o $(UTIL_OBJS)
-
-
-multinoise.o: $(UTIL_HEADERS)
-
-multinoise: multinoise.o $(UTIL_OBJS)
-
-
-multitex.o: $(UTIL_HEADERS)
-
-multitex: multitex.o $(UTIL_OBJS)
-
-
-noise.o: $(UTIL_HEADERS)
-
-noise: noise.o $(UTIL_OBJS)
-
-
-noise2.o: $(UTIL_HEADERS)
-
-noise2: noise2.o $(UTIL_OBJS)
-
-
-points.o: $(UTIL_HEADERS)
-
-points: points.o $(UTIL_OBJS)
-
-
-pointcoord.o: $(UTIL_HEADERS)
-
-pointcoord: pointcoord.o $(UTIL_OBJS)
-
-
-samplers.o: $(UTIL_HEADERS)
-
-samplers: samplers.o $(UTIL_OBJS)
-
-
-samplers_array.o: $(UTIL_HEADERS)
-
-samplers_array: samplers_array.o $(UTIL_OBJS)
-
-
-shadow_sampler.o: $(UTIL_HEADERS)
-
-shadow_sampler: shadow_sampler.o $(UTIL_OBJS)
-
-
-skinning.o: $(UTIL_HEADERS)
-
-skinning: skinning.o $(UTIL_OBJS)
-
-
-texaaline.o: $(UTIL_HEADERS)
-
-texaaline: texaaline.o $(UTIL_OBJS)
-
-
-texdemo1.o: $(UTIL_HEADERS)
-
-texdemo1: texdemo1.o $(UTIL_OBJS)
-
-
-toyball.o: $(UTIL_HEADERS)
-
-toyball: toyball.o $(UTIL_OBJS)
-
-
-twoside.o: $(UTIL_HEADERS)
-
-twoside: twoside.o $(UTIL_OBJS)
-
-
-trirast.o: $(UTIL_HEADERS)
-
-trirast: trirast.o $(UTIL_OBJS)
-
-
-vert-or-frag-only.o: $(UTIL_HEADERS)
-
-vert-or-frag-only: vert-or-frag-only.o $(UTIL_OBJS)
-
-
-vert-tex.o: $(UTIL_HEADERS)
-
-vert-tex: vert-tex.o $(UTIL_OBJS)
diff --git a/progs/glsl/brick.c b/progs/glsl/brick.c
index 1d08b231e7e..0653c592e53 100644
--- a/progs/glsl/brick.c
+++ b/progs/glsl/brick.c
@@ -24,12 +24,12 @@ static GLuint program;
static struct uniform_info Uniforms[] = {
/* vert */
- { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 },
+ { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 },
/* frag */
- { "BrickColor", 3, GL_FLOAT, { 0.8, 0.2, 0.2, 0 }, -1 },
- { "MortarColor", 3, GL_FLOAT, { 0.6, 0.6, 0.6, 0 }, -1 },
- { "BrickSize", 2, GL_FLOAT, { 1.0, 0.3, 0, 0 }, -1 },
- { "BrickPct", 2, GL_FLOAT, { 0.9, 0.8, 0, 0 }, -1 },
+ { "BrickColor", 1, GL_FLOAT_VEC3, { 0.8, 0.2, 0.2, 0 }, -1 },
+ { "MortarColor", 1, GL_FLOAT_VEC3, { 0.6, 0.6, 0.6, 0 }, -1 },
+ { "BrickSize", 1, GL_FLOAT_VEC2, { 1.0, 0.3, 0, 0 }, -1 },
+ { "BrickPct", 1, GL_FLOAT_VEC2, { 0.9, 0.8, 0, 0 }, -1 },
END_OF_UNIFORMS
};
@@ -148,7 +148,8 @@ Init(void)
glUseProgram(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
assert(glGetError() == 0);
diff --git a/progs/glsl/brick.shtest b/progs/glsl/brick.shtest
new file mode 100644
index 00000000000..8a2152692eb
--- /dev/null
+++ b/progs/glsl/brick.shtest
@@ -0,0 +1,8 @@
+vs CH06-brick.vert
+fs CH06-brick.frag
+uniform LightPosition GL_FLOAT_VEC3 0.1 0.1 9.0
+uniform BrickColor GL_FLOAT_VEC3 0.8 0.2 0.2
+uniform MortarColor GL_FLOAT_VEC3 0.6 0.6 0.6
+uniform BrickSize GL_FLOAT_VEC2 1.0 0.3
+uniform BrickPct GL_FLOAT_VEC2 0.9 0.8
+
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index ddb986abcb5..c0d39c049d3 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -24,11 +24,11 @@ static GLuint program;
static struct uniform_info Uniforms[] = {
- { "LightPosition", 3, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
- { "SurfaceColor", 3, GL_FLOAT, { 0.8, 0.8, 0.2, 0 }, -1 },
- { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
- { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
- { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
+ { "LightPosition", 1, GL_FLOAT_VEC3, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
+ { "SurfaceColor", 1, GL_FLOAT_VEC3, { 0.8, 0.8, 0.2, 0 }, -1 },
+ { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
+ { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
+ { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};
@@ -242,7 +242,8 @@ Init(void)
CheckError(__LINE__);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
CheckError(__LINE__);
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c
index 38dffc3e741..729a6f125a8 100644
--- a/progs/glsl/mandelbrot.c
+++ b/progs/glsl/mandelbrot.c
@@ -25,7 +25,7 @@ static GLuint program;
static struct uniform_info Uniforms[] = {
/* vert */
- { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 },
+ { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 },
{ "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
{ "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
{ "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 },
@@ -34,9 +34,9 @@ static struct uniform_info Uniforms[] = {
{ "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
{ "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 },
{ "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 },
- { "InnerColor", 3, GL_FLOAT, { 1, 0, 0, 0 }, -1 },
- { "OuterColor1", 3, GL_FLOAT, { 0, 1, 0, 0 }, -1 },
- { "OuterColor2", 3, GL_FLOAT, { 0, 0, 1, 0 }, -1 },
+ { "InnerColor", 1, GL_FLOAT_VEC3, { 1, 0, 0, 0 }, -1 },
+ { "OuterColor1", 1, GL_FLOAT_VEC3, { 0, 1, 0, 0 }, -1 },
+ { "OuterColor2", 1, GL_FLOAT_VEC3, { 0, 0, 1, 0 }, -1 },
END_OF_UNIFORMS
};
@@ -159,7 +159,8 @@ Init(void)
glUseProgram(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
uZoom = glGetUniformLocation(program, "Zoom");
uXcenter = glGetUniformLocation(program, "Xcenter");
diff --git a/progs/glsl/mandelbrot.shtest b/progs/glsl/mandelbrot.shtest
new file mode 100644
index 00000000000..4f4e5c747ea
--- /dev/null
+++ b/progs/glsl/mandelbrot.shtest
@@ -0,0 +1,13 @@
+vs CH18-mandel.vert
+fs CH18-mandel.frag
+uniform LightPosition GL_FLOAT_VEC3 0.1 0.1 9.0
+uniform SpecularContribution GL_FLOAT 0.5
+uniform DiffuseContribution GL_FLOAT 0.5
+uniform Shininess GL_FLOAT 20.0
+uniform Iterations GL_FLOAT 12
+uniform Zoom GL_FLOAT 0.125
+uniform Xcenter GL_FLOAT -1.5
+uniform Ycenter GL_FLOAT .005
+uniform InnerColor GL_FLOAT_VEC3 1 0 0
+uniform OuterColor1 GL_FLOAT_VEC3 0 1 0
+uniform OuterColor2 GL_FLOAT_VEC3 0 0 1
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index 5e971716add..6ec9c833e67 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -59,8 +59,8 @@ static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
/* value[0] = tex unit */
static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
- { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
+ { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
+ { "tex2", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};
@@ -134,7 +134,7 @@ DrawPolygonArray(void)
if (VertCoord_attr >= 0) {
glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
- 0, VertCoords);
+ 0, vertPtr);
glEnableVertexAttribArray(VertCoord_attr);
}
else {
@@ -143,11 +143,11 @@ DrawPolygonArray(void)
}
glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex0Coords);
+ 0, tex0Ptr);
glEnableVertexAttribArray(TexCoord0_attr);
glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
- 0, Tex1Coords);
+ 0, tex1Ptr);
glEnableVertexAttribArray(TexCoord1_attr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -328,7 +328,8 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
glUseProgram(program);
- InitUniforms(program, uniforms);
+ SetUniformValues(program, uniforms);
+ PrintUniforms(Uniforms);
VertCoord_attr = glGetAttribLocation(program, "VertCoord");
if (VertCoord_attr > 0) {
diff --git a/progs/glsl/multitex.shtest b/progs/glsl/multitex.shtest
new file mode 100644
index 00000000000..5be45f6c7cb
--- /dev/null
+++ b/progs/glsl/multitex.shtest
@@ -0,0 +1,6 @@
+vs multitex.vert
+fs multitex.frag
+texture 0 ../images/tile.rgb
+texture 1 ../images/tree2.rgba
+uniform tex1 GL_SAMPLER_2D 0
+uniform tex2 GL_SAMPLER_2D 1
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index 59f594e78bf..8c36e1c59b0 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -35,8 +35,8 @@ static const char *FragShaderText =
static struct uniform_info Uniforms[] = {
- { "Scale", 4, GL_FLOAT, { 0.5, 0.4, 0.0, 0}, -1 },
- { "Bias", 4, GL_FLOAT, { 0.5, 0.3, 0.0, 0}, -1 },
+ { "Scale", 1, GL_FLOAT_VEC4, { 0.5, 0.4, 0.0, 0}, -1 },
+ { "Bias", 1, GL_FLOAT_VEC4, { 0.5, 0.3, 0.0, 0}, -1 },
{ "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 },
END_OF_UNIFORMS
};
@@ -179,7 +179,8 @@ Init(void)
glUseProgram(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
assert(glGetError() == 0);
diff --git a/progs/glsl/shtest.c b/progs/glsl/shtest.c
new file mode 100644
index 00000000000..97f6f9f8a44
--- /dev/null
+++ b/progs/glsl/shtest.c
@@ -0,0 +1,630 @@
+/*
+ * Simple shader test harness.
+ * Brian Paul
+ * 13 Aug 2009
+ *
+ * Usage:
+ * shtest --vs vertShaderFile --fs fragShaderFile
+ *
+ * In this case the given vertex/frag shaders are read and compiled.
+ * Random values are assigned to the uniforms.
+ *
+ * or:
+ * shtest configFile
+ *
+ * In this case a config file is read that specifies the file names
+ * of the shaders plus initial values for uniforms.
+ *
+ * Example config file:
+ *
+ * vs shader.vert
+ * fs shader.frag
+ * uniform pi 3.14159
+ * uniform v1 1.0 0.5 0.2 0.3
+ *
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glu.h>
+#include <GL/glut.h>
+#include "shaderutil.h"
+#include "readtex.h"
+
+
+typedef enum
+{
+ SPHERE,
+ CUBE,
+ NUM_SHAPES
+} shape;
+
+
+static char *FragShaderFile = NULL;
+static char *VertShaderFile = NULL;
+static char *ConfigFile = NULL;
+
+/* program/shader objects */
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint Program;
+
+
+#define MAX_UNIFORMS 100
+static struct uniform_info Uniforms[MAX_UNIFORMS];
+static GLuint NumUniforms = 0;
+
+
+#define MAX_ATTRIBS 100
+static struct attrib_info Attribs[MAX_ATTRIBS];
+static GLuint NumAttribs = 0;
+
+
+/**
+ * Config file info.
+ */
+struct config_file
+{
+ struct name_value
+ {
+ char name[100];
+ float value[4];
+ int type;
+ } uniforms[100];
+
+ int num_uniforms;
+};
+
+
+static GLint win = 0;
+static GLboolean Anim = GL_FALSE;
+static GLfloat TexRot = 0.0;
+static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
+static shape Object = SPHERE;
+
+
+static float
+RandomFloat(float min, float max)
+{
+ int k = rand() % 10000;
+ float x = min + (max - min) * k / 10000.0;
+ return x;
+}
+
+
+/** Set new random values for uniforms */
+static void
+RandomUniformValues(void)
+{
+ GLuint i;
+ for (i = 0; i < NumUniforms; i++) {
+ if (Uniforms[i].type == GL_FLOAT) {
+ Uniforms[i].value[0] = RandomFloat(0.0, 1.0);
+ }
+ else {
+ Uniforms[i].value[0] = RandomFloat(-1.0, 2.0);
+ Uniforms[i].value[1] = RandomFloat(-1.0, 2.0);
+ Uniforms[i].value[2] = RandomFloat(-1.0, 2.0);
+ Uniforms[i].value[3] = RandomFloat(-1.0, 2.0);
+ }
+ }
+}
+
+
+static void
+Idle(void)
+{
+ yRot += 2.0;
+ if (yRot > 360.0)
+ yRot -= 360.0;
+ glutPostRedisplay();
+}
+
+
+
+static void
+SquareVertex(GLfloat s, GLfloat t, GLfloat size)
+{
+ GLfloat x = -size + s * 2.0 * size;
+ GLfloat y = -size + t * 2.0 * size;
+ GLuint i;
+
+ glMultiTexCoord2f(GL_TEXTURE0, s, t);
+ glMultiTexCoord2f(GL_TEXTURE1, s, t);
+ glMultiTexCoord2f(GL_TEXTURE2, s, t);
+ glMultiTexCoord2f(GL_TEXTURE3, s, t);
+
+ /* assign (s,t) to the generic attributes */
+ for (i = 0; i < NumAttribs; i++) {
+ if (Attribs[i].location >= 0) {
+ glVertexAttrib2f(Attribs[i].location, s, t);
+ }
+ }
+
+ glVertex2f(x, y);
+}
+
+
+/*
+ * Draw a square, specifying normal and tangent vectors.
+ */
+static void
+Square(GLfloat size)
+{
+ GLint tangentAttrib = 1;
+ glNormal3f(0, 0, 1);
+ glVertexAttrib3f(tangentAttrib, 1, 0, 0);
+ glBegin(GL_POLYGON);
+#if 1
+ SquareVertex(0, 0, size);
+ SquareVertex(1, 0, size);
+ SquareVertex(1, 1, size);
+ SquareVertex(0, 1, size);
+#else
+ glTexCoord2f(0, 0); glVertex2f(-size, -size);
+ glTexCoord2f(1, 0); glVertex2f( size, -size);
+ glTexCoord2f(1, 1); glVertex2f( size, size);
+ glTexCoord2f(0, 1); glVertex2f(-size, size);
+#endif
+ glEnd();
+}
+
+
+static void
+Cube(GLfloat size)
+{
+ /* +X */
+ glPushMatrix();
+ glRotatef(90, 0, 1, 0);
+ glTranslatef(0, 0, size);
+ Square(size);
+ glPopMatrix();
+
+ /* -X */
+ glPushMatrix();
+ glRotatef(-90, 0, 1, 0);
+ glTranslatef(0, 0, size);
+ Square(size);
+ glPopMatrix();
+
+ /* +Y */
+ glPushMatrix();
+ glRotatef(90, 1, 0, 0);
+ glTranslatef(0, 0, size);
+ Square(size);
+ glPopMatrix();
+
+ /* -Y */
+ glPushMatrix();
+ glRotatef(-90, 1, 0, 0);
+ glTranslatef(0, 0, size);
+ Square(size);
+ glPopMatrix();
+
+
+ /* +Z */
+ glPushMatrix();
+ glTranslatef(0, 0, size);
+ Square(size);
+ glPopMatrix();
+
+ /* -Z */
+ glPushMatrix();
+ glRotatef(180, 0, 1, 0);
+ glTranslatef(0, 0, size);
+ Square(size);
+ glPopMatrix();
+}
+
+
+static void
+Sphere(GLfloat radius, GLint slices, GLint stacks)
+{
+ static GLUquadricObj *q = NULL;
+
+ if (!q) {
+ q = gluNewQuadric();
+ gluQuadricDrawStyle(q, GLU_FILL);
+ gluQuadricNormals(q, GLU_SMOOTH);
+ gluQuadricTexture(q, GL_TRUE);
+ }
+
+ gluSphere(q, radius, slices, stacks);
+}
+
+
+static void
+Redisplay(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(xRot, 1.0f, 0.0f, 0.0f);
+ glRotatef(yRot, 0.0f, 1.0f, 0.0f);
+ glRotatef(zRot, 0.0f, 0.0f, 1.0f);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glRotatef(TexRot, 0.0f, 1.0f, 0.0f);
+ glMatrixMode(GL_MODELVIEW);
+
+ if (Object == SPHERE) {
+ Sphere(2.0, 20, 10);
+ }
+ else if (Object == CUBE) {
+ Cube(2.0);
+ }
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0f, 0.0f, -15.0f);
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader(fragShader);
+ glDeleteShader(vertShader);
+ glDeleteProgram(Program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 2.0;
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ zRot += step;
+ break;
+ case 'Z':
+ zRot -= step;
+ break;
+ case 'o':
+ Object = (Object + 1) % NUM_SHAPES;
+ break;
+ case 'r':
+ RandomUniformValues();
+ SetUniformValues(Program, Uniforms);
+ PrintUniforms(Uniforms);
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 2.0;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ xRot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+InitUniforms(const struct config_file *conf,
+ struct uniform_info uniforms[])
+{
+ int i;
+
+ for (i = 0; i < conf->num_uniforms; i++) {
+ int j;
+ for (j = 0; uniforms[j].name; j++) {
+ if (strcmp(uniforms[j].name, conf->uniforms[i].name) == 0) {
+ uniforms[j].type = conf->uniforms[i].type;
+ uniforms[j].value[0] = conf->uniforms[i].value[0];
+ uniforms[j].value[1] = conf->uniforms[i].value[1];
+ uniforms[j].value[2] = conf->uniforms[i].value[2];
+ uniforms[j].value[3] = conf->uniforms[i].value[3];
+ }
+ }
+ }
+}
+
+
+static void
+LoadTexture(GLint unit, const char *texFileName)
+{
+ GLint imgWidth, imgHeight;
+ GLenum imgFormat;
+ GLubyte *image = NULL;
+ GLuint tex;
+ GLenum filter = GL_LINEAR;
+
+ image = LoadRGBImage(texFileName, &imgWidth, &imgHeight, &imgFormat);
+ if (!image) {
+ printf("Couldn't read %s\n", texFileName);
+ exit(1);
+ }
+
+ printf("Load Texture: unit %d: %s %d x %d\n",
+ unit, texFileName, imgWidth, imgHeight);
+
+ glActiveTexture(GL_TEXTURE0 + unit);
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ free(image);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+}
+
+
+static GLenum
+TypeFromName(const char *n)
+{
+ static const struct {
+ const char *name;
+ GLenum type;
+ } types[] = {
+ { "GL_FLOAT", GL_FLOAT },
+ { "GL_FLOAT_VEC2", GL_FLOAT_VEC2 },
+ { "GL_FLOAT_VEC3", GL_FLOAT_VEC3 },
+ { "GL_FLOAT_VEC4", GL_FLOAT_VEC4 },
+ { "GL_INT", GL_INT },
+ { "GL_INT_VEC2", GL_INT_VEC2 },
+ { "GL_INT_VEC3", GL_INT_VEC3 },
+ { "GL_INT_VEC4", GL_INT_VEC4 },
+ { "GL_SAMPLER_2D", GL_SAMPLER_2D },
+ { NULL, 0 }
+ };
+ GLuint i;
+
+ for (i = 0; types[i].name; i++) {
+ if (strcmp(types[i].name, n) == 0)
+ return types[i].type;
+ }
+ abort();
+ return GL_NONE;
+}
+
+
+
+/**
+ * Read a config file.
+ */
+static void
+ReadConfigFile(const char *filename, struct config_file *conf)
+{
+ char line[1000];
+ FILE *f;
+
+ f = fopen(filename, "r");
+ if (!f) {
+ fprintf(stderr, "Unable to open config file %s\n", filename);
+ exit(1);
+ }
+
+ conf->num_uniforms = 0;
+
+ /* ugly but functional parser */
+ while (!feof(f)) {
+ fgets(line, sizeof(line), f);
+ if (!feof(f) && line[0]) {
+ if (strncmp(line, "vs ", 3) == 0) {
+ VertShaderFile = strdup(line + 3);
+ VertShaderFile[strlen(VertShaderFile) - 1] = 0;
+ }
+ else if (strncmp(line, "fs ", 3) == 0) {
+ FragShaderFile = strdup(line + 3);
+ FragShaderFile[strlen(FragShaderFile) - 1] = 0;
+ }
+ else if (strncmp(line, "texture ", 8) == 0) {
+ char texFileName[100];
+ int unit, k;
+ k = sscanf(line + 8, "%d %s", &unit, texFileName);
+ assert(k == 2);
+ LoadTexture(unit, texFileName);
+ }
+ else if (strncmp(line, "uniform ", 8) == 0) {
+ char name[1000], typeName[100];
+ int k;
+ float v1 = 0.0F, v2 = 0.0F, v3 = 0.0F, v4 = 0.0F;
+ GLenum type;
+
+ k = sscanf(line + 8, "%s %s %f %f %f %f", name, typeName,
+ &v1, &v2, &v3, &v4);
+
+ type = TypeFromName(typeName);
+
+ strcpy(conf->uniforms[conf->num_uniforms].name, name);
+ conf->uniforms[conf->num_uniforms].value[0] = v1;
+ conf->uniforms[conf->num_uniforms].value[1] = v2;
+ conf->uniforms[conf->num_uniforms].value[2] = v3;
+ conf->uniforms[conf->num_uniforms].value[3] = v4;
+ conf->uniforms[conf->num_uniforms].type = type;
+ conf->num_uniforms++;
+ }
+ else {
+ if (strlen(line) > 1) {
+ fprintf(stderr, "syntax error in: %s\n", line);
+ break;
+ }
+ }
+ }
+ }
+
+ fclose(f);
+}
+
+
+static void
+Init(void)
+{
+ struct config_file config;
+ memset(&config, 0, sizeof(config));
+
+ if (ConfigFile)
+ ReadConfigFile(ConfigFile, &config);
+
+ if (!VertShaderFile) {
+ fprintf(stderr, "Error: no vertex shader\n");
+ exit(1);
+ }
+
+ if (!FragShaderFile) {
+ fprintf(stderr, "Error: no fragment shader\n");
+ exit(1);
+ }
+
+ if (!ShadersSupported())
+ exit(1);
+
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertShaderFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragShaderFile);
+ Program = LinkShaders(vertShader, fragShader);
+
+ glUseProgram(Program);
+
+ NumUniforms = GetUniforms(Program, Uniforms);
+ if (config.num_uniforms) {
+ InitUniforms(&config, Uniforms);
+ }
+ else {
+ RandomUniformValues();
+ }
+ SetUniformValues(Program, Uniforms);
+ PrintUniforms(Uniforms);
+
+ NumAttribs = GetAttribs(Program, Attribs);
+ PrintAttribs(Attribs);
+
+ //assert(glGetError() == 0);
+
+ glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glColor3f(1, 0, 0);
+}
+
+
+static void
+Keys(void)
+{
+ printf("Keyboard:\n");
+ printf(" a Animation toggle\n");
+ printf(" r Randomize uniform values\n");
+ printf(" o Change object\n");
+ printf(" arrows Rotate object\n");
+ printf(" ESC Exit\n");
+}
+
+
+static void
+Usage(void)
+{
+ printf("Usage:\n");
+ printf(" shtest config.shtest\n");
+ printf(" Run w/ given config file.\n");
+ printf(" shtest --vs vertShader --fs fragShader\n");
+ printf(" Load/compile given shaders.\n");
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+ int i;
+
+ if (argc == 1) {
+ Usage();
+ exit(1);
+ }
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "--fs") == 0) {
+ FragShaderFile = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "--vs") == 0) {
+ VertShaderFile = argv[i+1];
+ i++;
+ }
+ else {
+ /* assume the arg is a config file */
+ ConfigFile = argv[i];
+ break;
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ ParseOptions(argc, argv);
+ Init();
+ Keys();
+ glutMainLoop();
+ return 0;
+}
+
diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c
index d55f9e7dd97..5b1913a722b 100644
--- a/progs/glsl/texdemo1.c
+++ b/progs/glsl/texdemo1.c
@@ -53,14 +53,14 @@ static int win = 0;
static struct uniform_info ReflectUniforms[] = {
- { "cubeTex", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
- { "lightPos", 3, GL_FLOAT, { 10, 10, 20, 0 }, -1 },
+ { "cubeTex", 1, GL_SAMPLER_CUBE, { 0, 0, 0, 0 }, -1 },
+ { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 },
END_OF_UNIFORMS
};
static struct uniform_info SimpleUniforms[] = {
- { "tex2d", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
- { "lightPos", 3, GL_FLOAT, { 10, 10, 20, 0 }, -1 },
+ { "tex2d", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 },
+ { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 },
END_OF_UNIFORMS
};
@@ -382,7 +382,8 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
glUseProgram(program);
- InitUniforms(program, uniforms);
+ SetUniformValues(program, uniforms);
+ PrintUniforms(uniforms);
return program;
}
diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c
index 7fe27aebfe6..89733d6175f 100644
--- a/progs/glsl/toyball.c
+++ b/progs/glsl/toyball.c
@@ -24,18 +24,18 @@ static GLuint program;
static struct uniform_info Uniforms[] = {
- { "LightDir", 4, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
- { "HVector", 4, GL_FLOAT, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 },
- { "BallCenter", 4, GL_FLOAT, { 0.0, 0.0, 0.0, 1.0 }, -1 },
- { "SpecularColor", 4, GL_FLOAT, { 0.4, 0.4, 0.4, 60.0 }, -1 },
- { "Red", 4, GL_FLOAT, { 0.6, 0.0, 0.0, 1.0 }, -1 },
- { "Blue", 4, GL_FLOAT, { 0.0, 0.3, 0.6, 1.0 }, -1 },
- { "Yellow", 4, GL_FLOAT, { 0.6, 0.5, 0.0, 1.0 }, -1 },
- { "HalfSpace0", 4, GL_FLOAT, { 1.0, 0.0, 0.0, 0.2 }, -1 },
- { "HalfSpace1", 4, GL_FLOAT, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 },
- { "HalfSpace2", 4, GL_FLOAT, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 },
- { "HalfSpace3", 4, GL_FLOAT, { -0.809016994, -0.587785252, 0.0, 0.2 }, -1 },
- { "HalfSpace4", 4, GL_FLOAT, { 0.309116994, -0.951056516, 0.0, 0.2 }, -1 },
+ { "LightDir", 1, GL_FLOAT_VEC4, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
+ { "HVector", 1, GL_FLOAT_VEC4, { 0.32506, 0.32506, 0.88808, 0.0 }, -1 },
+ { "BallCenter", 1, GL_FLOAT_VEC4, { 0.0, 0.0, 0.0, 1.0 }, -1 },
+ { "SpecularColor", 1, GL_FLOAT_VEC4, { 0.4, 0.4, 0.4, 60.0 }, -1 },
+ { "Red", 1, GL_FLOAT_VEC4, { 0.6, 0.0, 0.0, 1.0 }, -1 },
+ { "Blue", 1, GL_FLOAT_VEC4, { 0.0, 0.3, 0.6, 1.0 }, -1 },
+ { "Yellow", 1, GL_FLOAT_VEC4, { 0.6, 0.5, 0.0, 1.0 }, -1 },
+ { "HalfSpace0", 1, GL_FLOAT_VEC4, { 1.0, 0.0, 0.0, 0.2 }, -1 },
+ { "HalfSpace1", 1, GL_FLOAT_VEC4, { 0.309016994, 0.951056516, 0.0, 0.2 }, -1 },
+ { "HalfSpace2", 1, GL_FLOAT_VEC4, { -0.809016994, 0.587785252, 0.0, 0.2 }, -1 },
+ { "HalfSpace3", 1, GL_FLOAT_VEC4, { -0.809016994, -0.587785252, 0.0, 0.2 }, -1 },
+ { "HalfSpace4", 1, GL_FLOAT_VEC4, { 0.309116994, -0.951056516, 0.0, 0.2 }, -1 },
{ "InOrOutInit", 1, GL_FLOAT, { -3.0, 0, 0, 0 }, -1 },
{ "StripeWidth", 1, GL_FLOAT, { 0.3, 0, 0, 0 }, -1 },
{ "FWidth", 1, GL_FLOAT, { 0.005, 0, 0, 0 }, -1 },
@@ -173,7 +173,8 @@ Init(void)
glUseProgram(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
+ PrintUniforms(Uniforms);
assert(glGetError() == 0);
diff --git a/progs/glsl/toyball.shtest b/progs/glsl/toyball.shtest
new file mode 100644
index 00000000000..887663abd32
--- /dev/null
+++ b/progs/glsl/toyball.shtest
@@ -0,0 +1,17 @@
+vs CH11-toyball.vert
+fs CH11-toyball.frag
+uniform LightDir GL_FLOAT_VEC4 0.57737 0.57735 0.57735 0.0
+uniform HVector GL_FLOAT_VEC4 0.32506 0.32506 0.88808 0.0
+uniform BallCenter GL_FLOAT_VEC4 0.0 0.0 0.0 1.0
+uniform SpecularColor GL_FLOAT_VEC4 0.4 0.4 0.4 60.0
+uniform Red GL_FLOAT_VEC4 0.6 0.0 0.0 1.0
+uniform Blue GL_FLOAT_VEC4 0.0 0.3 0.6 1.0
+uniform Yellow GL_FLOAT_VEC4 0.6 0.5 0.0 1.0
+uniform HalfSpace0 GL_FLOAT_VEC4 1.0 0.0 0.0 0.2
+uniform HalfSpace1 GL_FLOAT_VEC4 .309016994 0.951056516 0.0 0.2
+uniform HalfSpace2 GL_FLOAT_VEC4 -0.809016994 0.587785252 0.0 0.2
+uniform HalfSpace3 GL_FLOAT_VEC4 -0.809016994 -0.587785252 0.0 0.2
+uniform HalfSpace4 GL_FLOAT_VEC4 .309116994 -0.951056516 0.0 0.2
+uniform InOrOutInit GL_FLOAT -3.0
+uniform StripeWidth GL_FLOAT 0.3
+uniform FWidth GL_FLOAT .005
diff --git a/progs/glsl/vert-tex.c b/progs/glsl/vert-tex.c
index e791a5759a7..4c8bfa587aa 100644
--- a/progs/glsl/vert-tex.c
+++ b/progs/glsl/vert-tex.c
@@ -43,7 +43,7 @@ static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
/* value[0] = tex unit */
static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
+ { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};
diff --git a/progs/tests/floattex.c b/progs/tests/floattex.c
index ad14cacdcbb..39302ce3aff 100644
--- a/progs/tests/floattex.c
+++ b/progs/tests/floattex.c
@@ -33,7 +33,7 @@ static const char *VertShaderText =
"} \n";
static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
+ { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};
@@ -189,7 +189,7 @@ CreateProgram(void)
glUseProgram_func(program);
- InitUniforms(program, Uniforms);
+ SetUniformValues(program, Uniforms);
return program;
}
diff --git a/progs/tests/getprocaddress.c b/progs/tests/getprocaddress.c
index ca66025d2dc..a09ea58e1da 100644
--- a/progs/tests/getprocaddress.c
+++ b/progs/tests/getprocaddress.c
@@ -39,13 +39,2600 @@ typedef void (*generic_func)();
#define EQUAL(X, Y) (fabs((X) - (Y)) < 0.001)
-/**
+/* This macro simplifies the task of querying an extension function
+ * pointer and checking to see whether it resolved.
+ */
+#define DECLARE_GLFUNC_PTR(name,type) \
+ type name = (type) glXGetProcAddressARB((const GLubyte *) "gl" #name)
+
+/********************************************************************
+ * Generic helper functions used by the test functions.
+ */
+
+static void CheckGLError(int line, const char *file, const char *function)
+{
+ int errorCode;
+ glFinish();
+ errorCode = glGetError();
+ if (errorCode == GL_NO_ERROR) return;
+ while (errorCode != GL_NO_ERROR) {
+ fprintf(stderr, "OpenGL error 0x%x (%s) at line %d of file %s in function %s()\n",
+ errorCode,
+ errorCode == GL_INVALID_VALUE? "GL_INVALID_VALUE":
+ errorCode == GL_INVALID_ENUM? "GL_INVALID_ENUM":
+ errorCode == GL_INVALID_OPERATION? "GL_INVALID_OPERATION":
+ errorCode == GL_STACK_OVERFLOW? "GL_STACK_OVERFLOW":
+ errorCode == GL_STACK_UNDERFLOW? "GL_STACK_UNDERFLOW":
+ errorCode == GL_OUT_OF_MEMORY? "GL_OUT_OF_MEMORY":
+ "unknown",
+ line, file, function);
+ errorCode = glGetError();
+ }
+ fflush(stderr);
+}
+
+static GLboolean
+compare_bytes(const char *errorLabel, GLuint expectedSize,
+ const GLubyte *expectedData, GLuint actualSize, const GLubyte *actualData)
+{
+ int i;
+
+ if (expectedSize == actualSize &&
+ memcmp(expectedData, actualData, actualSize) == 0) {
+ /* All is well */
+ return GL_TRUE;
+ }
+
+ /* Trouble; we don't match. Print out why. */
+ fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
+ for (i = 0; i <= 1; i++) {
+ const GLubyte *ptr;
+ int size;
+ char *label;
+ int j;
+
+ switch(i) {
+ case 0:
+ label = "expected";
+ size = expectedSize;
+ ptr = expectedData;
+ break;
+ case 1:
+ label = " actual";
+ size = actualSize;
+ ptr = actualData;
+ break;
+ }
+
+ fprintf(stderr, " %s: size %d: {", label, size);
+ for (j = 0; j < size; j++) {
+ fprintf(stderr, "%s0x%02x", j > 0 ? ", " : "", ptr[j]);
+ }
+ fprintf(stderr, "}\n");
+ }
+
+ /* We fail if the data is unexpected. */
+ return GL_FALSE;
+}
+
+
+static GLboolean
+compare_ints(const char *errorLabel, GLuint expectedSize,
+ const GLint *expectedData, GLuint actualSize, const GLint *actualData)
+{
+ int i;
+
+ if (expectedSize == actualSize &&
+ memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) {
+ /* All is well */
+ return GL_TRUE;
+ }
+
+ /* Trouble; we don't match. Print out why. */
+ fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
+ for (i = 0; i <= 1; i++) {
+ const GLint *ptr;
+ int size;
+ char *label;
+ int j;
+
+ switch(i) {
+ case 0:
+ label = "expected";
+ size = expectedSize;
+ ptr = expectedData;
+ break;
+ case 1:
+ label = " actual";
+ size = actualSize;
+ ptr = actualData;
+ break;
+ }
+
+ fprintf(stderr, " %s: size %d: {", label, size);
+ for (j = 0; j < size; j++) {
+ fprintf(stderr, "%s%d", j > 0 ? ", " : "", ptr[j]);
+ }
+ fprintf(stderr, "}\n");
+ }
+
+ /* We fail if the data is unexpected. */
+ return GL_FALSE;
+}
+
+#define MAX_CONVERTED_VALUES 4
+static GLboolean
+compare_shorts_to_ints(const char *errorLabel, GLuint expectedSize,
+ const GLshort *expectedData, GLuint actualSize, const GLint *actualData)
+{
+ int i;
+ GLint convertedValues[MAX_CONVERTED_VALUES];
+
+ if (expectedSize > MAX_CONVERTED_VALUES) {
+ fprintf(stderr, "%s: too much data [need %d values, have %d values]\n",
+ errorLabel, expectedSize, MAX_CONVERTED_VALUES);
+ return GL_FALSE;
+ }
+
+ for (i = 0; i < expectedSize; i++) {
+ convertedValues[i] = (GLint) expectedData[i];
+ }
+
+ return compare_ints(errorLabel, expectedSize, convertedValues,
+ actualSize, actualData);
+}
+
+static GLboolean
+compare_floats(const char *errorLabel, GLuint expectedSize,
+ const GLfloat *expectedData, GLuint actualSize, const GLfloat *actualData)
+{
+ int i;
+
+ if (expectedSize == actualSize &&
+ memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) {
+ /* All is well */
+ return GL_TRUE;
+ }
+
+ /* Trouble; we don't match. Print out why. */
+ fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
+ for (i = 0; i <= 1; i++) {
+ const GLfloat *ptr;
+ int size;
+ char *label;
+ int j;
+
+ switch(i) {
+ case 0:
+ label = "expected";
+ size = expectedSize;
+ ptr = expectedData;
+ break;
+ case 1:
+ label = " actual";
+ size = actualSize;
+ ptr = actualData;
+ break;
+ }
+
+ fprintf(stderr, " %s: size %d: {", label, size);
+ for (j = 0; j < size; j++) {
+ fprintf(stderr, "%s%f", j > 0 ? ", " : "", ptr[j]);
+ }
+ fprintf(stderr, "}\n");
+ }
+
+ /* We fail if the data is unexpected. */
+ return GL_FALSE;
+}
+
+static GLboolean
+compare_doubles(const char *errorLabel, GLuint expectedSize,
+ const GLdouble *expectedData, GLuint actualSize, const GLdouble *actualData)
+{
+ int i;
+
+ if (expectedSize == actualSize ||
+ memcmp(expectedData, actualData, actualSize*sizeof(*expectedData)) == 0) {
+ /* All is well */
+ return GL_TRUE;
+ }
+
+ /* Trouble; we don't match. Print out why. */
+ fprintf(stderr, "%s: actual data is not as expected\n", errorLabel);
+ for (i = 0; i <= 1; i++) {
+ const GLdouble *ptr;
+ int size;
+ char *label;
+ int j;
+
+ switch(i) {
+ case 0:
+ label = "expected";
+ size = expectedSize;
+ ptr = expectedData;
+ break;
+ case 1:
+ label = " actual";
+ size = actualSize;
+ ptr = actualData;
+ break;
+ }
+
+ fprintf(stderr, " %s: size %d: {", label, size);
+ for (j = 0; j < size; j++) {
+ fprintf(stderr, "%s%f", j > 0 ? ", " : "", ptr[j]);
+ }
+ fprintf(stderr, "}\n");
+ }
+
+ /* We fail if the data is unexpected. */
+ return GL_FALSE;
+}
+
+/********************************************************************
+ * Functions to assist with GL_ARB_texture_compressiong testing
+ */
+
+static GLboolean
+check_texture_format_supported(GLenum format)
+{
+ GLint numFormats;
+ GLint *formats;
+ register int i;
+
+ glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, &numFormats);
+ formats = malloc(numFormats * sizeof(GLint));
+ if (formats == NULL) {
+ fprintf(stderr, "check_texture_format_supported: could not allocate memory for %d GLints\n",
+ numFormats);
+ return GL_FALSE;
+ }
+
+ memset(formats, 0, numFormats * sizeof(GLint));
+ glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS_ARB, formats);
+
+ for (i = 0; i < numFormats; i++) {
+ if (formats[i] == format) {
+ free(formats);
+ return GL_TRUE;
+ }
+ }
+
+ /* We didn't find the format we were looking for. Give an error. */
+#define FORMAT_NAME(x) (\
+ x == GL_COMPRESSED_RGB_FXT1_3DFX ? "GL_COMPRESSED_RGB_FXT1_3DFX" : \
+ x == GL_COMPRESSED_RGBA_FXT1_3DFX ? "GL_COMPRESSED_RGBA_FXT1_3DFX" : \
+ x == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" : \
+ x == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" : \
+ x == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" : \
+ x == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ? "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" : \
+ x == GL_RGB_S3TC ? "GL_RGB_S3TC" : \
+ x == GL_RGB4_S3TC ? "GL_RGB4_S3TC" : \
+ x == GL_RGBA_S3TC ? "GL_RGBA_S3TC" : \
+ x == GL_RGBA4_S3TC ? "GL_RGBA4_S3TC" : \
+ "unknown")
+ fprintf(stderr, "check_texture_format_supported: unsupported format 0x%04x [%s]\n",
+ format, FORMAT_NAME(format));
+ fprintf(stderr, "supported formats:");
+ for (i = 0; i < numFormats; i++) {
+ fprintf(stderr, " 0x%04x [%s]", formats[i], FORMAT_NAME(formats[i]));
+ }
+ fprintf(stderr, "\n");
+ return GL_FALSE;
+}
+
+/* This helper function compresses an RGBA texture and compares it
+ * against the expected compressed data. It returns GL_TRUE if all
+ * went as expected, or GL_FALSE in the case of error.
+ */
+static GLboolean
+check_texture_compression(const char *message, GLenum dimension,
+ GLint width, GLint height, GLint depth, const GLubyte *texture,
+ int expectedCompressedSize, const GLubyte *expectedCompressedData)
+{
+ /* These are the data we query about the texture. */
+ GLint isCompressed;
+ GLenum compressedFormat;
+ GLint compressedSize;
+ GLubyte *compressedData;
+
+ /* We need this function pointer to operate. */
+ DECLARE_GLFUNC_PTR(GetCompressedTexImageARB, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC);
+ if (GetCompressedTexImageARB == NULL) {
+ fprintf(stderr,
+ "%s: could not query GetCompressedTexImageARB function pointer\n",
+ message);
+ return GL_FALSE;
+ }
+
+ /* Verify that we actually have the GL_COMPRESSED_RGBA_S3TC_DXT3_EXT format available. */
+ if (!check_texture_format_supported(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)) {
+ return GL_FALSE;
+ }
+
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ /* Set up the base image, requesting that the GL library compress it. */
+ switch(dimension) {
+ case GL_TEXTURE_1D:
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ width, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texture);
+ break;
+ case GL_TEXTURE_2D:
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texture);
+ break;
+ case GL_TEXTURE_3D:
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ width, height, depth, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, texture);
+ break;
+ default:
+ fprintf(stderr, "%s: unknown dimension 0x%04x.\n", message, dimension);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Make sure the texture is compressed, and pull it out if it is. */
+ glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB,
+ &isCompressed);
+ if (!isCompressed) {
+ fprintf(stderr, "%s: could not compress GL_COMPRESSED_RGBA_S3TC_DXT3_EXT texture\n",
+ message);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_INTERNAL_FORMAT,
+ (GLint *)&compressedFormat);
+ if (compressedFormat != GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) {
+ fprintf(stderr, "%s: got internal format 0x%04x, expected GL_COMPRESSED_RGBA_S3TC_DXT3_EXT [0x%04x]\n",
+ __FUNCTION__, compressedFormat, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressedSize);
+ compressedData = malloc(compressedSize);
+ if (compressedData == NULL) {
+ fprintf(stderr, "%s: could not malloc %d bytes for compressed texture\n",
+ message, compressedSize);
+ return GL_FALSE;
+ }
+ memset(compressedData, 0, compressedSize);
+ (*GetCompressedTexImageARB)(dimension, 0, compressedData);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Compare it to the expected compressed data. The compare_bytes()
+ * call will print out diagnostics in the case of failure.
+ */
+ if (!compare_bytes(message,
+ expectedCompressedSize, expectedCompressedData,
+ compressedSize, compressedData)) {
+
+ free(compressedData);
+ return GL_FALSE;
+ }
+
+ /* All done. Free our allocated data and return success. */
+ free(compressedData);
+ return GL_TRUE;
+}
+
+/* We'll use one function to exercise 1D, 2D, and 3D textures. */
+
+/* The test function for compressed 3D texture images requires several
+ * different function pointers that have to be queried. This function
+ * gets all the function pointers it needs itself, and so is suitable for
+ * use to test any and all of the incorporated functions.
+ */
+
+static GLboolean
+exercise_CompressedTextures(GLenum dimension)
+{
+ /* Set up a basic (uncompressed) texture. We're doing a blue/yellow
+ * checkerboard. The 8x4/32-pixel board is well-suited to S3TC
+ * compression, which works on 4x4 blocks of pixels.
+ */
+#define B 0,0,255,255
+#define Y 255,255,0,255
+#define TEXTURE_WIDTH 16
+#define TEXTURE_HEIGHT 4
+#define TEXTURE_DEPTH 1
+ static GLubyte texture[TEXTURE_WIDTH*TEXTURE_HEIGHT*TEXTURE_DEPTH*4] = {
+ B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y,
+ B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y,
+ Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B,
+ Y, Y, B, B, Y, Y, B, B, Y, Y, B, B, Y, Y, B, B,
+ };
+#undef B
+#undef Y
+ GLubyte uncompressedTexture[TEXTURE_WIDTH*TEXTURE_HEIGHT*TEXTURE_DEPTH*4];
+
+ /* We'll use this as a texture subimage. */
+#define R 255,0,0,255
+#define G 0,255,0,255
+#define SUBTEXTURE_WIDTH 4
+#define SUBTEXTURE_HEIGHT 4
+#define SUBTEXTURE_DEPTH 1
+ static GLubyte subtexture[SUBTEXTURE_WIDTH*SUBTEXTURE_HEIGHT*SUBTEXTURE_DEPTH*4] = {
+ G, G, R, R,
+ G, G, R, R,
+ R, R, G, G,
+ R, R, G, G,
+ };
+#undef R
+#undef G
+
+ /* These are the expected compressed textures. (In the case of
+ * a failed comparison, the test program will print out the
+ * actual compressed data in a format that can be directly used
+ * here, if desired.) The brave of heart can calculate the compression
+ * themselves based on the formulae described at:
+ * http://en.wikipedia.org/wiki/S3_Texture_Compression
+ * In a nutshell, each group of 16 bytes encodes a 4x4 texture block.
+ * The first eight bytes of each group are 4-bit alpha values
+ * for each of the 16 pixels in the texture block.
+ * The next four bytes in each group are LSB-first RGB565 colors; the
+ * first two bytes are identified as the color C0, and the next two
+ * are the color C1. (Two more colors C2 and C3 will be calculated
+ * from these, but do not appear in the compression data.) The
+ * last 4 bytes of the group are sixteen 2-bit indices that, for
+ * each of the 16 pixels in the texture block, select one of the
+ * colors C0, C1, C2, or C3.
+ *
+ * For example, our blue/yellow checkerboard is made up of
+ * four identical 4x4 blocks. Each of those blocks will
+ * be encoded as: eight bytes of 0xff (16 alpha values, each 0xf),
+ * C0 as the RGB565 color yellow (0xffe0), encoded LSB-first;
+ * C1 as the RGB565 color blue (0x001f), encoded LSB-first;
+ * and 4 bytes of 16 2-bit color indices reflecting the
+ * choice of color for each of the 16 pixels:
+ * 00, 00, 01, 01, = 0x05
+ * 00, 00, 01, 01, = 0x05
+ * 01, 01, 00, 00, = 0x50
+ * 01, 01, 00, 00, = 0x50
+ */
+ static GLubyte compressedTexture[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50
+ };
+
+ /* The similar calculations for the 4x4 subtexture are left
+ * as an exercise for the reader.
+ */
+ static GLubyte compressedSubTexture[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x00, 0xf8, 0xe0, 0x07, 0x05, 0x05, 0x50, 0x50,
+ };
+
+ /* The combined texture replaces the initial blue/yellow
+ * block with the green/red block. (I'd wanted to do
+ * the more interesting exercise of putting the
+ * green/red block in the middle of the blue/yellow
+ * texture, which is a non-trivial replacement, but
+ * the attempt produces GL_INVALID_OPERATION, showing
+ * that you can only replace whole blocks of
+ * subimages with S3TC.) The combined texture looks
+ * like:
+ * G G R R B B Y Y B B Y Y B B Y Y
+ * G G R R B B Y Y B B Y Y B B Y Y
+ * R R G G Y Y B B Y Y B B Y Y B B
+ * R R G G Y Y B B Y Y B B Y Y B B
+ * which encodes just like the green/red block followed
+ * by 3 copies of the yellow/blue block.
+ */
+ static GLubyte compressedCombinedTexture[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x00, 0xf8, 0xe0, 0x07, 0x05, 0x05, 0x50, 0x50,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xe0, 0xff, 0x1f, 0x00, 0x05, 0x05, 0x50, 0x50
+ };
+
+ /* These are the data we query about the texture. */
+ GLint queryIsCompressed;
+ GLenum queryCompressedFormat;
+ GLint queryCompressedSize;
+ GLubyte queryCompressedData[sizeof(compressedTexture)];
+
+ /* Query the function pointers we need. We actually won't need most
+ * of these (the "dimension" parameter dictates whether we're testing
+ * 1D, 2D, or 3D textures), but we'll have them all ready just in case.
+ */
+ DECLARE_GLFUNC_PTR(GetCompressedTexImageARB, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC);
+ DECLARE_GLFUNC_PTR(CompressedTexImage3DARB, PFNGLCOMPRESSEDTEXIMAGE3DARBPROC);
+ DECLARE_GLFUNC_PTR(CompressedTexSubImage3DARB, PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC);
+ DECLARE_GLFUNC_PTR(CompressedTexImage2DARB, PFNGLCOMPRESSEDTEXIMAGE2DARBPROC);
+ DECLARE_GLFUNC_PTR(CompressedTexSubImage2DARB, PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC);
+ DECLARE_GLFUNC_PTR(CompressedTexImage1DARB, PFNGLCOMPRESSEDTEXIMAGE1DARBPROC);
+ DECLARE_GLFUNC_PTR(CompressedTexSubImage1DARB, PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC);
+
+ /* If the necessary functions are missing, we can't continue */
+ if (GetCompressedTexImageARB == NULL) {
+ fprintf(stderr, "%s: GetCompressedTexImageARB function is missing\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+ switch (dimension) {
+ case GL_TEXTURE_1D:
+ if (CompressedTexImage1DARB == NULL || CompressedTexSubImage1DARB == NULL) {
+ fprintf(stderr, "%s: 1D compressed texture functions are missing\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ };
+ break;
+ case GL_TEXTURE_2D:
+ if (CompressedTexImage2DARB == NULL || CompressedTexSubImage2DARB == NULL) {
+ fprintf(stderr, "%s: 2D compressed texture functions are missing\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ };
+ break;
+ case GL_TEXTURE_3D:
+ if (CompressedTexImage3DARB == NULL || CompressedTexSubImage3DARB == NULL) {
+ fprintf(stderr, "%s: 3D compressed texture functions are missing\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ };
+ break;
+ default:
+ fprintf(stderr, "%s: unknown texture dimension 0x%04x passed.\n",
+ __FUNCTION__, dimension);
+ return GL_FALSE;
+ }
+
+ /* Check the compression of our base texture image. */
+ if (!check_texture_compression("texture compression", dimension,
+ TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, texture,
+ sizeof(compressedTexture), compressedTexture)) {
+
+ /* Something's wrong with texture compression. The function
+ * above will have printed an appropriate error.
+ */
+ return GL_FALSE;
+ }
+
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Do the same for our texture subimage */
+ if (!check_texture_compression("subtexture compression", dimension,
+ SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, SUBTEXTURE_DEPTH, subtexture,
+ sizeof(compressedSubTexture), compressedSubTexture)) {
+
+ /* Something's wrong with texture compression. The function
+ * above will have printed an appropriate error.
+ */
+ return GL_FALSE;
+ }
+
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Send the base compressed texture down to the hardware. */
+ switch(dimension) {
+ case GL_TEXTURE_3D:
+ (*CompressedTexImage3DARB)(GL_TEXTURE_3D, 0,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0,
+ sizeof(compressedTexture), compressedTexture);
+ break;
+
+ case GL_TEXTURE_2D:
+ (*CompressedTexImage2DARB)(GL_TEXTURE_2D, 0,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ TEXTURE_WIDTH, TEXTURE_HEIGHT, 0,
+ sizeof(compressedTexture), compressedTexture);
+ break;
+
+ case GL_TEXTURE_1D:
+ (*CompressedTexImage1DARB)(GL_TEXTURE_1D, 0,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ TEXTURE_WIDTH, 0,
+ sizeof(compressedTexture), compressedTexture);
+ break;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* For grins, query it to make sure it is as expected. */
+ glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB,
+ &queryIsCompressed);
+ if (!queryIsCompressed) {
+ fprintf(stderr, "%s: compressed texture did not come back as compressed\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+ glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_INTERNAL_FORMAT,
+ (GLint *)&queryCompressedFormat);
+ if (queryCompressedFormat != GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) {
+ fprintf(stderr, "%s: got internal format 0x%04x, expected GL_COMPRESSED_RGBA_S3TC_DXT3_EXT [0x%04x]\n",
+ __FUNCTION__, queryCompressedFormat, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
+ return GL_FALSE;
+ }
+ glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB,
+ &queryCompressedSize);
+ if (queryCompressedSize != sizeof(compressedTexture)) {
+ fprintf(stderr, "%s: compressed 3D texture changed size: expected %d, actual %d\n",
+ __FUNCTION__, sizeof(compressedTexture), queryCompressedSize);
+ return GL_FALSE;
+ }
+ (*GetCompressedTexImageARB)(dimension, 0, queryCompressedData);
+ if (!compare_bytes(
+ "exercise_CompressedTextures:doublechecking compressed texture",
+ sizeof(compressedTexture), compressedTexture,
+ queryCompressedSize, queryCompressedData)) {
+ return GL_FALSE;
+ }
+
+ /* Now apply the texture subimage. The current implementation of
+ * S3TC requires that subimages be only applied to whole blocks.
+ */
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ switch(dimension) {
+ case GL_TEXTURE_3D:
+ (*CompressedTexSubImage3DARB)(GL_TEXTURE_3D, 0,
+ 0, 0, 0, /* offsets */
+ SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT, SUBTEXTURE_DEPTH,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ sizeof(compressedSubTexture), compressedSubTexture);
+ break;
+ case GL_TEXTURE_2D:
+ (*CompressedTexSubImage2DARB)(GL_TEXTURE_2D, 0,
+ 0, 0, /* offsets */
+ SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ sizeof(compressedSubTexture), compressedSubTexture);
+ break;
+ case GL_TEXTURE_1D:
+ (*CompressedTexSubImage2DARB)(GL_TEXTURE_2D, 0,
+ 0, 0, /* offsets */
+ SUBTEXTURE_WIDTH, SUBTEXTURE_HEIGHT,
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,
+ sizeof(compressedSubTexture), compressedSubTexture);
+ break;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query the compressed texture back now, and see that it
+ * is as expected.
+ */
+ (*GetCompressedTexImageARB)(dimension, 0, queryCompressedData);
+ if (!compare_bytes("exercise_CompressedTextures:combined texture",
+ sizeof(compressedCombinedTexture), compressedCombinedTexture,
+ queryCompressedSize, queryCompressedData)) {
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Just for the exercise, uncompress the texture and pull it out.
+ * We don't check it because the compression is lossy, so it won't
+ * compare exactly to the source texture; we just
+ * want to exercise the code paths that convert it.
+ */
+ glGetTexImage(dimension, 0, GL_RGBA, GL_UNSIGNED_BYTE, uncompressedTexture);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* If we survived this far, we pass. */
+ return GL_TRUE;
+}
+
+/**************************************************************************
+ * Functions to assist with GL_EXT_framebuffer_object and
+ * GL_EXT_framebuffer_blit testing.
+ */
+
+#define FB_STATUS_NAME(x) (\
+ x == GL_FRAMEBUFFER_COMPLETE_EXT ? "GL_FRAMEBUFFER_COMPLETE_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" : \
+ x == GL_FRAMEBUFFER_UNSUPPORTED_EXT ? "GL_FRAMEBUFFER_UNSUPPORTED_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" : \
+ x == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT ? "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" : \
+ "unknown")
+
+static GLboolean
+exercise_framebuffer(void)
+{
+ GLuint framebufferID = 0;
+ GLuint renderbufferID = 0;
+
+ /* Dimensions of the framebuffer and renderbuffers are arbitrary.
+ * Since they won't be shown on-screen, we can use whatever we want.
+ */
+ const GLint Width = 100;
+ const GLint Height = 100;
+
+ /* Every function we use will be referenced through function pointers.
+ * This will allow this test program to run on OpenGL implementations
+ * that *don't* implement these extensions (though the implementation
+ * used to compile them must have up-to-date header files).
+ */
+ DECLARE_GLFUNC_PTR(GenFramebuffersEXT, PFNGLGENFRAMEBUFFERSEXTPROC);
+ DECLARE_GLFUNC_PTR(IsFramebufferEXT, PFNGLISFRAMEBUFFEREXTPROC);
+ DECLARE_GLFUNC_PTR(DeleteFramebuffersEXT, PFNGLDELETEFRAMEBUFFERSEXTPROC);
+ DECLARE_GLFUNC_PTR(BindFramebufferEXT, PFNGLBINDFRAMEBUFFEREXTPROC);
+ DECLARE_GLFUNC_PTR(GenRenderbuffersEXT, PFNGLGENRENDERBUFFERSEXTPROC);
+ DECLARE_GLFUNC_PTR(IsRenderbufferEXT, PFNGLISRENDERBUFFEREXTPROC);
+ DECLARE_GLFUNC_PTR(DeleteRenderbuffersEXT, PFNGLDELETERENDERBUFFERSEXTPROC);
+ DECLARE_GLFUNC_PTR(BindRenderbufferEXT, PFNGLBINDRENDERBUFFEREXTPROC);
+ DECLARE_GLFUNC_PTR(FramebufferRenderbufferEXT, PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC);
+ DECLARE_GLFUNC_PTR(RenderbufferStorageEXT, PFNGLRENDERBUFFERSTORAGEEXTPROC);
+ DECLARE_GLFUNC_PTR(CheckFramebufferStatusEXT, PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC);
+
+ /* The BlitFramebuffer function comes from a different extension.
+ * It's possible for an implementation to implement all the above,
+ * but not BlitFramebuffer; so it's okay if this one comes back
+ * NULL, as we can still test the rest.
+ */
+ DECLARE_GLFUNC_PTR(BlitFramebufferEXT, PFNGLBLITFRAMEBUFFEREXTPROC);
+
+ /* We cannot test unless we have all the function pointers. */
+ if (
+ GenFramebuffersEXT == NULL ||
+ IsFramebufferEXT == NULL ||
+ DeleteFramebuffersEXT == NULL ||
+ BindFramebufferEXT == NULL ||
+ GenRenderbuffersEXT == NULL ||
+ IsRenderbufferEXT == NULL ||
+ DeleteRenderbuffersEXT == NULL ||
+ BindRenderbufferEXT == NULL ||
+ FramebufferRenderbufferEXT == NULL ||
+ RenderbufferStorageEXT == NULL ||
+ CheckFramebufferStatusEXT == NULL
+ ) {
+ fprintf(stderr, "%s: could not locate all framebuffer functions\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* Generate a framebuffer for us to play with. */
+ (*GenFramebuffersEXT)(1, &framebufferID);
+ if (framebufferID == 0) {
+ fprintf(stderr, "%s: failed to generate a frame buffer ID.\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+ /* The generated name is not a framebuffer object until bound. */
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, framebufferID);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ if (!(*IsFramebufferEXT)(framebufferID)) {
+ fprintf(stderr, "%s: generated a frame buffer ID 0x%x that wasn't a framebuffer\n",
+ __FUNCTION__, framebufferID);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ {
+ GLint queriedFramebufferID;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &queriedFramebufferID);
+ if (queriedFramebufferID != framebufferID) {
+ fprintf(stderr, "%s: bound frame buffer 0x%x, but queried 0x%x\n",
+ __FUNCTION__, framebufferID, queriedFramebufferID);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ return GL_FALSE;
+ }
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Create a color buffer to attach to the frame buffer object, so
+ * we can actually operate on it. We go through the same basic checks
+ * with the renderbuffer that we do with the framebuffer.
+ */
+ (*GenRenderbuffersEXT)(1, &renderbufferID);
+ if (renderbufferID == 0) {
+ fprintf(stderr, "%s: could not generate a renderbuffer ID\n",
+ __FUNCTION__);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ return GL_FALSE;
+ }
+ (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, renderbufferID);
+ if (!(*IsRenderbufferEXT)(renderbufferID)) {
+ fprintf(stderr, "%s: generated renderbuffer 0x%x is not a renderbuffer\n",
+ __FUNCTION__, renderbufferID);
+ (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
+ (*DeleteRenderbuffersEXT)(1, &renderbufferID);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ return GL_FALSE;
+ }
+ {
+ GLint queriedRenderbufferID = 0;
+ glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &queriedRenderbufferID);
+ if (renderbufferID != queriedRenderbufferID) {
+ fprintf(stderr, "%s: bound renderbuffer 0x%x, but got 0x%x\n",
+ __FUNCTION__, renderbufferID, queriedRenderbufferID);
+ (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
+ (*DeleteRenderbuffersEXT)(1, &renderbufferID);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ return GL_FALSE;
+ }
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Add the renderbuffer as a color attachment to the current
+ * framebuffer (which is our generated framebuffer).
+ */
+ (*FramebufferRenderbufferEXT)(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ GL_RENDERBUFFER_EXT, renderbufferID);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* The renderbuffer will need some dimensions and storage space. */
+ (*RenderbufferStorageEXT)(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* That should be everything we need. If we set up to draw and to
+ * read from our color attachment, we should be "framebuffer complete",
+ * meaning the framebuffer is ready to go.
+ */
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ {
+ GLenum status = (*CheckFramebufferStatusEXT)(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "%s: framebuffer not complete; status = %s [0x%x]\n",
+ __FUNCTION__, FB_STATUS_NAME(status), status);
+ glReadBuffer(0);
+ glDrawBuffer(0);
+ (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
+ (*DeleteRenderbuffersEXT)(1, &renderbufferID);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ return GL_FALSE;
+ }
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Define the contents of the frame buffer */
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* If the GL_EXT_framebuffer_blit is supported, attempt a framebuffer
+ * blit from (5,5)-(10,10) to (90,90)-(95,95). This is *not* an
+ * error if framebuffer_blit is *not* supported (as we can still
+ * effectively test the other functions).
+ */
+ if (BlitFramebufferEXT != NULL) {
+ (*BlitFramebufferEXT)(5, 5, 10, 10, 90, 90, 95, 95,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* We could now test to see whether the framebuffer had the desired
+ * contents. As this is just a touch test, we'll leave that for now.
+ * Clean up and go home.
+ */
+ glReadBuffer(0);
+ glDrawBuffer(0);
+ (*BindRenderbufferEXT)(GL_RENDERBUFFER_EXT, 0);
+ (*DeleteRenderbuffersEXT)(1, &renderbufferID);
+ (*BindFramebufferEXT)(GL_FRAMEBUFFER_EXT, 0);
+ (*DeleteFramebuffersEXT)(1, &framebufferID);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ return GL_TRUE;
+}
+
+/**************************************************************************
+ * Functions to assist with GL_ARB_shader_objects testing.
+ */
+
+static void
+print_info_log(const char *message, GLhandleARB object)
+{
+ DECLARE_GLFUNC_PTR(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
+ DECLARE_GLFUNC_PTR(GetInfoLogARB, PFNGLGETINFOLOGARBPROC);
+ int logLength, queryLength;
+ char *log;
+
+ if (GetObjectParameterivARB == NULL) {
+ fprintf(stderr, "%s: could not get GetObjectParameterivARB address\n",
+ message);
+ return;
+ }
+ if (GetInfoLogARB == NULL) {
+ fprintf(stderr, "%s: could not get GetInfoLogARB address\n",
+ message);
+ return;
+ }
+
+ (*GetObjectParameterivARB)(object, GL_OBJECT_INFO_LOG_LENGTH_ARB,
+ &logLength);
+ if (logLength == 0) {
+ fprintf(stderr, "%s: info log length is 0\n", message);
+ return;
+ }
+ log = malloc(logLength);
+ if (log == NULL) {
+ fprintf(stderr, "%s: could not malloc %d bytes for info log\n",
+ message, logLength);
+ }
+ else {
+ (*GetInfoLogARB)(object, logLength, &queryLength, log);
+ fprintf(stderr, "%s: info log says '%s'\n",
+ message, log);
+ }
+ free(log);
+}
+
+static GLboolean
+exercise_uniform_start(const char *fragmentShaderText, const char *uniformName,
+ GLhandleARB *returnProgram, GLint *returnUniformLocation)
+{
+ DECLARE_GLFUNC_PTR(CreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC);
+ DECLARE_GLFUNC_PTR(ShaderSourceARB, PFNGLSHADERSOURCEARBPROC);
+ DECLARE_GLFUNC_PTR(CompileShaderARB, PFNGLCOMPILESHADERARBPROC);
+ DECLARE_GLFUNC_PTR(CreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC);
+ DECLARE_GLFUNC_PTR(AttachObjectARB, PFNGLATTACHOBJECTARBPROC);
+ DECLARE_GLFUNC_PTR(LinkProgramARB, PFNGLLINKPROGRAMARBPROC);
+ DECLARE_GLFUNC_PTR(UseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
+ DECLARE_GLFUNC_PTR(ValidateProgramARB, PFNGLVALIDATEPROGRAMARBPROC);
+ DECLARE_GLFUNC_PTR(GetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC);
+ DECLARE_GLFUNC_PTR(DeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
+ DECLARE_GLFUNC_PTR(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
+ GLhandleARB fs, program;
+ GLint uniformLocation;
+ GLint shaderCompiled, programValidated;
+
+ if (CreateShaderObjectARB == NULL ||
+ ShaderSourceARB == NULL ||
+ CompileShaderARB == NULL ||
+ CreateProgramObjectARB == NULL ||
+ AttachObjectARB == NULL ||
+ LinkProgramARB == NULL ||
+ UseProgramObjectARB == NULL ||
+ ValidateProgramARB == NULL ||
+ GetUniformLocationARB == NULL ||
+ DeleteObjectARB == NULL ||
+ GetObjectParameterivARB == NULL ||
+ 0) {
+ return GL_FALSE;
+ }
+
+ /* Create the trivial fragment shader and program. For safety
+ * we'll check to make sure they compile and link correctly.
+ */
+ fs = (*CreateShaderObjectARB)(GL_FRAGMENT_SHADER_ARB);
+ (*ShaderSourceARB)(fs, 1, &fragmentShaderText, NULL);
+ (*CompileShaderARB)(fs);
+ (*GetObjectParameterivARB)(fs, GL_OBJECT_COMPILE_STATUS_ARB,
+ &shaderCompiled);
+ if (!shaderCompiled) {
+ print_info_log("shader did not compile", fs);
+ (*DeleteObjectARB)(fs);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ program = (*CreateProgramObjectARB)();
+ (*AttachObjectARB)(program, fs);
+ (*LinkProgramARB)(program);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Make sure we're going to run successfully */
+ (*ValidateProgramARB)(program);
+ (*GetObjectParameterivARB)(program, GL_OBJECT_VALIDATE_STATUS_ARB,
+ &programValidated);
+ if (!programValidated) {;
+ print_info_log("program did not validate", program);
+ (*DeleteObjectARB)(program);
+ (*DeleteObjectARB)(fs);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* Put the program in place. We're not allowed to assign to uniform
+ * variables used by the program until the program is put into use.
+ */
+ (*UseProgramObjectARB)(program);
+
+ /* Once the shader is in place, we're free to delete it; this
+ * won't affect the copy that's part of the program.
+ */
+ (*DeleteObjectARB)(fs);
+
+ /* Find the location index of the uniform variable we declared;
+ * the caller will ned that to set the value.
+ */
+ uniformLocation = (*GetUniformLocationARB)(program, uniformName);
+ if (uniformLocation == -1) {
+ fprintf(stderr, "%s: could not determine uniform location\n",
+ __FUNCTION__);
+ (*DeleteObjectARB)(program);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* All done with what we're supposed to do - return the program
+ * handle and the uniform location to the caller.
+ */
+ *returnProgram = program;
+ *returnUniformLocation = uniformLocation;
+ return GL_TRUE;
+}
+
+static void
+exercise_uniform_end(GLhandleARB program)
+{
+ DECLARE_GLFUNC_PTR(UseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
+ DECLARE_GLFUNC_PTR(DeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
+ if (UseProgramObjectARB == NULL || DeleteObjectARB == NULL) {
+ return;
+ }
+
+ /* Turn off our program by setting the special value 0, and
+ * then delete the program object.
+ */
+ (*UseProgramObjectARB)(0);
+ (*DeleteObjectARB)(program);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+}
+
+/**************************************************************************
+ * Exercises for fences
+ */
+static GLboolean
+exercise_fences(void)
+{
+ DECLARE_GLFUNC_PTR(DeleteFencesNV, PFNGLDELETEFENCESNVPROC);
+ DECLARE_GLFUNC_PTR(FinishFenceNV, PFNGLFINISHFENCENVPROC);
+ DECLARE_GLFUNC_PTR(GenFencesNV, PFNGLGENFENCESNVPROC);
+ DECLARE_GLFUNC_PTR(GetFenceivNV, PFNGLGETFENCEIVNVPROC);
+ DECLARE_GLFUNC_PTR(IsFenceNV, PFNGLISFENCENVPROC);
+ DECLARE_GLFUNC_PTR(SetFenceNV, PFNGLSETFENCENVPROC);
+ DECLARE_GLFUNC_PTR(TestFenceNV, PFNGLTESTFENCENVPROC);
+ GLuint fence;
+ GLint fenceStatus, fenceCondition;
+ int count;
+
+ /* Make sure we have all the function pointers we need. */
+ if (GenFencesNV == NULL ||
+ SetFenceNV == NULL ||
+ IsFenceNV == NULL ||
+ GetFenceivNV == NULL ||
+ TestFenceNV == NULL ||
+ FinishFenceNV == NULL ||
+ DeleteFencesNV == NULL) {
+ fprintf(stderr, "%s: don't have all the fence functions\n",
+ __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* Create and set a simple fence. */
+ (*GenFencesNV)(1, &fence);
+ (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Make sure it reads as a fence. */
+ if (!(*IsFenceNV)(fence)) {
+ fprintf(stderr, "%s: set fence is not a fence\n", __FUNCTION__);
+ (*DeleteFencesNV)(1, &fence);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Try to read back its current status and condition. */
+ (*GetFenceivNV)(fence, GL_FENCE_CONDITION_NV, &fenceCondition);
+ if (fenceCondition != GL_ALL_COMPLETED_NV) {
+ fprintf(stderr, "%s: expected fence condition 0x%x, got 0x%x\n",
+ __FUNCTION__, GL_ALL_COMPLETED_NV, fenceCondition);
+ (*DeleteFencesNV)(1, &fence);
+ return GL_FALSE;
+ }
+ (*GetFenceivNV)(fence, GL_FENCE_STATUS_NV, &fenceStatus);
+ if (fenceStatus != GL_TRUE && fenceStatus != GL_FALSE) {
+ fprintf(stderr,"%s: fence status should be GL_TRUE or GL_FALSE, got 0x%x\n",
+ __FUNCTION__, fenceStatus);
+ (*DeleteFencesNV)(1, &fence);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Set the fence again, query its status, and wait for it to finish
+ * two different ways: once by looping on TestFence(), and a
+ * second time by a simple call to FinishFence();
+ */
+ (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV);
+ glFlush();
+ count = 1;
+ while (!(*TestFenceNV)(fence)) {
+ count++;
+ if (count == 0) {
+ break;
+ }
+ }
+ if (count == 0) {
+ fprintf(stderr, "%s: fence never returned true\n", __FUNCTION__);
+ (*DeleteFencesNV)(1, &fence);
+ return GL_FALSE;
+ }
+ (*SetFenceNV)(fence, GL_ALL_COMPLETED_NV);
+ (*FinishFenceNV)(fence);
+ if ((*TestFenceNV)(fence) != GL_TRUE) {
+ fprintf(stderr, "%s: finished fence does not have status GL_TRUE\n",
+ __FUNCTION__);
+ (*DeleteFencesNV)(1, &fence);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* All done. Delete the fence and return. */
+ (*DeleteFencesNV)(1, &fence);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ return GL_TRUE;
+}
+
+/**************************************************************************
+ * Exercises for buffer objects
+ */
+enum Map_Buffer_Usage{ Use_Map_Buffer, Use_Map_Buffer_Range};
+static GLboolean
+exercise_buffer_objects(enum Map_Buffer_Usage usage)
+{
+#define BUFFER_DATA_SIZE 1024
+ GLuint bufferID;
+ GLint bufferMapped;
+ static GLubyte data[BUFFER_DATA_SIZE] = {0};
+ float *dataPtr;
+
+ /* Get the function pointers we need. These are from
+ * GL_ARB_vertex_buffer_object and are required in all
+ * cases.
+ */
+ DECLARE_GLFUNC_PTR(GenBuffersARB, PFNGLGENBUFFERSARBPROC);
+ DECLARE_GLFUNC_PTR(BindBufferARB, PFNGLBINDBUFFERARBPROC);
+ DECLARE_GLFUNC_PTR(BufferDataARB, PFNGLBUFFERDATAARBPROC);
+ DECLARE_GLFUNC_PTR(MapBufferARB, PFNGLMAPBUFFERARBPROC);
+ DECLARE_GLFUNC_PTR(UnmapBufferARB, PFNGLUNMAPBUFFERARBPROC);
+ DECLARE_GLFUNC_PTR(DeleteBuffersARB, PFNGLDELETEBUFFERSARBPROC);
+ DECLARE_GLFUNC_PTR(GetBufferParameterivARB, PFNGLGETBUFFERPARAMETERIVARBPROC);
+
+ /* These are from GL_ARB_map_buffer_range, and are optional
+ * unless we're given Use_Map_Buffer_Range. Note that they do *not*
+ * have the standard "ARB" suffixes; this is because the extension
+ * was introduced *after* a superset was standardized in OpenGL 3.0.
+ * (The extension really only exists to allow the functionality on
+ * devices that cannot implement a full OpenGL 3.0 driver.)
+ */
+ DECLARE_GLFUNC_PTR(FlushMappedBufferRange, PFNGLFLUSHMAPPEDBUFFERRANGEPROC);
+ DECLARE_GLFUNC_PTR(MapBufferRange, PFNGLMAPBUFFERRANGEPROC);
+
+ /* This is from APPLE_flush_buffer_range, and is optional even if
+ * we're given Use_Map_Buffer_Range. Test it before using it.
+ */
+ DECLARE_GLFUNC_PTR(BufferParameteriAPPLE, PFNGLBUFFERPARAMETERIAPPLEPROC);
+
+ /* Make sure we have all the function pointers we need. */
+ if (GenBuffersARB == NULL ||
+ BindBufferARB == NULL ||
+ BufferDataARB == NULL ||
+ MapBufferARB == NULL ||
+ UnmapBufferARB == NULL ||
+ DeleteBuffersARB == NULL ||
+ GetBufferParameterivARB == NULL) {
+ fprintf(stderr, "%s: missing basic MapBuffer functions\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+ if (usage == Use_Map_Buffer_Range) {
+ if (FlushMappedBufferRange == NULL || MapBufferRange == NULL) {
+ fprintf(stderr, "%s: missing MapBufferRange functions\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+ }
+
+ /* Create and define a buffer */
+ (*GenBuffersARB)(1, &bufferID);
+ (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, bufferID);
+ (*BufferDataARB)(GL_ARRAY_BUFFER_ARB, BUFFER_DATA_SIZE, data,
+ GL_DYNAMIC_DRAW_ARB);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* If we're using MapBufferRange, and if the BufferParameteriAPPLE
+ * function is present, use it before mapping. This particular
+ * use is a no-op, intended just to exercise the entry point.
+ */
+ if (usage == Use_Map_Buffer_Range && BufferParameteriAPPLE != NULL) {
+ (*BufferParameteriAPPLE)(GL_ARRAY_BUFFER_ARB,
+ GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE);
+ }
+
+ /* Map it, and make sure it's mapped. */
+ switch(usage) {
+ case Use_Map_Buffer:
+ dataPtr = (float *) (*MapBufferARB)(
+ GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ break;
+ case Use_Map_Buffer_Range:
+ dataPtr = (float *)(*MapBufferRange)(GL_ARRAY_BUFFER_ARB,
+ 4, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
+ break;
+ }
+ if (dataPtr == NULL) {
+ fprintf(stderr, "%s: %s returned NULL\n", __FUNCTION__,
+ usage == Use_Map_Buffer ? "MapBuffer" : "MapBufferRange");
+ (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
+ (*DeleteBuffersARB)(1, &bufferID);
+ return GL_FALSE;
+ }
+ (*GetBufferParameterivARB)(GL_ARRAY_BUFFER_ARB, GL_BUFFER_MAPPED_ARB,
+ &bufferMapped);
+ if (!bufferMapped) {
+ fprintf(stderr, "%s: buffer should be mapped but isn't\n", __FUNCTION__);
+ (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
+ (*DeleteBuffersARB)(1, &bufferID);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Write something to it, just to make sure we don't segfault. */
+ *dataPtr = 1.5;
+
+ /* Unmap to show we're finished with the buffer. Note that if we're
+ * using MapBufferRange, we first have to flush the range we modified.
+ */
+ if (usage == Use_Map_Buffer_Range) {
+ (*FlushMappedBufferRange)(GL_ARRAY_BUFFER_ARB, 4, 16);
+ }
+ if (!(*UnmapBufferARB)(GL_ARRAY_BUFFER_ARB)) {
+ fprintf(stderr, "%s: UnmapBuffer failed\n", __FUNCTION__);
+ (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
+ (*DeleteBuffersARB)(1, &bufferID);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* All done. */
+ (*BindBufferARB)(GL_ARRAY_BUFFER_ARB, 0);
+ (*DeleteBuffersARB)(1, &bufferID);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+ return GL_TRUE;
+
+#undef BUFFER_DATA_SIZE
+}
+
+/**************************************************************************
+ * Exercises for occlusion query
+ */
+static GLboolean
+exercise_occlusion_query(void)
+{
+ GLuint queryObject;
+ GLint queryReady;
+ GLuint querySampleCount;
+ GLint queryCurrent;
+ GLint queryCounterBits;
+
+ /* Get the function pointers we need. These are from
+ * GL_ARB_vertex_buffer_object and are required in all
+ * cases.
+ */
+ DECLARE_GLFUNC_PTR(GenQueriesARB, PFNGLGENQUERIESARBPROC);
+ DECLARE_GLFUNC_PTR(BeginQueryARB, PFNGLBEGINQUERYARBPROC);
+ DECLARE_GLFUNC_PTR(GetQueryivARB, PFNGLGETQUERYIVARBPROC);
+ DECLARE_GLFUNC_PTR(EndQueryARB, PFNGLENDQUERYARBPROC);
+ DECLARE_GLFUNC_PTR(IsQueryARB, PFNGLISQUERYARBPROC);
+ DECLARE_GLFUNC_PTR(GetQueryObjectivARB, PFNGLGETQUERYOBJECTIVARBPROC);
+ DECLARE_GLFUNC_PTR(GetQueryObjectuivARB, PFNGLGETQUERYOBJECTUIVARBPROC);
+ DECLARE_GLFUNC_PTR(DeleteQueriesARB, PFNGLDELETEQUERIESARBPROC);
+
+ /* Make sure we have all the function pointers we need. */
+ if (GenQueriesARB == NULL ||
+ BeginQueryARB == NULL ||
+ GetQueryivARB == NULL ||
+ EndQueryARB == NULL ||
+ IsQueryARB == NULL ||
+ GetQueryObjectivARB == NULL ||
+ GetQueryObjectuivARB == NULL ||
+ DeleteQueriesARB == NULL) {
+ fprintf(stderr, "%s: don't have all the Query functions\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ /* Create a query object, and start a query. */
+ (*GenQueriesARB)(1, &queryObject);
+ (*BeginQueryARB)(GL_SAMPLES_PASSED_ARB, queryObject);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* While we're in the query, check the functions that are supposed
+ * to return which query we're in and how many bits of resolution
+ * we get.
+ */
+ (*GetQueryivARB)(GL_SAMPLES_PASSED_ARB, GL_CURRENT_QUERY_ARB, &queryCurrent);
+ if (queryCurrent != queryObject) {
+ fprintf(stderr, "%s: current query 0x%x != set query 0x%x\n",
+ __FUNCTION__, queryCurrent, queryObject);
+ (*EndQueryARB)(GL_SAMPLES_PASSED_ARB);
+ (*DeleteQueriesARB)(1, &queryObject);
+ return GL_FALSE;
+ }
+ (*GetQueryivARB)(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB,
+ &queryCounterBits);
+ if (queryCounterBits < 1) {
+ fprintf(stderr, "%s: query counter bits is too small (%d)\n",
+ __FUNCTION__, queryCounterBits);
+ (*EndQueryARB)(GL_SAMPLES_PASSED_ARB);
+ (*DeleteQueriesARB)(1, &queryObject);
+ return GL_FALSE;
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Finish up the query. Since we didn't draw anything, the result
+ * should be 0 passed samples.
+ */
+ (*EndQueryARB)(GL_SAMPLES_PASSED_ARB);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Routine existence test */
+ if (!(*IsQueryARB)(queryObject)) {
+ fprintf(stderr, "%s: query object 0x%x fails existence test\n",
+ __FUNCTION__, queryObject);
+ (*DeleteQueriesARB)(1, &queryObject);
+ return GL_FALSE;
+ }
+
+ /* Loop until the query is ready, then get back the result. We use
+ * the signed query for the boolean value of whether the result is
+ * available, but the unsigned query to actually pull the result;
+ * this is just to test both entrypoints, but in a real query you may
+ * need the extra bit of resolution.
+ */
+ queryReady = GL_FALSE;
+ do {
+ (*GetQueryObjectivARB)(queryObject, GL_QUERY_RESULT_AVAILABLE_ARB,
+ &queryReady);
+ } while (!queryReady);
+ (*GetQueryObjectuivARB)(queryObject, GL_QUERY_RESULT_ARB, &querySampleCount);
+ (*DeleteQueriesARB)(1, &queryObject);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* If sample count isn't 0, something's funny. */
+ if (querySampleCount > 0) {
+ fprintf(stderr, "%s: expected query result of 0, got %ud\n",
+ __FUNCTION__, querySampleCount);
+ return GL_FALSE;
+ }
+
+ /* Here, all is well. */
+ return GL_TRUE;
+}
+
+/**************************************************************************
* The following functions are used to check that the named OpenGL function
* actually does what it's supposed to do.
- * The naming of these functions is signficant. The getprocaddress.py script
+ * The naming of these functions is significant. The getprocaddress.py script
* scans this file and extracts these function names.
*/
+static GLboolean
+test_WeightPointerARB(generic_func func)
+{
+ /* Assume we have at least 2 vertex units (or this extension makes
+ * no sense), and establish a set of 2-element vector weights.
+ * We use floats that can be represented exactly in binary
+ * floating point formats so we can compare correctly later.
+ * We also make sure the 0th entry matches the default weights,
+ * so we can restore the default easily.
+ */
+#define USE_VERTEX_UNITS 2
+#define USE_WEIGHT_INDEX 3
+ static GLfloat weights[] = {
+ 1.0, 0.0,
+ 0.875, 0.125,
+ 0.75, 0.25,
+ 0.625, 0.375,
+ 0.5, 0.5,
+ 0.375, 0.625,
+ 0.25, 0.75,
+ 0.125, 0.875,
+ 0.0, 1.0,
+ };
+ GLint numVertexUnits;
+ GLfloat *currentWeights;
+ int i;
+ int errorCount = 0;
+
+ PFNGLWEIGHTPOINTERARBPROC WeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) func;
+
+ /* Make sure we have at least two vertex units */
+ glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &numVertexUnits);
+ if (numVertexUnits < USE_VERTEX_UNITS) {
+ fprintf(stderr, "%s: need %d vertex units, got %d\n",
+ __FUNCTION__, USE_VERTEX_UNITS, numVertexUnits);
+ return GL_FALSE;
+ }
+
+ /* Make sure we allocate enough room to query all the current weights */
+ currentWeights = (GLfloat *)malloc(numVertexUnits * sizeof(GLfloat));
+ if (currentWeights == NULL) {
+ fprintf(stderr, "%s: couldn't allocate room for %d floats\n",
+ __FUNCTION__, numVertexUnits);
+ return GL_FALSE;
+ }
+
+ /* Set up the pointer, enable the state, and try to send down a
+ * weight vector (we'll arbitrarily send index 2).
+ */
+ (*WeightPointerARB)(USE_VERTEX_UNITS, GL_FLOAT, 0, weights);
+ glEnableClientState(GL_WEIGHT_ARRAY_ARB);
+ glArrayElement(USE_WEIGHT_INDEX);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Verify that it changed the current state. */
+ glGetFloatv(GL_CURRENT_WEIGHT_ARB, currentWeights);
+ for (i = 0; i < numVertexUnits; i++) {
+ if (i < USE_VERTEX_UNITS) {
+ /* This is one of the units we explicitly set. */
+ if (currentWeights[i] != weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]) {
+ fprintf(stderr, "%s: current weight at index %d is %f, should be %f\n",
+ __FUNCTION__, i, currentWeights[i],
+ weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]);
+ errorCount++;
+ }
+ }
+ else {
+ /* All other weights should be 0. */
+ if (currentWeights[i] != 0.0) {
+ fprintf(stderr, "%s: current weight at index %d is %f, should be %f\n",
+ __FUNCTION__, i, 0.0,
+ weights[USE_VERTEX_UNITS*USE_WEIGHT_INDEX + i]);
+ errorCount++;
+ }
+ }
+ }
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Restore the old state. We know the default set of weights is in
+ * index 0.
+ */
+ glArrayElement(0);
+ glDisableClientState(GL_WEIGHT_ARRAY_ARB);
+ (*WeightPointerARB)(0, GL_FLOAT, 0, NULL);
+ free(currentWeights);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* We're fine if we didn't get any mismatches. */
+ if (errorCount == 0) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+/* Wrappers on the exercise_occlusion_query function */
+static GLboolean
+test_GenQueriesARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_BeginQueryARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_GetQueryivARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_EndQueryARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_IsQueryARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_GetQueryObjectivARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_GetQueryObjectuivARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+static GLboolean
+test_DeleteQueriesARB(generic_func func)
+{
+ (void) func;
+ return exercise_occlusion_query();
+}
+
+/* Wrappers on the exercise_buffer_objects() function */
+static GLboolean
+test_GenBuffersARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_BindBufferARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_BufferDataARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_MapBufferARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_UnmapBufferARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_DeleteBuffersARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_GetBufferParameterivARB(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer);
+}
+static GLboolean
+test_FlushMappedBufferRange(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer_Range);
+}
+static GLboolean
+test_MapBufferRange(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer_Range);
+}
+static GLboolean
+test_BufferParameteriAPPLE(generic_func func)
+{
+ (void) func;
+ return exercise_buffer_objects(Use_Map_Buffer_Range);
+}
+
+/* Wrappers on the exercise_framebuffer() function */
+static GLboolean
+test_BindFramebufferEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_BindRenderbufferEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_CheckFramebufferStatusEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_DeleteFramebuffersEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_DeleteRenderbuffersEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_FramebufferRenderbufferEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_GenFramebuffersEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_GenRenderbuffersEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_IsFramebufferEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_IsRenderbufferEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_RenderbufferStorageEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+static GLboolean
+test_BlitFramebufferEXT(generic_func func)
+{
+ (void) func;
+ return exercise_framebuffer();
+}
+
+/* These are wrappers on the exercise_CompressedTextures function.
+ * Unfortunately, we cannot test the 1D counterparts, because the
+ * texture compressions available all support 2D and higher only.
+ */
+static GLboolean
+test_CompressedTexImage2DARB(generic_func func)
+{
+ (void) func;
+ return exercise_CompressedTextures(GL_TEXTURE_2D);
+}
+static GLboolean
+test_CompressedTexSubImage2DARB(generic_func func)
+{
+ (void) func;
+ return exercise_CompressedTextures(GL_TEXTURE_2D);
+}
+static GLboolean
+test_CompressedTexImage3DARB(generic_func func)
+{
+ (void) func;
+ return exercise_CompressedTextures(GL_TEXTURE_3D);
+}
+static GLboolean
+test_CompressedTexSubImage3DARB(generic_func func)
+{
+ (void) func;
+ return exercise_CompressedTextures(GL_TEXTURE_3D);
+}
+static GLboolean
+test_GetCompressedTexImageARB(generic_func func)
+{
+ (void) func;
+ return exercise_CompressedTextures(GL_TEXTURE_3D);
+}
+
+/* Wrappers on exercise_fences(). */
+static GLboolean
+test_DeleteFencesNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+static GLboolean
+test_GenFencesNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+static GLboolean
+test_SetFenceNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+static GLboolean
+test_TestFenceNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+static GLboolean
+test_FinishFenceNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+static GLboolean
+test_GetFenceivNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+static GLboolean
+test_IsFenceNV(generic_func func)
+{
+ (void) func;
+ return exercise_fences();
+}
+
+/* A bunch of glUniform*() tests */
+static GLboolean
+test_Uniform1iv(generic_func func)
+{
+ PFNGLUNIFORM1IVARBPROC Uniform1ivARB = (PFNGLUNIFORM1IVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform int uniformColor;"
+ "void main() {gl_FragColor.r = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[1] = {1};
+ GLint queriedUniform[1];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * so we must set it using integer versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform1ivARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 1, uniform, 1, queriedUniform);
+}
+
+static GLboolean
+test_Uniform1i(generic_func func)
+{
+ PFNGLUNIFORM1IARBPROC Uniform1iARB = (PFNGLUNIFORM1IARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform int uniformColor;"
+ "void main() {gl_FragColor.r = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[1] = {1};
+ GLint queriedUniform[4];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * so we must set it using integer versions
+ * of the Uniform* functions.
+ */
+ (*Uniform1iARB)(uniformLocation, uniform[0]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 1, uniform, 1, queriedUniform);
+}
+
+static GLboolean
+test_Uniform1fv(generic_func func)
+{
+ PFNGLUNIFORM1FVARBPROC Uniform1fvARB = (PFNGLUNIFORM1FVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform float uniformColor;"
+ "void main() {gl_FragColor.r = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[1] = {1.1};
+ GLfloat queriedUniform[1];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * so we must set it using float versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform1fvARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 1, uniform, 1, queriedUniform);
+}
+
+static GLboolean
+test_Uniform1f(generic_func func)
+{
+ PFNGLUNIFORM1FARBPROC Uniform1fARB = (PFNGLUNIFORM1FARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform float uniformColor;"
+ "void main() {gl_FragColor.r = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[1] = {1.1};
+ GLfloat queriedUniform[1];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * so we must set it using float versions
+ * of the Uniform* functions.
+ */
+ (*Uniform1fARB)(uniformLocation, uniform[0]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 1, uniform, 1, queriedUniform);
+}
+
+static GLboolean
+test_Uniform2iv(generic_func func)
+{
+ PFNGLUNIFORM2IVARBPROC Uniform2ivARB = (PFNGLUNIFORM2IVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform ivec2 uniformColor;"
+ "void main() {gl_FragColor.rg = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[2] = {1,2};
+ GLint queriedUniform[2];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector 2 (ivec2), so we must set it using integer versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform2ivARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 2, uniform, 2, queriedUniform);
+}
+
+static GLboolean
+test_Uniform2i(generic_func func)
+{
+ PFNGLUNIFORM2IARBPROC Uniform2iARB = (PFNGLUNIFORM2IARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform ivec2 uniformColor;"
+ "void main() {gl_FragColor.rg = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[2] = {1,2};
+ GLint queriedUniform[4];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector 2 (ivec2), so we must set it using integer versions
+ * of the Uniform* functions.
+ */
+ (*Uniform2iARB)(uniformLocation, uniform[0], uniform[1]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 2, uniform, 2, queriedUniform);
+}
+
+static GLboolean
+test_Uniform2fv(generic_func func)
+{
+ PFNGLUNIFORM2FVARBPROC Uniform2fvARB = (PFNGLUNIFORM2FVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform vec2 uniformColor;"
+ "void main() {gl_FragColor.rg = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[2] = {1.1,2.2};
+ GLfloat queriedUniform[2];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * vector 2 (vec2), so we must set it using float versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform2fvARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 2, uniform, 2, queriedUniform);
+}
+
+static GLboolean
+test_Uniform2f(generic_func func)
+{
+ PFNGLUNIFORM2FARBPROC Uniform2fARB = (PFNGLUNIFORM2FARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform vec2 uniformColor;"
+ "void main() {gl_FragColor.rg = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[2] = {1.1,2.2};
+ GLfloat queriedUniform[2];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * vector 2 (vec2), so we must set it using float versions
+ * of the Uniform* functions.
+ */
+ (*Uniform2fARB)(uniformLocation, uniform[0], uniform[1]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 2, uniform, 2, queriedUniform);
+}
+
+static GLboolean
+test_Uniform3iv(generic_func func)
+{
+ PFNGLUNIFORM3IVARBPROC Uniform3ivARB = (PFNGLUNIFORM3IVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform ivec3 uniformColor;"
+ "void main() {gl_FragColor.rgb = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[3] = {1,2,3};
+ GLint queriedUniform[3];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector 3 (ivec3), so we must set it using integer versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform3ivARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 3, uniform, 3, queriedUniform);
+}
+
+static GLboolean
+test_Uniform3i(generic_func func)
+{
+ PFNGLUNIFORM3IARBPROC Uniform3iARB = (PFNGLUNIFORM3IARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform ivec3 uniformColor;"
+ "void main() {gl_FragColor.rgb = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[3] = {1,2,3};
+ GLint queriedUniform[4];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector 3 (ivec3), so we must set it using integer versions
+ * of the Uniform* functions.
+ */
+ (*Uniform3iARB)(uniformLocation, uniform[0], uniform[1], uniform[2]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 3, uniform, 3, queriedUniform);
+}
+
+static GLboolean
+test_Uniform3fv(generic_func func)
+{
+ PFNGLUNIFORM3FVARBPROC Uniform3fvARB = (PFNGLUNIFORM3FVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform vec3 uniformColor;"
+ "void main() {gl_FragColor.rgb = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[3] = {1.1,2.2,3.3};
+ GLfloat queriedUniform[3];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * vector 3 (vec3), so we must set it using float versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform3fvARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 3, uniform, 3, queriedUniform);
+}
+
+static GLboolean
+test_Uniform3f(generic_func func)
+{
+ PFNGLUNIFORM3FARBPROC Uniform3fARB = (PFNGLUNIFORM3FARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform vec3 uniformColor;"
+ "void main() {gl_FragColor.rgb = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[3] = {1.1,2.2,3.3};
+ GLfloat queriedUniform[3];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * vector 3 (vec3), so we must set it using float versions
+ * of the Uniform* functions.
+ */
+ (*Uniform3fARB)(uniformLocation, uniform[0], uniform[1], uniform[2]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 3, uniform, 3, queriedUniform);
+}
+
+static GLboolean
+test_Uniform4iv(generic_func func)
+{
+ PFNGLUNIFORM4IVARBPROC Uniform4ivARB = (PFNGLUNIFORM4IVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform ivec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[4] = {1,2,3,4};
+ GLint queriedUniform[4];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector (ivec4), so we must set it using integer versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform4ivARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 4, uniform, 4, queriedUniform);
+}
+
+static GLboolean
+test_Uniform4i(generic_func func)
+{
+ PFNGLUNIFORM4IARBPROC Uniform4iARB = (PFNGLUNIFORM4IARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformivARB, PFNGLGETUNIFORMIVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform ivec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLint uniform[4] = {1,2,3,4};
+ GLint queriedUniform[4];
+
+ if (GetUniformivARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector (ivec4), so we must set it using integer versions
+ * of the Uniform* functions.
+ */
+ (*Uniform4iARB)(uniformLocation, uniform[0], uniform[1], uniform[2],
+ uniform[3]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformivARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_ints(__FUNCTION__, 4, uniform, 4, queriedUniform);
+}
+
+static GLboolean
+test_Uniform4fv(generic_func func)
+{
+ PFNGLUNIFORM4FVARBPROC Uniform4fvARB = (PFNGLUNIFORM4FVARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform vec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[4] = {1.1,2.2,3.3,4.4};
+ GLfloat queriedUniform[4];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is a float
+ * vector (vec4), so we must set it using float versions
+ * of the Uniform* functions. The "1" means we're setting
+ * one vector's worth of information.
+ */
+ (*Uniform4fvARB)(uniformLocation, 1, uniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 4, uniform, 4, queriedUniform);
+}
+
+static GLboolean
+test_Uniform4f(generic_func func)
+{
+ PFNGLUNIFORM4FARBPROC Uniform4fARB = (PFNGLUNIFORM4FARBPROC) func;
+ DECLARE_GLFUNC_PTR(GetUniformfvARB, PFNGLGETUNIFORMFVARBPROC);
+
+ /* This is a trivial fragment shader that sets the color of the
+ * fragment to the uniform value passed in.
+ */
+ static const char *fragmentShaderText =
+ "uniform vec4 uniformColor; void main() {gl_FragColor = uniformColor;}";
+ static const char *uniformName = "uniformColor";
+
+ GLhandleARB program;
+ GLint uniformLocation;
+ const GLfloat uniform[4] = {1.1,2.2,3.3,4.4};
+ GLfloat queriedUniform[4];
+
+ if (GetUniformfvARB == NULL) {
+ return GL_FALSE;
+ }
+
+ /* Call a helper function to compile up the shader and give
+ * us back the validated program and uniform location.
+ * If it fails, something's wrong and we can't continue.
+ */
+ if (!exercise_uniform_start(fragmentShaderText, uniformName,
+ &program, &uniformLocation)) {
+ return GL_FALSE;
+ }
+
+ /* Set the value of the program uniform. Note that you must
+ * use a compatible type. Our uniform above is an integer
+ * vector (ivec4), so we must set it using integer versions
+ * of the Uniform* functions.
+ */
+ (*Uniform4fARB)(uniformLocation, uniform[0], uniform[1], uniform[2],
+ uniform[3]);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Query it back */
+ (*GetUniformfvARB)(program, uniformLocation, queriedUniform);
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
+
+ /* Clean up before we check to see whether it came back unscathed */
+ exercise_uniform_end(program);
+
+ /* Now check to see whether the uniform came back as expected. This
+ * will return GL_TRUE if all is well, or GL_FALSE if the comparison failed.
+ */
+ return compare_floats(__FUNCTION__, 4, uniform, 4, queriedUniform);
+}
static GLboolean
test_ActiveTextureARB(generic_func func)
@@ -107,6 +2694,40 @@ test_VertexAttrib1fvARB(generic_func func)
}
static GLboolean
+test_VertexAttrib1dvARB(generic_func func)
+{
+ PFNGLVERTEXATTRIB1DVARBPROC vertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) func;
+ PFNGLGETVERTEXATTRIBDVARBPROC getVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvARB");
+
+ const GLdouble v[1] = {25.0};
+ const GLdouble def[1] = {0};
+ GLdouble res[4];
+ GLboolean pass;
+ (*vertexAttrib1dvARB)(6, v);
+ (*getVertexAttribdvARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
+ pass = (res[0] == 25.0 && res[1] == 0.0 && res[2] == 0.0 && res[3] == 1.0);
+ (*vertexAttrib1dvARB)(6, def);
+ return pass;
+}
+
+static GLboolean
+test_VertexAttrib1svARB(generic_func func)
+{
+ PFNGLVERTEXATTRIB1SVARBPROC vertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) func;
+ PFNGLGETVERTEXATTRIBIVARBPROC getVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivARB");
+
+ const GLshort v[1] = {25.0};
+ const GLshort def[1] = {0};
+ GLint res[4];
+ GLboolean pass;
+ (*vertexAttrib1svARB)(6, v);
+ (*getVertexAttribivARB)(6, GL_CURRENT_VERTEX_ATTRIB_ARB, res);
+ pass = (res[0] == 25 && res[1] == 0 && res[2] == 0 && res[3] == 1);
+ (*vertexAttrib1svARB)(6, def);
+ return pass;
+}
+
+static GLboolean
test_VertexAttrib4NubvARB(generic_func func)
{
PFNGLVERTEXATTRIB4NUBVARBPROC vertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) func;
@@ -177,7 +2798,6 @@ test_VertexAttrib4NsvARB(generic_func func)
return pass;
}
-
static GLboolean
test_VertexAttrib4NusvARB(generic_func func)
{
@@ -195,42 +2815,110 @@ test_VertexAttrib4NusvARB(generic_func func)
return pass;
}
+static GLboolean
+test_VertexAttrib1sNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB1SNVPROC vertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 0, 0, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib1sNV)(6, v[0]);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib1sNV)(6, def[0]);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
static GLboolean
-test_VertexAttrib4ubNV(generic_func func)
+test_VertexAttrib1fNV(generic_func func)
{
- PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func;
+ PFNGLVERTEXATTRIB1FNVPROC vertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
- const GLubyte v[4] = {255, 0, 255, 0};
- const GLubyte def[4] = {0, 0, 0, 255};
+ const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]);
+ (*vertexAttrib1fNV)(6, v[0]);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (res[0] == 1.0 && res[1] == 0.0 && res[2] == 1.0 && res[3] == 0.0);
- (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]);
- return pass;
+ (*vertexAttrib1fNV)(6, def[0]);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
}
+static GLboolean
+test_VertexAttrib1dNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB1DNVPROC vertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib1dNV)(6, v[0]);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib1dNV)(6, def[0]);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
static GLboolean
test_VertexAttrib2sNV(generic_func func)
{
PFNGLVERTEXATTRIB2SNVPROC vertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 0, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib2sNV)(6, v[0], v[1]);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib2sNV)(6, def[0], def[1]);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib2fNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB2FNVPROC vertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
- const GLshort v[2] = {2, -4,};
- const GLshort def[2] = {0, 0};
+ const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib2sNV)(6, v[0], v[1]);
+ (*vertexAttrib2fNV)(6, v[0], v[1]);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 2) && EQUAL(res[1], -4) && EQUAL(res[2], 0) && res[3] == 1.0);
- (*vertexAttrib2sNV)(6, def[0], def[1]);
- return pass;
+ (*vertexAttrib2fNV)(6, def[0], def[1]);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib2dNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB2DNVPROC vertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib2dNV)(6, v[0], v[1]);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib2dNV)(6, def[0], def[1]);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
}
+static GLboolean
+test_VertexAttrib3sNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB3SNVPROC vertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 7, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib3sNV)(6, v[0], v[1], v[2]);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib3sNV)(6, def[0], def[1], def[2]);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
static GLboolean
test_VertexAttrib3fNV(generic_func func)
@@ -238,35 +2926,467 @@ test_VertexAttrib3fNV(generic_func func)
PFNGLVERTEXATTRIB3FNVPROC vertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
- const GLfloat v[3] = {0.2, 0.4, 0.8};
- const GLfloat def[3] = {0, 0, 0};
+ const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
GLfloat res[4];
- GLboolean pass;
(*vertexAttrib3fNV)(6, v[0], v[1], v[2]);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && res[3] == 1.0);
(*vertexAttrib3fNV)(6, def[0], def[1], def[2]);
- return pass;
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
}
+static GLboolean
+test_VertexAttrib3dNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB3DNVPROC vertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib3dNV)(6, v[0], v[1], v[2]);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib3dNV)(6, def[0], def[1], def[2]);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4sNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4SNVPROC vertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 7, 5};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib4sNV)(6, v[0], v[1], v[2], v[3]);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4sNV)(6, def[0], def[1], def[2], def[3]);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4fNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4FNVPROC vertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttrib4fNV)(6, v[0], v[1], v[2], v[3]);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4fNV)(6, def[0], def[1], def[2], def[3]);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4dNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4DNVPROC vertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib4dNV)(6, v[0], v[1], v[2], v[3]);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4dNV)(6, def[0], def[1], def[2], def[3]);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4ubNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4UBNVPROC vertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLubyte v[4] = {255, 0, 255, 0};
+ const GLubyte def[4] = {0, 0, 0, 255};
+ GLfloat res[4];
+ /* There's no byte-value query; so we use the float-value query.
+ * Bytes are interpreted as steps between 0 and 1, so the
+ * expected float values will be 0.0 for byte value 0 and 1.0 for
+ * byte value 255.
+ */
+ GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0};
+ (*vertexAttrib4ubNV)(6, v[0], v[1], v[2], v[3]);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4ubNV)(6, def[0], def[1], def[2], def[3]);
+ return compare_floats(__FUNCTION__, 4, expectedResults, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib1fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB1FVNVPROC vertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttrib1fvNV)(6, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib1fvNV)(6, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib1dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB1DVNVPROC vertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib1dvNV)(6, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib1dvNV)(6, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib2svNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB2SVNVPROC vertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 0, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib2svNV)(6, v);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib2svNV)(6, def);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib2fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB2FVNVPROC vertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttrib2fvNV)(6, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib2fvNV)(6, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib2dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB2DVNVPROC vertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib2dvNV)(6, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib2dvNV)(6, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib3svNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB3SVNVPROC vertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 7, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib3svNV)(6, v);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib3svNV)(6, def);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib3fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB3FVNVPROC vertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttrib3fvNV)(6, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib3fvNV)(6, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib3dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB3DVNVPROC vertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib3dvNV)(6, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib3dvNV)(6, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4svNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4SVNVPROC vertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 7, 5};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttrib4svNV)(6, v);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4svNV)(6, def);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4FVNVPROC vertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttrib4fvNV)(6, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4fvNV)(6, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
static GLboolean
test_VertexAttrib4dvNV(generic_func func)
{
PFNGLVERTEXATTRIB4DVNVPROC vertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttrib4dvNV)(6, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4dvNV)(6, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttrib4ubvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIB4UBVNVPROC vertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLubyte v[4] = {255, 0, 255, 0};
+ const GLubyte def[4] = {0, 0, 0, 255};
+ GLfloat res[4];
+ /* There's no byte-value query; so we use the float-value query.
+ * Bytes are interpreted as steps between 0 and 1, so the
+ * expected float values will be 0.0 for byte value 0 and 1.0 for
+ * byte value 255.
+ */
+ GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0};
+ (*vertexAttrib4ubvNV)(6, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttrib4ubvNV)(6, def);
+ return compare_floats(__FUNCTION__, 4, expectedResults, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs1fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS1FVNVPROC vertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) func;
PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
- const GLdouble v[4] = {0.2, 0.4, 0.8, 1.2};
+ const GLfloat v[4] = {2.5, 0.0, 0.0, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttribs1fvNV)(6, 1, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs1fvNV)(6, 1, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs1dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS1DVNVPROC vertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 0.0, 0.0, 1.0};
const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttribs1dvNV)(6, 1, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs1dvNV)(6, 1, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs2svNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS2SVNVPROC vertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 0, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttribs2svNV)(6, 1, v);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs2svNV)(6, 1, def);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs2fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS2FVNVPROC vertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 0.0, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
GLfloat res[4];
- GLboolean pass;
- (*vertexAttrib4dvNV)(6, v);
+ (*vertexAttribs2fvNV)(6, 1, v);
(*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
- pass = (EQUAL(res[0], 0.2) && EQUAL(res[1], 0.4) && EQUAL(res[2], 0.8) && EQUAL(res[3], 1.2));
- (*vertexAttrib4dvNV)(6, def);
- return pass;
+ (*vertexAttribs2fvNV)(6, 1, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs2dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS2DVNVPROC vertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 0.0, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttribs2dvNV)(6, 1, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs2dvNV)(6, 1, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
}
+static GLboolean
+test_VertexAttribs3svNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS3SVNVPROC vertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 7, 1};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttribs3svNV)(6, 1, v);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs3svNV)(6, 1, def);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs3fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS3FVNVPROC vertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 7.125, 1.0};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttribs3fvNV)(6, 1, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs3fvNV)(6, 1, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs3dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS3DVNVPROC vertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 7.125, 1.0};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttribs3dvNV)(6, 1, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs3dvNV)(6, 1, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs4svNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS4SVNVPROC vertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) func;
+ PFNGLGETVERTEXATTRIBIVNVPROC getVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribivNV");
+
+ const GLshort v[4] = {2, 4, 7, 5};
+ const GLshort def[4] = {0, 0, 0, 1};
+ GLint res[4];
+ (*vertexAttribs4svNV)(6, 1, v);
+ (*getVertexAttribivNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs4svNV)(6, 1, def);
+ return compare_shorts_to_ints(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs4fvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS4FVNVPROC vertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLfloat v[4] = {2.5, 4.25, 7.125, 5.0625};
+ const GLfloat def[4] = {0, 0, 0, 1};
+ GLfloat res[4];
+ (*vertexAttribs4fvNV)(6, 1, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs4fvNV)(6, 1, def);
+ return compare_floats(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs4dvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS4DVNVPROC vertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) func;
+ PFNGLGETVERTEXATTRIBDVNVPROC getVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribdvNV");
+
+ const GLdouble v[4] = {2.5, 4.25, 7.125, 5.0625};
+ const GLdouble def[4] = {0, 0, 0, 1};
+ GLdouble res[4];
+ (*vertexAttribs4dvNV)(6, 1, v);
+ (*getVertexAttribdvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs4dvNV)(6, 1, def);
+ return compare_doubles(__FUNCTION__, 4, v, 4, res);
+}
+
+static GLboolean
+test_VertexAttribs4ubvNV(generic_func func)
+{
+ PFNGLVERTEXATTRIBS4UBVNVPROC vertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) func;
+ PFNGLGETVERTEXATTRIBFVNVPROC getVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) glXGetProcAddressARB((const GLubyte *) "glGetVertexAttribfvNV");
+
+ const GLubyte v[4] = {255, 0, 255, 0};
+ const GLubyte def[4] = {0, 0, 0, 255};
+ GLfloat res[4];
+ /* There's no byte-value query; so we use the float-value query.
+ * Bytes are interpreted as steps between 0 and 1, so the
+ * expected float values will be 0.0 for byte value 0 and 1.0 for
+ * byte value 255.
+ */
+ GLfloat expectedResults[4] = {1.0, 0.0, 1.0, 0.0};
+ (*vertexAttribs4ubvNV)(6, 1, v);
+ (*getVertexAttribfvNV)(6, GL_CURRENT_ATTRIB_NV, res);
+ (*vertexAttribs4ubvNV)(6, 1, def);
+ return compare_floats(__FUNCTION__, 4, expectedResults, 4, res);
+}
static GLboolean
test_StencilFuncSeparateATI(generic_func func)
@@ -387,17 +3507,32 @@ extension_supported(const char *haystack, const char *needle)
}
-static void
+/* Run all the known extension function tests, if the extension is supported.
+ * Return a count of how many failed.
+ */
+static int
check_functions( const char *extensions )
{
struct name_test_pair *entry;
- int failures = 0, passes = 0;
- int totalFail = 0, totalPass = 0;
+ int failures = 0, passes = 0, untested = 0;
+ int totalFail = 0, totalPass = 0, totalUntested = 0, totalUnsupported = 0;
int doTests;
-
+ const char *version = (const char *) glGetString(GL_VERSION);
+
+ /* The functions list will have "real" entries (consisting of
+ * a GL function name and a pointer to an exercise function for
+ * that GL function), and "group" entries (indicated as
+ * such by having a "-" as the first character of the name).
+ * "Group" names always start with the "-" character, and can
+ * be numeric (e.g. "-1.0", "-2.1"), indicating that a particular
+ * OpenGL version is required for the following functions; or can be
+ * an extension name (e.g. "-GL_ARB_multitexture") that means
+ * that the named extension is required for the following functions.
+ */
for (entry = functions; entry->name; entry++) {
+ /* Check if this is a group indicator */
if (entry->name[0] == '-') {
- const char *version = (const char *) glGetString(GL_VERSION);
+ /* A group indicator; check if it's an OpenGL version group */
if (entry->name[1] == '1') {
/* check GL version 1.x */
if (version[0] == '1' &&
@@ -419,14 +3554,27 @@ check_functions( const char *extensions )
/* check if the named extension is available */
doTests = extension_supported(extensions, entry->name+1);
}
+
+ /* doTests is now set if we're starting an OpenGL version
+ * group, and the running OpenGL version is at least the
+ * version required; or if we're starting an OpenGL extension
+ * group, and the extension is supported.
+ */
if (doTests)
printf("Testing %s functions\n", entry->name + 1);
- totalFail += failures;
- totalPass += passes;
+
+ /* Each time we hit a title function, reset the function
+ * counts.
+ */
failures = 0;
passes = 0;
+ untested = 0;
}
else if (doTests) {
+ /* Here, we know we're trying to exercise a function for
+ * a supported extension. See whether we have a test for
+ * it, and try to run it.
+ */
generic_func funcPtr = (generic_func) glXGetProcAddressARB((const GLubyte *) entry->name);
if (funcPtr) {
if (entry->test) {
@@ -436,21 +3584,36 @@ check_functions( const char *extensions )
if (b) {
printf(" Pass\n");
passes++;
+ totalPass++;
}
else {
printf(" FAIL!!!\n");
failures++;
+ totalFail++;
}
}
else {
- passes++;
+ untested++;
+ totalUntested++;
}
}
else {
printf(" glXGetProcAddress(%s) failed!\n", entry->name);
failures++;
+ totalFail++;
}
}
+ else {
+ /* Here, we have a function that belongs to a group that
+ * is known to be unsupported.
+ */
+ totalUnsupported++;
+ }
+
+ /* Make sure a poor test case doesn't leave any lingering
+ * OpenGL errors.
+ */
+ CheckGLError(__LINE__, __FILE__, __FUNCTION__);
if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) {
if (failures > 0) {
@@ -459,18 +3622,29 @@ check_functions( const char *extensions )
if (passes > 0) {
printf(" %d passed.\n", passes);
}
+ if (untested > 0) {
+ printf(" %d untested.\n", untested);
+ }
}
}
- totalFail += failures;
- totalPass += passes;
printf("-----------------------------\n");
- printf("Total: %d pass %d fail\n", totalPass, totalFail);
+ printf("Total: %d pass %d fail %d untested %d unsupported %d total\n",
+ totalPass, totalFail, totalUntested, totalUnsupported,
+ totalPass + totalFail + totalUntested + totalUnsupported);
+
+ return totalFail;
}
+/* Return an error code */
+#define ERROR_NONE 0
+#define ERROR_NO_VISUAL 1
+#define ERROR_NO_CONTEXT 2
+#define ERROR_NO_MAKECURRENT 3
+#define ERROR_FAILED 4
-static void
+static int
print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
{
Window win;
@@ -496,6 +3670,7 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
GLXContext ctx;
XVisualInfo *visinfo;
int width = 100, height = 100;
+ int failures;
root = RootWindow(dpy, scrnum);
@@ -504,7 +3679,7 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
if (!visinfo) {
fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
- return;
+ return ERROR_NO_VISUAL;
}
}
@@ -521,26 +3696,29 @@ print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
if (!ctx) {
fprintf(stderr, "Error: glXCreateContext failed\n");
XDestroyWindow(dpy, win);
- return;
+ return ERROR_NO_CONTEXT;
}
- if (glXMakeCurrent(dpy, win, ctx)) {
- check_functions( (const char *) glGetString(GL_EXTENSIONS) );
- }
- else {
+ if (!glXMakeCurrent(dpy, win, ctx)) {
fprintf(stderr, "Error: glXMakeCurrent failed\n");
+ glXDestroyContext(dpy, ctx);
+ XDestroyWindow(dpy, win);
+ return ERROR_NO_MAKECURRENT;
}
+ failures = check_functions( (const char *) glGetString(GL_EXTENSIONS) );
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
-}
+ return (failures == 0 ? ERROR_NONE : ERROR_FAILED);
+}
int
main(int argc, char *argv[])
{
char *displayName = NULL;
Display *dpy;
+ int returnCode;
dpy = XOpenDisplay(displayName);
if (!dpy) {
@@ -548,9 +3726,9 @@ main(int argc, char *argv[])
return -1;
}
- print_screen_info(dpy, 0, GL_TRUE);
+ returnCode = print_screen_info(dpy, 0, GL_TRUE);
XCloseDisplay(dpy);
- return 0;
+ return returnCode;
}
diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py
index 8adfc51bd60..699195bd48c 100644
--- a/progs/tests/getprocaddress.py
+++ b/progs/tests/getprocaddress.py
@@ -52,7 +52,7 @@ static struct name_test_pair functions[] = {"""
prev_category = None
- for f in api.functionIterateByOffset():
+ for f in api.functionIterateByCategory():
[category, num] = api.get_category_for_name( f.name )
if category != prev_category:
print ' { "-%s", NULL},' % category
diff --git a/progs/tests/getteximage.c b/progs/tests/getteximage.c
index efd77db60ec..71f29b4ac84 100644
--- a/progs/tests/getteximage.c
+++ b/progs/tests/getteximage.c
@@ -15,7 +15,7 @@ static int Win;
static void
-TestGetTexImage(void)
+TestGetTexImage(GLboolean npot)
{
GLuint iter;
GLubyte *data = (GLubyte *) malloc(1024 * 1024 * 4);
@@ -27,8 +27,8 @@ TestGetTexImage(void)
for (iter = 0; iter < 8; iter++) {
GLint p = (iter % 8) + 3;
- GLint w = (1 << p);
- GLint h = (1 << p);
+ GLint w = npot ? (p * 20) : (1 << p);
+ GLint h = npot ? (p * 10) : (1 << p);
GLuint i;
GLint level = 0;
@@ -83,63 +83,94 @@ ColorsEqual(const GLubyte ref[4], const GLubyte act[4])
static void
-TestGetTexImageRTT(void)
+TestGetTexImageRTT(GLboolean npot)
{
GLuint iter;
- GLuint fb, tex;
- GLint w = 512;
- GLint h = 256;
- GLint level = 0;
-
- glGenTextures(1, &tex);
- glGenFramebuffersEXT(1, &fb);
-
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_2D, tex, level);
printf("Render to texture + glGetTexImage:\n");
- printf(" Testing %d x %d tex image\n", w, h);
+
for (iter = 0; iter < 8; iter++) {
- GLubyte color[4];
- GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
- GLuint i;
- /* random clear color */
- for (i = 0; i < 4; i++) {
- color[i] = rand() % 256;
+ GLuint fb, tex;
+ GLint w, h;
+ GLint level = 0;
+
+ if (npot) {
+ w = 200 + iter * 40;
+ h = 200 + iter * 12;
+ }
+ else {
+ w = 4 << iter;
+ h = 4 << iter;
}
- glClearColor(color[0] / 255.0,
- color[1] / 255.0,
- color[2] / 255.0,
- color[3] / 255.0);
+ glGenTextures(1, &tex);
+ glGenFramebuffersEXT(1, &fb);
- glClear(GL_COLOR_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- /* get */
- glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, tex, level);
- /* compare */
- for (i = 0; i < w * h; i += 4) {
- if (!ColorsEqual(color, data2 + i * 4)) {
- printf("Render to texture failure!\n");
- abort();
+ glViewport(0, 0, w, h);
+
+ printf(" Testing %d x %d tex image\n", w, h);
+ {
+ static const GLubyte blue[4] = {0, 0, 255, 255};
+ GLubyte color[4];
+ GLubyte *data2 = (GLubyte *) malloc(w * h * 4);
+ GLuint i;
+
+ /* random clear color */
+ for (i = 0; i < 4; i++) {
+ color[i] = rand() % 256;
+ }
+
+ glClearColor(color[0] / 255.0,
+ color[1] / 255.0,
+ color[2] / 255.0,
+ color[3] / 255.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* draw polygon over top half, in blue */
+ glColor4ubv(blue);
+ glRectf(0, 0.5, 1.0, 1.0);
+
+ /* get */
+ glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_UNSIGNED_BYTE, data2);
+
+ /* compare */
+ for (i = 0; i < w * h; i += 4) {
+ if (i < w * h / 2) {
+ /* lower half */
+ if (!ColorsEqual(color, data2 + i * 4)) {
+ printf("Render to texture failure (expected clear color)!\n");
+ abort();
+ }
+ }
+ else {
+ /* upper half */
+ if (!ColorsEqual(blue, data2 + i * 4)) {
+ printf("Render to texture failure (expected blue)!\n");
+ abort();
+ }
+ }
}
+
+ free(data2);
}
- free(data2);
- }
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT(1, &fb);
+ glDeleteTextures(1, &tex);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDeleteFramebuffersEXT(1, &fb);
- glDeleteTextures(1, &tex);
+ }
printf("Passed\n");
}
@@ -152,11 +183,16 @@ Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- TestGetTexImage();
+ TestGetTexImage(GL_FALSE);
+ if (glutExtensionSupported("GL_ARB_texture_non_power_of_two"))
+ TestGetTexImage(GL_TRUE);
if (glutExtensionSupported("GL_EXT_framebuffer_object") ||
- glutExtensionSupported("GL_ARB_framebuffer_object"))
- TestGetTexImageRTT();
+ glutExtensionSupported("GL_ARB_framebuffer_object")) {
+ TestGetTexImageRTT(GL_FALSE);
+ if (glutExtensionSupported("GL_ARB_texture_non_power_of_two"))
+ TestGetTexImageRTT(GL_TRUE);
+ }
glutDestroyWindow(Win);
exit(0);
@@ -171,10 +207,10 @@ Reshape(int width, int height)
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glOrtho(0, 1, 0, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- glTranslatef(0.0, 0.0, -15.0);
+ glTranslatef(0.0, 0.0, 0.0);
}
diff --git a/progs/tests/texcompsub.c b/progs/tests/texcompsub.c
index 79a5f958a12..50106bf1e22 100644
--- a/progs/tests/texcompsub.c
+++ b/progs/tests/texcompsub.c
@@ -6,6 +6,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
@@ -31,6 +32,8 @@ CheckError(int line)
static void
LoadCompressedImage(void)
{
+ unsigned char ImgDataTemp[ImgSize / 4];
+ unsigned i;
const GLenum filter = GL_LINEAR;
glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
GL_RGB, GL_UNSIGNED_BYTE, NULL);
@@ -40,11 +43,24 @@ LoadCompressedImage(void)
0, 0, /* pos */
ImgWidth, ImgHeight / 2,
CompFormat, ImgSize / 2, ImgData + ImgSize / 2);
- /* top half */
+
+ /* top left */
+ for (i = 0; i < ImgHeight / 8; i++) {
+ memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth], ImgWidth);
+ }
glCompressedTexSubImage2DARB(Target, 0,
0, ImgHeight / 2, /* pos */
- ImgWidth, ImgHeight / 2,
- CompFormat, ImgSize / 2, ImgData);
+ ImgWidth / 2, ImgHeight / 2,
+ CompFormat, ImgSize / 4, ImgDataTemp);
+
+ /* top right */
+ for (i = 0; i < ImgHeight / 8; i++) {
+ memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth + ImgWidth], ImgWidth);
+ }
+ glCompressedTexSubImage2DARB(Target, 0,
+ ImgWidth / 2, ImgHeight / 2, /* pos */
+ ImgWidth / 2, ImgHeight / 2,
+ CompFormat, ImgSize / 4, ImgDataTemp);
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c
index 12f045b72e0..92c8a2f14c2 100644
--- a/progs/tests/texwrap.c
+++ b/progs/tests/texwrap.c
@@ -258,8 +258,26 @@ static void Init( void )
}
glBindTexture(GL_TEXTURE_2D, BORDER_TEXTURE);
+#ifdef TEST_PBO_DLIST
+ /* test fetching teximage from PBO in display list */
+ {
+ GLuint b = 42, l = 10;
+
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, b);
+ glBufferDataARB(GL_PIXEL_UNPACK_BUFFER, sizeof(BorderImage),
+ BorderImage, GL_STREAM_DRAW);
+
+ glNewList(l, GL_COMPILE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
+ GL_RGBA, GL_UNSIGNED_BYTE, (void *) 0/* BorderImage*/);
+ glEndList();
+ glCallList(l);
+ glBindBufferARB(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SIZE+2, SIZE+2, 1,
GL_RGBA, GL_UNSIGNED_BYTE, (void *) BorderImage);
+#endif
for (i = 0; i < SIZE; i++) {
for (j = 0; j < SIZE; j++) {
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 13b68d90e0b..489e71cc30c 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -9,21 +9,12 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "shaderutil.h"
-static void
-Init(void)
-{
- static GLboolean firstCall = GL_TRUE;
- if (firstCall) {
- firstCall = GL_FALSE;
- }
-}
-
-
GLboolean
ShadersSupported(void)
{
@@ -47,8 +38,6 @@ CompileShaderText(GLenum shaderType, const char *text)
GLuint shader;
GLint stat;
- Init();
-
shader = glCreateShader(shaderType);
glShaderSource(shader, 1, (const GLchar **) &text, NULL);
glCompileShader(shader);
@@ -79,9 +68,6 @@ CompileShaderFile(GLenum shaderType, const char *filename)
GLuint shader;
FILE *f;
- Init();
-
-
f = fopen(filename, "r");
if (!f) {
fprintf(stderr, "Unable to open shader file %s\n", filename);
@@ -136,7 +122,7 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
void
-InitUniforms(GLuint program, struct uniform_info uniforms[])
+SetUniformValues(GLuint program, struct uniform_info uniforms[])
{
GLuint i;
@@ -144,28 +130,133 @@ InitUniforms(GLuint program, struct uniform_info uniforms[])
uniforms[i].location
= glGetUniformLocation(program, uniforms[i].name);
- printf("Uniform %s location: %d\n", uniforms[i].name,
- uniforms[i].location);
-
- switch (uniforms[i].size) {
- case 1:
- if (uniforms[i].type == GL_INT)
- glUniform1i(uniforms[i].location,
- (GLint) uniforms[i].value[0]);
- else
- glUniform1fv(uniforms[i].location, 1, uniforms[i].value);
+ switch (uniforms[i].type) {
+ case GL_INT:
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_RECT_ARB:
+ glUniform1i(uniforms[i].location,
+ (GLint) uniforms[i].value[0]);
+ break;
+ case GL_FLOAT:
+ glUniform1fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 2:
+ case GL_FLOAT_VEC2:
glUniform2fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 3:
+ case GL_FLOAT_VEC3:
glUniform3fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 4:
+ case GL_FLOAT_VEC4:
glUniform4fv(uniforms[i].location, 1, uniforms[i].value);
break;
default:
- abort();
+ if (strncmp(uniforms[i].name, "gl_", 3) == 0) {
+ /* built-in uniform: ignore */
+ }
+ else {
+ fprintf(stderr,
+ "Unexpected uniform data type in SetUniformValues\n");
+ abort();
+ }
}
}
}
+
+
+/** Get list of uniforms used in the program */
+GLuint
+GetUniforms(GLuint program, struct uniform_info uniforms[])
+{
+ GLint n, max, i;
+
+ glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
+
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+
+ glGetActiveUniform(program, i, 100, &len, &size, &type, name);
+
+ uniforms[i].name = strdup(name);
+ uniforms[i].size = size;
+ uniforms[i].type = type;
+ uniforms[i].location = glGetUniformLocation(program, name);
+ }
+
+ uniforms[i].name = NULL; /* end of list */
+
+ return n;
+}
+
+
+void
+PrintUniforms(const struct uniform_info uniforms[])
+{
+ GLint i;
+
+ printf("Uniforms:\n");
+
+ for (i = 0; uniforms[i].name; i++) {
+ printf(" %d: %s size=%d type=0x%x loc=%d value=%g, %g, %g, %g\n",
+ i,
+ uniforms[i].name,
+ uniforms[i].size,
+ uniforms[i].type,
+ uniforms[i].location,
+ uniforms[i].value[0],
+ uniforms[i].value[1],
+ uniforms[i].value[2],
+ uniforms[i].value[3]);
+ }
+}
+
+
+/** Get list of attribs used in the program */
+GLuint
+GetAttribs(GLuint program, struct attrib_info attribs[])
+{
+ GLint n, max, i;
+
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max);
+
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+
+ glGetActiveAttrib(program, i, 100, &len, &size, &type, name);
+
+ attribs[i].name = strdup(name);
+ attribs[i].size = size;
+ attribs[i].type = type;
+ attribs[i].location = glGetAttribLocation(program, name);
+ }
+
+ attribs[i].name = NULL; /* end of list */
+
+ return n;
+}
+
+
+void
+PrintAttribs(const struct attrib_info attribs[])
+{
+ GLint i;
+
+ printf("Attribs:\n");
+
+ for (i = 0; attribs[i].name; i++) {
+ printf(" %d: %s size=%d type=0x%x loc=%d\n",
+ i,
+ attribs[i].name,
+ attribs[i].size,
+ attribs[i].type,
+ attribs[i].location);
+ }
+}
diff --git a/progs/util/shaderutil.h b/progs/util/shaderutil.h
index cfb8c1f3b06..0a6be026759 100644
--- a/progs/util/shaderutil.h
+++ b/progs/util/shaderutil.h
@@ -6,8 +6,8 @@
struct uniform_info
{
const char *name;
- GLuint size;
- GLenum type; /**< GL_FLOAT or GL_INT */
+ GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
GLfloat value[4];
GLint location; /**< filled in by InitUniforms() */
};
@@ -15,6 +15,15 @@ struct uniform_info
#define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 }
+struct attrib_info
+{
+ const char *name;
+ GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
+ GLint location;
+};
+
+
extern GLboolean
ShadersSupported(void);
@@ -28,7 +37,18 @@ extern GLuint
LinkShaders(GLuint vertShader, GLuint fragShader);
extern void
-InitUniforms(GLuint program, struct uniform_info uniforms[]);
+SetUniformValues(GLuint program, struct uniform_info uniforms[]);
+
+extern GLuint
+GetUniforms(GLuint program, struct uniform_info uniforms[]);
+
+extern void
+PrintUniforms(const struct uniform_info uniforms[]);
+extern GLuint
+GetAttribs(GLuint program, struct attrib_info attribs[]);
+
+extern void
+PrintAttribs(const struct attrib_info attribs[]);
#endif /* SHADER_UTIL_H */
diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile
index 6581df80398..53e1c54ef3c 100644
--- a/progs/xdemos/Makefile
+++ b/progs/xdemos/Makefile
@@ -26,6 +26,7 @@ PROGS = \
glxsnoop \
glxswapcontrol \
manywin \
+ multictx \
offset \
overlay \
pbinfo \
diff --git a/progs/xdemos/glxcontexts.c b/progs/xdemos/glxcontexts.c
index 481749be3d8..9f83679acd3 100644
--- a/progs/xdemos/glxcontexts.c
+++ b/progs/xdemos/glxcontexts.c
@@ -378,6 +378,9 @@ make_window( Display *dpy, const char *name,
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
+ if (visinfo)
+ XFree(visinfo);
+
visinfo = glXChooseVisual( dpy, scrnum, attribs );
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
index bc84ee3dbd2..088f25a357a 100644
--- a/progs/xdemos/glxgears.c
+++ b/progs/xdemos/glxgears.c
@@ -23,10 +23,7 @@
* This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
* Port by Brian Paul 23 March 2001
*
- * Command line options:
- * -info print GL implementation information
- * -stereo use stereo enabled GLX visual
- *
+ * See usage() below for command line options.
*/
@@ -45,10 +42,6 @@ typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
#endif
-static int is_glx_extension_supported(Display *dpy, const char *query);
-
-static void query_vsync(Display *dpy);
-
#define BENCHMARK
#ifdef BENCHMARK
@@ -572,7 +565,7 @@ make_window( Display *dpy, const char *name,
/**
* Determine whether or not a GLX extension is supported.
*/
-int
+static int
is_glx_extension_supported(Display *dpy, const char *query)
{
const int scrnum = DefaultScreen(dpy);
@@ -592,7 +585,7 @@ is_glx_extension_supported(Display *dpy, const char *query)
/**
* Attempt to determine whether or not the display is synched to vblank.
*/
-void
+static void
query_vsync(Display *dpy)
{
int interval = 0;
diff --git a/progs/xdemos/glxswapcontrol.c b/progs/xdemos/glxswapcontrol.c
index df9f7ad784b..cd60d460a06 100644
--- a/progs/xdemos/glxswapcontrol.c
+++ b/progs/xdemos/glxswapcontrol.c
@@ -587,6 +587,9 @@ event_loop(Display *dpy, Window win)
angle += 2.0;
draw();
+
+ glXSwapBuffers(dpy, win);
+
if ( get_frame_usage != NULL ) {
GLfloat temp;
@@ -594,8 +597,6 @@ event_loop(Display *dpy, Window win)
frame_usage += temp;
}
- glXSwapBuffers(dpy, win);
-
/* calc framerate */
{
static int t0 = -1;
diff --git a/progs/xdemos/multictx.c b/progs/xdemos/multictx.c
new file mode 100644
index 00000000000..75255b28605
--- /dev/null
+++ b/progs/xdemos/multictx.c
@@ -0,0 +1,585 @@
+/*
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Test rendering with two contexts into one window.
+ * Setup different rendering state for each context to check that
+ * context switching is handled properly.
+ *
+ * Brian Paul
+ * 6 Aug 2009
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/time.h>
+#include <unistd.h>
+#include <X11/Xlib.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <GL/glx.h>
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+/** Event handler results: */
+#define NOP 0
+#define EXIT 1
+#define DRAW 2
+
+static GLfloat view_rotx = 0.0, view_roty = 210.0, view_rotz = 0.0;
+static GLint gear1, gear2;
+static GLfloat angle = 0.0;
+
+static GLboolean animate = GL_TRUE; /* Animation */
+
+
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+draw(int ctx)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty + angle, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ if (ctx == 0) {
+ glDisable(GL_CULL_FACE);
+ glPushMatrix();
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+ /* This should not effect the other context's rendering */
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT_AND_BACK);
+ }
+ else {
+ glPushMatrix();
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+ }
+
+ glPopMatrix();
+
+ /* this flush is important since we'll be switching contexts next */
+ glFlush();
+}
+
+
+
+static void
+draw_frame(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2)
+{
+ static double tRot0 = -1.0;
+ double dt, t = current_time();
+
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ if (animate) {
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+ }
+
+ glXMakeCurrent(dpy, (GLXDrawable) win, ctx1);
+ draw(0);
+
+ glXMakeCurrent(dpy, (GLXDrawable) win, ctx2);
+ draw(1);
+
+ glXSwapBuffers(dpy, win);
+}
+
+
+/* new window size or exposure */
+static void
+reshape(Display *dpy, Window win,
+ GLXContext ctx1, GLXContext ctx2, int width, int height)
+{
+ int i;
+
+ width /= 2;
+
+ /* loop: left half of window, right half of window */
+ for (i = 0; i < 2; i++) {
+ if (i == 0)
+ glXMakeCurrent(dpy, win, ctx1);
+ else
+ glXMakeCurrent(dpy, win, ctx2);
+
+ glViewport(width * i, 0, width, height);
+ glScissor(width * i, 0, width, height);
+
+ {
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -30.0);
+ }
+}
+
+
+
+static void
+init(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 0.5 };
+ /*static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };*/
+
+ /* first ctx */
+ {
+ static GLuint stipple[32] = {
+ 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff,
+ 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff,
+
+ 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00,
+ 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00,
+
+ 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff,
+ 0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff,
+
+ 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00,
+ 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff00ff00
+ };
+
+ glXMakeCurrent(dpy, win, ctx1);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_SCISSOR_TEST);
+ glClearColor(0.4, 0.4, 0.4, 1.0);
+
+ glPolygonStipple((GLubyte *) stipple);
+ glEnable(GL_POLYGON_STIPPLE);
+ }
+
+ /* second ctx */
+ {
+ glXMakeCurrent(dpy, win, ctx2);
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(1.5, 3.0, 1.5, 16, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_SCISSOR_TEST);
+ glClearColor(0.6, 0.6, 0.6, 1.0);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+}
+
+
+/**
+ * Create an RGB, double-buffered window.
+ * Return the window and two context handles.
+ */
+static void
+make_window_and_contexts( Display *dpy, const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ GLXContext *ctxRet1,
+ GLXContext *ctxRet2)
+{
+ int attribs[] = { GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ GLX_DEPTH_SIZE, 1,
+ None };
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visinfo;
+
+ scrnum = DefaultScreen( dpy );
+ root = RootWindow( dpy, scrnum );
+
+ visinfo = glXChooseVisual( dpy, scrnum, attribs );
+ if (!visinfo) {
+ printf("Error: couldn't get an RGB, Double-buffered visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( dpy, root, x, y, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ *winRet = win;
+ *ctxRet1 = glXCreateContext( dpy, visinfo, NULL, True );
+ *ctxRet2 = glXCreateContext( dpy, visinfo, NULL, True );
+
+ if (!*ctxRet1 || !*ctxRet2) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ XFree(visinfo);
+}
+
+
+/**
+ * Handle one X event.
+ * \return NOP, EXIT or DRAW
+ */
+static int
+handle_event(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2,
+ XEvent *event)
+{
+ (void) dpy;
+ (void) win;
+
+ switch (event->type) {
+ case Expose:
+ return DRAW;
+ case ConfigureNotify:
+ reshape(dpy, win, ctx1, ctx2,
+ event->xconfigure.width, event->xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event->xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event->xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return EXIT;
+ }
+ else if (buffer[0] == 'a' || buffer[0] == 'A') {
+ animate = !animate;
+ }
+ }
+ return DRAW;
+ }
+ }
+ return NOP;
+}
+
+
+static void
+event_loop(Display *dpy, Window win, GLXContext ctx1, GLXContext ctx2)
+{
+ while (1) {
+ int op;
+ while (!animate || XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ op = handle_event(dpy, win, ctx1, ctx2, &event);
+ if (op == EXIT)
+ return;
+ else if (op == DRAW)
+ break;
+ }
+
+ draw_frame(dpy, win, ctx1, ctx2);
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ unsigned int winWidth = 800, winHeight = 400;
+ int x = 0, y = 0;
+ Display *dpy;
+ Window win;
+ GLXContext ctx1, ctx2;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else {
+ return 1;
+ }
+ }
+
+ dpy = XOpenDisplay(dpyName);
+ if (!dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ make_window_and_contexts(dpy, "multictx", x, y, winWidth, winHeight,
+ &win, &ctx1, &ctx2);
+ XMapWindow(dpy, win);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init(dpy, win, ctx1, ctx2);
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(dpy, win, ctx1, ctx2, winWidth, winHeight);
+
+ event_loop(dpy, win, ctx1, ctx2);
+
+ glDeleteLists(gear1, 1);
+ glDeleteLists(gear2, 1);
+ glXDestroyContext(dpy, ctx1);
+ glXDestroyContext(dpy, ctx2);
+ XDestroyWindow(dpy, win);
+ XCloseDisplay(dpy);
+
+ return 0;
+}
diff --git a/scons/gallium.py b/scons/gallium.py
index e9e799dc78d..bf6172b4d77 100644
--- a/scons/gallium.py
+++ b/scons/gallium.py
@@ -462,6 +462,8 @@ def generate(env):
shlinkflags += [
'-Wl,-Bsymbolic',
]
+ # Handle circular dependencies in the libraries
+ env['_LIBFLAGS'] = '-Wl,--start-group ' + env['_LIBFLAGS'] + ' -Wl,--end-group'
if platform == 'windows' and msvc:
# See also:
# - http://msdn2.microsoft.com/en-us/library/y0zzbyt4.aspx
diff --git a/src/egl/drivers/demo/demo.c b/src/egl/drivers/demo/demo.c
index f316974d836..e8c0c1df5ee 100644
--- a/src/egl/drivers/demo/demo.c
+++ b/src/egl/drivers/demo/demo.c
@@ -236,7 +236,7 @@ demoDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
{
DemoSurface *fs = LookupDemoSurface(surface);
_eglUnlinkSurface(&fs->Base);
- if (!fs->Base.IsBound)
+ if (!_eglIsSurfaceBound(&fs->Base))
free(fs);
return EGL_TRUE;
}
@@ -247,7 +247,7 @@ demoDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
{
DemoContext *fc = LookupDemoContext(context);
_eglUnlinkContext(&fc->Base);
- if (!fc->Base.IsBound)
+ if (!_eglIsContextBound(&fc->Base))
free(fc);
return EGL_TRUE;
}
diff --git a/src/egl/drivers/dri/Makefile b/src/egl/drivers/dri/Makefile
index 567edfae973..7339c97c77d 100644
--- a/src/egl/drivers/dri/Makefile
+++ b/src/egl/drivers/dri/Makefile
@@ -55,6 +55,7 @@ install:
clean:
-rm -f *.o
-rm -f *.so
+ -rm -f depend depend.bak
depend: $(SOURCES) $(HEADERS)
@ echo "running $(MKDEP)"
diff --git a/src/egl/drivers/dri/egldri.c b/src/egl/drivers/dri/egldri.c
index 3f9617a8f98..9e400be6248 100644
--- a/src/egl/drivers/dri/egldri.c
+++ b/src/egl/drivers/dri/egldri.c
@@ -296,7 +296,7 @@ _eglDRIDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
fs->drawable.destroyDrawable(disp, fs->drawable.private);
- if (!fs->Base.IsBound)
+ if (!_eglIsSurfaceBound(&fs->Base))
free(fs);
return EGL_TRUE;
}
@@ -312,7 +312,7 @@ _eglDRIDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
fc->driContext.destroyContext(disp, 0, fc->driContext.private);
- if (!fc->Base.IsBound)
+ if (!_eglIsContextBound(&fc->Base))
free(fc);
return EGL_TRUE;
}
diff --git a/src/egl/drivers/glx/egl_glx.c b/src/egl/drivers/glx/egl_glx.c
index 207b1ea7793..5ed4b6883f8 100644
--- a/src/egl/drivers/glx/egl_glx.c
+++ b/src/egl/drivers/glx/egl_glx.c
@@ -739,7 +739,7 @@ GLX_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
return EGL_TRUE;
if (surf) {
_eglUnlinkSurface(surf);
- if (!surf->IsBound)
+ if (!_eglIsSurfaceBound(surf))
free(surf);
return EGL_TRUE;
diff --git a/src/egl/drivers/xdri/egl_xdri.c b/src/egl/drivers/xdri/egl_xdri.c
index e040efdd438..d8d29fcef49 100644
--- a/src/egl/drivers/xdri/egl_xdri.c
+++ b/src/egl/drivers/xdri/egl_xdri.c
@@ -958,7 +958,7 @@ xdri_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
struct xdri_egl_surface *xdri_surf = lookup_surface(surface);
if (xdri_surf) {
_eglUnlinkSurface(&xdri_surf->Base);
- if (!xdri_surf->Base.IsBound) {
+ if (!_eglIsSurfaceBound(&xdri_surf->Base)) {
/*
st_unreference_framebuffer(surf->Framebuffer);
*/
diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile
index 7cab005214d..ab61d68f2b6 100644
--- a/src/egl/main/Makefile
+++ b/src/egl/main/Makefile
@@ -20,6 +20,7 @@ HEADERS = \
eglhash.h \
eglmisc.h \
eglmode.h \
+ eglmutex.h \
eglscreen.h \
eglstring.h \
eglsurface.h \
@@ -74,6 +75,7 @@ install: default
clean:
-rm -f *.o *.so*
-rm -f core.*
+ -rm -f depend depend.bak
depend: $(SOURCES) $(HEADERS)
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index f0a6f7f9355..fde6b7316c8 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -50,7 +50,6 @@ EGLDisplay EGLAPIENTRY
eglGetDisplay(NativeDisplayType nativeDisplay)
{
_EGLDisplay *dpy;
- _eglInitGlobals();
dpy = _eglFindDisplay(nativeDisplay);
if (!dpy) {
dpy = _eglNewDisplay(nativeDisplay);
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c
index 9ab4286d3a8..88de60d69bb 100644
--- a/src/egl/main/eglcontext.c
+++ b/src/egl/main/eglcontext.c
@@ -96,7 +96,7 @@ _eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
_EGLContext *context = _eglLookupContext(ctx);
if (context) {
_eglUnlinkContext(context);
- if (!context->IsBound)
+ if (!_eglIsContextBound(context))
free(context);
return EGL_TRUE;
}
@@ -146,10 +146,11 @@ _eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx,
* Then, the driver will do its device-dependent Make-Current stuff.
*/
EGLBoolean
-_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
+_eglMakeCurrent(_EGLDriver *drv, EGLDisplay display, EGLSurface d,
EGLSurface r, EGLContext context)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
+ _EGLDisplay *dpy = _eglLookupDisplay(display);
_EGLContext *ctx = _eglLookupContext(context);
_EGLSurface *draw = _eglLookupSurface(d);
_EGLSurface *read = _eglLookupSurface(r);
@@ -160,21 +161,23 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
if (_eglIsCurrentThreadDummy())
return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent");
+ if (dpy == NULL)
+ return _eglError(EGL_BAD_DISPLAY, "eglMakeCurrent");
- /* error checking */
if (ctx) {
+ /* error checking */
+ if (ctx->Binding && ctx->Binding != t)
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (draw->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
- if (read->Config != ctx->Config) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
+ EGLint err = (d == EGL_NO_SURFACE || r == EGL_NO_SURFACE)
+ ? EGL_BAD_MATCH : EGL_BAD_SURFACE;
+ return _eglError(err, "eglMakeCurrent");
}
+ if (draw->Config != ctx->Config || read->Config != ctx->Config)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
+ if ((draw->Binding && draw->Binding->Binding != t) ||
+ (read->Binding && read->Binding->Binding != t))
+ return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent");
#ifdef EGL_VERSION_1_4
/* OpenGL and OpenGL ES are conflicting */
@@ -194,6 +197,10 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
apiIndex = _eglConvertApiToIndex(ctx->ClientAPI);
}
else {
+ if (context != EGL_NO_CONTEXT)
+ return _eglError(EGL_BAD_CONTEXT, "eglMakeCurrent");
+ if (draw != NULL || read != NULL)
+ return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
apiIndex = t->CurrentAPIIndex;
}
@@ -201,60 +208,47 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
if (oldContext) {
oldDrawSurface = oldContext->DrawSurface;
oldReadSurface = oldContext->ReadSurface;
- }
+ assert(oldDrawSurface);
+ assert(oldReadSurface);
- /*
- * check if the old context or surfaces need to be deleted
- */
- if (oldDrawSurface != NULL) {
- oldDrawSurface->IsBound = EGL_FALSE;
+ /* break old bindings */
+ t->CurrentContexts[apiIndex] = NULL;
+ oldContext->Binding = NULL;
+ oldContext->DrawSurface = NULL;
+ oldContext->ReadSurface = NULL;
+ oldDrawSurface->Binding = NULL;
+ oldReadSurface->Binding = NULL;
+
+ /*
+ * check if the old context or surfaces need to be deleted
+ * FIXME They are linked so that they can be unlinked. This is ugly.
+ */
if (!_eglIsSurfaceLinked(oldDrawSurface)) {
- /* make sure we don't try to rebind a deleted surface */
- if (draw == oldDrawSurface || draw == oldReadSurface) {
- draw = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldDrawSurface->Handle);
+ assert(draw != oldDrawSurface && read != oldDrawSurface);
+ drv->API.DestroySurface(drv, display,
+ _eglLinkSurface(oldDrawSurface, dpy));
}
- }
- if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) {
- oldReadSurface->IsBound = EGL_FALSE;
- if (!_eglIsSurfaceLinked(oldReadSurface)) {
- /* make sure we don't try to rebind a deleted surface */
- if (read == oldDrawSurface || read == oldReadSurface) {
- read = NULL;
- }
- /* really delete surface now */
- drv->API.DestroySurface(drv, dpy, oldReadSurface->Handle);
+ if (oldReadSurface != oldDrawSurface &&
+ !_eglIsSurfaceLinked(oldReadSurface)) {
+ assert(draw != oldReadSurface && read != oldReadSurface);
+ drv->API.DestroySurface(drv, display,
+ _eglLinkSurface(oldReadSurface, dpy));
}
- }
- if (oldContext != NULL) {
- oldContext->IsBound = EGL_FALSE;
if (!_eglIsContextLinked(oldContext)) {
- /* make sure we don't try to rebind a deleted context */
- if (ctx == oldContext) {
- ctx = NULL;
- }
- /* really delete context now */
- drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext));
+ assert(ctx != oldContext);
+ drv->API.DestroyContext(drv, display,
+ _eglLinkContext(oldContext, dpy));
}
}
+ /* build new bindings */
if (ctx) {
- /* check read/draw again, in case we deleted them above */
- if (draw == NULL || read == NULL) {
- _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
- return EGL_FALSE;
- }
+ t->CurrentContexts[apiIndex] = ctx;
+ ctx->Binding = t;
ctx->DrawSurface = draw;
ctx->ReadSurface = read;
- ctx->IsBound = EGL_TRUE;
- draw->IsBound = EGL_TRUE;
- read->IsBound = EGL_TRUE;
- t->CurrentContexts[apiIndex] = ctx;
- }
- else {
- t->CurrentContexts[apiIndex] = NULL;
+ draw->Binding = ctx;
+ read->Binding = ctx;
}
return EGL_TRUE;
diff --git a/src/egl/main/eglcontext.h b/src/egl/main/eglcontext.h
index 2fb28d38b91..4276c0980e2 100644
--- a/src/egl/main/eglcontext.h
+++ b/src/egl/main/eglcontext.h
@@ -15,12 +15,12 @@ struct _egl_context
_EGLDisplay *Display;
_EGLContext *Next;
- _EGLConfig *Config;
-
+ /* The bound status of the context */
+ _EGLThreadInfo *Binding;
_EGLSurface *DrawSurface;
_EGLSurface *ReadSurface;
- EGLBoolean IsBound;
+ _EGLConfig *Config;
EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */
EGLint ClientVersion; /**< 1 = OpenGLES 1.x, 2 = OpenGLES 2.x */
@@ -51,4 +51,15 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface rea
extern EGLBoolean
_eglCopyContextMESA(_EGLDriver *drv, EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
+
+/**
+ * Return true if the context is bound to a thread.
+ */
+static INLINE EGLBoolean
+_eglIsContextBound(_EGLContext *ctx)
+{
+ return (ctx->Binding != NULL);
+}
+
+
#endif /* EGLCONTEXT_INCLUDED */
diff --git a/src/egl/main/eglcurrent.c b/src/egl/main/eglcurrent.c
index 96152db19fb..4431f964f69 100644
--- a/src/egl/main/eglcurrent.c
+++ b/src/egl/main/eglcurrent.c
@@ -3,61 +3,127 @@
#include "eglcurrent.h"
#include "eglcontext.h"
#include "egllog.h"
+#include "eglmutex.h"
+#include "eglglobals.h"
+/* This should be kept in sync with _eglInitThreadInfo() */
+#define _EGL_THREAD_INFO_INITIALIZER \
+ { EGL_SUCCESS, { NULL }, 1 }
+
/* a fallback thread info to guarantee that every thread always has one */
-static _EGLThreadInfo dummy_thread;
+static _EGLThreadInfo dummy_thread = _EGL_THREAD_INFO_INITIALIZER;
#ifdef GLX_USE_TLS
static __thread const _EGLThreadInfo *_egl_TSD;
__attribute__ ((tls_model("initial-exec")));
-static INLINE EGLBoolean _eglInitTSD(void) { return EGL_TRUE; }
-static INLINE void _eglFiniTSD(void) { }
-static INLINE void _eglSetTSD(const _EGLThreadInfo *t) { _egl_TSD = t; }
+static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
+{
+ _egl_TSD = t;
+}
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
return (_EGLThreadInfo *) _egl_TSD;
}
+static INLINE void _eglFiniTSD(void)
+{
+}
+
+static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *))
+{
+ /* TODO destroy TSD */
+ (void) dtor;
+ (void) _eglFiniTSD;
+ return EGL_TRUE;
+}
+
#elif PTHREADS
#include <pthread.h>
+static _EGL_DECLARE_MUTEX(_egl_TSDMutex);
+static EGLBoolean _egl_TSDInitialized;
static pthread_key_t _egl_TSD;
+static void (*_egl_FreeTSD)(_EGLThreadInfo *);
-static INLINE EGLBoolean _eglInitTSD(void)
+static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
{
- return (pthread_key_create(&_egl_TSD, NULL) == 0);
+ pthread_setspecific(_egl_TSD, (const void *) t);
}
-static INLINE void _eglFiniTSD(void)
+static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
- pthread_key_delete(_egl_TSD);
+ return (_EGLThreadInfo *) pthread_getspecific(_egl_TSD);
}
-static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
+static INLINE void _eglFiniTSD(void)
{
- pthread_setspecific(_egl_TSD, (const void *) t);
+ _eglLockMutex(&_egl_TSDMutex);
+ if (_egl_TSDInitialized) {
+ _EGLThreadInfo *t = _eglGetTSD();
+
+ _egl_TSDInitialized = EGL_FALSE;
+ if (t && _egl_FreeTSD)
+ _egl_FreeTSD((void *) t);
+ pthread_key_delete(_egl_TSD);
+ }
+ _eglUnlockMutex(&_egl_TSDMutex);
}
-static INLINE _EGLThreadInfo *_eglGetTSD(void)
+static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *))
{
- return (_EGLThreadInfo *) pthread_getspecific(_egl_TSD);
+ if (!_egl_TSDInitialized) {
+ _eglLockMutex(&_egl_TSDMutex);
+
+ /* check again after acquiring lock */
+ if (!_egl_TSDInitialized) {
+ if (pthread_key_create(&_egl_TSD, (void (*)(void *)) dtor) != 0) {
+ _eglUnlockMutex(&_egl_TSDMutex);
+ return EGL_FALSE;
+ }
+ _egl_FreeTSD = dtor;
+ _eglAddAtExitCall(_eglFiniTSD);
+ _egl_TSDInitialized = EGL_TRUE;
+ }
+
+ _eglUnlockMutex(&_egl_TSDMutex);
+ }
+
+ return EGL_TRUE;
}
#else /* PTHREADS */
static const _EGLThreadInfo *_egl_TSD;
+static void (*_egl_FreeTSD)(_EGLThreadInfo *);
-static INLINE EGLBoolean _eglInitTSD(void) { return EGL_TRUE; }
-static INLINE void _eglFiniTSD(void) { }
-static INLINE void _eglSetTSD(const _EGLThreadInfo *t) { _egl_TSD = t; }
+static INLINE void _eglSetTSD(const _EGLThreadInfo *t)
+{
+ _egl_TSD = t;
+}
static INLINE _EGLThreadInfo *_eglGetTSD(void)
{
return (_EGLThreadInfo *) _egl_TSD;
}
+
+static INLINE void _eglFiniTSD(void)
+{
+ if (_egl_FreeTSD && _egl_TSD)
+ _egl_FreeTSD((_EGLThreadInfo *) _egl_TSD);
+}
+
+static INLINE EGLBoolean _eglInitTSD(void (*dtor)(_EGLThreadInfo *))
+{
+ if (!_egl_FreeTSD && dtor) {
+ _egl_FreeTSD = dtor;
+ _eglAddAtExitCall(_eglFiniTSD);
+ }
+ return EGL_TRUE;
+}
+
#endif /* !PTHREADS */
@@ -98,24 +164,17 @@ _eglDestroyThreadInfo(_EGLThreadInfo *t)
/**
- * Initialize "current thread" management.
+ * Make sure TSD is initialized and return current value.
*/
-EGLBoolean
-_eglInitCurrent(void)
+static INLINE _EGLThreadInfo *
+_eglCheckedGetTSD(void)
{
- _eglInitThreadInfo(&dummy_thread);
- return _eglInitTSD();
-}
-
+ if (_eglInitTSD(&_eglDestroyThreadInfo) != EGL_TRUE) {
+ _eglLog(_EGL_FATAL, "failed to initialize \"current\" system");
+ return NULL;
+ }
-/**
- * Finish "current thread" management.
- */
-void
-_eglFiniCurrent(void)
-{
- /* TODO trace and release all threads... */
- _eglFiniTSD();
+ return _eglGetTSD();
}
@@ -129,7 +188,7 @@ _eglFiniCurrent(void)
_EGLThreadInfo *
_eglGetCurrentThread(void)
{
- _EGLThreadInfo *t = _eglGetTSD();
+ _EGLThreadInfo *t = _eglCheckedGetTSD();
if (!t) {
t = _eglCreateThreadInfo();
_eglSetTSD(t);
@@ -145,7 +204,7 @@ _eglGetCurrentThread(void)
void
_eglDestroyCurrentThread(void)
{
- _EGLThreadInfo *t = _eglGetTSD();
+ _EGLThreadInfo *t = _eglCheckedGetTSD();
if (t) {
_eglDestroyThreadInfo(t);
_eglSetTSD(NULL);
@@ -162,7 +221,7 @@ _eglDestroyCurrentThread(void)
EGLBoolean
_eglIsCurrentThreadDummy(void)
{
- _EGLThreadInfo *t = _eglGetTSD();
+ _EGLThreadInfo *t = _eglCheckedGetTSD();
return (!t || t == &dummy_thread);
}
diff --git a/src/egl/main/eglcurrent.h b/src/egl/main/eglcurrent.h
index f9fdf7bd0f0..8eb241029ec 100644
--- a/src/egl/main/eglcurrent.h
+++ b/src/egl/main/eglcurrent.h
@@ -20,14 +20,6 @@ struct _egl_thread_info
};
-extern EGLBoolean
-_eglInitCurrent(void);
-
-
-extern void
-_eglFiniCurrent(void);
-
-
/**
* Return true if a client API enum can be converted to an index.
*/
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 5304b84a26e..feae1d60409 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -1,4 +1,3 @@
-
/**
* Functions related to EGLDisplay.
*/
@@ -13,6 +12,67 @@
#include "eglglobals.h"
#include "eglhash.h"
#include "eglstring.h"
+#include "eglmutex.h"
+#include "egllog.h"
+
+
+static _EGL_DECLARE_MUTEX(_eglDisplayInitMutex);
+static _EGLHashtable *_eglDisplayHash;
+/* TODO surface hash table should be per-display */
+static _EGLHashtable *_eglSurfaceHash;
+
+
+/**
+ * Finish display management.
+ */
+static void
+_eglFiniDisplay(void)
+{
+ _eglLockMutex(&_eglDisplayInitMutex);
+ if (_eglDisplayHash) {
+ EGLuint key = _eglHashFirstEntry(_eglDisplayHash);
+
+ while (key) {
+ _EGLDisplay *dpy = (_EGLDisplay *)
+ _eglHashLookup(_eglDisplayHash, key);
+ assert(dpy);
+
+ if (dpy->ContextList || dpy->SurfaceList)
+ _eglLog(_EGL_DEBUG, "Display %u is destroyed with resources", key);
+
+ _eglCleanupDisplay(dpy);
+ free(dpy);
+
+ key = _eglHashNextEntry(_eglDisplayHash, key);
+ }
+
+ _eglDeleteHashTable(_eglDisplayHash);
+ _eglDisplayHash = NULL;
+ _eglDeleteHashTable(_eglSurfaceHash);
+ _eglSurfaceHash = NULL;
+ }
+ _eglUnlockMutex(&_eglDisplayInitMutex);
+}
+
+
+/* This can be avoided if hash table can be statically initialized */
+static INLINE void
+_eglInitDisplay(void)
+{
+ if (!_eglDisplayHash) {
+ _eglLockMutex(&_eglDisplayInitMutex);
+
+ /* check again after acquiring lock */
+ if (!_eglDisplayHash) {
+ _eglDisplayHash = _eglNewHashTable();
+ _eglSurfaceHash = _eglNewHashTable();
+
+ _eglAddAtExitCall(_eglFiniDisplay);
+ }
+
+ _eglUnlockMutex(&_eglDisplayInitMutex);
+ }
+}
/**
@@ -31,6 +91,9 @@ _eglNewDisplay(NativeDisplayType nativeDisplay)
dpy->Xdpy = (Display *) nativeDisplay;
#endif
+ _eglInitDisplay();
+ dpy->SurfaceHash = _eglSurfaceHash;
+
dpy->DriverName = _eglChooseDriver(dpy);
if (!dpy->DriverName) {
free(dpy);
@@ -49,10 +112,13 @@ EGLDisplay
_eglLinkDisplay(_EGLDisplay *dpy)
{
EGLuint key;
- key = _eglHashGenKey(_eglGlobal.Displays);
+
+ _eglInitDisplay();
+
+ key = _eglHashGenKey(_eglDisplayHash);
assert(key);
/* "link" the display to the hash table */
- _eglHashInsert(_eglGlobal.Displays, key, dpy);
+ _eglHashInsert(_eglDisplayHash, key, dpy);
dpy->Handle = (EGLDisplay) _eglUIntToPointer(key);
return dpy->Handle;
@@ -67,7 +133,10 @@ void
_eglUnlinkDisplay(_EGLDisplay *dpy)
{
EGLuint key = _eglPointerToUInt((void *) dpy->Handle);
- _eglHashRemove(_eglGlobal.Displays, key);
+
+ _eglInitDisplay();
+
+ _eglHashRemove(_eglDisplayHash, key);
dpy->Handle = EGL_NO_DISPLAY;
}
@@ -84,7 +153,7 @@ _eglGetDisplayHandle(_EGLDisplay *display)
return EGL_NO_DISPLAY;
}
-
+
/**
* Lookup a handle to find the linked display.
* Return NULL if the handle has no corresponding linked display.
@@ -93,7 +162,10 @@ _EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy)
{
EGLuint key = _eglPointerToUInt((void *) dpy);
- return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
+
+ _eglInitDisplay();
+
+ return (_EGLDisplay *) _eglHashLookup(_eglDisplayHash, key);
}
@@ -104,17 +176,20 @@ _eglLookupDisplay(EGLDisplay dpy)
_EGLDisplay *
_eglFindDisplay(NativeDisplayType nativeDisplay)
{
- EGLuint key = _eglHashFirstEntry(_eglGlobal.Displays);
+ EGLuint key;
+
+ _eglInitDisplay();
/* Walk the hash table. Should switch to list if it is a problem. */
+ key = _eglHashFirstEntry(_eglDisplayHash);
while (key) {
_EGLDisplay *dpy = (_EGLDisplay *)
- _eglHashLookup(_eglGlobal.Displays, key);
+ _eglHashLookup(_eglDisplayHash, key);
assert(dpy);
if (dpy->NativeDisplay == nativeDisplay)
return dpy;
- key = _eglHashNextEntry(_eglGlobal.Displays, key);
+ key = _eglHashNextEntry(_eglDisplayHash, key);
}
return NULL;
@@ -254,9 +329,9 @@ _eglLinkSurface(_EGLSurface *surf, _EGLDisplay *dpy)
surf->Next = dpy->SurfaceList;
dpy->SurfaceList = surf;
- key = _eglHashGenKey(_eglGlobal.Surfaces);
+ key = _eglHashGenKey(dpy->SurfaceHash);
assert(key);
- _eglHashInsert(_eglGlobal.Surfaces, key, surf);
+ _eglHashInsert(dpy->SurfaceHash, key, surf);
surf->Handle = (EGLSurface) _eglUIntToPointer(key);
return surf->Handle;
@@ -273,7 +348,7 @@ _eglUnlinkSurface(_EGLSurface *surf)
_EGLSurface *prev;
EGLuint key = _eglPointerToUInt((void *) surf->Handle);
- _eglHashRemove(_eglGlobal.Surfaces, key);
+ _eglHashRemove(surf->Display->SurfaceHash, key);
surf->Handle = EGL_NO_SURFACE;
prev = surf->Display->SurfaceList;
@@ -317,5 +392,5 @@ _EGLSurface *
_eglLookupSurface(EGLSurface surf)
{
EGLuint key = _eglPointerToUInt((void *) surf);
- return (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, key);
+ return (_EGLSurface *) _eglHashLookup(_eglSurfaceHash, key);
}
diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h
index 2ef5db8a184..70c59ef5e46 100644
--- a/src/egl/main/egldisplay.h
+++ b/src/egl/main/egldisplay.h
@@ -6,6 +6,7 @@
#endif
#include "egltypedefs.h"
+#include "eglhash.h"
struct _egl_display
@@ -26,6 +27,10 @@ struct _egl_display
/* lists of linked contexts and surface */
_EGLContext *ContextList;
_EGLSurface *SurfaceList;
+
+ /* hash table to map surfaces to handles */
+ _EGLHashtable *SurfaceHash;
+
#ifdef _EGL_PLATFORM_X
Display *Xdpy;
#endif
diff --git a/src/egl/main/eglglobals.c b/src/egl/main/eglglobals.c
index 55de394ef5f..e93b48e03b8 100644
--- a/src/egl/main/eglglobals.c
+++ b/src/egl/main/eglglobals.c
@@ -1,41 +1,53 @@
#include <stdlib.h>
+#include <assert.h>
#include "eglglobals.h"
+#include "egldisplay.h"
#include "egllog.h"
+#include "eglmutex.h"
-struct _egl_global _eglGlobal =
-{
- EGL_FALSE
-};
-/**
- * Init the fields in the _eglGlobal struct
- * May be safely called more than once.
- */
-void
-_eglInitGlobals(void)
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
+
+
+static _EGL_DECLARE_MUTEX(_eglGlobalMutex);
+struct _egl_global _eglGlobal =
{
- if (!_eglGlobal.Initialized) {
- _eglGlobal.Displays = _eglNewHashTable();
- _eglGlobal.Surfaces = _eglNewHashTable();
- _eglGlobal.FreeScreenHandle = 1;
- _eglGlobal.Initialized = EGL_TRUE;
+ &_eglGlobalMutex, /* Mutex */
+ 1, /* FreeScreenHandle */
+ 0x0, /* ClientAPIsMask */
+ { 0x0 }, /* ClientAPIs */
+ 0, /* NumDrivers */
+ { NULL }, /* Drivers */
+ 0, /* NumAtExitCalls */
+ { NULL }, /* AtExitCalls */
+};
- _eglGlobal.ClientAPIsMask = 0x0;
- if (!_eglInitCurrent())
- _eglLog(_EGL_FATAL, "failed to initialize \"current\" system");
- }
+static void
+_eglAtExit(void)
+{
+ EGLint i;
+ for (i = _eglGlobal.NumAtExitCalls - 1; i >= 0; i--)
+ _eglGlobal.AtExitCalls[i]();
}
-/**
- * Should call this via an atexit handler.
- */
void
-_eglDestroyGlobals(void)
+_eglAddAtExitCall(void (*func)(void))
{
- _eglFiniCurrent();
- /* XXX TODO walk over table entries, deleting each */
- _eglDeleteHashTable(_eglGlobal.Displays);
- _eglDeleteHashTable(_eglGlobal.Surfaces);
+ if (func) {
+ static EGLBoolean registered = EGL_FALSE;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ if (!registered) {
+ atexit(_eglAtExit);
+ registered = EGL_TRUE;
+ }
+
+ assert(_eglGlobal.NumAtExitCalls < ARRAY_SIZE(_eglGlobal.AtExitCalls));
+ _eglGlobal.AtExitCalls[_eglGlobal.NumAtExitCalls++] = func;
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+ }
}
diff --git a/src/egl/main/eglglobals.h b/src/egl/main/eglglobals.h
index a9443cfbdd8..1e2c6742630 100644
--- a/src/egl/main/eglglobals.h
+++ b/src/egl/main/eglglobals.h
@@ -4,6 +4,7 @@
#include "egltypedefs.h"
#include "eglhash.h"
#include "eglcurrent.h"
+#include "eglmutex.h"
/**
@@ -11,12 +12,7 @@
*/
struct _egl_global
{
- EGLBoolean Initialized;
-
- /* these are private to egldisplay.c */
- _EGLHashtable *Displays;
- _EGLHashtable *Surfaces;
-
+ _EGLMutex *Mutex;
EGLScreenMESA FreeScreenHandle;
/* bitmaks of supported APIs (supported by _some_ driver) */
@@ -26,6 +22,9 @@ struct _egl_global
EGLint NumDrivers;
_EGLDriver *Drivers[10];
+
+ EGLint NumAtExitCalls;
+ void (*AtExitCalls[10])(void);
};
@@ -33,11 +32,7 @@ extern struct _egl_global _eglGlobal;
extern void
-_eglInitGlobals(void);
-
-
-extern void
-_eglDestroyGlobals(void);
+_eglAddAtExitCall(void (*func)(void));
#endif /* EGLGLOBALS_INCLUDED */
diff --git a/src/egl/main/eglmutex.h b/src/egl/main/eglmutex.h
new file mode 100644
index 00000000000..29faba0f241
--- /dev/null
+++ b/src/egl/main/eglmutex.h
@@ -0,0 +1,52 @@
+#ifndef EGLMUTEX_INCLUDED
+#define EGLMUTEX_INCLUDED
+
+#include "eglcompiler.h"
+
+#ifdef PTHREADS
+#include <pthread.h>
+
+typedef pthread_mutex_t _EGLMutex;
+
+static INLINE void _eglInitMutex(_EGLMutex *m)
+{
+ pthread_mutex_init(m, NULL);
+}
+
+static INLINE void
+_eglDestroyMutex(_EGLMutex *m)
+{
+ pthread_mutex_destroy(m);
+}
+
+static INLINE void
+_eglLockMutex(_EGLMutex *m)
+{
+ pthread_mutex_lock(m);
+}
+
+static INLINE void
+_eglUnlockMutex(_EGLMutex *m)
+{
+ pthread_mutex_unlock(m);
+}
+
+#define _EGL_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
+#define _EGL_DECLARE_MUTEX(m) \
+ _EGLMutex m = _EGL_MUTEX_INITIALIZER
+
+#else
+
+typedef int _EGLMutex;
+static INLINE void _eglInitMutex(_EGLMutex *m) { (void) m; }
+static INLINE void _eglDestroyMutex(_EGLMutex *m) { (void) m; }
+static INLINE void _eglLockMutex(_EGLMutex *m) { (void) m; }
+static INLINE void _eglUnlockMutex(_EGLMutex *m) { (void) m; }
+
+#define _EGL_MUTEX_INITIALIZER 0
+#define _EGL_DECLARE_MUTEX(m) \
+ _EGLMutex m = _EGL_MUTEX_INITIALIZER
+
+#endif
+
+#endif /* EGLMUTEX_INCLUDED */
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index 9821e636287..39470511276 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -26,7 +26,8 @@ _eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
{
const char *func;
EGLint width = 0, height = 0, largest = 0;
- EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
+ EGLint texFormat = EGL_NO_TEXTURE, texTarget = EGL_NO_TEXTURE;
+ EGLint mipmapTex = EGL_FALSE;
EGLint renderBuffer = EGL_BACK_BUFFER;
#ifdef EGL_VERSION_1_2
EGLint colorspace = EGL_COLORSPACE_sRGB;
@@ -413,7 +414,7 @@ _eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
_EGLSurface *surf = _eglLookupSurface(surface);
if (surf) {
_eglUnlinkSurface(surf);
- if (!surf->IsBound)
+ if (!_eglIsSurfaceBound(surf))
free(surf);
return EGL_TRUE;
}
diff --git a/src/egl/main/eglsurface.h b/src/egl/main/eglsurface.h
index f9413eb9d75..88641768449 100644
--- a/src/egl/main/eglsurface.h
+++ b/src/egl/main/eglsurface.h
@@ -15,12 +15,12 @@ struct _egl_surface
_EGLSurface *Next;
EGLSurface Handle;
- _EGLConfig *Config;
-
- /* May need reference counting here */
- EGLBoolean IsBound;
+ /* The bound status of the surface */
+ _EGLContext *Binding;
EGLBoolean BoundToTexture;
+ _EGLConfig *Config;
+
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
EGLint Width, Height;
EGLint TextureFormat, TextureTarget;
@@ -100,5 +100,16 @@ _eglCreatePbufferFromClientBuffer(_EGLDriver *drv, EGLDisplay dpy,
#endif /* EGL_VERSION_1_2 */
+/**
+ * Return true if the surface is bound to a thread.
+ * A surface bound to a texutre is not considered bound by
+ * this function.
+ */
+static INLINE EGLBoolean
+_eglIsSurfaceBound(_EGLSurface *surf)
+{
+ return (surf->Binding != NULL);
+}
+
#endif /* EGLSURFACE_INCLUDED */
diff --git a/src/gallium/Makefile.template b/src/gallium/Makefile.template
index 98487d43bd6..2e3da436cd7 100644
--- a/src/gallium/Makefile.template
+++ b/src/gallium/Makefile.template
@@ -31,8 +31,8 @@ INCLUDES = \
default: depend lib$(LIBNAME).a
-lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/gallium/Makefile.template
- $(MKLIB) -o $(LIBNAME) -static $(OBJECTS)
+lib$(LIBNAME).a: $(OBJECTS) $(EXTRA_OBJECTS) Makefile $(TOP)/src/gallium/Makefile.template
+ $(MKLIB) -o $(LIBNAME) -static $(OBJECTS) $(EXTRA_OBJECTS)
depend: $(C_SOURCES) $(CPP_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
rm -f depend
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c
index 2e3f5b2fc07..1c6d657297c 100644
--- a/src/gallium/auxiliary/draw/draw_pipe.c
+++ b/src/gallium/auxiliary/draw/draw_pipe.c
@@ -158,6 +158,60 @@ static void do_triangle( struct draw_context *draw,
+#define QUAD(i0,i1,i2,i3) \
+ do_triangle( draw, \
+ ( DRAW_PIPE_RESET_STIPPLE | \
+ DRAW_PIPE_EDGE_FLAG_0 | \
+ DRAW_PIPE_EDGE_FLAG_2 ), \
+ verts + stride * elts[i0], \
+ verts + stride * elts[i1], \
+ verts + stride * elts[i3]); \
+ do_triangle( draw, \
+ ( DRAW_PIPE_EDGE_FLAG_0 | \
+ DRAW_PIPE_EDGE_FLAG_1 ), \
+ verts + stride * elts[i1], \
+ verts + stride * elts[i2], \
+ verts + stride * elts[i3])
+
+#define TRIANGLE(flags,i0,i1,i2) \
+ do_triangle( draw, \
+ elts[i0], /* flags */ \
+ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * elts[i1], \
+ verts + stride * elts[i2])
+
+#define LINE(flags,i0,i1) \
+ do_line( draw, \
+ elts[i0], \
+ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * elts[i1])
+
+#define POINT(i0) \
+ do_point( draw, \
+ verts + stride * elts[i0] )
+
+#define FUNC pipe_run
+#define ARGS \
+ struct draw_context *draw, \
+ unsigned prim, \
+ struct vertex_header *vertices, \
+ unsigned stride, \
+ const ushort *elts
+
+#define LOCAL_VARS \
+ char *verts = (char *)vertices; \
+ boolean flatfirst = (draw->rasterizer->flatshade && \
+ draw->rasterizer->flatshade_first); \
+ unsigned i; \
+ ushort flags
+
+#define FLUSH
+
+#include "draw_pt_decompose.h"
+#undef ARGS
+#undef LOCAL_VARS
+
+
/* Code to run the pipeline on a fairly arbitary collection of vertices.
*
@@ -178,34 +232,12 @@ void draw_pipeline_run( struct draw_context *draw,
unsigned count )
{
char *verts = (char *)vertices;
- unsigned i;
draw->pipeline.verts = verts;
draw->pipeline.vertex_stride = stride;
draw->pipeline.vertex_count = vertex_count;
- switch (prim) {
- case PIPE_PRIM_POINTS:
- for (i = 0; i < count; i++)
- do_point( draw,
- verts + stride * elts[i] );
- break;
- case PIPE_PRIM_LINES:
- for (i = 0; i+1 < count; i += 2)
- do_line( draw,
- elts[i+0], /* flags */
- verts + stride * (elts[i+0] & ~DRAW_PIPE_FLAG_MASK),
- verts + stride * elts[i+1]);
- break;
- case PIPE_PRIM_TRIANGLES:
- for (i = 0; i+2 < count; i += 3)
- do_triangle( draw,
- elts[i+0], /* flags */
- verts + stride * (elts[i+0] & ~DRAW_PIPE_FLAG_MASK),
- verts + stride * elts[i+1],
- verts + stride * elts[i+2]);
- break;
- }
+ pipe_run(draw, prim, vertices, stride, elts, count);
draw->pipeline.verts = NULL;
draw->pipeline.vertex_count = 0;
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index 014d8c7346d..7d76a7dbf39 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -28,6 +28,30 @@
/* Authors: Keith Whitwell <[email protected]>
*/
+/**
+ * Notes on wide points and sprite mode:
+ *
+ * In wide point/sprite mode we effectively need to convert each incoming
+ * vertex into four outgoing vertices specifying the corners of a quad.
+ * Since we don't (yet) have geometry shaders, we have to handle this here
+ * in the draw module.
+ *
+ * For sprites, it also means that this is where we have to handle texcoords
+ * for the vertices of the quad. OpenGL's GL_COORD_REPLACE state specifies
+ * if/how enabled texcoords are automatically generated for sprites. We pass
+ * that info through gallium in the pipe_rasterizer_state::sprite_coord_mode
+ * array.
+ *
+ * Additionally, GLSL's gl_PointCoord fragment attribute has to be handled
+ * here as well. This is basically an additional texture/generic attribute
+ * that varies .x from 0 to 1 horizontally across the point and varies .y
+ * vertically from 0 to 1 down the sprite.
+ *
+ * With geometry shaders, the state tracker could create a GS to do
+ * most/all of this.
+ */
+
+
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_defines.h"
@@ -52,7 +76,7 @@ struct widepoint_stage {
int psize_slot;
- int point_coord_fs_input; /**< input for pointcoord (and fog) */
+ int point_coord_fs_input; /**< input for pointcoord */
};
@@ -64,8 +88,6 @@ widepoint_stage( struct draw_stage *stage )
}
-
-
/**
* Set the vertex texcoords for sprite mode.
* Coords may be left untouched or set to a right-side-up or upside-down
@@ -89,10 +111,12 @@ static void set_texcoords(const struct widepoint_stage *wide,
}
if (wide->point_coord_fs_input >= 0) {
- /* put gl_PointCoord into extra vertex output's zw components */
- uint k = wide->stage.draw->extra_vp_outputs.slot;
- v->data[k][2] = tc[0];
- v->data[k][3] = tc[1];
+ /* put gl_PointCoord into the extra vertex slot */
+ uint slot = wide->stage.draw->extra_vp_outputs.slot;
+ v->data[slot][0] = tc[0];
+ v->data[slot][1] = tc[1];
+ v->data[slot][2] = 0.0F;
+ v->data[slot][3] = 1.0F;
}
}
@@ -182,10 +206,10 @@ static void widepoint_point( struct draw_stage *stage,
static int
-find_fog_input_attrib(struct draw_context *draw)
+find_pntc_input_attrib(struct draw_context *draw)
{
- /* Scan the fragment program's input decls to find the fogcoord
- * attribute. The z/w components will store the point coord.
+ /* Scan the fragment program's input decls to find the pointcoord
+ * attribute. The xy components will store the point coord.
*/
return 0; /* XXX fix this */
}
@@ -229,8 +253,8 @@ static void widepoint_first_point( struct draw_stage *stage,
}
wide->num_texcoords = j;
- /* find fragment shader PointCoord/Fog input */
- wide->point_coord_fs_input = find_fog_input_attrib(draw);
+ /* find fragment shader PointCoord input */
+ wide->point_coord_fs_input = find_pntc_input_attrib(draw);
/* setup extra vp output (point coord implemented as a texcoord) */
draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
diff --git a/src/gallium/auxiliary/tgsi/Makefile b/src/gallium/auxiliary/tgsi/Makefile
index b4900e8dbaa..5f0a580b096 100644
--- a/src/gallium/auxiliary/tgsi/Makefile
+++ b/src/gallium/auxiliary/tgsi/Makefile
@@ -16,6 +16,7 @@ C_SOURCES = \
tgsi_sse2.c \
tgsi_text.c \
tgsi_transform.c \
+ tgsi_ureg.c \
tgsi_util.c
include ../../Makefile.template
diff --git a/src/gallium/auxiliary/tgsi/SConscript b/src/gallium/auxiliary/tgsi/SConscript
index 8200cce42f5..b6bc2924f06 100644
--- a/src/gallium/auxiliary/tgsi/SConscript
+++ b/src/gallium/auxiliary/tgsi/SConscript
@@ -16,6 +16,7 @@ tgsi = env.ConvenienceLibrary(
'tgsi_sse2.c',
'tgsi_text.c',
'tgsi_transform.c',
+ 'tgsi_ureg.c',
'tgsi_util.c',
])
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
index cd8871e32dd..ccf4b205ffb 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_info.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
@@ -170,3 +170,12 @@ tgsi_get_opcode_info( uint opcode )
assert( 0 );
return NULL;
}
+
+
+const char *
+tgsi_get_opcode_name( uint opcode )
+{
+ const struct tgsi_opcode_info *info = tgsi_get_opcode_info(opcode);
+ return info->mnemonic;
+}
+
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.h b/src/gallium/auxiliary/tgsi/tgsi_info.h
index 16577598bb0..b2375c69710 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_info.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.h
@@ -47,6 +47,10 @@ struct tgsi_opcode_info
const struct tgsi_opcode_info *
tgsi_get_opcode_info( uint opcode );
+const char *
+tgsi_get_opcode_name( uint opcode );
+
+
#if defined __cplusplus
}
#endif
diff --git a/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h b/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h
new file mode 100644
index 00000000000..ed594a3e2c7
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_opcode_tmp.h
@@ -0,0 +1,173 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+#ifndef OP12_TEX
+#define OP12_TEX(a) OP12(a)
+#endif
+
+#ifndef OP14_TEX
+#define OP14_TEX(a) OP14(a)
+#endif
+
+#ifndef OP00_LBL
+#define OP00_LBL(a) OP00(a)
+#endif
+
+#ifndef OP01_LBL
+#define OP01_LBL(a) OP01(a)
+#endif
+
+OP11(ARL)
+OP11(MOV)
+OP11(LIT)
+OP11(RCP)
+OP11(RSQ)
+OP11(EXP)
+OP11(LOG)
+OP12(MUL)
+OP12(ADD)
+OP12(DP3)
+OP12(DP4)
+OP12(DST)
+OP12(MIN)
+OP12(MAX)
+OP12(SLT)
+OP12(SGE)
+OP13(MAD)
+OP12(SUB)
+OP13(LRP)
+OP13(CND)
+OP13(CND0)
+OP13(DP2A)
+OP11(FRC)
+OP13(CLAMP)
+OP11(FLR)
+OP11(ROUND)
+OP11(EX2)
+OP11(LG2)
+OP12(POW)
+OP12(XPD)
+OP11(ABS)
+OP11(RCC)
+OP12(DPH)
+OP11(COS)
+OP11(DDX)
+OP11(DDY)
+OP00(KILP)
+OP11(PK2H)
+OP11(PK2US)
+OP11(PK4B)
+OP11(PK4UB)
+OP12(RFL)
+OP12(SEQ)
+OP12(SFL)
+OP12(SGT)
+OP11(SIN)
+OP12(SLE)
+OP12(SNE)
+OP12(STR)
+OP12_TEX(TEX)
+OP14_TEX(TXD)
+OP12_TEX(TXP)
+OP11(UP2H)
+OP11(UP2US)
+OP11(UP4B)
+OP11(UP4UB)
+OP13(X2D)
+OP11(ARA)
+OP11(ARR)
+OP01(BRA)
+OP00_LBL(CAL)
+OP00(RET)
+OP11(SSG)
+OP13(CMP)
+OP11(SCS)
+OP12_TEX(TXB)
+OP11(NRM)
+OP12(DIV)
+OP12(DP2)
+OP12_TEX(TXL)
+OP00(BRK)
+OP01_LBL(IF)
+OP11(BGNFOR)
+OP01(REP)
+OP00_LBL(ELSE)
+OP00(ENDIF)
+OP10(ENDFOR)
+OP00(ENDREP)
+OP01(PUSHA)
+OP10(POPA)
+OP11(CEIL)
+OP11(I2F)
+OP11(NOT)
+OP11(TRUNC)
+OP12(SHL)
+OP12(SHR)
+OP12(AND)
+OP12(OR)
+OP12(MOD)
+OP12(XOR)
+OP13(SAD)
+OP12_TEX(TXF)
+OP12_TEX(TXQ)
+OP00(CONT)
+OP00(EMIT)
+OP00(ENDPRIM)
+OP00_LBL(BGNLOOP)
+OP00(BGNSUB)
+OP00_LBL(ENDLOOP)
+OP00(ENDSUB)
+OP11(NOISE1)
+OP11(NOISE2)
+OP11(NOISE3)
+OP11(NOISE4)
+OP00(NOP)
+OP11(NRM4)
+OP01(CALLNZ)
+OP01(IFC)
+OP01(BREAKC)
+OP01(KIL)
+OP00(END)
+OP11(SWZ)
+
+
+#undef OP00
+#undef OP01
+#undef OP10
+#undef OP11
+#undef OP12
+#undef OP13
+
+#ifdef OP14
+#undef OP14
+#endif
+
+#undef OP00_LBL
+#undef OP01_LBL
+
+#undef OP12_TEX
+#undef OP14_TEX
+
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ppc.c b/src/gallium/auxiliary/tgsi/tgsi_ppc.c
index 8fa21f6c408..2d6ad12ffbd 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ppc.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ppc.c
@@ -38,6 +38,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_sse.h"
+#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi_dump.h"
@@ -1317,8 +1318,10 @@ tgsi_emit_ppc(const struct tgsi_token *tokens,
ok = emit_instruction(&gen, &parse.FullToken.FullInstruction);
if (!ok) {
- debug_printf("failed to translate tgsi opcode %d to PPC (%s)\n",
- parse.FullToken.FullInstruction.Instruction.Opcode,
+ uint opcode = parse.FullToken.FullInstruction.Instruction.Opcode;
+ debug_printf("failed to translate tgsi opcode %d (%s) to PPC (%s)\n",
+ opcode,
+ tgsi_get_opcode_name(opcode),
parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ?
"vertex shader" : "fragment shader");
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index 52186770e6a..cfec5cfc019 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -36,6 +36,7 @@
#if defined(PIPE_ARCH_SSE)
#include "util/u_sse.h"
#endif
+#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi_exec.h"
@@ -2917,8 +2918,10 @@ tgsi_emit_sse2(
&parse.FullToken.FullInstruction );
if (!ok) {
- debug_printf("failed to translate tgsi opcode %d to SSE (%s)\n",
- parse.FullToken.FullInstruction.Instruction.Opcode,
+ uint opcode = parse.FullToken.FullInstruction.Instruction.Opcode;
+ debug_printf("failed to translate tgsi opcode %d (%s) to SSE (%s)\n",
+ opcode,
+ tgsi_get_opcode_name(opcode),
parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ?
"vertex shader" : "fragment shader");
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
new file mode 100644
index 00000000000..ba84a82b2b0
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -0,0 +1,797 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE, INC AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_ureg.h"
+#include "tgsi/tgsi_dump.h"
+#include "util/u_memory.h"
+
+union tgsi_any_token {
+ struct tgsi_version version;
+ struct tgsi_header header;
+ struct tgsi_processor processor;
+ struct tgsi_token token;
+ struct tgsi_declaration decl;
+ struct tgsi_declaration_range decl_range;
+ struct tgsi_declaration_semantic decl_semantic;
+ struct tgsi_immediate imm;
+ union tgsi_immediate_data imm_data;
+ struct tgsi_instruction insn;
+ struct tgsi_instruction_ext_nv insn_ext_nv;
+ struct tgsi_instruction_ext_label insn_ext_label;
+ struct tgsi_instruction_ext_texture insn_ext_texture;
+ struct tgsi_instruction_ext_predicate insn_ext_predicate;
+ struct tgsi_src_register src;
+ struct tgsi_src_register_ext_swz src_ext_swz;
+ struct tgsi_src_register_ext_mod src_ext_mod;
+ struct tgsi_dimension dim;
+ struct tgsi_dst_register dst;
+ struct tgsi_dst_register_ext_concode dst_ext_code;
+ struct tgsi_dst_register_ext_modulate dst_ext_mod;
+ struct tgsi_dst_register_ext_predicate dst_ext_pred;
+ unsigned value;
+};
+
+
+struct ureg_tokens {
+ union tgsi_any_token *tokens;
+ unsigned size;
+ unsigned order;
+ unsigned count;
+};
+
+#define UREG_MAX_INPUT PIPE_MAX_ATTRIBS
+#define UREG_MAX_OUTPUT PIPE_MAX_ATTRIBS
+#define UREG_MAX_IMMEDIATE 32
+#define UREG_MAX_TEMP 256
+
+#define DOMAIN_DECL 0
+#define DOMAIN_INSN 1
+
+struct ureg_program
+{
+ unsigned processor;
+ struct pipe_context *pipe;
+
+ struct {
+ unsigned semantic_name;
+ unsigned semantic_index;
+ unsigned interp;
+ } input[UREG_MAX_INPUT];
+ unsigned nr_inputs;
+
+ struct {
+ unsigned semantic_name;
+ unsigned semantic_index;
+ } output[UREG_MAX_OUTPUT];
+ unsigned nr_outputs;
+
+ struct {
+ float v[4];
+ unsigned nr;
+ } immediate[UREG_MAX_IMMEDIATE];
+ unsigned nr_immediates;
+
+ unsigned temps_active[UREG_MAX_TEMP / 32];
+ unsigned nr_temps;
+
+ unsigned nr_constants;
+ unsigned nr_samplers;
+
+ struct ureg_tokens domain[2];
+};
+
+static union tgsi_any_token error_tokens[32];
+
+static void tokens_error( struct ureg_tokens *tokens )
+{
+ tokens->tokens = error_tokens;
+ tokens->size = Elements(error_tokens);
+ tokens->count = 0;
+}
+
+
+static void tokens_expand( struct ureg_tokens *tokens,
+ unsigned count )
+{
+ unsigned old_size = tokens->size * sizeof(unsigned);
+
+ if (tokens->tokens == error_tokens)
+ goto fail;
+
+ while (tokens->count + count > tokens->size) {
+ tokens->size = (1 << ++tokens->order);
+ }
+
+ tokens->tokens = REALLOC(tokens->tokens,
+ old_size,
+ tokens->size * sizeof(unsigned));
+ if (tokens->tokens == NULL)
+ goto fail;
+
+ return;
+
+fail:
+ tokens_error(tokens);
+}
+
+static void set_bad( struct ureg_program *ureg )
+{
+ tokens_error(&ureg->domain[0]);
+}
+
+
+
+static union tgsi_any_token *get_tokens( struct ureg_program *ureg,
+ unsigned domain,
+ unsigned count )
+{
+ struct ureg_tokens *tokens = &ureg->domain[domain];
+ union tgsi_any_token *result;
+
+ if (tokens->count + count > tokens->size)
+ tokens_expand(tokens, count);
+
+ result = &tokens->tokens[tokens->count];
+ tokens->count += count;
+ return result;
+}
+
+
+static union tgsi_any_token *retrieve_token( struct ureg_program *ureg,
+ unsigned domain,
+ unsigned nr )
+{
+ if (ureg->domain[domain].tokens == error_tokens)
+ return &error_tokens[0];
+
+ return &ureg->domain[domain].tokens[nr];
+}
+
+
+
+static INLINE struct ureg_dst
+ureg_dst_register( unsigned file,
+ unsigned index )
+{
+ struct ureg_dst dst;
+
+ dst.File = file;
+ dst.WriteMask = TGSI_WRITEMASK_XYZW;
+ dst.Indirect = 0;
+ dst.Saturate = 0;
+ dst.Index = index;
+ dst.Pad1 = 0;
+ dst.Pad2 = 0;
+
+ return dst;
+}
+
+static INLINE struct ureg_src
+ureg_src_register( unsigned file,
+ unsigned index )
+{
+ struct ureg_src src;
+
+ src.File = file;
+ src.SwizzleX = TGSI_SWIZZLE_X;
+ src.SwizzleY = TGSI_SWIZZLE_Y;
+ src.SwizzleZ = TGSI_SWIZZLE_Z;
+ src.SwizzleW = TGSI_SWIZZLE_W;
+ src.Pad = 0;
+ src.Indirect = 0;
+ src.Absolute = 0;
+ src.Index = index;
+ src.Negate = 0;
+
+ return src;
+}
+
+
+
+
+static struct ureg_src
+ureg_DECL_input( struct ureg_program *ureg,
+ unsigned name,
+ unsigned index,
+ unsigned interp_mode )
+{
+ unsigned i;
+
+ for (i = 0; i < ureg->nr_inputs; i++) {
+ if (ureg->input[i].semantic_name == name &&
+ ureg->input[i].semantic_index == index)
+ goto out;
+ }
+
+ if (ureg->nr_inputs < UREG_MAX_INPUT) {
+ ureg->input[i].semantic_name = name;
+ ureg->input[i].semantic_index = index;
+ ureg->input[i].interp = interp_mode;
+ ureg->nr_inputs++;
+ }
+ else {
+ set_bad( ureg );
+ }
+
+out:
+ return ureg_src_register( TGSI_FILE_INPUT, i );
+}
+
+
+
+struct ureg_src
+ureg_DECL_fs_input( struct ureg_program *ureg,
+ unsigned name,
+ unsigned index,
+ unsigned interp )
+{
+ return ureg_DECL_input( ureg, name, index, interp );
+}
+
+
+struct ureg_src
+ureg_DECL_vs_input( struct ureg_program *ureg,
+ unsigned name,
+ unsigned index )
+{
+ return ureg_DECL_input( ureg, name, index, TGSI_INTERPOLATE_CONSTANT );
+}
+
+
+struct ureg_dst
+ureg_DECL_output( struct ureg_program *ureg,
+ unsigned name,
+ unsigned index )
+{
+ unsigned i;
+
+ for (i = 0; i < ureg->nr_outputs; i++) {
+ if (ureg->output[i].semantic_name == name &&
+ ureg->output[i].semantic_index == index)
+ goto out;
+ }
+
+ if (ureg->nr_outputs < UREG_MAX_OUTPUT) {
+ ureg->output[i].semantic_name = name;
+ ureg->output[i].semantic_index = index;
+ ureg->nr_outputs++;
+ }
+ else {
+ set_bad( ureg );
+ }
+
+out:
+ return ureg_dst_register( TGSI_FILE_OUTPUT, i );
+}
+
+
+/* Returns a new constant register. Keep track of which have been
+ * referred to so that we can emit decls later.
+ *
+ * There is nothing in this code to bind this constant to any tracked
+ * value or manage any constant_buffer contents -- that's the
+ * resposibility of the calling code.
+ */
+struct ureg_src ureg_DECL_constant(struct ureg_program *ureg )
+{
+ return ureg_src_register( TGSI_FILE_TEMPORARY, ureg->nr_constants++ );
+}
+
+
+/* Allocate a new temporary. Temporaries greater than UREG_MAX_TEMP
+ * are legal, but will not be released.
+ */
+struct ureg_dst ureg_DECL_temporary( struct ureg_program *ureg )
+{
+ unsigned i;
+
+ for (i = 0; i < UREG_MAX_TEMP; i += 32) {
+ int bit = ffs(~ureg->temps_active[i/32]);
+ if (bit != 0) {
+ i += bit - 1;
+ goto out;
+ }
+ }
+
+ /* No reusable temps, so allocate a new one:
+ */
+ i = ureg->nr_temps++;
+
+out:
+ if (i < UREG_MAX_TEMP)
+ ureg->temps_active[i/32] |= 1 << (i % 32);
+
+ if (i >= ureg->nr_temps)
+ ureg->nr_temps = i + 1;
+
+ return ureg_dst_register( TGSI_FILE_TEMPORARY, i );
+}
+
+
+void ureg_release_temporary( struct ureg_program *ureg,
+ struct ureg_dst tmp )
+{
+ if (tmp.Index < UREG_MAX_TEMP)
+ ureg->temps_active[tmp.Index/32] &= ~(1 << (tmp.Index % 32));
+}
+
+
+/* Allocate a new sampler.
+ */
+struct ureg_src ureg_DECL_sampler( struct ureg_program *ureg )
+{
+ return ureg_src_register( TGSI_FILE_SAMPLER, ureg->nr_samplers++ );
+}
+
+
+
+
+static int match_or_expand_immediate( const float *v,
+ unsigned nr,
+ float *v2,
+ unsigned *nr2,
+ unsigned *swizzle )
+{
+ unsigned i, j;
+
+ for (i = 0; i < nr; i++) {
+ boolean found = FALSE;
+
+ for (j = 0; j < *nr2 && !found; j++) {
+ if (v[i] == v2[j]) {
+ *swizzle |= j << (i * 2);
+ found = TRUE;
+ }
+ }
+
+ if (!found) {
+ if (*nr2 >= 4)
+ return FALSE;
+
+ v2[*nr2] = v[i];
+ *swizzle |= *nr2 << (i * 2);
+ (*nr2)++;
+ }
+ }
+
+ return TRUE;
+}
+
+
+
+
+struct ureg_src ureg_DECL_immediate( struct ureg_program *ureg,
+ const float *v,
+ unsigned nr )
+{
+ unsigned i;
+ unsigned swizzle;
+
+ /* Could do a first pass where we examine all existing immediates
+ * without expanding.
+ */
+
+ for (i = 0; i < ureg->nr_immediates; i++) {
+ if (match_or_expand_immediate( v,
+ nr,
+ ureg->immediate[i].v,
+ &ureg->immediate[i].nr,
+ &swizzle ))
+ goto out;
+ }
+
+ if (ureg->nr_immediates < UREG_MAX_IMMEDIATE) {
+ i = ureg->nr_immediates++;
+ if (match_or_expand_immediate( v,
+ nr,
+ ureg->immediate[i].v,
+ &ureg->immediate[i].nr,
+ &swizzle ))
+ goto out;
+ }
+
+ set_bad( ureg );
+
+out:
+ return ureg_swizzle( ureg_src_register( TGSI_FILE_IMMEDIATE, i ),
+ (swizzle >> 0) & 0x3,
+ (swizzle >> 2) & 0x3,
+ (swizzle >> 4) & 0x3,
+ (swizzle >> 6) & 0x3);
+}
+
+
+void
+ureg_emit_src( struct ureg_program *ureg,
+ struct ureg_src src )
+{
+ unsigned size = (1 +
+ (src.Absolute ? 1 : 0) +
+ (src.Indirect ? 1 : 0));
+
+ union tgsi_any_token *out = get_tokens( ureg, DOMAIN_INSN, size );
+ unsigned n = 0;
+
+ out[n].value = 0;
+ out[n].src.File = src.File;
+ out[n].src.SwizzleX = src.SwizzleX;
+ out[n].src.SwizzleY = src.SwizzleY;
+ out[n].src.SwizzleZ = src.SwizzleZ;
+ out[n].src.SwizzleW = src.SwizzleW;
+ out[n].src.Indirect = src.Indirect;
+ out[n].src.Index = src.Index;
+ n++;
+
+ if (src.Absolute) {
+ out[n].value = 0;
+ out[n].src_ext_mod.Absolute = 1;
+ n++;
+ }
+
+ if (src.Indirect) {
+ out[n].value = 0;
+ out[n].src.File = TGSI_FILE_ADDRESS;
+ out[n].src.SwizzleX = TGSI_SWIZZLE_X;
+ out[n].src.SwizzleY = TGSI_SWIZZLE_X;
+ out[n].src.SwizzleZ = TGSI_SWIZZLE_X;
+ out[n].src.SwizzleW = TGSI_SWIZZLE_X;
+ out[n].src.Indirect = 0;
+ out[n].src.Index = 0;
+ n++;
+ }
+
+ assert(n == size);
+}
+
+
+void
+ureg_emit_dst( struct ureg_program *ureg,
+ struct ureg_dst dst )
+{
+ unsigned size = (1 +
+ (dst.Indirect ? 1 : 0));
+
+ union tgsi_any_token *out = get_tokens( ureg, DOMAIN_INSN, size );
+ unsigned n = 0;
+
+ out[n].value = 0;
+ out[n].dst.File = dst.File;
+ out[n].dst.WriteMask = dst.WriteMask;
+ out[n].dst.Indirect = dst.Indirect;
+ out[n].dst.Index = dst.Index;
+ n++;
+
+ if (dst.Indirect) {
+ out[n].value = 0;
+ out[n].src.File = TGSI_FILE_ADDRESS;
+ out[n].src.SwizzleX = TGSI_SWIZZLE_X;
+ out[n].src.SwizzleY = TGSI_SWIZZLE_X;
+ out[n].src.SwizzleZ = TGSI_SWIZZLE_X;
+ out[n].src.SwizzleW = TGSI_SWIZZLE_X;
+ out[n].src.Indirect = 0;
+ out[n].src.Index = 0;
+ n++;
+ }
+
+ assert(n == size);
+}
+
+
+
+unsigned
+ureg_emit_insn(struct ureg_program *ureg,
+ unsigned opcode,
+ boolean saturate,
+ unsigned num_dst,
+ unsigned num_src )
+{
+ union tgsi_any_token *out;
+
+ out = get_tokens( ureg, DOMAIN_INSN, 1 );
+ out[0].value = 0;
+ out[0].insn.Type = TGSI_TOKEN_TYPE_INSTRUCTION;
+ out[0].insn.NrTokens = 0;
+ out[0].insn.Opcode = opcode;
+ out[0].insn.Saturate = saturate;
+ out[0].insn.NrTokens = 0;
+ out[0].insn.NumDstRegs = num_dst;
+ out[0].insn.NumSrcRegs = num_src;
+ out[0].insn.Padding = 0;
+ out[0].insn.Extended = 0;
+
+ return ureg->domain[DOMAIN_INSN].count - 1;
+}
+
+
+void
+ureg_emit_label(struct ureg_program *ureg,
+ unsigned insn_token,
+ unsigned *label_token )
+{
+ union tgsi_any_token *out, *insn;
+
+ out = get_tokens( ureg, DOMAIN_INSN, 1 );
+ insn = retrieve_token( ureg, DOMAIN_INSN, insn_token );
+
+ insn->insn.Extended = 1;
+
+ out[0].value = 0;
+ out[0].insn_ext_label.Type = TGSI_INSTRUCTION_EXT_TYPE_LABEL;
+}
+
+
+void
+ureg_emit_texture(struct ureg_program *ureg,
+ unsigned insn_token,
+ unsigned target )
+{
+ union tgsi_any_token *out, *insn;
+
+ out = get_tokens( ureg, DOMAIN_INSN, 1 );
+ insn = retrieve_token( ureg, DOMAIN_INSN, insn_token );
+
+ insn->insn.Extended = 1;
+
+ out[0].value = 0;
+ out[0].insn_ext_texture.Type = TGSI_INSTRUCTION_EXT_TYPE_TEXTURE;
+ out[0].insn_ext_texture.Texture = target;
+}
+
+
+void
+ureg_fixup_insn_size(struct ureg_program *ureg,
+ unsigned insn )
+{
+ union tgsi_any_token *out = retrieve_token( ureg, DOMAIN_INSN, insn );
+
+ out->insn.NrTokens = ureg->domain[DOMAIN_INSN].count - insn - 1;
+}
+
+
+
+
+
+static void emit_decl( struct ureg_program *ureg,
+ unsigned file,
+ unsigned index,
+ unsigned semantic_name,
+ unsigned semantic_index,
+ unsigned interp )
+{
+ union tgsi_any_token *out = get_tokens( ureg, DOMAIN_DECL, 3 );
+
+ out[0].value = 0;
+ out[0].decl.Type = TGSI_TOKEN_TYPE_DECLARATION;
+ out[0].decl.NrTokens = 3;
+ out[0].decl.File = file;
+ out[0].decl.UsageMask = TGSI_WRITEMASK_XYZW; /* FIXME! */
+ out[0].decl.Interpolate = interp;
+ out[0].decl.Semantic = 1;
+
+ out[1].value = 0;
+ out[1].decl_range.First =
+ out[1].decl_range.Last = index;
+
+ out[2].value = 0;
+ out[2].decl_semantic.SemanticName = semantic_name;
+ out[2].decl_semantic.SemanticIndex = semantic_index;
+
+}
+
+
+static void emit_decl_range( struct ureg_program *ureg,
+ unsigned file,
+ unsigned first,
+ unsigned count )
+{
+ union tgsi_any_token *out = get_tokens( ureg, DOMAIN_DECL, 2 );
+
+ out[0].value = 0;
+ out[0].decl.Type = TGSI_TOKEN_TYPE_DECLARATION;
+ out[0].decl.NrTokens = 2;
+ out[0].decl.File = file;
+ out[0].decl.UsageMask = 0xf;
+ out[0].decl.Interpolate = TGSI_INTERPOLATE_CONSTANT;
+ out[0].decl.Semantic = 0;
+
+ out[1].value = 0;
+ out[1].decl_range.First = first;
+ out[1].decl_range.Last = first + count - 1;
+}
+
+static void emit_immediate( struct ureg_program *ureg,
+ const float *v )
+{
+ union tgsi_any_token *out = get_tokens( ureg, DOMAIN_DECL, 5 );
+
+ out[0].value = 0;
+ out[0].imm.Type = TGSI_TOKEN_TYPE_IMMEDIATE;
+ out[0].imm.NrTokens = 5;
+ out[0].imm.DataType = TGSI_IMM_FLOAT32;
+ out[0].imm.Padding = 0;
+ out[0].imm.Extended = 0;
+
+ out[1].imm_data.Float = v[0];
+ out[2].imm_data.Float = v[1];
+ out[3].imm_data.Float = v[2];
+ out[4].imm_data.Float = v[3];
+}
+
+
+
+
+static void emit_decls( struct ureg_program *ureg )
+{
+ unsigned i;
+
+ for (i = 0; i < ureg->nr_inputs; i++) {
+ emit_decl( ureg,
+ TGSI_FILE_INPUT,
+ i,
+ ureg->input[i].semantic_name,
+ ureg->input[i].semantic_index,
+ ureg->input[i].interp );
+ }
+
+ for (i = 0; i < ureg->nr_outputs; i++) {
+ emit_decl( ureg,
+ TGSI_FILE_OUTPUT,
+ i,
+ ureg->output[i].semantic_name,
+ ureg->output[i].semantic_index,
+ TGSI_INTERPOLATE_CONSTANT );
+ }
+
+ if (ureg->nr_samplers) {
+ emit_decl_range( ureg,
+ TGSI_FILE_SAMPLER,
+ 0, ureg->nr_samplers );
+ }
+
+ if (ureg->nr_constants) {
+ emit_decl_range( ureg,
+ TGSI_FILE_CONSTANT,
+ 0, ureg->nr_constants );
+ }
+
+ if (ureg->nr_temps) {
+ emit_decl_range( ureg,
+ TGSI_FILE_TEMPORARY,
+ 0, ureg->nr_temps );
+ }
+
+ for (i = 0; i < ureg->nr_immediates; i++) {
+ emit_immediate( ureg,
+ ureg->immediate[i].v );
+ }
+}
+
+/* Append the instruction tokens onto the declarations to build a
+ * contiguous stream suitable to send to the driver.
+ */
+static void copy_instructions( struct ureg_program *ureg )
+{
+ unsigned nr_tokens = ureg->domain[DOMAIN_INSN].count;
+ union tgsi_any_token *out = get_tokens( ureg,
+ DOMAIN_DECL,
+ nr_tokens );
+
+ memcpy(out,
+ ureg->domain[DOMAIN_INSN].tokens,
+ nr_tokens * sizeof out[0] );
+}
+
+
+static void
+fixup_header_size(struct ureg_program *ureg,
+ unsigned insn )
+{
+ union tgsi_any_token *out = retrieve_token( ureg, DOMAIN_DECL, 1 );
+
+ out->header.BodySize = ureg->domain[DOMAIN_DECL].count - 3;
+}
+
+
+static void
+emit_header( struct ureg_program *ureg )
+{
+ union tgsi_any_token *out = get_tokens( ureg, DOMAIN_DECL, 3 );
+
+ out[0].version.MajorVersion = 1;
+ out[0].version.MinorVersion = 1;
+ out[0].version.Padding = 0;
+
+ out[1].header.HeaderSize = 2;
+ out[1].header.BodySize = 0;
+
+ out[2].processor.Processor = ureg->processor;
+ out[2].processor.Padding = 0;
+}
+
+
+void *ureg_create_shader( struct ureg_program *ureg )
+{
+ struct pipe_shader_state state;
+ unsigned insn;
+
+ emit_header( ureg );
+ emit_decls( ureg );
+ copy_instructions( ureg );
+ fixup_header_size( ureg, insn );
+
+ if (ureg->domain[0].tokens == error_tokens ||
+ ureg->domain[1].tokens == error_tokens) {
+ debug_printf("%s: error in generated shader\n", __FUNCTION__);
+ assert(0);
+ return NULL;
+ }
+
+ state.tokens = (const struct tgsi_token *)ureg->domain[DOMAIN_DECL].tokens;
+
+ if (0) {
+ debug_printf("%s: emitted shader %d tokens:\n", __FUNCTION__,
+ ureg->domain[DOMAIN_DECL].count);
+ tgsi_dump( state.tokens, 0 );
+ }
+
+ if (ureg->processor == TGSI_PROCESSOR_VERTEX)
+ return ureg->pipe->create_vs_state( ureg->pipe, &state );
+ else
+ return ureg->pipe->create_fs_state( ureg->pipe, &state );
+}
+
+
+
+
+struct ureg_program *ureg_create( struct pipe_context *pipe,
+ unsigned processor )
+{
+ struct ureg_program *ureg = CALLOC_STRUCT( ureg_program );
+ if (ureg == NULL)
+ return NULL;
+
+ ureg->pipe = pipe;
+ ureg->processor = processor;
+ return ureg;
+}
+
+
+void ureg_destroy( struct ureg_program *ureg )
+{
+ unsigned i;
+
+ for (i = 0; i < Elements(ureg->domain); i++) {
+ if (ureg->domain[i].tokens &&
+ ureg->domain[i].tokens != error_tokens)
+ FREE(ureg->domain[i].tokens);
+ }
+
+ FREE(ureg);
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
new file mode 100644
index 00000000000..0a976fd63b7
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
@@ -0,0 +1,439 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE, INC AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_UREG_H
+#define TGSI_UREG_H
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_shader_tokens.h"
+
+struct ureg_program;
+
+/* Almost a tgsi_src_register, but we need to pull in the Absolute
+ * flag from the _ext token. Indirect flag always implies ADDR[0].
+ */
+struct ureg_src
+{
+ unsigned File : 4; /* TGSI_FILE_ */
+ unsigned SwizzleX : 2; /* TGSI_SWIZZLE_ */
+ unsigned SwizzleY : 2; /* TGSI_SWIZZLE_ */
+ unsigned SwizzleZ : 2; /* TGSI_SWIZZLE_ */
+ unsigned SwizzleW : 2; /* TGSI_SWIZZLE_ */
+ unsigned Pad : 1; /* BOOL */
+ unsigned Indirect : 1; /* BOOL */
+ unsigned Absolute : 1; /* BOOL */
+ int Index : 16; /* SINT */
+ unsigned Negate : 1; /* BOOL */
+};
+
+/* Very similar to a tgsi_dst_register, removing unsupported fields
+ * and adding a Saturate flag. It's easier to push saturate into the
+ * destination register than to try and create a _SAT varient of each
+ * instruction function.
+ */
+struct ureg_dst
+{
+ unsigned File : 4; /* TGSI_FILE_ */
+ unsigned WriteMask : 4; /* TGSI_WRITEMASK_ */
+ unsigned Indirect : 1; /* BOOL */
+ unsigned Saturate : 1; /* BOOL */
+ int Index : 16; /* SINT */
+ unsigned Pad1 : 5;
+ unsigned Pad2 : 1; /* BOOL */
+};
+
+struct pipe_context;
+
+struct ureg_program *
+ureg_create( struct pipe_context *pipe,
+ unsigned processor );
+
+void *
+ureg_create_shader( struct ureg_program * );
+
+void
+ureg_destroy( struct ureg_program * );
+
+
+/***********************************************************************
+ * Convenience routine:
+ */
+static INLINE void *ureg_create_shader_and_destroy( struct ureg_program *p )
+{
+ void *result = ureg_create_shader( p );
+ ureg_destroy( p );
+ return result;
+}
+
+
+
+/***********************************************************************
+ * Build shader declarations:
+ */
+
+struct ureg_src
+ureg_DECL_fs_input( struct ureg_program *,
+ unsigned semantic_name,
+ unsigned semantic_index,
+ unsigned interp_mode );
+
+struct ureg_src
+ureg_DECL_vs_input( struct ureg_program *,
+ unsigned semantic_name,
+ unsigned semantic_index );
+
+struct ureg_dst
+ureg_DECL_output( struct ureg_program *,
+ unsigned semantic_name,
+ unsigned semantic_index );
+
+struct ureg_src
+ureg_DECL_immediate( struct ureg_program *,
+ const float *v,
+ unsigned nr );
+
+struct ureg_src
+ureg_DECL_constant( struct ureg_program * );
+
+struct ureg_dst
+ureg_DECL_temporary( struct ureg_program * );
+
+void
+ureg_release_temporary( struct ureg_program *ureg,
+ struct ureg_dst tmp );
+
+struct ureg_src
+ureg_DECL_sampler( struct ureg_program * );
+
+
+static INLINE struct ureg_src
+ureg_DECL_immediate4f( struct ureg_program *ureg,
+ float a, float b,
+ float c, float d)
+{
+ float v[4];
+ v[0] = a;
+ v[1] = b;
+ v[2] = c;
+ v[3] = d;
+ return ureg_DECL_immediate( ureg, v, 4 );
+}
+
+static INLINE struct ureg_src
+ureg_DECL_immediate3f( struct ureg_program *ureg,
+ float a, float b,
+ float c)
+{
+ float v[3];
+ v[0] = a;
+ v[1] = b;
+ v[2] = c;
+ return ureg_DECL_immediate( ureg, v, 3 );
+}
+
+static INLINE struct ureg_src
+ureg_DECL_immediate2f( struct ureg_program *ureg,
+ float a, float b)
+{
+ float v[2];
+ v[0] = a;
+ v[1] = b;
+ return ureg_DECL_immediate( ureg, v, 2 );
+}
+
+static INLINE struct ureg_src
+ureg_DECL_immediate1f( struct ureg_program *ureg,
+ float a)
+{
+ float v[1];
+ v[0] = a;
+ return ureg_DECL_immediate( ureg, v, 1 );
+}
+
+/***********************************************************************
+ * Internal instruction helpers, don't call these directly:
+ */
+
+unsigned
+ureg_emit_insn(struct ureg_program *ureg,
+ unsigned opcode,
+ boolean saturate,
+ unsigned num_dst,
+ unsigned num_src );
+
+void
+ureg_emit_label(struct ureg_program *ureg,
+ unsigned insn_token,
+ unsigned *label_token );
+
+void
+ureg_emit_texture(struct ureg_program *ureg,
+ unsigned insn_token,
+ unsigned target );
+
+void
+ureg_emit_dst( struct ureg_program *ureg,
+ struct ureg_dst dst );
+
+void
+ureg_emit_src( struct ureg_program *ureg,
+ struct ureg_src src );
+
+void
+ureg_fixup_insn_size(struct ureg_program *ureg,
+ unsigned insn );
+
+
+#define OP00( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, FALSE, 0, 0 ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP01( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_src src ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, FALSE, 0, 1 ); \
+ ureg_emit_src( ureg, src ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP00_LBL( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ unsigned *label_token ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, FALSE, 0, 0 ); \
+ ureg_emit_label( ureg, insn, label_token ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP01_LBL( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_src src, \
+ unsigned *label_token ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, FALSE, 0, 1 ); \
+ ureg_emit_label( ureg, insn, label_token ); \
+ ureg_emit_src( ureg, src ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP10( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_dst dst ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, dst.Saturate, 1, 0 ); \
+ ureg_emit_dst( ureg, dst ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+
+#define OP11( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_dst dst, \
+ struct ureg_src src ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, dst.Saturate, 1, 1 ); \
+ ureg_emit_dst( ureg, dst ); \
+ ureg_emit_src( ureg, src ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP12( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_dst dst, \
+ struct ureg_src src0, \
+ struct ureg_src src1 ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, dst.Saturate, 1, 2 ); \
+ ureg_emit_dst( ureg, dst ); \
+ ureg_emit_src( ureg, src0 ); \
+ ureg_emit_src( ureg, src1 ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP12_TEX( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_dst dst, \
+ unsigned target, \
+ struct ureg_src src0, \
+ struct ureg_src src1 ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, dst.Saturate, 1, 2 ); \
+ ureg_emit_texture( ureg, insn, target ); \
+ ureg_emit_dst( ureg, dst ); \
+ ureg_emit_src( ureg, src0 ); \
+ ureg_emit_src( ureg, src1 ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP13( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_dst dst, \
+ struct ureg_src src0, \
+ struct ureg_src src1, \
+ struct ureg_src src2 ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, dst.Saturate, 1, 3 ); \
+ ureg_emit_dst( ureg, dst ); \
+ ureg_emit_src( ureg, src0 ); \
+ ureg_emit_src( ureg, src1 ); \
+ ureg_emit_src( ureg, src2 ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+#define OP14_TEX( op ) \
+static INLINE void ureg_##op( struct ureg_program *ureg, \
+ struct ureg_dst dst, \
+ unsigned target, \
+ struct ureg_src src0, \
+ struct ureg_src src1, \
+ struct ureg_src src2, \
+ struct ureg_src src3 ) \
+{ \
+ unsigned opcode = TGSI_OPCODE_##op; \
+ unsigned insn = ureg_emit_insn( ureg, opcode, dst.Saturate, 1, 4 ); \
+ ureg_emit_texture( ureg, insn, target ); \
+ ureg_emit_dst( ureg, dst ); \
+ ureg_emit_src( ureg, src0 ); \
+ ureg_emit_src( ureg, src1 ); \
+ ureg_emit_src( ureg, src2 ); \
+ ureg_emit_src( ureg, src3 ); \
+ ureg_fixup_insn_size( ureg, insn ); \
+}
+
+
+/* Use a template include to generate a correctly-typed ureg_OP()
+ * function for each TGSI opcode:
+ */
+#include "tgsi_opcode_tmp.h"
+
+
+/***********************************************************************
+ * Inline helpers for manipulating register structs:
+ */
+static INLINE struct ureg_src
+ureg_negate( struct ureg_src reg )
+{
+ reg.Negate ^= 1;
+ return reg;
+}
+
+static INLINE struct ureg_src
+ureg_abs( struct ureg_src reg )
+{
+ reg.Absolute = 1;
+ reg.Negate = 0;
+ return reg;
+}
+
+static INLINE struct ureg_src
+ureg_swizzle( struct ureg_src reg,
+ int x, int y, int z, int w )
+{
+ unsigned swz = ( (reg.SwizzleX << 0) |
+ (reg.SwizzleY << 2) |
+ (reg.SwizzleZ << 4) |
+ (reg.SwizzleW << 6));
+
+ reg.SwizzleX = (swz >> (x*2)) & 0x3;
+ reg.SwizzleY = (swz >> (y*2)) & 0x3;
+ reg.SwizzleZ = (swz >> (z*2)) & 0x3;
+ reg.SwizzleW = (swz >> (w*2)) & 0x3;
+ return reg;
+}
+
+static INLINE struct ureg_src
+ureg_scalar( struct ureg_src reg, int x )
+{
+ return ureg_swizzle(reg, x, x, x, x);
+}
+
+static INLINE struct ureg_dst
+ureg_writemask( struct ureg_dst reg,
+ unsigned writemask )
+{
+ reg.WriteMask &= writemask;
+ return reg;
+}
+
+static INLINE struct ureg_dst
+ureg_saturate( struct ureg_dst reg )
+{
+ reg.Saturate = 1;
+ return reg;
+}
+
+static INLINE struct ureg_dst
+ureg_dst( struct ureg_src src )
+{
+ struct ureg_dst dst;
+
+ dst.File = src.File;
+ dst.WriteMask = TGSI_WRITEMASK_XYZW;
+ dst.Indirect = src.Indirect;
+ dst.Saturate = 0;
+ dst.Index = src.Index;
+ dst.Pad1 = 0;
+ dst.Pad2 = 0;
+
+ return dst;
+}
+
+static INLINE struct ureg_src
+ureg_src( struct ureg_dst dst )
+{
+ struct ureg_src src;
+
+ src.File = dst.File;
+ src.SwizzleX = TGSI_SWIZZLE_X;
+ src.SwizzleY = TGSI_SWIZZLE_Y;
+ src.SwizzleZ = TGSI_SWIZZLE_Z;
+ src.SwizzleW = TGSI_SWIZZLE_W;
+ src.Pad = 0;
+ src.Indirect = dst.Indirect;
+ src.Absolute = 0;
+ src.Index = dst.Index;
+ src.Negate = 0;
+
+ return src;
+}
+
+
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 414cf910254..cda6dbd46d7 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -45,6 +45,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
+#include "util/u_surface.h"
#include "cso_cache/cso_context.h"
@@ -155,7 +156,11 @@ util_destroy_blit(struct blit_state *ctx)
}
-static unsigned get_next_slot( struct blit_state *ctx )
+/**
+ * Get offset of next free slot in vertex buffer for quad vertices.
+ */
+static unsigned
+get_next_slot( struct blit_state *ctx )
{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
@@ -173,7 +178,6 @@ static unsigned get_next_slot( struct blit_state *ctx )
}
-
/**
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
@@ -260,9 +264,38 @@ setup_vertex_data_tex(struct blit_state *ctx,
return offset;
}
+
+
+/**
+ * \return TRUE if two regions overlap, FALSE otherwise
+ */
+static boolean
+regions_overlap(int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1)
+{
+ if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
+ return FALSE; /* src completely left of dst */
+
+ if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
+ return FALSE; /* dst completely left of src */
+
+ if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
+ return FALSE; /* src completely above dst */
+
+ if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
+ return FALSE; /* dst completely above src */
+
+ return TRUE; /* some overlap */
+}
+
+
/**
* Copy pixel block from src surface to dst surface.
* Overlapping regions are acceptable.
+ * Flipping and stretching are supported.
+ * XXX what about clipping???
* XXX need some control over blitting Z and/or stencil.
*/
void
@@ -285,10 +318,41 @@ util_blit_pixels(struct blit_state *ctx,
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
unsigned offset;
+ boolean overlap;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
+ assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+
+ /* do the regions overlap? */
+ overlap = util_same_surface(src, dst) &&
+ regions_overlap(srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1);
+
+ /*
+ * Check for simple case: no format conversion, no flipping, no stretching,
+ * no overlapping.
+ * Filter mode should not matter since there's no stretching.
+ */
+ if (dst->format == src->format &&
+ srcX0 < srcX1 &&
+ dstX0 < dstX1 &&
+ srcY0 < srcY1 &&
+ dstY0 < dstY1 &&
+ (dstX1 - dstX0) == (srcX1 - srcX0) &&
+ (dstY1 - dstY0) == (srcY1 - srcY0) &&
+ !overlap) {
+ pipe->surface_copy(pipe,
+ dst, dstX0, dstY0, /* dest */
+ src, srcX0, srcY0, /* src */
+ srcW, srcH); /* size */
+ return;
+ }
+
if (srcLeft != srcX0) {
/* left-right flip */
int tmp = dstX0;
@@ -303,20 +367,6 @@ util_blit_pixels(struct blit_state *ctx,
dstY1 = tmp;
}
- assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
- assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
-
- if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) {
- /* FIXME: this will most surely fail for overlapping rectangles */
- pipe->surface_copy(pipe,
- dst, dstX0, dstY0, /* dest */
- src, srcX0, srcY0, /* src */
- srcW, srcH); /* size */
- return;
- }
-
assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index ca797486a0e..edc37561ab1 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -46,10 +46,6 @@
#include "util/u_gen_mipmap.h"
#include "util/u_simple_shaders.h"
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
-
#include "cso_cache/cso_context.h"
diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h
index 30e6e2f6b37..57410e78b02 100644
--- a/src/gallium/auxiliary/util/u_math.h
+++ b/src/gallium/auxiliary/util/u_math.h
@@ -53,11 +53,11 @@ __inline double ceil(double val)
{
double ceil_val;
- if((val - (long) val) == 0) {
+ if ((val - (long) val) == 0) {
ceil_val = val;
}
else {
- if(val > 0) {
+ if (val > 0) {
ceil_val = (long) val + 1;
}
else {
@@ -73,11 +73,11 @@ __inline double floor(double val)
{
double floor_val;
- if((val - (long) val) == 0) {
+ if ((val - (long) val) == 0) {
floor_val = val;
}
else {
- if(val > 0) {
+ if (val > 0) {
floor_val = (long) val;
}
else {
@@ -189,7 +189,10 @@ static INLINE double log2( double x )
extern float pow2_table[POW2_TABLE_SIZE];
-
+/**
+ * Initialize math module. This should be called before using any
+ * other functions in this module.
+ */
extern void
util_init_math(void);
@@ -220,7 +223,7 @@ util_fast_exp2(float x)
if(x > 129.00000f)
return 3.402823466e+38f;
- if(x < -126.99999f)
+ if (x < -126.99999f)
return 0.0f;
ipart = (int32_t) x;
@@ -228,7 +231,8 @@ util_fast_exp2(float x)
/* same as
* epart.f = (float) (1 << ipart)
- * but faster and without integer overflow for ipart > 31 */
+ * but faster and without integer overflow for ipart > 31
+ */
epart.i = (ipart + 127 ) << 23;
mpart = pow2_table[POW2_TABLE_OFFSET + (int)(fpart * POW2_TABLE_SCALE)];
@@ -254,6 +258,9 @@ util_fast_exp(float x)
extern float log2_table[LOG2_TABLE_SIZE];
+/**
+ * Fast approximation to log2(x).
+ */
static INLINE float
util_fast_log2(float x)
{
@@ -267,6 +274,9 @@ util_fast_log2(float x)
}
+/**
+ * Fast approximation to x^y.
+ */
static INLINE float
util_fast_pow(float x, float y)
{
@@ -274,7 +284,6 @@ util_fast_pow(float x, float y)
}
-
/**
* Floor(x), returned as int.
*/
@@ -284,8 +293,8 @@ util_ifloor(float f)
int ai, bi;
double af, bf;
union fi u;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
+ af = (3 << 22) + 0.5 + (double) f;
+ bf = (3 << 22) + 0.5 - (double) f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
@@ -305,9 +314,9 @@ util_iround(float f)
#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86)
int r;
_asm {
- fld f
- fistp r
- }
+ fld f
+ fistp r
+ }
return r;
#else
if (f >= 0.0f)
@@ -340,7 +349,7 @@ static INLINE
unsigned long ffs( unsigned long u )
{
unsigned long i;
- if(_BitScanForward(&i, u))
+ if (_BitScanForward(&i, u))
return i + 1;
else
return 0;
@@ -351,7 +360,7 @@ unsigned ffs( unsigned u )
{
unsigned i;
- if( u == 0 ) {
+ if (u == 0) {
return 0;
}
@@ -378,7 +387,10 @@ fui( float f )
}
-
+/**
+ * Convert ubyte to float in [0, 1].
+ * XXX a 256-entry lookup table would be slightly faster.
+ */
static INLINE float
ubyte_to_float(ubyte ub)
{
@@ -422,7 +434,10 @@ util_logbase2(unsigned n)
}
-
+/**
+ * Clamp X to [MIN, MAX].
+ * This is a macro to allow float, int, uint, etc. types.
+ */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
@@ -435,6 +450,11 @@ align(int value, int alignment)
return (value + alignment - 1) & ~(alignment - 1);
}
+static INLINE unsigned
+minify(unsigned value)
+{
+ return MAX2(1, value >> 1);
+}
#ifndef COPY_4V
#define COPY_4V( DST, SRC ) \
diff --git a/src/gallium/auxiliary/util/u_memory.h b/src/gallium/auxiliary/util/u_memory.h
index 0b18d043adb..c3f8c918338 100644
--- a/src/gallium/auxiliary/util/u_memory.h
+++ b/src/gallium/auxiliary/util/u_memory.h
@@ -100,8 +100,14 @@ ExFreePool(void *P);
#define MALLOC( SIZE ) malloc( SIZE )
#define CALLOC( COUNT, SIZE ) calloc( COUNT, SIZE )
#define FREE( PTR ) free( PTR )
-#define REALLOC( OLDPTR, OLDSIZE, NEWSIZE ) realloc( OLDPTR, NEWSIZE )
+static INLINE void *
+_REALLOC( void *old_ptr, unsigned old_size, unsigned new_size )
+{
+ (void) old_size;
+ return realloc(old_ptr, new_size);
+}
+#define REALLOC( a, b, c ) _REALLOC( a, b, c )
#endif
diff --git a/src/gallium/auxiliary/util/u_simple_screen.c b/src/gallium/auxiliary/util/u_simple_screen.c
index 8114b53cd0d..f01296b40fc 100644
--- a/src/gallium/auxiliary/util/u_simple_screen.c
+++ b/src/gallium/auxiliary/util/u_simple_screen.c
@@ -65,12 +65,13 @@ pass_surface_buffer_create(struct pipe_screen *screen,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride)
{
struct pipe_buffer *buffer =
screen->winsys->surface_buffer_create(screen->winsys,
width, height,
- format, usage, stride);
+ format, usage, tex_usage, stride);
buffer->screen = screen;
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index e519c354d25..1152d62e73e 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -42,9 +42,7 @@
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_ureg.h"
@@ -58,93 +56,31 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
const uint *semantic_indexes)
{
- struct pipe_shader_state shader;
- struct tgsi_token tokens[100];
- struct tgsi_header *header;
- struct tgsi_processor *processor;
- struct tgsi_full_declaration decl;
- struct tgsi_full_instruction inst;
- const uint procType = TGSI_PROCESSOR_VERTEX;
- uint ti, i;
+ struct ureg_program *ureg;
+ uint i;
- /* shader header
- */
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
+ ureg = ureg_create( pipe, TGSI_PROCESSOR_VERTEX );
+ if (ureg == NULL)
+ return NULL;
- header = (struct tgsi_header *) &tokens[1];
- *header = tgsi_build_header();
-
- processor = (struct tgsi_processor *) &tokens[2];
- *processor = tgsi_build_processor( procType, header );
-
- ti = 3;
-
- /* declare inputs */
- for (i = 0; i < num_attribs; i++) {
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_INPUT;
-
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = semantic_names[i];
- decl.Semantic.SemanticIndex = semantic_indexes[i];
-
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = i;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
- }
-
- /* declare outputs */
for (i = 0; i < num_attribs; i++) {
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_OUTPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = semantic_names[i];
- decl.Semantic.SemanticIndex = semantic_indexes[i];
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = i;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
+ struct ureg_src src;
+ struct ureg_dst dst;
+
+ src = ureg_DECL_vs_input( ureg,
+ semantic_names[i],
+ semantic_indexes[i]);
+
+ dst = ureg_DECL_output( ureg,
+ semantic_names[i],
+ semantic_indexes[i]);
+
+ ureg_MOV( ureg, dst, src );
}
- /* emit MOV instructions */
- for (i = 0; i < num_attribs; i++) {
- /* MOVE out[i], in[i]; */
- inst = tgsi_default_full_instruction();
- inst.Instruction.Opcode = TGSI_OPCODE_MOV;
- inst.Instruction.NumDstRegs = 1;
- inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- inst.FullDstRegisters[0].DstRegister.Index = i;
- inst.Instruction.NumSrcRegs = 1;
- inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- inst.FullSrcRegisters[0].SrcRegister.Index = i;
- ti += tgsi_build_full_instruction(&inst,
- &tokens[ti],
- header,
- Elements(tokens) - ti );
- }
-
- /* END instruction */
- inst = tgsi_default_full_instruction();
- inst.Instruction.Opcode = TGSI_OPCODE_END;
- inst.Instruction.NumDstRegs = 0;
- inst.Instruction.NumSrcRegs = 0;
- ti += tgsi_build_full_instruction(&inst,
- &tokens[ti],
- header,
- Elements(tokens) - ti );
-
-#if 0 /*debug*/
- tgsi_dump(tokens, 0);
-#endif
-
- shader.tokens = tokens;
+ ureg_END( ureg );
- return pipe->create_vs_state(pipe, &shader);
+ return ureg_create_shader_and_destroy( ureg );
}
@@ -158,99 +94,29 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
void *
util_make_fragment_tex_shader(struct pipe_context *pipe)
{
- struct pipe_shader_state shader;
- struct tgsi_token tokens[100];
- struct tgsi_header *header;
- struct tgsi_processor *processor;
- struct tgsi_full_declaration decl;
- struct tgsi_full_instruction inst;
- const uint procType = TGSI_PROCESSOR_FRAGMENT;
- uint ti;
-
- /* shader header
- */
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
-
- header = (struct tgsi_header *) &tokens[1];
- *header = tgsi_build_header();
-
- processor = (struct tgsi_processor *) &tokens[2];
- *processor = tgsi_build_processor( procType, header );
-
- ti = 3;
-
- /* declare TEX[0] input */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_INPUT;
- /* XXX this could be linear... */
- decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
- decl.Semantic.SemanticIndex = 0;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = 0;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
-
- /* declare color[0] output */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_OUTPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
- decl.Semantic.SemanticIndex = 0;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = 0;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
-
- /* declare sampler */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_SAMPLER;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = 0;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
-
- /* TEX instruction */
- inst = tgsi_default_full_instruction();
- inst.Instruction.Opcode = TGSI_OPCODE_TEX;
- inst.Instruction.NumDstRegs = 1;
- inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- inst.FullDstRegisters[0].DstRegister.Index = 0;
- inst.Instruction.NumSrcRegs = 2;
- inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
- inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- inst.FullSrcRegisters[0].SrcRegister.Index = 0;
- inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
- inst.FullSrcRegisters[1].SrcRegister.Index = 0;
- ti += tgsi_build_full_instruction(&inst,
- &tokens[ti],
- header,
- Elements(tokens) - ti );
-
- /* END instruction */
- inst = tgsi_default_full_instruction();
- inst.Instruction.Opcode = TGSI_OPCODE_END;
- inst.Instruction.NumDstRegs = 0;
- inst.Instruction.NumSrcRegs = 0;
- ti += tgsi_build_full_instruction(&inst,
- &tokens[ti],
- header,
- Elements(tokens) - ti );
-
-#if 0 /*debug*/
- tgsi_dump(tokens, 0);
-#endif
-
- shader.tokens = tokens;
-
- return pipe->create_fs_state(pipe, &shader);
+ struct ureg_program *ureg;
+ struct ureg_src sampler;
+ struct ureg_src tex;
+ struct ureg_dst out;
+
+ ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
+
+ sampler = ureg_DECL_sampler( ureg );
+
+ tex = ureg_DECL_fs_input( ureg,
+ TGSI_SEMANTIC_GENERIC, 0,
+ TGSI_INTERPOLATE_PERSPECTIVE );
+
+ out = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_COLOR,
+ 0 );
+
+ ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler );
+ ureg_END( ureg );
+
+ return ureg_create_shader_and_destroy( ureg );
}
@@ -263,87 +129,23 @@ util_make_fragment_tex_shader(struct pipe_context *pipe)
void *
util_make_fragment_passthrough_shader(struct pipe_context *pipe)
{
- struct pipe_shader_state shader;
- struct tgsi_token tokens[40];
- struct tgsi_header *header;
- struct tgsi_processor *processor;
- struct tgsi_full_declaration decl;
- struct tgsi_full_instruction inst;
- const uint procType = TGSI_PROCESSOR_FRAGMENT;
- uint ti;
-
- /* shader header
- */
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
-
- header = (struct tgsi_header *) &tokens[1];
- *header = tgsi_build_header();
-
- processor = (struct tgsi_processor *) &tokens[2];
- *processor = tgsi_build_processor( procType, header );
-
- ti = 3;
-
- /* declare input */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_INPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
- decl.Semantic.SemanticIndex = 0;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = 0;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
-
- /* declare output */
- decl = tgsi_default_full_declaration();
- decl.Declaration.File = TGSI_FILE_OUTPUT;
- decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
- decl.Semantic.SemanticIndex = 0;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = 0;
- ti += tgsi_build_full_declaration(&decl,
- &tokens[ti],
- header,
- Elements(tokens) - ti);
-
-
- /* MOVE out[0], in[0]; */
- inst = tgsi_default_full_instruction();
- inst.Instruction.Opcode = TGSI_OPCODE_MOV;
- inst.Instruction.NumDstRegs = 1;
- inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- inst.FullDstRegisters[0].DstRegister.Index = 0;
- inst.Instruction.NumSrcRegs = 1;
- inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- inst.FullSrcRegisters[0].SrcRegister.Index = 0;
- ti += tgsi_build_full_instruction(&inst,
- &tokens[ti],
- header,
- Elements(tokens) - ti );
-
- /* END instruction */
- inst = tgsi_default_full_instruction();
- inst.Instruction.Opcode = TGSI_OPCODE_END;
- inst.Instruction.NumDstRegs = 0;
- inst.Instruction.NumSrcRegs = 0;
- ti += tgsi_build_full_instruction(&inst,
- &tokens[ti],
- header,
- Elements(tokens) - ti );
-
- assert(ti < Elements(tokens));
-
-#if 0 /*debug*/
- tgsi_dump(tokens, 0);
-#endif
-
- shader.tokens = tokens;
-
- return pipe->create_fs_state(pipe, &shader);
+ struct ureg_program *ureg;
+ struct ureg_src src;
+ struct ureg_dst dst;
+
+ ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
+
+ src = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_COLOR, 0,
+ TGSI_INTERPOLATE_PERSPECTIVE );
+
+ dst = ureg_DECL_output( ureg, TGSI_SEMANTIC_COLOR, 0 );
+
+ ureg_MOV( ureg, dst, src );
+ ureg_END( ureg );
+
+ return ureg_create_shader_and_destroy( ureg );
}
diff --git a/src/gallium/auxiliary/util/u_surface.h b/src/gallium/auxiliary/util/u_surface.h
index a5b73cfc20a..ce84ed7ad06 100644
--- a/src/gallium/auxiliary/util/u_surface.h
+++ b/src/gallium/auxiliary/util/u_surface.h
@@ -37,6 +37,23 @@ struct pipe_texture;
struct pipe_surface;
+/**
+ * Are s1 and s2 the same surface?
+ * Surfaces are basically views into textures so check if the two surfaces
+ * name the same part of the same texture.
+ */
+static INLINE boolean
+util_same_surface(const struct pipe_surface *s1, const struct pipe_surface *s2)
+{
+ return (s1->texture == s2->texture &&
+ s1->face == s2->face &&
+ s1->level == s2->level &&
+ s1->zslice == s2->zslice);
+}
+
+
+
+
extern boolean
util_create_rgba_surface(struct pipe_screen *screen,
uint width, uint height,
diff --git a/src/gallium/auxiliary/util/u_timed_winsys.c b/src/gallium/auxiliary/util/u_timed_winsys.c
index 77b2a3a1c87..178acdca4df 100644
--- a/src/gallium/auxiliary/util/u_timed_winsys.c
+++ b/src/gallium/auxiliary/util/u_timed_winsys.c
@@ -212,13 +212,14 @@ timed_surface_buffer_create(struct pipe_winsys *winsys,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride)
{
struct pipe_winsys *backend = timed_winsys(winsys)->backend;
uint64_t start = time_start();
struct pipe_buffer *ret = backend->surface_buffer_create( backend, width, height,
- format, usage, stride );
+ format, usage, tex_usage, stride );
time_finish(winsys, start, 7, __FUNCTION__);
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
index e26594448f0..80418f5aa21 100644
--- a/src/gallium/drivers/cell/ppu/cell_texture.c
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -44,13 +44,6 @@
-static unsigned
-minify(unsigned d)
-{
- return MAX2(1, d>>1);
-}
-
-
static void
cell_texture_layout(struct cell_texture *ct)
{
diff --git a/src/gallium/drivers/i915simple/i915_batch.h b/src/gallium/drivers/i915simple/i915_batch.h
index a433cf054de..c6e68ea38a2 100644
--- a/src/gallium/drivers/i915simple/i915_batch.h
+++ b/src/gallium/drivers/i915simple/i915_batch.h
@@ -50,8 +50,8 @@ i915_batchbuffer_check( struct i915_batchbuffer *batch,
size_t dwords,
size_t relocs )
{
- /** TODO JB: Check relocs */
- return dwords * 4 <= batch->size - (batch->ptr - batch->map);
+ return dwords * 4 <= batch->size - (batch->ptr - batch->map) &&
+ relocs <= (batch->max_relocs - batch->relocs);
}
static INLINE size_t
diff --git a/src/gallium/drivers/i915simple/i915_context.c b/src/gallium/drivers/i915simple/i915_context.c
index ccf9bb31fb0..bf69c8e9f53 100644
--- a/src/gallium/drivers/i915simple/i915_context.c
+++ b/src/gallium/drivers/i915simple/i915_context.c
@@ -142,10 +142,14 @@ i915_is_texture_referenced( struct pipe_context *pipe,
unsigned face, unsigned level)
{
/**
- * FIXME: Optimize.
+ * FIXME: Return the corrent result. We can't alays return referenced
+ * since it causes a double flush within the vbo module.
*/
-
+#if 0
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+#else
+ return 0;
+#endif
}
static unsigned int
@@ -153,10 +157,14 @@ i915_is_buffer_referenced( struct pipe_context *pipe,
struct pipe_buffer *buf)
{
/**
- * FIXME: Optimize.
+ * FIXME: Return the corrent result. We can't alays return referenced
+ * since it causes a double flush within the vbo module.
*/
-
+#if 0
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+#else
+ return 0;
+#endif
}
diff --git a/src/gallium/drivers/i915simple/i915_screen.c b/src/gallium/drivers/i915simple/i915_screen.c
index f4aa8e60d81..a3de38d5860 100644
--- a/src/gallium/drivers/i915simple/i915_screen.c
+++ b/src/gallium/drivers/i915simple/i915_screen.c
@@ -232,6 +232,8 @@ i915_get_tex_transfer(struct pipe_screen *screen,
if (trans) {
pipe_texture_reference(&trans->base.texture, texture);
trans->base.format = trans->base.format;
+ trans->base.x = x;
+ trans->base.y = y;
trans->base.width = w;
trans->base.height = h;
trans->base.block = texture->block;
diff --git a/src/gallium/drivers/i915simple/i915_texture.c b/src/gallium/drivers/i915simple/i915_texture.c
index ca8e87af8d1..03f0e14e7c8 100644
--- a/src/gallium/drivers/i915simple/i915_texture.c
+++ b/src/gallium/drivers/i915simple/i915_texture.c
@@ -72,11 +72,6 @@ static const int step_offsets[6][2] = {
{-1, 1}
};
-static unsigned minify( unsigned d )
-{
- return MAX2(1, d>>1);
-}
-
static unsigned
power_of_two(unsigned x)
{
@@ -160,10 +155,10 @@ i915_miptree_set_image_offset(struct i915_texture *tex,
/**
- * Special case to deal with display targets.
+ * Special case to deal with scanout textures.
*/
static boolean
-i915_displaytarget_layout(struct i915_texture *tex)
+i915_scanout_layout(struct i915_texture *tex)
{
struct pipe_texture *pt = &tex->base;
@@ -177,9 +172,13 @@ i915_displaytarget_layout(struct i915_texture *tex)
i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
if (tex->base.width[0] >= 128) {
+#if 0
tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
+#else
+ tex->stride = 2048 * 4; /* TODO fix when backend is smarter */
+#endif
tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
-#if 0 /* used for tiled display targets */
+#if 0 /* used for tiled textures */
tex->tiled = 1;
#endif
} else {
@@ -209,9 +208,9 @@ i945_miptree_layout_2d( struct i915_texture *tex )
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
- /* used for tiled display targets */
- if (0)
- if (i915_displaytarget_layout(tex))
+ /* used for scanouts that need special layouts */
+ if (tex->base.tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
+ if (i915_scanout_layout(tex))
return;
tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
@@ -584,6 +583,7 @@ i915_texture_create(struct pipe_screen *screen,
struct i915_screen *i915screen = i915_screen(screen);
struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
size_t tex_size;
+ unsigned buf_usage = 0;
if (!tex)
return NULL;
@@ -605,9 +605,11 @@ i915_texture_create(struct pipe_screen *screen,
tex_size = tex->stride * tex->total_nblocksy;
- tex->buffer = screen->buffer_create(screen, 64,
- PIPE_BUFFER_USAGE_PIXEL,
- tex_size);
+ buf_usage = PIPE_BUFFER_USAGE_PIXEL;
+ if (templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY)
+ buf_usage |= I915_BUFFER_USAGE_SCANOUT;
+
+ tex->buffer = screen->buffer_create(screen, 64, buf_usage, tex_size);
if (!tex->buffer)
goto fail;
diff --git a/src/gallium/drivers/i915simple/i915_winsys.h b/src/gallium/drivers/i915simple/i915_winsys.h
index ff5b34f193a..711db91c367 100644
--- a/src/gallium/drivers/i915simple/i915_winsys.h
+++ b/src/gallium/drivers/i915simple/i915_winsys.h
@@ -109,6 +109,7 @@ struct i915_winsys {
#define I915_BUFFER_ACCESS_READ 0x2
#define I915_BUFFER_USAGE_LIT_VERTEX (PIPE_BUFFER_USAGE_CUSTOM << 0)
+#define I915_BUFFER_USAGE_SCANOUT (PIPE_BUFFER_USAGE_CUSTOM << 1)
/**
diff --git a/src/gallium/drivers/i965simple/brw_tex_layout.c b/src/gallium/drivers/i965simple/brw_tex_layout.c
index 8aea8c05581..998ffaeac4a 100644
--- a/src/gallium/drivers/i965simple/brw_tex_layout.c
+++ b/src/gallium/drivers/i965simple/brw_tex_layout.c
@@ -65,11 +65,6 @@ unsigned intel_compressed_alignment(unsigned internalFormat)
}
#endif
-static unsigned minify( unsigned d )
-{
- return MAX2(1, d>>1);
-}
-
static void intel_miptree_set_image_offset(struct brw_texture *tex,
unsigned level,
diff --git a/src/gallium/drivers/identity/id_context.c b/src/gallium/drivers/identity/id_context.c
index a500ec60454..4e700089e33 100644
--- a/src/gallium/drivers/identity/id_context.c
+++ b/src/gallium/drivers/identity/id_context.c
@@ -501,7 +501,7 @@ identity_set_sampler_textures(struct pipe_context *_pipe,
pipe->set_sampler_textures(pipe,
num_textures,
- _textures);
+ textures);
}
static void
diff --git a/src/gallium/drivers/identity/id_drm.c b/src/gallium/drivers/identity/id_drm.c
index 555220f8531..e5342ac06e3 100644
--- a/src/gallium/drivers/identity/id_drm.c
+++ b/src/gallium/drivers/identity/id_drm.c
@@ -60,7 +60,7 @@ identity_drm_create_screen(struct drm_api *_api, int fd,
screen = api->create_screen(api, fd, arg);
return identity_screen_create(screen);
-};
+}
static struct pipe_context *
identity_drm_create_context(struct drm_api *_api,
@@ -77,7 +77,7 @@ identity_drm_create_context(struct drm_api *_api,
pipe = identity_context_create(_screen, pipe);
return pipe;
-};
+}
static boolean
identity_drm_buffer_from_texture(struct drm_api *_api,
diff --git a/src/gallium/drivers/identity/id_screen.c b/src/gallium/drivers/identity/id_screen.c
index 259f1be36e7..26439637d08 100644
--- a/src/gallium/drivers/identity/id_screen.c
+++ b/src/gallium/drivers/identity/id_screen.c
@@ -289,6 +289,7 @@ identity_screen_surface_buffer_create(struct pipe_screen *_screen,
unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride)
{
struct identity_screen *id_screen = identity_screen(_screen);
@@ -300,6 +301,7 @@ identity_screen_surface_buffer_create(struct pipe_screen *_screen,
height,
format,
usage,
+ tex_usage,
stride);
if (result)
diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h
index 9b8cc4d37d0..5cbc2c8f823 100644
--- a/src/gallium/drivers/nv50/nv50_context.h
+++ b/src/gallium/drivers/nv50/nv50_context.h
@@ -71,6 +71,7 @@ struct nv50_sampler_stateobj {
struct nv50_miptree_level {
int *image_offset;
unsigned pitch;
+ unsigned tile_mode;
};
struct nv50_miptree {
diff --git a/src/gallium/drivers/nv50/nv50_miptree.c b/src/gallium/drivers/nv50/nv50_miptree.c
index c8392799ed8..7493ef3af2a 100644
--- a/src/gallium/drivers/nv50/nv50_miptree.c
+++ b/src/gallium/drivers/nv50/nv50_miptree.c
@@ -87,20 +87,27 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
lvl->pitch = align(pt->width[l] * pt->block.size, 64);
+ lvl->tile_mode = tile_mode;
width = MAX2(1, width >> 1);
height = MAX2(1, height >> 1);
depth = MAX2(1, depth >> 1);
+
+ if (tile_mode && height <= (tile_h >> 1)) {
+ tile_mode--;
+ tile_h >>= 1;
+ }
}
for (i = 0; i < mt->image_nr; i++) {
for (l = 0; l <= pt->last_level; l++) {
struct nv50_miptree_level *lvl = &mt->level[l];
int size;
+ tile_h = 1 << (lvl->tile_mode + 2);
size = align(pt->width[l], 8) * pt->block.size;
size = align(size, 64);
- size *= align(pt->height[l], tile_h) * pt->block.size;
+ size *= align(pt->height[l], tile_h);
lvl->image_offset[i] = mt->total_size;
@@ -109,7 +116,7 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
}
ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size,
- tile_mode, tile_flags, &mt->bo);
+ mt->level[0].tile_mode, tile_flags, &mt->bo);
if (ret) {
FREE(mt);
return NULL;
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index 4ec9c03305f..fefccd0b2a8 100644
--- a/src/gallium/drivers/nv50/nv50_program.c
+++ b/src/gallium/drivers/nv50/nv50_program.c
@@ -296,7 +296,7 @@ kill_temp_temp(struct nv50_pc *pc)
static int
ctor_immd(struct nv50_pc *pc, float x, float y, float z, float w)
{
- pc->immd_buf = REALLOC(pc->immd_buf, (pc->immd_nr * r * sizeof(float)),
+ pc->immd_buf = REALLOC(pc->immd_buf, (pc->immd_nr * 4 * sizeof(float)),
(pc->immd_nr + 1) * 4 * sizeof(float));
pc->immd_buf[(pc->immd_nr * 4) + 0] = x;
pc->immd_buf[(pc->immd_nr * 4) + 1] = y;
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
index 0f6b1aed96c..e13536e84a0 100644
--- a/src/gallium/drivers/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -291,8 +291,9 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
so_method(so, screen->tesla, 0x13bc, 1);
so_data (so, 0x54);
+ /* origin is top left (set to 1 for bottom left) */
so_method(so, screen->tesla, 0x13ac, 1);
- so_data (so, 1);
+ so_data (so, 0);
so_method(so, screen->tesla, 0x16b8, 1);
so_data (so, 8);
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index 4a49b107a5c..42ecf05580e 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -124,19 +124,19 @@ nv50_state_validate_fb(struct nv50_context *nv50)
so_method(so, tesla, NV50TCL_VIEWPORT_HORIZ, 2);
so_data (so, w << 16);
so_data (so, h << 16);
- /* set window scissor rectangle to window extents */
- so_method(so, tesla, NV50TCL_SCISSOR_HORIZ, 2);
- so_data (so, w << 16);
- so_data (so, h << 16);
/* set window lower left corner */
so_method(so, tesla, NV50TCL_WINDOW_LEFT, 2);
so_data (so, 0);
- so_data (so, h);
+ so_data (so, 0);
/* set screen scissor rectangle */
so_method(so, tesla, NV50TCL_SCREEN_SCISSOR_HORIZ, 2);
so_data (so, w << 16);
so_data (so, h << 16);
+ /* we set scissors to framebuffer size when they're 'turned off' */
+ nv50->dirty |= NV50_NEW_SCISSOR;
+ so_ref(NULL, &nv50->state.scissor);
+
so_ref(so, &nv50->state.fb);
so_ref(NULL, &so);
}
@@ -246,11 +246,8 @@ nv50_state_validate(struct nv50_context *nv50)
so = so_new(3, 0);
so_method(so, tesla, NV50TCL_SCISSOR_HORIZ, 2);
if (nv50->state.scissor_enabled) {
- /* the hw has y = 0 = bottom here */
- unsigned top = nv50->framebuffer.height - s->miny;
- unsigned bottom = nv50->framebuffer.height - s->maxy;
so_data(so, (s->maxx << 16) | s->minx);
- so_data(so, (top << 16) | bottom);
+ so_data(so, (s->maxy << 16) | s->miny);
} else {
so_data(so, (nv50->framebuffer.width << 16));
so_data(so, (nv50->framebuffer.height << 16));
@@ -263,7 +260,6 @@ scissor_uptodate:
if (nv50->dirty & (NV50_NEW_VIEWPORT | NV50_NEW_RASTERIZER)) {
unsigned bypass;
- float y_translate = (float)nv50->framebuffer.height;
if (!nv50->rasterizer->pipe.bypass_vs_clip_and_viewport)
bypass = 0;
@@ -277,33 +273,27 @@ scissor_uptodate:
nv50->state.viewport_bypass = bypass;
so = so_new(12, 0);
- so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
if (!bypass) {
- so_data(so, 0x0000);
- y_translate -= nv50->viewport.translate[1];
so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE(0), 3);
so_data (so, fui(nv50->viewport.translate[0]));
- so_data (so, fui(y_translate));
+ so_data (so, fui(nv50->viewport.translate[1]));
so_data (so, fui(nv50->viewport.translate[2]));
so_method(so, tesla, NV50TCL_VIEWPORT_SCALE(0), 3);
so_data (so, fui(nv50->viewport.scale[0]));
- so_data (so, fui(-nv50->viewport.scale[1]));
+ so_data (so, fui(nv50->viewport.scale[1]));
so_data (so, fui(nv50->viewport.scale[2]));
+
+ so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
+ so_data (so, 1);
+ /* no idea what 0f90 does */
+ so_method(so, tesla, 0x0f90, 1);
+ so_data (so, 0);
} else {
- /* don't do xy-clipping in NDC space */
- so_data(so, 0x0800);
- /* in bypass mode, y = 0 would be bottom */
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE(0), 3);
- so_data (so, fui(0.0f));
- so_data (so, fui(y_translate));
- so_data (so, fui(0.0f));
- so_method(so, tesla, NV50TCL_VIEWPORT_SCALE(0), 3);
- so_data (so, fui(1.0f));
- so_data (so, fui(-1.0f));
- so_data (so, fui(1.0f));
+ so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
+ so_data (so, 0);
+ so_method(so, tesla, 0x0f90, 1);
+ so_data (so, 1);
}
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
- so_data (so, 1);
so_ref(so, &nv50->state.viewport);
so_ref(NULL, &so);
diff --git a/src/gallium/drivers/nv50/nv50_transfer.c b/src/gallium/drivers/nv50/nv50_transfer.c
index 6ff375951e4..1c47c30968e 100644
--- a/src/gallium/drivers/nv50/nv50_transfer.c
+++ b/src/gallium/drivers/nv50/nv50_transfer.c
@@ -8,6 +8,7 @@ struct nv50_transfer {
struct pipe_transfer base;
struct nouveau_bo *bo;
unsigned level_offset;
+ unsigned level_tiling;
int level_pitch;
int level_width;
int level_height;
@@ -16,11 +17,14 @@ struct nv50_transfer {
};
static void
-nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, struct nouveau_bo *src_bo,
- unsigned src_offset, int src_pitch, int sx, int sy,
- int sw, int sh, struct nouveau_bo *dst_bo,
- unsigned dst_offset, int dst_pitch, int dx, int dy,
- int dw, int dh, int cpp, int width, int height,
+nv50_transfer_rect_m2mf(struct pipe_screen *pscreen,
+ struct nouveau_bo *src_bo, unsigned src_offset,
+ int src_pitch, unsigned src_tile_mode,
+ int sx, int sy, int sw, int sh,
+ struct nouveau_bo *dst_bo, unsigned dst_offset,
+ int dst_pitch, unsigned dst_tile_mode,
+ int dx, int dy, int dw, int dh,
+ int cpp, int width, int height,
unsigned src_reloc, unsigned dst_reloc)
{
struct nv50_screen *screen = nv50_screen(pscreen);
@@ -41,7 +45,7 @@ nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, struct nouveau_bo *src_bo,
} else {
BEGIN_RING(chan, m2mf, 0x0200, 6);
OUT_RING (chan, 0);
- OUT_RING (chan, src_bo->tile_mode << 4);
+ OUT_RING (chan, src_tile_mode << 4);
OUT_RING (chan, sw * cpp);
OUT_RING (chan, sh);
OUT_RING (chan, 1);
@@ -57,7 +61,7 @@ nv50_transfer_rect_m2mf(struct pipe_screen *pscreen, struct nouveau_bo *src_bo,
} else {
BEGIN_RING(chan, m2mf, 0x021c, 6);
OUT_RING (chan, 0);
- OUT_RING (chan, dst_bo->tile_mode << 4);
+ OUT_RING (chan, dst_tile_mode << 4);
OUT_RING (chan, dw * cpp);
OUT_RING (chan, dh);
OUT_RING (chan, 1);
@@ -136,6 +140,7 @@ nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
tx->level_width = mt->base.width[level];
tx->level_height = mt->base.height[level];
tx->level_offset = lvl->image_offset[image];
+ tx->level_tiling = lvl->tile_mode;
tx->level_x = x;
tx->level_y = y;
ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
@@ -147,9 +152,11 @@ nv50_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
if (usage != PIPE_TRANSFER_WRITE) {
nv50_transfer_rect_m2mf(pscreen, mt->bo, tx->level_offset,
- tx->level_pitch, x, y, tx->level_width,
- tx->level_height, tx->bo, 0,
- tx->base.stride, 0, 0,
+ tx->level_pitch, tx->level_tiling,
+ x, y,
+ tx->level_width, tx->level_height,
+ tx->bo, 0, tx->base.stride,
+ tx->bo->tile_mode, 0, 0,
tx->base.width, tx->base.height,
tx->base.block.size, w, h,
NOUVEAU_BO_VRAM | NOUVEAU_BO_GART,
@@ -168,12 +175,14 @@ nv50_transfer_del(struct pipe_transfer *ptx)
if (ptx->usage != PIPE_TRANSFER_READ) {
struct pipe_screen *pscreen = ptx->texture->screen;
nv50_transfer_rect_m2mf(pscreen, tx->bo, 0, tx->base.stride,
- 0, 0, tx->base.width, tx->base.height,
- mt->bo, tx->level_offset,
- tx->level_pitch, tx->level_x,
- tx->level_y, tx->level_width,
- tx->level_height, tx->base.block.size,
+ tx->bo->tile_mode, 0, 0,
tx->base.width, tx->base.height,
+ mt->bo, tx->level_offset,
+ tx->level_pitch, tx->level_tiling,
+ tx->level_x, tx->level_y,
+ tx->level_width, tx->level_height,
+ tx->base.block.size, tx->base.width,
+ tx->base.height,
NOUVEAU_BO_GART, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART);
}
diff --git a/src/gallium/drivers/r300/Makefile b/src/gallium/drivers/r300/Makefile
index faceec9842f..d7a2c8c462c 100644
--- a/src/gallium/drivers/r300/Makefile
+++ b/src/gallium/drivers/r300/Makefile
@@ -9,7 +9,6 @@ C_SOURCES = \
r300_chipset.c \
r300_clear.c \
r300_context.c \
- r300_debug.c \
r300_emit.c \
r300_flush.c \
r300_fs.c \
@@ -21,6 +20,22 @@ C_SOURCES = \
r300_state_invariant.c \
r300_vs.c \
r300_surface.c \
- r300_texture.c
+ r300_texture.c \
+ r300_tgsi_to_rc.c
+
+LIBRARY_INCLUDES = \
+ -I$(TOP)/src/mesa/drivers/dri/r300/compiler \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/include
+
+COMPILER_ARCHIVE = $(TOP)/src/mesa/drivers/dri/r300/compiler/libr300compiler.a
+
+EXTRA_OBJECTS = \
+ $(COMPILER_ARCHIVE)
include ../../Makefile.template
+
+.PHONY : $(COMPILER_ARCHIVE)
+
+$(COMPILER_ARCHIVE):
+ cd $(TOP)/src/mesa/drivers/dri/r300/compiler; make
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c
index 233a32b53c5..c8510bc63e4 100644
--- a/src/gallium/drivers/r300/r300_context.c
+++ b/src/gallium/drivers/r300/r300_context.c
@@ -52,7 +52,7 @@ static boolean r300_draw_range_elements(struct pipe_context* pipe,
draw_set_mapped_constant_buffer(r300->draw,
r300->shader_constants[PIPE_SHADER_VERTEX].constants,
- r300->shader_constants[PIPE_SHADER_VERTEX].user_count *
+ r300->shader_constants[PIPE_SHADER_VERTEX].count *
(sizeof(float) * 4));
draw_arrays(r300->draw, mode, start, count);
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index d891fd6265f..fc8a4498933 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -34,6 +34,9 @@
#include "r300_screen.h"
#include "r300_winsys.h"
+struct r300_fragment_shader;
+struct r300_vertex_shader;
+
struct r300_blend_state {
uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
@@ -143,71 +146,10 @@ struct r300_constant_buffer {
/* Buffer of constants */
/* XXX first number should be raised */
float constants[32][4];
- /* Number of user-defined constants */
- unsigned user_count;
/* Total number of constants */
unsigned count;
};
-struct r300_fragment_shader {
- /* Parent class */
- struct pipe_shader_state state;
- struct tgsi_shader_info info;
-
- /* Has this shader been translated yet? */
- boolean translated;
-
- /* Pixel stack size */
- int stack_size;
-
- /* Are there immediates in this shader?
- * If not, we can heavily optimize recompilation. */
- boolean uses_imms;
-};
-
-struct r3xx_fragment_shader {
- /* Parent class */
- struct r300_fragment_shader shader;
-
- /* Number of ALU instructions */
- int alu_instruction_count;
-
- /* Number of texture instructions */
- int tex_instruction_count;
-
- /* Number of texture indirections */
- int indirections;
-
- /* Indirection node offsets */
- int alu_offset[4];
-
- /* Machine instructions */
- struct {
- uint32_t alu_rgb_inst;
- uint32_t alu_rgb_addr;
- uint32_t alu_alpha_inst;
- uint32_t alu_alpha_addr;
- } instructions[64]; /* XXX magic num */
-};
-
-struct r5xx_fragment_shader {
- /* Parent class */
- struct r300_fragment_shader shader;
-
- /* Number of used instructions */
- int instruction_count;
-
- /* Machine instructions */
- struct {
- uint32_t inst0;
- uint32_t inst1;
- uint32_t inst2;
- uint32_t inst3;
- uint32_t inst4;
- uint32_t inst5;
- } instructions[256]; /*< XXX magic number */
-};
-
struct r300_texture {
/* Parent class */
struct pipe_texture tex;
@@ -242,33 +184,6 @@ struct r300_vertex_format {
int fs_tab[16];
};
-struct r300_vertex_shader {
- /* Parent class */
- struct pipe_shader_state state;
- struct tgsi_shader_info info;
-
- /* Fallback shader, because Draw has issues */
- struct draw_vertex_shader* draw;
-
- /* Has this shader been translated yet? */
- boolean translated;
-
- /* Are there immediates in this shader?
- * If not, we can heavily optimize recompilation. */
- boolean uses_imms;
-
- /* Number of used instructions */
- int instruction_count;
-
- /* Machine instructions */
- struct {
- uint32_t inst0;
- uint32_t inst1;
- uint32_t inst2;
- uint32_t inst3;
- } instructions[128]; /*< XXX magic number */
-};
-
static struct pipe_viewport_state r300_viewport_identity = {
.scale = {1.0, 1.0, 1.0, 1.0},
.translate = {0.0, 0.0, 0.0, 0.0},
diff --git a/src/gallium/drivers/r300/r300_debug.c b/src/gallium/drivers/r300/r300_debug.c
deleted file mode 100644
index c83e8526cf7..00000000000
--- a/src/gallium/drivers/r300/r300_debug.c
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright 2009 Corbin Simpson <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#include "r300_debug.h"
-
-void r3xx_dump_fs(struct r3xx_fragment_shader* fs)
-{
- int i;
-
- for (i = 0; i < fs->alu_instruction_count; i++) {
- }
-}
-
-void r5xx_fs_dump(struct r5xx_fragment_shader* fs)
-{
- int i;
- uint32_t inst;
-
- for (i = 0; i < fs->instruction_count; i++) {
- inst = fs->instructions[i].inst0;
- debug_printf("%d: 0: CMN_INST 0x%08x:", i, inst);
- switch (inst & 0x3) {
- case R500_INST_TYPE_ALU:
- debug_printf("ALU ");
- break;
- case R500_INST_TYPE_OUT:
- debug_printf("OUT ");
- break;
- case R500_INST_TYPE_FC:
- debug_printf("FC ");
- break;
- case R500_INST_TYPE_TEX:
- debug_printf("TEX ");
- break;
- }
- debug_printf("%s %s %s %s ",
- inst & R500_INST_TEX_SEM_WAIT ? "TEX_WAIT" : "",
- inst & R500_INST_LAST ? "LAST" : "",
- inst & R500_INST_NOP ? "NOP" : "",
- inst & R500_INST_ALU_WAIT ? "ALU_WAIT" : "");
- debug_printf("wmask: %s omask: %s\n",
- r5xx_fs_mask[(inst >> 11) & 0xf],
- r5xx_fs_mask[(inst >> 15) & 0xf]);
- switch (inst & 0x3) {
- case R500_INST_TYPE_ALU:
- case R500_INST_TYPE_OUT:
- inst = fs->instructions[i].inst1;
- debug_printf(" 1: RGB_ADDR 0x%08x:", inst);
- debug_printf("Addr0: %d%c, Addr1: %d%c, "
- "Addr2: %d%c, srcp:%d\n",
- inst & 0xff, (inst & (1 << 8)) ? 'c' : 't',
- (inst >> 10) & 0xff, (inst & (1 << 18)) ? 'c' : 't',
- (inst >> 20) & 0xff, (inst & (1 << 28)) ? 'c' : 't',
- (inst >> 30));
-
- inst = fs->instructions[i].inst2;
- debug_printf(" 2: ALPHA_ADDR 0x%08x:", inst);
- debug_printf("Addr0: %d%c, Addr1: %d%c, "
- "Addr2: %d%c, srcp:%d\n",
- inst & 0xff, (inst & (1 << 8)) ? 'c' : 't',
- (inst >> 10) & 0xff, (inst & (1 << 18)) ? 'c' : 't',
- (inst >> 20) & 0xff, (inst & (1 << 28)) ? 'c' : 't',
- (inst >> 30));
-
- inst = fs->instructions[i].inst3;
- debug_printf(" 3: RGB_INST 0x%08x:", inst);
- debug_printf("rgb_A_src:%d %s/%s/%s %d "
- "rgb_B_src:%d %s/%s/%s %d\n",
- inst & 0x3, r5xx_fs_swiz[(inst >> 2) & 0x7],
- r5xx_fs_swiz[(inst >> 5) & 0x7],
- r5xx_fs_swiz[(inst >> 8) & 0x7],
- (inst >> 11) & 0x3, (inst >> 13) & 0x3,
- r5xx_fs_swiz[(inst >> 15) & 0x7],
- r5xx_fs_swiz[(inst >> 18) & 0x7],
- r5xx_fs_swiz[(inst >> 21) & 0x7],
- (inst >> 24) & 0x3);
-
- inst = fs->instructions[i].inst4;
- debug_printf(" 4: ALPHA_INST 0x%08x:", inst);
- debug_printf("%s dest:%d%s alp_A_src:%d %s %d "
- "alp_B_src:%d %s %d w:%d\n",
- r5xx_fs_op_alpha[inst & 0xf], (inst >> 4) & 0x7f,
- inst & (1<<11) ? "(rel)":"", (inst >> 12) & 0x3,
- r5xx_fs_swiz[(inst >> 14) & 0x7], (inst >> 17) & 0x3,
- (inst >> 19) & 0x3, r5xx_fs_swiz[(inst >> 21) & 0x7],
- (inst >> 24) & 0x3, (inst >> 31) & 0x1);
-
- inst = fs->instructions[i].inst5;
- debug_printf(" 5: RGBA_INST 0x%08x:", inst);
- debug_printf("%s dest:%d%s rgb_C_src:%d %s/%s/%s %d "
- "alp_C_src:%d %s %d\n",
- r5xx_fs_op_rgb[inst & 0xf], (inst >> 4) & 0x7f,
- inst & (1 << 11) ? "(rel)":"", (inst >> 12) & 0x3,
- r5xx_fs_swiz[(inst >> 14) & 0x7],
- r5xx_fs_swiz[(inst >> 17) & 0x7],
- r5xx_fs_swiz[(inst >> 20) & 0x7],
- (inst >> 23) & 0x3, (inst >> 25) & 0x3,
- r5xx_fs_swiz[(inst >> 27) & 0x7], (inst >> 30) & 0x3);
- break;
- case R500_INST_TYPE_FC:
- /* XXX don't even bother yet */
- break;
- case R500_INST_TYPE_TEX:
- inst = fs->instructions[i].inst1;
- debug_printf(" 1: TEX_INST 0x%08x: id: %d "
- "op:%s, %s, %s %s\n",
- inst, (inst >> 16) & 0xf,
- r5xx_fs_tex[(inst >> 22) & 0x7],
- (inst & (1 << 25)) ? "ACQ" : "",
- (inst & (1 << 26)) ? "IGNUNC" : "",
- (inst & (1 << 27)) ? "UNSCALED" : "SCALED");
-
- inst = fs->instructions[i].inst2;
- debug_printf(" 2: TEX_ADDR 0x%08x: "
- "src: %d%s %s/%s/%s/%s dst: %d%s %s/%s/%s/%s\n",
- inst, inst & 0x7f, inst & (1 << 7) ? "(rel)" : "",
- r5xx_fs_swiz[(inst >> 8) & 0x3],
- r5xx_fs_swiz[(inst >> 10) & 0x3],
- r5xx_fs_swiz[(inst >> 12) & 0x3],
- r5xx_fs_swiz[(inst >> 14) & 0x3],
- (inst >> 16) & 0x7f, inst & (1 << 23) ? "(rel)" : "",
- r5xx_fs_swiz[(inst >> 24) & 0x3],
- r5xx_fs_swiz[(inst >> 26) & 0x3],
- r5xx_fs_swiz[(inst >> 28) & 0x3],
- r5xx_fs_swiz[(inst >> 30) & 0x3]);
-
- inst = fs->instructions[i].inst3;
- debug_printf(" 3: TEX_DXDY 0x%08x\n", inst);
- break;
- }
- }
-}
-
-static void r300_vs_op_dump(uint32_t op)
-{
- debug_printf(" dst: %d%s op: ",
- (op >> 13) & 0x7f, r300_vs_dst_debug[(op >> 8) & 0x7]);
- if (op & 0x80) {
- if (op & 0x1) {
- debug_printf("PVS_MACRO_OP_2CLK_M2X_ADD\n");
- } else {
- debug_printf(" PVS_MACRO_OP_2CLK_MADD\n");
- }
- } else if (op & 0x40) {
- debug_printf("%s\n", r300_vs_me_ops[op & 0x1f]);
- } else {
- debug_printf("%s\n", r300_vs_ve_ops[op & 0x1f]);
- }
-}
-
-void r300_vs_src_dump(uint32_t src)
-{
- debug_printf(" reg: %d%s swiz: %s%s/%s%s/%s%s/%s%s\n",
- (src >> 5) & 0x7f, r300_vs_src_debug[src & 0x3],
- src & (1 << 25) ? "-" : " ",
- r300_vs_swiz_debug[(src >> 13) & 0x7],
- src & (1 << 26) ? "-" : " ",
- r300_vs_swiz_debug[(src >> 16) & 0x7],
- src & (1 << 27) ? "-" : " ",
- r300_vs_swiz_debug[(src >> 19) & 0x7],
- src & (1 << 28) ? "-" : " ",
- r300_vs_swiz_debug[(src >> 22) & 0x7]);
-}
-
-void r300_vs_dump(struct r300_vertex_shader* vs)
-{
- int i;
-
- for (i = 0; i < vs->instruction_count; i++) {
- debug_printf("%d: op: 0x%08x", i, vs->instructions[i].inst0);
- r300_vs_op_dump(vs->instructions[i].inst0);
- debug_printf(" src0: 0x%08x", vs->instructions[i].inst1);
- r300_vs_src_dump(vs->instructions[i].inst1);
- debug_printf(" src1: 0x%08x", vs->instructions[i].inst2);
- r300_vs_src_dump(vs->instructions[i].inst2);
- debug_printf(" src2: 0x%08x", vs->instructions[i].inst3);
- r300_vs_src_dump(vs->instructions[i].inst3);
- }
-}
diff --git a/src/gallium/drivers/r300/r300_debug.h b/src/gallium/drivers/r300/r300_debug.h
deleted file mode 100644
index 6b58c1e2501..00000000000
--- a/src/gallium/drivers/r300/r300_debug.h
+++ /dev/null
@@ -1,211 +0,0 @@
-/*
- * Copyright 2009 Corbin Simpson <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#ifndef R300_DEBUG_H
-#define R300_DEBUG_H
-
-#include "r300_reg.h"
-#include "r300_fs.h"
-#include "r300_vs.h"
-
-static char* r5xx_fs_swiz[] = {
- " R",
- " G",
- " B",
- " A",
- " 0",
- ".5",
- " 1",
- " U",
-};
-
-static char* r5xx_fs_op_rgb[] = {
- "MAD",
- "DP3",
- "DP4",
- "D2A",
- "MIN",
- "MAX",
- "---",
- "CND",
- "CMP",
- "FRC",
- "SOP",
- "MDH",
- "MDV",
-};
-
-static char* r5xx_fs_op_alpha[] = {
- "MAD",
- " DP",
- "MIN",
- "MAX",
- "---",
- "CND",
- "CMP",
- "FRC",
- "EX2",
- "LN2",
- "RCP",
- "RSQ",
- "SIN",
- "COS",
- "MDH",
- "MDV",
-};
-
-static char* r5xx_fs_mask[] = {
- "NONE",
- "R ",
- " G ",
- "RG ",
- " B ",
- "R B ",
- " GB ",
- "RGB ",
- " A",
- "R A",
- " G A",
- "RG A",
- " BA",
- "R BA",
- " GBA",
- "RGBA",
-};
-
-static char* r5xx_fs_tex[] = {
- " NOP",
- " LD",
- "TEXKILL",
- " PROJ",
- "LODBIAS",
- " LOD",
- " DXDY",
-};
-
-static char* r300_vs_ve_ops[] = {
- /* R300 vector ops */
- " VE_NO_OP",
- " VE_DOT_PRODUCT",
- " VE_MULTIPLY",
- " VE_ADD",
- " VE_MULTIPLY_ADD",
- " VE_DISTANCE_FACTOR",
- " VE_FRACTION",
- " VE_MAXIMUM",
- " VE_MINIMUM",
- "VE_SET_GREATER_THAN_EQUAL",
- " VE_SET_LESS_THAN",
- " VE_MULTIPLYX2_ADD",
- " VE_MULTIPLY_CLAMP",
- " VE_FLT2FIX_DX",
- " VE_FLT2FIX_DX_RND",
- /* R500 vector ops */
- " VE_PRED_SET_EQ_PUSH",
- " VE_PRED_SET_GT_PUSH",
- " VE_PRED_SET_GTE_PUSH",
- " VE_PRED_SET_NEQ_PUSH",
- " VE_COND_WRITE_EQ",
- " VE_COND_WRITE_GT",
- " VE_COND_WRITE_GTE",
- " VE_COND_WRITE_NEQ",
- " VE_SET_GREATER_THAN",
- " VE_SET_EQUAL",
- " VE_SET_NOT_EQUAL",
- " (reserved)",
- " (reserved)",
- " (reserved)",
-};
-
-static char* r300_vs_me_ops[] = {
- /* R300 math ops */
- " ME_NO_OP",
- " ME_EXP_BASE2_DX",
- " ME_LOG_BASE2_DX",
- " ME_EXP_BASEE_FF",
- " ME_LIGHT_COEFF_DX",
- " ME_POWER_FUNC_FF",
- " ME_RECIP_DX",
- " ME_RECIP_FF",
- " ME_RECIP_SQRT_DX",
- " ME_RECIP_SQRT_FF",
- " ME_MULTIPLY",
- " ME_EXP_BASE2_FULL_DX",
- " ME_LOG_BASE2_FULL_DX",
- " ME_POWER_FUNC_FF_CLAMP_B",
- "ME_POWER_FUNC_FF_CLAMP_B1",
- "ME_POWER_FUNC_FF_CLAMP_01",
- " ME_SIN",
- " ME_COS",
- /* R500 math ops */
- " ME_LOG_BASE2_IEEE",
- " ME_RECIP_IEEE",
- " ME_RECIP_SQRT_IEEE",
- " ME_PRED_SET_EQ",
- " ME_PRED_SET_GT",
- " ME_PRED_SET_GTE",
- " ME_PRED_SET_NEQ",
- " ME_PRED_SET_CLR",
- " ME_PRED_SET_INV",
- " ME_PRED_SET_POP",
- " ME_PRED_SET_RESTORE",
- " (reserved)",
- " (reserved)",
- " (reserved)",
-};
-
-/* XXX refactor to avoid clashing symbols */
-static char* r300_vs_src_debug[] = {
- "t",
- "i",
- "c",
- "a",
-};
-
-static char* r300_vs_dst_debug[] = {
- "t",
- "a0",
- "o",
- "ox",
- "a",
- "i",
- "u",
- "u",
-};
-
-static char* r300_vs_swiz_debug[] = {
- "X",
- "Y",
- "Z",
- "W",
- "0",
- "1",
- "U",
- "U",
-};
-
-void r5xx_fs_dump(struct r5xx_fragment_shader* fs);
-void r3xx_dump_fs(struct r3xx_fragment_shader* fs);
-
-void r300_vs_dump(struct r300_vertex_shader* vs);
-
-#endif /* R300_DEBUG_H */
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index ac510ffc2ed..53256fc6dd3 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -24,6 +24,9 @@
#include "r300_emit.h"
+#include "r300_fs.h"
+#include "r300_vs.h"
+
void r300_emit_blend_state(struct r300_context* r300,
struct r300_blend_state* blend)
{
@@ -109,73 +112,158 @@ void r300_emit_dsa_state(struct r300_context* r300,
END_CS;
}
-void r300_emit_fragment_shader(struct r300_context* r300,
- struct r3xx_fragment_shader* fs)
+static const float * get_shader_constant(
+ struct r300_context * r300,
+ struct rc_constant * constant,
+ struct r300_constant_buffer * externals)
+{
+ static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ switch(constant->Type) {
+ case RC_CONSTANT_EXTERNAL:
+ return externals->constants[constant->u.External];
+
+ case RC_CONSTANT_IMMEDIATE:
+ return constant->u.Immediate;
+
+ default:
+ debug_printf("r300: Implementation error: Unhandled constant type %i\n",
+ constant->Type);
+ return zero;
+ }
+}
+
+/* Convert a normal single-precision float into the 7.16 format
+ * used by the R300 fragment shader.
+ */
+static uint32_t pack_float24(float f)
{
+ union {
+ float fl;
+ uint32_t u;
+ } u;
+ float mantissa;
+ int exponent;
+ uint32_t float24 = 0;
+
+ if (f == 0.0)
+ return 0;
+
+ u.fl = f;
+
+ mantissa = frexpf(f, &exponent);
+
+ /* Handle -ve */
+ if (mantissa < 0) {
+ float24 |= (1 << 23);
+ mantissa = mantissa * -1.0;
+ }
+ /* Handle exponent, bias of 63 */
+ exponent += 62;
+ float24 |= (exponent << 16);
+ /* Kill 7 LSB of mantissa */
+ float24 |= (u.u & 0x7FFFFF) >> 7;
+
+ return float24;
+}
+
+void r300_emit_fragment_program_code(struct r300_context* r300,
+ struct rX00_fragment_program_code* generic_code,
+ struct r300_constant_buffer* externals)
+{
+ struct r300_fragment_program_code * code = &generic_code->code.r300;
+ struct rc_constant_list * constants = &generic_code->constants;
int i;
CS_LOCALS(r300);
- BEGIN_CS(22);
-
- OUT_CS_REG(R300_US_CONFIG, fs->indirections);
- OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
- /* XXX figure out exactly how big the sizes are on this reg */
- OUT_CS_REG(R300_US_CODE_OFFSET, 0x40);
- /* XXX figure these ones out a bit better kthnx */
- OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
- OUT_CS_REG(R300_US_CODE_ADDR_3, 0x40 | R300_RGBA_OUT);
-
- for (i = 0; i < fs->alu_instruction_count; i++) {
- OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
- fs->instructions[i].alu_rgb_inst);
- OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
- fs->instructions[i].alu_rgb_addr);
- OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
- fs->instructions[i].alu_alpha_inst);
- OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
- fs->instructions[i].alu_alpha_addr);
+ BEGIN_CS(15 +
+ code->alu.length * 4 +
+ (code->tex.length ? (1 + code->tex.length) : 0) +
+ (constants->Count ? (1 + constants->Count * 4) : 0));
+
+ OUT_CS_REG(R300_US_CONFIG, code->config);
+ OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
+ OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
+
+ OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
+ for(i = 0; i < 4; ++i)
+ OUT_CS(code->code_addr[i]);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].rgb_inst);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].rgb_addr);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].alpha_inst);
+
+ OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CS(code->alu.inst[i].alpha_addr);
+
+ if (code->tex.length) {
+ OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
+ for(i = 0; i < code->tex.length; ++i)
+ OUT_CS(code->tex.inst[i]);
+ }
+
+ if (constants->Count) {
+ OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4);
+ for(i = 0; i < constants->Count; ++i) {
+ const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
+ OUT_CS(pack_float24(data[0]));
+ OUT_CS(pack_float24(data[1]));
+ OUT_CS(pack_float24(data[2]));
+ OUT_CS(pack_float24(data[3]));
+ }
}
END_CS;
}
-void r500_emit_fragment_shader(struct r300_context* r300,
- struct r5xx_fragment_shader* fs)
+void r500_emit_fragment_program_code(struct r300_context* r300,
+ struct rX00_fragment_program_code* generic_code,
+ struct r300_constant_buffer* externals)
{
+ struct r500_fragment_program_code * code = &generic_code->code.r500;
+ struct rc_constant_list * constants = &generic_code->constants;
int i;
- struct r300_constant_buffer* constants =
- &r300->shader_constants[PIPE_SHADER_FRAGMENT];
CS_LOCALS(r300);
- BEGIN_CS(9 + (fs->instruction_count * 6) + (constants->count ? 3 : 0) +
- (constants->count * 4));
- OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
- OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
- OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
- R500_US_CODE_END_ADDR(fs->instruction_count));
+ BEGIN_CS(13 +
+ ((code->inst_end + 1) * 6) +
+ (constants->Count ? (3 + (constants->Count * 4)) : 0));
+ OUT_CS_REG(R500_US_CONFIG, 0);
+ OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
+ OUT_CS_REG(R500_US_CODE_RANGE,
+ R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
+ OUT_CS_REG(R500_US_CODE_OFFSET, 0);
+ OUT_CS_REG(R500_US_CODE_ADDR,
+ R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, fs->instruction_count * 6);
- for (i = 0; i < fs->instruction_count; i++) {
- OUT_CS(fs->instructions[i].inst0);
- OUT_CS(fs->instructions[i].inst1);
- OUT_CS(fs->instructions[i].inst2);
- OUT_CS(fs->instructions[i].inst3);
- OUT_CS(fs->instructions[i].inst4);
- OUT_CS(fs->instructions[i].inst5);
- }
-
- if (constants->count) {
- OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
- R500_GA_US_VECTOR_INDEX_TYPE_CONST);
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->count * 4);
- for (i = 0; i < constants->count; i++) {
- OUT_CS_32F(constants->constants[i][0]);
- OUT_CS_32F(constants->constants[i][1]);
- OUT_CS_32F(constants->constants[i][2]);
- OUT_CS_32F(constants->constants[i][3]);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
+ for (i = 0; i <= code->inst_end; i++) {
+ OUT_CS(code->inst[i].inst0);
+ OUT_CS(code->inst[i].inst1);
+ OUT_CS(code->inst[i].inst2);
+ OUT_CS(code->inst[i].inst3);
+ OUT_CS(code->inst[i].inst4);
+ OUT_CS(code->inst[i].inst5);
+ }
+
+ if (constants->Count) {
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
+ for (i = 0; i < constants->Count; i++) {
+ const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
}
}
@@ -190,7 +278,7 @@ void r300_emit_fb_state(struct r300_context* r300,
int i;
CS_LOCALS(r300);
- BEGIN_CS((8 * fb->nr_cbufs) + (fb->zsbuf ? 8 : 0) + 4);
+ BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
for (i = 0; i < fb->nr_cbufs; i++) {
tex = (struct r300_texture*)fb->cbufs[i]->texture;
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
@@ -199,8 +287,10 @@ void r300_emit_fb_state(struct r300_context* r300,
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
- OUT_CS_REG(R300_RB3D_COLORPITCH0 + (4 * i), pixpitch |
- r300_translate_colorformat(tex->tex.format));
+ OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
+ OUT_CS_RELOC(tex->buffer, pixpitch |
+ r300_translate_colorformat(tex->tex.format), 0,
+ RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
r300_translate_out_fmt(fb->cbufs[i]->format));
@@ -216,7 +306,8 @@ void r300_emit_fb_state(struct r300_context* r300,
OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
- OUT_CS_REG(R300_ZB_DEPTHPITCH, pixpitch);
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
+ OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
}
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
@@ -380,13 +471,13 @@ void r300_emit_vertex_format_state(struct r300_context* r300)
END_CS;
}
-void r300_emit_vertex_shader(struct r300_context* r300,
- struct r300_vertex_shader* vs)
+void r300_emit_vertex_program_code(struct r300_context* r300,
+ struct r300_vertex_program_code* code,
+ struct r300_constant_buffer* constants)
{
int i;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
- struct r300_constant_buffer* constants =
- &r300->shader_constants[PIPE_SHADER_VERTEX];
+ unsigned instruction_count = code->length / 4;
CS_LOCALS(r300);
if (!r300screen->caps->has_tcl) {
@@ -395,10 +486,10 @@ void r300_emit_vertex_shader(struct r300_context* r300,
return;
}
- if (constants->count) {
- BEGIN_CS(14 + (vs->instruction_count * 4) + (constants->count * 4));
+ if (code->constants.Count) {
+ BEGIN_CS(14 + code->length + (code->constants.Count * 4));
} else {
- BEGIN_CS(11 + (vs->instruction_count * 4));
+ BEGIN_CS(11 + code->length);
}
/* R300_VAP_PVS_CODE_CNTL_0
@@ -408,30 +499,27 @@ void r300_emit_vertex_shader(struct r300_context* r300,
* XXX these could be optimized to select better values... */
OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
OUT_CS(R300_PVS_FIRST_INST(0) |
- R300_PVS_XYZW_VALID_INST(vs->instruction_count - 1) |
- R300_PVS_LAST_INST(vs->instruction_count - 1));
- OUT_CS(R300_PVS_MAX_CONST_ADDR(constants->count - 1));
- OUT_CS(vs->instruction_count - 1);
+ R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
+ R300_PVS_LAST_INST(instruction_count - 1));
+ OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
+ OUT_CS(instruction_count - 1);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
- OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, vs->instruction_count * 4);
- for (i = 0; i < vs->instruction_count; i++) {
- OUT_CS(vs->instructions[i].inst0);
- OUT_CS(vs->instructions[i].inst1);
- OUT_CS(vs->instructions[i].inst2);
- OUT_CS(vs->instructions[i].inst3);
- }
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
+ for (i = 0; i < code->length; i++)
+ OUT_CS(code->body.d[i]);
- if (constants->count) {
+ if (code->constants.Count) {
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300screen->caps->is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
- OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->count * 4);
- for (i = 0; i < constants->count; i++) {
- OUT_CS_32F(constants->constants[i][0]);
- OUT_CS_32F(constants->constants[i][1]);
- OUT_CS_32F(constants->constants[i][2]);
- OUT_CS_32F(constants->constants[i][3]);
+ OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4);
+ for (i = 0; i < code->constants.Count; i++) {
+ const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants);
+ OUT_CS_32F(data[0]);
+ OUT_CS_32F(data[1]);
+ OUT_CS_32F(data[2]);
+ OUT_CS_32F(data[3]);
}
}
@@ -443,6 +531,12 @@ void r300_emit_vertex_shader(struct r300_context* r300,
END_CS;
}
+void r300_emit_vertex_shader(struct r300_context* r300,
+ struct r300_vertex_shader* vs)
+{
+ r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]);
+}
+
void r300_emit_viewport_state(struct r300_context* r300,
struct r300_viewport_state* viewport)
{
@@ -564,11 +658,9 @@ validate:
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
if (r300screen->caps->is_r500) {
- r500_emit_fragment_shader(r300,
- (struct r5xx_fragment_shader*)r300->fs);
+ r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
} else {
- r300_emit_fragment_shader(r300,
- (struct r3xx_fragment_shader*)r300->fs);
+ r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
}
r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
}
diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h
index fda26f39481..350691d592d 100644
--- a/src/gallium/drivers/r300/r300_emit.h
+++ b/src/gallium/drivers/r300/r300_emit.h
@@ -30,6 +30,9 @@
#include "r300_screen.h"
#include "r300_state_inlines.h"
+struct rX00_fragment_program_code;
+struct r300_vertex_program_code;
+
void r300_emit_blend_state(struct r300_context* r300,
struct r300_blend_state* blend);
@@ -42,11 +45,13 @@ void r300_emit_clip_state(struct r300_context* r300,
void r300_emit_dsa_state(struct r300_context* r300,
struct r300_dsa_state* dsa);
-void r300_emit_fragment_shader(struct r300_context* r300,
- struct r3xx_fragment_shader* fs);
+void r300_emit_fragment_program_code(struct r300_context* r300,
+ struct rX00_fragment_program_code* generic_code,
+ struct r300_constant_buffer* externals);
-void r500_emit_fragment_shader(struct r300_context* r300,
- struct r5xx_fragment_shader* fs);
+void r500_emit_fragment_program_code(struct r300_context* r300,
+ struct rX00_fragment_program_code* generic_code,
+ struct r300_constant_buffer* externals);
void r300_emit_fb_state(struct r300_context* r300,
struct pipe_framebuffer_state* fb);
@@ -68,6 +73,10 @@ void r300_emit_vertex_buffer(struct r300_context* r300);
void r300_emit_vertex_format_state(struct r300_context* r300);
+void r300_emit_vertex_program_code(struct r300_context* r300,
+ struct r300_vertex_program_code* code,
+ struct r300_constant_buffer* constants);
+
void r300_emit_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index ca8ef999024..36463b9a2eb 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -23,89 +23,115 @@
#include "r300_fs.h"
-void r300_translate_fragment_shader(struct r300_context* r300,
- struct r300_fragment_shader* fs)
-{
- struct tgsi_parse_context parser;
- int i;
- boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
- struct r300_constant_buffer* consts =
- &r300->shader_constants[PIPE_SHADER_FRAGMENT];
+#include "r300_tgsi_to_rc.h"
- struct r300_fs_asm* assembler = CALLOC_STRUCT(r300_fs_asm);
- if (assembler == NULL) {
- return;
- }
- /* Setup starting offset for immediates. */
- assembler->imm_offset = consts->user_count;
- /* Enable depth writes, if needed. */
- assembler->writes_depth = fs->info.writes_z;
-
- /* Make sure we start at the beginning of the shader. */
- if (is_r500) {
- ((struct r5xx_fragment_shader*)fs)->instruction_count = 0;
- }
+#include "radeon_compiler.h"
- tgsi_parse_init(&parser, fs->state.tokens);
+static void find_output_registers(struct r300_fragment_program_compiler * compiler,
+ struct r300_fragment_shader * fs)
+{
+ unsigned i;
- while (!tgsi_parse_end_of_tokens(&parser)) {
- tgsi_parse_token(&parser);
+ /* Mark the outputs as not present initially */
+ compiler->OutputColor = fs->info.num_outputs;
+ compiler->OutputDepth = fs->info.num_outputs;
- /* This is seriously the lamest way to create fragment programs ever.
- * I blame TGSI. */
- switch (parser.FullToken.Token.Type) {
- case TGSI_TOKEN_TYPE_DECLARATION:
- /* Allocated registers sitting at the beginning
- * of the program. */
- r300_fs_declare(assembler, &parser.FullToken.FullDeclaration);
+ /* Now see where they really are. */
+ for(i = 0; i < fs->info.num_outputs; ++i) {
+ switch(fs->info.output_semantic_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ compiler->OutputColor = i;
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ compiler->OutputDepth = i;
break;
- case TGSI_TOKEN_TYPE_IMMEDIATE:
- debug_printf("r300: Emitting immediate to constant buffer, "
- "position %d\n",
- assembler->imm_offset + assembler->imm_count);
- /* I am not amused by the length of these. */
- for (i = 0; i < 4; i++) {
- consts->constants[assembler->imm_offset +
- assembler->imm_count][i] =
- parser.FullToken.FullImmediate.u[i].Float;
- }
- assembler->imm_count++;
+ }
+ }
+}
+
+static void allocate_hardware_inputs(
+ struct r300_fragment_program_compiler * c,
+ void (*allocate)(void * data, unsigned input, unsigned hwreg),
+ void * mydata)
+{
+ struct tgsi_shader_info* info = &((struct r300_fragment_shader*)c->UserData)->info;
+ int total_colors = 0;
+ int colors = 0;
+ int total_generic = 0;
+ int generic = 0;
+ int i;
+
+ for (i = 0; i < info->num_inputs; i++) {
+ switch (info->input_semantic_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ total_colors++;
break;
- case TGSI_TOKEN_TYPE_INSTRUCTION:
- if (is_r500) {
- r5xx_fs_instruction((struct r5xx_fragment_shader*)fs,
- assembler, &parser.FullToken.FullInstruction);
- } else {
- r3xx_fs_instruction((struct r3xx_fragment_shader*)fs,
- assembler, &parser.FullToken.FullInstruction);
- }
+ case TGSI_SEMANTIC_FOG:
+ case TGSI_SEMANTIC_GENERIC:
+ total_generic++;
break;
}
}
- debug_printf("r300: fs: %d texs and %d colors, first free reg is %d\n",
- assembler->tex_count, assembler->color_count,
- assembler->tex_count + assembler->color_count);
-
- consts->count = consts->user_count + assembler->imm_count;
- fs->uses_imms = assembler->imm_count;
- debug_printf("r300: fs: %d total constants, "
- "%d from user and %d from immediates\n", consts->count,
- consts->user_count, assembler->imm_count);
- r3xx_fs_finalize(fs, assembler);
- if (is_r500) {
- r5xx_fs_finalize((struct r5xx_fragment_shader*)fs, assembler);
+ for(i = 0; i < info->num_inputs; i++) {
+ switch (info->input_semantic_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ allocate(mydata, i, colors);
+ colors++;
+ break;
+ case TGSI_SEMANTIC_FOG:
+ case TGSI_SEMANTIC_GENERIC:
+ allocate(mydata, i, total_colors + generic);
+ generic++;
+ break;
+ }
}
+}
+
+void r300_translate_fragment_shader(struct r300_context* r300,
+ struct r300_fragment_shader* fs)
+{
+ struct r300_fragment_program_compiler compiler;
+ struct tgsi_to_rc ttr;
- tgsi_dump(fs->state.tokens, 0);
- /* XXX finish r300 dumper too */
- if (is_r500) {
- r5xx_fs_dump((struct r5xx_fragment_shader*)fs);
+ memset(&compiler, 0, sizeof(compiler));
+ rc_init(&compiler.Base);
+ compiler.Base.Debug = 1;
+
+ compiler.code = &fs->code;
+ compiler.is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
+ compiler.AllocateHwInputs = &allocate_hardware_inputs;
+ compiler.UserData = fs;
+
+ /* TODO: Program compilation depends on texture compare modes,
+ * which are sampler state. Therefore, programs need to be recompiled
+ * depending on this state as in the classic Mesa driver.
+ *
+ * This is not yet handled correctly.
+ */
+
+ find_output_registers(&compiler, fs);
+
+ if (compiler.Base.Debug) {
+ debug_printf("r300: Initial fragment program\n");
+ tgsi_dump(fs->state.tokens, 0);
}
- tgsi_parse_free(&parser);
- FREE(assembler);
+ /* Translate TGSI to our internal representation */
+ ttr.compiler = &compiler.Base;
+ ttr.info = &fs->info;
+
+ r300_tgsi_to_rc(&ttr, fs->state.tokens);
+
+ /* Invoke the compiler */
+ r3xx_compile_fragment_program(&compiler);
+ if (compiler.Base.Error) {
+ /* Todo: Fail gracefully */
+ fprintf(stderr, "r300 FP: Compiler error\n");
+ abort();
+ }
/* And, finally... */
+ rc_destroy(&compiler.Base);
fs->translated = TRUE;
}
diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h
index 18deb7a05e4..9fab7894024 100644
--- a/src/gallium/drivers/r300/r300_fs.h
+++ b/src/gallium/drivers/r300/r300_fs.h
@@ -30,6 +30,21 @@
#include "r3xx_fs.h"
#include "r5xx_fs.h"
+#include "radeon_code.h"
+
+struct r300_fragment_shader {
+ /* Parent class */
+ struct pipe_shader_state state;
+ struct tgsi_shader_info info;
+
+ /* Has this shader been translated yet? */
+ boolean translated;
+
+ /* Compiled code */
+ struct rX00_fragment_program_code code;
+};
+
+
void r300_translate_fragment_shader(struct r300_context* r300,
struct r300_fragment_shader* fs);
diff --git a/src/gallium/drivers/r300/r300_fs_inlines.h b/src/gallium/drivers/r300/r300_fs_inlines.h
deleted file mode 100644
index be4be9465e6..00000000000
--- a/src/gallium/drivers/r300/r300_fs_inlines.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
- * Copyright 2008 Corbin Simpson <[email protected]>
- * Joakim Sindholt <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#ifndef R300_FS_INLINES_H
-#define R300_FS_INLINES_H
-
-#include "tgsi/tgsi_parse.h"
-
-#include "r300_context.h"
-#include "r300_debug.h"
-#include "r300_reg.h"
-#include "r300_screen.h"
-#include "r300_shader_inlines.h"
-
-/* Temporary struct used to hold assembly state while putting together
- * fragment programs. */
-struct r300_fs_asm {
- /* Pipe context. */
- struct r300_context* r300;
- /* Number of colors. */
- unsigned color_count;
- /* Number of texcoords. */
- unsigned tex_count;
- /* Offset for temporary registers. Inputs and temporaries have no
- * distinguishing markings, so inputs start at 0 and the first usable
- * temporary register is after all inputs. */
- unsigned temp_offset;
- /* Number of requested temporary registers. */
- unsigned temp_count;
- /* Offset for immediate constants. Neither R300 nor R500 can do four
- * inline constants per source, so instead we copy immediates into the
- * constant buffer. */
- unsigned imm_offset;
- /* Number of immediate constants. */
- unsigned imm_count;
- /* Are depth writes enabled? */
- boolean writes_depth;
- /* Depth write offset. This is the TGSI output that corresponds to
- * depth writes. */
- unsigned depth_output;
-};
-
-static INLINE void r300_fs_declare(struct r300_fs_asm* assembler,
- struct tgsi_full_declaration* decl)
-{
- switch (decl->Declaration.File) {
- case TGSI_FILE_INPUT:
- switch (decl->Semantic.SemanticName) {
- case TGSI_SEMANTIC_COLOR:
- assembler->color_count++;
- break;
- case TGSI_SEMANTIC_FOG:
- case TGSI_SEMANTIC_GENERIC:
- assembler->tex_count++;
- break;
- default:
- debug_printf("r300: fs: Bad semantic declaration %d\n",
- decl->Semantic.SemanticName);
- break;
- }
- break;
- case TGSI_FILE_OUTPUT:
- /* Depth write. Mark the position of the output so we can
- * identify it later. */
- if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) {
- assembler->depth_output = decl->DeclarationRange.First;
- }
- break;
- case TGSI_FILE_CONSTANT:
- break;
- case TGSI_FILE_TEMPORARY:
- assembler->temp_count++;
- break;
- default:
- debug_printf("r300: fs: Bad file %d\n", decl->Declaration.File);
- break;
- }
-
- assembler->temp_offset = assembler->color_count + assembler->tex_count;
-}
-
-static INLINE unsigned r300_fs_src(struct r300_fs_asm* assembler,
- struct tgsi_src_register* src)
-{
- switch (src->File) {
- case TGSI_FILE_NULL:
- return 0;
- case TGSI_FILE_INPUT:
- /* XXX may be wrong */
- return src->Index;
- break;
- case TGSI_FILE_TEMPORARY:
- return src->Index + assembler->temp_offset;
- break;
- case TGSI_FILE_IMMEDIATE:
- return (src->Index + assembler->imm_offset) | (1 << 8);
- break;
- case TGSI_FILE_CONSTANT:
- /* XXX magic */
- return src->Index | (1 << 8);
- break;
- default:
- debug_printf("r300: fs: Unimplemented src %d\n", src->File);
- break;
- }
- return 0;
-}
-
-static INLINE unsigned r300_fs_dst(struct r300_fs_asm* assembler,
- struct tgsi_dst_register* dst)
-{
- switch (dst->File) {
- case TGSI_FILE_NULL:
- /* This happens during KIL instructions. */
- return 0;
- break;
- case TGSI_FILE_OUTPUT:
- return 0;
- break;
- case TGSI_FILE_TEMPORARY:
- return dst->Index + assembler->temp_offset;
- break;
- default:
- debug_printf("r300: fs: Unimplemented dst %d\n", dst->File);
- break;
- }
- return 0;
-}
-
-static INLINE boolean r300_fs_is_depr(struct r300_fs_asm* assembler,
- struct tgsi_dst_register* dst)
-{
- return (assembler->writes_depth &&
- (dst->File == TGSI_FILE_OUTPUT) &&
- (dst->Index == assembler->depth_output));
-}
-
-#endif /* R300_FS_INLINES_H */
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index 258e4ac7b2a..96a73046217 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -322,13 +322,14 @@ r300_get_tex_transfer(struct pipe_screen *screen,
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
pipe_texture_reference(&trans->transfer.texture, texture);
- trans->transfer.format = trans->transfer.format;
+ trans->transfer.format = texture->format;
trans->transfer.width = w;
trans->transfer.height = h;
trans->transfer.block = texture->block;
trans->transfer.nblocksx = texture->nblocksx[level];
trans->transfer.nblocksy = texture->nblocksy[level];
- trans->transfer.stride = tex->stride;
+ trans->transfer.stride = align(pf_get_stride(&trans->transfer.block,
+ texture->width[level]), 32);
trans->transfer.usage = usage;
trans->offset = offset;
}
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 162740f594d..a02fb34b2a7 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -32,6 +32,7 @@
#include "r300_reg.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
+#include "r300_vs.h"
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
@@ -137,7 +138,6 @@ static void
const struct pipe_constant_buffer* buffer)
{
struct r300_context* r300 = r300_context(pipe);
- int i = r300->shader_constants[shader].user_count;
/* This entire chunk of code seems ever-so-slightly baked.
* It's as if I've got pipe_buffer* matryoshkas... */
@@ -148,27 +148,13 @@ static void
map, buffer->buffer->size);
pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
- r300->shader_constants[shader].user_count =
+ r300->shader_constants[shader].count =
buffer->buffer->size / (sizeof(float) * 4);
} else {
- r300->shader_constants[shader].user_count = 0;
+ r300->shader_constants[shader].count = 0;
}
r300->dirty_state |= R300_NEW_CONSTANTS;
-#if 0
- /* If the number of constants have changed, invalidate the shader. */
- if (r300->shader_constants[shader].user_count != i) {
- if (shader == PIPE_SHADER_FRAGMENT && r300->fs &&
- r300->fs->uses_imms) {
- r300->fs->translated = FALSE;
- r300_translate_fragment_shader(r300, r300->fs);
- } else if (shader == PIPE_SHADER_VERTEX && r300->vs &&
- r300->vs->uses_imms) {
- r300->vs->translated = FALSE;
- r300_translate_vertex_shader(r300, r300->vs);
- }
- }
-#endif
}
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
@@ -285,14 +271,9 @@ static void
static void* r300_create_fs_state(struct pipe_context* pipe,
const struct pipe_shader_state* shader)
{
- struct r300_context* r300 = r300_context(pipe);
struct r300_fragment_shader* fs = NULL;
- if (r300_screen(r300->context.screen)->caps->is_r500) {
- fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r5xx_fragment_shader);
- } else {
- fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r3xx_fragment_shader);
- }
+ fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
/* Copy state directly into shader. */
fs->state = *shader;
@@ -325,6 +306,7 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
+ rc_constants_destroy(&fs->code.constants);
FREE(fs->state.tokens);
FREE(shader);
}
@@ -688,6 +670,7 @@ static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
if (r300_screen(pipe->screen)->caps->has_tcl) {
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
+ rc_constants_destroy(&vs->code.constants);
draw_delete_vertex_shader(r300->draw, vs->draw);
FREE(vs->state.tokens);
FREE(shader);
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 2477b30822b..ea670f41fb5 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -22,6 +22,9 @@
#include "r300_state_derived.h"
+#include "r300_fs.h"
+#include "r300_vs.h"
+
/* r300_state_derived: Various bits of state which are dependent upon
* currently bound CSO data. */
diff --git a/src/gallium/drivers/r300/r300_state_invariant.c b/src/gallium/drivers/r300/r300_state_invariant.c
index 430129d5bd2..1e92374a4e9 100644
--- a/src/gallium/drivers/r300/r300_state_invariant.c
+++ b/src/gallium/drivers/r300/r300_state_invariant.c
@@ -34,7 +34,7 @@ void r300_emit_invariant_state(struct r300_context* r300)
struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
CS_LOCALS(r300);
- BEGIN_CS(22 + (caps->has_tcl ? 2: 0));
+ BEGIN_CS(24 + (caps->has_tcl ? 2: 0));
/*** Graphics Backend (GB) ***/
/* Various GB enables */
@@ -56,6 +56,7 @@ void r300_emit_invariant_state(struct r300_context* r300)
OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0);
OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0);
OUT_CS_REG(R300_FG_DEPTH_SRC, 0x0);
+ OUT_CS_REG(R300_US_W_FMT, 0x0);
/*** VAP ***/
/* Max and min vertex index clamp. */
@@ -72,7 +73,7 @@ void r300_emit_invariant_state(struct r300_context* r300)
END_CS;
/* XXX unsorted stuff from surface_fill */
- BEGIN_CS(71 + (caps->has_tcl ? 5 : 0) + (caps->is_r500 ? 4 : 0));
+ BEGIN_CS(64 + (caps->has_tcl ? 5 : 0) + (caps->is_r500 ? 4 : 0));
/* Flush PVS. */
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
@@ -132,11 +133,5 @@ void r300_emit_invariant_state(struct r300_context* r300)
/* XXX */
OUT_CS_REG(R300_SC_CLIP_RULE, 0xaaaa);
- OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
- OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
- OUT_CS(R300_US_OUT_FMT_UNUSED);
- OUT_CS(R300_US_OUT_FMT_UNUSED);
- OUT_CS(R300_US_OUT_FMT_UNUSED);
- OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0);
END_CS;
}
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c
index 25168ce5e95..a093f839454 100644
--- a/src/gallium/drivers/r300/r300_surface.c
+++ b/src/gallium/drivers/r300/r300_surface.c
@@ -37,7 +37,7 @@ static void r300_surface_setup(struct r300_context* r300,
r300_emit_dsa_state(r300, &dsa_clear_state);
r300_emit_rs_state(r300, &rs_clear_state);
- BEGIN_CS(24);
+ BEGIN_CS(26);
/* Viewport setup */
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
@@ -78,8 +78,10 @@ static void r300_surface_setup(struct r300_context* r300,
/* Setup colorbuffer. */
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
- OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
- r300_translate_colorformat(dest->tex.format));
+ OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0, 1);
+ OUT_CS_RELOC(dest->buffer, pixpitch |
+ r300_translate_colorformat(dest->tex.format), 0,
+ RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0xf);
END_CS;
@@ -139,10 +141,14 @@ validate:
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
} else {
BEGIN_CS(4);
- OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS,
+#ifdef PIPE_ARCH_BIG_ENDIAN
+ R300_VC_32BIT_SWAP |
+#endif
+ R300_VAP_TCL_BYPASS);
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
@@ -152,10 +158,10 @@ validate:
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r5xx_passthrough_fragment_shader);
+ r500_emit_fragment_program_code(r300, &r5xx_passthrough_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r5xx_rs_block_clear_state);
} else {
- r300_emit_fragment_shader(r300, &r3xx_passthrough_fragment_shader);
+ r300_emit_fragment_program_code(r300, &r3xx_passthrough_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r3xx_rs_block_clear_state);
}
@@ -277,10 +283,14 @@ validate:
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
} else {
BEGIN_CS(4);
- OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS,
+#ifdef PIPE_ARCH_BIG_ENDIAN
+ R300_VC_32BIT_SWAP |
+#endif
+ R300_VAP_TCL_BYPASS);
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
@@ -290,10 +300,10 @@ validate:
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r5xx_texture_fragment_shader);
+ r500_emit_fragment_program_code(r300, &r5xx_texture_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r5xx_rs_block_copy_state);
} else {
- r300_emit_fragment_shader(r300, &r3xx_texture_fragment_shader);
+ r300_emit_fragment_program_code(r300, &r3xx_texture_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r3xx_rs_block_copy_state);
}
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c
index daf1647bee8..590052509cc 100644
--- a/src/gallium/drivers/r300/r300_texture.c
+++ b/src/gallium/drivers/r300/r300_texture.c
@@ -22,13 +22,6 @@
#include "r300_texture.h"
-/* XXX maths need to go to util */
-
-static int minify(int i)
-{
- return MAX2(1, i >> 1);
-}
-
static void r300_setup_texture_state(struct r300_texture* tex,
unsigned width,
unsigned height,
@@ -81,13 +74,11 @@ static void r300_setup_miptree(struct r300_texture* tex)
* XXX
* POT, uncompressed, unmippmapped textures can be aligned to 32,
* instead of 64. */
- stride = align(
- (base->nblocksx[i] * base->block.size) / base->block.width,
- 32);
+ stride = align(pf_get_stride(&base->block, base->width[i]), 32);
size = stride * base->nblocksy[i] * base->depth[i];
tex->offset[i] = align(tex->size, 32);
- tex->size += tex->offset[i] + size;
+ tex->size = tex->offset[i] + size;
debug_printf("r300: Texture miptree: Level %d "
"(%dx%dx%d px, pitch %d bytes)\n",
diff --git a/src/gallium/drivers/r300/r300_tgsi_to_rc.c b/src/gallium/drivers/r300/r300_tgsi_to_rc.c
new file mode 100644
index 00000000000..3adbb715f37
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_tgsi_to_rc.c
@@ -0,0 +1,337 @@
+/*
+ * Copyright 2009 Nicolai Hähnle <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_tgsi_to_rc.h"
+
+#include "radeon_compiler.h"
+#include "radeon_program.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_util.h"
+
+
+static unsigned translate_opcode(unsigned opcode)
+{
+ switch(opcode) {
+ case TGSI_OPCODE_ARL: return OPCODE_ARL;
+ case TGSI_OPCODE_MOV: return OPCODE_MOV;
+ case TGSI_OPCODE_LIT: return OPCODE_LIT;
+ case TGSI_OPCODE_RCP: return OPCODE_RCP;
+ case TGSI_OPCODE_RSQ: return OPCODE_RSQ;
+ case TGSI_OPCODE_EXP: return OPCODE_EXP;
+ case TGSI_OPCODE_LOG: return OPCODE_LOG;
+ case TGSI_OPCODE_MUL: return OPCODE_MUL;
+ case TGSI_OPCODE_ADD: return OPCODE_ADD;
+ case TGSI_OPCODE_DP3: return OPCODE_DP3;
+ case TGSI_OPCODE_DP4: return OPCODE_DP4;
+ case TGSI_OPCODE_DST: return OPCODE_DST;
+ case TGSI_OPCODE_MIN: return OPCODE_MIN;
+ case TGSI_OPCODE_MAX: return OPCODE_MAX;
+ case TGSI_OPCODE_SLT: return OPCODE_SLT;
+ case TGSI_OPCODE_SGE: return OPCODE_SGE;
+ case TGSI_OPCODE_MAD: return OPCODE_MAD;
+ case TGSI_OPCODE_SUB: return OPCODE_SUB;
+ case TGSI_OPCODE_LRP: return OPCODE_LRP;
+ /* case TGSI_OPCODE_CND: return OPCODE_CND; */
+ /* case TGSI_OPCODE_CND0: return OPCODE_CND0; */
+ case TGSI_OPCODE_DP2A: return OPCODE_DP2A;
+ /* gap */
+ case TGSI_OPCODE_FRC: return OPCODE_FRC;
+ /* case TGSI_OPCODE_CLAMP: return OPCODE_CLAMP; */
+ case TGSI_OPCODE_FLR: return OPCODE_FLR;
+ /* case TGSI_OPCODE_ROUND: return OPCODE_ROUND; */
+ case TGSI_OPCODE_EX2: return OPCODE_EX2;
+ case TGSI_OPCODE_LG2: return OPCODE_LG2;
+ case TGSI_OPCODE_POW: return OPCODE_POW;
+ case TGSI_OPCODE_XPD: return OPCODE_XPD;
+ /* gap */
+ case TGSI_OPCODE_ABS: return OPCODE_ABS;
+ case TGSI_OPCODE_RCC: return OPCODE_RCC;
+ case TGSI_OPCODE_DPH: return OPCODE_DPH;
+ case TGSI_OPCODE_COS: return OPCODE_COS;
+ case TGSI_OPCODE_DDX: return OPCODE_DDX;
+ case TGSI_OPCODE_DDY: return OPCODE_DDY;
+ /* case TGSI_OPCODE_KILP: return OPCODE_KILP; */
+ case TGSI_OPCODE_PK2H: return OPCODE_PK2H;
+ case TGSI_OPCODE_PK2US: return OPCODE_PK2US;
+ case TGSI_OPCODE_PK4B: return OPCODE_PK4B;
+ case TGSI_OPCODE_PK4UB: return OPCODE_PK4UB;
+ case TGSI_OPCODE_RFL: return OPCODE_RFL;
+ case TGSI_OPCODE_SEQ: return OPCODE_SEQ;
+ case TGSI_OPCODE_SFL: return OPCODE_SFL;
+ case TGSI_OPCODE_SGT: return OPCODE_SGT;
+ case TGSI_OPCODE_SIN: return OPCODE_SIN;
+ case TGSI_OPCODE_SLE: return OPCODE_SLE;
+ case TGSI_OPCODE_SNE: return OPCODE_SNE;
+ case TGSI_OPCODE_STR: return OPCODE_STR;
+ case TGSI_OPCODE_TEX: return OPCODE_TEX;
+ case TGSI_OPCODE_TXD: return OPCODE_TXD;
+ case TGSI_OPCODE_TXP: return OPCODE_TXP;
+ case TGSI_OPCODE_UP2H: return OPCODE_UP2H;
+ case TGSI_OPCODE_UP2US: return OPCODE_UP2US;
+ case TGSI_OPCODE_UP4B: return OPCODE_UP4B;
+ case TGSI_OPCODE_UP4UB: return OPCODE_UP4UB;
+ case TGSI_OPCODE_X2D: return OPCODE_X2D;
+ case TGSI_OPCODE_ARA: return OPCODE_ARA;
+ case TGSI_OPCODE_ARR: return OPCODE_ARR;
+ case TGSI_OPCODE_BRA: return OPCODE_BRA;
+ case TGSI_OPCODE_CAL: return OPCODE_CAL;
+ case TGSI_OPCODE_RET: return OPCODE_RET;
+ case TGSI_OPCODE_SSG: return OPCODE_SSG;
+ case TGSI_OPCODE_CMP: return OPCODE_CMP;
+ case TGSI_OPCODE_SCS: return OPCODE_SCS;
+ case TGSI_OPCODE_TXB: return OPCODE_TXB;
+ /* case TGSI_OPCODE_NRM: return OPCODE_NRM; */
+ /* case TGSI_OPCODE_DIV: return OPCODE_DIV; */
+ case TGSI_OPCODE_DP2: return OPCODE_DP2;
+ case TGSI_OPCODE_TXL: return OPCODE_TXL;
+ case TGSI_OPCODE_BRK: return OPCODE_BRK;
+ case TGSI_OPCODE_IF: return OPCODE_IF;
+ /* case TGSI_OPCODE_LOOP: return OPCODE_LOOP; */
+ /* case TGSI_OPCODE_REP: return OPCODE_REP; */
+ case TGSI_OPCODE_ELSE: return OPCODE_ELSE;
+ case TGSI_OPCODE_ENDIF: return OPCODE_ENDIF;
+ case TGSI_OPCODE_ENDLOOP: return OPCODE_ENDLOOP;
+ /* case TGSI_OPCODE_ENDREP: return OPCODE_ENDREP; */
+ case TGSI_OPCODE_PUSHA: return OPCODE_PUSHA;
+ case TGSI_OPCODE_POPA: return OPCODE_POPA;
+ /* case TGSI_OPCODE_CEIL: return OPCODE_CEIL; */
+ /* case TGSI_OPCODE_I2F: return OPCODE_I2F; */
+ case TGSI_OPCODE_NOT: return OPCODE_NOT;
+ case TGSI_OPCODE_TRUNC: return OPCODE_TRUNC;
+ /* case TGSI_OPCODE_SHL: return OPCODE_SHL; */
+ /* case TGSI_OPCODE_SHR: return OPCODE_SHR; */
+ case TGSI_OPCODE_AND: return OPCODE_AND;
+ case TGSI_OPCODE_OR: return OPCODE_OR;
+ /* case TGSI_OPCODE_MOD: return OPCODE_MOD; */
+ case TGSI_OPCODE_XOR: return OPCODE_XOR;
+ /* case TGSI_OPCODE_SAD: return OPCODE_SAD; */
+ /* case TGSI_OPCODE_TXF: return OPCODE_TXF; */
+ /* case TGSI_OPCODE_TXQ: return OPCODE_TXQ; */
+ case TGSI_OPCODE_CONT: return OPCODE_CONT;
+ /* case TGSI_OPCODE_EMIT: return OPCODE_EMIT; */
+ /* case TGSI_OPCODE_ENDPRIM: return OPCODE_ENDPRIM; */
+ /* case TGSI_OPCODE_BGNLOOP2: return OPCODE_BGNLOOP2; */
+ case TGSI_OPCODE_BGNSUB: return OPCODE_BGNSUB;
+ /* case TGSI_OPCODE_ENDLOOP2: return OPCODE_ENDLOOP2; */
+ case TGSI_OPCODE_ENDSUB: return OPCODE_ENDSUB;
+ case TGSI_OPCODE_NOISE1: return OPCODE_NOISE1;
+ case TGSI_OPCODE_NOISE2: return OPCODE_NOISE2;
+ case TGSI_OPCODE_NOISE3: return OPCODE_NOISE3;
+ case TGSI_OPCODE_NOISE4: return OPCODE_NOISE4;
+ case TGSI_OPCODE_NOP: return OPCODE_NOP;
+ /* gap */
+ case TGSI_OPCODE_NRM4: return OPCODE_NRM4;
+ /* case TGSI_OPCODE_CALLNZ: return OPCODE_CALLNZ; */
+ /* case TGSI_OPCODE_IFC: return OPCODE_IFC; */
+ /* case TGSI_OPCODE_BREAKC: return OPCODE_BREAKC; */
+ case TGSI_OPCODE_KIL: return OPCODE_KIL;
+ case TGSI_OPCODE_END: return OPCODE_END;
+ case TGSI_OPCODE_SWZ: return OPCODE_SWZ;
+ }
+
+ fprintf(stderr, "Unknown opcode: %i\n", opcode);
+ abort();
+}
+
+static unsigned translate_saturate(unsigned saturate)
+{
+ switch(saturate) {
+ case TGSI_SAT_NONE: return SATURATE_OFF;
+ case TGSI_SAT_ZERO_ONE: return SATURATE_ZERO_ONE;
+ case TGSI_SAT_MINUS_PLUS_ONE: return SATURATE_PLUS_MINUS_ONE;
+ }
+
+ fprintf(stderr, "Unknown saturate mode: %i\n", saturate);
+ abort();
+}
+
+static unsigned translate_register_file(unsigned file)
+{
+ switch(file) {
+ case TGSI_FILE_CONSTANT: return PROGRAM_CONSTANT;
+ case TGSI_FILE_IMMEDIATE: return PROGRAM_CONSTANT;
+ case TGSI_FILE_INPUT: return PROGRAM_INPUT;
+ case TGSI_FILE_OUTPUT: return PROGRAM_OUTPUT;
+ case TGSI_FILE_TEMPORARY: return PROGRAM_TEMPORARY;
+ case TGSI_FILE_ADDRESS: return PROGRAM_ADDRESS;
+ }
+
+ fprintf(stderr, "Unhandled register file: %i\n", file);
+ abort();
+}
+
+static int translate_register_index(
+ struct tgsi_to_rc * ttr,
+ unsigned file,
+ int index)
+{
+ if (file == TGSI_FILE_IMMEDIATE)
+ return ttr->immediate_offset + index;
+
+ return index;
+}
+
+static void transform_dstreg(
+ struct tgsi_to_rc * ttr,
+ struct prog_dst_register * dst,
+ struct tgsi_full_dst_register * src)
+{
+ dst->File = translate_register_file(src->DstRegister.File);
+ dst->Index = translate_register_index(ttr, src->DstRegister.File, src->DstRegister.Index);
+ dst->WriteMask = src->DstRegister.WriteMask;
+ dst->RelAddr = src->DstRegister.Indirect;
+}
+
+static void transform_srcreg(
+ struct tgsi_to_rc * ttr,
+ struct prog_src_register * dst,
+ struct tgsi_full_src_register * src)
+{
+ dst->File = translate_register_file(src->SrcRegister.File);
+ dst->Index = translate_register_index(ttr, src->SrcRegister.File, src->SrcRegister.Index);
+ dst->RelAddr = src->SrcRegister.Indirect;
+ dst->Swizzle = tgsi_util_get_full_src_register_extswizzle(src, 0);
+ dst->Swizzle |= tgsi_util_get_full_src_register_extswizzle(src, 1) << 3;
+ dst->Swizzle |= tgsi_util_get_full_src_register_extswizzle(src, 2) << 6;
+ dst->Swizzle |= tgsi_util_get_full_src_register_extswizzle(src, 3) << 9;
+ dst->Abs = src->SrcRegisterExtMod.Absolute;
+ dst->Negate =
+ src->SrcRegisterExtSwz.NegateX |
+ (src->SrcRegisterExtSwz.NegateY << 1) |
+ (src->SrcRegisterExtSwz.NegateZ << 2) |
+ (src->SrcRegisterExtSwz.NegateW << 3);
+ dst->Negate ^= src->SrcRegister.Negate ? NEGATE_XYZW : 0;
+}
+
+static void transform_texture(struct rc_instruction * dst, struct tgsi_instruction_ext_texture src)
+{
+ switch(src.Texture) {
+ case TGSI_TEXTURE_1D:
+ dst->I.TexSrcTarget = TEXTURE_1D_INDEX;
+ break;
+ case TGSI_TEXTURE_2D:
+ dst->I.TexSrcTarget = TEXTURE_2D_INDEX;
+ break;
+ case TGSI_TEXTURE_3D:
+ dst->I.TexSrcTarget = TEXTURE_3D_INDEX;
+ break;
+ case TGSI_TEXTURE_CUBE:
+ dst->I.TexSrcTarget = TEXTURE_CUBE_INDEX;
+ break;
+ case TGSI_TEXTURE_RECT:
+ dst->I.TexSrcTarget = TEXTURE_RECT_INDEX;
+ break;
+ case TGSI_TEXTURE_SHADOW1D:
+ dst->I.TexSrcTarget = TEXTURE_1D_INDEX;
+ dst->I.TexShadow = 1;
+ break;
+ case TGSI_TEXTURE_SHADOW2D:
+ dst->I.TexSrcTarget = TEXTURE_2D_INDEX;
+ dst->I.TexShadow = 1;
+ break;
+ case TGSI_TEXTURE_SHADOWRECT:
+ dst->I.TexSrcTarget = TEXTURE_RECT_INDEX;
+ dst->I.TexShadow = 1;
+ break;
+ }
+}
+
+static void transform_instruction(struct tgsi_to_rc * ttr, struct tgsi_full_instruction * src)
+{
+ if (src->Instruction.Opcode == TGSI_OPCODE_END)
+ return;
+
+ struct rc_instruction * dst = rc_insert_new_instruction(ttr->compiler, ttr->compiler->Program.Instructions.Prev);
+ int i;
+
+ dst->I.Opcode = translate_opcode(src->Instruction.Opcode);
+ dst->I.SaturateMode = translate_saturate(src->Instruction.Saturate);
+
+ if (src->Instruction.NumDstRegs)
+ transform_dstreg(ttr, &dst->I.DstReg, &src->FullDstRegisters[0]);
+
+ for(i = 0; i < src->Instruction.NumSrcRegs; ++i) {
+ if (src->FullSrcRegisters[i].SrcRegister.File == TGSI_FILE_SAMPLER)
+ dst->I.TexSrcUnit = src->FullSrcRegisters[i].SrcRegister.Index;
+ else
+ transform_srcreg(ttr, &dst->I.SrcReg[i], &src->FullSrcRegisters[i]);
+ }
+
+ /* Texturing. */
+ transform_texture(dst, src->InstructionExtTexture);
+}
+
+static void handle_immediate(struct tgsi_to_rc * ttr, struct tgsi_full_immediate * imm)
+{
+ struct rc_constant constant;
+ int i;
+
+ constant.Type = RC_CONSTANT_IMMEDIATE;
+ constant.Size = 4;
+ for(i = 0; i < 4; ++i)
+ constant.u.Immediate[i] = imm->u[i].Float;
+ rc_constants_add(&ttr->compiler->Program.Constants, &constant);
+}
+
+void r300_tgsi_to_rc(struct tgsi_to_rc * ttr, const struct tgsi_token * tokens)
+{
+ struct tgsi_parse_context parser;
+ int i;
+
+ /* Allocate constants placeholders.
+ *
+ * Note: What if declared constants are not contiguous? */
+ for(i = 0; i <= ttr->info->file_max[TGSI_FILE_CONSTANT]; ++i) {
+ struct rc_constant constant;
+ memset(&constant, 0, sizeof(constant));
+ constant.Type = RC_CONSTANT_EXTERNAL;
+ constant.Size = 4;
+ constant.u.External = i;
+ rc_constants_add(&ttr->compiler->Program.Constants, &constant);
+ }
+
+ ttr->immediate_offset = ttr->compiler->Program.Constants.Count;
+
+ tgsi_parse_init(&parser, tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parser)) {
+ tgsi_parse_token(&parser);
+
+ switch (parser.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ handle_immediate(ttr, &parser.FullToken.FullImmediate);
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ transform_instruction(ttr, &parser.FullToken.FullInstruction);
+ break;
+ }
+ }
+
+ tgsi_parse_free(&parser);
+
+ rc_calculate_inputs_outputs(ttr->compiler);
+}
+
diff --git a/src/gallium/drivers/r300/r300_tgsi_to_rc.h b/src/gallium/drivers/r300/r300_tgsi_to_rc.h
new file mode 100644
index 00000000000..93e90ec6d2c
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_tgsi_to_rc.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2009 Nicolai Hähnle <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_TGSI_TO_RC_H
+#define R300_TGSI_TO_RC_H
+
+struct radeon_compiler;
+
+struct tgsi_full_declaration;
+struct tgsi_shader_info;
+struct tgsi_token;
+
+struct tgsi_to_rc {
+ struct radeon_compiler * compiler;
+ const struct tgsi_shader_info * info;
+
+ int immediate_offset;
+};
+
+void r300_tgsi_to_rc(struct tgsi_to_rc * ttr, const struct tgsi_token * tokens);
+
+#endif /* R300_TGSI_TO_RC_H */
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index 741a1b69895..2cb903bba2f 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -22,393 +22,213 @@
#include "r300_vs.h"
-static void r300_vs_declare(struct r300_vs_asm* assembler,
- struct tgsi_full_declaration* decl)
-{
- switch (decl->Declaration.File) {
- case TGSI_FILE_INPUT:
- break;
- case TGSI_FILE_OUTPUT:
- switch (decl->Semantic.SemanticName) {
- case TGSI_SEMANTIC_POSITION:
- assembler->tab[decl->DeclarationRange.First] = 0;
- break;
- case TGSI_SEMANTIC_COLOR:
- assembler->tab[decl->DeclarationRange.First] =
- (assembler->point_size ? 1 : 0) +
- assembler->out_colors;
- break;
- case TGSI_SEMANTIC_FOG:
- case TGSI_SEMANTIC_GENERIC:
- /* XXX multiple? */
- assembler->tab[decl->DeclarationRange.First] =
- (assembler->point_size ? 1 : 0) +
- assembler->out_colors +
- assembler->out_texcoords;
- break;
- case TGSI_SEMANTIC_PSIZE:
- assembler->tab[decl->DeclarationRange.First] = 1;
- break;
- default:
- debug_printf("r300: vs: Bad semantic declaration %d\n",
- decl->Semantic.SemanticName);
- break;
- }
- break;
- case TGSI_FILE_CONSTANT:
- break;
- case TGSI_FILE_TEMPORARY:
- assembler->temp_count++;
- break;
- default:
- debug_printf("r300: vs: Bad file %d\n", decl->Declaration.File);
- break;
- }
-}
-
-static INLINE unsigned r300_vs_src_type(struct r300_vs_asm* assembler,
- struct tgsi_src_register* src)
-{
- switch (src->File) {
- case TGSI_FILE_NULL:
- case TGSI_FILE_INPUT:
- /* Probably a zero or one swizzle */
- return R300_PVS_SRC_REG_INPUT;
- case TGSI_FILE_TEMPORARY:
- return R300_PVS_SRC_REG_TEMPORARY;
- case TGSI_FILE_CONSTANT:
- case TGSI_FILE_IMMEDIATE:
- return R300_PVS_SRC_REG_CONSTANT;
- default:
- debug_printf("r300: vs: Unimplemented src type %d\n", src->File);
- break;
- }
- return 0;
-}
-
-static INLINE unsigned r300_vs_src(struct r300_vs_asm* assembler,
- struct tgsi_src_register* src)
-{
- switch (src->File) {
- case TGSI_FILE_NULL:
- case TGSI_FILE_INPUT:
- case TGSI_FILE_TEMPORARY:
- case TGSI_FILE_CONSTANT:
- return src->Index;
- case TGSI_FILE_IMMEDIATE:
- return src->Index + assembler->imm_offset;
- default:
- debug_printf("r300: vs: Unimplemented src type %d\n", src->File);
- break;
- }
- return 0;
-}
-
-static INLINE unsigned r300_vs_dst_type(struct r300_vs_asm* assembler,
- struct tgsi_dst_register* dst)
-{
- switch (dst->File) {
- case TGSI_FILE_TEMPORARY:
- return R300_PVS_DST_REG_TEMPORARY;
- case TGSI_FILE_OUTPUT:
- return R300_PVS_DST_REG_OUT;
- default:
- debug_printf("r300: vs: Unimplemented dst type %d\n", dst->File);
- break;
- }
- return 0;
-}
-
-static INLINE unsigned r300_vs_dst(struct r300_vs_asm* assembler,
- struct tgsi_dst_register* dst)
-{
- switch (dst->File) {
- case TGSI_FILE_TEMPORARY:
- return dst->Index;
- case TGSI_FILE_OUTPUT:
- return assembler->tab[dst->Index];
- default:
- debug_printf("r300: vs: Unimplemented dst %d\n", dst->File);
- break;
- }
- return 0;
-}
-
-static uint32_t r300_vs_op(unsigned op)
-{
- switch (op) {
- case TGSI_OPCODE_DP3:
- case TGSI_OPCODE_DP4:
- return R300_VE_DOT_PRODUCT;
- case TGSI_OPCODE_MUL:
- return R300_VE_MULTIPLY;
- case TGSI_OPCODE_ADD:
- case TGSI_OPCODE_MOV:
- case TGSI_OPCODE_SUB:
- case TGSI_OPCODE_SWZ:
- return R300_VE_ADD;
- case TGSI_OPCODE_MAX:
- return R300_VE_MAXIMUM;
- case TGSI_OPCODE_SLT:
- return R300_VE_SET_LESS_THAN;
- case TGSI_OPCODE_RSQ:
- return R300_PVS_DST_MATH_INST | R300_ME_RECIP_DX;
- case TGSI_OPCODE_MAD:
- return R300_PVS_DST_MACRO_INST | R300_PVS_MACRO_OP_2CLK_MADD;
- default:
- break;
- }
- return 0;
-}
-
-static uint32_t r300_vs_swiz(struct tgsi_full_src_register* reg)
-{
- if (reg->SrcRegister.Extended) {
- return (reg->SrcRegister.Negate ? (0xf << 12) : 0) |
- reg->SrcRegisterExtSwz.ExtSwizzleX |
- (reg->SrcRegisterExtSwz.ExtSwizzleY << 3) |
- (reg->SrcRegisterExtSwz.ExtSwizzleZ << 6) |
- (reg->SrcRegisterExtSwz.ExtSwizzleW << 9);
- } else {
- return (reg->SrcRegister.Negate ? (0xf << 12) : 0) |
- reg->SrcRegister.SwizzleX |
- (reg->SrcRegister.SwizzleY << 3) |
- (reg->SrcRegister.SwizzleZ << 6) |
- (reg->SrcRegister.SwizzleW << 9);
- }
-}
+#include "r300_context.h"
+#include "r300_tgsi_to_rc.h"
-/* XXX icky icky icky icky */
-static uint32_t r300_vs_scalar_swiz(struct tgsi_full_src_register* reg)
-{
- if (reg->SrcRegister.Extended) {
- return (reg->SrcRegister.Negate ? (0xf << 12) : 0) |
- reg->SrcRegisterExtSwz.ExtSwizzleX |
- (reg->SrcRegisterExtSwz.ExtSwizzleX << 3) |
- (reg->SrcRegisterExtSwz.ExtSwizzleX << 6) |
- (reg->SrcRegisterExtSwz.ExtSwizzleX << 9);
- } else {
- return (reg->SrcRegister.Negate ? (0xf << 12) : 0) |
- reg->SrcRegister.SwizzleX |
- (reg->SrcRegister.SwizzleX << 3) |
- (reg->SrcRegister.SwizzleX << 6) |
- (reg->SrcRegister.SwizzleX << 9);
- }
-}
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_parse.h"
-/* XXX scalar stupidity */
-static void r300_vs_emit_inst(struct r300_vertex_shader* vs,
- struct r300_vs_asm* assembler,
- struct tgsi_full_src_register* src,
- struct tgsi_full_dst_register* dst,
- unsigned op,
- unsigned count,
- boolean is_scalar)
-{
- int i = vs->instruction_count;
- vs->instructions[i].inst0 = R300_PVS_DST_OPCODE(r300_vs_op(op)) |
- R300_PVS_DST_REG_TYPE(r300_vs_dst_type(assembler, &dst->DstRegister)) |
- R300_PVS_DST_OFFSET(r300_vs_dst(assembler, &dst->DstRegister)) |
- R300_PVS_DST_WE(dst->DstRegister.WriteMask);
- switch (count) {
- case 3:
- vs->instructions[i].inst3 =
- R300_PVS_SRC_REG_TYPE(r300_vs_src_type(assembler,
- &src[2].SrcRegister)) |
- R300_PVS_SRC_OFFSET(r300_vs_src(assembler,
- &src[2].SrcRegister)) |
- R300_PVS_SRC_SWIZZLE(r300_vs_swiz(&src[2]));
- /* Fall through */
- case 2:
- vs->instructions[i].inst2 =
- R300_PVS_SRC_REG_TYPE(r300_vs_src_type(assembler,
- &src[1].SrcRegister)) |
- R300_PVS_SRC_OFFSET(r300_vs_src(assembler,
- &src[1].SrcRegister)) |
- R300_PVS_SRC_SWIZZLE(r300_vs_swiz(&src[1]));
- /* Fall through */
- case 1:
- vs->instructions[i].inst1 =
- R300_PVS_SRC_REG_TYPE(r300_vs_src_type(assembler,
- &src[0].SrcRegister)) |
- R300_PVS_SRC_OFFSET(r300_vs_src(assembler,
- &src[0].SrcRegister)) |
- /* XXX the icky, it burns */
- R300_PVS_SRC_SWIZZLE(is_scalar ? r300_vs_scalar_swiz(&src[0])
- : r300_vs_swiz(&src[0]));
- break;
- }
- vs->instruction_count++;
-}
+#include "radeon_compiler.h"
-static void r300_vs_instruction(struct r300_vertex_shader* vs,
- struct r300_vs_asm* assembler,
- struct tgsi_full_instruction* inst)
-{
- switch (inst->Instruction.Opcode) {
- case TGSI_OPCODE_RSQ:
- r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 1, TRUE);
- break;
- case TGSI_OPCODE_SUB:
- inst->FullSrcRegisters[1].SrcRegister.Negate =
- !inst->FullSrcRegisters[1].SrcRegister.Negate;
- /* Fall through */
- case TGSI_OPCODE_ADD:
- case TGSI_OPCODE_MUL:
- case TGSI_OPCODE_MAX:
- case TGSI_OPCODE_SLT:
- r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 2, FALSE);
- break;
- case TGSI_OPCODE_DP3:
- /* Set alpha swizzle to zero for src0 and src1 */
- if (!inst->FullSrcRegisters[0].SrcRegister.Extended) {
- inst->FullSrcRegisters[0].SrcRegister.Extended = TRUE;
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleX =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleX;
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleY =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleY;
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleZ =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleZ;
- }
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleW =
- TGSI_EXTSWIZZLE_ZERO;
- if (!inst->FullSrcRegisters[1].SrcRegister.Extended) {
- inst->FullSrcRegisters[1].SrcRegister.Extended = TRUE;
- inst->FullSrcRegisters[1].SrcRegisterExtSwz.ExtSwizzleX =
- inst->FullSrcRegisters[1].SrcRegister.SwizzleX;
- inst->FullSrcRegisters[1].SrcRegisterExtSwz.ExtSwizzleY =
- inst->FullSrcRegisters[1].SrcRegister.SwizzleY;
- inst->FullSrcRegisters[1].SrcRegisterExtSwz.ExtSwizzleZ =
- inst->FullSrcRegisters[1].SrcRegister.SwizzleZ;
- }
- inst->FullSrcRegisters[1].SrcRegisterExtSwz.ExtSwizzleW =
- TGSI_EXTSWIZZLE_ZERO;
- /* Fall through */
- case TGSI_OPCODE_DP4:
- r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 2, FALSE);
- break;
- case TGSI_OPCODE_MOV:
- case TGSI_OPCODE_SWZ:
- inst->FullSrcRegisters[1] = r300_constant_zero;
- r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 2, FALSE);
- break;
- case TGSI_OPCODE_MAD:
- r300_vs_emit_inst(vs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode,
- 3, FALSE);
- break;
- case TGSI_OPCODE_END:
- break;
- default:
- debug_printf("r300: vs: Bad opcode %d\n",
- inst->Instruction.Opcode);
- break;
- }
-}
-static void r300_vs_init(struct r300_vertex_shader* vs,
- struct r300_vs_asm* assembler)
+static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
{
+ struct r300_vertex_shader * vs = c->UserData;
struct tgsi_shader_info* info = &vs->info;
+ boolean pointsize = false;
+ int out_colors = 0;
+ int colors = 0;
+ int out_generic = 0;
+ int generic = 0;
int i;
+ /* Fill in the input mapping */
+ for (i = 0; i < info->num_inputs; i++)
+ c->code->inputs[i] = i;
+
+ /* Fill in the output mapping */
for (i = 0; i < info->num_outputs; i++) {
switch (info->output_semantic_name[i]) {
case TGSI_SEMANTIC_PSIZE:
- assembler->point_size = TRUE;
+ pointsize = true;
break;
case TGSI_SEMANTIC_COLOR:
- assembler->out_colors++;
+ out_colors++;
break;
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_GENERIC:
- assembler->out_texcoords++;
+ out_generic++;
break;
}
}
- vs->instruction_count = 0;
-}
-
-void r300_translate_vertex_shader(struct r300_context* r300,
- struct r300_vertex_shader* vs)
-{
struct tgsi_parse_context parser;
- int i;
- struct r300_constant_buffer* consts =
- &r300->shader_constants[PIPE_SHADER_VERTEX];
-
- struct r300_vs_asm* assembler = CALLOC_STRUCT(r300_vs_asm);
- if (assembler == NULL) {
- return;
- }
-
- /* Init assembler. */
- r300_vs_init(vs, assembler);
-
- /* Setup starting offset for immediates. */
- assembler->imm_offset = consts->user_count;
tgsi_parse_init(&parser, vs->state.tokens);
while (!tgsi_parse_end_of_tokens(&parser)) {
tgsi_parse_token(&parser);
- /* This is seriously the lamest way to create fragment programs ever.
- * I blame TGSI. */
- switch (parser.FullToken.Token.Type) {
- case TGSI_TOKEN_TYPE_DECLARATION:
- /* Allocated registers sitting at the beginning
- * of the program. */
- r300_vs_declare(assembler, &parser.FullToken.FullDeclaration);
+ if (parser.FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
+ continue;
+
+ struct tgsi_full_declaration * decl = &parser.FullToken.FullDeclaration;
+
+ if (decl->Declaration.File != TGSI_FILE_OUTPUT)
+ continue;
+
+ switch (decl->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ c->code->outputs[decl->DeclarationRange.First] = 0;
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ c->code->outputs[decl->DeclarationRange.First] = 1;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ c->code->outputs[decl->DeclarationRange.First] = 1 +
+ (pointsize ? 1 : 0) +
+ colors++;
break;
- case TGSI_TOKEN_TYPE_IMMEDIATE:
- debug_printf("r300: Emitting immediate to constant buffer, "
- "position %d\n",
- assembler->imm_offset + assembler->imm_count);
- /* I am not amused by the length of these. */
- for (i = 0; i < 4; i++) {
- consts->constants[assembler->imm_offset +
- assembler->imm_count][i] =
- parser.FullToken.FullImmediate.u[i].Float;
- }
- assembler->imm_count++;
+ case TGSI_SEMANTIC_FOG:
+ case TGSI_SEMANTIC_GENERIC:
+ c->code->outputs[decl->DeclarationRange.First] = 1 +
+ (pointsize ? 1 : 0) +
+ out_colors +
+ generic++;
break;
- case TGSI_TOKEN_TYPE_INSTRUCTION:
- r300_vs_instruction(vs, assembler,
- &parser.FullToken.FullInstruction);
+ default:
+ debug_printf("r300: vs: Bad semantic declaration %d\n",
+ decl->Semantic.SemanticName);
break;
}
}
- debug_printf("r300: vs: %d texs and %d colors, first free reg is %d\n",
- assembler->tex_count, assembler->color_count,
- assembler->tex_count + assembler->color_count);
+ tgsi_parse_free(&parser);
+}
- consts->count = consts->user_count + assembler->imm_count;
- vs->uses_imms = assembler->imm_count;
- debug_printf("r300: vs: %d total constants, "
- "%d from user and %d from immediates\n", consts->count,
- consts->user_count, assembler->imm_count);
- debug_printf("r300: vs: tab: %d %d %d %d\n", assembler->tab[0],
- assembler->tab[1], assembler->tab[2], assembler->tab[3]);
+void r300_translate_vertex_shader(struct r300_context* r300,
+ struct r300_vertex_shader* vs)
+{
+ struct r300_vertex_program_compiler compiler;
+ struct tgsi_to_rc ttr;
- tgsi_dump(vs->state.tokens, 0);
- /* XXX finish r300 vertex shader dumper */
- r300_vs_dump(vs);
+ /* Setup the compiler */
+ rc_init(&compiler.Base);
- tgsi_parse_free(&parser);
- FREE(assembler);
+ compiler.Base.Debug = 1;
+ compiler.code = &vs->code;
+ compiler.UserData = vs;
+
+ if (compiler.Base.Debug) {
+ debug_printf("r300: Initial vertex program\n");
+ tgsi_dump(vs->state.tokens, 0);
+ }
+
+ /* Translate TGSI to our internal representation */
+ ttr.compiler = &compiler.Base;
+ ttr.info = &vs->info;
+
+ r300_tgsi_to_rc(&ttr, vs->state.tokens);
+
+ compiler.RequiredOutputs = ~(~0 << vs->info.num_outputs);
+ compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
+
+ /* Invoke the compiler */
+ r3xx_compile_vertex_program(&compiler);
+ if (compiler.Base.Error) {
+ /* Todo: Fail gracefully */
+ fprintf(stderr, "r300 VP: Compiler error\n");
+ abort();
+ }
/* And, finally... */
+ rc_destroy(&compiler.Base);
vs->translated = TRUE;
}
+
+
+/* XXX get these to r300_reg */
+#define R300_PVS_DST_OPCODE(x) ((x) << 0)
+# define R300_VE_DOT_PRODUCT 1
+# define R300_VE_MULTIPLY 2
+# define R300_VE_ADD 3
+# define R300_VE_MAXIMUM 7
+# define R300_VE_SET_LESS_THAN 10
+#define R300_PVS_DST_MATH_INST (1 << 6)
+# define R300_ME_RECIP_DX 6
+#define R300_PVS_DST_MACRO_INST (1 << 7)
+# define R300_PVS_MACRO_OP_2CLK_MADD 0
+#define R300_PVS_DST_REG_TYPE(x) ((x) << 8)
+# define R300_PVS_DST_REG_TEMPORARY 0
+# define R300_PVS_DST_REG_A0 1
+# define R300_PVS_DST_REG_OUT 2
+# define R300_PVS_DST_REG_OUT_REPL_X 3
+# define R300_PVS_DST_REG_ALT_TEMPORARY 4
+# define R300_PVS_DST_REG_INPUT 5
+#define R300_PVS_DST_OFFSET(x) ((x) << 13)
+#define R300_PVS_DST_WE(x) ((x) << 20)
+#define R300_PVS_DST_WE_XYZW (0xf << 20)
+
+#define R300_PVS_SRC_REG_TYPE(x) ((x) << 0)
+# define R300_PVS_SRC_REG_TEMPORARY 0
+# define R300_PVS_SRC_REG_INPUT 1
+# define R300_PVS_SRC_REG_CONSTANT 2
+# define R300_PVS_SRC_REG_ALT_TEMPORARY 3
+#define R300_PVS_SRC_OFFSET(x) ((x) << 5)
+#define R300_PVS_SRC_SWIZZLE(x) ((x) << 13)
+# define R300_PVS_SRC_SELECT_X 0
+# define R300_PVS_SRC_SELECT_Y 1
+# define R300_PVS_SRC_SELECT_Z 2
+# define R300_PVS_SRC_SELECT_W 3
+# define R300_PVS_SRC_SELECT_FORCE_0 4
+# define R300_PVS_SRC_SELECT_FORCE_1 5
+# define R300_PVS_SRC_SWIZZLE_XYZW \
+ ((R300_PVS_SRC_SELECT_X | (R300_PVS_SRC_SELECT_Y << 3) | \
+ (R300_PVS_SRC_SELECT_Z << 6) | (R300_PVS_SRC_SELECT_W << 9)) << 13)
+# define R300_PVS_SRC_SWIZZLE_ZERO \
+ ((R300_PVS_SRC_SELECT_FORCE_0 | (R300_PVS_SRC_SELECT_FORCE_0 << 3) | \
+ (R300_PVS_SRC_SELECT_FORCE_0 << 6) | \
+ (R300_PVS_SRC_SELECT_FORCE_0 << 9)) << 13)
+# define R300_PVS_SRC_SWIZZLE_ONE \
+ ((R300_PVS_SRC_SELECT_FORCE_1 | (R300_PVS_SRC_SELECT_FORCE_1 << 3) | \
+ (R300_PVS_SRC_SELECT_FORCE_1 << 6) | \
+ (R300_PVS_SRC_SELECT_FORCE_1 << 9)) << 13)
+#define R300_PVS_MODIFIER_X (1 << 25)
+#define R300_PVS_MODIFIER_Y (1 << 26)
+#define R300_PVS_MODIFIER_Z (1 << 27)
+#define R300_PVS_MODIFIER_W (1 << 28)
+#define R300_PVS_NEGATE_XYZW \
+ (R300_PVS_MODIFIER_X | R300_PVS_MODIFIER_Y | \
+ R300_PVS_MODIFIER_Z | R300_PVS_MODIFIER_W)
+
+struct r300_vertex_program_code r300_passthrough_vertex_shader = {
+ .length = 8, /* two instructions */
+
+ /* MOV out[0], in[0] */
+ .body.d[0] = R300_PVS_DST_OPCODE(R300_VE_ADD) |
+ R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
+ R300_PVS_DST_OFFSET(0) | R300_PVS_DST_WE_XYZW,
+ .body.d[1] = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
+ R300_PVS_SRC_OFFSET(0) | R300_PVS_SRC_SWIZZLE_XYZW,
+ .body.d[2] = R300_PVS_SRC_SWIZZLE_ZERO,
+ .body.d[3] = 0x0,
+
+ /* MOV out[1], in[1] */
+ .body.d[4] = R300_PVS_DST_OPCODE(R300_VE_ADD) |
+ R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
+ R300_PVS_DST_OFFSET(1) | R300_PVS_DST_WE_XYZW,
+ .body.d[5] = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
+ R300_PVS_SRC_OFFSET(1) | R300_PVS_SRC_SWIZZLE_XYZW,
+ .body.d[6] = R300_PVS_SRC_SWIZZLE_ZERO,
+ .body.d[7] = 0x0,
+
+ .inputs[0] = 0,
+ .inputs[1] = 1,
+ .outputs[0] = 0,
+ .outputs[1] = 1,
+
+ .InputsRead = 3,
+ .OutputsWritten = 3
+};
+
diff --git a/src/gallium/drivers/r300/r300_vs.h b/src/gallium/drivers/r300/r300_vs.h
index 165d7178122..2a4ce315e32 100644
--- a/src/gallium/drivers/r300/r300_vs.h
+++ b/src/gallium/drivers/r300/r300_vs.h
@@ -23,134 +23,31 @@
#ifndef R300_VS_H
#define R300_VS_H
-#include "tgsi/tgsi_parse.h"
-#include "tgsi/tgsi_dump.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
-#include "r300_context.h"
-#include "r300_debug.h"
-#include "r300_reg.h"
-#include "r300_screen.h"
-#include "r300_shader_inlines.h"
+#include "radeon_code.h"
-/* XXX get these to r300_reg */
-#define R300_PVS_DST_OPCODE(x) ((x) << 0)
-# define R300_VE_DOT_PRODUCT 1
-# define R300_VE_MULTIPLY 2
-# define R300_VE_ADD 3
-# define R300_VE_MAXIMUM 7
-# define R300_VE_SET_LESS_THAN 10
-#define R300_PVS_DST_MATH_INST (1 << 6)
-# define R300_ME_RECIP_DX 6
-#define R300_PVS_DST_MACRO_INST (1 << 7)
-# define R300_PVS_MACRO_OP_2CLK_MADD 0
-#define R300_PVS_DST_REG_TYPE(x) ((x) << 8)
-# define R300_PVS_DST_REG_TEMPORARY 0
-# define R300_PVS_DST_REG_A0 1
-# define R300_PVS_DST_REG_OUT 2
-# define R300_PVS_DST_REG_OUT_REPL_X 3
-# define R300_PVS_DST_REG_ALT_TEMPORARY 4
-# define R300_PVS_DST_REG_INPUT 5
-#define R300_PVS_DST_OFFSET(x) ((x) << 13)
-#define R300_PVS_DST_WE(x) ((x) << 20)
-#define R300_PVS_DST_WE_XYZW (0xf << 20)
+struct r300_context;
-#define R300_PVS_SRC_REG_TYPE(x) ((x) << 0)
-# define R300_PVS_SRC_REG_TEMPORARY 0
-# define R300_PVS_SRC_REG_INPUT 1
-# define R300_PVS_SRC_REG_CONSTANT 2
-# define R300_PVS_SRC_REG_ALT_TEMPORARY 3
-#define R300_PVS_SRC_OFFSET(x) ((x) << 5)
-#define R300_PVS_SRC_SWIZZLE(x) ((x) << 13)
-# define R300_PVS_SRC_SELECT_X 0
-# define R300_PVS_SRC_SELECT_Y 1
-# define R300_PVS_SRC_SELECT_Z 2
-# define R300_PVS_SRC_SELECT_W 3
-# define R300_PVS_SRC_SELECT_FORCE_0 4
-# define R300_PVS_SRC_SELECT_FORCE_1 5
-# define R300_PVS_SRC_SWIZZLE_XYZW \
- ((R300_PVS_SRC_SELECT_X | (R300_PVS_SRC_SELECT_Y << 3) | \
- (R300_PVS_SRC_SELECT_Z << 6) | (R300_PVS_SRC_SELECT_W << 9)) << 13)
-# define R300_PVS_SRC_SWIZZLE_ZERO \
- ((R300_PVS_SRC_SELECT_FORCE_0 | (R300_PVS_SRC_SELECT_FORCE_0 << 3) | \
- (R300_PVS_SRC_SELECT_FORCE_0 << 6) | \
- (R300_PVS_SRC_SELECT_FORCE_0 << 9)) << 13)
-# define R300_PVS_SRC_SWIZZLE_ONE \
- ((R300_PVS_SRC_SELECT_FORCE_1 | (R300_PVS_SRC_SELECT_FORCE_1 << 3) | \
- (R300_PVS_SRC_SELECT_FORCE_1 << 6) | \
- (R300_PVS_SRC_SELECT_FORCE_1 << 9)) << 13)
-#define R300_PVS_MODIFIER_X (1 << 25)
-#define R300_PVS_MODIFIER_Y (1 << 26)
-#define R300_PVS_MODIFIER_Z (1 << 27)
-#define R300_PVS_MODIFIER_W (1 << 28)
-#define R300_PVS_NEGATE_XYZW \
- (R300_PVS_MODIFIER_X | R300_PVS_MODIFIER_Y | \
- R300_PVS_MODIFIER_Z | R300_PVS_MODIFIER_W)
+struct r300_vertex_shader {
+ /* Parent class */
+ struct pipe_shader_state state;
+ struct tgsi_shader_info info;
-/* Temporary struct used to hold assembly state while putting together
- * fragment programs. */
-struct r300_vs_asm {
- /* Pipe context. */
- struct r300_context* r300;
- /* Number of colors. */
- unsigned color_count;
- /* Number of texcoords. */
- unsigned tex_count;
- /* Number of requested temporary registers. */
- unsigned temp_count;
- /* Offset for immediate constants. Neither R300 nor R500 can do four
- * inline constants per source, so instead we copy immediates into the
- * constant buffer. */
- unsigned imm_offset;
- /* Number of immediate constants. */
- unsigned imm_count;
- /* Number of colors to write. */
- unsigned out_colors;
- /* Number of texcoords to write. */
- unsigned out_texcoords;
- /* Whether to emit point size. */
- boolean point_size;
- /* Tab of declared outputs to OVM outputs. */
- unsigned tab[16];
-};
+ /* Fallback shader, because Draw has issues */
+ struct draw_vertex_shader* draw;
-static struct r300_vertex_shader r300_passthrough_vertex_shader = {
- /* XXX translate these back into normal instructions */
- .instruction_count = 2,
- .instructions[0].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
- R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
- R300_PVS_DST_OFFSET(0) | R300_PVS_DST_WE_XYZW,
- .instructions[0].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
- R300_PVS_SRC_OFFSET(0) | R300_PVS_SRC_SWIZZLE_XYZW,
- .instructions[0].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
- .instructions[0].inst3 = 0x0,
- .instructions[1].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
- R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
- R300_PVS_DST_OFFSET(1) | R300_PVS_DST_WE_XYZW,
- .instructions[1].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
- R300_PVS_SRC_OFFSET(1) | R300_PVS_SRC_SWIZZLE_XYZW,
- .instructions[1].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
- .instructions[1].inst3 = 0x0,
-};
+ /* Has this shader been translated yet? */
+ boolean translated;
-static struct r300_vertex_shader r300_texture_vertex_shader = {
- /* XXX translate these back into normal instructions */
- .instruction_count = 2,
- .instructions[0].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
- R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
- R300_PVS_DST_OFFSET(0) | R300_PVS_DST_WE_XYZW,
- .instructions[0].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
- R300_PVS_SRC_OFFSET(0) | R300_PVS_SRC_SWIZZLE_XYZW,
- .instructions[0].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
- .instructions[0].inst3 = 0x0,
- .instructions[1].inst0 = R300_PVS_DST_OPCODE(R300_VE_ADD) |
- R300_PVS_DST_REG_TYPE(R300_PVS_DST_REG_OUT) |
- R300_PVS_DST_OFFSET(1) | R300_PVS_DST_WE_XYZW,
- .instructions[1].inst1 = R300_PVS_SRC_REG_TYPE(R300_PVS_SRC_REG_INPUT) |
- R300_PVS_SRC_OFFSET(1) | R300_PVS_SRC_SWIZZLE_XYZW,
- .instructions[1].inst2 = R300_PVS_SRC_SWIZZLE_ZERO,
- .instructions[1].inst3 = 0x0,
+ /* Machine code (if translated) */
+ struct r300_vertex_program_code code;
};
+
+extern struct r300_vertex_program_code r300_passthrough_vertex_shader;
+
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
diff --git a/src/gallium/drivers/r300/r3xx_fs.c b/src/gallium/drivers/r300/r3xx_fs.c
index 6e05d769773..c1c1194d58e 100644
--- a/src/gallium/drivers/r300/r3xx_fs.c
+++ b/src/gallium/drivers/r300/r3xx_fs.c
@@ -23,74 +23,52 @@
#include "r3xx_fs.h"
-static INLINE uint32_t r3xx_rgb_op(unsigned op)
-{
- switch (op) {
- case TGSI_OPCODE_MOV:
- return R300_ALU_OUTC_CMP;
- default:
- return 0;
- }
-}
+#include "r300_reg.h"
-static INLINE uint32_t r3xx_alpha_op(unsigned op)
-{
- switch (op) {
- case TGSI_OPCODE_MOV:
- return R300_ALU_OUTA_CMP;
- default:
- return 0;
- }
-}
+struct rX00_fragment_program_code r3xx_passthrough_fragment_shader = {
+ .code.r300.alu.length = 1,
+ .code.r300.tex.length = 0,
-static INLINE void r3xx_emit_maths(struct r3xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_src_register* src,
- struct tgsi_full_dst_register* dst,
- unsigned op,
- unsigned count)
-{
- int i = fs->alu_instruction_count;
+ .code.r300.config = 0,
+ .code.r300.pixsize = 0,
+ .code.r300.code_offset = 0,
+ .code.r300.code_addr[3] = R300_RGBA_OUT,
- fs->instructions[i].alu_rgb_inst = R300_RGB_SWIZA(R300_ALU_ARGC_SRC0C_XYZ) |
+ .code.r300.alu.inst[0].rgb_inst = R300_RGB_SWIZA(R300_ALU_ARGC_SRC0C_XYZ) |
R300_RGB_SWIZB(R300_ALU_ARGC_SRC0C_XYZ) |
R300_RGB_SWIZC(R300_ALU_ARGC_ZERO) |
- r3xx_rgb_op(op);
- fs->instructions[i].alu_rgb_addr = R300_RGB_ADDR0(0) | R300_RGB_ADDR1(0) |
- R300_RGB_ADDR2(0) | R300_ALU_DSTC_OUTPUT_XYZ;
- fs->instructions[i].alu_alpha_inst = R300_ALPHA_SWIZA(R300_ALU_ARGA_SRC0A) |
+ R300_ALU_OUTC_CMP,
+ .code.r300.alu.inst[0].rgb_addr = R300_RGB_ADDR0(0) | R300_RGB_ADDR1(0) |
+ R300_RGB_ADDR2(0) | R300_ALU_DSTC_OUTPUT_XYZ,
+ .code.r300.alu.inst[0].alpha_inst = R300_ALPHA_SWIZA(R300_ALU_ARGA_SRC0A) |
R300_ALPHA_SWIZB(R300_ALU_ARGA_SRC0A) |
R300_ALPHA_SWIZC(R300_ALU_ARGA_ZERO) |
- r3xx_alpha_op(op);
- fs->instructions[i].alu_alpha_addr = R300_ALPHA_ADDR0(0) |
- R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT;
+ R300_ALU_OUTA_CMP,
+ .code.r300.alu.inst[0].alpha_addr = R300_ALPHA_ADDR0(0) |
+ R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT,
+};
- fs->alu_instruction_count++;
-}
+struct rX00_fragment_program_code r3xx_texture_fragment_shader = {
+ .code.r300.alu.length = 1,
+ .code.r300.tex.length = 1,
-void r3xx_fs_finalize(struct r300_fragment_shader* fs,
- struct r300_fs_asm* assembler)
-{
- fs->stack_size = assembler->temp_count + assembler->temp_offset + 1;
-}
+ .code.r300.config = R300_PFS_CNTL_FIRST_NODE_HAS_TEX,
+ .code.r300.pixsize = 0,
+ .code.r300.code_offset = 0,
+ .code.r300.code_addr[3] = R300_RGBA_OUT,
-void r3xx_fs_instruction(struct r3xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_instruction* inst)
-{
- switch (inst->Instruction.Opcode) {
- case TGSI_OPCODE_MOV:
- /* src0 -> src1 and src2 forced to zero */
- inst->FullSrcRegisters[1] = inst->FullSrcRegisters[0];
- inst->FullSrcRegisters[2] = r300_constant_zero;
- r3xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
- break;
- case TGSI_OPCODE_END:
- break;
- default:
- debug_printf("r300: fs: Bad opcode %d\n",
- inst->Instruction.Opcode);
- break;
- }
-}
+ .code.r300.tex.inst[0] = R300_TEX_OP_LD << R300_TEX_INST_SHIFT,
+
+ .code.r300.alu.inst[0].rgb_inst = R300_RGB_SWIZA(R300_ALU_ARGC_SRC0C_XYZ) |
+ R300_RGB_SWIZB(R300_ALU_ARGC_SRC0C_XYZ) |
+ R300_RGB_SWIZC(R300_ALU_ARGC_ZERO) |
+ R300_ALU_OUTC_CMP,
+ .code.r300.alu.inst[0].rgb_addr = R300_RGB_ADDR0(0) | R300_RGB_ADDR1(0) |
+ R300_RGB_ADDR2(0) | R300_ALU_DSTC_OUTPUT_XYZ,
+ .code.r300.alu.inst[0].alpha_inst = R300_ALPHA_SWIZA(R300_ALU_ARGA_SRC0A) |
+ R300_ALPHA_SWIZB(R300_ALU_ARGA_SRC0A) |
+ R300_ALPHA_SWIZC(R300_ALU_ARGA_ZERO) |
+ R300_ALU_OUTA_CMP,
+ .code.r300.alu.inst[0].alpha_addr = R300_ALPHA_ADDR0(0) |
+ R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT,
+};
diff --git a/src/gallium/drivers/r300/r3xx_fs.h b/src/gallium/drivers/r300/r3xx_fs.h
index 3da39ec2526..51cd245724d 100644
--- a/src/gallium/drivers/r300/r3xx_fs.h
+++ b/src/gallium/drivers/r300/r3xx_fs.h
@@ -24,53 +24,9 @@
#ifndef R3XX_FS_H
#define R3XX_FS_H
-#include "r300_fs_inlines.h"
+#include "radeon_code.h"
-static struct r3xx_fragment_shader r3xx_passthrough_fragment_shader = {
- .alu_instruction_count = 1,
- .tex_instruction_count = 0,
- .indirections = 0,
- .shader.stack_size = 1,
-
- .instructions[0].alu_rgb_inst = R300_RGB_SWIZA(R300_ALU_ARGC_SRC0C_XYZ) |
- R300_RGB_SWIZB(R300_ALU_ARGC_SRC0C_XYZ) |
- R300_RGB_SWIZC(R300_ALU_ARGC_ZERO) |
- R300_ALU_OUTC_CMP,
- .instructions[0].alu_rgb_addr = R300_RGB_ADDR0(0) | R300_RGB_ADDR1(0) |
- R300_RGB_ADDR2(0) | R300_ALU_DSTC_OUTPUT_XYZ,
- .instructions[0].alu_alpha_inst = R300_ALPHA_SWIZA(R300_ALU_ARGA_SRC0A) |
- R300_ALPHA_SWIZB(R300_ALU_ARGA_SRC0A) |
- R300_ALPHA_SWIZC(R300_ALU_ARGA_ZERO) |
- R300_ALU_OUTA_CMP,
- .instructions[0].alu_alpha_addr = R300_ALPHA_ADDR0(0) |
- R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT,
-};
-
-static struct r3xx_fragment_shader r3xx_texture_fragment_shader = {
- .alu_instruction_count = 1,
- .tex_instruction_count = 0,
- .indirections = 0,
- .shader.stack_size = 1,
-
- .instructions[0].alu_rgb_inst = R300_RGB_SWIZA(R300_ALU_ARGC_SRC0C_XYZ) |
- R300_RGB_SWIZB(R300_ALU_ARGC_SRC0C_XYZ) |
- R300_RGB_SWIZC(R300_ALU_ARGC_ZERO) |
- R300_ALU_OUTC_CMP,
- .instructions[0].alu_rgb_addr = R300_RGB_ADDR0(0) | R300_RGB_ADDR1(0) |
- R300_RGB_ADDR2(0) | R300_ALU_DSTC_OUTPUT_XYZ,
- .instructions[0].alu_alpha_inst = R300_ALPHA_SWIZA(R300_ALU_ARGA_SRC0A) |
- R300_ALPHA_SWIZB(R300_ALU_ARGA_SRC0A) |
- R300_ALPHA_SWIZC(R300_ALU_ARGA_ZERO) |
- R300_ALU_OUTA_CMP,
- .instructions[0].alu_alpha_addr = R300_ALPHA_ADDR0(0) |
- R300_ALPHA_ADDR1(0) | R300_ALPHA_ADDR2(0) | R300_ALU_DSTA_OUTPUT,
-};
-
-void r3xx_fs_finalize(struct r300_fragment_shader* fs,
- struct r300_fs_asm* assembler);
-
-void r3xx_fs_instruction(struct r3xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_instruction* inst);
+struct rX00_fragment_program_code r3xx_passthrough_fragment_shader;
+struct rX00_fragment_program_code r3xx_texture_fragment_shader;
#endif /* R3XX_FS_H */
diff --git a/src/gallium/drivers/r300/r5xx_fs.c b/src/gallium/drivers/r300/r5xx_fs.c
index 99d826278ce..f072deab0d9 100644
--- a/src/gallium/drivers/r300/r5xx_fs.c
+++ b/src/gallium/drivers/r300/r5xx_fs.c
@@ -23,445 +23,103 @@
#include "r5xx_fs.h"
-static INLINE unsigned r5xx_fix_swiz(unsigned s)
-{
- /* For historical reasons, the swizzle values x, y, z, w, and 0 are
- * equivalent to the actual machine code, but 1 is not. Thus, we just
- * adjust it a bit... */
- if (s == TGSI_EXTSWIZZLE_ONE) {
- return R500_SWIZZLE_ONE;
- } else {
- return s;
- }
-}
-
-static uint32_t r5xx_rgba_swiz(struct tgsi_full_src_register* reg)
-{
- if (reg->SrcRegister.Extended) {
- return r5xx_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleX) |
- (r5xx_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleY) << 3) |
- (r5xx_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleZ) << 6) |
- (r5xx_fix_swiz(reg->SrcRegisterExtSwz.ExtSwizzleW) << 9);
- } else {
- return reg->SrcRegister.SwizzleX |
- (reg->SrcRegister.SwizzleY << 3) |
- (reg->SrcRegister.SwizzleZ << 6) |
- (reg->SrcRegister.SwizzleW << 9);
- }
-}
-
-static uint32_t r5xx_strq_swiz(struct tgsi_full_src_register* reg)
-{
- return reg->SrcRegister.SwizzleX |
- (reg->SrcRegister.SwizzleY << 2) |
- (reg->SrcRegister.SwizzleZ << 4) |
- (reg->SrcRegister.SwizzleW << 6);
-}
-
-static INLINE uint32_t r5xx_rgb_swiz(struct tgsi_full_src_register* reg)
-{
- /* Only the first 9 bits... */
- return (r5xx_rgba_swiz(reg) & 0x1ff) |
- (reg->SrcRegister.Negate ? (1 << 9) : 0) |
- (reg->SrcRegisterExtMod.Absolute ? (1 << 10) : 0);
-}
-
-static INLINE uint32_t r5xx_alpha_swiz(struct tgsi_full_src_register* reg)
-{
- /* Only the last 3 bits... */
- return (r5xx_rgba_swiz(reg) >> 9) |
- (reg->SrcRegister.Negate ? (1 << 9) : 0) |
- (reg->SrcRegisterExtMod.Absolute ? (1 << 10) : 0);
-}
-
-static INLINE uint32_t r5xx_rgba_op(unsigned op)
-{
- switch (op) {
- case TGSI_OPCODE_COS:
- case TGSI_OPCODE_EX2:
- case TGSI_OPCODE_LG2:
- case TGSI_OPCODE_RCP:
- case TGSI_OPCODE_RSQ:
- case TGSI_OPCODE_SIN:
- return R500_ALU_RGBA_OP_SOP;
- case TGSI_OPCODE_DDX:
- return R500_ALU_RGBA_OP_MDH;
- case TGSI_OPCODE_DDY:
- return R500_ALU_RGBA_OP_MDV;
- case TGSI_OPCODE_FRC:
- return R500_ALU_RGBA_OP_FRC;
- case TGSI_OPCODE_DP3:
- return R500_ALU_RGBA_OP_DP3;
- case TGSI_OPCODE_DP4:
- case TGSI_OPCODE_DPH:
- return R500_ALU_RGBA_OP_DP4;
- case TGSI_OPCODE_ABS:
- case TGSI_OPCODE_CMP:
- case TGSI_OPCODE_MOV:
- case TGSI_OPCODE_SWZ:
- return R500_ALU_RGBA_OP_CMP;
- case TGSI_OPCODE_ADD:
- case TGSI_OPCODE_MAD:
- case TGSI_OPCODE_MUL:
- case TGSI_OPCODE_SUB:
- return R500_ALU_RGBA_OP_MAD;
- default:
- return 0;
- }
-}
-
-static INLINE uint32_t r5xx_alpha_op(unsigned op)
-{
- switch (op) {
- case TGSI_OPCODE_COS:
- return R500_ALPHA_OP_COS;
- case TGSI_OPCODE_EX2:
- return R500_ALPHA_OP_EX2;
- case TGSI_OPCODE_LG2:
- return R500_ALPHA_OP_LN2;
- case TGSI_OPCODE_RCP:
- return R500_ALPHA_OP_RCP;
- case TGSI_OPCODE_RSQ:
- return R500_ALPHA_OP_RSQ;
- case TGSI_OPCODE_FRC:
- return R500_ALPHA_OP_FRC;
- case TGSI_OPCODE_SIN:
- return R500_ALPHA_OP_SIN;
- case TGSI_OPCODE_DDX:
- return R500_ALPHA_OP_MDH;
- case TGSI_OPCODE_DDY:
- return R500_ALPHA_OP_MDV;
- case TGSI_OPCODE_DP3:
- case TGSI_OPCODE_DP4:
- case TGSI_OPCODE_DPH:
- return R500_ALPHA_OP_DP;
- case TGSI_OPCODE_ABS:
- case TGSI_OPCODE_CMP:
- case TGSI_OPCODE_MOV:
- case TGSI_OPCODE_SWZ:
- return R500_ALPHA_OP_CMP;
- case TGSI_OPCODE_ADD:
- case TGSI_OPCODE_MAD:
- case TGSI_OPCODE_MUL:
- case TGSI_OPCODE_SUB:
- return R500_ALPHA_OP_MAD;
- default:
- return 0;
- }
-}
-
-static INLINE uint32_t r5xx_tex_op(unsigned op)
-{
- switch (op) {
- case TGSI_OPCODE_KIL:
- return R500_TEX_INST_TEXKILL;
- case TGSI_OPCODE_TEX:
- return R500_TEX_INST_LD;
- case TGSI_OPCODE_TXB:
- return R500_TEX_INST_LODBIAS;
- case TGSI_OPCODE_TXP:
- return R500_TEX_INST_PROJ;
- default:
- return 0;
- }
-}
-
-/* Setup an ALU operation. */
-static INLINE void r5xx_emit_maths(struct r5xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_src_register* src,
- struct tgsi_full_dst_register* dst,
- unsigned op,
- unsigned count)
-{
- int i = fs->instruction_count;
-
- if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
- fs->instructions[i].inst0 = R500_INST_TYPE_OUT;
- if (r300_fs_is_depr(assembler, dst)) {
- fs->instructions[i].inst4 = R500_W_OMASK;
- } else {
- fs->instructions[i].inst0 |=
- R500_ALU_OMASK(dst->DstRegister.WriteMask);
- }
- } else {
- fs->instructions[i].inst0 = R500_INST_TYPE_ALU |
- R500_ALU_WMASK(dst->DstRegister.WriteMask);
- }
-
- fs->instructions[i].inst0 |= R500_INST_TEX_SEM_WAIT;
-
- fs->instructions[i].inst4 |=
- R500_ALPHA_ADDRD(r300_fs_dst(assembler, &dst->DstRegister));
- fs->instructions[i].inst5 =
- R500_ALU_RGBA_ADDRD(r300_fs_dst(assembler, &dst->DstRegister));
-
- switch (count) {
- case 3:
- fs->instructions[i].inst1 =
- R500_RGB_ADDR2(r300_fs_src(assembler, &src[2].SrcRegister));
- fs->instructions[i].inst2 =
- R500_ALPHA_ADDR2(r300_fs_src(assembler, &src[2].SrcRegister));
- fs->instructions[i].inst5 |=
- R500_ALU_RGBA_SEL_C_SRC2 |
- R500_SWIZ_RGBA_C(r5xx_rgb_swiz(&src[2])) |
- R500_ALU_RGBA_ALPHA_SEL_C_SRC2 |
- R500_SWIZ_ALPHA_C(r5xx_alpha_swiz(&src[2]));
- case 2:
- fs->instructions[i].inst1 |=
- R500_RGB_ADDR1(r300_fs_src(assembler, &src[1].SrcRegister));
- fs->instructions[i].inst2 |=
- R500_ALPHA_ADDR1(r300_fs_src(assembler, &src[1].SrcRegister));
- fs->instructions[i].inst3 =
- R500_ALU_RGB_SEL_B_SRC1 |
- R500_SWIZ_RGB_B(r5xx_rgb_swiz(&src[1]));
- fs->instructions[i].inst4 |=
- R500_ALPHA_SEL_B_SRC1 |
- R500_SWIZ_ALPHA_B(r5xx_alpha_swiz(&src[1]));
- case 1:
- case 0:
- default:
- fs->instructions[i].inst1 |=
- R500_RGB_ADDR0(r300_fs_src(assembler, &src[0].SrcRegister));
- fs->instructions[i].inst2 |=
- R500_ALPHA_ADDR0(r300_fs_src(assembler, &src[0].SrcRegister));
- fs->instructions[i].inst3 |=
- R500_ALU_RGB_SEL_A_SRC0 |
- R500_SWIZ_RGB_A(r5xx_rgb_swiz(&src[0]));
- fs->instructions[i].inst4 |=
- R500_ALPHA_SEL_A_SRC0 |
- R500_SWIZ_ALPHA_A(r5xx_alpha_swiz(&src[0]));
- break;
- }
-
- fs->instructions[i].inst4 |= r5xx_alpha_op(op);
- fs->instructions[i].inst5 |= r5xx_rgba_op(op);
-
- fs->instruction_count++;
-}
-
-static INLINE void r5xx_emit_tex(struct r5xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_src_register* src,
- struct tgsi_full_dst_register* dst,
- uint32_t op)
-{
- int i = fs->instruction_count;
-
- fs->instructions[i].inst0 = R500_INST_TYPE_TEX |
- R500_TEX_WMASK(dst->DstRegister.WriteMask) |
- R500_INST_TEX_SEM_WAIT;
- fs->instructions[i].inst1 = R500_TEX_ID(0) |
- R500_TEX_SEM_ACQUIRE | //R500_TEX_IGNORE_UNCOVERED |
- r5xx_tex_op(op);
- fs->instructions[i].inst2 =
- R500_TEX_SRC_ADDR(r300_fs_src(assembler, &src->SrcRegister)) |
- R500_SWIZ_TEX_STRQ(r5xx_strq_swiz(src)) |
- R500_TEX_DST_ADDR(r300_fs_dst(assembler, &dst->DstRegister)) |
+#include "r300_reg.h"
+
+/* XXX this all should find its way back to r300_reg */
+/* Swizzle tools */
+#define R500_SWIZZLE_ZERO 4
+#define R500_SWIZZLE_HALF 5
+#define R500_SWIZZLE_ONE 6
+#define R500_SWIZ_RGB_ZERO ((4 << 0) | (4 << 3) | (4 << 6))
+#define R500_SWIZ_RGB_ONE ((6 << 0) | (6 << 3) | (6 << 6))
+#define R500_SWIZ_RGB_RGB ((0 << 0) | (1 << 3) | (2 << 6))
+#define R500_SWIZ_MOD_NEG 1
+#define R500_SWIZ_MOD_ABS 2
+#define R500_SWIZ_MOD_NEG_ABS 3
+/* Swizzles for inst2 */
+#define R500_SWIZ_TEX_STRQ(x) ((x) << 8)
+#define R500_SWIZ_TEX_RGBA(x) ((x) << 24)
+/* Swizzles for inst3 */
+#define R500_SWIZ_RGB_A(x) ((x) << 2)
+#define R500_SWIZ_RGB_B(x) ((x) << 15)
+/* Swizzles for inst4 */
+#define R500_SWIZ_ALPHA_A(x) ((x) << 14)
+#define R500_SWIZ_ALPHA_B(x) ((x) << 21)
+/* Swizzle for inst5 */
+#define R500_SWIZ_RGBA_C(x) ((x) << 14)
+#define R500_SWIZ_ALPHA_C(x) ((x) << 27)
+/* Writemasks */
+#define R500_TEX_WMASK(x) ((x) << 11)
+#define R500_ALU_WMASK(x) ((x) << 11)
+#define R500_ALU_OMASK(x) ((x) << 15)
+#define R500_W_OMASK (1 << 31)
+
+struct rX00_fragment_program_code r5xx_passthrough_fragment_shader = {
+ .code.r500.max_temp_idx = 0,
+ .code.r500.inst_end = 0,
+
+ .code.r500.inst[0].inst0 = R500_INST_TYPE_OUT |
+ R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
+ R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
+ R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
+ .code.r500.inst[0].inst1 =
+ R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
+ R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST,
+ .code.r500.inst[0].inst2 =
+ R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
+ R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST,
+ .code.r500.inst[0].inst3 =
+ R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
+ R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
+ R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
+ R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B,
+ .code.r500.inst[0].inst4 =
+ R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A,
+ .code.r500.inst[0].inst5 =
+ R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
+ R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
+ R500_ALU_RGBA_A_SWIZ_0,
+};
+
+struct rX00_fragment_program_code r5xx_texture_fragment_shader = {
+ .code.r500.max_temp_idx = 0,
+ .code.r500.inst_end = 1,
+
+ .code.r500.inst[0].inst0 = R500_INST_TYPE_TEX |
+ R500_INST_TEX_SEM_WAIT |
+ R500_INST_RGB_WMASK_RGB | R500_INST_ALPHA_WMASK |
+ R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
+ .code.r500.inst[0].inst1 = R500_TEX_ID(0) | R500_TEX_INST_LD |
+ R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED,
+ .code.r500.inst[0].inst2 = R500_TEX_SRC_ADDR(0) |
+ R500_TEX_SRC_S_SWIZ_R | R500_TEX_SRC_T_SWIZ_G |
+ R500_TEX_SRC_R_SWIZ_B | R500_TEX_SRC_Q_SWIZ_A |
+ R500_TEX_DST_ADDR(0) |
R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G |
- R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A;
-
- if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
- fs->instructions[i].inst2 |=
- R500_TEX_DST_ADDR(assembler->temp_count +
- assembler->temp_offset);
-
- fs->instruction_count++;
-
- /* Setup and emit a MOV. */
- src[0].SrcRegister.Index = assembler->temp_count;
- src[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
-
- src[1] = src[0];
- src[2] = r300_constant_zero;
- r5xx_emit_maths(fs, assembler, src, dst, TGSI_OPCODE_MOV, 3);
- } else {
- fs->instruction_count++;
- }
-}
-
-void r5xx_fs_finalize(struct r5xx_fragment_shader* fs,
- struct r300_fs_asm* assembler)
-{
- /* XXX should this just go with OPCODE_END? */
- fs->instructions[fs->instruction_count - 1].inst0 |=
- R500_INST_LAST;
-}
-
-void r5xx_fs_instruction(struct r5xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_instruction* inst)
-{
- /* Switch between opcodes. When possible, prefer using the official
- * AMD/ATI names for opcodes, please, as it facilitates using the
- * documentation. */
- switch (inst->Instruction.Opcode) {
- /* XXX trig needs extra prep */
- case TGSI_OPCODE_COS:
- case TGSI_OPCODE_SIN:
- /* The simple scalar ops. */
- case TGSI_OPCODE_EX2:
- case TGSI_OPCODE_LG2:
- case TGSI_OPCODE_RCP:
- case TGSI_OPCODE_RSQ:
- /* Copy red swizzle to alpha for src0 */
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleW =
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleX;
- inst->FullSrcRegisters[0].SrcRegister.SwizzleW =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleX;
- /* Fall through */
- case TGSI_OPCODE_DDX:
- case TGSI_OPCODE_DDY:
- case TGSI_OPCODE_FRC:
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 1);
- break;
-
- /* The dot products. */
- case TGSI_OPCODE_DPH:
- /* Set alpha swizzle to one for src0 */
- if (!inst->FullSrcRegisters[0].SrcRegister.Extended) {
- inst->FullSrcRegisters[0].SrcRegister.Extended = TRUE;
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleX =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleX;
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleY =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleY;
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleZ =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleZ;
- }
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleW =
- TGSI_EXTSWIZZLE_ONE;
- /* Fall through */
- case TGSI_OPCODE_DP3:
- case TGSI_OPCODE_DP4:
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 2);
- break;
-
- /* Simple three-source operations. */
- case TGSI_OPCODE_CMP:
- /* Swap src0 and src2 */
- inst->FullSrcRegisters[3] = inst->FullSrcRegisters[2];
- inst->FullSrcRegisters[2] = inst->FullSrcRegisters[0];
- inst->FullSrcRegisters[0] = inst->FullSrcRegisters[3];
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
- break;
-
- /* The MAD variants. */
- case TGSI_OPCODE_SUB:
- /* Just like ADD, but flip the negation on src1 first */
- inst->FullSrcRegisters[1].SrcRegister.Negate =
- !inst->FullSrcRegisters[1].SrcRegister.Negate;
- /* Fall through */
- case TGSI_OPCODE_ADD:
- /* Force src0 to one, move all registers over */
- inst->FullSrcRegisters[2] = inst->FullSrcRegisters[1];
- inst->FullSrcRegisters[1] = inst->FullSrcRegisters[0];
- inst->FullSrcRegisters[0] = r300_constant_one;
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
- break;
- case TGSI_OPCODE_MUL:
- /* Force our src2 to zero */
- inst->FullSrcRegisters[2] = r300_constant_zero;
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
- break;
- case TGSI_OPCODE_MAD:
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
- break;
-
- /* The MOV variants. */
- case TGSI_OPCODE_ABS:
- /* Set absolute value modifiers. */
- inst->FullSrcRegisters[0].SrcRegisterExtMod.Absolute = TRUE;
- /* Fall through */
- case TGSI_OPCODE_MOV:
- case TGSI_OPCODE_SWZ:
- /* src0 -> src1 and src2 forced to zero */
- inst->FullSrcRegisters[1] = inst->FullSrcRegisters[0];
- inst->FullSrcRegisters[2] = r300_constant_zero;
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], inst->Instruction.Opcode, 3);
- break;
-
- /* The compound and hybrid insts. */
- case TGSI_OPCODE_LRP:
- /* LRP DST A, B, C -> MAD TMP -A, C, C; MAD DST A, B, TMP */
- inst->FullSrcRegisters[3] = inst->FullSrcRegisters[1];
- inst->FullSrcRegisters[1] = inst->FullSrcRegisters[2];
- inst->FullSrcRegisters[0].SrcRegister.Negate =
- !(inst->FullSrcRegisters[0].SrcRegister.Negate);
- inst->FullDstRegisters[1] = inst->FullDstRegisters[0];
- inst->FullDstRegisters[0].DstRegister.Index =
- assembler->temp_count;
- inst->FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], TGSI_OPCODE_MAD, 3);
- inst->FullSrcRegisters[2].SrcRegister.Index =
- assembler->temp_count;
- inst->FullSrcRegisters[2].SrcRegister.File = TGSI_FILE_TEMPORARY;
- inst->FullSrcRegisters[2].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst->FullSrcRegisters[2].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
- inst->FullSrcRegisters[2].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
- inst->FullSrcRegisters[2].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
- inst->FullSrcRegisters[1] = inst->FullSrcRegisters[3];
- inst->FullSrcRegisters[0].SrcRegister.Negate =
- !(inst->FullSrcRegisters[0].SrcRegister.Negate);
- inst->FullDstRegisters[0] = inst->FullDstRegisters[1];
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], TGSI_OPCODE_MAD, 3);
- break;
- case TGSI_OPCODE_POW:
- /* POW DST A, B -> LG2 TMP A; MUL TMP TMP, B; EX2 DST TMP */
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleW =
- inst->FullSrcRegisters[0].SrcRegisterExtSwz.ExtSwizzleX;
- inst->FullSrcRegisters[0].SrcRegister.SwizzleW =
- inst->FullSrcRegisters[0].SrcRegister.SwizzleX;
- inst->FullDstRegisters[1] = inst->FullDstRegisters[0];
- inst->FullDstRegisters[0].DstRegister.Index =
- assembler->temp_count;
- inst->FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], TGSI_OPCODE_LG2, 1);
- inst->FullSrcRegisters[0].SrcRegister.Index =
- assembler->temp_count;
- inst->FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- inst->FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst->FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
- inst->FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
- inst->FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
- inst->FullSrcRegisters[2] = r300_constant_zero;
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], TGSI_OPCODE_MUL, 3);
- inst->FullDstRegisters[0] = inst->FullDstRegisters[1];
- r5xx_emit_maths(fs, assembler, inst->FullSrcRegisters,
- &inst->FullDstRegisters[0], TGSI_OPCODE_EX2, 1);
- break;
-
- /* The texture instruction set. */
- case TGSI_OPCODE_KIL:
- case TGSI_OPCODE_TEX:
- case TGSI_OPCODE_TXB:
- case TGSI_OPCODE_TXP:
- r5xx_emit_tex(fs, assembler, &inst->FullSrcRegisters[0],
- &inst->FullDstRegisters[0], inst->Instruction.Opcode);
- break;
-
- /* This is the end. My only friend, the end. */
- case TGSI_OPCODE_END:
- break;
- default:
- debug_printf("r300: fs: Bad opcode %d\n",
- inst->Instruction.Opcode);
- break;
- }
-
- /* Clamp, if saturation flags are set. */
- if (inst->Instruction.Saturate == TGSI_SAT_ZERO_ONE) {
- fs->instructions[fs->instruction_count - 1].inst0 |=
- R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP;
- }
-}
+ R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A,
+ .code.r500.inst[0].inst3 = 0x0,
+ .code.r500.inst[0].inst4 = 0x0,
+ .code.r500.inst[0].inst5 = 0x0,
+
+ .code.r500.inst[1].inst0 = R500_INST_TYPE_OUT |
+ R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
+ R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
+ R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
+ .code.r500.inst[1].inst1 =
+ R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
+ R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST,
+ .code.r500.inst[1].inst2 =
+ R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
+ R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST,
+ .code.r500.inst[1].inst3 =
+ R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
+ R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
+ R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
+ R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B,
+ .code.r500.inst[1].inst4 =
+ R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A,
+ .code.r500.inst[1].inst5 =
+ R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
+ R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
+ R500_ALU_RGBA_A_SWIZ_0,
+};
diff --git a/src/gallium/drivers/r300/r5xx_fs.h b/src/gallium/drivers/r300/r5xx_fs.h
index 629e587be4d..a4addde32b2 100644
--- a/src/gallium/drivers/r300/r5xx_fs.h
+++ b/src/gallium/drivers/r300/r5xx_fs.h
@@ -24,109 +24,9 @@
#ifndef R5XX_FS_H
#define R5XX_FS_H
-#include "r300_fs_inlines.h"
+#include "radeon_code.h"
-/* XXX this all should find its way back to r300_reg */
-/* Swizzle tools */
-#define R500_SWIZZLE_ZERO 4
-#define R500_SWIZZLE_HALF 5
-#define R500_SWIZZLE_ONE 6
-#define R500_SWIZ_RGB_ZERO ((4 << 0) | (4 << 3) | (4 << 6))
-#define R500_SWIZ_RGB_ONE ((6 << 0) | (6 << 3) | (6 << 6))
-#define R500_SWIZ_RGB_RGB ((0 << 0) | (1 << 3) | (2 << 6))
-#define R500_SWIZ_MOD_NEG 1
-#define R500_SWIZ_MOD_ABS 2
-#define R500_SWIZ_MOD_NEG_ABS 3
-/* Swizzles for inst2 */
-#define R500_SWIZ_TEX_STRQ(x) ((x) << 8)
-#define R500_SWIZ_TEX_RGBA(x) ((x) << 24)
-/* Swizzles for inst3 */
-#define R500_SWIZ_RGB_A(x) ((x) << 2)
-#define R500_SWIZ_RGB_B(x) ((x) << 15)
-/* Swizzles for inst4 */
-#define R500_SWIZ_ALPHA_A(x) ((x) << 14)
-#define R500_SWIZ_ALPHA_B(x) ((x) << 21)
-/* Swizzle for inst5 */
-#define R500_SWIZ_RGBA_C(x) ((x) << 14)
-#define R500_SWIZ_ALPHA_C(x) ((x) << 27)
-/* Writemasks */
-#define R500_TEX_WMASK(x) ((x) << 11)
-#define R500_ALU_WMASK(x) ((x) << 11)
-#define R500_ALU_OMASK(x) ((x) << 15)
-#define R500_W_OMASK (1 << 31)
-
-static struct r5xx_fragment_shader r5xx_passthrough_fragment_shader = {
- .shader.stack_size = 0,
- .instruction_count = 1,
- .instructions[0].inst0 = R500_INST_TYPE_OUT |
- R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
- R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
- R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
- .instructions[0].inst1 =
- R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
- R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST,
- .instructions[0].inst2 =
- R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
- R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST,
- .instructions[0].inst3 =
- R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
- R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
- R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
- R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B,
- .instructions[0].inst4 =
- R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A,
- .instructions[0].inst5 =
- R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
- R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
- R500_ALU_RGBA_A_SWIZ_0,
-};
-
-static struct r5xx_fragment_shader r5xx_texture_fragment_shader = {
- .shader.stack_size = 1,
- .instruction_count = 2,
- .instructions[0].inst0 = R500_INST_TYPE_TEX |
- R500_INST_TEX_SEM_WAIT |
- R500_INST_RGB_WMASK_RGB | R500_INST_ALPHA_WMASK |
- R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
- .instructions[0].inst1 = R500_TEX_ID(0) | R500_TEX_INST_LD |
- R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED,
- .instructions[0].inst2 = R500_TEX_SRC_ADDR(0) |
- R500_TEX_SRC_S_SWIZ_R | R500_TEX_SRC_T_SWIZ_G |
- R500_TEX_SRC_R_SWIZ_B | R500_TEX_SRC_Q_SWIZ_A |
- R500_TEX_DST_ADDR(0) |
- R500_TEX_DST_R_SWIZ_R | R500_TEX_DST_G_SWIZ_G |
- R500_TEX_DST_B_SWIZ_B | R500_TEX_DST_A_SWIZ_A,
- .instructions[0].inst3 = 0x0,
- .instructions[0].inst4 = 0x0,
- .instructions[0].inst5 = 0x0,
- .instructions[1].inst0 = R500_INST_TYPE_OUT |
- R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
- R500_INST_RGB_OMASK_RGB | R500_INST_ALPHA_OMASK |
- R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP,
- .instructions[1].inst1 =
- R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
- R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST,
- .instructions[1].inst2 =
- R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
- R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST,
- .instructions[1].inst3 =
- R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
- R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
- R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
- R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B,
- .instructions[1].inst4 =
- R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A,
- .instructions[1].inst5 =
- R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
- R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
- R500_ALU_RGBA_A_SWIZ_0,
-};
-
-void r5xx_fs_finalize(struct r5xx_fragment_shader* fs,
- struct r300_fs_asm* assembler);
-
-void r5xx_fs_instruction(struct r5xx_fragment_shader* fs,
- struct r300_fs_asm* assembler,
- struct tgsi_full_instruction* inst);
+struct rX00_fragment_program_code r5xx_passthrough_fragment_shader;
+struct rX00_fragment_program_code r5xx_texture_fragment_shader;
#endif /* R5XX_FS_H */
diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c
index 0c773e484b6..70f09324311 100644
--- a/src/gallium/drivers/softpipe/sp_texture.c
+++ b/src/gallium/drivers/softpipe/sp_texture.c
@@ -48,11 +48,6 @@
/* Simple, maximally packed layout.
*/
-static unsigned minify( unsigned d )
-{
- return MAX2(1, d>>1);
-}
-
/* Conventional allocation path for non-display textures:
*/
@@ -100,6 +95,7 @@ softpipe_displaytarget_layout(struct pipe_screen *screen,
{
unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ unsigned tex_usage = spt->base.tex_usage;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
@@ -109,6 +105,7 @@ softpipe_displaytarget_layout(struct pipe_screen *screen,
spt->base.height[0],
spt->base.format,
usage,
+ tex_usage,
&spt->stride[0]);
return spt->buffer != NULL;
@@ -130,7 +127,8 @@ softpipe_texture_create(struct pipe_screen *screen,
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
- if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_PRIMARY)) {
if (!softpipe_displaytarget_layout(screen, spt))
goto fail;
}
diff --git a/src/gallium/drivers/trace/tr_drm.c b/src/gallium/drivers/trace/tr_drm.c
index 98ac75e3fa3..93c569c73a8 100644
--- a/src/gallium/drivers/trace/tr_drm.c
+++ b/src/gallium/drivers/trace/tr_drm.c
@@ -63,7 +63,7 @@ trace_drm_create_screen(struct drm_api *_api, int fd,
screen = api->create_screen(api, fd, arg);
return trace_screen_create(screen);
-};
+}
static struct pipe_context *
trace_drm_create_context(struct drm_api *_api,
@@ -82,7 +82,7 @@ trace_drm_create_context(struct drm_api *_api,
pipe = trace_context_create(_screen, pipe);
return pipe;
-};
+}
static boolean
trace_drm_buffer_from_texture(struct drm_api *_api,
@@ -102,7 +102,7 @@ trace_drm_buffer_from_texture(struct drm_api *_api,
result = api->buffer_from_texture(api, texture, &buffer, stride);
if (result && _buffer)
- buffer = trace_buffer_create(trace_screen(texture->screen), buffer);
+ buffer = trace_buffer_create(trace_screen(_texture->screen), buffer);
if (_buffer)
*_buffer = buffer;
diff --git a/src/gallium/drivers/trace/tr_screen.c b/src/gallium/drivers/trace/tr_screen.c
index 5b1e26a52d7..26f1c04594f 100644
--- a/src/gallium/drivers/trace/tr_screen.c
+++ b/src/gallium/drivers/trace/tr_screen.c
@@ -462,6 +462,7 @@ trace_screen_surface_buffer_create(struct pipe_screen *_screen,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *pstride)
{
struct trace_screen *tr_scr = trace_screen(_screen);
@@ -476,11 +477,13 @@ trace_screen_surface_buffer_create(struct pipe_screen *_screen,
trace_dump_arg(uint, height);
trace_dump_arg(format, format);
trace_dump_arg(uint, usage);
+ trace_dump_arg(uint, tex_usage);
result = screen->surface_buffer_create(screen,
width, height,
format,
usage,
+ tex_usage,
pstride);
stride = *pstride;
diff --git a/src/gallium/include/pipe/internal/p_winsys_screen.h b/src/gallium/include/pipe/internal/p_winsys_screen.h
index f4a29e63c7e..a1542dada70 100644
--- a/src/gallium/include/pipe/internal/p_winsys_screen.h
+++ b/src/gallium/include/pipe/internal/p_winsys_screen.h
@@ -140,6 +140,7 @@ struct pipe_winsys
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride);
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index 6cbdd759434..3f30c52a169 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -194,6 +194,7 @@ struct pipe_screen {
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride);
diff --git a/src/gallium/state_trackers/dri/dri_context.c b/src/gallium/state_trackers/dri/dri_context.c
index 6c617197eca..830e511fefd 100644
--- a/src/gallium/state_trackers/dri/dri_context.c
+++ b/src/gallium/state_trackers/dri/dri_context.c
@@ -109,9 +109,6 @@ dri_destroy_context(__DRIcontextPrivate * cPriv)
*/
st_flush(ctx->st, 0, NULL);
- if (screen->dummyContext == ctx)
- screen->dummyContext = NULL;
-
/* Also frees ctx->pipe?
*/
st_destroy_context(ctx->st);
@@ -153,11 +150,6 @@ dri_make_current(__DRIcontextPrivate * cPriv,
++ctx->bind_count;
- /* This is for situations in which we need a rendering context but
- * there may not be any currently bound.
- */
- screen->dummyContext = ctx;
-
if (ctx->dPriv != driDrawPriv) {
ctx->dPriv = driDrawPriv;
ctx->d_stamp = driDrawPriv->lastStamp - 1;
diff --git a/src/gallium/state_trackers/dri/dri_drawable.c b/src/gallium/state_trackers/dri/dri_drawable.c
index 1d91fbb89fb..0a952f7b284 100644
--- a/src/gallium/state_trackers/dri/dri_drawable.c
+++ b/src/gallium/state_trackers/dri/dri_drawable.c
@@ -204,6 +204,30 @@ dri_get_buffers(__DRIdrawablePrivate * dPriv)
st_resize_framebuffer(drawable->stfb, dri_drawable->w, dri_drawable->h);
}
+/**
+ * These are used for GLX_EXT_texture_from_pixmap
+ */
+void dri2_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint format, __DRIdrawable *dPriv)
+{
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct pipe_surface *ps;
+
+ dri_get_buffers(drawable->dPriv);
+ st_get_framebuffer_surface(drawable->stfb, ST_SURFACE_FRONT_LEFT, &ps);
+
+ st_bind_texture_surface(ps, target == GL_TEXTURE_2D ? ST_TEXTURE_2D :
+ ST_TEXTURE_RECT, 0,
+ format == GLX_TEXTURE_FORMAT_RGBA_EXT ?
+ PIPE_FORMAT_R8G8B8A8_UNORM : PIPE_FORMAT_R8G8B8X8_UNORM);
+}
+
+void dri2_set_tex_buffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv)
+{
+ dri2_set_tex_buffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
+}
+
void
dri_flush_frontbuffer(struct pipe_screen *screen,
struct pipe_surface *surf, void *context_private)
diff --git a/src/gallium/state_trackers/dri/dri_drawable.h b/src/gallium/state_trackers/dri/dri_drawable.h
index 2fbd5f1eb7c..dfd0b8766d2 100644
--- a/src/gallium/state_trackers/dri/dri_drawable.h
+++ b/src/gallium/state_trackers/dri/dri_drawable.h
@@ -91,6 +91,12 @@ void dri_get_buffers(__DRIdrawablePrivate * dPriv);
void dri_destroy_buffer(__DRIdrawablePrivate * dPriv);
+void dri2_set_tex_buffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint glx_texture_format, __DRIdrawable *dPriv);
+
+void dri2_set_tex_buffer(__DRIcontext *pDRICtx, GLint target,
+ __DRIdrawable *dPriv);
+
void
dri1_update_drawables(struct dri_context *ctx,
struct dri_drawable *draw, struct dri_drawable *read);
diff --git a/src/gallium/state_trackers/dri/dri_screen.c b/src/gallium/state_trackers/dri/dri_screen.c
index 5f78b7264af..25555128f93 100644
--- a/src/gallium/state_trackers/dri/dri_screen.c
+++ b/src/gallium/state_trackers/dri/dri_screen.c
@@ -57,12 +57,19 @@ PUBLIC const char __driConfigOptions[] =
const uint __driNConfigOptions = 3;
+static const __DRItexBufferExtension dri2TexBufferExtension = {
+ { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
+ dri2_set_tex_buffer,
+ dri2_set_tex_buffer2,
+};
+
static const __DRIextension *dri_screen_extensions[] = {
&driReadDrawableExtension,
&driCopySubBufferExtension.base,
&driSwapControlExtension.base,
&driFrameTrackingExtension.base,
&driMediaStreamCounterExtension.base,
+ &dri2TexBufferExtension.base,
NULL
};
diff --git a/src/gallium/state_trackers/dri/dri_screen.h b/src/gallium/state_trackers/dri/dri_screen.h
index f3335bb09f9..f6c56d0f0c5 100644
--- a/src/gallium/state_trackers/dri/dri_screen.h
+++ b/src/gallium/state_trackers/dri/dri_screen.h
@@ -49,12 +49,6 @@ struct dri_screen
*/
driOptionCache optionCache;
- /**
- * Temporary(?) context to use for SwapBuffers or other situations in
- * which we need a rendering context, but none is currently bound.
- */
- struct dri_context *dummyContext;
-
/* drm */
int fd;
drmLock *drmLock;
diff --git a/src/gallium/state_trackers/egl/egl_context.c b/src/gallium/state_trackers/egl/egl_context.c
index e2da2180f71..2c8f51cf388 100644
--- a/src/gallium/state_trackers/egl/egl_context.c
+++ b/src/gallium/state_trackers/egl/egl_context.c
@@ -148,7 +148,7 @@ drm_destroy_context(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
{
struct drm_context *c = lookup_drm_context(context);
_eglUnlinkContext(&c->base);
- if (!c->base.IsBound) {
+ if (!_eglIsContextBound(&c->base)) {
st_destroy_context(c->st);
c->pipe->destroy(c->pipe);
free(c);
diff --git a/src/gallium/state_trackers/egl/egl_surface.c b/src/gallium/state_trackers/egl/egl_surface.c
index 86f2ea97e54..d4cd2d3c743 100644
--- a/src/gallium/state_trackers/egl/egl_surface.c
+++ b/src/gallium/state_trackers/egl/egl_surface.c
@@ -98,8 +98,8 @@ drm_create_texture(_EGLDriver *drv,
goto err_buf;
memset(&templat, 0, sizeof(templat));
- templat.tex_usage |= PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
- templat.tex_usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ templat.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ templat.tex_usage |= PIPE_TEXTURE_USAGE_PRIMARY;
templat.target = PIPE_TEXTURE_2D;
templat.last_level = 0;
templat.depth[0] = 1;
@@ -366,7 +366,7 @@ drm_destroy_surface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
struct drm_surface *surf = lookup_drm_surface(surface);
_eglUnlinkSurface(&surf->base);
- if (!surf->base.IsBound) {
+ if (!_eglIsSurfaceBound(&surf->base)) {
if (surf->screen)
drm_takedown_shown_screen(drv, surf->screen);
st_unreference_framebuffer(surf->stfb);
diff --git a/src/gallium/state_trackers/glx/xlib/Makefile b/src/gallium/state_trackers/glx/xlib/Makefile
index 6d10b090aa0..7b2adc62c34 100644
--- a/src/gallium/state_trackers/glx/xlib/Makefile
+++ b/src/gallium/state_trackers/glx/xlib/Makefile
@@ -5,13 +5,12 @@ LIBNAME = xlib
LIBRARY_INCLUDES = \
-I$(TOP)/include \
- -I$(TOP)/src/mesa \
- -I$(TOP)/src/mesa/main
+ -I$(TOP)/src/mesa
C_SOURCES = \
- glxapi.c \
- fakeglx.c \
- fakeglx_fonts.c \
+ glx_api.c \
+ glx_getproc.c \
+ glx_usefont.c \
xm_api.c
include ../../../Makefile.template
diff --git a/src/gallium/state_trackers/glx/xlib/SConscript b/src/gallium/state_trackers/glx/xlib/SConscript
index 0dbe3413972..04a44c30671 100644
--- a/src/gallium/state_trackers/glx/xlib/SConscript
+++ b/src/gallium/state_trackers/glx/xlib/SConscript
@@ -18,9 +18,10 @@ if env['platform'] == 'linux' \
st_xlib = env.ConvenienceLibrary(
target = 'st_xlib',
- source = [ 'glxapi.c',
- 'fakeglx.c',
- 'fakeglx_fonts.c',
+ source = [
+ 'glx_api.c',
+ 'glx_getproc.c',
+ 'glx_usefont.c',
'xm_api.c',
]
)
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx.h b/src/gallium/state_trackers/glx/xlib/fakeglx.h
deleted file mode 100644
index e5fd960072e..00000000000
--- a/src/gallium/state_trackers/glx/xlib/fakeglx.h
+++ /dev/null
@@ -1,41 +0,0 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.5
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef FAKEGLX_H
-#define FAKEGLX_H
-
-
-#include <X11/Xlib.h>
-
-struct _glxapi_table;
-
-extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
-
-extern void Fake_glXUseXFont( Font font, int first, int count, int listbase );
-
-
-#endif
-
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx.c b/src/gallium/state_trackers/glx/xlib/glx_api.c
index 23777c76f6c..96490dbedaa 100644
--- a/src/gallium/state_trackers/glx/xlib/fakeglx.c
+++ b/src/gallium/state_trackers/glx/xlib/glx_api.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.6
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,31 +24,21 @@
*/
-/*
- * This is an emulation of the GLX API which allows Mesa/GLX-based programs
- * to run on X servers which do not have the real GLX extension.
- *
- * Thanks to the contributors:
- *
- * Initial version: Philip Brown ([email protected])
- * Better glXGetConfig() support: Armin Liebchen ([email protected])
- * Further visual-handling refinements: Wolfram Gloger
- *
- * Notes:
- * Don't be fooled, stereo isn't supported yet.
+/**
+ * "Fake" GLX API implemented in terms of the XMesa*() functions.
*/
-#include "glxapi.h"
+#define GLX_GLXEXT_PROTOTYPES
+#include "GL/glx.h"
+
#include "xm_api.h"
-#include "context.h"
-#include "config.h"
-#include "macros.h"
-#include "imports.h"
-#include "version.h"
-#include "fakeglx.h"
+#include "main/context.h"
+#include "main/config.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/version.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"
@@ -80,24 +71,55 @@
"GLX_SGIX_fbconfig " \
"GLX_SGIX_pbuffer "
-/*
- * Our fake GLX context will contain a "real" GLX context and an XMesa context.
- *
- * Note that a pointer to a __GLXcontext is a pointer to a fake_glx_context,
- * and vice versa.
- *
- * We really just need this structure in order to make the libGL functions
- * glXGetCurrentContext(), glXGetCurrentDrawable() and glXGetCurrentDisplay()
- * work correctly.
+#define DEFAULT_DIRECT GL_TRUE
+
+
+
+/**
+ * The GLXContext typedef is defined as a pointer to this structure.
*/
-struct fake_glx_context {
- __GLXcontext glxContext; /* this MUST be first! */
+struct __GLXcontextRec
+{
+ Display *currentDpy;
+ GLboolean isDirect;
+ GLXDrawable currentDrawable;
+ GLXDrawable currentReadable;
+ XID xid;
+
XMesaContext xmesaContext;
};
-#define DEFAULT_DIRECT GL_TRUE
+static pipe_tsd ContextTSD;
+
+/** Set current context for calling thread */
+static void
+SetCurrentContext(GLXContext c)
+{
+ pipe_tsd_set(&ContextTSD, c);
+}
+
+/** Get current context for calling thread */
+static GLXContext
+GetCurrentContext(void)
+{
+ return pipe_tsd_get(&ContextTSD);
+}
+
+
+
+/**********************************************************************/
+/*** Debug helper code ***/
+/**********************************************************************/
+
+extern void _kw_ungrab_all( Display *dpy );
+void _kw_ungrab_all( Display *dpy )
+{
+ XUngrabPointer( dpy, CurrentTime );
+ XUngrabKeyboard( dpy, CurrentTime );
+}
+
/**********************************************************************/
@@ -366,10 +388,6 @@ find_glx_visual( Display *dpy, XVisualInfo *vinfo )
}
-
-
-
-
/**
* Try to get an X visual which matches the given arguments.
*/
@@ -418,7 +436,6 @@ get_visual( Display *dpy, int scr, unsigned int depth, int xclass )
}
-
/*
* Retrieve the value of the given environment variable and find
* the X visual which matches it.
@@ -1002,8 +1019,8 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
}
-static XVisualInfo *
-Fake_glXChooseVisual( Display *dpy, int screen, int *list )
+XVisualInfo *
+glXChooseVisual( Display *dpy, int screen, int *list )
{
XMesaVisual xmvis;
@@ -1024,18 +1041,18 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
}
-static GLXContext
-Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
- GLXContext share_list, Bool direct )
+GLXContext
+glXCreateContext( Display *dpy, XVisualInfo *visinfo,
+ GLXContext share_list, Bool direct )
{
XMesaVisual xmvis;
- struct fake_glx_context *glxCtx;
- struct fake_glx_context *shareCtx = (struct fake_glx_context *) share_list;
+ GLXContext glxCtx;
+ GLXContext shareCtx = share_list;
if (!dpy || !visinfo)
return 0;
- glxCtx = CALLOC_STRUCT(fake_glx_context);
+ glxCtx = CALLOC_STRUCT(__GLXcontextRec);
if (!glxCtx)
return 0;
@@ -1062,13 +1079,11 @@ Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
return NULL;
}
- glxCtx->glxContext.isDirect = DEFAULT_DIRECT;
- glxCtx->glxContext.currentDpy = dpy;
- glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
-
- assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+ glxCtx->isDirect = DEFAULT_DIRECT;
+ glxCtx->currentDpy = dpy;
+ glxCtx->xid = (XID) glxCtx; /* self pointer */
- return (GLXContext) glxCtx;
+ return glxCtx;
}
@@ -1081,11 +1096,11 @@ static XMesaBuffer MakeCurrent_PrevReadBuffer = 0;
/* GLX 1.3 and later */
-static Bool
-Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
- GLXDrawable read, GLXContext ctx )
+Bool
+glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
+ GLXDrawable read, GLXContext ctx )
{
- struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ GLXContext glxCtx = ctx;
static boolean firsttime = 1, no_rast = 0;
if (firsttime) {
@@ -1093,7 +1108,6 @@ Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
firsttime = 0;
}
-
if (ctx && draw && read) {
XMesaBuffer drawBuffer, readBuffer;
XMesaContext xmctx = glxCtx->xmesaContext;
@@ -1148,9 +1162,10 @@ Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
/* Now make current! */
if (XMesaMakeCurrent2(xmctx, drawBuffer, readBuffer)) {
- ((__GLXcontext *) ctx)->currentDpy = dpy;
- ((__GLXcontext *) ctx)->currentDrawable = draw;
- ((__GLXcontext *) ctx)->currentReadable = read;
+ ctx->currentDpy = dpy;
+ ctx->currentDrawable = draw;
+ ctx->currentReadable = read;
+ SetCurrentContext(ctx);
return True;
}
else {
@@ -1165,6 +1180,7 @@ Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
MakeCurrent_PrevReadable = 0;
MakeCurrent_PrevDrawBuffer = 0;
MakeCurrent_PrevReadBuffer = 0;
+ SetCurrentContext(NULL);
return True;
}
else {
@@ -1176,15 +1192,61 @@ Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
}
-static Bool
-Fake_glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx )
+Bool
+glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx )
{
- return Fake_glXMakeContextCurrent( dpy, drawable, drawable, ctx );
+ return glXMakeContextCurrent( dpy, drawable, drawable, ctx );
}
-static GLXPixmap
-Fake_glXCreateGLXPixmap( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap )
+GLXContext
+glXGetCurrentContext(void)
+{
+ return GetCurrentContext();
+}
+
+
+Display *
+glXGetCurrentDisplay(void)
+{
+ GLXContext glxCtx = glXGetCurrentContext();
+
+ return glxCtx ? glxCtx->currentDpy : NULL;
+}
+
+
+Display *
+glXGetCurrentDisplayEXT(void)
+{
+ return glXGetCurrentDisplay();
+}
+
+
+GLXDrawable
+glXGetCurrentDrawable(void)
+{
+ GLXContext gc = glXGetCurrentContext();
+ return gc ? gc->currentDrawable : 0;
+}
+
+
+GLXDrawable
+glXGetCurrentReadDrawable(void)
+{
+ GLXContext gc = glXGetCurrentContext();
+ return gc ? gc->currentReadable : 0;
+}
+
+
+GLXDrawable
+glXGetCurrentReadDrawableSGI(void)
+{
+ return glXGetCurrentReadDrawable();
+}
+
+
+GLXPixmap
+glXCreateGLXPixmap( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap )
{
XMesaVisual v;
XMesaBuffer b;
@@ -1208,9 +1270,9 @@ Fake_glXCreateGLXPixmap( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap )
/*** GLX_MESA_pixmap_colormap ***/
-static GLXPixmap
-Fake_glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo,
- Pixmap pixmap, Colormap cmap )
+GLXPixmap
+glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo,
+ Pixmap pixmap, Colormap cmap )
{
XMesaVisual v;
XMesaBuffer b;
@@ -1232,8 +1294,8 @@ Fake_glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo,
}
-static void
-Fake_glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap )
+void
+glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap )
{
XMesaBuffer b = XMesaFindBuffer(dpy, pixmap);
if (b) {
@@ -1245,12 +1307,12 @@ Fake_glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap )
}
-static void
-Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
- unsigned long mask )
+void
+glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
+ unsigned long mask )
{
- struct fake_glx_context *fakeSrc = (struct fake_glx_context *) src;
- struct fake_glx_context *fakeDst = (struct fake_glx_context *) dst;
+ GLXContext fakeSrc = src;
+ GLXContext fakeDst = dst;
XMesaContext xm_src = fakeSrc->xmesaContext;
XMesaContext xm_dst = fakeDst->xmesaContext;
(void) dpy;
@@ -1261,8 +1323,8 @@ Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
}
-static Bool
-Fake_glXQueryExtension( Display *dpy, int *errorb, int *event )
+Bool
+glXQueryExtension( Display *dpy, int *errorb, int *event )
{
/* Mesa's GLX isn't really an X extension but we try to act like one. */
(void) dpy;
@@ -1272,18 +1334,10 @@ Fake_glXQueryExtension( Display *dpy, int *errorb, int *event )
}
-extern void _kw_ungrab_all( Display *dpy );
-void _kw_ungrab_all( Display *dpy )
-{
- XUngrabPointer( dpy, CurrentTime );
- XUngrabKeyboard( dpy, CurrentTime );
-}
-
-
-static void
-Fake_glXDestroyContext( Display *dpy, GLXContext ctx )
+void
+glXDestroyContext( Display *dpy, GLXContext ctx )
{
- struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ GLXContext glxCtx = ctx;
(void) dpy;
MakeCurrent_PrevContext = 0;
MakeCurrent_PrevDrawable = 0;
@@ -1296,18 +1350,18 @@ Fake_glXDestroyContext( Display *dpy, GLXContext ctx )
}
-static Bool
-Fake_glXIsDirect( Display *dpy, GLXContext ctx )
+Bool
+glXIsDirect( Display *dpy, GLXContext ctx )
{
- struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ GLXContext glxCtx = ctx;
(void) ctx;
- return glxCtx->glxContext.isDirect;
+ return glxCtx->isDirect;
}
-static void
-Fake_glXSwapBuffers( Display *dpy, GLXDrawable drawable )
+void
+glXSwapBuffers( Display *dpy, GLXDrawable drawable )
{
XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable );
static boolean firsttime = 1, no_rast = 0;
@@ -1333,8 +1387,8 @@ Fake_glXSwapBuffers( Display *dpy, GLXDrawable drawable )
/*** GLX_MESA_copy_sub_buffer ***/
-static void
-Fake_glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+void
+glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
int x, int y, int width, int height )
{
XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable );
@@ -1347,8 +1401,8 @@ Fake_glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
}
-static Bool
-Fake_glXQueryVersion( Display *dpy, int *maj, int *min )
+Bool
+glXQueryVersion( Display *dpy, int *maj, int *min )
{
(void) dpy;
/* Return GLX version, not Mesa version */
@@ -1564,8 +1618,8 @@ get_config( XMesaVisual xmvis, int attrib, int *value, GLboolean fbconfig )
}
-static int
-Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
+int
+glXGetConfig( Display *dpy, XVisualInfo *visinfo,
int attrib, int *value )
{
XMesaVisual xmvis;
@@ -1594,8 +1648,8 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
}
-static void
-Fake_glXWaitGL( void )
+void
+glXWaitGL( void )
{
XMesaContext xmesa = XMesaGetCurrentContext();
XMesaFlush( xmesa );
@@ -1603,8 +1657,8 @@ Fake_glXWaitGL( void )
-static void
-Fake_glXWaitX( void )
+void
+glXWaitX( void )
{
XMesaContext xmesa = XMesaGetCurrentContext();
XMesaFlush( xmesa );
@@ -1620,8 +1674,8 @@ get_extensions( void )
/* GLX 1.1 and later */
-static const char *
-Fake_glXQueryExtensionsString( Display *dpy, int screen )
+const char *
+glXQueryExtensionsString( Display *dpy, int screen )
{
(void) dpy;
(void) screen;
@@ -1631,8 +1685,8 @@ Fake_glXQueryExtensionsString( Display *dpy, int screen )
/* GLX 1.1 and later */
-static const char *
-Fake_glXQueryServerString( Display *dpy, int screen, int name )
+const char *
+glXQueryServerString( Display *dpy, int screen, int name )
{
static char version[1000];
_mesa_sprintf(version, "%d.%d %s",
@@ -1656,8 +1710,8 @@ Fake_glXQueryServerString( Display *dpy, int screen, int name )
/* GLX 1.1 and later */
-static const char *
-Fake_glXGetClientString( Display *dpy, int name )
+const char *
+glXGetClientString( Display *dpy, int name )
{
static char version[1000];
_mesa_sprintf(version, "%d.%d %s", CLIENT_MAJOR_VERSION,
@@ -1684,8 +1738,8 @@ Fake_glXGetClientString( Display *dpy, int name )
*/
-static int
-Fake_glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
+int
+glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
int attribute, int *value )
{
XMesaVisual v = (XMesaVisual) config;
@@ -1699,8 +1753,8 @@ Fake_glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
}
-static GLXFBConfig *
-Fake_glXGetFBConfigs( Display *dpy, int screen, int *nelements )
+GLXFBConfig *
+glXGetFBConfigs( Display *dpy, int screen, int *nelements )
{
XVisualInfo *visuals, visTemplate;
const long visMask = VisualScreenMask;
@@ -1725,15 +1779,15 @@ Fake_glXGetFBConfigs( Display *dpy, int screen, int *nelements )
}
-static GLXFBConfig *
-Fake_glXChooseFBConfig( Display *dpy, int screen,
+GLXFBConfig *
+glXChooseFBConfig( Display *dpy, int screen,
const int *attribList, int *nitems )
{
XMesaVisual xmvis;
if (!attribList || !attribList[0]) {
/* return list of all configs (per GLX_SGIX_fbconfig spec) */
- return Fake_glXGetFBConfigs(dpy, screen, nitems);
+ return glXGetFBConfigs(dpy, screen, nitems);
}
xmvis = choose_visual(dpy, screen, attribList, GL_TRUE);
@@ -1754,8 +1808,8 @@ Fake_glXChooseFBConfig( Display *dpy, int screen,
}
-static XVisualInfo *
-Fake_glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
+XVisualInfo *
+glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
{
if (dpy && config) {
XMesaVisual xmvis = (XMesaVisual) config;
@@ -1776,8 +1830,8 @@ Fake_glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
}
-static GLXWindow
-Fake_glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
+GLXWindow
+glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
const int *attribList )
{
XMesaVisual xmvis = (XMesaVisual) config;
@@ -1796,8 +1850,8 @@ Fake_glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
}
-static void
-Fake_glXDestroyWindow( Display *dpy, GLXWindow window )
+void
+glXDestroyWindow( Display *dpy, GLXWindow window )
{
XMesaBuffer b = XMesaFindBuffer(dpy, (Drawable) window);
if (b)
@@ -1807,8 +1861,8 @@ Fake_glXDestroyWindow( Display *dpy, GLXWindow window )
/* XXX untested */
-static GLXPixmap
-Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
+GLXPixmap
+glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
const int *attribList )
{
XMesaVisual v = (XMesaVisual) config;
@@ -1917,8 +1971,8 @@ Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
}
-static void
-Fake_glXDestroyPixmap( Display *dpy, GLXPixmap pixmap )
+void
+glXDestroyPixmap( Display *dpy, GLXPixmap pixmap )
{
XMesaBuffer b = XMesaFindBuffer(dpy, (Drawable)pixmap);
if (b)
@@ -1927,8 +1981,8 @@ Fake_glXDestroyPixmap( Display *dpy, GLXPixmap pixmap )
}
-static GLXPbuffer
-Fake_glXCreatePbuffer( Display *dpy, GLXFBConfig config,
+GLXPbuffer
+glXCreatePbuffer( Display *dpy, GLXFBConfig config,
const int *attribList )
{
XMesaVisual xmvis = (XMesaVisual) config;
@@ -1980,8 +2034,8 @@ Fake_glXCreatePbuffer( Display *dpy, GLXFBConfig config,
}
-static void
-Fake_glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf )
+void
+glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf )
{
XMesaBuffer b = XMesaFindBuffer(dpy, pbuf);
if (b) {
@@ -1990,8 +2044,8 @@ Fake_glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf )
}
-static void
-Fake_glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
+void
+glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
unsigned int *value )
{
XMesaBuffer xmbuf = XMesaFindBuffer(dpy, draw);
@@ -2032,19 +2086,19 @@ Fake_glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
}
-static GLXContext
-Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
+GLXContext
+glXCreateNewContext( Display *dpy, GLXFBConfig config,
int renderType, GLXContext shareList, Bool direct )
{
- struct fake_glx_context *glxCtx;
- struct fake_glx_context *shareCtx = (struct fake_glx_context *) shareList;
+ GLXContext glxCtx;
+ GLXContext shareCtx = shareList;
XMesaVisual xmvis = (XMesaVisual) config;
if (!dpy || !config ||
(renderType != GLX_RGBA_TYPE && renderType != GLX_COLOR_INDEX_TYPE))
return 0;
- glxCtx = CALLOC_STRUCT(fake_glx_context);
+ glxCtx = CALLOC_STRUCT(__GLXcontextRec);
if (!glxCtx)
return 0;
@@ -2058,20 +2112,18 @@ Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
return NULL;
}
- glxCtx->glxContext.isDirect = DEFAULT_DIRECT;
- glxCtx->glxContext.currentDpy = dpy;
- glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
-
- assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+ glxCtx->isDirect = DEFAULT_DIRECT;
+ glxCtx->currentDpy = dpy;
+ glxCtx->xid = (XID) glxCtx; /* self pointer */
- return (GLXContext) glxCtx;
+ return glxCtx;
}
-static int
-Fake_glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value )
+int
+glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value )
{
- struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ GLXContext glxCtx = ctx;
XMesaContext xmctx = glxCtx->xmesaContext;
(void) dpy;
@@ -2097,8 +2149,8 @@ Fake_glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value )
}
-static void
-Fake_glXSelectEvent( Display *dpy, GLXDrawable drawable, unsigned long mask )
+void
+glXSelectEvent( Display *dpy, GLXDrawable drawable, unsigned long mask )
{
XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
if (xmbuf)
@@ -2106,8 +2158,8 @@ Fake_glXSelectEvent( Display *dpy, GLXDrawable drawable, unsigned long mask )
}
-static void
-Fake_glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
+void
+glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
unsigned long *mask )
{
XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
@@ -2121,8 +2173,8 @@ Fake_glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
/*** GLX_SGI_swap_control ***/
-static int
-Fake_glXSwapIntervalSGI(int interval)
+int
+glXSwapIntervalSGI(int interval)
{
(void) interval;
return 0;
@@ -2134,16 +2186,16 @@ Fake_glXSwapIntervalSGI(int interval)
static unsigned int FrameCounter = 0;
-static int
-Fake_glXGetVideoSyncSGI(unsigned int *count)
+int
+glXGetVideoSyncSGI(unsigned int *count)
{
/* this is a bogus implementation */
*count = FrameCounter++;
return 0;
}
-static int
-Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+int
+glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
{
if (divisor <= 0 || remainder < 0)
return GLX_BAD_VALUE;
@@ -2159,15 +2211,15 @@ Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
/*** GLX_SGI_make_current_read ***/
-static Bool
-Fake_glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+Bool
+glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
{
- return Fake_glXMakeContextCurrent( dpy, draw, read, ctx );
+ return glXMakeContextCurrent( dpy, draw, read, ctx );
}
/* not used
static GLXDrawable
-Fake_glXGetCurrentReadDrawableSGI(void)
+glXGetCurrentReadDrawableSGI(void)
{
return 0;
}
@@ -2177,8 +2229,8 @@ Fake_glXGetCurrentReadDrawableSGI(void)
/*** GLX_SGIX_video_source ***/
#if defined(_VL_H)
-static GLXVideoSourceSGIX
-Fake_glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
+GLXVideoSourceSGIX
+glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
{
(void) dpy;
(void) screen;
@@ -2189,8 +2241,8 @@ Fake_glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPa
return 0;
}
-static void
-Fake_glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
+void
+glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
{
(void) dpy;
(void) src;
@@ -2201,30 +2253,30 @@ Fake_glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
/*** GLX_EXT_import_context ***/
-static void
-Fake_glXFreeContextEXT(Display *dpy, GLXContext context)
+void
+glXFreeContextEXT(Display *dpy, GLXContext context)
{
(void) dpy;
(void) context;
}
-static GLXContextID
-Fake_glXGetContextIDEXT(const GLXContext context)
+GLXContextID
+glXGetContextIDEXT(const GLXContext context)
{
(void) context;
return 0;
}
-static GLXContext
-Fake_glXImportContextEXT(Display *dpy, GLXContextID contextID)
+GLXContext
+glXImportContextEXT(Display *dpy, GLXContextID contextID)
{
(void) dpy;
(void) contextID;
return 0;
}
-static int
-Fake_glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value)
+int
+glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value)
{
(void) dpy;
(void) context;
@@ -2237,21 +2289,21 @@ Fake_glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int
/*** GLX_SGIX_fbconfig ***/
-static int
-Fake_glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
+int
+glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
{
- return Fake_glXGetFBConfigAttrib(dpy, config, attribute, value);
+ return glXGetFBConfigAttrib(dpy, config, attribute, value);
}
-static GLXFBConfigSGIX *
-Fake_glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
+GLXFBConfigSGIX *
+glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
{
- return (GLXFBConfig *) Fake_glXChooseFBConfig(dpy, screen, attrib_list, nelements);
+ return (GLXFBConfig *) glXChooseFBConfig(dpy, screen, attrib_list, nelements);
}
-static GLXPixmap
-Fake_glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
+GLXPixmap
+glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
{
XMesaVisual xmvis = (XMesaVisual) config;
XMesaBuffer xmbuf = XMesaCreatePixmapBuffer(xmvis, pixmap, 0);
@@ -2259,14 +2311,14 @@ Fake_glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixm
}
-static GLXContext
-Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
+GLXContext
+glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
{
XMesaVisual xmvis = (XMesaVisual) config;
- struct fake_glx_context *glxCtx;
- struct fake_glx_context *shareCtx = (struct fake_glx_context *) share_list;
+ GLXContext glxCtx;
+ GLXContext shareCtx = share_list;
- glxCtx = CALLOC_STRUCT(fake_glx_context);
+ glxCtx = CALLOC_STRUCT(__GLXcontextRec);
if (!glxCtx)
return 0;
@@ -2280,25 +2332,23 @@ Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int re
return NULL;
}
- glxCtx->glxContext.isDirect = DEFAULT_DIRECT;
- glxCtx->glxContext.currentDpy = dpy;
- glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
-
- assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+ glxCtx->isDirect = DEFAULT_DIRECT;
+ glxCtx->currentDpy = dpy;
+ glxCtx->xid = (XID) glxCtx; /* self pointer */
- return (GLXContext) glxCtx;
+ return glxCtx;
}
-static XVisualInfo *
-Fake_glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
+XVisualInfo *
+glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
{
- return Fake_glXGetVisualFromFBConfig(dpy, config);
+ return glXGetVisualFromFBConfig(dpy, config);
}
-static GLXFBConfigSGIX
-Fake_glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
+GLXFBConfigSGIX
+glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
{
XMesaVisual xmvis = find_glx_visual(dpy, vis);
if (!xmvis) {
@@ -2313,8 +2363,8 @@ Fake_glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
/*** GLX_SGIX_pbuffer ***/
-static GLXPbufferSGIX
-Fake_glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config,
+GLXPbufferSGIX
+glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config,
unsigned int width, unsigned int height,
int *attribList)
{
@@ -2352,8 +2402,8 @@ Fake_glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config,
}
-static void
-Fake_glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
+void
+glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
{
XMesaBuffer xmbuf = XMesaFindBuffer(dpy, pbuf);
if (xmbuf) {
@@ -2362,8 +2412,8 @@ Fake_glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
}
-static int
-Fake_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
+int
+glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
{
const XMesaBuffer xmbuf = XMesaFindBuffer(dpy, pbuf);
@@ -2395,8 +2445,8 @@ Fake_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, un
}
-static void
-Fake_glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
+void
+glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
{
XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
if (xmbuf) {
@@ -2406,8 +2456,8 @@ Fake_glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
}
-static void
-Fake_glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
+void
+glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
if (xmbuf) {
@@ -2422,8 +2472,8 @@ Fake_glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *
/*** GLX_SGI_cushion ***/
-static void
-Fake_glXCushionSGI(Display *dpy, Window win, float cushion)
+void
+glXCushionSGI(Display *dpy, Window win, float cushion)
{
(void) dpy;
(void) win;
@@ -2434,8 +2484,8 @@ Fake_glXCushionSGI(Display *dpy, Window win, float cushion)
/*** GLX_SGIX_video_resize ***/
-static int
-Fake_glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
+int
+glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
{
(void) dpy;
(void) screen;
@@ -2444,8 +2494,8 @@ Fake_glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window w
return 0;
}
-static int
-Fake_glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
+int
+glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
{
(void) dpy;
(void) screen;
@@ -2457,8 +2507,8 @@ Fake_glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int
return 0;
}
-static int
-Fake_glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
+int
+glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
{
(void) dpy;
(void) screen;
@@ -2470,8 +2520,8 @@ Fake_glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int
return 0;
}
-static int
-Fake_glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
+int
+glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
{
(void) dpy;
(void) screen;
@@ -2483,8 +2533,8 @@ Fake_glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, i
return 0;
}
-static int
-Fake_glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
+int
+glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
{
(void) dpy;
(void) screen;
@@ -2498,8 +2548,8 @@ Fake_glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum syncty
/*** GLX_SGIX_dmbuffer **/
#if defined(_DM_BUFFER_H_)
-static Bool
-Fake_glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
+Bool
+glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
{
(void) dpy;
(void) pbuffer;
@@ -2512,8 +2562,8 @@ Fake_glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *p
/*** GLX_SGIX_swap_group ***/
-static void
-Fake_glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
+void
+glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
{
(void) dpy;
(void) drawable;
@@ -2524,16 +2574,16 @@ Fake_glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member
/*** GLX_SGIX_swap_barrier ***/
-static void
-Fake_glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
+void
+glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
{
(void) dpy;
(void) drawable;
(void) barrier;
}
-static Bool
-Fake_glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
+Bool
+glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
{
(void) dpy;
(void) screen;
@@ -2545,8 +2595,8 @@ Fake_glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
/*** GLX_SUN_get_transparent_index ***/
-static Status
-Fake_glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
+Status
+glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
{
(void) dpy;
(void) overlay;
@@ -2563,8 +2613,8 @@ Fake_glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, lo
* Release the depth, stencil, accum buffers attached to a GLXDrawable
* (a window or pixmap) prior to destroying the GLXDrawable.
*/
-static Bool
-Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
+Bool
+glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
{
XMesaBuffer b = XMesaFindBuffer(dpy, d);
if (b) {
@@ -2576,8 +2626,8 @@ Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
/*** GLX_EXT_texture_from_pixmap ***/
-static void
-Fake_glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
+void
+glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
const int *attrib_list)
{
XMesaBuffer b = XMesaFindBuffer(dpy, drawable);
@@ -2585,162 +2635,10 @@ Fake_glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
XMesaBindTexImage(dpy, b, buffer, attrib_list);
}
-static void
-Fake_glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
+void
+glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
{
XMesaBuffer b = XMesaFindBuffer(dpy, drawable);
if (b)
XMesaReleaseTexImage(dpy, b, buffer);
}
-
-
-
-/**
- * Create a new GLX API dispatch table with its function pointers
- * initialized to point to Mesa's "fake" GLX API functions.
- *
- * Note: there used to be a similar function
- * (_real_GetGLXDispatchTable) that returns a new dispatch table with
- * all pointers initalized to point to "real" GLX functions (which
- * understand GLX wire protocol, etc).
- */
-struct _glxapi_table *
-_mesa_GetGLXDispatchTable(void)
-{
- static struct _glxapi_table glx;
-
- /* be sure our dispatch table size <= libGL's table */
- {
- GLuint size = sizeof(struct _glxapi_table) / sizeof(void *);
- (void) size;
- assert(_glxapi_get_dispatch_table_size() >= size);
- }
-
- /* initialize the whole table to no-ops */
- _glxapi_set_no_op_table(&glx);
-
- /* now initialize the table with the functions I implement */
- glx.ChooseVisual = Fake_glXChooseVisual;
- glx.CopyContext = Fake_glXCopyContext;
- glx.CreateContext = Fake_glXCreateContext;
- glx.CreateGLXPixmap = Fake_glXCreateGLXPixmap;
- glx.DestroyContext = Fake_glXDestroyContext;
- glx.DestroyGLXPixmap = Fake_glXDestroyGLXPixmap;
- glx.GetConfig = Fake_glXGetConfig;
- /*glx.GetCurrentContext = Fake_glXGetCurrentContext;*/
- /*glx.GetCurrentDrawable = Fake_glXGetCurrentDrawable;*/
- glx.IsDirect = Fake_glXIsDirect;
- glx.MakeCurrent = Fake_glXMakeCurrent;
- glx.QueryExtension = Fake_glXQueryExtension;
- glx.QueryVersion = Fake_glXQueryVersion;
- glx.SwapBuffers = Fake_glXSwapBuffers;
- glx.UseXFont = Fake_glXUseXFont;
- glx.WaitGL = Fake_glXWaitGL;
- glx.WaitX = Fake_glXWaitX;
-
- /*** GLX_VERSION_1_1 ***/
- glx.GetClientString = Fake_glXGetClientString;
- glx.QueryExtensionsString = Fake_glXQueryExtensionsString;
- glx.QueryServerString = Fake_glXQueryServerString;
-
- /*** GLX_VERSION_1_2 ***/
- /*glx.GetCurrentDisplay = Fake_glXGetCurrentDisplay;*/
-
- /*** GLX_VERSION_1_3 ***/
- glx.ChooseFBConfig = Fake_glXChooseFBConfig;
- glx.CreateNewContext = Fake_glXCreateNewContext;
- glx.CreatePbuffer = Fake_glXCreatePbuffer;
- glx.CreatePixmap = Fake_glXCreatePixmap;
- glx.CreateWindow = Fake_glXCreateWindow;
- glx.DestroyPbuffer = Fake_glXDestroyPbuffer;
- glx.DestroyPixmap = Fake_glXDestroyPixmap;
- glx.DestroyWindow = Fake_glXDestroyWindow;
- /*glx.GetCurrentReadDrawable = Fake_glXGetCurrentReadDrawable;*/
- glx.GetFBConfigAttrib = Fake_glXGetFBConfigAttrib;
- glx.GetFBConfigs = Fake_glXGetFBConfigs;
- glx.GetSelectedEvent = Fake_glXGetSelectedEvent;
- glx.GetVisualFromFBConfig = Fake_glXGetVisualFromFBConfig;
- glx.MakeContextCurrent = Fake_glXMakeContextCurrent;
- glx.QueryContext = Fake_glXQueryContext;
- glx.QueryDrawable = Fake_glXQueryDrawable;
- glx.SelectEvent = Fake_glXSelectEvent;
-
- /*** GLX_SGI_swap_control ***/
- glx.SwapIntervalSGI = Fake_glXSwapIntervalSGI;
-
- /*** GLX_SGI_video_sync ***/
- glx.GetVideoSyncSGI = Fake_glXGetVideoSyncSGI;
- glx.WaitVideoSyncSGI = Fake_glXWaitVideoSyncSGI;
-
- /*** GLX_SGI_make_current_read ***/
- glx.MakeCurrentReadSGI = Fake_glXMakeCurrentReadSGI;
- /*glx.GetCurrentReadDrawableSGI = Fake_glXGetCurrentReadDrawableSGI;*/
-
-/*** GLX_SGIX_video_source ***/
-#if defined(_VL_H)
- glx.CreateGLXVideoSourceSGIX = Fake_glXCreateGLXVideoSourceSGIX;
- glx.DestroyGLXVideoSourceSGIX = Fake_glXDestroyGLXVideoSourceSGIX;
-#endif
-
- /*** GLX_EXT_import_context ***/
- glx.FreeContextEXT = Fake_glXFreeContextEXT;
- glx.GetContextIDEXT = Fake_glXGetContextIDEXT;
- /*glx.GetCurrentDisplayEXT = Fake_glXGetCurrentDisplayEXT;*/
- glx.ImportContextEXT = Fake_glXImportContextEXT;
- glx.QueryContextInfoEXT = Fake_glXQueryContextInfoEXT;
-
- /*** GLX_SGIX_fbconfig ***/
- glx.GetFBConfigAttribSGIX = Fake_glXGetFBConfigAttribSGIX;
- glx.ChooseFBConfigSGIX = Fake_glXChooseFBConfigSGIX;
- glx.CreateGLXPixmapWithConfigSGIX = Fake_glXCreateGLXPixmapWithConfigSGIX;
- glx.CreateContextWithConfigSGIX = Fake_glXCreateContextWithConfigSGIX;
- glx.GetVisualFromFBConfigSGIX = Fake_glXGetVisualFromFBConfigSGIX;
- glx.GetFBConfigFromVisualSGIX = Fake_glXGetFBConfigFromVisualSGIX;
-
- /*** GLX_SGIX_pbuffer ***/
- glx.CreateGLXPbufferSGIX = Fake_glXCreateGLXPbufferSGIX;
- glx.DestroyGLXPbufferSGIX = Fake_glXDestroyGLXPbufferSGIX;
- glx.QueryGLXPbufferSGIX = Fake_glXQueryGLXPbufferSGIX;
- glx.SelectEventSGIX = Fake_glXSelectEventSGIX;
- glx.GetSelectedEventSGIX = Fake_glXGetSelectedEventSGIX;
-
- /*** GLX_SGI_cushion ***/
- glx.CushionSGI = Fake_glXCushionSGI;
-
- /*** GLX_SGIX_video_resize ***/
- glx.BindChannelToWindowSGIX = Fake_glXBindChannelToWindowSGIX;
- glx.ChannelRectSGIX = Fake_glXChannelRectSGIX;
- glx.QueryChannelRectSGIX = Fake_glXQueryChannelRectSGIX;
- glx.QueryChannelDeltasSGIX = Fake_glXQueryChannelDeltasSGIX;
- glx.ChannelRectSyncSGIX = Fake_glXChannelRectSyncSGIX;
-
- /*** GLX_SGIX_dmbuffer **/
-#if defined(_DM_BUFFER_H_)
- glx.AssociateDMPbufferSGIX = NULL;
-#endif
-
- /*** GLX_SGIX_swap_group ***/
- glx.JoinSwapGroupSGIX = Fake_glXJoinSwapGroupSGIX;
-
- /*** GLX_SGIX_swap_barrier ***/
- glx.BindSwapBarrierSGIX = Fake_glXBindSwapBarrierSGIX;
- glx.QueryMaxSwapBarriersSGIX = Fake_glXQueryMaxSwapBarriersSGIX;
-
- /*** GLX_SUN_get_transparent_index ***/
- glx.GetTransparentIndexSUN = Fake_glXGetTransparentIndexSUN;
-
- /*** GLX_MESA_copy_sub_buffer ***/
- glx.CopySubBufferMESA = Fake_glXCopySubBufferMESA;
-
- /*** GLX_MESA_release_buffers ***/
- glx.ReleaseBuffersMESA = Fake_glXReleaseBuffersMESA;
-
- /*** GLX_MESA_pixmap_colormap ***/
- glx.CreateGLXPixmapMESA = Fake_glXCreateGLXPixmapMESA;
-
- /*** GLX_EXT_texture_from_pixmap ***/
- glx.BindTexImageEXT = Fake_glXBindTexImageEXT;
- glx.ReleaseTexImageEXT = Fake_glXReleaseTexImageEXT;
-
- return &glx;
-}
diff --git a/src/gallium/state_trackers/glx/xlib/glx_getproc.c b/src/gallium/state_trackers/glx/xlib/glx_getproc.c
new file mode 100644
index 00000000000..ca7d88c9227
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/glx_getproc.c
@@ -0,0 +1,214 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * glXGetProcAddress()
+ */
+
+
+#define GLX_GLXEXT_PROTOTYPES
+
+#include <string.h>
+#include "GL/glx.h"
+#include "glapi/glapi.h"
+
+
+struct name_address_pair {
+ const char *Name;
+ __GLXextFuncPtr Address;
+};
+
+
+static struct name_address_pair GLX_functions[] = {
+ /*** GLX_VERSION_1_0 ***/
+ { "glXChooseVisual", (__GLXextFuncPtr) glXChooseVisual },
+ { "glXCopyContext", (__GLXextFuncPtr) glXCopyContext },
+ { "glXCreateContext", (__GLXextFuncPtr) glXCreateContext },
+ { "glXCreateGLXPixmap", (__GLXextFuncPtr) glXCreateGLXPixmap },
+ { "glXDestroyContext", (__GLXextFuncPtr) glXDestroyContext },
+ { "glXDestroyGLXPixmap", (__GLXextFuncPtr) glXDestroyGLXPixmap },
+ { "glXGetConfig", (__GLXextFuncPtr) glXGetConfig },
+ { "glXGetCurrentContext", (__GLXextFuncPtr) glXGetCurrentContext },
+ { "glXGetCurrentDrawable", (__GLXextFuncPtr) glXGetCurrentDrawable },
+ { "glXIsDirect", (__GLXextFuncPtr) glXIsDirect },
+ { "glXMakeCurrent", (__GLXextFuncPtr) glXMakeCurrent },
+ { "glXQueryExtension", (__GLXextFuncPtr) glXQueryExtension },
+ { "glXQueryVersion", (__GLXextFuncPtr) glXQueryVersion },
+ { "glXSwapBuffers", (__GLXextFuncPtr) glXSwapBuffers },
+ { "glXUseXFont", (__GLXextFuncPtr) glXUseXFont },
+ { "glXWaitGL", (__GLXextFuncPtr) glXWaitGL },
+ { "glXWaitX", (__GLXextFuncPtr) glXWaitX },
+
+ /*** GLX_VERSION_1_1 ***/
+ { "glXGetClientString", (__GLXextFuncPtr) glXGetClientString },
+ { "glXQueryExtensionsString", (__GLXextFuncPtr) glXQueryExtensionsString },
+ { "glXQueryServerString", (__GLXextFuncPtr) glXQueryServerString },
+
+ /*** GLX_VERSION_1_2 ***/
+ { "glXGetCurrentDisplay", (__GLXextFuncPtr) glXGetCurrentDisplay },
+
+ /*** GLX_VERSION_1_3 ***/
+ { "glXChooseFBConfig", (__GLXextFuncPtr) glXChooseFBConfig },
+ { "glXCreateNewContext", (__GLXextFuncPtr) glXCreateNewContext },
+ { "glXCreatePbuffer", (__GLXextFuncPtr) glXCreatePbuffer },
+ { "glXCreatePixmap", (__GLXextFuncPtr) glXCreatePixmap },
+ { "glXCreateWindow", (__GLXextFuncPtr) glXCreateWindow },
+ { "glXDestroyPbuffer", (__GLXextFuncPtr) glXDestroyPbuffer },
+ { "glXDestroyPixmap", (__GLXextFuncPtr) glXDestroyPixmap },
+ { "glXDestroyWindow", (__GLXextFuncPtr) glXDestroyWindow },
+ { "glXGetCurrentReadDrawable", (__GLXextFuncPtr) glXGetCurrentReadDrawable },
+ { "glXGetFBConfigAttrib", (__GLXextFuncPtr) glXGetFBConfigAttrib },
+ { "glXGetFBConfigs", (__GLXextFuncPtr) glXGetFBConfigs },
+ { "glXGetSelectedEvent", (__GLXextFuncPtr) glXGetSelectedEvent },
+ { "glXGetVisualFromFBConfig", (__GLXextFuncPtr) glXGetVisualFromFBConfig },
+ { "glXMakeContextCurrent", (__GLXextFuncPtr) glXMakeContextCurrent },
+ { "glXQueryContext", (__GLXextFuncPtr) glXQueryContext },
+ { "glXQueryDrawable", (__GLXextFuncPtr) glXQueryDrawable },
+ { "glXSelectEvent", (__GLXextFuncPtr) glXSelectEvent },
+
+ /*** GLX_VERSION_1_4 ***/
+ { "glXGetProcAddress", (__GLXextFuncPtr) glXGetProcAddress },
+
+ /*** GLX_SGI_swap_control ***/
+ { "glXSwapIntervalSGI", (__GLXextFuncPtr) glXSwapIntervalSGI },
+
+ /*** GLX_SGI_video_sync ***/
+ { "glXGetVideoSyncSGI", (__GLXextFuncPtr) glXGetVideoSyncSGI },
+ { "glXWaitVideoSyncSGI", (__GLXextFuncPtr) glXWaitVideoSyncSGI },
+
+ /*** GLX_SGI_make_current_read ***/
+ { "glXMakeCurrentReadSGI", (__GLXextFuncPtr) glXMakeCurrentReadSGI },
+ { "glXGetCurrentReadDrawableSGI", (__GLXextFuncPtr) glXGetCurrentReadDrawableSGI },
+
+ /*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+ { "glXCreateGLXVideoSourceSGIX", (__GLXextFuncPtr) glXCreateGLXVideoSourceSGIX },
+ { "glXDestroyGLXVideoSourceSGIX", (__GLXextFuncPtr) glXDestroyGLXVideoSourceSGIX },
+#endif
+
+ /*** GLX_EXT_import_context ***/
+ { "glXFreeContextEXT", (__GLXextFuncPtr) glXFreeContextEXT },
+ { "glXGetContextIDEXT", (__GLXextFuncPtr) glXGetContextIDEXT },
+ { "glXGetCurrentDisplayEXT", (__GLXextFuncPtr) glXGetCurrentDisplayEXT },
+ { "glXImportContextEXT", (__GLXextFuncPtr) glXImportContextEXT },
+ { "glXQueryContextInfoEXT", (__GLXextFuncPtr) glXQueryContextInfoEXT },
+
+ /*** GLX_SGIX_fbconfig ***/
+ { "glXGetFBConfigAttribSGIX", (__GLXextFuncPtr) glXGetFBConfigAttribSGIX },
+ { "glXChooseFBConfigSGIX", (__GLXextFuncPtr) glXChooseFBConfigSGIX },
+ { "glXCreateGLXPixmapWithConfigSGIX", (__GLXextFuncPtr) glXCreateGLXPixmapWithConfigSGIX },
+ { "glXCreateContextWithConfigSGIX", (__GLXextFuncPtr) glXCreateContextWithConfigSGIX },
+ { "glXGetVisualFromFBConfigSGIX", (__GLXextFuncPtr) glXGetVisualFromFBConfigSGIX },
+ { "glXGetFBConfigFromVisualSGIX", (__GLXextFuncPtr) glXGetFBConfigFromVisualSGIX },
+
+ /*** GLX_SGIX_pbuffer ***/
+ { "glXCreateGLXPbufferSGIX", (__GLXextFuncPtr) glXCreateGLXPbufferSGIX },
+ { "glXDestroyGLXPbufferSGIX", (__GLXextFuncPtr) glXDestroyGLXPbufferSGIX },
+ { "glXQueryGLXPbufferSGIX", (__GLXextFuncPtr) glXQueryGLXPbufferSGIX },
+ { "glXSelectEventSGIX", (__GLXextFuncPtr) glXSelectEventSGIX },
+ { "glXGetSelectedEventSGIX", (__GLXextFuncPtr) glXGetSelectedEventSGIX },
+
+ /*** GLX_SGI_cushion ***/
+ { "glXCushionSGI", (__GLXextFuncPtr) glXCushionSGI },
+
+ /*** GLX_SGIX_video_resize ***/
+ { "glXBindChannelToWindowSGIX", (__GLXextFuncPtr) glXBindChannelToWindowSGIX },
+ { "glXChannelRectSGIX", (__GLXextFuncPtr) glXChannelRectSGIX },
+ { "glXQueryChannelRectSGIX", (__GLXextFuncPtr) glXQueryChannelRectSGIX },
+ { "glXQueryChannelDeltasSGIX", (__GLXextFuncPtr) glXQueryChannelDeltasSGIX },
+ { "glXChannelRectSyncSGIX", (__GLXextFuncPtr) glXChannelRectSyncSGIX },
+
+ /*** GLX_SGIX_dmbuffer **/
+#if defined(_DM_BUFFER_H_)
+ { "glXAssociateDMPbufferSGIX", (__GLXextFuncPtr) glXAssociateDMPbufferSGIX },
+#endif
+
+ /*** GLX_SGIX_swap_group ***/
+ { "glXJoinSwapGroupSGIX", (__GLXextFuncPtr) glXJoinSwapGroupSGIX },
+
+ /*** GLX_SGIX_swap_barrier ***/
+ { "glXBindSwapBarrierSGIX", (__GLXextFuncPtr) glXBindSwapBarrierSGIX },
+ { "glXQueryMaxSwapBarriersSGIX", (__GLXextFuncPtr) glXQueryMaxSwapBarriersSGIX },
+
+ /*** GLX_SUN_get_transparent_index ***/
+ { "glXGetTransparentIndexSUN", (__GLXextFuncPtr) glXGetTransparentIndexSUN },
+
+ /*** GLX_MESA_copy_sub_buffer ***/
+ { "glXCopySubBufferMESA", (__GLXextFuncPtr) glXCopySubBufferMESA },
+
+ /*** GLX_MESA_pixmap_colormap ***/
+ { "glXCreateGLXPixmapMESA", (__GLXextFuncPtr) glXCreateGLXPixmapMESA },
+
+ /*** GLX_MESA_release_buffers ***/
+ { "glXReleaseBuffersMESA", (__GLXextFuncPtr) glXReleaseBuffersMESA },
+
+ /*** GLX_ARB_get_proc_address ***/
+ { "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
+
+ /*** GLX_EXT_texture_from_pixmap ***/
+ { "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
+ { "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
+
+ { NULL, NULL } /* end of list */
+};
+
+
+
+/**
+ * Return address of named glX function, or NULL if not found.
+ */
+static __GLXextFuncPtr
+_glxapi_get_proc_address(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; GLX_functions[i].Name; i++) {
+ if (strcmp(GLX_functions[i].Name, funcName) == 0)
+ return GLX_functions[i].Address;
+ }
+ return NULL;
+}
+
+
+__GLXextFuncPtr
+glXGetProcAddressARB(const GLubyte *procName)
+{
+ __GLXextFuncPtr f;
+
+ f = _glxapi_get_proc_address((const char *) procName);
+ if (f) {
+ return f;
+ }
+
+ f = (__GLXextFuncPtr) _glapi_get_proc_address((const char *) procName);
+ return f;
+}
+
+
+/* GLX 1.4 */
+void (*glXGetProcAddress(const GLubyte *procName))()
+{
+ return glXGetProcAddressARB(procName);
+}
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx_fonts.c b/src/gallium/state_trackers/glx/xlib/glx_usefont.c
index e3590467563..acc64df62b6 100644
--- a/src/gallium/state_trackers/glx/xlib/fakeglx_fonts.c
+++ b/src/gallium/state_trackers/glx/xlib/glx_usefont.c
@@ -1,9 +1,10 @@
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.6
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,13 +25,13 @@
*/
-/* xfonts.c -- glXUseXFont() for Mesa written by
- * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de
+/**
+ * Fake implementation of glXUseXFont().
*/
-#include "context.h"
-#include "imports.h"
-#include "fakeglx.h"
+
+#include "main/context.h"
+#include "main/imports.h"
#include <GL/glx.h>
@@ -210,7 +211,7 @@ isvalid(XFontStruct * fs, unsigned int which)
void
-Fake_glXUseXFont(Font font, int first, int count, int listbase)
+glXUseXFont(Font font, int first, int count, int listbase)
{
Display *dpy;
Window win;
@@ -228,7 +229,8 @@ Fake_glXUseXFont(Font font, int first, int count, int listbase)
dpy = glXGetCurrentDisplay();
if (!dpy)
return; /* I guess glXMakeCurrent wasn't called */
- win = RootWindow(dpy, DefaultScreen(dpy));
+ i = DefaultScreen(dpy);
+ win = RootWindow(dpy, i);
fs = XQueryFont(dpy, font);
if (!fs) {
diff --git a/src/gallium/state_trackers/glx/xlib/glxapi.c b/src/gallium/state_trackers/glx/xlib/glxapi.c
deleted file mode 100644
index c2cb34d7cf7..00000000000
--- a/src/gallium/state_trackers/glx/xlib/glxapi.c
+++ /dev/null
@@ -1,1254 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This is the GLX API dispatcher. Calls to the glX* functions are
- * either routed to the real GLX encoders or to Mesa's pseudo-GLX functions.
- * See the glxapi.h file for more details.
- */
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include "glapi/glapi.h"
-#include "glxapi.h"
-#include "fakeglx.h"
-#include "pipe/p_thread.h"
-
-
-#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-#else
-# define PUBLIC
-# define USED
-#endif
-
-
-struct display_dispatch {
- Display *Dpy;
- struct _glxapi_table *Table;
- struct display_dispatch *Next;
-};
-
-static struct display_dispatch *DispatchList = NULL;
-
-
-/* Display -> Dispatch caching */
-static Display *prevDisplay = NULL;
-static struct _glxapi_table *prevTable = NULL;
-
-
-static struct _glxapi_table *
-get_dispatch(Display *dpy)
-{
- if (!dpy)
- return NULL;
-
- /* search list of display/dispatch pairs for this display */
- {
- const struct display_dispatch *d = DispatchList;
- while (d) {
- if (d->Dpy == dpy) {
- prevDisplay = dpy;
- prevTable = d->Table;
- return d->Table; /* done! */
- }
- d = d->Next;
- }
- }
-
- /* A new display, determine if we should use real GLX
- * or Mesa's pseudo-GLX.
- */
- {
- struct _glxapi_table *t = _mesa_GetGLXDispatchTable();
-
- if (t) {
- struct display_dispatch *d;
- d = (struct display_dispatch *) malloc(sizeof(struct display_dispatch));
- if (d) {
- d->Dpy = dpy;
- d->Table = t;
- /* insert at head of list */
- d->Next = DispatchList;
- DispatchList = d;
- /* update cache */
- prevDisplay = dpy;
- prevTable = t;
- return t;
- }
- }
- }
-
- /* If we get here that means we can't use real GLX on this display
- * and the Mesa pseudo-GLX software renderer wasn't compiled in.
- * Or, we ran out of memory!
- */
- return NULL;
-}
-
-
-/* Don't use the GET_DISPATCH defined in glthread.h */
-#undef GET_DISPATCH
-
-#define GET_DISPATCH(DPY, TABLE) \
- if (DPY == prevDisplay) { \
- TABLE = prevTable; \
- } \
- else if (!DPY) { \
- TABLE = NULL; \
- } \
- else { \
- TABLE = get_dispatch(DPY); \
- }
-
-
-
-
-/**
- * GLX API current context.
- */
-pipe_tsd ContextTSD;
-
-
-static void
-SetCurrentContext(GLXContext c)
-{
- pipe_tsd_set(&ContextTSD, c);
-}
-
-
-/*
- * GLX API entrypoints
- */
-
-/*** GLX_VERSION_1_0 ***/
-
-XVisualInfo PUBLIC *
-glXChooseVisual(Display *dpy, int screen, int *list)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return NULL;
- return (t->ChooseVisual)(dpy, screen, list);
-}
-
-
-void PUBLIC
-glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->CopyContext)(dpy, src, dst, mask);
-}
-
-
-GLXContext PUBLIC
-glXCreateContext(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateContext)(dpy, visinfo, shareList, direct);
-}
-
-
-GLXPixmap PUBLIC
-glXCreateGLXPixmap(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateGLXPixmap)(dpy, visinfo, pixmap);
-}
-
-
-void PUBLIC
-glXDestroyContext(Display *dpy, GLXContext ctx)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- if (glXGetCurrentContext() == ctx)
- SetCurrentContext(NULL);
- (t->DestroyContext)(dpy, ctx);
-}
-
-
-void PUBLIC
-glXDestroyGLXPixmap(Display *dpy, GLXPixmap pixmap)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->DestroyGLXPixmap)(dpy, pixmap);
-}
-
-
-int PUBLIC
-glXGetConfig(Display *dpy, XVisualInfo *visinfo, int attrib, int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return GLX_NO_EXTENSION;
- return (t->GetConfig)(dpy, visinfo, attrib, value);
-}
-
-
-GLXContext PUBLIC
-glXGetCurrentContext(void)
-{
- return (GLXContext) pipe_tsd_get(&ContextTSD);
-}
-
-
-GLXDrawable PUBLIC
-glXGetCurrentDrawable(void)
-{
- __GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
- return gc ? gc->currentDrawable : 0;
-}
-
-
-Bool PUBLIC
-glXIsDirect(Display *dpy, GLXContext ctx)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (t->IsDirect)(dpy, ctx);
-}
-
-
-Bool PUBLIC
-glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)
-{
- Bool b;
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t) {
- return False;
- }
- b = (*t->MakeCurrent)(dpy, drawable, ctx);
- if (b) {
- SetCurrentContext(ctx);
- }
- return b;
-}
-
-
-Bool PUBLIC
-glXQueryExtension(Display *dpy, int *errorb, int *event)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (t->QueryExtension)(dpy, errorb, event);
-}
-
-
-Bool PUBLIC
-glXQueryVersion(Display *dpy, int *maj, int *min)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (t->QueryVersion)(dpy, maj, min);
-}
-
-
-void PUBLIC
-glXSwapBuffers(Display *dpy, GLXDrawable drawable)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->SwapBuffers)(dpy, drawable);
-}
-
-
-void PUBLIC
-glXUseXFont(Font font, int first, int count, int listBase)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->UseXFont)(font, first, count, listBase);
-}
-
-
-void PUBLIC
-glXWaitGL(void)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->WaitGL)();
-}
-
-
-void PUBLIC
-glXWaitX(void)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->WaitX)();
-}
-
-
-
-/*** GLX_VERSION_1_1 ***/
-
-const char PUBLIC *
-glXGetClientString(Display *dpy, int name)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return NULL;
- return (t->GetClientString)(dpy, name);
-}
-
-
-const char PUBLIC *
-glXQueryExtensionsString(Display *dpy, int screen)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return NULL;
- return (t->QueryExtensionsString)(dpy, screen);
-}
-
-
-const char PUBLIC *
-glXQueryServerString(Display *dpy, int screen, int name)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return NULL;
- return (t->QueryServerString)(dpy, screen, name);
-}
-
-
-/*** GLX_VERSION_1_2 ***/
-
-Display PUBLIC *
-glXGetCurrentDisplay(void)
-{
- /* Same code as in libGL's glxext.c */
- __GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
- if (NULL == gc) return NULL;
- return gc->currentDpy;
-}
-
-
-
-/*** GLX_VERSION_1_3 ***/
-
-GLXFBConfig PUBLIC *
-glXChooseFBConfig(Display *dpy, int screen, const int *attribList, int *nitems)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->ChooseFBConfig)(dpy, screen, attribList, nitems);
-}
-
-
-GLXContext PUBLIC
-glXCreateNewContext(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateNewContext)(dpy, config, renderType, shareList, direct);
-}
-
-
-GLXPbuffer PUBLIC
-glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attribList)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreatePbuffer)(dpy, config, attribList);
-}
-
-
-GLXPixmap PUBLIC
-glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreatePixmap)(dpy, config, pixmap, attribList);
-}
-
-
-GLXWindow PUBLIC
-glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attribList)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateWindow)(dpy, config, win, attribList);
-}
-
-
-void PUBLIC
-glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->DestroyPbuffer)(dpy, pbuf);
-}
-
-
-void PUBLIC
-glXDestroyPixmap(Display *dpy, GLXPixmap pixmap)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->DestroyPixmap)(dpy, pixmap);
-}
-
-
-void PUBLIC
-glXDestroyWindow(Display *dpy, GLXWindow window)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->DestroyWindow)(dpy, window);
-}
-
-
-GLXDrawable PUBLIC
-glXGetCurrentReadDrawable(void)
-{
- __GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
- return gc ? gc->currentReadable : 0;
-}
-
-
-int PUBLIC
-glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return GLX_NO_EXTENSION;
- return (t->GetFBConfigAttrib)(dpy, config, attribute, value);
-}
-
-
-GLXFBConfig PUBLIC *
-glXGetFBConfigs(Display *dpy, int screen, int *nelements)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->GetFBConfigs)(dpy, screen, nelements);
-}
-
-void PUBLIC
-glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->GetSelectedEvent)(dpy, drawable, mask);
-}
-
-
-XVisualInfo PUBLIC *
-glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return NULL;
- return (t->GetVisualFromFBConfig)(dpy, config);
-}
-
-
-Bool PUBLIC
-glXMakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
-{
- Bool b;
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- b = (t->MakeContextCurrent)(dpy, draw, read, ctx);
- if (b) {
- SetCurrentContext(ctx);
- }
- return b;
-}
-
-
-int PUBLIC
-glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- assert(t);
- if (!t)
- return 0; /* XXX correct? */
- return (t->QueryContext)(dpy, ctx, attribute, value);
-}
-
-
-void PUBLIC
-glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->QueryDrawable)(dpy, draw, attribute, value);
-}
-
-
-void PUBLIC
-glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->SelectEvent)(dpy, drawable, mask);
-}
-
-
-
-/*** GLX_SGI_swap_control ***/
-
-int PUBLIC
-glXSwapIntervalSGI(int interval)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->SwapIntervalSGI)(interval);
-}
-
-
-
-/*** GLX_SGI_video_sync ***/
-
-int PUBLIC
-glXGetVideoSyncSGI(unsigned int *count)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t || !glXGetCurrentContext())
- return GLX_BAD_CONTEXT;
- return (t->GetVideoSyncSGI)(count);
-}
-
-int PUBLIC
-glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t || !glXGetCurrentContext())
- return GLX_BAD_CONTEXT;
- return (t->WaitVideoSyncSGI)(divisor, remainder, count);
-}
-
-
-
-/*** GLX_SGI_make_current_read ***/
-
-Bool PUBLIC
-glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (t->MakeCurrentReadSGI)(dpy, draw, read, ctx);
-}
-
-GLXDrawable PUBLIC
-glXGetCurrentReadDrawableSGI(void)
-{
- return glXGetCurrentReadDrawable();
-}
-
-
-#if defined(_VL_H)
-
-GLXVideoSourceSGIX PUBLIC
-glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateGLXVideoSourceSGIX)(dpy, screen, server, path, nodeClass, drainNode);
-}
-
-void PUBLIC
-glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->DestroyGLXVideoSourceSGIX)(dpy, src);
-}
-
-#endif
-
-
-/*** GLX_EXT_import_context ***/
-
-void PUBLIC
-glXFreeContextEXT(Display *dpy, GLXContext context)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->FreeContextEXT)(dpy, context);
-}
-
-GLXContextID PUBLIC
-glXGetContextIDEXT(const GLXContext context)
-{
- return ((__GLXcontext *) context)->xid;
-}
-
-Display PUBLIC *
-glXGetCurrentDisplayEXT(void)
-{
- return glXGetCurrentDisplay();
-}
-
-GLXContext PUBLIC
-glXImportContextEXT(Display *dpy, GLXContextID contextID)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->ImportContextEXT)(dpy, contextID);
-}
-
-int PUBLIC
-glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute,int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0; /* XXX ok? */
- return (t->QueryContextInfoEXT)(dpy, context, attribute, value);
-}
-
-
-
-/*** GLX_SGIX_fbconfig ***/
-
-int PUBLIC
-glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->GetFBConfigAttribSGIX)(dpy, config, attribute, value);
-}
-
-GLXFBConfigSGIX PUBLIC *
-glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->ChooseFBConfigSGIX)(dpy, screen, attrib_list, nelements);
-}
-
-GLXPixmap PUBLIC
-glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateGLXPixmapWithConfigSGIX)(dpy, config, pixmap);
-}
-
-GLXContext PUBLIC
-glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateContextWithConfigSGIX)(dpy, config, render_type, share_list, direct);
-}
-
-XVisualInfo PUBLIC *
-glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->GetVisualFromFBConfigSGIX)(dpy, config);
-}
-
-GLXFBConfigSGIX PUBLIC
-glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->GetFBConfigFromVisualSGIX)(dpy, vis);
-}
-
-
-
-/*** GLX_SGIX_pbuffer ***/
-
-GLXPbufferSGIX PUBLIC
-glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateGLXPbufferSGIX)(dpy, config, width, height, attrib_list);
-}
-
-void PUBLIC
-glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->DestroyGLXPbufferSGIX)(dpy, pbuf);
-}
-
-int PUBLIC
-glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->QueryGLXPbufferSGIX)(dpy, pbuf, attribute, value);
-}
-
-void PUBLIC
-glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->SelectEventSGIX)(dpy, drawable, mask);
-}
-
-void PUBLIC
-glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->GetSelectedEventSGIX)(dpy, drawable, mask);
-}
-
-
-
-/*** GLX_SGI_cushion ***/
-
-void PUBLIC
-glXCushionSGI(Display *dpy, Window win, float cushion)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->CushionSGI)(dpy, win, cushion);
-}
-
-
-
-/*** GLX_SGIX_video_resize ***/
-
-int PUBLIC
-glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->BindChannelToWindowSGIX)(dpy, screen, channel, window);
-}
-
-int PUBLIC
-glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->ChannelRectSGIX)(dpy, screen, channel, x, y, w, h);
-}
-
-int PUBLIC
-glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->QueryChannelRectSGIX)(dpy, screen, channel, x, y, w, h);
-}
-
-int PUBLIC
-glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->QueryChannelDeltasSGIX)(dpy, screen, channel, dx, dy, dw, dh);
-}
-
-int PUBLIC
-glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->ChannelRectSyncSGIX)(dpy, screen, channel, synctype);
-}
-
-
-
-#if defined(_DM_BUFFER_H_)
-
-Bool PUBLIC
-glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (t->AssociateDMPbufferSGIX)(dpy, pbuffer, params, dmbuffer);
-}
-
-#endif
-
-
-/*** GLX_SGIX_swap_group ***/
-
-void PUBLIC
-glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (*t->JoinSwapGroupSGIX)(dpy, drawable, member);
-}
-
-
-/*** GLX_SGIX_swap_barrier ***/
-
-void PUBLIC
-glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (*t->BindSwapBarrierSGIX)(dpy, drawable, barrier);
-}
-
-Bool PUBLIC
-glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (*t->QueryMaxSwapBarriersSGIX)(dpy, screen, max);
-}
-
-
-
-/*** GLX_SUN_get_transparent_index ***/
-
-Status PUBLIC
-glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (*t->GetTransparentIndexSUN)(dpy, overlay, underlay, pTransparent);
-}
-
-
-
-/*** GLX_MESA_copy_sub_buffer ***/
-
-void PUBLIC
-glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return;
- (t->CopySubBufferMESA)(dpy, drawable, x, y, width, height);
-}
-
-
-
-/*** GLX_MESA_release_buffers ***/
-
-Bool PUBLIC
-glXReleaseBuffersMESA(Display *dpy, Window w)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return False;
- return (t->ReleaseBuffersMESA)(dpy, w);
-}
-
-
-
-/*** GLX_MESA_pixmap_colormap ***/
-
-GLXPixmap PUBLIC
-glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (!t)
- return 0;
- return (t->CreateGLXPixmapMESA)(dpy, visinfo, pixmap, cmap);
-}
-
-/*** GLX_EXT_texture_from_pixmap */
-
-void
-glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
- const int *attrib_list)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (t)
- t->BindTexImageEXT(dpy, drawable, buffer, attrib_list);
-}
-
-void
-glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
-{
- struct _glxapi_table *t;
- GET_DISPATCH(dpy, t);
- if (t)
- t->ReleaseTexImageEXT(dpy, drawable, buffer);
-}
-
-
-/**********************************************************************/
-/* GLX API management functions */
-/**********************************************************************/
-
-
-const char *
-_glxapi_get_version(void)
-{
- return "1.3";
-}
-
-
-
-/*
- * Return size of the GLX dispatch table, in entries, not bytes.
- */
-GLuint
-_glxapi_get_dispatch_table_size(void)
-{
- return sizeof(struct _glxapi_table) / sizeof(void *);
-}
-
-
-static int
-generic_no_op_func(void)
-{
- return 0;
-}
-
-
-/*
- * Initialize all functions in given dispatch table to be no-ops
- */
-void
-_glxapi_set_no_op_table(struct _glxapi_table *t)
-{
- typedef int (*nop_func)(void);
- nop_func *dispatch = (nop_func *) t;
- GLuint n = _glxapi_get_dispatch_table_size();
- GLuint i;
- for (i = 0; i < n; i++) {
- dispatch[i] = generic_no_op_func;
- }
-}
-
-
-struct name_address_pair {
- const char *Name;
- __GLXextFuncPtr Address;
-};
-
-static struct name_address_pair GLX_functions[] = {
- /*** GLX_VERSION_1_0 ***/
- { "glXChooseVisual", (__GLXextFuncPtr) glXChooseVisual },
- { "glXCopyContext", (__GLXextFuncPtr) glXCopyContext },
- { "glXCreateContext", (__GLXextFuncPtr) glXCreateContext },
- { "glXCreateGLXPixmap", (__GLXextFuncPtr) glXCreateGLXPixmap },
- { "glXDestroyContext", (__GLXextFuncPtr) glXDestroyContext },
- { "glXDestroyGLXPixmap", (__GLXextFuncPtr) glXDestroyGLXPixmap },
- { "glXGetConfig", (__GLXextFuncPtr) glXGetConfig },
- { "glXGetCurrentContext", (__GLXextFuncPtr) glXGetCurrentContext },
- { "glXGetCurrentDrawable", (__GLXextFuncPtr) glXGetCurrentDrawable },
- { "glXIsDirect", (__GLXextFuncPtr) glXIsDirect },
- { "glXMakeCurrent", (__GLXextFuncPtr) glXMakeCurrent },
- { "glXQueryExtension", (__GLXextFuncPtr) glXQueryExtension },
- { "glXQueryVersion", (__GLXextFuncPtr) glXQueryVersion },
- { "glXSwapBuffers", (__GLXextFuncPtr) glXSwapBuffers },
- { "glXUseXFont", (__GLXextFuncPtr) glXUseXFont },
- { "glXWaitGL", (__GLXextFuncPtr) glXWaitGL },
- { "glXWaitX", (__GLXextFuncPtr) glXWaitX },
-
- /*** GLX_VERSION_1_1 ***/
- { "glXGetClientString", (__GLXextFuncPtr) glXGetClientString },
- { "glXQueryExtensionsString", (__GLXextFuncPtr) glXQueryExtensionsString },
- { "glXQueryServerString", (__GLXextFuncPtr) glXQueryServerString },
-
- /*** GLX_VERSION_1_2 ***/
- { "glXGetCurrentDisplay", (__GLXextFuncPtr) glXGetCurrentDisplay },
-
- /*** GLX_VERSION_1_3 ***/
- { "glXChooseFBConfig", (__GLXextFuncPtr) glXChooseFBConfig },
- { "glXCreateNewContext", (__GLXextFuncPtr) glXCreateNewContext },
- { "glXCreatePbuffer", (__GLXextFuncPtr) glXCreatePbuffer },
- { "glXCreatePixmap", (__GLXextFuncPtr) glXCreatePixmap },
- { "glXCreateWindow", (__GLXextFuncPtr) glXCreateWindow },
- { "glXDestroyPbuffer", (__GLXextFuncPtr) glXDestroyPbuffer },
- { "glXDestroyPixmap", (__GLXextFuncPtr) glXDestroyPixmap },
- { "glXDestroyWindow", (__GLXextFuncPtr) glXDestroyWindow },
- { "glXGetCurrentReadDrawable", (__GLXextFuncPtr) glXGetCurrentReadDrawable },
- { "glXGetFBConfigAttrib", (__GLXextFuncPtr) glXGetFBConfigAttrib },
- { "glXGetFBConfigs", (__GLXextFuncPtr) glXGetFBConfigs },
- { "glXGetSelectedEvent", (__GLXextFuncPtr) glXGetSelectedEvent },
- { "glXGetVisualFromFBConfig", (__GLXextFuncPtr) glXGetVisualFromFBConfig },
- { "glXMakeContextCurrent", (__GLXextFuncPtr) glXMakeContextCurrent },
- { "glXQueryContext", (__GLXextFuncPtr) glXQueryContext },
- { "glXQueryDrawable", (__GLXextFuncPtr) glXQueryDrawable },
- { "glXSelectEvent", (__GLXextFuncPtr) glXSelectEvent },
-
- /*** GLX_VERSION_1_4 ***/
- { "glXGetProcAddress", (__GLXextFuncPtr) glXGetProcAddress },
-
- /*** GLX_SGI_swap_control ***/
- { "glXSwapIntervalSGI", (__GLXextFuncPtr) glXSwapIntervalSGI },
-
- /*** GLX_SGI_video_sync ***/
- { "glXGetVideoSyncSGI", (__GLXextFuncPtr) glXGetVideoSyncSGI },
- { "glXWaitVideoSyncSGI", (__GLXextFuncPtr) glXWaitVideoSyncSGI },
-
- /*** GLX_SGI_make_current_read ***/
- { "glXMakeCurrentReadSGI", (__GLXextFuncPtr) glXMakeCurrentReadSGI },
- { "glXGetCurrentReadDrawableSGI", (__GLXextFuncPtr) glXGetCurrentReadDrawableSGI },
-
- /*** GLX_SGIX_video_source ***/
-#if defined(_VL_H)
- { "glXCreateGLXVideoSourceSGIX", (__GLXextFuncPtr) glXCreateGLXVideoSourceSGIX },
- { "glXDestroyGLXVideoSourceSGIX", (__GLXextFuncPtr) glXDestroyGLXVideoSourceSGIX },
-#endif
-
- /*** GLX_EXT_import_context ***/
- { "glXFreeContextEXT", (__GLXextFuncPtr) glXFreeContextEXT },
- { "glXGetContextIDEXT", (__GLXextFuncPtr) glXGetContextIDEXT },
- { "glXGetCurrentDisplayEXT", (__GLXextFuncPtr) glXGetCurrentDisplayEXT },
- { "glXImportContextEXT", (__GLXextFuncPtr) glXImportContextEXT },
- { "glXQueryContextInfoEXT", (__GLXextFuncPtr) glXQueryContextInfoEXT },
-
- /*** GLX_SGIX_fbconfig ***/
- { "glXGetFBConfigAttribSGIX", (__GLXextFuncPtr) glXGetFBConfigAttribSGIX },
- { "glXChooseFBConfigSGIX", (__GLXextFuncPtr) glXChooseFBConfigSGIX },
- { "glXCreateGLXPixmapWithConfigSGIX", (__GLXextFuncPtr) glXCreateGLXPixmapWithConfigSGIX },
- { "glXCreateContextWithConfigSGIX", (__GLXextFuncPtr) glXCreateContextWithConfigSGIX },
- { "glXGetVisualFromFBConfigSGIX", (__GLXextFuncPtr) glXGetVisualFromFBConfigSGIX },
- { "glXGetFBConfigFromVisualSGIX", (__GLXextFuncPtr) glXGetFBConfigFromVisualSGIX },
-
- /*** GLX_SGIX_pbuffer ***/
- { "glXCreateGLXPbufferSGIX", (__GLXextFuncPtr) glXCreateGLXPbufferSGIX },
- { "glXDestroyGLXPbufferSGIX", (__GLXextFuncPtr) glXDestroyGLXPbufferSGIX },
- { "glXQueryGLXPbufferSGIX", (__GLXextFuncPtr) glXQueryGLXPbufferSGIX },
- { "glXSelectEventSGIX", (__GLXextFuncPtr) glXSelectEventSGIX },
- { "glXGetSelectedEventSGIX", (__GLXextFuncPtr) glXGetSelectedEventSGIX },
-
- /*** GLX_SGI_cushion ***/
- { "glXCushionSGI", (__GLXextFuncPtr) glXCushionSGI },
-
- /*** GLX_SGIX_video_resize ***/
- { "glXBindChannelToWindowSGIX", (__GLXextFuncPtr) glXBindChannelToWindowSGIX },
- { "glXChannelRectSGIX", (__GLXextFuncPtr) glXChannelRectSGIX },
- { "glXQueryChannelRectSGIX", (__GLXextFuncPtr) glXQueryChannelRectSGIX },
- { "glXQueryChannelDeltasSGIX", (__GLXextFuncPtr) glXQueryChannelDeltasSGIX },
- { "glXChannelRectSyncSGIX", (__GLXextFuncPtr) glXChannelRectSyncSGIX },
-
- /*** GLX_SGIX_dmbuffer **/
-#if defined(_DM_BUFFER_H_)
- { "glXAssociateDMPbufferSGIX", (__GLXextFuncPtr) glXAssociateDMPbufferSGIX },
-#endif
-
- /*** GLX_SGIX_swap_group ***/
- { "glXJoinSwapGroupSGIX", (__GLXextFuncPtr) glXJoinSwapGroupSGIX },
-
- /*** GLX_SGIX_swap_barrier ***/
- { "glXBindSwapBarrierSGIX", (__GLXextFuncPtr) glXBindSwapBarrierSGIX },
- { "glXQueryMaxSwapBarriersSGIX", (__GLXextFuncPtr) glXQueryMaxSwapBarriersSGIX },
-
- /*** GLX_SUN_get_transparent_index ***/
- { "glXGetTransparentIndexSUN", (__GLXextFuncPtr) glXGetTransparentIndexSUN },
-
- /*** GLX_MESA_copy_sub_buffer ***/
- { "glXCopySubBufferMESA", (__GLXextFuncPtr) glXCopySubBufferMESA },
-
- /*** GLX_MESA_pixmap_colormap ***/
- { "glXCreateGLXPixmapMESA", (__GLXextFuncPtr) glXCreateGLXPixmapMESA },
-
- /*** GLX_MESA_release_buffers ***/
- { "glXReleaseBuffersMESA", (__GLXextFuncPtr) glXReleaseBuffersMESA },
-
- /*** GLX_ARB_get_proc_address ***/
- { "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
-
- /*** GLX_EXT_texture_from_pixmap ***/
- { "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
- { "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
-
- { NULL, NULL } /* end of list */
-};
-
-
-
-/*
- * Return address of named glX function, or NULL if not found.
- */
-__GLXextFuncPtr
-_glxapi_get_proc_address(const char *funcName)
-{
- GLuint i;
- for (i = 0; GLX_functions[i].Name; i++) {
- if (strcmp(GLX_functions[i].Name, funcName) == 0)
- return GLX_functions[i].Address;
- }
- return NULL;
-}
-
-
-
-/*
- * This function does not get dispatched through the dispatch table
- * since it's really a "meta" function.
- */
-__GLXextFuncPtr
-glXGetProcAddressARB(const GLubyte *procName)
-{
- __GLXextFuncPtr f;
-
- f = _glxapi_get_proc_address((const char *) procName);
- if (f) {
- return f;
- }
-
- f = (__GLXextFuncPtr) _glapi_get_proc_address((const char *) procName);
- return f;
-}
-
-
-/* GLX 1.4 */
-void (*glXGetProcAddress(const GLubyte *procName))()
-{
- return glXGetProcAddressARB(procName);
-}
diff --git a/src/gallium/state_trackers/glx/xlib/glxapi.h b/src/gallium/state_trackers/glx/xlib/glxapi.h
deleted file mode 100644
index b4e12b4162b..00000000000
--- a/src/gallium/state_trackers/glx/xlib/glxapi.h
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef _glxapi_h_
-#define _glxapi_h_
-
-
-#define GLX_GLXEXT_PROTOTYPES
-#include "GL/glx.h"
-
-
-/* The GLX API dispatcher (i.e. this code) is being built into stand-alone
- * Mesa. We don't know anything about XFree86 or real GLX so we define a
- * minimal __GLXContextRec here so some of the functions in this file can
- * work properly.
- */
-typedef struct __GLXcontextRec {
- Display *currentDpy;
- GLboolean isDirect;
- GLXDrawable currentDrawable;
- GLXDrawable currentReadable;
- XID xid;
-} __GLXcontext;
-
-
-/*
- * Almost all the GLX API functions get routed through this dispatch table.
- * The exceptions are the glXGetCurrentXXX() functions.
- *
- * This dispatch table allows multiple GLX client-side modules to coexist.
- * Specifically, a real GLX library (like SGI's or the Utah GLX) and Mesa's
- * pseudo-GLX can be present at the same time. The former being used on
- * GLX-enabled X servers and the later on non-GLX X servers.
- *
- * Red Hat has been using this since Red Hat Linux 7.0 (I think).
- * This'll be a standard feature in XFree86 4.3. It basically allows one
- * libGL to do both DRI-rendering and "fake GLX" rendering to X displays
- * that lack the GLX extension.
- */
-struct _glxapi_table {
- /*** GLX_VERSION_1_0 ***/
- XVisualInfo *(*ChooseVisual)(Display *dpy, int screen, int *list);
- void (*CopyContext)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);
- GLXContext (*CreateContext)(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct);
- GLXPixmap (*CreateGLXPixmap)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap);
- void (*DestroyContext)(Display *dpy, GLXContext ctx);
- void (*DestroyGLXPixmap)(Display *dpy, GLXPixmap pixmap);
- int (*GetConfig)(Display *dpy, XVisualInfo *visinfo, int attrib, int *value);
- /*GLXContext (*GetCurrentContext)(void);*/
- /*GLXDrawable (*GetCurrentDrawable)(void);*/
- Bool (*IsDirect)(Display *dpy, GLXContext ctx);
- Bool (*MakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
- Bool (*QueryExtension)(Display *dpy, int *errorb, int *event);
- Bool (*QueryVersion)(Display *dpy, int *maj, int *min);
- void (*SwapBuffers)(Display *dpy, GLXDrawable drawable);
- void (*UseXFont)(Font font, int first, int count, int listBase);
- void (*WaitGL)(void);
- void (*WaitX)(void);
-
- /*** GLX_VERSION_1_1 ***/
- const char *(*GetClientString)(Display *dpy, int name);
- const char *(*QueryExtensionsString)(Display *dpy, int screen);
- const char *(*QueryServerString)(Display *dpy, int screen, int name);
-
- /*** GLX_VERSION_1_2 ***/
- /*Display *(*GetCurrentDisplay)(void);*/
-
- /*** GLX_VERSION_1_3 ***/
- GLXFBConfig *(*ChooseFBConfig)(Display *dpy, int screen, const int *attribList, int *nitems);
- GLXContext (*CreateNewContext)(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);
- GLXPbuffer (*CreatePbuffer)(Display *dpy, GLXFBConfig config, const int *attribList);
- GLXPixmap (*CreatePixmap)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList);
- GLXWindow (*CreateWindow)(Display *dpy, GLXFBConfig config, Window win, const int *attribList);
- void (*DestroyPbuffer)(Display *dpy, GLXPbuffer pbuf);
- void (*DestroyPixmap)(Display *dpy, GLXPixmap pixmap);
- void (*DestroyWindow)(Display *dpy, GLXWindow window);
- /*GLXDrawable (*GetCurrentReadDrawable)(void);*/
- int (*GetFBConfigAttrib)(Display *dpy, GLXFBConfig config, int attribute, int *value);
- GLXFBConfig *(*GetFBConfigs)(Display *dpy, int screen, int *nelements);
- void (*GetSelectedEvent)(Display *dpy, GLXDrawable drawable, unsigned long *mask);
- XVisualInfo *(*GetVisualFromFBConfig)(Display *dpy, GLXFBConfig config);
- Bool (*MakeContextCurrent)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
- int (*QueryContext)(Display *dpy, GLXContext ctx, int attribute, int *value);
- void (*QueryDrawable)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
- void (*SelectEvent)(Display *dpy, GLXDrawable drawable, unsigned long mask);
-
- /*** GLX_SGI_swap_control ***/
- int (*SwapIntervalSGI)(int);
-
- /*** GLX_SGI_video_sync ***/
- int (*GetVideoSyncSGI)(unsigned int *count);
- int (*WaitVideoSyncSGI)(int divisor, int remainder, unsigned int *count);
-
- /*** GLX_SGI_make_current_read ***/
- Bool (*MakeCurrentReadSGI)(Display *, GLXDrawable, GLXDrawable, GLXContext);
- /*GLXDrawable (*GetCurrentReadDrawableSGI)(void);*/
-
- /*** GLX_SGIX_video_source (needs video library) ***/
-#if defined(_VL_H_)
- GLXVideoSourceSGIX (*CreateGLXVideoSourceSGIX)(Display *, int, VLServer, VLPath, int, VLNode);
- void (*DestroyGLXVideoSourceSGIX)(Display *, GLXVideoSourceSGIX);
-#else
- void *CreateGLXVideoSourceSGIX;
- void *DestroyGLXVideoSourceSGIX;
-#endif
-
- /*** GLX_EXT_import_context ***/
- void (*FreeContextEXT)(Display *dpy, GLXContext context);
- GLXContextID (*GetContextIDEXT)(const GLXContext context);
- /*Display *(*GetCurrentDisplayEXT)(void);*/
- GLXContext (*ImportContextEXT)(Display *dpy, GLXContextID contextID);
- int (*QueryContextInfoEXT)(Display *dpy, GLXContext context, int attribute,int *value);
-
- /*** GLX_SGIX_fbconfig ***/
- int (*GetFBConfigAttribSGIX)(Display *, GLXFBConfigSGIX, int, int *);
- GLXFBConfigSGIX * (*ChooseFBConfigSGIX)(Display *, int, int *, int *);
- GLXPixmap (*CreateGLXPixmapWithConfigSGIX)(Display *, GLXFBConfigSGIX, Pixmap);
- GLXContext (*CreateContextWithConfigSGIX)(Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
- XVisualInfo * (*GetVisualFromFBConfigSGIX)(Display *, GLXFBConfigSGIX);
- GLXFBConfigSGIX (*GetFBConfigFromVisualSGIX)(Display *, XVisualInfo *);
-
- /*** GLX_SGIX_pbuffer ***/
- GLXPbufferSGIX (*CreateGLXPbufferSGIX)(Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
- void (*DestroyGLXPbufferSGIX)(Display *, GLXPbufferSGIX);
- int (*QueryGLXPbufferSGIX)(Display *, GLXPbufferSGIX, int, unsigned int *);
- void (*SelectEventSGIX)(Display *, GLXDrawable, unsigned long);
- void (*GetSelectedEventSGIX)(Display *, GLXDrawable, unsigned long *);
-
- /*** GLX_SGI_cushion ***/
- void (*CushionSGI)(Display *, Window, float);
-
- /*** GLX_SGIX_video_resize ***/
- int (*BindChannelToWindowSGIX)(Display *, int, int, Window);
- int (*ChannelRectSGIX)(Display *, int, int, int, int, int, int);
- int (*QueryChannelRectSGIX)(Display *, int, int, int *, int *, int *, int *);
- int (*QueryChannelDeltasSGIX)(Display *, int, int, int *, int *, int *, int *);
- int (*ChannelRectSyncSGIX)(Display *, int, int, GLenum);
-
- /*** GLX_SGIX_dmbuffer (needs dmedia library) ***/
-#if defined (_DM_BUFFER_H_)
- Bool (*AssociateDMPbufferSGIX)(Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
-#else
- void *AssociciateDMPbufferSGIX;
-#endif
-
- /*** GLX_SGIX_swap_group ***/
- void (*JoinSwapGroupSGIX)(Display *, GLXDrawable, GLXDrawable);
-
- /*** GLX_SGIX_swap_barrier ***/
- void (*BindSwapBarrierSGIX)(Display *, GLXDrawable, int);
- Bool (*QueryMaxSwapBarriersSGIX)(Display *, int, int *);
-
- /*** GLX_SUN_get_transparent_index ***/
- Status (*GetTransparentIndexSUN)(Display *, Window, Window, long *);
-
- /*** GLX_MESA_copy_sub_buffer ***/
- void (*CopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
-
- /*** GLX_MESA_release_buffers ***/
- Bool (*ReleaseBuffersMESA)(Display *dpy, Window w);
-
- /*** GLX_MESA_pixmap_colormap ***/
- GLXPixmap (*CreateGLXPixmapMESA)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap);
-
- /*** GLX_EXT_texture_from_pixmap ***/
- void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,
- const int *attrib_list);
- void (*ReleaseTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer);
-};
-
-
-
-extern const char *
-_glxapi_get_version(void);
-
-
-
-
-extern GLuint
-_glxapi_get_dispatch_table_size(void);
-
-
-extern void
-_glxapi_set_no_op_table(struct _glxapi_table *t);
-
-
-extern __GLXextFuncPtr
-_glxapi_get_proc_address(const char *funcName);
-
-
-#endif
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.h b/src/gallium/state_trackers/glx/xlib/xm_api.h
index bdd434cd364..ce97a3ec768 100644
--- a/src/gallium/state_trackers/glx/xlib/xm_api.h
+++ b/src/gallium/state_trackers/glx/xlib/xm_api.h
@@ -57,7 +57,7 @@ and create a window, you must do the following to use the X/Mesa interface:
#define XMESA_H
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_public.h"
#include "pipe/p_thread.h"
diff --git a/src/gallium/state_trackers/vega/vg_tracker.c b/src/gallium/state_trackers/vega/vg_tracker.c
index c262ce08fa9..56cc60aebe1 100644
--- a/src/gallium/state_trackers/vega/vg_tracker.c
+++ b/src/gallium/state_trackers/vega/vg_tracker.c
@@ -367,6 +367,11 @@ void st_make_current(struct vg_context *st,
}
}
+struct vg_context *st_get_current(void)
+{
+ return vg_current_context();
+}
+
void st_flush(struct vg_context *st, uint pipeFlushFlags,
struct pipe_fence_handle **fence)
{
@@ -399,8 +404,13 @@ void st_notify_swapbuffers_complete(struct st_framebuffer *stfb)
{
}
-int
-st_set_teximage(struct pipe_texture *pt, int target)
+int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
+ enum pipe_format format)
+{
+ return 0;
+}
+
+int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
{
return 0;
}
diff --git a/src/gallium/state_trackers/vega/vg_tracker.h b/src/gallium/state_trackers/vega/vg_tracker.h
index 805c58ccc70..5457631106f 100644
--- a/src/gallium/state_trackers/vega/vg_tracker.h
+++ b/src/gallium/state_trackers/vega/vg_tracker.h
@@ -70,7 +70,10 @@ void st_set_framebuffer_surface(struct st_framebuffer *stfb,
void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
uint *width, uint *height);
-int st_set_teximage(struct pipe_texture *pt, int target);
+int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
+ enum pipe_format format);
+
+int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);
int st_get_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface **surf);
@@ -86,6 +89,8 @@ void st_make_current(struct vg_context *st,
struct st_framebuffer *draw,
struct st_framebuffer *read);
+struct vg_context *st_get_current(void);
+
void st_flush(struct vg_context *st, uint pipeFlushFlags,
struct pipe_fence_handle **fence);
void st_finish(struct vg_context *st);
diff --git a/src/gallium/state_trackers/xorg/xorg_dri2.c b/src/gallium/state_trackers/xorg/xorg_dri2.c
index ae3338ffeff..3fbab4dc51d 100644
--- a/src/gallium/state_trackers/xorg/xorg_dri2.c
+++ b/src/gallium/state_trackers/xorg/xorg_dri2.c
@@ -39,10 +39,13 @@
#include "pipe/p_state.h"
#include "pipe/p_inlines.h"
+#include "util/u_rect.h"
+
typedef struct {
PixmapPtr pPixmap;
struct pipe_texture *tex;
struct pipe_buffer *buf;
+ struct pipe_fence_handle *fence;
} *BufferPrivatePtr;
static DRI2BufferPtr
@@ -83,7 +86,6 @@ driCreateBuffers(DrawablePtr pDraw, unsigned int *attachments, int count)
pipe_texture_reference(&tex, depth);
} else if (attachments[i] == DRI2BufferDepth) {
struct pipe_texture template;
-
memset(&template, 0, sizeof(template));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_S8Z24_UNORM;
@@ -92,22 +94,20 @@ driCreateBuffers(DrawablePtr pDraw, unsigned int *attachments, int count)
template.height[0] = pDraw->height;
template.depth[0] = 1;
template.last_level = 0;
- template.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
tex = ms->screen->texture_create(ms->screen, &template);
+ depth = tex;
} else {
- struct pipe_texture template;
- memset(&template, 0, sizeof(template));
- template.target = PIPE_TEXTURE_2D;
- template.format = PIPE_FORMAT_A8R8G8B8_UNORM;
- pf_get_block(template.format, &template.block);
- template.width[0] = pDraw->width;
- template.height[0] = pDraw->height;
- template.depth[0] = 1;
- template.last_level = 0;
- template.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
- tex = ms->screen->texture_create(ms->screen, &template);
+ pPixmap = (*pScreen->CreatePixmap)(pScreen, pDraw->width,
+ pDraw->height,
+ pDraw->depth,
+ 0);
+ tex = xorg_exa_get_texture(pPixmap);
}
+ if (!tex)
+ FatalError("NO TEXTURE IN DRI2\n");
+
ms->api->buffer_from_texture(ms->api, tex, &buf, &stride);
ms->api->global_handle_from_buffer(ms->api, ms->screen, buf, &handle);
@@ -138,15 +138,17 @@ driDestroyBuffers(DrawablePtr pDraw, DRI2BufferPtr buffers, int count)
modesettingPtr ms = modesettingPTR(pScrn);
BufferPrivatePtr private;
int i;
+ (void)ms;
for (i = 0; i < count; i++) {
private = buffers[i].driverPrivate;
- if (private->pPixmap)
- (*pScreen->DestroyPixmap)(private->pPixmap);
-
pipe_texture_reference(&private->tex, NULL);
pipe_buffer_reference(&private->buf, NULL);
+ ms->screen->fence_reference(ms->screen, &private->fence, NULL);
+
+ if (private->pPixmap)
+ (*pScreen->DestroyPixmap)(private->pPixmap);
}
if (buffers) {
@@ -164,19 +166,42 @@ driCopyRegion(DrawablePtr pDraw, RegionPtr pRegion,
modesettingPtr ms = modesettingPTR(pScrn);
BufferPrivatePtr dst_priv = pDestBuffer->driverPrivate;
BufferPrivatePtr src_priv = pSrcBuffer->driverPrivate;
+ PixmapPtr src_pixmap;
+ PixmapPtr dst_pixmap;
+ GCPtr gc;
+ RegionPtr copy_clip;
+
+ src_pixmap = src_priv->pPixmap;
+ dst_pixmap = dst_priv->pPixmap;
+ if (pSrcBuffer->attachment == DRI2BufferFrontLeft)
+ src_pixmap = (PixmapPtr)pDraw;
+ if (pDestBuffer->attachment == DRI2BufferFrontLeft)
+ dst_pixmap = (PixmapPtr)pDraw;
+ gc = GetScratchGC(pDraw->depth, pScreen);
+ copy_clip = REGION_CREATE(pScreen, NULL, 0);
+ REGION_COPY(pScreen, copy_clip, pRegion);
+ (*gc->funcs->ChangeClip) (gc, CT_REGION, copy_clip, 0);
+ ValidateGC(&dst_pixmap->drawable, gc);
+
+ /* If this is a full buffer swap, throttle on the previous one */
+ if (dst_priv->fence && REGION_NUM_RECTS(pRegion) == 1) {
+ BoxPtr extents = REGION_EXTENTS(pScreen, pRegion);
+
+ if (extents->x1 == 0 && extents->y1 == 0 &&
+ extents->x2 == pDraw->width && extents->y2 == pDraw->height) {
+ ms->screen->fence_finish(ms->screen, dst_priv->fence, 0);
+ ms->screen->fence_reference(ms->screen, &dst_priv->fence, NULL);
+ }
+ }
- struct pipe_surface *dst_surf =
- ms->screen->get_tex_surface(ms->screen, dst_priv->tex, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_WRITE);
- struct pipe_surface *src_surf =
- ms->screen->get_tex_surface(ms->screen, src_priv->tex, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_READ);
+ (*gc->ops->CopyArea)(&src_pixmap->drawable, &dst_pixmap->drawable, gc,
+ 0, 0, pDraw->width, pDraw->height, 0, 0);
- ms->ctx->surface_copy(ms->ctx, dst_surf, 0, 0, src_surf,
- 0, 0, pDraw->width, pDraw->height);
+ FreeScratchGC(gc);
- pipe_surface_reference(&dst_surf, NULL);
- pipe_surface_reference(&src_surf, NULL);
+ ms->ctx->flush(ms->ctx, PIPE_FLUSH_SWAPBUFFERS,
+ pDestBuffer->attachment == DRI2BufferFrontLeft ?
+ &dst_priv->fence : NULL);
}
Bool
diff --git a/src/gallium/state_trackers/xorg/xorg_driver.c b/src/gallium/state_trackers/xorg/xorg_driver.c
index e01e5294b11..53d1a330951 100644
--- a/src/gallium/state_trackers/xorg/xorg_driver.c
+++ b/src/gallium/state_trackers/xorg/xorg_driver.c
@@ -179,8 +179,10 @@ CreateFrontBuffer(ScrnInfoPtr pScrn)
modesettingPtr ms = modesettingPTR(pScrn);
ScreenPtr pScreen = pScrn->pScreen;
PixmapPtr rootPixmap = pScreen->GetScreenPixmap(pScreen);
+ unsigned handle, stride;
ms->noEvict = TRUE;
+ xorg_exa_set_displayed_usage(rootPixmap);
pScreen->ModifyPixmapHeader(rootPixmap,
pScrn->virtualX, pScrn->virtualY,
pScrn->depth, pScrn->bitsPerPixel,
@@ -188,13 +190,16 @@ CreateFrontBuffer(ScrnInfoPtr pScrn)
NULL);
ms->noEvict = FALSE;
+ handle = xorg_exa_get_pixmap_handle(rootPixmap, &stride);
+
drmModeAddFB(ms->fd,
pScrn->virtualX,
pScrn->virtualY,
pScrn->depth,
pScrn->bitsPerPixel,
- pScrn->displayWidth * pScrn->bitsPerPixel / 8,
- xorg_exa_get_pixmap_handle(rootPixmap), &ms->fb_id);
+ stride,
+ handle,
+ &ms->fb_id);
pScrn->frameX0 = 0;
pScrn->frameY0 = 0;
@@ -426,6 +431,7 @@ CreateScreenResources(ScreenPtr pScreen)
modesettingPtr ms = modesettingPTR(pScrn);
PixmapPtr rootPixmap;
Bool ret;
+ unsigned handle, stride;
ms->noEvict = TRUE;
@@ -435,18 +441,22 @@ CreateScreenResources(ScreenPtr pScreen)
rootPixmap = pScreen->GetScreenPixmap(pScreen);
+ xorg_exa_set_displayed_usage(rootPixmap);
if (!pScreen->ModifyPixmapHeader(rootPixmap, -1, -1, -1, -1, -1, NULL))
FatalError("Couldn't adjust screen pixmap\n");
ms->noEvict = FALSE;
+ handle = xorg_exa_get_pixmap_handle(rootPixmap, &stride);
+
drmModeAddFB(ms->fd,
pScrn->virtualX,
pScrn->virtualY,
pScrn->depth,
pScrn->bitsPerPixel,
- pScrn->displayWidth * pScrn->bitsPerPixel / 8,
- xorg_exa_get_pixmap_handle(rootPixmap), &ms->fb_id);
+ stride,
+ handle,
+ &ms->fb_id);
AdjustFrame(pScrn->scrnIndex, pScrn->frameX0, pScrn->frameY0, 0);
@@ -623,6 +633,10 @@ LeaveVT(int scrnIndex, int flags)
RestoreHWState(pScrn);
+ if (drmDropMaster(ms->fd))
+ xf86DrvMsg(pScrn->scrnIndex, X_WARNING,
+ "drmDropMaster failed: %s\n", strerror(errno));
+
pScrn->vtSema = FALSE;
}
@@ -635,6 +649,17 @@ EnterVT(int scrnIndex, int flags)
ScrnInfoPtr pScrn = xf86Screens[scrnIndex];
modesettingPtr ms = modesettingPTR(pScrn);
+ if (drmSetMaster(ms->fd)) {
+ if (errno == EINVAL) {
+ xf86DrvMsg(pScrn->scrnIndex, X_WARNING,
+ "drmSetMaster failed: 2.6.29 or newer kernel required for "
+ "multi-server DRI\n");
+ } else {
+ xf86DrvMsg(pScrn->scrnIndex, X_WARNING,
+ "drmSetMaster failed: %s\n", strerror(errno));
+ }
+ }
+
/*
* Only save state once per server generation since that's what most
* drivers do. Could change this to save state at each VT enter.
diff --git a/src/gallium/state_trackers/xorg/xorg_exa.c b/src/gallium/state_trackers/xorg/xorg_exa.c
index 2c4291aa4ea..f2dac73e908 100644
--- a/src/gallium/state_trackers/xorg/xorg_exa.c
+++ b/src/gallium/state_trackers/xorg/xorg_exa.c
@@ -359,8 +359,48 @@ ExaPixmapIsOffscreen(PixmapPtr pPixmap)
return FALSE;
}
+int
+xorg_exa_set_displayed_usage(PixmapPtr pPixmap)
+{
+ struct exa_pixmap_priv *priv;
+ priv = exaGetPixmapDriverPrivate(pPixmap);
+
+ if (!priv) {
+ FatalError("NO PIXMAP PRIVATE\n");
+ return 0;
+ }
+
+ if (priv->flags & ~PIPE_TEXTURE_USAGE_PRIMARY) {
+ FatalError("BAD FLAGS\n");
+ return 0;
+ }
+ priv->flags = PIPE_TEXTURE_USAGE_PRIMARY;
+
+ return 0;
+}
+
+int
+xorg_exa_set_shared_usage(PixmapPtr pPixmap)
+{
+ struct exa_pixmap_priv *priv;
+ priv = exaGetPixmapDriverPrivate(pPixmap);
+
+ if (!priv) {
+ FatalError("NO PIXMAP PRIVATE\n");
+ return 0;
+ }
+
+ if (priv->flags & ~PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ FatalError("BAD FLAGS\n");
+ return 0;
+ }
+ priv->flags = PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
+
+ return 0;
+}
+
unsigned
-xorg_exa_get_pixmap_handle(PixmapPtr pPixmap)
+xorg_exa_get_pixmap_handle(PixmapPtr pPixmap, unsigned *stride_out)
{
ScreenPtr pScreen = pPixmap->drawable.pScreen;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
@@ -385,6 +425,9 @@ xorg_exa_get_pixmap_handle(PixmapPtr pPixmap)
ms->api->buffer_from_texture(ms->api, priv->tex, &buffer, &stride);
ms->api->handle_from_buffer(ms->api, ms->screen, buffer, &handle);
pipe_buffer_reference(&buffer, NULL);
+ if (stride_out)
+ *stride_out = stride;
+
return handle;
}
@@ -421,7 +464,9 @@ ExaModifyPixmapHeader(PixmapPtr pPixmap, int width, int height,
bitsPerPixel, devKind, NULL);
/* Deal with screen resize */
- if (priv->tex && (priv->tex->width[0] != width || priv->tex->height[0] != height)) {
+ if (priv->tex && (priv->tex->width[0] != width ||
+ priv->tex->height[0] != height ||
+ priv->tex_flags != priv->flags)) {
pipe_texture_reference(&priv->tex, NULL);
}
@@ -436,7 +481,8 @@ ExaModifyPixmapHeader(PixmapPtr pPixmap, int width, int height,
template.height[0] = height;
template.depth[0] = 1;
template.last_level = 0;
- template.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ template.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET | priv->flags;
+ priv->tex_flags = priv->flags;
priv->tex = exa->scrn->texture_create(exa->scrn, &template);
}
diff --git a/src/gallium/state_trackers/xorg/xorg_exa.h b/src/gallium/state_trackers/xorg/xorg_exa.h
index 650997aec67..f0508eb2d53 100644
--- a/src/gallium/state_trackers/xorg/xorg_exa.h
+++ b/src/gallium/state_trackers/xorg/xorg_exa.h
@@ -14,6 +14,8 @@ struct exa_context
struct exa_pixmap_priv
{
int flags;
+ int tex_flags;
+
struct pipe_texture *tex;
unsigned int color;
struct pipe_surface *src_surf; /* for copies */
diff --git a/src/gallium/state_trackers/xorg/xorg_tracker.h b/src/gallium/state_trackers/xorg/xorg_tracker.h
index b4742bdbf56..910782dbc44 100644
--- a/src/gallium/state_trackers/xorg/xorg_tracker.h
+++ b/src/gallium/state_trackers/xorg/xorg_tracker.h
@@ -31,6 +31,7 @@
#ifndef _XORG_TRACKER_H_
#define _XORG_TRACKER_H_
+#include <stddef.h>
#include <stdint.h>
#include <errno.h>
#include <drm.h>
@@ -98,7 +99,13 @@ struct pipe_texture *
xorg_exa_get_texture(PixmapPtr pPixmap);
unsigned
-xorg_exa_get_pixmap_handle(PixmapPtr pPixmap);
+xorg_exa_get_pixmap_handle(PixmapPtr pPixmap, unsigned *stride);
+
+int
+xorg_exa_set_displayed_usage(PixmapPtr pPixmap);
+
+int
+xorg_exa_set_shared_usage(PixmapPtr pPixmap);
void *
xorg_exa_init(ScrnInfoPtr pScrn);
diff --git a/src/gallium/winsys/drm/Makefile.template b/src/gallium/winsys/drm/Makefile.template
index 985e5a861fc..9635c3c50e9 100644
--- a/src/gallium/winsys/drm/Makefile.template
+++ b/src/gallium/winsys/drm/Makefile.template
@@ -83,7 +83,9 @@ default: depend symlinks $(TOP)/$(LIB_DIR)/gallium/$(LIBNAME)
$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(PIPE_DRIVERS) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
$(MKLIB) -noprefix -o $@ \
- $(OBJECTS) $(PIPE_DRIVERS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) $(DRIVER_EXTRAS)
+ $(OBJECTS) $(PIPE_DRIVERS) \
+ -Wl,--start-group $(MESA_MODULES) -Wl,--end-group \
+ $(WINOBJ) $(DRI_LIB_DEPS) $(DRIVER_EXTRAS)
$(LIBNAME_EGL): $(WINSYS_OBJECTS) $(LIBS)
$(MKLIB) -o $(LIBNAME_EGL) \
diff --git a/src/gallium/winsys/drm/intel/dri/SConscript b/src/gallium/winsys/drm/intel/dri/SConscript
index e14e96e32fd..6c00861f517 100644
--- a/src/gallium/winsys/drm/intel/dri/SConscript
+++ b/src/gallium/winsys/drm/intel/dri/SConscript
@@ -2,11 +2,14 @@ Import('*')
env = drienv.Clone()
+env.ParseConfig('pkg-config --cflags --libs libdrm_intel')
+
drivers = [
+ st_dri,
+ inteldrm,
softpipe,
i915simple,
trace,
- inteldrm
]
env.SharedLibrary(
diff --git a/src/gallium/winsys/drm/intel/egl/Makefile b/src/gallium/winsys/drm/intel/egl/Makefile
index c5217ad2d63..490baded66b 100644
--- a/src/gallium/winsys/drm/intel/egl/Makefile
+++ b/src/gallium/winsys/drm/intel/egl/Makefile
@@ -8,6 +8,7 @@ PIPE_DRIVERS = \
$(TOP)/src/gallium/state_trackers/egl/libegldrm.a \
$(GALLIUMDIR)/winsys/drm/intel/gem/libinteldrm.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/i915simple/libi915simple.a
DRIVER_SOURCES =
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c b/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c
index d5e63c3bae5..c4a79586e68 100644
--- a/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c
@@ -21,12 +21,10 @@ intel_be_batchbuffer_alloc(struct intel_be_context *intel)
batch->base.size = 0;
batch->base.actual_size = intel->device->max_batch_size;
batch->base.relocs = 0;
- batch->base.max_relocs = 500;/*INTEL_DEFAULT_RELOCS;*/
+ batch->base.max_relocs = 100;/*INTEL_DEFAULT_RELOCS;*/
- batch->base.map = malloc(batch->base.actual_size);
- memset(batch->base.map, 0, batch->base.actual_size);
-
- batch->base.ptr = batch->base.map;
+ batch->intel = intel;
+ batch->device = intel->device;
intel_be_batchbuffer_reset(batch);
@@ -41,16 +39,17 @@ intel_be_batchbuffer_reset(struct intel_be_batchbuffer *batch)
if (batch->bo)
drm_intel_bo_unreference(batch->bo);
+ batch->bo = drm_intel_bo_alloc(dev->pools.gem,
+ "gallium3d_batch_buffer",
+ batch->base.actual_size,
+ 4096);
+ drm_intel_bo_map(batch->bo, TRUE);
+ batch->base.map = batch->bo->virtual;
memset(batch->base.map, 0, batch->base.actual_size);
batch->base.ptr = batch->base.map;
batch->base.size = batch->base.actual_size - BATCH_RESERVED;
-
batch->base.relocs = 0;
-
- batch->bo = drm_intel_bo_alloc(dev->pools.gem,
- "gallium3d_batch_buffer",
- batch->base.actual_size, 0);
}
int
@@ -88,6 +87,7 @@ intel_be_batchbuffer_flush(struct intel_be_batchbuffer *batch,
struct i915_batchbuffer *i915 = &batch->base;
unsigned used = 0;
int ret = 0;
+ int i;
assert(i915_batchbuffer_space(i915) >= 0);
@@ -105,11 +105,29 @@ intel_be_batchbuffer_flush(struct intel_be_batchbuffer *batch,
used = batch->base.ptr - batch->base.map;
- drm_intel_bo_subdata(batch->bo, 0, used, batch->base.map);
- ret = drm_intel_bo_exec(batch->bo, used, NULL, 0, 0);
+ drm_intel_bo_unmap(batch->bo);
+ /* Do the sending to HW */
+ ret = drm_intel_bo_exec(batch->bo, used, NULL, 0, 0);
assert(ret == 0);
+ if (batch->device->dump_cmd) {
+ unsigned *ptr;
+ drm_intel_bo_map(batch->bo, FALSE);
+ ptr = (unsigned*)batch->bo->virtual;
+
+ debug_printf("%s:\n", __func__);
+ for (i = 0; i < used / 4; i++, ptr++) {
+ debug_printf("\t%08x: %08x\n", i*4, *ptr);
+ }
+
+ drm_intel_bo_unmap(batch->bo);
+ } else {
+ /* TODO figgure out why the gpu hangs if we don't run sync */
+ drm_intel_bo_map(batch->bo, FALSE);
+ drm_intel_bo_unmap(batch->bo);
+ }
+
intel_be_batchbuffer_reset(batch);
if (fence) {
@@ -134,6 +152,5 @@ intel_be_batchbuffer_free(struct intel_be_batchbuffer *batch)
if (batch->bo)
drm_intel_bo_unreference(batch->bo);
- free(batch->base.map);
free(batch);
}
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_context.c b/src/gallium/winsys/drm/intel/gem/intel_be_context.c
index db84f9af514..629987c6f92 100644
--- a/src/gallium/winsys/drm/intel/gem/intel_be_context.c
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_context.c
@@ -36,7 +36,7 @@ intel_be_batch_reloc(struct i915_winsys *sws,
}
if (access_flags & I915_BUFFER_ACCESS_READ) {
- read |= I915_GEM_DOMAIN_VERTEX;
+ read |= I915_GEM_DOMAIN_SAMPLER;
}
ret = intel_be_offset_relocation(intel->batch,
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_device.c b/src/gallium/winsys/drm/intel/gem/intel_be_device.c
index e3630f5d120..5312865a039 100644
--- a/src/gallium/winsys/drm/intel/gem/intel_be_device.c
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_device.c
@@ -7,6 +7,7 @@
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
+#include "util/u_math.h"
#include "intel_be_fence.h"
@@ -16,6 +17,8 @@
#include "intel_be_api.h"
#include <stdio.h>
+#define I915_TILING_X 1
+
/*
* Buffer
*/
@@ -25,9 +28,10 @@ intel_be_buffer_map(struct pipe_winsys *winsys,
struct pipe_buffer *buf,
unsigned flags)
{
+ struct intel_be_buffer *buffer = intel_be_buffer(buf);
drm_intel_bo *bo = intel_bo(buf);
int write = 0;
- int ret;
+ int ret = 0;
if (flags & PIPE_BUFFER_USAGE_DONTBLOCK) {
/* Remove this when drm_intel_bo_map supports DONTBLOCK
@@ -38,19 +42,37 @@ intel_be_buffer_map(struct pipe_winsys *winsys,
if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
write = 1;
- ret = drm_intel_bo_map(bo, write);
+ if (buffer->map_count)
+ goto out;
+
+ if (buffer->map_gtt)
+ ret = drm_intel_gem_bo_map_gtt(bo);
+ else
+ ret = drm_intel_bo_map(bo, write);
+
+ buffer->ptr = bo->virtual;
+out:
if (ret)
return NULL;
- return bo->virtual;
+ buffer->map_count++;
+ return buffer->ptr;
}
static void
intel_be_buffer_unmap(struct pipe_winsys *winsys,
struct pipe_buffer *buf)
{
- drm_intel_bo_unmap(intel_bo(buf));
+ struct intel_be_buffer *buffer = intel_be_buffer(buf);
+
+ if (--buffer->map_count)
+ return;
+
+ if (buffer->map_gtt)
+ drm_intel_gem_bo_unmap_gtt(intel_bo(buf));
+ else
+ drm_intel_bo_unmap(intel_bo(buf));
}
static void
@@ -80,8 +102,13 @@ intel_be_buffer_create(struct pipe_winsys *winsys,
buffer->base.size = size;
buffer->flinked = FALSE;
buffer->flink = 0;
+ buffer->map_gtt = FALSE;
- if (usage & (PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_CONSTANT)) {
+ if (usage & I915_BUFFER_USAGE_SCANOUT) {
+ /* Scanout buffer */
+ name = "gallium3d_scanout";
+ pool = dev->pools.gem;
+ } else if (usage & (PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_CONSTANT)) {
/* Local buffer */
name = "gallium3d_local";
pool = dev->pools.gem;
@@ -96,6 +123,12 @@ intel_be_buffer_create(struct pipe_winsys *winsys,
}
buffer->bo = drm_intel_bo_alloc(pool, name, size, alignment);
+ if (usage & I915_BUFFER_USAGE_SCANOUT) {
+ unsigned tiling = I915_TILING_X;
+ unsigned stride = 2048 * 4; /* TODO do something smarter here */
+ drm_intel_bo_set_tiling(buffer->bo, &tiling, stride);
+ buffer->map_gtt = TRUE;
+ }
if (!buffer->bo)
goto err;
@@ -142,6 +175,40 @@ err:
return NULL;
}
+static struct pipe_buffer *
+intel_be_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned tex_usage,
+ unsigned *stride)
+{
+ struct pipe_format_block block;
+ unsigned buf_usage = 0;
+ unsigned buf_stride = 0;
+ unsigned buf_size = 0;
+
+ pf_get_block(format, &block);
+ buf_stride = pf_get_stride(&block, width);
+ buf_stride = align(buf_stride, 64);
+
+ if (tex_usage & PIPE_TEXTURE_USAGE_PRIMARY) {
+ /* TODO more checks */
+ assert(buf_stride <= 2048*4);
+ assert(height % 8 == 0);
+ buf_stride = 2048 * 4;
+ buf_usage |= I915_BUFFER_USAGE_SCANOUT;
+ }
+
+ buf_size = buf_stride * height;
+ *stride = buf_stride;
+
+ return intel_be_buffer_create(winsys,
+ 0,
+ buf_usage,
+ buf_size);
+}
+
boolean
intel_be_get_texture_buffer(struct drm_api *api,
struct pipe_texture *texture,
@@ -225,6 +292,7 @@ intel_be_global_handle_from_buffer(struct drm_api *api,
*handle = buf->flink;
return TRUE;
}
+
/*
* Fence
*/
@@ -296,8 +364,8 @@ intel_be_init_device(struct intel_be_device *dev, int fd, unsigned id)
dev->base.buffer_unmap = intel_be_buffer_unmap;
dev->base.buffer_destroy = intel_be_buffer_destroy;
- /* Not used anymore */
- dev->base.surface_buffer_create = NULL;
+ /* Used by softpipe */
+ dev->base.surface_buffer_create = intel_be_surface_buffer_create;
dev->base.fence_reference = intel_be_fence_refunref;
dev->base.fence_signalled = intel_be_fence_signalled;
@@ -308,6 +376,7 @@ intel_be_init_device(struct intel_be_device *dev, int fd, unsigned id)
dev->pools.gem = drm_intel_bufmgr_gem_init(dev->fd, dev->max_batch_size);
dev->softpipe = debug_get_bool_option("INTEL_SOFTPIPE", FALSE);
+ dev->dump_cmd = debug_get_bool_option("INTEL_DUMP_CMD", FALSE);
return true;
}
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_device.h b/src/gallium/winsys/drm/intel/gem/intel_be_device.h
index 56d95bd7fe0..c397048f8c5 100644
--- a/src/gallium/winsys/drm/intel/gem/intel_be_device.h
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_device.h
@@ -19,6 +19,7 @@ struct intel_be_device
struct pipe_winsys base;
boolean softpipe;
+ boolean dump_cmd;
int fd; /**< Drm file discriptor */
@@ -47,6 +48,10 @@ intel_be_init_device(struct intel_be_device *device, int fd, unsigned id);
struct intel_be_buffer {
struct pipe_buffer base;
+ void *ptr;
+ unsigned map_count;
+ boolean map_gtt;
+
drm_intel_bo *bo;
boolean flinked;
unsigned flink;
diff --git a/src/gallium/winsys/drm/intel/xorg/Makefile b/src/gallium/winsys/drm/intel/xorg/Makefile
index d51cca8d213..9e56853b021 100644
--- a/src/gallium/winsys/drm/intel/xorg/Makefile
+++ b/src/gallium/winsys/drm/intel/xorg/Makefile
@@ -19,6 +19,7 @@ LIBS = \
$(TOP)/src/gallium/state_trackers/xorg/libxorgtracker.a \
$(TOP)/src/gallium/winsys/drm/intel/gem/libinteldrm.a \
$(TOP)/src/gallium/drivers/i915simple/libi915simple.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
$(GALLIUM_AUXILIARIES)
diff --git a/src/gallium/winsys/egl_xlib/egl_xlib.c b/src/gallium/winsys/egl_xlib/egl_xlib.c
index e1ddcae97ba..f409a3fd6ba 100644
--- a/src/gallium/winsys/egl_xlib/egl_xlib.c
+++ b/src/gallium/winsys/egl_xlib/egl_xlib.c
@@ -82,6 +82,7 @@ struct xlib_egl_surface
{
_EGLSurface Base; /**< base class */
+ /* These are set for window surface */
Display *Dpy; /**< The X Display of the window */
Window Win; /**< The user-created window ID */
GC Gc;
@@ -101,7 +102,7 @@ xlib_egl_driver(_EGLDriver *drv)
}
-static struct xlib_egl_surface *
+static INLINE struct xlib_egl_surface *
lookup_surface(EGLSurface surf)
{
_EGLSurface *surface = _eglLookupSurface(surf);
@@ -109,10 +110,10 @@ lookup_surface(EGLSurface surf)
}
-static struct xlib_egl_context *
-lookup_context(EGLContext surf)
+static INLINE struct xlib_egl_context *
+lookup_context(EGLContext ctx)
{
- _EGLContext *context = _eglLookupContext(surf);
+ _EGLContext *context = _eglLookupContext(ctx);
return (struct xlib_egl_context *) context;
}
@@ -180,7 +181,9 @@ create_configs(_EGLDriver *drv, EGLDisplay dpy)
SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_FALSE);
SET_CONFIG_ATTRIB(config, EGL_CONFORMANT, all_apis);
SET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE, all_apis);
- SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT);
+ SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
+ SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
_eglAddConfig(disp, config);
}
@@ -264,7 +267,13 @@ static void
check_and_update_buffer_size(struct xlib_egl_surface *surface)
{
uint width, height;
- get_drawable_size(surface->Dpy, surface->Win, &width, &height);
+ if (surface->Base.Type == EGL_PBUFFER_BIT) {
+ width = surface->Base.Width;
+ height = surface->Base.Height;
+ }
+ else {
+ get_drawable_size(surface->Dpy, surface->Win, &width, &height);
+ }
st_resize_framebuffer(surface->Framebuffer, width, height);
surface->Base.Width = width;
surface->Base.Height = height;
@@ -281,6 +290,9 @@ display_surface(struct pipe_winsys *pws,
XImage *ximage;
void *data;
+ if (xsurf->Base.Type == EGL_PBUFFER_BIT)
+ return;
+
ximage = XCreateImage(xsurf->Dpy,
xsurf->VisInfo.visual,
xsurf->VisInfo.depth,
@@ -382,7 +394,7 @@ xlib_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
struct xlib_egl_context *context = lookup_context(ctx);
if (context) {
_eglUnlinkContext(&context->Base);
- if (!context->Base.IsBound) {
+ if (!_eglIsContextBound(&context->Base)) {
/* API-dependent clean-up */
switch (context->Base.ClientAPI) {
case EGL_OPENGL_ES_API:
@@ -415,10 +427,14 @@ xlib_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy,
struct xlib_egl_context *context = lookup_context(ctx);
struct xlib_egl_surface *draw_surf = lookup_surface(draw);
struct xlib_egl_surface *read_surf = lookup_surface(read);
+ struct st_context *oldctx = st_get_current();
if (!_eglMakeCurrent(drv, dpy, draw, read, context))
return EGL_FALSE;
+ /* Flush before switching context. Check client API? */
+ if (oldctx)
+ st_flush(oldctx, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
st_make_current((context ? context->Context : NULL),
(draw_surf ? draw_surf->Framebuffer : NULL),
(read_surf ? read_surf->Framebuffer : NULL));
@@ -527,14 +543,92 @@ xlib_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
}
+static EGLSurface
+xlib_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ struct xlib_egl_driver *xdrv = xlib_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
+ struct xlib_egl_surface *surf;
+ __GLcontextModes visual;
+ uint width, height;
+ EGLBoolean bind_texture;
+
+ if (!disp) {
+ _eglError(EGL_BAD_DISPLAY, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+
+ surf = CALLOC_STRUCT(xlib_egl_surface);
+ if (!surf) {
+ _eglError(EGL_BAD_ALLOC, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+
+ if (!_eglInitSurface(drv, &surf->Base, EGL_PBUFFER_BIT,
+ conf, attrib_list)) {
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+ if (surf->Base.Width < 0 || surf->Base.Height < 0) {
+ _eglError(EGL_BAD_PARAMETER, "eglCreatePbufferSurface");
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ bind_texture = (surf->Base.TextureFormat != EGL_NO_TEXTURE);
+ width = (uint) surf->Base.Width;
+ height = (uint) surf->Base.Height;
+ if ((surf->Base.TextureTarget == EGL_NO_TEXTURE && bind_texture) ||
+ (surf->Base.TextureTarget != EGL_NO_TEXTURE && !bind_texture)) {
+ _eglError(EGL_BAD_MATCH, "eglCreatePbufferSurface");
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+ /* a framebuffer of zero width or height confuses st */
+ if (width == 0 || height == 0) {
+ _eglError(EGL_BAD_MATCH, "eglCreatePbufferSurface");
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+ /* no mipmap generation */
+ if (surf->Base.MipmapTexture) {
+ _eglError(EGL_BAD_MATCH, "eglCreatePbufferSurface");
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ surf->winsys = xdrv->winsys;
+
+ _eglConfigToContextModesRec(conf, &visual);
+
+ /* Create GL statetracker framebuffer */
+ surf->Framebuffer = st_create_framebuffer(&visual,
+ choose_color_format(&visual),
+ choose_depth_format(&visual),
+ choose_stencil_format(&visual),
+ width, height,
+ (void *) surf);
+ st_resize_framebuffer(surf->Framebuffer, width, height);
+
+ return _eglLinkSurface(&surf->Base, disp);
+}
+
+
static EGLBoolean
xlib_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
{
struct xlib_egl_surface *surf = lookup_surface(surface);
if (surf) {
_eglUnlinkSurface(&surf->Base);
- if (!surf->Base.IsBound) {
- XFreeGC(surf->Dpy, surf->Gc);
+ if (!_eglIsSurfaceBound(&surf->Base)) {
+ if (surf->Base.Type != EGL_PBUFFER_BIT)
+ XFreeGC(surf->Dpy, surf->Gc);
st_unreference_framebuffer(surf->Framebuffer);
free(surf);
}
@@ -548,6 +642,86 @@ xlib_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
static EGLBoolean
+xlib_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy,
+ EGLSurface surface, EGLint buffer)
+{
+ struct xlib_egl_surface *xsurf = lookup_surface(surface);
+ struct xlib_egl_context *xctx;
+ struct pipe_surface *psurf;
+ enum pipe_format format;
+ int target;
+
+ if (!xsurf || xsurf->Base.Type != EGL_PBUFFER_BIT)
+ return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ if (buffer != EGL_BACK_BUFFER)
+ return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
+ if (xsurf->Base.BoundToTexture)
+ return _eglError(EGL_BAD_ACCESS, "eglBindTexImage");
+
+ /* this should be updated when choose_color_format is */
+ switch (xsurf->Base.TextureFormat) {
+ case EGL_TEXTURE_RGB:
+ format = PIPE_FORMAT_R8G8B8_UNORM;
+ break;
+ case EGL_TEXTURE_RGBA:
+ format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ break;
+ default:
+ return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ }
+
+ switch (xsurf->Base.TextureTarget) {
+ case EGL_TEXTURE_2D:
+ target = ST_TEXTURE_2D;
+ break;
+ default:
+ return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ }
+
+ /* flush properly */
+ if (eglGetCurrentSurface(EGL_DRAW) == surface) {
+ xctx = lookup_context(eglGetCurrentContext());
+ st_flush(xctx->Context, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME,
+ NULL);
+ }
+ else if (_eglIsSurfaceBound(&xsurf->Base)) {
+ xctx = lookup_context(_eglGetContextHandle(xsurf->Base.Binding));
+ if (xctx)
+ st_finish(xctx->Context);
+ }
+
+ st_get_framebuffer_surface(xsurf->Framebuffer, ST_SURFACE_BACK_LEFT,
+ &psurf);
+ st_bind_texture_surface(psurf, target, xsurf->Base.MipmapLevel, format);
+ xsurf->Base.BoundToTexture = EGL_TRUE;
+
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+xlib_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
+ EGLint buffer)
+{
+ struct xlib_egl_surface *xsurf = lookup_surface(surface);
+ struct pipe_surface *psurf;
+
+ if (!xsurf || xsurf->Base.Type != EGL_PBUFFER_BIT ||
+ !xsurf->Base.BoundToTexture)
+ return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ if (buffer != EGL_BACK_BUFFER)
+ return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+
+ st_get_framebuffer_surface(xsurf->Framebuffer, ST_SURFACE_BACK_LEFT,
+ &psurf);
+ st_unbind_texture_surface(psurf, ST_TEXTURE_2D, xsurf->Base.MipmapLevel);
+ xsurf->Base.BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
xlib_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
{
/* error checking step: */
@@ -631,7 +805,10 @@ _eglMain(_EGLDisplay *dpy, const char *args)
xdrv->Base.API.CreateContext = xlib_eglCreateContext;
xdrv->Base.API.DestroyContext = xlib_eglDestroyContext;
xdrv->Base.API.CreateWindowSurface = xlib_eglCreateWindowSurface;
+ xdrv->Base.API.CreatePbufferSurface = xlib_eglCreatePbufferSurface;
xdrv->Base.API.DestroySurface = xlib_eglDestroySurface;
+ xdrv->Base.API.BindTexImage = xlib_eglBindTexImage;
+ xdrv->Base.API.ReleaseTexImage = xlib_eglReleaseTexImage;
xdrv->Base.API.MakeCurrent = xlib_eglMakeCurrent;
xdrv->Base.API.SwapBuffers = xlib_eglSwapBuffers;
diff --git a/src/gallium/winsys/egl_xlib/sw_winsys.c b/src/gallium/winsys/egl_xlib/sw_winsys.c
index aa1bfa8e883..79ff2cc985d 100644
--- a/src/gallium/winsys/egl_xlib/sw_winsys.c
+++ b/src/gallium/winsys/egl_xlib/sw_winsys.c
@@ -166,6 +166,7 @@ surface_buffer_create(struct pipe_winsys *winsys,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride)
{
const unsigned alignment = 64;
diff --git a/src/gallium/winsys/xlib/xlib_brw_screen.c b/src/gallium/winsys/xlib/xlib_brw_screen.c
index fe8dfff7672..6f3861e2cd6 100644
--- a/src/gallium/winsys/xlib/xlib_brw_screen.c
+++ b/src/gallium/winsys/xlib/xlib_brw_screen.c
@@ -249,6 +249,7 @@ aub_i915_surface_buffer_create(struct pipe_winsys *winsys,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride)
{
const unsigned alignment = 64;
diff --git a/src/gallium/winsys/xlib/xlib_softpipe.c b/src/gallium/winsys/xlib/xlib_softpipe.c
index 44b8464518a..277e724d2ac 100644
--- a/src/gallium/winsys/xlib/xlib_softpipe.c
+++ b/src/gallium/winsys/xlib/xlib_softpipe.c
@@ -375,6 +375,7 @@ xm_surface_buffer_create(struct pipe_winsys *winsys,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
+ unsigned tex_usage,
unsigned *stride)
{
const unsigned alignment = 64;
diff --git a/src/glut/glx/win32_winproc.c b/src/glut/glx/win32_winproc.c
index 4a9dc3781c2..1b3a2978280 100644
--- a/src/glut/glx/win32_winproc.c
+++ b/src/glut/glx/win32_winproc.c
@@ -548,8 +548,13 @@ __glutWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
window to be bigger than the screen, and smaller than 100x100
(although it doesn't seem to help the y minimum). */
minmax = (LPMINMAXINFO)lParam;
+#if 0
+ /* These two lines are disabled to fix incorrect handling of
+ * window maximization on Vista. See bug 23182.
+ */
minmax->ptMaxSize.x = __glutScreenWidth;
minmax->ptMaxSize.y = __glutScreenHeight;
+#endif
minmax->ptMinTrackSize.x = 0;
minmax->ptMinTrackSize.y = 0;
minmax->ptMaxTrackSize.x = __glutScreenWidth +
diff --git a/src/glx/x11/dri2.c b/src/glx/x11/dri2.c
index ebb2985924c..e144ed3e1f9 100644
--- a/src/glx/x11/dri2.c
+++ b/src/glx/x11/dri2.c
@@ -52,320 +52,328 @@
static char dri2ExtensionName[] = DRI2_NAME;
static XExtensionInfo *dri2Info;
static XEXT_GENERATE_CLOSE_DISPLAY (DRI2CloseDisplay, dri2Info)
+
static /* const */ XExtensionHooks dri2ExtensionHooks = {
- NULL, /* create_gc */
- NULL, /* copy_gc */
- NULL, /* flush_gc */
- NULL, /* free_gc */
- NULL, /* create_font */
- NULL, /* free_font */
- DRI2CloseDisplay, /* close_display */
- NULL, /* wire_to_event */
- NULL, /* event_to_wire */
- NULL, /* error */
- NULL, /* error_string */
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ DRI2CloseDisplay, /* close_display */
+ NULL, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
};
-static XEXT_GENERATE_FIND_DISPLAY (DRI2FindDisplay, dri2Info,
- dri2ExtensionName,
- &dri2ExtensionHooks,
- 0, NULL)
+static XEXT_GENERATE_FIND_DISPLAY (DRI2FindDisplay,
+ dri2Info,
+ dri2ExtensionName,
+ &dri2ExtensionHooks,
+ 0, NULL)
-Bool DRI2QueryExtension(Display *dpy, int *eventBase, int *errorBase)
+Bool
+DRI2QueryExtension(Display * dpy, int *eventBase, int *errorBase)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- if (XextHasExtension(info)) {
- *eventBase = info->codes->first_event;
- *errorBase = info->codes->first_error;
- return True;
- }
+ if (XextHasExtension(info)) {
+ *eventBase = info->codes->first_event;
+ *errorBase = info->codes->first_error;
+ return True;
+ }
- return False;
+ return False;
}
-Bool DRI2QueryVersion(Display *dpy, int *major, int *minor)
+Bool
+DRI2QueryVersion(Display * dpy, int *major, int *minor)
{
- XExtDisplayInfo *info = DRI2FindDisplay (dpy);
- xDRI2QueryVersionReply rep;
- xDRI2QueryVersionReq *req;
-
- XextCheckExtension (dpy, info, dri2ExtensionName, False);
-
- LockDisplay(dpy);
- GetReq(DRI2QueryVersion, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2QueryVersion;
- req->majorVersion = DRI2_MAJOR;
- req->minorVersion = DRI2_MINOR;
- if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
- *major = rep.majorVersion;
- *minor = rep.minorVersion;
- UnlockDisplay(dpy);
- SyncHandle();
-
- return True;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2QueryVersionReply rep;
+ xDRI2QueryVersionReq *req;
+
+ XextCheckExtension(dpy, info, dri2ExtensionName, False);
+
+ LockDisplay(dpy);
+ GetReq(DRI2QueryVersion, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2QueryVersion;
+ req->majorVersion = DRI2_MAJOR;
+ req->minorVersion = DRI2_MINOR;
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ *major = rep.majorVersion;
+ *minor = rep.minorVersion;
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return True;
}
-Bool DRI2Connect(Display *dpy, XID window,
- char **driverName, char **deviceName)
+Bool
+DRI2Connect(Display * dpy, XID window, char **driverName, char **deviceName)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2ConnectReply rep;
- xDRI2ConnectReq *req;
-
- XextCheckExtension (dpy, info, dri2ExtensionName, False);
-
- LockDisplay(dpy);
- GetReq(DRI2Connect, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2Connect;
- req->window = window;
- req->driverType = DRI2DriverDRI;
- if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
-
- if (rep.driverNameLength == 0 && rep.deviceNameLength == 0) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
-
- *driverName = Xmalloc(rep.driverNameLength + 1);
- if (*driverName == NULL) {
- _XEatData(dpy,
- ((rep.driverNameLength + 3) & ~3) +
- ((rep.deviceNameLength + 3) & ~3));
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
- _XReadPad(dpy, *driverName, rep.driverNameLength);
- (*driverName)[rep.driverNameLength] = '\0';
-
- *deviceName = Xmalloc(rep.deviceNameLength + 1);
- if (*deviceName == NULL) {
- Xfree(*driverName);
- _XEatData(dpy, ((rep.deviceNameLength + 3) & ~3));
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
- _XReadPad(dpy, *deviceName, rep.deviceNameLength);
- (*deviceName)[rep.deviceNameLength] = '\0';
-
- UnlockDisplay(dpy);
- SyncHandle();
-
- return True;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2ConnectReply rep;
+ xDRI2ConnectReq *req;
+
+ XextCheckExtension(dpy, info, dri2ExtensionName, False);
+
+ LockDisplay(dpy);
+ GetReq(DRI2Connect, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2Connect;
+ req->window = window;
+ req->driverType = DRI2DriverDRI;
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ if (rep.driverNameLength == 0 && rep.deviceNameLength == 0) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ *driverName = Xmalloc(rep.driverNameLength + 1);
+ if (*driverName == NULL) {
+ _XEatData(dpy,
+ ((rep.driverNameLength + 3) & ~3) +
+ ((rep.deviceNameLength + 3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ _XReadPad(dpy, *driverName, rep.driverNameLength);
+ (*driverName)[rep.driverNameLength] = '\0';
+
+ *deviceName = Xmalloc(rep.deviceNameLength + 1);
+ if (*deviceName == NULL) {
+ Xfree(*driverName);
+ _XEatData(dpy, ((rep.deviceNameLength + 3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ _XReadPad(dpy, *deviceName, rep.deviceNameLength);
+ (*deviceName)[rep.deviceNameLength] = '\0';
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return True;
}
-Bool DRI2Authenticate(Display *dpy, XID window, drm_magic_t magic)
+Bool
+DRI2Authenticate(Display * dpy, XID window, drm_magic_t magic)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2AuthenticateReq *req;
- xDRI2AuthenticateReply rep;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2AuthenticateReq *req;
+ xDRI2AuthenticateReply rep;
- XextCheckExtension (dpy, info, dri2ExtensionName, False);
+ XextCheckExtension(dpy, info, dri2ExtensionName, False);
- LockDisplay(dpy);
- GetReq(DRI2Authenticate, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2Authenticate;
- req->window = window;
- req->magic = magic;
+ LockDisplay(dpy);
+ GetReq(DRI2Authenticate, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2Authenticate;
+ req->window = window;
+ req->magic = magic;
- if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return False;
- }
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
- UnlockDisplay(dpy);
- SyncHandle();
+ UnlockDisplay(dpy);
+ SyncHandle();
- return rep.authenticated;
+ return rep.authenticated;
}
-void DRI2CreateDrawable(Display *dpy, XID drawable)
+void
+DRI2CreateDrawable(Display * dpy, XID drawable)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2CreateDrawableReq *req;
-
- XextSimpleCheckExtension (dpy, info, dri2ExtensionName);
-
- LockDisplay(dpy);
- GetReq(DRI2CreateDrawable, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2CreateDrawable;
- req->drawable = drawable;
- UnlockDisplay(dpy);
- SyncHandle();
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2CreateDrawableReq *req;
+
+ XextSimpleCheckExtension(dpy, info, dri2ExtensionName);
+
+ LockDisplay(dpy);
+ GetReq(DRI2CreateDrawable, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2CreateDrawable;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
}
-void DRI2DestroyDrawable(Display *dpy, XID drawable)
+void
+DRI2DestroyDrawable(Display * dpy, XID drawable)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2DestroyDrawableReq *req;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2DestroyDrawableReq *req;
- XextSimpleCheckExtension (dpy, info, dri2ExtensionName);
+ XextSimpleCheckExtension(dpy, info, dri2ExtensionName);
- XSync(dpy, False);
+ XSync(dpy, False);
- LockDisplay(dpy);
- GetReq(DRI2DestroyDrawable, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2DestroyDrawable;
- req->drawable = drawable;
- UnlockDisplay(dpy);
- SyncHandle();
+ LockDisplay(dpy);
+ GetReq(DRI2DestroyDrawable, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2DestroyDrawable;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
}
-DRI2Buffer *DRI2GetBuffers(Display *dpy, XID drawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *outCount)
+DRI2Buffer *
+DRI2GetBuffers(Display * dpy, XID drawable,
+ int *width, int *height,
+ unsigned int *attachments, int count, int *outCount)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2GetBuffersReply rep;
- xDRI2GetBuffersReq *req;
- DRI2Buffer *buffers;
- xDRI2Buffer repBuffer;
- CARD32 *p;
- int i;
-
- XextCheckExtension (dpy, info, dri2ExtensionName, False);
-
- LockDisplay(dpy);
- GetReqExtra(DRI2GetBuffers, count * 4, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2GetBuffers;
- req->drawable = drawable;
- req->count = count;
- p = (CARD32 *) &req[1];
- for (i = 0; i < count; i++)
- p[i] = attachments[i];
-
- if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return NULL;
- }
-
- *width = rep.width;
- *height = rep.height;
- *outCount = rep.count;
-
- buffers = Xmalloc(rep.count * sizeof buffers[0]);
- if (buffers == NULL) {
- _XEatData(dpy, rep.count * sizeof repBuffer);
- UnlockDisplay(dpy);
- SyncHandle();
- return NULL;
- }
-
- for (i = 0; i < rep.count; i++) {
- _XReadPad(dpy, (char *) &repBuffer, sizeof repBuffer);
- buffers[i].attachment = repBuffer.attachment;
- buffers[i].name = repBuffer.name;
- buffers[i].pitch = repBuffer.pitch;
- buffers[i].cpp = repBuffer.cpp;
- buffers[i].flags = repBuffer.flags;
- }
-
- UnlockDisplay(dpy);
- SyncHandle();
-
- return buffers;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2GetBuffersReply rep;
+ xDRI2GetBuffersReq *req;
+ DRI2Buffer *buffers;
+ xDRI2Buffer repBuffer;
+ CARD32 *p;
+ int i;
+
+ XextCheckExtension(dpy, info, dri2ExtensionName, False);
+
+ LockDisplay(dpy);
+ GetReqExtra(DRI2GetBuffers, count * 4, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2GetBuffers;
+ req->drawable = drawable;
+ req->count = count;
+ p = (CARD32 *) & req[1];
+ for (i = 0; i < count; i++)
+ p[i] = attachments[i];
+
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return NULL;
+ }
+
+ *width = rep.width;
+ *height = rep.height;
+ *outCount = rep.count;
+
+ buffers = Xmalloc(rep.count * sizeof buffers[0]);
+ if (buffers == NULL) {
+ _XEatData(dpy, rep.count * sizeof repBuffer);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return NULL;
+ }
+
+ for (i = 0; i < rep.count; i++) {
+ _XReadPad(dpy, (char *) &repBuffer, sizeof repBuffer);
+ buffers[i].attachment = repBuffer.attachment;
+ buffers[i].name = repBuffer.name;
+ buffers[i].pitch = repBuffer.pitch;
+ buffers[i].cpp = repBuffer.cpp;
+ buffers[i].flags = repBuffer.flags;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return buffers;
}
-DRI2Buffer *DRI2GetBuffersWithFormat(Display *dpy, XID drawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *outCount)
+DRI2Buffer *
+DRI2GetBuffersWithFormat(Display * dpy, XID drawable,
+ int *width, int *height,
+ unsigned int *attachments, int count, int *outCount)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2GetBuffersReply rep;
- xDRI2GetBuffersReq *req;
- DRI2Buffer *buffers;
- xDRI2Buffer repBuffer;
- CARD32 *p;
- int i;
-
- XextCheckExtension (dpy, info, dri2ExtensionName, False);
-
- LockDisplay(dpy);
- GetReqExtra(DRI2GetBuffers, count * (4 * 2), req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2GetBuffersWithFormat;
- req->drawable = drawable;
- req->count = count;
- p = (CARD32 *) &req[1];
- for (i = 0; i < (count * 2); i++)
- p[i] = attachments[i];
-
- if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
- UnlockDisplay(dpy);
- SyncHandle();
- return NULL;
- }
-
- *width = rep.width;
- *height = rep.height;
- *outCount = rep.count;
-
- buffers = Xmalloc(rep.count * sizeof buffers[0]);
- if (buffers == NULL) {
- _XEatData(dpy, rep.count * sizeof repBuffer);
- UnlockDisplay(dpy);
- SyncHandle();
- return NULL;
- }
-
- for (i = 0; i < rep.count; i++) {
- _XReadPad(dpy, (char *) &repBuffer, sizeof repBuffer);
- buffers[i].attachment = repBuffer.attachment;
- buffers[i].name = repBuffer.name;
- buffers[i].pitch = repBuffer.pitch;
- buffers[i].cpp = repBuffer.cpp;
- buffers[i].flags = repBuffer.flags;
- }
-
- UnlockDisplay(dpy);
- SyncHandle();
-
- return buffers;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2GetBuffersReply rep;
+ xDRI2GetBuffersReq *req;
+ DRI2Buffer *buffers;
+ xDRI2Buffer repBuffer;
+ CARD32 *p;
+ int i;
+
+ XextCheckExtension(dpy, info, dri2ExtensionName, False);
+
+ LockDisplay(dpy);
+ GetReqExtra(DRI2GetBuffers, count * (4 * 2), req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2GetBuffersWithFormat;
+ req->drawable = drawable;
+ req->count = count;
+ p = (CARD32 *) & req[1];
+ for (i = 0; i < (count * 2); i++)
+ p[i] = attachments[i];
+
+ if (!_XReply(dpy, (xReply *) & rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return NULL;
+ }
+
+ *width = rep.width;
+ *height = rep.height;
+ *outCount = rep.count;
+
+ buffers = Xmalloc(rep.count * sizeof buffers[0]);
+ if (buffers == NULL) {
+ _XEatData(dpy, rep.count * sizeof repBuffer);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return NULL;
+ }
+
+ for (i = 0; i < rep.count; i++) {
+ _XReadPad(dpy, (char *) &repBuffer, sizeof repBuffer);
+ buffers[i].attachment = repBuffer.attachment;
+ buffers[i].name = repBuffer.name;
+ buffers[i].pitch = repBuffer.pitch;
+ buffers[i].cpp = repBuffer.cpp;
+ buffers[i].flags = repBuffer.flags;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return buffers;
}
-void DRI2CopyRegion(Display *dpy, XID drawable, XserverRegion region,
- CARD32 dest, CARD32 src)
+void
+DRI2CopyRegion(Display * dpy, XID drawable, XserverRegion region,
+ CARD32 dest, CARD32 src)
{
- XExtDisplayInfo *info = DRI2FindDisplay(dpy);
- xDRI2CopyRegionReq *req;
- xDRI2CopyRegionReply rep;
+ XExtDisplayInfo *info = DRI2FindDisplay(dpy);
+ xDRI2CopyRegionReq *req;
+ xDRI2CopyRegionReply rep;
- XextSimpleCheckExtension (dpy, info, dri2ExtensionName);
+ XextSimpleCheckExtension(dpy, info, dri2ExtensionName);
- LockDisplay(dpy);
- GetReq(DRI2CopyRegion, req);
- req->reqType = info->codes->major_opcode;
- req->dri2ReqType = X_DRI2CopyRegion;
- req->drawable = drawable;
- req->region = region;
- req->dest = dest;
- req->src = src;
+ LockDisplay(dpy);
+ GetReq(DRI2CopyRegion, req);
+ req->reqType = info->codes->major_opcode;
+ req->dri2ReqType = X_DRI2CopyRegion;
+ req->drawable = drawable;
+ req->region = region;
+ req->dest = dest;
+ req->src = src;
- _XReply(dpy, (xReply *)&rep, 0, xFalse);
+ _XReply(dpy, (xReply *) & rep, 0, xFalse);
- UnlockDisplay(dpy);
- SyncHandle();
+ UnlockDisplay(dpy);
+ SyncHandle();
}
diff --git a/src/glx/x11/dri2.h b/src/glx/x11/dri2.h
index b0e61f80d70..a6fe66e136d 100644
--- a/src/glx/x11/dri2.h
+++ b/src/glx/x11/dri2.h
@@ -36,45 +36,53 @@
#include <X11/extensions/Xfixes.h>
#include <X11/extensions/dri2tokens.h>
-typedef struct {
- unsigned int attachment;
- unsigned int name;
- unsigned int pitch;
- unsigned int cpp;
- unsigned int flags;
+typedef struct
+{
+ unsigned int attachment;
+ unsigned int name;
+ unsigned int pitch;
+ unsigned int cpp;
+ unsigned int flags;
} DRI2Buffer;
extern Bool
-DRI2QueryExtension(Display *display, int *eventBase, int *errorBase);
+DRI2QueryExtension(Display * display, int *eventBase, int *errorBase);
+
extern Bool
-DRI2QueryVersion(Display *display, int *major, int *minor);
+DRI2QueryVersion(Display * display, int *major, int *minor);
+
extern Bool
-DRI2Connect(Display *display, XID window,
- char **driverName, char **deviceName);
+DRI2Connect(Display * display, XID window,
+ char **driverName, char **deviceName);
+
extern Bool
-DRI2Authenticate(Display *display, XID window, drm_magic_t magic);
+DRI2Authenticate(Display * display, XID window, drm_magic_t magic);
+
extern void
-DRI2CreateDrawable(Display *display, XID drawable);
+DRI2CreateDrawable(Display * display, XID drawable);
+
extern void
-DRI2DestroyDrawable(Display *display, XID handle);
-extern DRI2Buffer *
-DRI2GetBuffers(Display *dpy, XID drawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *outCount);
+DRI2DestroyDrawable(Display * display, XID handle);
+
+extern DRI2Buffer*
+DRI2GetBuffers(Display * dpy, XID drawable,
+ int *width, int *height,
+ unsigned int *attachments, int count,
+ int *outCount);
/**
* \note
* This function is only supported with DRI2 version 1.1 or later.
*/
-extern DRI2Buffer *
-DRI2GetBuffersWithFormat(Display *dpy, XID drawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *outCount);
+extern DRI2Buffer*
+DRI2GetBuffersWithFormat(Display * dpy, XID drawable,
+ int *width, int *height,
+ unsigned int *attachments,
+ int count, int *outCount);
extern void
-DRI2CopyRegion(Display *dpy, XID drawable, XserverRegion region,
- CARD32 dest, CARD32 src);
+DRI2CopyRegion(Display * dpy, XID drawable,
+ XserverRegion region,
+ CARD32 dest, CARD32 src);
#endif
diff --git a/src/glx/x11/dri2_glx.c b/src/glx/x11/dri2_glx.c
index 54add049ff2..d5d5a07fee3 100644
--- a/src/glx/x11/dri2_glx.c
+++ b/src/glx/x11/dri2_glx.c
@@ -54,249 +54,260 @@ typedef struct __GLXDRIdisplayPrivateRec __GLXDRIdisplayPrivate;
typedef struct __GLXDRIcontextPrivateRec __GLXDRIcontextPrivate;
typedef struct __GLXDRIdrawablePrivateRec __GLXDRIdrawablePrivate;
-struct __GLXDRIdisplayPrivateRec {
- __GLXDRIdisplay base;
+struct __GLXDRIdisplayPrivateRec
+{
+ __GLXDRIdisplay base;
- /*
+ /*
** XFree86-DRI version information
*/
- int driMajor;
- int driMinor;
- int driPatch;
+ int driMajor;
+ int driMinor;
+ int driPatch;
};
-struct __GLXDRIcontextPrivateRec {
- __GLXDRIcontext base;
- __DRIcontext *driContext;
- __GLXscreenConfigs *psc;
+struct __GLXDRIcontextPrivateRec
+{
+ __GLXDRIcontext base;
+ __DRIcontext *driContext;
+ __GLXscreenConfigs *psc;
};
-struct __GLXDRIdrawablePrivateRec {
- __GLXDRIdrawable base;
- __DRIbuffer buffers[5];
- int bufferCount;
- int width, height;
- int have_back;
- int have_fake_front;
+struct __GLXDRIdrawablePrivateRec
+{
+ __GLXDRIdrawable base;
+ __DRIbuffer buffers[5];
+ int bufferCount;
+ int width, height;
+ int have_back;
+ int have_fake_front;
};
-static void dri2WaitX(__GLXDRIdrawable *pdraw);
+static void dri2WaitX(__GLXDRIdrawable * pdraw);
-static void dri2DestroyContext(__GLXDRIcontext *context,
- __GLXscreenConfigs *psc, Display *dpy)
+static void
+dri2DestroyContext(__GLXDRIcontext * context,
+ __GLXscreenConfigs * psc, Display * dpy)
{
- __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
- const __DRIcoreExtension *core = pcp->psc->core;
+ __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
+ const __DRIcoreExtension *core = pcp->psc->core;
- (*core->destroyContext)(pcp->driContext);
+ (*core->destroyContext) (pcp->driContext);
- Xfree(pcp);
+ Xfree(pcp);
}
-static Bool dri2BindContext(__GLXDRIcontext *context,
- __GLXDRIdrawable *draw, __GLXDRIdrawable *read)
+static Bool
+dri2BindContext(__GLXDRIcontext * context,
+ __GLXDRIdrawable * draw, __GLXDRIdrawable * read)
{
- __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
- const __DRIcoreExtension *core = pcp->psc->core;
+ __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
+ const __DRIcoreExtension *core = pcp->psc->core;
- return (*core->bindContext)(pcp->driContext,
- draw->driDrawable,
- read->driDrawable);
+ return (*core->bindContext) (pcp->driContext,
+ draw->driDrawable, read->driDrawable);
}
-static void dri2UnbindContext(__GLXDRIcontext *context)
+static void
+dri2UnbindContext(__GLXDRIcontext * context)
{
- __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
- const __DRIcoreExtension *core = pcp->psc->core;
+ __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
+ const __DRIcoreExtension *core = pcp->psc->core;
- (*core->unbindContext)(pcp->driContext);
+ (*core->unbindContext) (pcp->driContext);
}
-static __GLXDRIcontext *dri2CreateContext(__GLXscreenConfigs *psc,
- const __GLcontextModes *mode,
- GLXContext gc,
- GLXContext shareList, int renderType)
+static __GLXDRIcontext *
+dri2CreateContext(__GLXscreenConfigs * psc,
+ const __GLcontextModes * mode,
+ GLXContext gc, GLXContext shareList, int renderType)
{
- __GLXDRIcontextPrivate *pcp, *pcp_shared;
- __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode;
- __DRIcontext *shared = NULL;
-
- if (shareList) {
- pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext;
- shared = pcp_shared->driContext;
- }
-
- pcp = Xmalloc(sizeof *pcp);
- if (pcp == NULL)
- return NULL;
-
- pcp->psc = psc;
- pcp->driContext =
- (*psc->dri2->createNewContext)(psc->__driScreen,
- config->driConfig, shared, pcp);
- gc->__driContext = pcp->driContext;
-
- if (pcp->driContext == NULL) {
- Xfree(pcp);
- return NULL;
- }
-
- pcp->base.destroyContext = dri2DestroyContext;
- pcp->base.bindContext = dri2BindContext;
- pcp->base.unbindContext = dri2UnbindContext;
-
- return &pcp->base;
+ __GLXDRIcontextPrivate *pcp, *pcp_shared;
+ __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode;
+ __DRIcontext *shared = NULL;
+
+ if (shareList) {
+ pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext;
+ shared = pcp_shared->driContext;
+ }
+
+ pcp = Xmalloc(sizeof *pcp);
+ if (pcp == NULL)
+ return NULL;
+
+ pcp->psc = psc;
+ pcp->driContext =
+ (*psc->dri2->createNewContext) (psc->__driScreen,
+ config->driConfig, shared, pcp);
+ gc->__driContext = pcp->driContext;
+
+ if (pcp->driContext == NULL) {
+ Xfree(pcp);
+ return NULL;
+ }
+
+ pcp->base.destroyContext = dri2DestroyContext;
+ pcp->base.bindContext = dri2BindContext;
+ pcp->base.unbindContext = dri2UnbindContext;
+
+ return &pcp->base;
}
-static void dri2DestroyDrawable(__GLXDRIdrawable *pdraw)
+static void
+dri2DestroyDrawable(__GLXDRIdrawable * pdraw)
{
- const __DRIcoreExtension *core = pdraw->psc->core;
+ const __DRIcoreExtension *core = pdraw->psc->core;
- (*core->destroyDrawable)(pdraw->driDrawable);
- DRI2DestroyDrawable(pdraw->psc->dpy, pdraw->drawable);
- Xfree(pdraw);
+ (*core->destroyDrawable) (pdraw->driDrawable);
+ DRI2DestroyDrawable(pdraw->psc->dpy, pdraw->drawable);
+ Xfree(pdraw);
}
-static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc,
- XID xDrawable,
- GLXDrawable drawable,
- const __GLcontextModes *modes)
+static __GLXDRIdrawable *
+dri2CreateDrawable(__GLXscreenConfigs * psc,
+ XID xDrawable,
+ GLXDrawable drawable, const __GLcontextModes * modes)
{
- __GLXDRIdrawablePrivate *pdraw;
- __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes;
+ __GLXDRIdrawablePrivate *pdraw;
+ __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes;
- pdraw = Xmalloc(sizeof(*pdraw));
- if (!pdraw)
- return NULL;
+ pdraw = Xmalloc(sizeof(*pdraw));
+ if (!pdraw)
+ return NULL;
- pdraw->base.destroyDrawable = dri2DestroyDrawable;
- pdraw->base.xDrawable = xDrawable;
- pdraw->base.drawable = drawable;
- pdraw->base.psc = psc;
- pdraw->bufferCount = 0;
+ pdraw->base.destroyDrawable = dri2DestroyDrawable;
+ pdraw->base.xDrawable = xDrawable;
+ pdraw->base.drawable = drawable;
+ pdraw->base.psc = psc;
+ pdraw->bufferCount = 0;
- DRI2CreateDrawable(psc->dpy, xDrawable);
+ DRI2CreateDrawable(psc->dpy, xDrawable);
- /* Create a new drawable */
- pdraw->base.driDrawable =
- (*psc->dri2->createNewDrawable)(psc->__driScreen,
- config->driConfig, pdraw);
+ /* Create a new drawable */
+ pdraw->base.driDrawable =
+ (*psc->dri2->createNewDrawable) (psc->__driScreen,
+ config->driConfig, pdraw);
- if (!pdraw->base.driDrawable) {
- DRI2DestroyDrawable(psc->dpy, drawable);
- Xfree(pdraw);
- return NULL;
- }
+ if (!pdraw->base.driDrawable) {
+ DRI2DestroyDrawable(psc->dpy, drawable);
+ Xfree(pdraw);
+ return NULL;
+ }
- return &pdraw->base;
+ return &pdraw->base;
}
-static void dri2CopySubBuffer(__GLXDRIdrawable *pdraw,
- int x, int y, int width, int height)
+static void
+dri2CopySubBuffer(__GLXDRIdrawable * pdraw,
+ int x, int y, int width, int height)
{
- __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
- XRectangle xrect;
- XserverRegion region;
+ __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
+ XRectangle xrect;
+ XserverRegion region;
- /* Check we have the right attachments */
- if (!priv->have_back)
- return;
+ /* Check we have the right attachments */
+ if (!priv->have_back)
+ return;
- xrect.x = x;
- xrect.y = priv->height - y - height;
- xrect.width = width;
- xrect.height = height;
+ xrect.x = x;
+ xrect.y = priv->height - y - height;
+ xrect.width = width;
+ xrect.height = height;
#ifdef __DRI2_FLUSH
- if (pdraw->psc->f)
- (*pdraw->psc->f->flush)(pdraw->driDrawable);
+ if (pdraw->psc->f)
+ (*pdraw->psc->f->flush) (pdraw->driDrawable);
#endif
- region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
- /* should get a fence ID back from here at some point */
- DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
- DRI2BufferFrontLeft, DRI2BufferBackLeft);
- XFixesDestroyRegion(pdraw->psc->dpy, region);
+ region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
+ /* should get a fence ID back from here at some point */
+ DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
+ DRI2BufferFrontLeft, DRI2BufferBackLeft);
+ XFixesDestroyRegion(pdraw->psc->dpy, region);
- /* Refresh the fake front (if present) after we just damaged the real
- * front.
- */
- dri2WaitX(pdraw);
+ /* Refresh the fake front (if present) after we just damaged the real
+ * front.
+ */
+ dri2WaitX(pdraw);
}
-static void dri2SwapBuffers(__GLXDRIdrawable *pdraw)
+static void
+dri2SwapBuffers(__GLXDRIdrawable * pdraw)
{
- __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
+ __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
- dri2CopySubBuffer(pdraw, 0, 0, priv->width, priv->height);
+ dri2CopySubBuffer(pdraw, 0, 0, priv->width, priv->height);
}
-static void dri2WaitX(__GLXDRIdrawable *pdraw)
+static void
+dri2WaitX(__GLXDRIdrawable * pdraw)
{
- __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
- XRectangle xrect;
- XserverRegion region;
+ __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
+ XRectangle xrect;
+ XserverRegion region;
- /* Check we have the right attachments */
- if (!priv->have_fake_front)
- return;
+ /* Check we have the right attachments */
+ if (!priv->have_fake_front)
+ return;
- xrect.x = 0;
- xrect.y = 0;
- xrect.width = priv->width;
- xrect.height = priv->height;
+ xrect.x = 0;
+ xrect.y = 0;
+ xrect.width = priv->width;
+ xrect.height = priv->height;
#ifdef __DRI2_FLUSH
- if (pdraw->psc->f)
- (*pdraw->psc->f->flush)(pdraw->driDrawable);
+ if (pdraw->psc->f)
+ (*pdraw->psc->f->flush) (pdraw->driDrawable);
#endif
- region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
- DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
- DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft);
- XFixesDestroyRegion(pdraw->psc->dpy, region);
+ region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
+ DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
+ DRI2BufferFakeFrontLeft, DRI2BufferFrontLeft);
+ XFixesDestroyRegion(pdraw->psc->dpy, region);
}
-static void dri2WaitGL(__GLXDRIdrawable *pdraw)
+static void
+dri2WaitGL(__GLXDRIdrawable * pdraw)
{
- __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
- XRectangle xrect;
- XserverRegion region;
+ __GLXDRIdrawablePrivate *priv = (__GLXDRIdrawablePrivate *) pdraw;
+ XRectangle xrect;
+ XserverRegion region;
- if (!priv->have_fake_front)
- return;
+ if (!priv->have_fake_front)
+ return;
- xrect.x = 0;
- xrect.y = 0;
- xrect.width = priv->width;
- xrect.height = priv->height;
+ xrect.x = 0;
+ xrect.y = 0;
+ xrect.width = priv->width;
+ xrect.height = priv->height;
#ifdef __DRI2_FLUSH
- if (pdraw->psc->f)
- (*pdraw->psc->f->flush)(pdraw->driDrawable);
+ if (pdraw->psc->f)
+ (*pdraw->psc->f->flush) (pdraw->driDrawable);
#endif
- region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
- DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
- DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft);
- XFixesDestroyRegion(pdraw->psc->dpy, region);
+ region = XFixesCreateRegion(pdraw->psc->dpy, &xrect, 1);
+ DRI2CopyRegion(pdraw->psc->dpy, pdraw->drawable, region,
+ DRI2BufferFrontLeft, DRI2BufferFakeFrontLeft);
+ XFixesDestroyRegion(pdraw->psc->dpy, region);
}
-static void dri2FlushFrontBuffer(__DRIdrawable *driDrawable,
- void *loaderPrivate)
+static void
+dri2FlushFrontBuffer(__DRIdrawable * driDrawable, void *loaderPrivate)
{
- (void) driDrawable;
- dri2WaitGL((__GLXDRIdrawable *) loaderPrivate);
+ (void) driDrawable;
+ dri2WaitGL((__GLXDRIdrawable *) loaderPrivate);
}
-static void dri2DestroyScreen(__GLXscreenConfigs *psc)
+static void
+dri2DestroyScreen(__GLXscreenConfigs * psc)
{
- /* Free the direct rendering per screen data */
- (*psc->core->destroyScreen)(psc->__driScreen);
- close(psc->fd);
- psc->__driScreen = NULL;
+ /* Free the direct rendering per screen data */
+ (*psc->core->destroyScreen) (psc->__driScreen);
+ close(psc->fd);
+ psc->__driScreen = NULL;
}
/**
@@ -306,221 +317,222 @@ static void dri2DestroyScreen(__GLXscreenConfigs *psc)
* \c DRI2GetBuffers or \c DRI2GetBuffersWithFormat.
*/
static void
-process_buffers(__GLXDRIdrawablePrivate *pdraw, DRI2Buffer *buffers,
- unsigned count)
+process_buffers(__GLXDRIdrawablePrivate * pdraw, DRI2Buffer * buffers,
+ unsigned count)
{
- int i;
-
- pdraw->bufferCount = count;
- pdraw->have_fake_front = 0;
- pdraw->have_back = 0;
-
- /* This assumes the DRI2 buffer attachment tokens matches the
- * __DRIbuffer tokens. */
- for (i = 0; i < count; i++) {
- pdraw->buffers[i].attachment = buffers[i].attachment;
- pdraw->buffers[i].name = buffers[i].name;
- pdraw->buffers[i].pitch = buffers[i].pitch;
- pdraw->buffers[i].cpp = buffers[i].cpp;
- pdraw->buffers[i].flags = buffers[i].flags;
- if (pdraw->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
- pdraw->have_fake_front = 1;
- if (pdraw->buffers[i].attachment == __DRI_BUFFER_BACK_LEFT)
- pdraw->have_back = 1;
- }
+ int i;
+
+ pdraw->bufferCount = count;
+ pdraw->have_fake_front = 0;
+ pdraw->have_back = 0;
+
+ /* This assumes the DRI2 buffer attachment tokens matches the
+ * __DRIbuffer tokens. */
+ for (i = 0; i < count; i++) {
+ pdraw->buffers[i].attachment = buffers[i].attachment;
+ pdraw->buffers[i].name = buffers[i].name;
+ pdraw->buffers[i].pitch = buffers[i].pitch;
+ pdraw->buffers[i].cpp = buffers[i].cpp;
+ pdraw->buffers[i].flags = buffers[i].flags;
+ if (pdraw->buffers[i].attachment == __DRI_BUFFER_FAKE_FRONT_LEFT)
+ pdraw->have_fake_front = 1;
+ if (pdraw->buffers[i].attachment == __DRI_BUFFER_BACK_LEFT)
+ pdraw->have_back = 1;
+ }
}
static __DRIbuffer *
-dri2GetBuffers(__DRIdrawable *driDrawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *out_count, void *loaderPrivate)
+dri2GetBuffers(__DRIdrawable * driDrawable,
+ int *width, int *height,
+ unsigned int *attachments, int count,
+ int *out_count, void *loaderPrivate)
{
- __GLXDRIdrawablePrivate *pdraw = loaderPrivate;
- DRI2Buffer *buffers;
+ __GLXDRIdrawablePrivate *pdraw = loaderPrivate;
+ DRI2Buffer *buffers;
- buffers = DRI2GetBuffers(pdraw->base.psc->dpy, pdraw->base.xDrawable,
- width, height, attachments, count, out_count);
- if (buffers == NULL)
- return NULL;
+ buffers = DRI2GetBuffers(pdraw->base.psc->dpy, pdraw->base.xDrawable,
+ width, height, attachments, count, out_count);
+ if (buffers == NULL)
+ return NULL;
- pdraw->width = *width;
- pdraw->height = *height;
- process_buffers(pdraw, buffers, *out_count);
+ pdraw->width = *width;
+ pdraw->height = *height;
+ process_buffers(pdraw, buffers, *out_count);
- Xfree(buffers);
+ Xfree(buffers);
- return pdraw->buffers;
+ return pdraw->buffers;
}
static __DRIbuffer *
-dri2GetBuffersWithFormat(__DRIdrawable *driDrawable,
- int *width, int *height,
- unsigned int *attachments, int count,
- int *out_count, void *loaderPrivate)
+dri2GetBuffersWithFormat(__DRIdrawable * driDrawable,
+ int *width, int *height,
+ unsigned int *attachments, int count,
+ int *out_count, void *loaderPrivate)
{
- __GLXDRIdrawablePrivate *pdraw = loaderPrivate;
- DRI2Buffer *buffers;
+ __GLXDRIdrawablePrivate *pdraw = loaderPrivate;
+ DRI2Buffer *buffers;
- buffers = DRI2GetBuffersWithFormat(pdraw->base.psc->dpy,
- pdraw->base.xDrawable,
- width, height, attachments,
- count, out_count);
- if (buffers == NULL)
- return NULL;
+ buffers = DRI2GetBuffersWithFormat(pdraw->base.psc->dpy,
+ pdraw->base.xDrawable,
+ width, height, attachments,
+ count, out_count);
+ if (buffers == NULL)
+ return NULL;
- pdraw->width = *width;
- pdraw->height = *height;
- process_buffers(pdraw, buffers, *out_count);
+ pdraw->width = *width;
+ pdraw->height = *height;
+ process_buffers(pdraw, buffers, *out_count);
- Xfree(buffers);
+ Xfree(buffers);
- return pdraw->buffers;
+ return pdraw->buffers;
}
static const __DRIdri2LoaderExtension dri2LoaderExtension = {
- { __DRI_DRI2_LOADER, __DRI_DRI2_LOADER_VERSION },
- dri2GetBuffers,
- dri2FlushFrontBuffer,
- dri2GetBuffersWithFormat,
+ {__DRI_DRI2_LOADER, __DRI_DRI2_LOADER_VERSION},
+ dri2GetBuffers,
+ dri2FlushFrontBuffer,
+ dri2GetBuffersWithFormat,
};
static const __DRIdri2LoaderExtension dri2LoaderExtension_old = {
- { __DRI_DRI2_LOADER, __DRI_DRI2_LOADER_VERSION },
- dri2GetBuffers,
- dri2FlushFrontBuffer,
- NULL,
+ {__DRI_DRI2_LOADER, __DRI_DRI2_LOADER_VERSION},
+ dri2GetBuffers,
+ dri2FlushFrontBuffer,
+ NULL,
};
static const __DRIextension *loader_extensions[] = {
- &dri2LoaderExtension.base,
- &systemTimeExtension.base,
- NULL
+ &dri2LoaderExtension.base,
+ &systemTimeExtension.base,
+ NULL
};
static const __DRIextension *loader_extensions_old[] = {
- &dri2LoaderExtension_old.base,
- &systemTimeExtension.base,
- NULL
+ &dri2LoaderExtension_old.base,
+ &systemTimeExtension.base,
+ NULL
};
-static __GLXDRIscreen *dri2CreateScreen(__GLXscreenConfigs *psc, int screen,
- __GLXdisplayPrivate *priv)
+static __GLXDRIscreen *
+dri2CreateScreen(__GLXscreenConfigs * psc, int screen,
+ __GLXdisplayPrivate * priv)
{
- const __DRIconfig **driver_configs;
- const __DRIextension **extensions;
- const __GLXDRIdisplayPrivate *const pdp = (__GLXDRIdisplayPrivate *)
+ const __DRIconfig **driver_configs;
+ const __DRIextension **extensions;
+ const __GLXDRIdisplayPrivate *const pdp = (__GLXDRIdisplayPrivate *)
priv->dri2Display;
- __GLXDRIscreen *psp;
- char *driverName, *deviceName;
- drm_magic_t magic;
- int i;
-
- psp = Xmalloc(sizeof *psp);
- if (psp == NULL)
- return NULL;
-
- /* Initialize per screen dynamic client GLX extensions */
- psc->ext_list_first_time = GL_TRUE;
-
- if (!DRI2Connect(psc->dpy, RootWindow(psc->dpy, screen),
- &driverName, &deviceName))
- return NULL;
-
- psc->driver = driOpenDriver(driverName);
- if (psc->driver == NULL) {
- ErrorMessageF("driver pointer missing\n");
- goto handle_error;
- }
-
- extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS);
- if (extensions == NULL) {
- ErrorMessageF("driver exports no extensions (%s)\n", dlerror());
- goto handle_error;
- }
-
- for (i = 0; extensions[i]; i++) {
- if (strcmp(extensions[i]->name, __DRI_CORE) == 0)
- psc->core = (__DRIcoreExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_DRI2) == 0)
- psc->dri2 = (__DRIdri2Extension *) extensions[i];
- }
-
- if (psc->core == NULL || psc->dri2 == NULL) {
- ErrorMessageF("core dri or dri2 extension not found\n");
- goto handle_error;
- }
-
- psc->fd = open(deviceName, O_RDWR);
- if (psc->fd < 0) {
- ErrorMessageF("failed to open drm device: %s\n", strerror(errno));
- return NULL;
- }
-
- if (drmGetMagic(psc->fd, &magic)) {
- ErrorMessageF("failed to get magic\n");
- return NULL;
- }
-
- if (!DRI2Authenticate(psc->dpy, RootWindow(psc->dpy, screen), magic)) {
- ErrorMessageF("failed to authenticate magic %d\n", magic);
- return NULL;
- }
-
- /* If the server does not support the protocol for
- * DRI2GetBuffersWithFormat, don't supply that interface to the driver.
- */
- psc->__driScreen =
- psc->dri2->createNewScreen(screen, psc->fd,
- ((pdp->driMinor < 1)
- ? loader_extensions_old
- : loader_extensions),
- &driver_configs, psc);
-
- if (psc->__driScreen == NULL) {
- ErrorMessageF("failed to create dri screen\n");
- return NULL;
- }
-
- driBindExtensions(psc, 1);
-
- psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs);
- psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs);
-
- psc->driver_configs = driver_configs;
-
- psp->destroyScreen = dri2DestroyScreen;
- psp->createContext = dri2CreateContext;
- psp->createDrawable = dri2CreateDrawable;
- psp->swapBuffers = dri2SwapBuffers;
- psp->waitGL = dri2WaitGL;
- psp->waitX = dri2WaitX;
-
- /* DRI2 suports SubBuffer through DRI2CopyRegion, so it's always
- * available.*/
- psp->copySubBuffer = dri2CopySubBuffer;
- __glXEnableDirectExtension(psc, "GLX_MESA_copy_sub_buffer");
-
- Xfree(driverName);
- Xfree(deviceName);
-
- return psp;
+ __GLXDRIscreen *psp;
+ char *driverName, *deviceName;
+ drm_magic_t magic;
+ int i;
+
+ psp = Xmalloc(sizeof *psp);
+ if (psp == NULL)
+ return NULL;
+
+ /* Initialize per screen dynamic client GLX extensions */
+ psc->ext_list_first_time = GL_TRUE;
+
+ if (!DRI2Connect(psc->dpy, RootWindow(psc->dpy, screen),
+ &driverName, &deviceName))
+ return NULL;
+
+ psc->driver = driOpenDriver(driverName);
+ if (psc->driver == NULL) {
+ ErrorMessageF("driver pointer missing\n");
+ goto handle_error;
+ }
+
+ extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS);
+ if (extensions == NULL) {
+ ErrorMessageF("driver exports no extensions (%s)\n", dlerror());
+ goto handle_error;
+ }
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_CORE) == 0)
+ psc->core = (__DRIcoreExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_DRI2) == 0)
+ psc->dri2 = (__DRIdri2Extension *) extensions[i];
+ }
+
+ if (psc->core == NULL || psc->dri2 == NULL) {
+ ErrorMessageF("core dri or dri2 extension not found\n");
+ goto handle_error;
+ }
+
+ psc->fd = open(deviceName, O_RDWR);
+ if (psc->fd < 0) {
+ ErrorMessageF("failed to open drm device: %s\n", strerror(errno));
+ return NULL;
+ }
+
+ if (drmGetMagic(psc->fd, &magic)) {
+ ErrorMessageF("failed to get magic\n");
+ return NULL;
+ }
+
+ if (!DRI2Authenticate(psc->dpy, RootWindow(psc->dpy, screen), magic)) {
+ ErrorMessageF("failed to authenticate magic %d\n", magic);
+ return NULL;
+ }
+
+ /* If the server does not support the protocol for
+ * DRI2GetBuffersWithFormat, don't supply that interface to the driver.
+ */
+ psc->__driScreen =
+ psc->dri2->createNewScreen(screen, psc->fd, ((pdp->driMinor < 1)
+ ? loader_extensions_old
+ : loader_extensions),
+ &driver_configs, psc);
+
+ if (psc->__driScreen == NULL) {
+ ErrorMessageF("failed to create dri screen\n");
+ return NULL;
+ }
+
+ driBindExtensions(psc, 1);
+
+ psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs);
+ psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs);
+
+ psc->driver_configs = driver_configs;
+
+ psp->destroyScreen = dri2DestroyScreen;
+ psp->createContext = dri2CreateContext;
+ psp->createDrawable = dri2CreateDrawable;
+ psp->swapBuffers = dri2SwapBuffers;
+ psp->waitGL = dri2WaitGL;
+ psp->waitX = dri2WaitX;
+
+ /* DRI2 suports SubBuffer through DRI2CopyRegion, so it's always
+ * available.*/
+ psp->copySubBuffer = dri2CopySubBuffer;
+ __glXEnableDirectExtension(psc, "GLX_MESA_copy_sub_buffer");
+
+ Xfree(driverName);
+ Xfree(deviceName);
+
+ return psp;
handle_error:
- Xfree(driverName);
- Xfree(deviceName);
+ Xfree(driverName);
+ Xfree(deviceName);
- /* FIXME: clean up here */
+ /* FIXME: clean up here */
- return NULL;
+ return NULL;
}
/* Called from __glXFreeDisplayPrivate.
*/
-static void dri2DestroyDisplay(__GLXDRIdisplay *dpy)
+static void
+dri2DestroyDisplay(__GLXDRIdisplay * dpy)
{
- Xfree(dpy);
+ Xfree(dpy);
}
/*
@@ -528,29 +540,30 @@ static void dri2DestroyDisplay(__GLXDRIdisplay *dpy)
* This is called from __glXInitialize() when we are given a new
* display pointer.
*/
-_X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy)
+_X_HIDDEN __GLXDRIdisplay *
+dri2CreateDisplay(Display * dpy)
{
- __GLXDRIdisplayPrivate *pdp;
- int eventBase, errorBase;
+ __GLXDRIdisplayPrivate *pdp;
+ int eventBase, errorBase;
- if (!DRI2QueryExtension(dpy, &eventBase, &errorBase))
- return NULL;
+ if (!DRI2QueryExtension(dpy, &eventBase, &errorBase))
+ return NULL;
- pdp = Xmalloc(sizeof *pdp);
- if (pdp == NULL)
- return NULL;
+ pdp = Xmalloc(sizeof *pdp);
+ if (pdp == NULL)
+ return NULL;
- if (!DRI2QueryVersion(dpy, &pdp->driMajor, &pdp->driMinor)) {
- Xfree(pdp);
- return NULL;
- }
+ if (!DRI2QueryVersion(dpy, &pdp->driMajor, &pdp->driMinor)) {
+ Xfree(pdp);
+ return NULL;
+ }
- pdp->driPatch = 0;
+ pdp->driPatch = 0;
- pdp->base.destroyDisplay = dri2DestroyDisplay;
- pdp->base.createScreen = dri2CreateScreen;
+ pdp->base.destroyDisplay = dri2DestroyDisplay;
+ pdp->base.createScreen = dri2CreateScreen;
- return &pdp->base;
+ return &pdp->base;
}
#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/glx/x11/dri_common.c b/src/glx/x11/dri_common.c
index 6de41111134..9c825ad74ab 100644
--- a/src/glx/x11/dri_common.c
+++ b/src/glx/x11/dri_common.c
@@ -49,33 +49,35 @@
#define RTLD_GLOBAL 0
#endif
-_X_HIDDEN void InfoMessageF(const char *f, ...)
+_X_HIDDEN void
+InfoMessageF(const char *f, ...)
{
- va_list args;
- const char *env;
-
- if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) {
- fprintf(stderr, "libGL: ");
- va_start(args, f);
- vfprintf(stderr, f, args);
- va_end(args);
- }
+ va_list args;
+ const char *env;
+
+ if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) {
+ fprintf(stderr, "libGL: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ }
}
/**
* Print error to stderr, unless LIBGL_DEBUG=="quiet".
*/
-_X_HIDDEN void ErrorMessageF(const char *f, ...)
+_X_HIDDEN void
+ErrorMessageF(const char *f, ...)
{
- va_list args;
- const char *env;
-
- if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) {
- fprintf(stderr, "libGL error: ");
- va_start(args, f);
- vfprintf(stderr, f, args);
- va_end(args);
- }
+ va_list args;
+ const char *env;
+
+ if ((env = getenv("LIBGL_DEBUG")) && !strstr(env, "quiet")) {
+ fprintf(stderr, "libGL error: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ }
}
#ifndef DEFAULT_DRIVER_DIR
@@ -95,7 +97,8 @@ _X_HIDDEN void ErrorMessageF(const char *f, ...)
* \returns
* A handle from \c dlopen, or \c NULL if driver file not found.
*/
-_X_HIDDEN void *driOpenDriver(const char *driverName)
+_X_HIDDEN void *
+driOpenDriver(const char *driverName)
{
void *glhandle, *handle;
const char *libPaths, *p, *next;
@@ -110,40 +113,41 @@ _X_HIDDEN void *driOpenDriver(const char *driverName)
/* don't allow setuid apps to use LIBGL_DRIVERS_PATH */
libPaths = getenv("LIBGL_DRIVERS_PATH");
if (!libPaths)
- libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */
+ libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */
}
if (libPaths == NULL)
- libPaths = DEFAULT_DRIVER_DIR;
+ libPaths = DEFAULT_DRIVER_DIR;
handle = NULL;
for (p = libPaths; *p; p = next) {
- next = strchr(p, ':');
- if (next == NULL) {
- len = strlen(p);
- next = p + len;
- } else {
- len = next - p;
- next++;
- }
+ next = strchr(p, ':');
+ if (next == NULL) {
+ len = strlen(p);
+ next = p + len;
+ }
+ else {
+ len = next - p;
+ next++;
+ }
#ifdef GLX_USE_TLS
snprintf(realDriverName, sizeof realDriverName,
- "%.*s/tls/%s_dri.so", len, p, driverName);
+ "%.*s/tls/%s_dri.so", len, p, driverName);
InfoMessageF("OpenDriver: trying %s\n", realDriverName);
handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL);
#endif
- if ( handle == NULL ) {
- snprintf(realDriverName, sizeof realDriverName,
- "%.*s/%s_dri.so", len, p, driverName);
- InfoMessageF("OpenDriver: trying %s\n", realDriverName);
- handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL);
+ if (handle == NULL) {
+ snprintf(realDriverName, sizeof realDriverName,
+ "%.*s/%s_dri.so", len, p, driverName);
+ InfoMessageF("OpenDriver: trying %s\n", realDriverName);
+ handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL);
}
- if ( handle != NULL )
- break;
+ if (handle != NULL)
+ break;
else
- ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror());
+ ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror());
}
if (!handle)
@@ -156,253 +160,258 @@ _X_HIDDEN void *driOpenDriver(const char *driverName)
}
_X_HIDDEN const __DRIsystemTimeExtension systemTimeExtension = {
- { __DRI_SYSTEM_TIME, __DRI_SYSTEM_TIME_VERSION },
- __glXGetUST,
- __driGetMscRateOML
+ {__DRI_SYSTEM_TIME, __DRI_SYSTEM_TIME_VERSION},
+ __glXGetUST,
+ __driGetMscRateOML
};
#define __ATTRIB(attrib, field) \
{ attrib, offsetof(__GLcontextModes, field) }
-static const struct { unsigned int attrib, offset; } attribMap[] = {
- __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
- __ATTRIB(__DRI_ATTRIB_LEVEL, level),
- __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
- __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
- __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
- __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
- __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
- __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
- __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
- __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
- __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
- __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
- __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
- __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+static const struct
+{
+ unsigned int attrib, offset;
+} attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
#if 0
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentIndex),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
- __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
- __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
- __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
- __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
- __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentIndex),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
#endif
- __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
- __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
- __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
- __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
- __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
#if 0
- __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
#endif
- __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
- __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
- __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
- __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
-};
+__ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,
+ bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),};
#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
static int
-scalarEqual(__GLcontextModes *mode, unsigned int attrib, unsigned int value)
+scalarEqual(__GLcontextModes * mode, unsigned int attrib, unsigned int value)
{
- unsigned int glxValue;
- int i;
+ unsigned int glxValue;
+ int i;
- for (i = 0; i < ARRAY_SIZE(attribMap); i++)
- if (attribMap[i].attrib == attrib) {
- glxValue = *(unsigned int *) ((char *) mode + attribMap[i].offset);
- return glxValue == GLX_DONT_CARE || glxValue == value;
- }
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib) {
+ glxValue = *(unsigned int *) ((char *) mode + attribMap[i].offset);
+ return glxValue == GLX_DONT_CARE || glxValue == value;
+ }
- return GL_TRUE; /* Is a non-existing attribute equal to value? */
+ return GL_TRUE; /* Is a non-existing attribute equal to value? */
}
static int
-driConfigEqual(const __DRIcoreExtension *core,
- __GLcontextModes *modes, const __DRIconfig *driConfig)
+driConfigEqual(const __DRIcoreExtension * core,
+ __GLcontextModes * modes, const __DRIconfig * driConfig)
{
- unsigned int attrib, value, glxValue;
- int i;
-
- i = 0;
- while (core->indexConfigAttrib(driConfig, i++, &attrib, &value)) {
- switch (attrib) {
- case __DRI_ATTRIB_RENDER_TYPE:
- glxValue = 0;
- if (value & __DRI_ATTRIB_RGBA_BIT) {
- glxValue |= GLX_RGBA_BIT;
- } else if (value & __DRI_ATTRIB_COLOR_INDEX_BIT) {
- glxValue |= GLX_COLOR_INDEX_BIT;
- }
- if (glxValue != modes->renderType)
- return GL_FALSE;
- break;
-
- case __DRI_ATTRIB_CONFIG_CAVEAT:
- if (value & __DRI_ATTRIB_NON_CONFORMANT_CONFIG)
- glxValue = GLX_NON_CONFORMANT_CONFIG;
- else if (value & __DRI_ATTRIB_SLOW_BIT)
- glxValue = GLX_SLOW_CONFIG;
- else
- glxValue = GLX_NONE;
- if (glxValue != modes->visualRating)
- return GL_FALSE;
- break;
-
- case __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS:
- glxValue = 0;
- if (value & __DRI_ATTRIB_TEXTURE_1D_BIT)
- glxValue |= GLX_TEXTURE_1D_BIT_EXT;
- if (value & __DRI_ATTRIB_TEXTURE_2D_BIT)
- glxValue |= GLX_TEXTURE_2D_BIT_EXT;
- if (value & __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT)
- glxValue |= GLX_TEXTURE_RECTANGLE_BIT_EXT;
- if (modes->bindToTextureTargets != GLX_DONT_CARE &&
- glxValue != modes->bindToTextureTargets)
- return GL_FALSE;
- break;
-
- default:
- if (!scalarEqual(modes, attrib, value))
- return GL_FALSE;
- }
- }
-
- return GL_TRUE;
+ unsigned int attrib, value, glxValue;
+ int i;
+
+ i = 0;
+ while (core->indexConfigAttrib(driConfig, i++, &attrib, &value)) {
+ switch (attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ glxValue = 0;
+ if (value & __DRI_ATTRIB_RGBA_BIT) {
+ glxValue |= GLX_RGBA_BIT;
+ }
+ else if (value & __DRI_ATTRIB_COLOR_INDEX_BIT) {
+ glxValue |= GLX_COLOR_INDEX_BIT;
+ }
+ if (glxValue != modes->renderType)
+ return GL_FALSE;
+ break;
+
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (value & __DRI_ATTRIB_NON_CONFORMANT_CONFIG)
+ glxValue = GLX_NON_CONFORMANT_CONFIG;
+ else if (value & __DRI_ATTRIB_SLOW_BIT)
+ glxValue = GLX_SLOW_CONFIG;
+ else
+ glxValue = GLX_NONE;
+ if (glxValue != modes->visualRating)
+ return GL_FALSE;
+ break;
+
+ case __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS:
+ glxValue = 0;
+ if (value & __DRI_ATTRIB_TEXTURE_1D_BIT)
+ glxValue |= GLX_TEXTURE_1D_BIT_EXT;
+ if (value & __DRI_ATTRIB_TEXTURE_2D_BIT)
+ glxValue |= GLX_TEXTURE_2D_BIT_EXT;
+ if (value & __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT)
+ glxValue |= GLX_TEXTURE_RECTANGLE_BIT_EXT;
+ if (modes->bindToTextureTargets != GLX_DONT_CARE &&
+ glxValue != modes->bindToTextureTargets)
+ return GL_FALSE;
+ break;
+
+ default:
+ if (!scalarEqual(modes, attrib, value))
+ return GL_FALSE;
+ }
+ }
+
+ return GL_TRUE;
}
static __GLcontextModes *
-createDriMode(const __DRIcoreExtension *core,
- __GLcontextModes *modes, const __DRIconfig **driConfigs)
+createDriMode(const __DRIcoreExtension * core,
+ __GLcontextModes * modes, const __DRIconfig ** driConfigs)
{
- __GLXDRIconfigPrivate *config;
- int i;
+ __GLXDRIconfigPrivate *config;
+ int i;
- for (i = 0; driConfigs[i]; i++) {
- if (driConfigEqual(core, modes, driConfigs[i]))
- break;
- }
+ for (i = 0; driConfigs[i]; i++) {
+ if (driConfigEqual(core, modes, driConfigs[i]))
+ break;
+ }
- if (driConfigs[i] == NULL)
- return NULL;
+ if (driConfigs[i] == NULL)
+ return NULL;
- config = Xmalloc(sizeof *config);
- if (config == NULL)
- return NULL;
+ config = Xmalloc(sizeof *config);
+ if (config == NULL)
+ return NULL;
- config->modes = *modes;
- config->driConfig = driConfigs[i];
+ config->modes = *modes;
+ config->driConfig = driConfigs[i];
- return &config->modes;
+ return &config->modes;
}
_X_HIDDEN __GLcontextModes *
-driConvertConfigs(const __DRIcoreExtension *core,
- __GLcontextModes *modes, const __DRIconfig **configs)
+driConvertConfigs(const __DRIcoreExtension * core,
+ __GLcontextModes * modes, const __DRIconfig ** configs)
{
- __GLcontextModes head, *tail, *m;
-
- tail = &head;
- head.next = NULL;
- for (m = modes; m; m = m->next) {
- tail->next = createDriMode(core, m, configs);
- if (tail->next == NULL) {
- /* no matching dri config for m */
- continue;
- }
+ __GLcontextModes head, *tail, *m;
+
+ tail = &head;
+ head.next = NULL;
+ for (m = modes; m; m = m->next) {
+ tail->next = createDriMode(core, m, configs);
+ if (tail->next == NULL) {
+ /* no matching dri config for m */
+ continue;
+ }
- tail = tail->next;
- }
+ tail = tail->next;
+ }
- _gl_context_modes_destroy(modes);
+ _gl_context_modes_destroy(modes);
- return head.next;
+ return head.next;
}
_X_HIDDEN void
-driBindExtensions(__GLXscreenConfigs *psc, int dri2)
+driBindExtensions(__GLXscreenConfigs * psc, int dri2)
{
- const __DRIextension **extensions;
- int i;
+ const __DRIextension **extensions;
+ int i;
- extensions = psc->core->getExtensions(psc->__driScreen);
+ extensions = psc->core->getExtensions(psc->__driScreen);
- for (i = 0; extensions[i]; i++) {
+ for (i = 0; extensions[i]; i++) {
#ifdef __DRI_COPY_SUB_BUFFER
- if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) {
- psc->driCopySubBuffer = (__DRIcopySubBufferExtension *) extensions[i];
- __glXEnableDirectExtension(psc, "GLX_MESA_copy_sub_buffer");
- }
+ if (strcmp(extensions[i]->name, __DRI_COPY_SUB_BUFFER) == 0) {
+ psc->driCopySubBuffer =
+ (__DRIcopySubBufferExtension *) extensions[i];
+ __glXEnableDirectExtension(psc, "GLX_MESA_copy_sub_buffer");
+ }
#endif
#ifdef __DRI_SWAP_CONTROL
- /* No DRI2 support for swap_control at the moment, since SwapBuffers
- * is done by the X server */
- if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0 && !dri2) {
- psc->swapControl = (__DRIswapControlExtension *) extensions[i];
- __glXEnableDirectExtension(psc, "GLX_SGI_swap_control");
- __glXEnableDirectExtension(psc, "GLX_MESA_swap_control");
- }
+ /* No DRI2 support for swap_control at the moment, since SwapBuffers
+ * is done by the X server */
+ if (strcmp(extensions[i]->name, __DRI_SWAP_CONTROL) == 0 && !dri2) {
+ psc->swapControl = (__DRIswapControlExtension *) extensions[i];
+ __glXEnableDirectExtension(psc, "GLX_SGI_swap_control");
+ __glXEnableDirectExtension(psc, "GLX_MESA_swap_control");
+ }
#endif
#ifdef __DRI_ALLOCATE
- if (strcmp(extensions[i]->name, __DRI_ALLOCATE) == 0) {
- psc->allocate = (__DRIallocateExtension *) extensions[i];
- __glXEnableDirectExtension(psc, "GLX_MESA_allocate_memory");
- }
+ if (strcmp(extensions[i]->name, __DRI_ALLOCATE) == 0) {
+ psc->allocate = (__DRIallocateExtension *) extensions[i];
+ __glXEnableDirectExtension(psc, "GLX_MESA_allocate_memory");
+ }
#endif
#ifdef __DRI_FRAME_TRACKING
- if (strcmp(extensions[i]->name, __DRI_FRAME_TRACKING) == 0) {
- psc->frameTracking = (__DRIframeTrackingExtension *) extensions[i];
- __glXEnableDirectExtension(psc, "GLX_MESA_swap_frame_usage");
- }
+ if (strcmp(extensions[i]->name, __DRI_FRAME_TRACKING) == 0) {
+ psc->frameTracking = (__DRIframeTrackingExtension *) extensions[i];
+ __glXEnableDirectExtension(psc, "GLX_MESA_swap_frame_usage");
+ }
#endif
#ifdef __DRI_MEDIA_STREAM_COUNTER
- if (strcmp(extensions[i]->name, __DRI_MEDIA_STREAM_COUNTER) == 0) {
- psc->msc = (__DRImediaStreamCounterExtension *) extensions[i];
- __glXEnableDirectExtension(psc, "GLX_SGI_video_sync");
- }
+ if (strcmp(extensions[i]->name, __DRI_MEDIA_STREAM_COUNTER) == 0) {
+ psc->msc = (__DRImediaStreamCounterExtension *) extensions[i];
+ __glXEnableDirectExtension(psc, "GLX_SGI_video_sync");
+ }
#endif
#ifdef __DRI_SWAP_BUFFER_COUNTER
- /* No driver supports this at this time and the extension is
- * not defined in dri_interface.h. Will enable
- * GLX_OML_sync_control if implemented. */
+ /* No driver supports this at this time and the extension is
+ * not defined in dri_interface.h. Will enable
+ * GLX_OML_sync_control if implemented. */
#endif
#ifdef __DRI_READ_DRAWABLE
- if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) {
- __glXEnableDirectExtension(psc, "GLX_SGI_make_current_read");
- }
+ if (strcmp(extensions[i]->name, __DRI_READ_DRAWABLE) == 0) {
+ __glXEnableDirectExtension(psc, "GLX_SGI_make_current_read");
+ }
#endif
#ifdef __DRI_TEX_BUFFER
- if ((strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) && dri2) {
- psc->texBuffer = (__DRItexBufferExtension *) extensions[i];
- __glXEnableDirectExtension(psc, "GLX_EXT_texture_from_pixmap");
- }
+ if ((strcmp(extensions[i]->name, __DRI_TEX_BUFFER) == 0) && dri2) {
+ psc->texBuffer = (__DRItexBufferExtension *) extensions[i];
+ __glXEnableDirectExtension(psc, "GLX_EXT_texture_from_pixmap");
+ }
#endif
#ifdef __DRI2_FLUSH
- if ((strcmp(extensions[i]->name, __DRI2_FLUSH) == 0) && dri2) {
- psc->f = (__DRI2flushExtension *) extensions[i];
- /* internal driver extension, no GL extension exposed */
- }
+ if ((strcmp(extensions[i]->name, __DRI2_FLUSH) == 0) && dri2) {
+ psc->f = (__DRI2flushExtension *) extensions[i];
+ /* internal driver extension, no GL extension exposed */
+ }
#endif
- /* Ignore unknown extensions */
- }
+ /* Ignore unknown extensions */
+ }
}
#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c
index d24471c4369..ab24bd8ffe1 100644
--- a/src/glx/x11/dri_glx.c
+++ b/src/glx/x11/dri_glx.c
@@ -51,22 +51,24 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
typedef struct __GLXDRIdisplayPrivateRec __GLXDRIdisplayPrivate;
typedef struct __GLXDRIcontextPrivateRec __GLXDRIcontextPrivate;
-struct __GLXDRIdisplayPrivateRec {
- __GLXDRIdisplay base;
+struct __GLXDRIdisplayPrivateRec
+{
+ __GLXDRIdisplay base;
- /*
+ /*
** XFree86-DRI version information
*/
- int driMajor;
- int driMinor;
- int driPatch;
+ int driMajor;
+ int driMinor;
+ int driPatch;
};
-struct __GLXDRIcontextPrivateRec {
- __GLXDRIcontext base;
- __DRIcontext *driContext;
- XID hwContextID;
- __GLXscreenConfigs *psc;
+struct __GLXDRIcontextPrivateRec
+{
+ __GLXDRIcontext base;
+ __DRIcontext *driContext;
+ XID hwContextID;
+ __GLXscreenConfigs *psc;
};
/*
@@ -74,47 +76,51 @@ struct __GLXDRIcontextPrivateRec {
* the DRI driver for the screen. (I.e. "r128", "tdfx", etc).
* Return True for success, False for failure.
*/
-static Bool driGetDriverName(Display *dpy, int scrNum, char **driverName)
+static Bool
+driGetDriverName(Display * dpy, int scrNum, char **driverName)
{
- int directCapable;
- Bool b;
- int event, error;
- int driverMajor, driverMinor, driverPatch;
-
- *driverName = NULL;
-
- if (XF86DRIQueryExtension(dpy, &event, &error)) { /* DRI1 */
- if (!XF86DRIQueryDirectRenderingCapable(dpy, scrNum, &directCapable)) {
- ErrorMessageF("XF86DRIQueryDirectRenderingCapable failed\n");
- return False;
- }
- if (!directCapable) {
- ErrorMessageF("XF86DRIQueryDirectRenderingCapable returned false\n");
- return False;
- }
-
- b = XF86DRIGetClientDriverName(dpy, scrNum, &driverMajor, &driverMinor,
- &driverPatch, driverName);
- if (!b) {
- ErrorMessageF("Cannot determine driver name for screen %d\n", scrNum);
- return False;
- }
-
- InfoMessageF("XF86DRIGetClientDriverName: %d.%d.%d %s (screen %d)\n",
- driverMajor, driverMinor, driverPatch, *driverName, scrNum);
-
- return True;
- } else if (DRI2QueryExtension(dpy, &event, &error)) { /* DRI2 */
- char *dev;
- Bool ret = DRI2Connect(dpy, RootWindow(dpy, scrNum), driverName, &dev);
-
- if (ret)
- Xfree(dev);
-
- return ret;
- }
-
- return False;
+ int directCapable;
+ Bool b;
+ int event, error;
+ int driverMajor, driverMinor, driverPatch;
+
+ *driverName = NULL;
+
+ if (XF86DRIQueryExtension(dpy, &event, &error)) { /* DRI1 */
+ if (!XF86DRIQueryDirectRenderingCapable(dpy, scrNum, &directCapable)) {
+ ErrorMessageF("XF86DRIQueryDirectRenderingCapable failed\n");
+ return False;
+ }
+ if (!directCapable) {
+ ErrorMessageF("XF86DRIQueryDirectRenderingCapable returned false\n");
+ return False;
+ }
+
+ b = XF86DRIGetClientDriverName(dpy, scrNum, &driverMajor, &driverMinor,
+ &driverPatch, driverName);
+ if (!b) {
+ ErrorMessageF("Cannot determine driver name for screen %d\n",
+ scrNum);
+ return False;
+ }
+
+ InfoMessageF("XF86DRIGetClientDriverName: %d.%d.%d %s (screen %d)\n",
+ driverMajor, driverMinor, driverPatch, *driverName,
+ scrNum);
+
+ return True;
+ }
+ else if (DRI2QueryExtension(dpy, &event, &error)) { /* DRI2 */
+ char *dev;
+ Bool ret = DRI2Connect(dpy, RootWindow(dpy, scrNum), driverName, &dev);
+
+ if (ret)
+ Xfree(dev);
+
+ return ret;
+ }
+
+ return False;
}
/*
@@ -123,17 +129,19 @@ static Bool driGetDriverName(Display *dpy, int scrNum, char **driverName)
* The returned char pointer points to a static array that will be
* overwritten by subsequent calls.
*/
-PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) {
+PUBLIC const char *
+glXGetScreenDriver(Display * dpy, int scrNum)
+{
static char ret[32];
char *driverName;
if (driGetDriverName(dpy, scrNum, &driverName)) {
int len;
if (!driverName)
- return NULL;
- len = strlen (driverName);
+ return NULL;
+ len = strlen(driverName);
if (len >= 31)
- return NULL;
- memcpy (ret, driverName, len+1);
+ return NULL;
+ memcpy(ret, driverName, len + 1);
Xfree(driverName);
return ret;
}
@@ -151,121 +159,125 @@ PUBLIC const char *glXGetScreenDriver (Display *dpy, int scrNum) {
*
* Note: The driver remains opened after this function returns.
*/
-PUBLIC const char *glXGetDriverConfig (const char *driverName)
+PUBLIC const char *
+glXGetDriverConfig(const char *driverName)
{
- void *handle = driOpenDriver (driverName);
+ void *handle = driOpenDriver(driverName);
if (handle)
- return dlsym (handle, "__driConfigOptions");
+ return dlsym(handle, "__driConfigOptions");
else
return NULL;
}
#ifdef XDAMAGE_1_1_INTERFACE
-static GLboolean has_damage_post(Display *dpy)
+static GLboolean
+has_damage_post(Display * dpy)
{
- static GLboolean inited = GL_FALSE;
- static GLboolean has_damage;
-
- if (!inited) {
- int major, minor;
-
- if (XDamageQueryVersion(dpy, &major, &minor) &&
- major == 1 && minor >= 1)
- {
- has_damage = GL_TRUE;
- } else {
- has_damage = GL_FALSE;
- }
- inited = GL_TRUE;
- }
-
- return has_damage;
+ static GLboolean inited = GL_FALSE;
+ static GLboolean has_damage;
+
+ if (!inited) {
+ int major, minor;
+
+ if (XDamageQueryVersion(dpy, &major, &minor) &&
+ major == 1 && minor >= 1) {
+ has_damage = GL_TRUE;
+ }
+ else {
+ has_damage = GL_FALSE;
+ }
+ inited = GL_TRUE;
+ }
+
+ return has_damage;
}
-static void __glXReportDamage(__DRIdrawable *driDraw,
- int x, int y,
- drm_clip_rect_t *rects, int num_rects,
- GLboolean front_buffer,
- void *loaderPrivate)
+static void
+__glXReportDamage(__DRIdrawable * driDraw,
+ int x, int y,
+ drm_clip_rect_t * rects, int num_rects,
+ GLboolean front_buffer, void *loaderPrivate)
{
- XRectangle *xrects;
- XserverRegion region;
- int i;
- int x_off, y_off;
- __GLXDRIdrawable *glxDraw = loaderPrivate;
- __GLXscreenConfigs *psc = glxDraw->psc;
- Display *dpy = psc->dpy;
- Drawable drawable;
-
- if (!has_damage_post(dpy))
- return;
-
- if (front_buffer) {
- x_off = x;
- y_off = y;
- drawable = RootWindow(dpy, psc->scr);
- } else{
- x_off = 0;
- y_off = 0;
- drawable = glxDraw->xDrawable;
- }
-
- xrects = malloc(sizeof(XRectangle) * num_rects);
- if (xrects == NULL)
- return;
-
- for (i = 0; i < num_rects; i++) {
- xrects[i].x = rects[i].x1 + x_off;
- xrects[i].y = rects[i].y1 + y_off;
- xrects[i].width = rects[i].x2 - rects[i].x1;
- xrects[i].height = rects[i].y2 - rects[i].y1;
- }
- region = XFixesCreateRegion(dpy, xrects, num_rects);
- free(xrects);
- XDamageAdd(dpy, drawable, region);
- XFixesDestroyRegion(dpy, region);
+ XRectangle *xrects;
+ XserverRegion region;
+ int i;
+ int x_off, y_off;
+ __GLXDRIdrawable *glxDraw = loaderPrivate;
+ __GLXscreenConfigs *psc = glxDraw->psc;
+ Display *dpy = psc->dpy;
+ Drawable drawable;
+
+ if (!has_damage_post(dpy))
+ return;
+
+ if (front_buffer) {
+ x_off = x;
+ y_off = y;
+ drawable = RootWindow(dpy, psc->scr);
+ }
+ else {
+ x_off = 0;
+ y_off = 0;
+ drawable = glxDraw->xDrawable;
+ }
+
+ xrects = malloc(sizeof(XRectangle) * num_rects);
+ if (xrects == NULL)
+ return;
+
+ for (i = 0; i < num_rects; i++) {
+ xrects[i].x = rects[i].x1 + x_off;
+ xrects[i].y = rects[i].y1 + y_off;
+ xrects[i].width = rects[i].x2 - rects[i].x1;
+ xrects[i].height = rects[i].y2 - rects[i].y1;
+ }
+ region = XFixesCreateRegion(dpy, xrects, num_rects);
+ free(xrects);
+ XDamageAdd(dpy, drawable, region);
+ XFixesDestroyRegion(dpy, region);
}
static const __DRIdamageExtension damageExtension = {
- { __DRI_DAMAGE, __DRI_DAMAGE_VERSION },
- __glXReportDamage,
+ {__DRI_DAMAGE, __DRI_DAMAGE_VERSION},
+ __glXReportDamage,
};
#endif
static GLboolean
-__glXDRIGetDrawableInfo(__DRIdrawable *drawable,
- unsigned int *index, unsigned int *stamp,
- int *X, int *Y, int *W, int *H,
- int *numClipRects, drm_clip_rect_t ** pClipRects,
- int *backX, int *backY,
- int *numBackClipRects, drm_clip_rect_t **pBackClipRects,
- void *loaderPrivate)
+__glXDRIGetDrawableInfo(__DRIdrawable * drawable,
+ unsigned int *index, unsigned int *stamp,
+ int *X, int *Y, int *W, int *H,
+ int *numClipRects, drm_clip_rect_t ** pClipRects,
+ int *backX, int *backY,
+ int *numBackClipRects,
+ drm_clip_rect_t ** pBackClipRects,
+ void *loaderPrivate)
{
- __GLXDRIdrawable *glxDraw = loaderPrivate;
- __GLXscreenConfigs *psc = glxDraw->psc;
- Display *dpy = psc->dpy;
-
- return XF86DRIGetDrawableInfo(dpy, psc->scr, glxDraw->drawable,
- index, stamp, X, Y, W, H,
- numClipRects, pClipRects,
- backX, backY,
- numBackClipRects, pBackClipRects);
+ __GLXDRIdrawable *glxDraw = loaderPrivate;
+ __GLXscreenConfigs *psc = glxDraw->psc;
+ Display *dpy = psc->dpy;
+
+ return XF86DRIGetDrawableInfo(dpy, psc->scr, glxDraw->drawable,
+ index, stamp, X, Y, W, H,
+ numClipRects, pClipRects,
+ backX, backY,
+ numBackClipRects, pBackClipRects);
}
static const __DRIgetDrawableInfoExtension getDrawableInfoExtension = {
- { __DRI_GET_DRAWABLE_INFO, __DRI_GET_DRAWABLE_INFO_VERSION },
- __glXDRIGetDrawableInfo
+ {__DRI_GET_DRAWABLE_INFO, __DRI_GET_DRAWABLE_INFO_VERSION},
+ __glXDRIGetDrawableInfo
};
static const __DRIextension *loader_extensions[] = {
- &systemTimeExtension.base,
- &getDrawableInfoExtension.base,
+ &systemTimeExtension.base,
+ &getDrawableInfoExtension.base,
#ifdef XDAMAGE_1_1_INTERFACE
- &damageExtension.base,
+ &damageExtension.base,
#endif
- NULL
+ NULL
};
#ifndef GLX_USE_APPLEGL
@@ -284,427 +296,429 @@ static const __DRIextension *loader_extensions[] = {
* the client-side driver on success, or \c NULL on failure.
*/
static void *
-CallCreateNewScreen(Display *dpy, int scrn, __GLXscreenConfigs *psc,
- __GLXDRIdisplayPrivate * driDpy)
+CallCreateNewScreen(Display * dpy, int scrn, __GLXscreenConfigs * psc,
+ __GLXDRIdisplayPrivate * driDpy)
{
- void *psp = NULL;
- drm_handle_t hSAREA;
- drmAddress pSAREA = MAP_FAILED;
- char *BusID;
- __DRIversion ddx_version;
- __DRIversion dri_version;
- __DRIversion drm_version;
- __DRIframebuffer framebuffer;
- int fd = -1;
- int status;
-
- drm_magic_t magic;
- drmVersionPtr version;
- int newlyopened;
- char *driverName;
- drm_handle_t hFB;
- int junk;
- const __DRIconfig **driver_configs;
- __GLcontextModes *visual;
-
- /* DRI protocol version. */
- dri_version.major = driDpy->driMajor;
- dri_version.minor = driDpy->driMinor;
- dri_version.patch = driDpy->driPatch;
-
- framebuffer.base = MAP_FAILED;
- framebuffer.dev_priv = NULL;
-
- if (!XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) {
- ErrorMessageF("XF86DRIOpenConnection failed\n");
- goto handle_error;
- }
-
- fd = drmOpenOnce(NULL, BusID, &newlyopened);
-
- Xfree(BusID); /* No longer needed */
-
- if (fd < 0) {
- ErrorMessageF("drmOpenOnce failed (%s)\n", strerror(-fd));
- goto handle_error;
- }
-
- if (drmGetMagic(fd, &magic)) {
- ErrorMessageF("drmGetMagic failed\n");
- goto handle_error;
- }
-
- version = drmGetVersion(fd);
- if (version) {
- drm_version.major = version->version_major;
- drm_version.minor = version->version_minor;
- drm_version.patch = version->version_patchlevel;
- drmFreeVersion(version);
- }
- else {
- drm_version.major = -1;
- drm_version.minor = -1;
- drm_version.patch = -1;
- }
-
- if (newlyopened && !XF86DRIAuthConnection(dpy, scrn, magic)) {
- ErrorMessageF("XF86DRIAuthConnection failed\n");
- goto handle_error;
- }
-
- /* Get device name (like "tdfx") and the ddx version numbers.
- * We'll check the version in each DRI driver's "createNewScreen"
- * function. */
- if (!XF86DRIGetClientDriverName(dpy, scrn,
- &ddx_version.major,
- &ddx_version.minor,
- &ddx_version.patch,
- &driverName)) {
- ErrorMessageF("XF86DRIGetClientDriverName failed\n");
- goto handle_error;
- }
-
- Xfree(driverName); /* No longer needed. */
-
- /*
- * Get device-specific info. pDevPriv will point to a struct
- * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) that
- * has information about the screen size, depth, pitch, ancilliary
- * buffers, DRM mmap handles, etc.
- */
- if (!XF86DRIGetDeviceInfo(dpy, scrn, &hFB, &junk,
- &framebuffer.size, &framebuffer.stride,
- &framebuffer.dev_priv_size, &framebuffer.dev_priv)) {
- ErrorMessageF("XF86DRIGetDeviceInfo failed");
- goto handle_error;
- }
-
- framebuffer.width = DisplayWidth(dpy, scrn);
- framebuffer.height = DisplayHeight(dpy, scrn);
-
- /* Map the framebuffer region. */
- status = drmMap(fd, hFB, framebuffer.size,
- (drmAddressPtr)&framebuffer.base);
- if (status != 0) {
- ErrorMessageF("drmMap of framebuffer failed (%s)", strerror(-status));
- goto handle_error;
- }
-
- /* Map the SAREA region. Further mmap regions may be setup in
- * each DRI driver's "createNewScreen" function.
- */
- status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA);
- if (status != 0) {
- ErrorMessageF("drmMap of SAREA failed (%s)", strerror(-status));
- goto handle_error;
- }
-
- psp = (*psc->legacy->createNewScreen)(scrn,
- &ddx_version,
- &dri_version,
- &drm_version,
- &framebuffer,
- pSAREA,
- fd,
- loader_extensions,
- &driver_configs,
- psc);
-
- if (psp == NULL) {
- ErrorMessageF("Calling driver entry point failed");
- goto handle_error;
- }
-
- psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs);
- psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs);
-
- psc->driver_configs = driver_configs;
-
- /* Visuals with depth != screen depth are subject to automatic compositing
- * in the X server, so DRI1 can't render to them properly. Mark them as
- * non-conformant to prevent apps from picking them up accidentally.
- */
- for (visual = psc->visuals; visual; visual = visual->next) {
- XVisualInfo template;
- XVisualInfo *visuals;
- int num_visuals;
- long mask;
-
- template.visualid = visual->visualID;
- mask = VisualIDMask;
- visuals = XGetVisualInfo(dpy, mask, &template, &num_visuals);
-
- if (visuals) {
- if (num_visuals > 0 && visuals->depth != DefaultDepth(dpy, scrn))
- visual->visualRating = GLX_NON_CONFORMANT_CONFIG;
-
- XFree(visuals);
- }
- }
-
- return psp;
+ void *psp = NULL;
+ drm_handle_t hSAREA;
+ drmAddress pSAREA = MAP_FAILED;
+ char *BusID;
+ __DRIversion ddx_version;
+ __DRIversion dri_version;
+ __DRIversion drm_version;
+ __DRIframebuffer framebuffer;
+ int fd = -1;
+ int status;
+
+ drm_magic_t magic;
+ drmVersionPtr version;
+ int newlyopened;
+ char *driverName;
+ drm_handle_t hFB;
+ int junk;
+ const __DRIconfig **driver_configs;
+ __GLcontextModes *visual;
+
+ /* DRI protocol version. */
+ dri_version.major = driDpy->driMajor;
+ dri_version.minor = driDpy->driMinor;
+ dri_version.patch = driDpy->driPatch;
+
+ framebuffer.base = MAP_FAILED;
+ framebuffer.dev_priv = NULL;
+
+ if (!XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) {
+ ErrorMessageF("XF86DRIOpenConnection failed\n");
+ goto handle_error;
+ }
+
+ fd = drmOpenOnce(NULL, BusID, &newlyopened);
+
+ Xfree(BusID); /* No longer needed */
+
+ if (fd < 0) {
+ ErrorMessageF("drmOpenOnce failed (%s)\n", strerror(-fd));
+ goto handle_error;
+ }
+
+ if (drmGetMagic(fd, &magic)) {
+ ErrorMessageF("drmGetMagic failed\n");
+ goto handle_error;
+ }
+
+ version = drmGetVersion(fd);
+ if (version) {
+ drm_version.major = version->version_major;
+ drm_version.minor = version->version_minor;
+ drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+ else {
+ drm_version.major = -1;
+ drm_version.minor = -1;
+ drm_version.patch = -1;
+ }
+
+ if (newlyopened && !XF86DRIAuthConnection(dpy, scrn, magic)) {
+ ErrorMessageF("XF86DRIAuthConnection failed\n");
+ goto handle_error;
+ }
+
+ /* Get device name (like "tdfx") and the ddx version numbers.
+ * We'll check the version in each DRI driver's "createNewScreen"
+ * function. */
+ if (!XF86DRIGetClientDriverName(dpy, scrn,
+ &ddx_version.major,
+ &ddx_version.minor,
+ &ddx_version.patch, &driverName)) {
+ ErrorMessageF("XF86DRIGetClientDriverName failed\n");
+ goto handle_error;
+ }
+
+ Xfree(driverName); /* No longer needed. */
+
+ /*
+ * Get device-specific info. pDevPriv will point to a struct
+ * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h) that
+ * has information about the screen size, depth, pitch, ancilliary
+ * buffers, DRM mmap handles, etc.
+ */
+ if (!XF86DRIGetDeviceInfo(dpy, scrn, &hFB, &junk,
+ &framebuffer.size, &framebuffer.stride,
+ &framebuffer.dev_priv_size,
+ &framebuffer.dev_priv)) {
+ ErrorMessageF("XF86DRIGetDeviceInfo failed");
+ goto handle_error;
+ }
+
+ framebuffer.width = DisplayWidth(dpy, scrn);
+ framebuffer.height = DisplayHeight(dpy, scrn);
+
+ /* Map the framebuffer region. */
+ status = drmMap(fd, hFB, framebuffer.size,
+ (drmAddressPtr) & framebuffer.base);
+ if (status != 0) {
+ ErrorMessageF("drmMap of framebuffer failed (%s)", strerror(-status));
+ goto handle_error;
+ }
+
+ /* Map the SAREA region. Further mmap regions may be setup in
+ * each DRI driver's "createNewScreen" function.
+ */
+ status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA);
+ if (status != 0) {
+ ErrorMessageF("drmMap of SAREA failed (%s)", strerror(-status));
+ goto handle_error;
+ }
+
+ psp = (*psc->legacy->createNewScreen) (scrn,
+ &ddx_version,
+ &dri_version,
+ &drm_version,
+ &framebuffer,
+ pSAREA,
+ fd,
+ loader_extensions,
+ &driver_configs, psc);
+
+ if (psp == NULL) {
+ ErrorMessageF("Calling driver entry point failed");
+ goto handle_error;
+ }
+
+ psc->configs = driConvertConfigs(psc->core, psc->configs, driver_configs);
+ psc->visuals = driConvertConfigs(psc->core, psc->visuals, driver_configs);
+
+ psc->driver_configs = driver_configs;
+
+ /* Visuals with depth != screen depth are subject to automatic compositing
+ * in the X server, so DRI1 can't render to them properly. Mark them as
+ * non-conformant to prevent apps from picking them up accidentally.
+ */
+ for (visual = psc->visuals; visual; visual = visual->next) {
+ XVisualInfo template;
+ XVisualInfo *visuals;
+ int num_visuals;
+ long mask;
+
+ template.visualid = visual->visualID;
+ mask = VisualIDMask;
+ visuals = XGetVisualInfo(dpy, mask, &template, &num_visuals);
+
+ if (visuals) {
+ if (num_visuals > 0 && visuals->depth != DefaultDepth(dpy, scrn))
+ visual->visualRating = GLX_NON_CONFORMANT_CONFIG;
+
+ XFree(visuals);
+ }
+ }
+
+ return psp;
handle_error:
- if (pSAREA != MAP_FAILED)
- drmUnmap(pSAREA, SAREA_MAX);
+ if (pSAREA != MAP_FAILED)
+ drmUnmap(pSAREA, SAREA_MAX);
- if (framebuffer.base != MAP_FAILED)
- drmUnmap((drmAddress)framebuffer.base, framebuffer.size);
+ if (framebuffer.base != MAP_FAILED)
+ drmUnmap((drmAddress) framebuffer.base, framebuffer.size);
- if (framebuffer.dev_priv != NULL)
- Xfree(framebuffer.dev_priv);
+ if (framebuffer.dev_priv != NULL)
+ Xfree(framebuffer.dev_priv);
- if (fd >= 0)
- drmCloseOnce(fd);
+ if (fd >= 0)
+ drmCloseOnce(fd);
- XF86DRICloseConnection(dpy, scrn);
+ XF86DRICloseConnection(dpy, scrn);
- ErrorMessageF("reverting to software direct rendering\n");
+ ErrorMessageF("reverting to software direct rendering\n");
- return NULL;
+ return NULL;
}
#else /* !GLX_USE_APPLEGL */
static void *
-CallCreateNewScreen(Display *dpy, int scrn, __GLXscreenConfigs *psc,
- __GLXDRIdisplayPrivate * driDpy)
+CallCreateNewScreen(Display * dpy, int scrn, __GLXscreenConfigs * psc,
+ __GLXDRIdisplayPrivate * driDpy)
{
- return NULL;
+ return NULL;
}
#endif /* !GLX_USE_APPLEGL */
-static void driDestroyContext(__GLXDRIcontext *context,
- __GLXscreenConfigs *psc, Display *dpy)
+static void
+driDestroyContext(__GLXDRIcontext * context,
+ __GLXscreenConfigs * psc, Display * dpy)
{
- __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
-
- (*psc->core->destroyContext)(pcp->driContext);
+ __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
- XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID);
- Xfree(pcp);
+ (*psc->core->destroyContext) (pcp->driContext);
+
+ XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID);
+ Xfree(pcp);
}
-static Bool driBindContext(__GLXDRIcontext *context,
- __GLXDRIdrawable *draw, __GLXDRIdrawable *read)
+static Bool
+driBindContext(__GLXDRIcontext * context,
+ __GLXDRIdrawable * draw, __GLXDRIdrawable * read)
{
- __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
- const __DRIcoreExtension *core = pcp->psc->core;
+ __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
+ const __DRIcoreExtension *core = pcp->psc->core;
- return (*core->bindContext)(pcp->driContext,
- draw->driDrawable,
- read->driDrawable);
+ return (*core->bindContext) (pcp->driContext,
+ draw->driDrawable, read->driDrawable);
}
-static void driUnbindContext(__GLXDRIcontext *context)
+static void
+driUnbindContext(__GLXDRIcontext * context)
{
- __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
- const __DRIcoreExtension *core = pcp->psc->core;
+ __GLXDRIcontextPrivate *pcp = (__GLXDRIcontextPrivate *) context;
+ const __DRIcoreExtension *core = pcp->psc->core;
- (*core->unbindContext)(pcp->driContext);
+ (*core->unbindContext) (pcp->driContext);
}
-static __GLXDRIcontext *driCreateContext(__GLXscreenConfigs *psc,
- const __GLcontextModes *mode,
- GLXContext gc,
- GLXContext shareList, int renderType)
+static __GLXDRIcontext *
+driCreateContext(__GLXscreenConfigs * psc,
+ const __GLcontextModes * mode,
+ GLXContext gc, GLXContext shareList, int renderType)
{
- __GLXDRIcontextPrivate *pcp, *pcp_shared;
- drm_context_t hwContext;
- __DRIcontext *shared = NULL;
- __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode;
-
- if (!psc || !psc->driScreen)
- return NULL;
-
- if (shareList) {
- pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext;
- shared = pcp_shared->driContext;
- }
-
- pcp = Xmalloc(sizeof *pcp);
- if (pcp == NULL)
- return NULL;
-
- pcp->psc = psc;
- if (!XF86DRICreateContextWithConfig(psc->dpy, psc->scr,
- mode->visualID,
- &pcp->hwContextID, &hwContext)) {
- Xfree(pcp);
- return NULL;
- }
-
- pcp->driContext =
- (*psc->legacy->createNewContext)(psc->__driScreen,
- config->driConfig,
- renderType,
- shared,
- hwContext,
- pcp);
- if (pcp->driContext == NULL) {
- XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID);
- Xfree(pcp);
- return NULL;
- }
-
- pcp->base.destroyContext = driDestroyContext;
- pcp->base.bindContext = driBindContext;
- pcp->base.unbindContext = driUnbindContext;
-
- return &pcp->base;
+ __GLXDRIcontextPrivate *pcp, *pcp_shared;
+ drm_context_t hwContext;
+ __DRIcontext *shared = NULL;
+ __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) mode;
+
+ if (!psc || !psc->driScreen)
+ return NULL;
+
+ if (shareList) {
+ pcp_shared = (__GLXDRIcontextPrivate *) shareList->driContext;
+ shared = pcp_shared->driContext;
+ }
+
+ pcp = Xmalloc(sizeof *pcp);
+ if (pcp == NULL)
+ return NULL;
+
+ pcp->psc = psc;
+ if (!XF86DRICreateContextWithConfig(psc->dpy, psc->scr,
+ mode->visualID,
+ &pcp->hwContextID, &hwContext)) {
+ Xfree(pcp);
+ return NULL;
+ }
+
+ pcp->driContext =
+ (*psc->legacy->createNewContext) (psc->__driScreen,
+ config->driConfig,
+ renderType, shared, hwContext, pcp);
+ if (pcp->driContext == NULL) {
+ XF86DRIDestroyContext(psc->dpy, psc->scr, pcp->hwContextID);
+ Xfree(pcp);
+ return NULL;
+ }
+
+ pcp->base.destroyContext = driDestroyContext;
+ pcp->base.bindContext = driBindContext;
+ pcp->base.unbindContext = driUnbindContext;
+
+ return &pcp->base;
}
-static void driDestroyDrawable(__GLXDRIdrawable *pdraw)
+static void
+driDestroyDrawable(__GLXDRIdrawable * pdraw)
{
- __GLXscreenConfigs *psc = pdraw->psc;
+ __GLXscreenConfigs *psc = pdraw->psc;
- (*psc->core->destroyDrawable)(pdraw->driDrawable);
- XF86DRIDestroyDrawable(psc->dpy, psc->scr, pdraw->drawable);
- Xfree(pdraw);
+ (*psc->core->destroyDrawable) (pdraw->driDrawable);
+ XF86DRIDestroyDrawable(psc->dpy, psc->scr, pdraw->drawable);
+ Xfree(pdraw);
}
-static __GLXDRIdrawable *driCreateDrawable(__GLXscreenConfigs *psc,
- XID xDrawable,
- GLXDrawable drawable,
- const __GLcontextModes *modes)
+static __GLXDRIdrawable *
+driCreateDrawable(__GLXscreenConfigs * psc,
+ XID xDrawable,
+ GLXDrawable drawable, const __GLcontextModes * modes)
{
- __GLXDRIdrawable *pdraw;
- drm_drawable_t hwDrawable;
- void *empty_attribute_list = NULL;
- __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes;
-
- /* Old dri can't handle GLX 1.3+ drawable constructors. */
- if (xDrawable != drawable)
- return NULL;
-
- pdraw = Xmalloc(sizeof(*pdraw));
- if (!pdraw)
- return NULL;
-
- pdraw->drawable = drawable;
- pdraw->psc = psc;
-
- if (!XF86DRICreateDrawable(psc->dpy, psc->scr, drawable, &hwDrawable))
- return NULL;
-
- /* Create a new drawable */
- pdraw->driDrawable =
- (*psc->legacy->createNewDrawable)(psc->__driScreen,
- config->driConfig,
- hwDrawable,
- GLX_WINDOW_BIT,
- empty_attribute_list,
- pdraw);
-
- if (!pdraw->driDrawable) {
- XF86DRIDestroyDrawable(psc->dpy, psc->scr, drawable);
- Xfree(pdraw);
- return NULL;
- }
-
- pdraw->destroyDrawable = driDestroyDrawable;
-
- return pdraw;
+ __GLXDRIdrawable *pdraw;
+ drm_drawable_t hwDrawable;
+ void *empty_attribute_list = NULL;
+ __GLXDRIconfigPrivate *config = (__GLXDRIconfigPrivate *) modes;
+
+ /* Old dri can't handle GLX 1.3+ drawable constructors. */
+ if (xDrawable != drawable)
+ return NULL;
+
+ pdraw = Xmalloc(sizeof(*pdraw));
+ if (!pdraw)
+ return NULL;
+
+ pdraw->drawable = drawable;
+ pdraw->psc = psc;
+
+ if (!XF86DRICreateDrawable(psc->dpy, psc->scr, drawable, &hwDrawable))
+ return NULL;
+
+ /* Create a new drawable */
+ pdraw->driDrawable =
+ (*psc->legacy->createNewDrawable) (psc->__driScreen,
+ config->driConfig,
+ hwDrawable,
+ GLX_WINDOW_BIT,
+ empty_attribute_list, pdraw);
+
+ if (!pdraw->driDrawable) {
+ XF86DRIDestroyDrawable(psc->dpy, psc->scr, drawable);
+ Xfree(pdraw);
+ return NULL;
+ }
+
+ pdraw->destroyDrawable = driDestroyDrawable;
+
+ return pdraw;
}
-static void driSwapBuffers(__GLXDRIdrawable *pdraw)
+static void
+driSwapBuffers(__GLXDRIdrawable * pdraw)
{
- (*pdraw->psc->core->swapBuffers)(pdraw->driDrawable);
+ (*pdraw->psc->core->swapBuffers) (pdraw->driDrawable);
}
-static void driCopySubBuffer(__GLXDRIdrawable *pdraw,
- int x, int y, int width, int height)
+static void
+driCopySubBuffer(__GLXDRIdrawable * pdraw,
+ int x, int y, int width, int height)
{
- (*pdraw->psc->driCopySubBuffer->copySubBuffer)(pdraw->driDrawable,
- x, y, width, height);
+ (*pdraw->psc->driCopySubBuffer->copySubBuffer) (pdraw->driDrawable,
+ x, y, width, height);
}
-static void driDestroyScreen(__GLXscreenConfigs *psc)
+static void
+driDestroyScreen(__GLXscreenConfigs * psc)
{
- /* Free the direct rendering per screen data */
- if (psc->__driScreen)
- (*psc->core->destroyScreen)(psc->__driScreen);
- psc->__driScreen = NULL;
- if (psc->driver)
- dlclose(psc->driver);
+ /* Free the direct rendering per screen data */
+ if (psc->__driScreen)
+ (*psc->core->destroyScreen) (psc->__driScreen);
+ psc->__driScreen = NULL;
+ if (psc->driver)
+ dlclose(psc->driver);
}
-static __GLXDRIscreen *driCreateScreen(__GLXscreenConfigs *psc, int screen,
- __GLXdisplayPrivate *priv)
+static __GLXDRIscreen *
+driCreateScreen(__GLXscreenConfigs * psc, int screen,
+ __GLXdisplayPrivate * priv)
{
- __GLXDRIdisplayPrivate *pdp;
- __GLXDRIscreen *psp;
- const __DRIextension **extensions;
- char *driverName;
- int i;
-
- psp = Xcalloc(1, sizeof *psp);
- if (psp == NULL)
- return NULL;
-
- /* Initialize per screen dynamic client GLX extensions */
- psc->ext_list_first_time = GL_TRUE;
-
- if (!driGetDriverName(priv->dpy, screen, &driverName)) {
- Xfree(psp);
- return NULL;
- }
-
- psc->driver = driOpenDriver(driverName);
- Xfree(driverName);
- if (psc->driver == NULL) {
- Xfree(psp);
- return NULL;
- }
-
- extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS);
- if (extensions == NULL) {
- ErrorMessageF("driver exports no extensions (%s)\n", dlerror());
- Xfree(psp);
- return NULL;
- }
-
- for (i = 0; extensions[i]; i++) {
- if (strcmp(extensions[i]->name, __DRI_CORE) == 0)
- psc->core = (__DRIcoreExtension *) extensions[i];
- if (strcmp(extensions[i]->name, __DRI_LEGACY) == 0)
- psc->legacy = (__DRIlegacyExtension *) extensions[i];
- }
-
- if (psc->core == NULL || psc->legacy == NULL) {
- Xfree(psp);
- return NULL;
- }
-
- pdp = (__GLXDRIdisplayPrivate *) priv->driDisplay;
- psc->__driScreen =
- CallCreateNewScreen(psc->dpy, screen, psc, pdp);
- if (psc->__driScreen == NULL) {
- dlclose(psc->driver);
- Xfree(psp);
- return NULL;
- }
-
- driBindExtensions(psc, 0);
- if (psc->driCopySubBuffer)
- psp->copySubBuffer = driCopySubBuffer;
-
- psp->destroyScreen = driDestroyScreen;
- psp->createContext = driCreateContext;
- psp->createDrawable = driCreateDrawable;
- psp->swapBuffers = driSwapBuffers;
- psp->waitX = NULL;
- psp->waitGL = NULL;
-
- return psp;
+ __GLXDRIdisplayPrivate *pdp;
+ __GLXDRIscreen *psp;
+ const __DRIextension **extensions;
+ char *driverName;
+ int i;
+
+ psp = Xcalloc(1, sizeof *psp);
+ if (psp == NULL)
+ return NULL;
+
+ /* Initialize per screen dynamic client GLX extensions */
+ psc->ext_list_first_time = GL_TRUE;
+
+ if (!driGetDriverName(priv->dpy, screen, &driverName)) {
+ Xfree(psp);
+ return NULL;
+ }
+
+ psc->driver = driOpenDriver(driverName);
+ Xfree(driverName);
+ if (psc->driver == NULL) {
+ Xfree(psp);
+ return NULL;
+ }
+
+ extensions = dlsym(psc->driver, __DRI_DRIVER_EXTENSIONS);
+ if (extensions == NULL) {
+ ErrorMessageF("driver exports no extensions (%s)\n", dlerror());
+ Xfree(psp);
+ return NULL;
+ }
+
+ for (i = 0; extensions[i]; i++) {
+ if (strcmp(extensions[i]->name, __DRI_CORE) == 0)
+ psc->core = (__DRIcoreExtension *) extensions[i];
+ if (strcmp(extensions[i]->name, __DRI_LEGACY) == 0)
+ psc->legacy = (__DRIlegacyExtension *) extensions[i];
+ }
+
+ if (psc->core == NULL || psc->legacy == NULL) {
+ Xfree(psp);
+ return NULL;
+ }
+
+ pdp = (__GLXDRIdisplayPrivate *) priv->driDisplay;
+ psc->__driScreen = CallCreateNewScreen(psc->dpy, screen, psc, pdp);
+ if (psc->__driScreen == NULL) {
+ dlclose(psc->driver);
+ Xfree(psp);
+ return NULL;
+ }
+
+ driBindExtensions(psc, 0);
+ if (psc->driCopySubBuffer)
+ psp->copySubBuffer = driCopySubBuffer;
+
+ psp->destroyScreen = driDestroyScreen;
+ psp->createContext = driCreateContext;
+ psp->createDrawable = driCreateDrawable;
+ psp->swapBuffers = driSwapBuffers;
+ psp->waitX = NULL;
+ psp->waitGL = NULL;
+
+ return psp;
}
/* Called from __glXFreeDisplayPrivate.
*/
-static void driDestroyDisplay(__GLXDRIdisplay *dpy)
+static void
+driDestroyDisplay(__GLXDRIdisplay * dpy)
{
- Xfree(dpy);
+ Xfree(dpy);
}
/*
@@ -712,33 +726,34 @@ static void driDestroyDisplay(__GLXDRIdisplay *dpy)
* This is called from __glXInitialize() when we are given a new
* display pointer.
*/
-_X_HIDDEN __GLXDRIdisplay *driCreateDisplay(Display *dpy)
+_X_HIDDEN __GLXDRIdisplay *
+driCreateDisplay(Display * dpy)
{
- __GLXDRIdisplayPrivate *pdpyp;
- int eventBase, errorBase;
- int major, minor, patch;
+ __GLXDRIdisplayPrivate *pdpyp;
+ int eventBase, errorBase;
+ int major, minor, patch;
- if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) {
- return NULL;
- }
+ if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) {
+ return NULL;
+ }
- if (!XF86DRIQueryVersion(dpy, &major, &minor, &patch)) {
- return NULL;
- }
+ if (!XF86DRIQueryVersion(dpy, &major, &minor, &patch)) {
+ return NULL;
+ }
- pdpyp = Xmalloc(sizeof *pdpyp);
- if (!pdpyp) {
- return NULL;
- }
+ pdpyp = Xmalloc(sizeof *pdpyp);
+ if (!pdpyp) {
+ return NULL;
+ }
- pdpyp->driMajor = major;
- pdpyp->driMinor = minor;
- pdpyp->driPatch = patch;
+ pdpyp->driMajor = major;
+ pdpyp->driMinor = minor;
+ pdpyp->driPatch = patch;
- pdpyp->base.destroyDisplay = driDestroyDisplay;
- pdpyp->base.createScreen = driCreateScreen;
+ pdpyp->base.destroyDisplay = driDestroyDisplay;
+ pdpyp->base.createScreen = driCreateScreen;
- return &pdpyp->base;
+ return &pdpyp->base;
}
#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c
index a06331fd7fa..88a17df6f8d 100644
--- a/src/glx/x11/glx_pbuffer.c
+++ b/src/glx/x11/glx_pbuffer.c
@@ -25,7 +25,7 @@
/**
* \file glx_pbuffer.c
* Implementation of pbuffer related functions.
- *
+ *
* \author Ian Romanick <[email protected]>
*/
@@ -114,7 +114,7 @@ ChangeDrawableAttribute(Display * dpy, GLXDrawable drawable,
* \note
* This function dynamically determines whether to use the SGIX_pbuffer
* version of the protocol or the GLX 1.3 version of the protocol.
- *
+ *
* \todo
* This function needs to be modified to work with direct-rendering drivers.
*/
@@ -198,7 +198,7 @@ determineTextureFormat(const int *attribs, int numAttribs)
for (i = 0; i < numAttribs; i++) {
if (attribs[2 * i] == GLX_TEXTURE_FORMAT_EXT)
- return attribs[2 * i + 1];
+ return attribs[2 * i + 1];
}
return 0;
@@ -681,8 +681,7 @@ GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX,
PUBLIC
GLX_ALIAS_VOID(glXSelectEventSGIX,
(Display * dpy, GLXDrawable drawable,
- unsigned long mask), (dpy, drawable, mask),
- glXSelectEvent)
+ unsigned long mask), (dpy, drawable, mask), glXSelectEvent)
PUBLIC
GLX_ALIAS_VOID(glXGetSelectedEventSGIX,
diff --git a/src/glx/x11/glx_query.c b/src/glx/x11/glx_query.c
index 2789b841b1b..efad13d376e 100644
--- a/src/glx/x11/glx_query.c
+++ b/src/glx/x11/glx_query.c
@@ -25,7 +25,7 @@
/**
* \file glx_query.c
* Generic utility functions to query internal data from the server.
- *
+ *
* \author Ian Romanick <[email protected]>
*/
@@ -43,13 +43,10 @@
* Exchange a protocol request for glXQueryServerString.
*/
char *
-__glXQueryServerString(Display* dpy,
- int opcode,
- CARD32 screen,
- CARD32 name)
+__glXQueryServerString(Display * dpy, int opcode, CARD32 screen, CARD32 name)
{
xcb_connection_t *c = XGetXCBConnection(dpy);
- xcb_glx_query_server_string_reply_t* reply =
+ xcb_glx_query_server_string_reply_t *reply =
xcb_glx_query_server_string_reply(c,
xcb_glx_query_server_string(c,
screen,
@@ -59,7 +56,7 @@ __glXQueryServerString(Display* dpy,
/* The spec doesn't mention this, but the Xorg server replies with
* a string already terminated with '\0'. */
uint32_t len = xcb_glx_query_server_string_string_length(reply);
- char* buf = Xmalloc(len);
+ char *buf = Xmalloc(len);
memcpy(buf, xcb_glx_query_server_string_string(reply), len);
free(reply);
@@ -70,23 +67,20 @@ __glXQueryServerString(Display* dpy,
* Exchange a protocol request for glGetString.
*/
char *
-__glXGetString(Display* dpy,
- int opcode,
- CARD32 contextTag,
- CARD32 name)
+__glXGetString(Display * dpy, int opcode, CARD32 contextTag, CARD32 name)
{
xcb_connection_t *c = XGetXCBConnection(dpy);
- xcb_glx_get_string_reply_t* reply =
- xcb_glx_get_string_reply(c,
- xcb_glx_get_string(c,
- contextTag,
- name),
- NULL);
+ xcb_glx_get_string_reply_t *reply = xcb_glx_get_string_reply(c,
+ xcb_glx_get_string
+ (c,
+ contextTag,
+ name),
+ NULL);
/* The spec doesn't mention this, but the Xorg server replies with
* a string already terminated with '\0'. */
uint32_t len = xcb_glx_get_string_string_length(reply);
- char* buf = Xmalloc(len);
+ char *buf = Xmalloc(len);
memcpy(buf, xcb_glx_get_string_string(reply), len);
free(reply);
@@ -97,7 +91,7 @@ __glXGetString(Display* dpy,
/**
* GLX protocol structure for the ficticious "GXLGenericGetString" request.
- *
+ *
* This is a non-existant protocol packet. It just so happens that all of
* the real protocol packets used to request a string from the server have
* an identical binary layout. The only difference between them is the
@@ -167,25 +161,17 @@ __glXGetStringFromServer(Display * dpy, int opcode, CARD32 glxCode,
}
char *
-__glXQueryServerString(Display* dpy,
- int opcode,
- CARD32 screen,
- CARD32 name)
+__glXQueryServerString(Display * dpy, int opcode, CARD32 screen, CARD32 name)
{
return __glXGetStringFromServer(dpy, opcode,
- X_GLXQueryServerString,
- screen, name);
+ X_GLXQueryServerString, screen, name);
}
char *
-__glXGetString(Display* dpy,
- int opcode,
- CARD32 contextTag,
- CARD32 name)
+__glXGetString(Display * dpy, int opcode, CARD32 contextTag, CARD32 name)
{
return __glXGetStringFromServer(dpy, opcode, X_GLsop_GetString,
contextTag, name);
}
#endif /* USE_XCB */
-
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
index 09db8ea6a63..00ee14fb05b 100644
--- a/src/glx/x11/glxclient.h
+++ b/src/glx/x11/glxclient.h
@@ -65,7 +65,7 @@
/* If we build the library with gcc's -fvisibility=hidden flag, we'll
* use the PUBLIC macro to mark functions that are to be exported.
*
- * We also need to define a USED attribute, so the optimizer doesn't
+ * We also need to define a USED attribute, so the optimizer doesn't
* inline a static function that we later use in an alias. - ajax
*/
#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
@@ -78,8 +78,8 @@
-#define GLX_MAJOR_VERSION 1 /* current version numbers */
-#define GLX_MINOR_VERSION 4
+#define GLX_MAJOR_VERSION 1 /* current version numbers */
+#define GLX_MINOR_VERSION 4
#define __GLX_MAX_TEXTURE_UNITS 32
@@ -93,7 +93,7 @@ typedef struct _glapi_table __GLapi;
#ifdef GLX_DIRECT_RENDERING
-#define containerOf(ptr, type, member) \
+#define containerOf(ptr, type, member) \
(type *)( (char *)ptr - offsetof(type,member) )
#include <GL/internal/dri_interface.h>
@@ -110,75 +110,78 @@ typedef struct __GLXDRIcontextRec __GLXDRIcontext;
#include "glxextensions.h"
-struct __GLXDRIdisplayRec {
+struct __GLXDRIdisplayRec
+{
/**
* Method to destroy the private DRI display data.
*/
- void (*destroyDisplay)(__GLXDRIdisplay *display);
+ void (*destroyDisplay) (__GLXDRIdisplay * display);
- __GLXDRIscreen *(*createScreen)(__GLXscreenConfigs *psc, int screen,
- __GLXdisplayPrivate *priv);
+ __GLXDRIscreen *(*createScreen) (__GLXscreenConfigs * psc, int screen,
+ __GLXdisplayPrivate * priv);
};
-struct __GLXDRIscreenRec {
-
- void (*destroyScreen)(__GLXscreenConfigs *psc);
-
- __GLXDRIcontext *(*createContext)(__GLXscreenConfigs *psc,
- const __GLcontextModes *mode,
- GLXContext gc,
- GLXContext shareList, int renderType);
-
- __GLXDRIdrawable *(*createDrawable)(__GLXscreenConfigs *psc,
- XID drawable,
- GLXDrawable glxDrawable,
- const __GLcontextModes *modes);
-
- void (*swapBuffers)(__GLXDRIdrawable *pdraw);
- void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
- int x, int y, int width, int height);
- void (*waitX)(__GLXDRIdrawable *pdraw);
- void (*waitGL)(__GLXDRIdrawable *pdraw);
+struct __GLXDRIscreenRec
+{
+
+ void (*destroyScreen) (__GLXscreenConfigs * psc);
+
+ __GLXDRIcontext *(*createContext) (__GLXscreenConfigs * psc,
+ const __GLcontextModes * mode,
+ GLXContext gc,
+ GLXContext shareList, int renderType);
+
+ __GLXDRIdrawable *(*createDrawable) (__GLXscreenConfigs * psc,
+ XID drawable,
+ GLXDrawable glxDrawable,
+ const __GLcontextModes * modes);
+
+ void (*swapBuffers) (__GLXDRIdrawable * pdraw);
+ void (*copySubBuffer) (__GLXDRIdrawable * pdraw,
+ int x, int y, int width, int height);
+ void (*waitX) (__GLXDRIdrawable * pdraw);
+ void (*waitGL) (__GLXDRIdrawable * pdraw);
};
-struct __GLXDRIcontextRec {
- void (*destroyContext)(__GLXDRIcontext *context, __GLXscreenConfigs *psc,
- Display *dpy);
- Bool (*bindContext)(__GLXDRIcontext *context,
- __GLXDRIdrawable *pdraw,
- __GLXDRIdrawable *pread);
-
- void (*unbindContext)(__GLXDRIcontext *context);
+struct __GLXDRIcontextRec
+{
+ void (*destroyContext) (__GLXDRIcontext * context,
+ __GLXscreenConfigs * psc, Display * dpy);
+ Bool(*bindContext) (__GLXDRIcontext * context, __GLXDRIdrawable * pdraw,
+ __GLXDRIdrawable * pread);
+
+ void (*unbindContext) (__GLXDRIcontext * context);
};
-struct __GLXDRIdrawableRec {
- void (*destroyDrawable)(__GLXDRIdrawable *drawable);
+struct __GLXDRIdrawableRec
+{
+ void (*destroyDrawable) (__GLXDRIdrawable * drawable);
- XID xDrawable;
- XID drawable;
- __GLXscreenConfigs *psc;
- GLenum textureTarget;
- __DRIdrawable *driDrawable;
- GLenum textureFormat; /* EXT_texture_from_pixmap support */
+ XID xDrawable;
+ XID drawable;
+ __GLXscreenConfigs *psc;
+ GLenum textureTarget;
+ __DRIdrawable *driDrawable;
+ GLenum textureFormat; /* EXT_texture_from_pixmap support */
};
/*
** Function to create and DRI display data and initialize the display
** dependent methods.
*/
-extern __GLXDRIdisplay *driswCreateDisplay(Display *dpy);
-extern __GLXDRIdisplay *driCreateDisplay(Display *dpy);
-extern __GLXDRIdisplay *dri2CreateDisplay(Display *dpy);
+extern __GLXDRIdisplay *driswCreateDisplay(Display * dpy);
+extern __GLXDRIdisplay *driCreateDisplay(Display * dpy);
+extern __GLXDRIdisplay *dri2CreateDisplay(Display * dpy);
-extern void DRI_glXUseXFont( Font font, int first, int count, int listbase );
+extern void DRI_glXUseXFont(Font font, int first, int count, int listbase);
/*
** Functions to obtain driver configuration information from a direct
** rendering client application
*/
-extern const char *glXGetScreenDriver (Display *dpy, int scrNum);
+extern const char *glXGetScreenDriver(Display * dpy, int scrNum);
-extern const char *glXGetDriverConfig (const char *driverName);
+extern const char *glXGetDriverConfig(const char *driverName);
#endif
@@ -186,53 +189,57 @@ extern const char *glXGetDriverConfig (const char *driverName);
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
-typedef struct __GLXpixelStoreModeRec {
- GLboolean swapEndian;
- GLboolean lsbFirst;
- GLuint rowLength;
- GLuint imageHeight;
- GLuint imageDepth;
- GLuint skipRows;
- GLuint skipPixels;
- GLuint skipImages;
- GLuint alignment;
+typedef struct __GLXpixelStoreModeRec
+{
+ GLboolean swapEndian;
+ GLboolean lsbFirst;
+ GLuint rowLength;
+ GLuint imageHeight;
+ GLuint imageDepth;
+ GLuint skipRows;
+ GLuint skipPixels;
+ GLuint skipImages;
+ GLuint alignment;
} __GLXpixelStoreMode;
-typedef struct __GLXattributeRec {
- GLuint mask;
+typedef struct __GLXattributeRec
+{
+ GLuint mask;
/**
* Pixel storage state. Most of the pixel store mode state is kept
* here and used by the client code to manage the packing and
* unpacking of data sent to/received from the server.
*/
- __GLXpixelStoreMode storePack, storeUnpack;
+ __GLXpixelStoreMode storePack, storeUnpack;
/**
* Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
* disabled?
*/
- GLboolean NoDrawArraysProtocol;
-
+ GLboolean NoDrawArraysProtocol;
+
/**
* Vertex Array storage state. The vertex array component
* state is stored here and is used to manage the packing of
* DrawArrays data sent to the server.
*/
- struct array_state_vector * array_state;
+ struct array_state_vector *array_state;
} __GLXattribute;
-typedef struct __GLXattributeMachineRec {
- __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
- __GLXattribute **stackPointer;
+typedef struct __GLXattributeMachineRec
+{
+ __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
+ __GLXattribute **stackPointer;
} __GLXattributeMachine;
/**
* GLX state that needs to be kept on the client. One of these records
* exist for each context that has been made current by this client.
*/
-struct __GLXcontextRec {
+struct __GLXcontextRec
+{
/**
* \name Drawing command buffer.
*
@@ -249,13 +256,13 @@ struct __GLXcontextRec {
* These must be the first 6 fields since they are static initialized
* in the dummy context in glxext.c
*/
- /*@{*/
- GLubyte *buf;
- GLubyte *pc;
- GLubyte *limit;
- GLubyte *bufEnd;
- GLint bufSize;
- /*@}*/
+ /*@{ */
+ GLubyte *buf;
+ GLubyte *pc;
+ GLubyte *limit;
+ GLubyte *bufEnd;
+ GLint bufSize;
+ /*@} */
/**
* The XID of this rendering context. When the context is created a
@@ -263,24 +270,24 @@ struct __GLXcontextRec {
* destroyed but is still current to some thread. In this case the
* context will be freed on next MakeCurrent.
*/
- XID xid;
+ XID xid;
/**
* The XID of the \c shareList context.
*/
- XID share_xid;
+ XID share_xid;
/**
* Screen number.
*/
- GLint screen;
- __GLXscreenConfigs *psc;
+ GLint screen;
+ __GLXscreenConfigs *psc;
/**
* \c GL_TRUE if the context was created with ImportContext, which
* means the server-side context was created by another X client.
*/
- GLboolean imported;
+ GLboolean imported;
/**
* The context tag returned by MakeCurrent when this context is made
@@ -290,7 +297,7 @@ struct __GLXcontextRec {
* \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
* context)).
*/
- GLXContextTag currentContextTag;
+ GLXContextTag currentContextTag;
/**
* \name Rendering mode
@@ -299,11 +306,11 @@ struct __GLXcontextRec {
* When \c glRenderMode is called, the buffer associated with the
* previous rendering mode (feedback or select) is filled.
*/
- /*@{*/
- GLenum renderMode;
- GLfloat *feedbackBuf;
- GLuint *selectBuf;
- /*@}*/
+ /*@{ */
+ GLenum renderMode;
+ GLfloat *feedbackBuf;
+ GLuint *selectBuf;
+ /*@} */
/**
* This is \c GL_TRUE if the pixel unpack modes are such that an image
@@ -311,43 +318,43 @@ struct __GLXcontextRec {
* still be true that the server will have to do some work. This
* just promises that a straight copy will fetch the correct bytes.
*/
- GLboolean fastImageUnpack;
+ GLboolean fastImageUnpack;
/**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
*/
- void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
- GLenum, const GLvoid*, GLubyte*, GLubyte*);
+ void (*fillImage) (__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
+ GLenum, const GLvoid *, GLubyte *, GLubyte *);
/**
* Client side attribs.
*/
- __GLXattributeMachine attributes;
+ __GLXattributeMachine attributes;
/**
* Client side error code. This is set when client side gl API
* routines need to set an error because of a bad enumerant or
* running out of memory, etc.
*/
- GLenum error;
+ GLenum error;
/**
* Whether this context does direct rendering.
*/
- Bool isDirect;
+ Bool isDirect;
/**
* \c dpy of current display for this context. Will be \c NULL if not
* current to any display, or if this is the "dummy context".
*/
- Display *currentDpy;
+ Display *currentDpy;
/**
* The current drawable for this context. Will be None if this
* context is not current to any drawable. currentReadable is below.
*/
- GLXDrawable currentDrawable;
+ GLXDrawable currentDrawable;
/**
* \name GL Constant Strings
@@ -356,38 +363,38 @@ struct __GLXcontextRec {
* These pertain to GL attributes, not to be confused with
* GLX versioning attributes.
*/
- /*@{*/
- GLubyte *vendor;
- GLubyte *renderer;
- GLubyte *version;
- GLubyte *extensions;
- /*@}*/
+ /*@{ */
+ GLubyte *vendor;
+ GLubyte *renderer;
+ GLubyte *version;
+ GLubyte *extensions;
+ /*@} */
/**
* Record the dpy this context was created on for later freeing
*/
- Display *createDpy;
+ Display *createDpy;
/**
* Maximum small render command size. This is the smaller of 64k and
* the size of the above buffer.
*/
- GLint maxSmallRenderCommandSize;
+ GLint maxSmallRenderCommandSize;
/**
* Major opcode for the extension. Copied here so a lookup isn't
* needed.
*/
- GLint majorOpcode;
+ GLint majorOpcode;
/**
* Pointer to the mode used to create this context.
*/
- const __GLcontextModes * mode;
+ const __GLcontextModes *mode;
#ifdef GLX_DIRECT_RENDERING
- __GLXDRIcontext *driContext;
- __DRIcontext *__driContext;
+ __GLXDRIcontext *driContext;
+ __DRIcontext *__driContext;
#endif
/**
@@ -396,22 +403,22 @@ struct __GLXcontextRec {
*
* \since Internal API version 20030606.
*/
- GLXDrawable currentReadable;
+ GLXDrawable currentReadable;
- /**
+ /**
* Pointer to client-state data that is private to libGL. This is only
* used for indirect rendering contexts.
*
* No internal API version change was made for this change. Client-side
* drivers should NEVER use this data or even care that it exists.
*/
- void * client_state_private;
+ void *client_state_private;
/**
* Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
*/
int renderType;
-
+
/**
* \name Raw server GL version
*
@@ -419,23 +426,23 @@ struct __GLXcontextRec {
* returned by the server, and it may not reflect what is actually
* supported (or reported) by the client-side library.
*/
- /*@{*/
+ /*@{ */
int server_major; /**< Major version number. */
int server_minor; /**< Minor version number. */
- /*@}*/
+ /*@} */
/**
* Thread ID we're currently current in. Zero if none.
*/
unsigned long thread_id;
- char gl_extension_bits[ __GL_EXT_BYTES ];
+ char gl_extension_bits[__GL_EXT_BYTES];
};
-#define __glXSetError(gc,code) \
- if (!(gc)->error) { \
- (gc)->error = code; \
- }
+#define __glXSetError(gc,code) \
+ if (!(gc)->error) { \
+ (gc)->error = code; \
+ }
extern void __glFreeAttributeState(__GLXcontext *);
@@ -446,7 +453,7 @@ extern void __glFreeAttributeState(__GLXcontext *);
* that will use the GLXRender GLX command. In this case it is
* \c glPolygonStipple.
*/
-#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
+#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
/**
* To keep the implementation fast, the code uses a "limit" pointer
@@ -458,75 +465,76 @@ extern void __glFreeAttributeState(__GLXcontext *);
* efficacy of the buffer. The "+32" is just to keep the code working
* in case somebody counts wrong.
*/
-#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
+#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
/**
* This implementation uses a smaller threshold for switching
* to the RenderLarge protocol than the protcol requires so that
* large copies don't occur.
*/
-#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
+#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
/**
* One of these records exists per screen of the display. It contains
* a pointer to the config data for that screen (if the screen supports GL).
*/
-struct __GLXscreenConfigsRec {
+struct __GLXscreenConfigsRec
+{
/**
* GLX extension string reported by the X-server.
*/
- const char *serverGLXexts;
+ const char *serverGLXexts;
/**
* GLX extension string to be reported to applications. This is the
* set of extensions that the application can actually use.
*/
- char *effectiveGLXexts;
+ char *effectiveGLXexts;
#ifdef GLX_DIRECT_RENDERING
/**
* Per screen direct rendering interface functions and data.
*/
- __DRIscreen *__driScreen;
- const __DRIcoreExtension *core;
- const __DRIlegacyExtension *legacy;
- const __DRIswrastExtension *swrast;
- const __DRIdri2Extension *dri2;
- __glxHashTable *drawHash;
- Display *dpy;
- int scr, fd;
- void *driver;
+ __DRIscreen *__driScreen;
+ const __DRIcoreExtension *core;
+ const __DRIlegacyExtension *legacy;
+ const __DRIswrastExtension *swrast;
+ const __DRIdri2Extension *dri2;
+ __glxHashTable *drawHash;
+ Display *dpy;
+ int scr, fd;
+ void *driver;
- __GLXDRIscreen *driScreen;
+ __GLXDRIscreen *driScreen;
- const __DRIconfig** driver_configs;
+ const __DRIconfig **driver_configs;
#ifdef __DRI_COPY_SUB_BUFFER
- const __DRIcopySubBufferExtension *driCopySubBuffer;
+ const __DRIcopySubBufferExtension *driCopySubBuffer;
#endif
#ifdef __DRI_SWAP_CONTROL
- const __DRIswapControlExtension *swapControl;
+ const __DRIswapControlExtension *swapControl;
#endif
#ifdef __DRI_ALLOCATE
- const __DRIallocateExtension *allocate;
+ const __DRIallocateExtension *allocate;
#endif
#ifdef __DRI_FRAME_TRACKING
- const __DRIframeTrackingExtension *frameTracking;
+ const __DRIframeTrackingExtension *frameTracking;
#endif
#ifdef __DRI_MEDIA_STREAM_COUNTER
- const __DRImediaStreamCounterExtension *msc;
+ const __DRImediaStreamCounterExtension *msc;
#endif
#ifdef __DRI_TEX_BUFFER
- const __DRItexBufferExtension *texBuffer;
+ const __DRItexBufferExtension *texBuffer;
#endif
#ifdef __DRI2_FLUSH
- const __DRI2flushExtension *f;
+ const __DRI2flushExtension *f;
#endif
#endif
@@ -534,7 +542,7 @@ struct __GLXscreenConfigsRec {
/**
* Linked list of glx visuals and fbconfigs for this screen.
*/
- __GLcontextModes *visuals, *configs;
+ __GLcontextModes *visuals, *configs;
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
@@ -543,10 +551,10 @@ struct __GLXscreenConfigsRec {
* this field. The \c __GLXscreenConfigs structure is not used outside
* libGL.
*/
- /*@{*/
- unsigned char direct_support[8];
- GLboolean ext_list_first_time;
- /*@}*/
+ /*@{ */
+ unsigned char direct_support[8];
+ GLboolean ext_list_first_time;
+ /*@} */
};
@@ -554,67 +562,68 @@ struct __GLXscreenConfigsRec {
* Per display private data. One of these records exists for each display
* that is using the OpenGL (GLX) extension.
*/
-struct __GLXdisplayPrivateRec {
+struct __GLXdisplayPrivateRec
+{
/**
* Back pointer to the display
*/
- Display *dpy;
+ Display *dpy;
/**
* The \c majorOpcode is common to all connections to the same server.
* It is also copied into the context structure.
*/
- int majorOpcode;
+ int majorOpcode;
/**
* \name Server Version
*
* Major and minor version returned by the server during initialization.
*/
- /*@{*/
- int majorVersion, minorVersion;
- /*@}*/
+ /*@{ */
+ int majorVersion, minorVersion;
+ /*@} */
/**
* \name Storage for the servers GLX vendor and versions strings.
- *
+ *
* These are the same for all screens on this display. These fields will
* be filled in on demand.
*/
- /*@{*/
- const char *serverGLXvendor;
- const char *serverGLXversion;
- /*@}*/
+ /*@{ */
+ const char *serverGLXvendor;
+ const char *serverGLXversion;
+ /*@} */
/**
* Configurations of visuals for all screens on this display.
* Also, per screen data which now includes the server \c GLX_EXTENSION
* string.
*/
- __GLXscreenConfigs *screenConfigs;
+ __GLXscreenConfigs *screenConfigs;
#ifdef GLX_DIRECT_RENDERING
/**
* Per display direct rendering interface functions and data.
*/
- __GLXDRIdisplay *driswDisplay;
- __GLXDRIdisplay *driDisplay;
- __GLXDRIdisplay *dri2Display;
+ __GLXDRIdisplay *driswDisplay;
+ __GLXDRIdisplay *driDisplay;
+ __GLXDRIdisplay *dri2Display;
#endif
};
-extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);
+extern GLubyte *__glXFlushRenderBuffer(__GLXcontext *, GLubyte *);
-extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
- GLint totalRequests,
- const GLvoid * data, GLint dataLen);
+extern void __glXSendLargeChunk(__GLXcontext * gc, GLint requestNumber,
+ GLint totalRequests,
+ const GLvoid * data, GLint dataLen);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
- const GLvoid *, GLint);
+ const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
-extern __GLXdisplayPrivate *__glXInitialize(Display*);
+extern __GLXdisplayPrivate *__glXInitialize(Display *);
extern void __glXPreferEGL(int state);
@@ -625,14 +634,14 @@ extern int __glXDebug;
/* This is per-thread storage in an MT environment */
#if defined( PTHREADS )
-extern void __glXSetCurrentContext(__GLXcontext *c);
+extern void __glXSetCurrentContext(__GLXcontext * c);
# if defined( GLX_USE_TLS )
-extern __thread void * __glX_tls_Context
- __attribute__((tls_model("initial-exec")));
+extern __thread void *__glX_tls_Context
+ __attribute__ ((tls_model("initial-exec")));
-# define __glXGetCurrentContext() __glX_tls_Context
+# define __glXGetCurrentContext() __glX_tls_Context
# else
@@ -643,14 +652,14 @@ extern __GLXcontext *__glXGetCurrentContext(void);
#else
extern __GLXcontext *__glXcurrentContext;
-#define __glXGetCurrentContext() __glXcurrentContext
-#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
+#define __glXGetCurrentContext() __glXcurrentContext
+#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
#endif /* defined( PTHREADS ) */
extern void __glXSetCurrentContextNull(void);
-extern void __glXFreeContext(__GLXcontext*);
+extern void __glXFreeContext(__GLXcontext *);
/*
@@ -669,7 +678,7 @@ extern pthread_mutex_t __glXmutex;
/*
** Setup for a command. Initialize the extension for dpy if necessary.
*/
-extern CARD8 __glXSetupForCommand(Display *dpy);
+extern CARD8 __glXSetupForCommand(Display * dpy);
/************************************************************************/
@@ -680,9 +689,11 @@ extern CARD8 __glXSetupForCommand(Display *dpy);
extern const GLuint __glXDefaultPixelStore[9];
/* Send an image to the server using RenderLarge. */
-extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
- GLint width, GLint height, GLint depth, GLenum format, GLenum type,
- const GLvoid *src, GLubyte *pc, GLubyte *modes);
+extern void __glXSendLargeImage(__GLXcontext * gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid * src, GLubyte * pc,
+ GLubyte * modes);
/* Return the size, in bytes, of some pixel data */
extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
@@ -702,23 +713,23 @@ extern GLint __glBytesPerElement(GLenum type);
** updated to contain the modes needed by the server to decode the
** sent data.
*/
-extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
- GLenum, const GLvoid*, GLubyte*, GLubyte*);
+extern void __glFillImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
+ GLenum, const GLvoid *, GLubyte *, GLubyte *);
/* Copy map data with a stride into a packed buffer */
extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
- const GLfloat *, GLfloat *);
+ const GLfloat *, GLfloat *);
extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
- const GLdouble *, GLdouble *);
+ const GLdouble *, GLdouble *);
/*
** Empty an image out of the reply buffer into the clients memory applying
** the pack modes to pack back into the clients requested format.
*/
-extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
- GLenum, const GLubyte *, GLvoid *);
+extern void __glEmptyImage(__GLXcontext *, GLint, GLint, GLint, GLint, GLenum,
+ GLenum, const GLubyte *, GLvoid *);
/*
@@ -731,7 +742,7 @@ extern void __glXFreeVertexArrayState(__GLXcontext *);
** Inform the Server of the major and minor numbers and of the client
** libraries extension string.
*/
-extern void __glXClientInfo ( Display *dpy, int opcode );
+extern void __glXClientInfo(Display * dpy, int opcode);
/************************************************************************/
@@ -739,20 +750,22 @@ extern void __glXClientInfo ( Display *dpy, int opcode );
** Declarations that should be in Xlib
*/
#ifdef __GL_USE_OUR_PROTOTYPES
-extern void _XFlush(Display*);
-extern Status _XReply(Display*, xReply*, int, Bool);
-extern void _XRead(Display*, void*, long);
-extern void _XSend(Display*, const void*, long);
+extern void _XFlush(Display *);
+extern Status _XReply(Display *, xReply *, int, Bool);
+extern void _XRead(Display *, void *, long);
+extern void _XSend(Display *, const void *, long);
#endif
-extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config,
- int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );
+extern void __glXInitializeVisualConfigFromTags(__GLcontextModes * config,
+ int count, const INT32 * bp,
+ Bool tagged_only,
+ Bool fbconfig_style_tags);
-extern char * __glXQueryServerString(Display* dpy, int opcode,
- CARD32 screen, CARD32 name);
-extern char * __glXGetString(Display* dpy, int opcode,
- CARD32 screen, CARD32 name);
+extern char *__glXQueryServerString(Display * dpy, int opcode,
+ CARD32 screen, CARD32 name);
+extern char *__glXGetString(Display * dpy, int opcode,
+ CARD32 screen, CARD32 name);
extern char *__glXstrdup(const char *str);
@@ -761,15 +774,16 @@ extern const char __glXGLClientVersion[];
extern const char __glXGLClientExtensions[];
/* Get the unadjusted system time */
-extern int __glXGetUST( int64_t * ust );
+extern int __glXGetUST(int64_t * ust);
extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
- int32_t * numerator, int32_t * denominator);
+ int32_t * numerator,
+ int32_t * denominator);
#ifdef GLX_DIRECT_RENDERING
GLboolean
-__driGetMscRateOML(__DRIdrawable *draw,
- int32_t *numerator, int32_t *denominator, void *private);
+__driGetMscRateOML(__DRIdrawable * draw,
+ int32_t * numerator, int32_t * denominator, void *private);
#endif
#endif /* !__GLX_client_h__ */
diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c
index 820d8b98685..7eb23dbacab 100644
--- a/src/glx/x11/glxcmds.c
+++ b/src/glx/x11/glxcmds.c
@@ -59,56 +59,59 @@ static const char __glXGLXClientVersion[] = "1.4";
#ifdef GLX_DIRECT_RENDERING
static Bool windowExistsFlag;
-static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr)
+static int
+windowExistsErrorHandler(Display * dpy, XErrorEvent * xerr)
{
- if (xerr->error_code == BadWindow) {
- windowExistsFlag = GL_FALSE;
- }
- return 0;
+ if (xerr->error_code == BadWindow) {
+ windowExistsFlag = GL_FALSE;
+ }
+ return 0;
}
/**
* Find drawables in the local hash that have been destroyed on the
* server.
- *
+ *
* \param dpy Display to destroy drawables for
* \param screen Screen number to destroy drawables for
*/
-static void GarbageCollectDRIDrawables(Display *dpy, __GLXscreenConfigs *sc)
-{
- XID draw;
- __GLXDRIdrawable *pdraw;
- XWindowAttributes xwa;
- int (*oldXErrorHandler)(Display *, XErrorEvent *);
-
- /* Set no-op error handler so Xlib doesn't bail out if the windows
- * has alreay been destroyed on the server. */
- XSync(dpy, GL_FALSE);
- oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler);
-
- if (__glxHashFirst(sc->drawHash, &draw, (void *)&pdraw) == 1) {
- do {
- windowExistsFlag = GL_TRUE;
- XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */
- if (!windowExistsFlag) {
- /* Destroy the local drawable data, if the drawable no
- longer exists in the Xserver */
- (*pdraw->destroyDrawable)(pdraw);
- __glxHashDelete(sc->drawHash, draw);
- }
- } while (__glxHashNext(sc->drawHash, &draw, (void *)&pdraw) == 1);
- }
-
- XSync(dpy, GL_FALSE);
- XSetErrorHandler(oldXErrorHandler);
-}
-
-extern __GLXDRIdrawable *
-GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num);
+static void
+GarbageCollectDRIDrawables(Display * dpy, __GLXscreenConfigs * sc)
+{
+ XID draw;
+ __GLXDRIdrawable *pdraw;
+ XWindowAttributes xwa;
+ int (*oldXErrorHandler) (Display *, XErrorEvent *);
+
+ /* Set no-op error handler so Xlib doesn't bail out if the windows
+ * has alreay been destroyed on the server. */
+ XSync(dpy, GL_FALSE);
+ oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler);
+
+ if (__glxHashFirst(sc->drawHash, &draw, (void *) &pdraw) == 1) {
+ do {
+ windowExistsFlag = GL_TRUE;
+ XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */
+ if (!windowExistsFlag) {
+ /* Destroy the local drawable data, if the drawable no
+ longer exists in the Xserver */
+ (*pdraw->destroyDrawable) (pdraw);
+ __glxHashDelete(sc->drawHash, draw);
+ }
+ } while (__glxHashNext(sc->drawHash, &draw, (void *) &pdraw) == 1);
+ }
+
+ XSync(dpy, GL_FALSE);
+ XSetErrorHandler(oldXErrorHandler);
+}
+
+extern __GLXDRIdrawable *GetGLXDRIDrawable(Display * dpy,
+ GLXDrawable drawable,
+ int *const scrn_num);
/**
* Get the __DRIdrawable for the drawable associated with a GLXContext
- *
+ *
* \param dpy The display associated with \c drawable.
* \param drawable GLXDrawable whose __DRIdrawable part is to be retrieved.
* \param scrn_num If non-NULL, the drawables screen is stored there
@@ -116,30 +119,30 @@ GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num);
* the drawable is not associated with a direct-rendering context.
*/
_X_HIDDEN __GLXDRIdrawable *
-GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num)
+GetGLXDRIDrawable(Display * dpy, GLXDrawable drawable, int *const scrn_num)
{
- __GLXdisplayPrivate *priv = __glXInitialize(dpy);
- __GLXDRIdrawable *pdraw;
- const unsigned screen_count = ScreenCount(dpy);
- unsigned i;
- __GLXscreenConfigs *psc;
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ __GLXDRIdrawable *pdraw;
+ const unsigned screen_count = ScreenCount(dpy);
+ unsigned i;
+ __GLXscreenConfigs *psc;
- if (priv == NULL)
- return NULL;
-
- for (i = 0; i < screen_count; i++) {
- psc = &priv->screenConfigs[i];
- if (psc->drawHash == NULL)
- continue;
+ if (priv == NULL)
+ return NULL;
- if (__glxHashLookup(psc->drawHash, drawable, (void *) &pdraw) == 0) {
- if (scrn_num != NULL)
- *scrn_num = i;
- return pdraw;
- }
- }
+ for (i = 0; i < screen_count; i++) {
+ psc = &priv->screenConfigs[i];
+ if (psc->drawHash == NULL)
+ continue;
+
+ if (__glxHashLookup(psc->drawHash, drawable, (void *) &pdraw) == 0) {
+ if (scrn_num != NULL)
+ *scrn_num = i;
+ return pdraw;
+ }
+ }
- return NULL;
+ return NULL;
}
#endif
@@ -147,57 +150,59 @@ GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable, int * const scrn_num)
/**
* Get the GLX per-screen data structure associated with a GLX context.
- *
+ *
* \param dpy Display for which the GLX per-screen information is to be
* retrieved.
* \param scrn Screen on \c dpy for which the GLX per-screen information is
* to be retrieved.
* \returns A pointer to the GLX per-screen data if \c dpy and \c scrn
* specify a valid GLX screen, or NULL otherwise.
- *
+ *
* \todo Should this function validate that \c scrn is within the screen
* number range for \c dpy?
*/
static __GLXscreenConfigs *
-GetGLXScreenConfigs(Display *dpy, int scrn)
+GetGLXScreenConfigs(Display * dpy, int scrn)
{
- __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
+ __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
- return (priv && priv->screenConfigs != NULL) ? &priv->screenConfigs[scrn] : NULL;
+ return (priv
+ && priv->screenConfigs !=
+ NULL) ? &priv->screenConfigs[scrn] : NULL;
}
static int
-GetGLXPrivScreenConfig( Display *dpy, int scrn, __GLXdisplayPrivate ** ppriv,
- __GLXscreenConfigs ** ppsc )
+GetGLXPrivScreenConfig(Display * dpy, int scrn, __GLXdisplayPrivate ** ppriv,
+ __GLXscreenConfigs ** ppsc)
{
- /* Initialize the extension, if needed . This has the added value
- * of initializing/allocating the display private
- */
-
- if ( dpy == NULL ) {
- return GLX_NO_EXTENSION;
- }
+ /* Initialize the extension, if needed . This has the added value
+ * of initializing/allocating the display private
+ */
- *ppriv = __glXInitialize(dpy);
- if ( *ppriv == NULL ) {
- return GLX_NO_EXTENSION;
- }
+ if (dpy == NULL) {
+ return GLX_NO_EXTENSION;
+ }
- /* Check screen number to see if its valid */
- if ((scrn < 0) || (scrn >= ScreenCount(dpy))) {
- return GLX_BAD_SCREEN;
- }
+ *ppriv = __glXInitialize(dpy);
+ if (*ppriv == NULL) {
+ return GLX_NO_EXTENSION;
+ }
- /* Check to see if the GL is supported on this screen */
- *ppsc = &((*ppriv)->screenConfigs[scrn]);
- if ( (*ppsc)->configs == NULL ) {
- /* No support for GL on this screen regardless of visual */
- return GLX_BAD_VISUAL;
- }
+ /* Check screen number to see if its valid */
+ if ((scrn < 0) || (scrn >= ScreenCount(dpy))) {
+ return GLX_BAD_SCREEN;
+ }
- return Success;
+ /* Check to see if the GL is supported on this screen */
+ *ppsc = &((*ppriv)->screenConfigs[scrn]);
+ if ((*ppsc)->configs == NULL) {
+ /* No support for GL on this screen regardless of visual */
+ return GLX_BAD_VISUAL;
+ }
+
+ return Success;
}
@@ -212,27 +217,26 @@ GetGLXPrivScreenConfig( Display *dpy, int scrn, __GLXdisplayPrivate ** ppriv,
* is returned.
*/
static __GLcontextModes *
-ValidateGLXFBConfig( Display * dpy, GLXFBConfig config )
-{
- __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
- const unsigned num_screens = ScreenCount(dpy);
- unsigned i;
- const __GLcontextModes * modes;
-
-
- if ( priv != NULL ) {
- for ( i = 0 ; i < num_screens ; i++ ) {
- for ( modes = priv->screenConfigs[i].configs
- ; modes != NULL
- ; modes = modes->next ) {
- if ( modes == (__GLcontextModes *) config ) {
- return (__GLcontextModes *) config;
- }
- }
- }
- }
+ValidateGLXFBConfig(Display * dpy, GLXFBConfig config)
+{
+ __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
+ const unsigned num_screens = ScreenCount(dpy);
+ unsigned i;
+ const __GLcontextModes *modes;
+
+
+ if (priv != NULL) {
+ for (i = 0; i < num_screens; i++) {
+ for (modes = priv->screenConfigs[i].configs; modes != NULL;
+ modes = modes->next) {
+ if (modes == (__GLcontextModes *) config) {
+ return (__GLcontextModes *) config;
+ }
+ }
+ }
+ }
- return NULL;
+ return NULL;
}
@@ -241,471 +245,497 @@ ValidateGLXFBConfig( Display * dpy, GLXFBConfig config )
* later in the function for direct-rendering contexts. Direct-rendering
* contexts don't need to track client state, so they don't need that memory
* at all.
- *
+ *
* \todo Eliminate \c __glXInitVertexArrayState. Replace it with a new
* function called \c __glXAllocateClientState that allocates the memory and
* does all the initialization (including the pixel pack / unpack).
*/
-static
-GLXContext AllocateGLXContext( Display *dpy )
-{
- GLXContext gc;
- int bufSize;
- CARD8 opcode;
- __GLXattribute *state;
-
- if (!dpy)
- return NULL;
-
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return NULL;
- }
-
- /* Allocate our context record */
- gc = (GLXContext) Xmalloc(sizeof(struct __GLXcontextRec));
- if (!gc) {
- /* Out of memory */
- return NULL;
- }
- memset(gc, 0, sizeof(struct __GLXcontextRec));
-
- state = Xmalloc(sizeof(struct __GLXattributeRec));
- if (state == NULL) {
- /* Out of memory */
- Xfree(gc);
- return NULL;
- }
- gc->client_state_private = state;
- memset(gc->client_state_private, 0, sizeof(struct __GLXattributeRec));
- state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
-
- /*
+static GLXContext
+AllocateGLXContext(Display * dpy)
+{
+ GLXContext gc;
+ int bufSize;
+ CARD8 opcode;
+ __GLXattribute *state;
+
+ if (!dpy)
+ return NULL;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return NULL;
+ }
+
+ /* Allocate our context record */
+ gc = (GLXContext) Xmalloc(sizeof(struct __GLXcontextRec));
+ if (!gc) {
+ /* Out of memory */
+ return NULL;
+ }
+ memset(gc, 0, sizeof(struct __GLXcontextRec));
+
+ state = Xmalloc(sizeof(struct __GLXattributeRec));
+ if (state == NULL) {
+ /* Out of memory */
+ Xfree(gc);
+ return NULL;
+ }
+ gc->client_state_private = state;
+ memset(gc->client_state_private, 0, sizeof(struct __GLXattributeRec));
+ state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
+
+ /*
** Create a temporary buffer to hold GLX rendering commands. The size
** of the buffer is selected so that the maximum number of GLX rendering
** commands can fit in a single X packet and still have room in the X
** packet for the GLXRenderReq header.
*/
- bufSize = (XMaxRequestSize(dpy) * 4) - sz_xGLXRenderReq;
- gc->buf = (GLubyte *) Xmalloc(bufSize);
- if (!gc->buf) {
- Xfree(gc->client_state_private);
- Xfree(gc);
- return NULL;
- }
- gc->bufSize = bufSize;
+ bufSize = (XMaxRequestSize(dpy) * 4) - sz_xGLXRenderReq;
+ gc->buf = (GLubyte *) Xmalloc(bufSize);
+ if (!gc->buf) {
+ Xfree(gc->client_state_private);
+ Xfree(gc);
+ return NULL;
+ }
+ gc->bufSize = bufSize;
- /* Fill in the new context */
- gc->renderMode = GL_RENDER;
+ /* Fill in the new context */
+ gc->renderMode = GL_RENDER;
- state->storePack.alignment = 4;
- state->storeUnpack.alignment = 4;
+ state->storePack.alignment = 4;
+ state->storeUnpack.alignment = 4;
- gc->attributes.stackPointer = &gc->attributes.stack[0];
+ gc->attributes.stackPointer = &gc->attributes.stack[0];
- /*
+ /*
** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
** Other code uses the fastImageUnpack bit, but it is never set
** to GL_TRUE.
*/
- gc->fastImageUnpack = GL_FALSE;
- gc->fillImage = __glFillImage;
- gc->pc = gc->buf;
- gc->bufEnd = gc->buf + bufSize;
- gc->isDirect = GL_FALSE;
- if (__glXDebug) {
- /*
- ** Set limit register so that there will be one command per packet
- */
- gc->limit = gc->buf;
- } else {
- gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE;
- }
- gc->createDpy = dpy;
- gc->majorOpcode = opcode;
-
- /*
+ gc->fastImageUnpack = GL_FALSE;
+ gc->fillImage = __glFillImage;
+ gc->pc = gc->buf;
+ gc->bufEnd = gc->buf + bufSize;
+ gc->isDirect = GL_FALSE;
+ if (__glXDebug) {
+ /*
+ ** Set limit register so that there will be one command per packet
+ */
+ gc->limit = gc->buf;
+ }
+ else {
+ gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE;
+ }
+ gc->createDpy = dpy;
+ gc->majorOpcode = opcode;
+
+ /*
** Constrain the maximum drawing command size allowed to be
** transfered using the X_GLXRender protocol request. First
** constrain by a software limit, then constrain by the protocl
** limit.
*/
- if (bufSize > __GLX_RENDER_CMD_SIZE_LIMIT) {
- bufSize = __GLX_RENDER_CMD_SIZE_LIMIT;
- }
- if (bufSize > __GLX_MAX_RENDER_CMD_SIZE) {
- bufSize = __GLX_MAX_RENDER_CMD_SIZE;
- }
- gc->maxSmallRenderCommandSize = bufSize;
- return gc;
+ if (bufSize > __GLX_RENDER_CMD_SIZE_LIMIT) {
+ bufSize = __GLX_RENDER_CMD_SIZE_LIMIT;
+ }
+ if (bufSize > __GLX_MAX_RENDER_CMD_SIZE) {
+ bufSize = __GLX_MAX_RENDER_CMD_SIZE;
+ }
+ gc->maxSmallRenderCommandSize = bufSize;
+ return gc;
}
/**
* Create a new context. Exactly one of \c vis and \c fbconfig should be
* non-NULL.
- *
+ *
* \param use_glx_1_3 For FBConfigs, should GLX 1.3 protocol or
* SGIX_fbconfig protocol be used?
* \param renderType For FBConfigs, what is the rendering type?
*/
static GLXContext
-CreateContext(Display *dpy, XVisualInfo *vis,
- const __GLcontextModes * const fbconfig,
- GLXContext shareList,
- Bool allowDirect, GLXContextID contextID,
- Bool use_glx_1_3, int renderType)
+CreateContext(Display * dpy, XVisualInfo * vis,
+ const __GLcontextModes * const fbconfig,
+ GLXContext shareList,
+ Bool allowDirect, GLXContextID contextID,
+ Bool use_glx_1_3, int renderType)
{
- GLXContext gc;
+ GLXContext gc;
#ifdef GLX_DIRECT_RENDERING
- int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen;
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+ int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen;
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
#endif
- if ( dpy == NULL )
- return NULL;
+ if (dpy == NULL)
+ return NULL;
- gc = AllocateGLXContext(dpy);
- if (!gc)
- return NULL;
+ gc = AllocateGLXContext(dpy);
+ if (!gc)
+ return NULL;
- if (None == contextID) {
- if ( (vis == NULL) && (fbconfig == NULL) )
- return NULL;
+ if (None == contextID) {
+ if ((vis == NULL) && (fbconfig == NULL))
+ return NULL;
#ifdef GLX_DIRECT_RENDERING
- if (allowDirect && psc->driScreen) {
- const __GLcontextModes * mode;
-
- if (fbconfig == NULL) {
- mode = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
- if (mode == NULL) {
- xError error;
-
- error.errorCode = BadValue;
- error.resourceID = vis->visualid;
- error.sequenceNumber = dpy->request;
- error.type = X_Error;
- error.majorCode = gc->majorOpcode;
- error.minorCode = X_GLXCreateContext;
- _XError(dpy, &error);
- return None;
- }
- }
- else {
- mode = fbconfig;
- }
-
- gc->driContext = psc->driScreen->createContext(psc, mode, gc,
- shareList,
- renderType);
- if (gc->driContext != NULL) {
- gc->screen = mode->screen;
- gc->psc = psc;
- gc->mode = mode;
- gc->isDirect = GL_TRUE;
- }
- }
+ if (allowDirect && psc->driScreen) {
+ const __GLcontextModes *mode;
+
+ if (fbconfig == NULL) {
+ mode = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
+ if (mode == NULL) {
+ xError error;
+
+ error.errorCode = BadValue;
+ error.resourceID = vis->visualid;
+ error.sequenceNumber = dpy->request;
+ error.type = X_Error;
+ error.majorCode = gc->majorOpcode;
+ error.minorCode = X_GLXCreateContext;
+ _XError(dpy, &error);
+ return None;
+ }
+ }
+ else {
+ mode = fbconfig;
+ }
+
+ gc->driContext = psc->driScreen->createContext(psc, mode, gc,
+ shareList,
+ renderType);
+ if (gc->driContext != NULL) {
+ gc->screen = mode->screen;
+ gc->psc = psc;
+ gc->mode = mode;
+ gc->isDirect = GL_TRUE;
+ }
+ }
#endif
- LockDisplay(dpy);
- if ( fbconfig == NULL ) {
- xGLXCreateContextReq *req;
-
- /* Send the glXCreateContext request */
- GetReq(GLXCreateContext,req);
- req->reqType = gc->majorOpcode;
- req->glxCode = X_GLXCreateContext;
- req->context = gc->xid = XAllocID(dpy);
- req->visual = vis->visualid;
- req->screen = vis->screen;
- req->shareList = shareList ? shareList->xid : None;
+ LockDisplay(dpy);
+ if (fbconfig == NULL) {
+ xGLXCreateContextReq *req;
+
+ /* Send the glXCreateContext request */
+ GetReq(GLXCreateContext, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXCreateContext;
+ req->context = gc->xid = XAllocID(dpy);
+ req->visual = vis->visualid;
+ req->screen = vis->screen;
+ req->shareList = shareList ? shareList->xid : None;
#ifdef GLX_DIRECT_RENDERING
- req->isDirect = gc->driContext != NULL;
+ req->isDirect = gc->driContext != NULL;
#else
- req->isDirect = 0;
+ req->isDirect = 0;
#endif
- }
- else if ( use_glx_1_3 ) {
- xGLXCreateNewContextReq *req;
-
- /* Send the glXCreateNewContext request */
- GetReq(GLXCreateNewContext,req);
- req->reqType = gc->majorOpcode;
- req->glxCode = X_GLXCreateNewContext;
- req->context = gc->xid = XAllocID(dpy);
- req->fbconfig = fbconfig->fbconfigID;
- req->screen = fbconfig->screen;
- req->renderType = renderType;
- req->shareList = shareList ? shareList->xid : None;
+ }
+ else if (use_glx_1_3) {
+ xGLXCreateNewContextReq *req;
+
+ /* Send the glXCreateNewContext request */
+ GetReq(GLXCreateNewContext, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXCreateNewContext;
+ req->context = gc->xid = XAllocID(dpy);
+ req->fbconfig = fbconfig->fbconfigID;
+ req->screen = fbconfig->screen;
+ req->renderType = renderType;
+ req->shareList = shareList ? shareList->xid : None;
#ifdef GLX_DIRECT_RENDERING
- req->isDirect = gc->driContext != NULL;
+ req->isDirect = gc->driContext != NULL;
#else
- req->isDirect = 0;
+ req->isDirect = 0;
#endif
- }
- else {
- xGLXVendorPrivateWithReplyReq *vpreq;
- xGLXCreateContextWithConfigSGIXReq *req;
-
- /* Send the glXCreateNewContext request */
- GetReqExtra(GLXVendorPrivateWithReply,
- sz_xGLXCreateContextWithConfigSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
- req = (xGLXCreateContextWithConfigSGIXReq *)vpreq;
- req->reqType = gc->majorOpcode;
- req->glxCode = X_GLXVendorPrivateWithReply;
- req->vendorCode = X_GLXvop_CreateContextWithConfigSGIX;
- req->context = gc->xid = XAllocID(dpy);
- req->fbconfig = fbconfig->fbconfigID;
- req->screen = fbconfig->screen;
- req->renderType = renderType;
- req->shareList = shareList ? shareList->xid : None;
+ }
+ else {
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ xGLXCreateContextWithConfigSGIXReq *req;
+
+ /* Send the glXCreateNewContext request */
+ GetReqExtra(GLXVendorPrivateWithReply,
+ sz_xGLXCreateContextWithConfigSGIXReq -
+ sz_xGLXVendorPrivateWithReplyReq, vpreq);
+ req = (xGLXCreateContextWithConfigSGIXReq *) vpreq;
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_CreateContextWithConfigSGIX;
+ req->context = gc->xid = XAllocID(dpy);
+ req->fbconfig = fbconfig->fbconfigID;
+ req->screen = fbconfig->screen;
+ req->renderType = renderType;
+ req->shareList = shareList ? shareList->xid : None;
#ifdef GLX_DIRECT_RENDERING
- req->isDirect = gc->driContext != NULL;
+ req->isDirect = gc->driContext != NULL;
#else
- req->isDirect = 0;
+ req->isDirect = 0;
#endif
- }
+ }
- UnlockDisplay(dpy);
- SyncHandle();
- gc->imported = GL_FALSE;
- }
- else {
- gc->xid = contextID;
- gc->imported = GL_TRUE;
- }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ gc->imported = GL_FALSE;
+ }
+ else {
+ gc->xid = contextID;
+ gc->imported = GL_TRUE;
+ }
- return gc;
+ return gc;
}
-PUBLIC GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis,
- GLXContext shareList, Bool allowDirect)
+PUBLIC GLXContext
+glXCreateContext(Display * dpy, XVisualInfo * vis,
+ GLXContext shareList, Bool allowDirect)
{
return CreateContext(dpy, vis, NULL, shareList, allowDirect, None,
- False, 0);
+ False, 0);
}
-_X_HIDDEN void __glXFreeContext(__GLXcontext *gc)
+_X_HIDDEN void
+__glXFreeContext(__GLXcontext * gc)
{
- if (gc->vendor) XFree((char *) gc->vendor);
- if (gc->renderer) XFree((char *) gc->renderer);
- if (gc->version) XFree((char *) gc->version);
- if (gc->extensions) XFree((char *) gc->extensions);
- __glFreeAttributeState(gc);
- XFree((char *) gc->buf);
- Xfree((char *) gc->client_state_private);
- XFree((char *) gc);
-
+ if (gc->vendor)
+ XFree((char *) gc->vendor);
+ if (gc->renderer)
+ XFree((char *) gc->renderer);
+ if (gc->version)
+ XFree((char *) gc->version);
+ if (gc->extensions)
+ XFree((char *) gc->extensions);
+ __glFreeAttributeState(gc);
+ XFree((char *) gc->buf);
+ Xfree((char *) gc->client_state_private);
+ XFree((char *) gc);
+
}
/*
** Destroy the named context
*/
-static void
-DestroyContext(Display *dpy, GLXContext gc)
+static void
+DestroyContext(Display * dpy, GLXContext gc)
{
- xGLXDestroyContextReq *req;
- GLXContextID xid;
- CARD8 opcode;
- GLboolean imported;
+ xGLXDestroyContextReq *req;
+ GLXContextID xid;
+ CARD8 opcode;
+ GLboolean imported;
- opcode = __glXSetupForCommand(dpy);
- if (!opcode || !gc) {
- return;
- }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode || !gc) {
+ return;
+ }
- __glXLock();
- xid = gc->xid;
- imported = gc->imported;
- gc->xid = None;
+ __glXLock();
+ xid = gc->xid;
+ imported = gc->imported;
+ gc->xid = None;
#ifdef GLX_DIRECT_RENDERING
- /* Destroy the direct rendering context */
- if (gc->driContext) {
- (*gc->driContext->destroyContext)(gc->driContext, gc->psc, dpy);
- gc->driContext = NULL;
- GarbageCollectDRIDrawables(dpy, gc->psc);
- }
+ /* Destroy the direct rendering context */
+ if (gc->driContext) {
+ (*gc->driContext->destroyContext) (gc->driContext, gc->psc, dpy);
+ gc->driContext = NULL;
+ GarbageCollectDRIDrawables(dpy, gc->psc);
+ }
#endif
- __glXFreeVertexArrayState(gc);
+ __glXFreeVertexArrayState(gc);
- if (gc->currentDpy) {
- /* Have to free later cuz it's in use now */
- __glXUnlock();
- } else {
- /* Destroy the handle if not current to anybody */
- __glXUnlock();
- __glXFreeContext(gc);
- }
+ if (gc->currentDpy) {
+ /* Have to free later cuz it's in use now */
+ __glXUnlock();
+ }
+ else {
+ /* Destroy the handle if not current to anybody */
+ __glXUnlock();
+ __glXFreeContext(gc);
+ }
- if (!imported) {
- /*
- ** This dpy also created the server side part of the context.
- ** Send the glXDestroyContext request.
- */
- LockDisplay(dpy);
- GetReq(GLXDestroyContext,req);
- req->reqType = opcode;
- req->glxCode = X_GLXDestroyContext;
- req->context = xid;
- UnlockDisplay(dpy);
- SyncHandle();
- }
+ if (!imported) {
+ /*
+ ** This dpy also created the server side part of the context.
+ ** Send the glXDestroyContext request.
+ */
+ LockDisplay(dpy);
+ GetReq(GLXDestroyContext, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXDestroyContext;
+ req->context = xid;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ }
}
-PUBLIC void glXDestroyContext(Display *dpy, GLXContext gc)
+PUBLIC void
+glXDestroyContext(Display * dpy, GLXContext gc)
{
- DestroyContext(dpy, gc);
+ DestroyContext(dpy, gc);
}
/*
** Return the major and minor version #s for the GLX extension
*/
-PUBLIC Bool glXQueryVersion(Display *dpy, int *major, int *minor)
+PUBLIC Bool
+glXQueryVersion(Display * dpy, int *major, int *minor)
{
- __GLXdisplayPrivate *priv;
+ __GLXdisplayPrivate *priv;
- /* Init the extension. This fetches the major and minor version. */
- priv = __glXInitialize(dpy);
- if (!priv) return GL_FALSE;
+ /* Init the extension. This fetches the major and minor version. */
+ priv = __glXInitialize(dpy);
+ if (!priv)
+ return GL_FALSE;
- if (major) *major = priv->majorVersion;
- if (minor) *minor = priv->minorVersion;
- return GL_TRUE;
+ if (major)
+ *major = priv->majorVersion;
+ if (minor)
+ *minor = priv->minorVersion;
+ return GL_TRUE;
}
/*
** Query the existance of the GLX extension
*/
-PUBLIC Bool glXQueryExtension(Display *dpy, int *errorBase, int *eventBase)
-{
- int major_op, erb, evb;
- Bool rv;
-
- rv = XQueryExtension(dpy, GLX_EXTENSION_NAME, &major_op, &evb, &erb);
- if (rv) {
- if (errorBase) *errorBase = erb;
- if (eventBase) *eventBase = evb;
- }
- return rv;
+PUBLIC Bool
+glXQueryExtension(Display * dpy, int *errorBase, int *eventBase)
+{
+ int major_op, erb, evb;
+ Bool rv;
+
+ rv = XQueryExtension(dpy, GLX_EXTENSION_NAME, &major_op, &evb, &erb);
+ if (rv) {
+ if (errorBase)
+ *errorBase = erb;
+ if (eventBase)
+ *eventBase = evb;
+ }
+ return rv;
}
/*
** Put a barrier in the token stream that forces the GL to finish its
** work before X can proceed.
*/
-PUBLIC void glXWaitGL(void)
+PUBLIC void
+glXWaitGL(void)
{
- xGLXWaitGLReq *req;
- GLXContext gc = __glXGetCurrentContext();
- Display *dpy = gc->currentDpy;
+ xGLXWaitGLReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
- if (!dpy) return;
+ if (!dpy)
+ return;
- /* Flush any pending commands out */
- __glXFlushRenderBuffer(gc, gc->pc);
+ /* Flush any pending commands out */
+ __glXFlushRenderBuffer(gc, gc->pc);
#ifdef GLX_DIRECT_RENDERING
- if (gc->driContext) {
- int screen;
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
-
- if ( pdraw != NULL ) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
- glFlush();
- if (psc->driScreen->waitGL != NULL)
- (*psc->driScreen->waitGL)(pdraw);
- }
- return;
- }
+ if (gc->driContext) {
+ int screen;
+ __GLXDRIdrawable *pdraw =
+ GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
+
+ if (pdraw != NULL) {
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
+ glFlush();
+ if (psc->driScreen->waitGL != NULL)
+ (*psc->driScreen->waitGL) (pdraw);
+ }
+ return;
+ }
#endif
- /* Send the glXWaitGL request */
- LockDisplay(dpy);
- GetReq(GLXWaitGL,req);
- req->reqType = gc->majorOpcode;
- req->glxCode = X_GLXWaitGL;
- req->contextTag = gc->currentContextTag;
- UnlockDisplay(dpy);
- SyncHandle();
+ /* Send the glXWaitGL request */
+ LockDisplay(dpy);
+ GetReq(GLXWaitGL, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXWaitGL;
+ req->contextTag = gc->currentContextTag;
+ UnlockDisplay(dpy);
+ SyncHandle();
}
/*
** Put a barrier in the token stream that forces X to finish its
** work before GL can proceed.
*/
-PUBLIC void glXWaitX(void)
+PUBLIC void
+glXWaitX(void)
{
- xGLXWaitXReq *req;
- GLXContext gc = __glXGetCurrentContext();
- Display *dpy = gc->currentDpy;
+ xGLXWaitXReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
- if (!dpy) return;
+ if (!dpy)
+ return;
- /* Flush any pending commands out */
- __glXFlushRenderBuffer(gc, gc->pc);
+ /* Flush any pending commands out */
+ __glXFlushRenderBuffer(gc, gc->pc);
#ifdef GLX_DIRECT_RENDERING
- if (gc->driContext) {
- int screen;
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
-
- if ( pdraw != NULL ) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
- if (psc->driScreen->waitX != NULL)
- (*psc->driScreen->waitX)(pdraw);
- } else
- XSync(dpy, False);
- return;
- }
+ if (gc->driContext) {
+ int screen;
+ __GLXDRIdrawable *pdraw =
+ GetGLXDRIDrawable(dpy, gc->currentDrawable, &screen);
+
+ if (pdraw != NULL) {
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
+ if (psc->driScreen->waitX != NULL)
+ (*psc->driScreen->waitX) (pdraw);
+ }
+ else
+ XSync(dpy, False);
+ return;
+ }
#endif
- /*
+ /*
** Send the glXWaitX request.
*/
- LockDisplay(dpy);
- GetReq(GLXWaitX,req);
- req->reqType = gc->majorOpcode;
- req->glxCode = X_GLXWaitX;
- req->contextTag = gc->currentContextTag;
- UnlockDisplay(dpy);
- SyncHandle();
+ LockDisplay(dpy);
+ GetReq(GLXWaitX, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXWaitX;
+ req->contextTag = gc->currentContextTag;
+ UnlockDisplay(dpy);
+ SyncHandle();
}
-PUBLIC void glXUseXFont(Font font, int first, int count, int listBase)
+PUBLIC void
+glXUseXFont(Font font, int first, int count, int listBase)
{
- xGLXUseXFontReq *req;
- GLXContext gc = __glXGetCurrentContext();
- Display *dpy = gc->currentDpy;
+ xGLXUseXFontReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
- if (!dpy) return;
+ if (!dpy)
+ return;
- /* Flush any pending commands out */
- (void) __glXFlushRenderBuffer(gc, gc->pc);
+ /* Flush any pending commands out */
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
#ifdef GLX_DIRECT_RENDERING
- if (gc->driContext) {
+ if (gc->driContext) {
DRI_glXUseXFont(font, first, count, listBase);
return;
- }
+ }
#endif
- /* Send the glXUseFont request */
- LockDisplay(dpy);
- GetReq(GLXUseXFont,req);
- req->reqType = gc->majorOpcode;
- req->glxCode = X_GLXUseXFont;
- req->contextTag = gc->currentContextTag;
- req->font = font;
- req->first = first;
- req->count = count;
- req->listBase = listBase;
- UnlockDisplay(dpy);
- SyncHandle();
+ /* Send the glXUseFont request */
+ LockDisplay(dpy);
+ GetReq(GLXUseXFont, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXUseXFont;
+ req->contextTag = gc->currentContextTag;
+ req->font = font;
+ req->first = first;
+ req->count = count;
+ req->listBase = listBase;
+ UnlockDisplay(dpy);
+ SyncHandle();
}
/************************************************************************/
@@ -714,46 +744,48 @@ PUBLIC void glXUseXFont(Font font, int first, int count, int listBase)
** Copy the source context to the destination context using the
** attribute "mask".
*/
-PUBLIC void glXCopyContext(Display *dpy, GLXContext source,
- GLXContext dest, unsigned long mask)
+PUBLIC void
+glXCopyContext(Display * dpy, GLXContext source,
+ GLXContext dest, unsigned long mask)
{
- xGLXCopyContextReq *req;
- GLXContext gc = __glXGetCurrentContext();
- GLXContextTag tag;
- CARD8 opcode;
+ xGLXCopyContextReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ GLXContextTag tag;
+ CARD8 opcode;
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return;
- }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return;
+ }
#ifdef GLX_DIRECT_RENDERING
- if (gc->driContext) {
- /* NOT_DONE: This does not work yet */
- }
+ if (gc->driContext) {
+ /* NOT_DONE: This does not work yet */
+ }
#endif
- /*
+ /*
** If the source is the current context, send its tag so that the context
** can be flushed before the copy.
*/
- if (source == gc && dpy == gc->currentDpy) {
- tag = gc->currentContextTag;
- } else {
- tag = 0;
- }
-
- /* Send the glXCopyContext request */
- LockDisplay(dpy);
- GetReq(GLXCopyContext,req);
- req->reqType = opcode;
- req->glxCode = X_GLXCopyContext;
- req->source = source ? source->xid : None;
- req->dest = dest ? dest->xid : None;
- req->mask = mask;
- req->contextTag = tag;
- UnlockDisplay(dpy);
- SyncHandle();
+ if (source == gc && dpy == gc->currentDpy) {
+ tag = gc->currentContextTag;
+ }
+ else {
+ tag = 0;
+ }
+
+ /* Send the glXCopyContext request */
+ LockDisplay(dpy);
+ GetReq(GLXCopyContext, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXCopyContext;
+ req->source = source ? source->xid : None;
+ req->dest = dest ? dest->xid : None;
+ req->mask = mask;
+ req->contextTag = tag;
+ UnlockDisplay(dpy);
+ SyncHandle();
}
@@ -765,42 +797,43 @@ PUBLIC void glXCopyContext(Display *dpy, GLXContext source,
*
* \returns \c GL_TRUE if the context is direct rendering or not.
*/
-static Bool __glXIsDirect(Display *dpy, GLXContextID contextID)
+static Bool
+__glXIsDirect(Display * dpy, GLXContextID contextID)
{
#if !defined(USE_XCB)
- xGLXIsDirectReq *req;
- xGLXIsDirectReply reply;
+ xGLXIsDirectReq *req;
+ xGLXIsDirectReply reply;
#endif
- CARD8 opcode;
+ CARD8 opcode;
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return GL_FALSE;
- }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return GL_FALSE;
+ }
#ifdef USE_XCB
- xcb_connection_t* c = XGetXCBConnection(dpy);
- xcb_glx_is_direct_reply_t* reply =
- xcb_glx_is_direct_reply(c,
- xcb_glx_is_direct(c, contextID),
- NULL);
+ xcb_connection_t *c = XGetXCBConnection(dpy);
+ xcb_glx_is_direct_reply_t *reply = xcb_glx_is_direct_reply(c,
+ xcb_glx_is_direct
+ (c, contextID),
+ NULL);
const Bool is_direct = reply->is_direct ? True : False;
free(reply);
return is_direct;
#else
- /* Send the glXIsDirect request */
- LockDisplay(dpy);
- GetReq(GLXIsDirect,req);
- req->reqType = opcode;
- req->glxCode = X_GLXIsDirect;
- req->context = contextID;
- _XReply(dpy, (xReply*) &reply, 0, False);
- UnlockDisplay(dpy);
- SyncHandle();
-
- return reply.isDirect;
+ /* Send the glXIsDirect request */
+ LockDisplay(dpy);
+ GetReq(GLXIsDirect, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXIsDirect;
+ req->context = contextID;
+ _XReply(dpy, (xReply *) & reply, 0, False);
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return reply.isDirect;
#endif /* USE_XCB */
}
@@ -810,134 +843,140 @@ static Bool __glXIsDirect(Display *dpy, GLXContextID contextID)
* \c GLX_DIRECT_RENDERING is not defined? Do we really need to bother with
* the GLX protocol here at all?
*/
-PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc)
+PUBLIC Bool
+glXIsDirect(Display * dpy, GLXContext gc)
{
- if (!gc) {
- return GL_FALSE;
+ if (!gc) {
+ return GL_FALSE;
#ifdef GLX_DIRECT_RENDERING
- } else if (gc->driContext) {
- return GL_TRUE;
+ }
+ else if (gc->driContext) {
+ return GL_TRUE;
#endif
- }
- return __glXIsDirect(dpy, gc->xid);
+ }
+ return __glXIsDirect(dpy, gc->xid);
}
-PUBLIC GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis,
- Pixmap pixmap)
+PUBLIC GLXPixmap
+glXCreateGLXPixmap(Display * dpy, XVisualInfo * vis, Pixmap pixmap)
{
- xGLXCreateGLXPixmapReq *req;
- GLXPixmap xid;
- CARD8 opcode;
+ xGLXCreateGLXPixmapReq *req;
+ GLXPixmap xid;
+ CARD8 opcode;
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return None;
- }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return None;
+ }
- /* Send the glXCreateGLXPixmap request */
- LockDisplay(dpy);
- GetReq(GLXCreateGLXPixmap,req);
- req->reqType = opcode;
- req->glxCode = X_GLXCreateGLXPixmap;
- req->screen = vis->screen;
- req->visual = vis->visualid;
- req->pixmap = pixmap;
- req->glxpixmap = xid = XAllocID(dpy);
- UnlockDisplay(dpy);
- SyncHandle();
- return xid;
+ /* Send the glXCreateGLXPixmap request */
+ LockDisplay(dpy);
+ GetReq(GLXCreateGLXPixmap, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXCreateGLXPixmap;
+ req->screen = vis->screen;
+ req->visual = vis->visualid;
+ req->pixmap = pixmap;
+ req->glxpixmap = xid = XAllocID(dpy);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return xid;
}
/*
** Destroy the named pixmap
*/
-PUBLIC void glXDestroyGLXPixmap(Display *dpy, GLXPixmap glxpixmap)
-{
- xGLXDestroyGLXPixmapReq *req;
- CARD8 opcode;
-
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return;
- }
-
- /* Send the glXDestroyGLXPixmap request */
- LockDisplay(dpy);
- GetReq(GLXDestroyGLXPixmap,req);
- req->reqType = opcode;
- req->glxCode = X_GLXDestroyGLXPixmap;
- req->glxpixmap = glxpixmap;
- UnlockDisplay(dpy);
- SyncHandle();
+PUBLIC void
+glXDestroyGLXPixmap(Display * dpy, GLXPixmap glxpixmap)
+{
+ xGLXDestroyGLXPixmapReq *req;
+ CARD8 opcode;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return;
+ }
+
+ /* Send the glXDestroyGLXPixmap request */
+ LockDisplay(dpy);
+ GetReq(GLXDestroyGLXPixmap, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXDestroyGLXPixmap;
+ req->glxpixmap = glxpixmap;
+ UnlockDisplay(dpy);
+ SyncHandle();
#ifdef GLX_DIRECT_RENDERING
- {
- int screen;
- __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, glxpixmap, &screen);
- __GLXscreenConfigs *psc = &priv->screenConfigs[screen];
-
- if (pdraw != NULL) {
- (*pdraw->destroyDrawable) (pdraw);
- __glxHashDelete(psc->drawHash, glxpixmap);
- }
- }
+ {
+ int screen;
+ __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, glxpixmap, &screen);
+ __GLXscreenConfigs *psc = &priv->screenConfigs[screen];
+
+ if (pdraw != NULL) {
+ (*pdraw->destroyDrawable) (pdraw);
+ __glxHashDelete(psc->drawHash, glxpixmap);
+ }
+ }
#endif
}
-PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
+PUBLIC void
+glXSwapBuffers(Display * dpy, GLXDrawable drawable)
{
- GLXContext gc;
- GLXContextTag tag;
- CARD8 opcode;
+ GLXContext gc;
+ GLXContextTag tag;
+ CARD8 opcode;
#ifdef USE_XCB
- xcb_connection_t *c;
+ xcb_connection_t *c;
#else
- xGLXSwapBuffersReq *req;
+ xGLXSwapBuffersReq *req;
#endif
#ifdef GLX_DIRECT_RENDERING
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL);
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL);
- if (pdraw != NULL) {
- glFlush();
- (*pdraw->psc->driScreen->swapBuffers)(pdraw);
- return;
- }
+ if (pdraw != NULL) {
+ glFlush();
+ (*pdraw->psc->driScreen->swapBuffers) (pdraw);
+ return;
+ }
#endif
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return;
- }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return;
+ }
- /*
+ /*
** The calling thread may or may not have a current context. If it
** does, send the context tag so the server can do a flush.
*/
- gc = __glXGetCurrentContext();
- if ((gc != NULL) && (dpy == gc->currentDpy) &&
- ((drawable == gc->currentDrawable) || (drawable == gc->currentReadable)) ) {
- tag = gc->currentContextTag;
- } else {
- tag = 0;
- }
+ gc = __glXGetCurrentContext();
+ if ((gc != NULL) && (dpy == gc->currentDpy) &&
+ ((drawable == gc->currentDrawable)
+ || (drawable == gc->currentReadable))) {
+ tag = gc->currentContextTag;
+ }
+ else {
+ tag = 0;
+ }
#ifdef USE_XCB
- c = XGetXCBConnection(dpy);
- xcb_glx_swap_buffers(c, tag, drawable);
- xcb_flush(c);
+ c = XGetXCBConnection(dpy);
+ xcb_glx_swap_buffers(c, tag, drawable);
+ xcb_flush(c);
#else
- /* Send the glXSwapBuffers request */
- LockDisplay(dpy);
- GetReq(GLXSwapBuffers,req);
- req->reqType = opcode;
- req->glxCode = X_GLXSwapBuffers;
- req->drawable = drawable;
- req->contextTag = tag;
- UnlockDisplay(dpy);
- SyncHandle();
- XFlush(dpy);
+ /* Send the glXSwapBuffers request */
+ LockDisplay(dpy);
+ GetReq(GLXSwapBuffers, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXSwapBuffers;
+ req->drawable = drawable;
+ req->contextTag = tag;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ XFlush(dpy);
#endif /* USE_XCB */
}
@@ -946,94 +985,96 @@ PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
** Return configuration information for the given display, screen and
** visual combination.
*/
-PUBLIC int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute,
- int *value_return)
-{
- __GLXdisplayPrivate *priv;
- __GLXscreenConfigs *psc;
- __GLcontextModes *modes;
- int status;
-
- status = GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc );
- if ( status == Success ) {
- modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
-
- /* Lookup attribute after first finding a match on the visual */
- if ( modes != NULL ) {
- return _gl_get_context_mode_data( modes, attribute, value_return );
- }
-
- status = GLX_BAD_VISUAL;
- }
-
- /*
+PUBLIC int
+glXGetConfig(Display * dpy, XVisualInfo * vis, int attribute,
+ int *value_return)
+{
+ __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
+ __GLcontextModes *modes;
+ int status;
+
+ status = GetGLXPrivScreenConfig(dpy, vis->screen, &priv, &psc);
+ if (status == Success) {
+ modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
+
+ /* Lookup attribute after first finding a match on the visual */
+ if (modes != NULL) {
+ return _gl_get_context_mode_data(modes, attribute, value_return);
+ }
+
+ status = GLX_BAD_VISUAL;
+ }
+
+ /*
** If we can't find the config for this visual, this visual is not
** supported by the OpenGL implementation on the server.
*/
- if ( (status == GLX_BAD_VISUAL) && (attribute == GLX_USE_GL) ) {
- *value_return = GL_FALSE;
- status = Success;
- }
+ if ((status == GLX_BAD_VISUAL) && (attribute == GLX_USE_GL)) {
+ *value_return = GL_FALSE;
+ status = Success;
+ }
- return status;
+ return status;
}
/************************************************************************/
static void
-init_fbconfig_for_chooser( __GLcontextModes * config,
- GLboolean fbconfig_style_tags )
-{
- memset( config, 0, sizeof( __GLcontextModes ) );
- config->visualID = (XID) GLX_DONT_CARE;
- config->visualType = GLX_DONT_CARE;
-
- /* glXChooseFBConfig specifies different defaults for these two than
- * glXChooseVisual.
- */
- if ( fbconfig_style_tags ) {
- config->rgbMode = GL_TRUE;
- config->doubleBufferMode = GLX_DONT_CARE;
- }
-
- config->visualRating = GLX_DONT_CARE;
- config->transparentPixel = GLX_NONE;
- config->transparentRed = GLX_DONT_CARE;
- config->transparentGreen = GLX_DONT_CARE;
- config->transparentBlue = GLX_DONT_CARE;
- config->transparentAlpha = GLX_DONT_CARE;
- config->transparentIndex = GLX_DONT_CARE;
-
- config->drawableType = GLX_WINDOW_BIT;
- config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
- config->xRenderable = GLX_DONT_CARE;
- config->fbconfigID = (GLXFBConfigID)(GLX_DONT_CARE);
-
- config->swapMethod = GLX_DONT_CARE;
-}
-
-#define MATCH_DONT_CARE( param ) \
- do { \
- if ( (a-> param != GLX_DONT_CARE) \
- && (a-> param != b-> param) ) { \
- return False; \
- } \
- } while ( 0 )
-
-#define MATCH_MINIMUM( param ) \
- do { \
- if ( (a-> param != GLX_DONT_CARE) \
- && (a-> param > b-> param) ) { \
- return False; \
- } \
- } while ( 0 )
-
-#define MATCH_EXACT( param ) \
- do { \
- if ( a-> param != b-> param) { \
- return False; \
- } \
- } while ( 0 )
+init_fbconfig_for_chooser(__GLcontextModes * config,
+ GLboolean fbconfig_style_tags)
+{
+ memset(config, 0, sizeof(__GLcontextModes));
+ config->visualID = (XID) GLX_DONT_CARE;
+ config->visualType = GLX_DONT_CARE;
+
+ /* glXChooseFBConfig specifies different defaults for these two than
+ * glXChooseVisual.
+ */
+ if (fbconfig_style_tags) {
+ config->rgbMode = GL_TRUE;
+ config->doubleBufferMode = GLX_DONT_CARE;
+ }
+
+ config->visualRating = GLX_DONT_CARE;
+ config->transparentPixel = GLX_NONE;
+ config->transparentRed = GLX_DONT_CARE;
+ config->transparentGreen = GLX_DONT_CARE;
+ config->transparentBlue = GLX_DONT_CARE;
+ config->transparentAlpha = GLX_DONT_CARE;
+ config->transparentIndex = GLX_DONT_CARE;
+
+ config->drawableType = GLX_WINDOW_BIT;
+ config->renderType =
+ (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
+ config->xRenderable = GLX_DONT_CARE;
+ config->fbconfigID = (GLXFBConfigID) (GLX_DONT_CARE);
+
+ config->swapMethod = GLX_DONT_CARE;
+}
+
+#define MATCH_DONT_CARE( param ) \
+ do { \
+ if ( (a-> param != GLX_DONT_CARE) \
+ && (a-> param != b-> param) ) { \
+ return False; \
+ } \
+ } while ( 0 )
+
+#define MATCH_MINIMUM( param ) \
+ do { \
+ if ( (a-> param != GLX_DONT_CARE) \
+ && (a-> param > b-> param) ) { \
+ return False; \
+ } \
+ } while ( 0 )
+
+#define MATCH_EXACT( param ) \
+ do { \
+ if ( a-> param != b-> param) { \
+ return False; \
+ } \
+ } while ( 0 )
/**
* Determine if two GLXFBConfigs are compatible.
@@ -1042,80 +1083,80 @@ init_fbconfig_for_chooser( __GLcontextModes * config,
* \param b Server specified config to test against \c a.
*/
static Bool
-fbconfigs_compatible( const __GLcontextModes * const a,
- const __GLcontextModes * const b )
-{
- MATCH_DONT_CARE( doubleBufferMode );
- MATCH_DONT_CARE( visualType );
- MATCH_DONT_CARE( visualRating );
- MATCH_DONT_CARE( xRenderable );
- MATCH_DONT_CARE( fbconfigID );
- MATCH_DONT_CARE( swapMethod );
-
- MATCH_MINIMUM( rgbBits );
- MATCH_MINIMUM( numAuxBuffers );
- MATCH_MINIMUM( redBits );
- MATCH_MINIMUM( greenBits );
- MATCH_MINIMUM( blueBits );
- MATCH_MINIMUM( alphaBits );
- MATCH_MINIMUM( depthBits );
- MATCH_MINIMUM( stencilBits );
- MATCH_MINIMUM( accumRedBits );
- MATCH_MINIMUM( accumGreenBits );
- MATCH_MINIMUM( accumBlueBits );
- MATCH_MINIMUM( accumAlphaBits );
- MATCH_MINIMUM( sampleBuffers );
- MATCH_MINIMUM( maxPbufferWidth );
- MATCH_MINIMUM( maxPbufferHeight );
- MATCH_MINIMUM( maxPbufferPixels );
- MATCH_MINIMUM( samples );
-
- MATCH_DONT_CARE( stereoMode );
- MATCH_EXACT( level );
-
- if ( ((a->drawableType & b->drawableType) == 0)
- || ((a->renderType & b->renderType) == 0) ) {
- return False;
- }
-
-
- /* There is a bug in a few of the XFree86 DDX drivers. They contain
- * visuals with a "transparent type" of 0 when they really mean GLX_NONE.
- * Technically speaking, it is a bug in the DDX driver, but there is
- * enough of an installed base to work around the problem here. In any
- * case, 0 is not a valid value of the transparent type, so we'll treat 0
- * from the app as GLX_DONT_CARE. We'll consider GLX_NONE from the app and
- * 0 from the server to be a match to maintain backward compatibility with
- * the (broken) drivers.
- */
-
- if ( a->transparentPixel != GLX_DONT_CARE
- && a->transparentPixel != 0 ) {
- if ( a->transparentPixel == GLX_NONE ) {
- if ( b->transparentPixel != GLX_NONE && b->transparentPixel != 0 )
- return False;
- } else {
- MATCH_EXACT( transparentPixel );
- }
-
- switch ( a->transparentPixel ) {
- case GLX_TRANSPARENT_RGB:
- MATCH_DONT_CARE( transparentRed );
- MATCH_DONT_CARE( transparentGreen );
- MATCH_DONT_CARE( transparentBlue );
- MATCH_DONT_CARE( transparentAlpha );
- break;
-
- case GLX_TRANSPARENT_INDEX:
- MATCH_DONT_CARE( transparentIndex );
- break;
-
- default:
- break;
- }
- }
-
- return True;
+fbconfigs_compatible(const __GLcontextModes * const a,
+ const __GLcontextModes * const b)
+{
+ MATCH_DONT_CARE(doubleBufferMode);
+ MATCH_DONT_CARE(visualType);
+ MATCH_DONT_CARE(visualRating);
+ MATCH_DONT_CARE(xRenderable);
+ MATCH_DONT_CARE(fbconfigID);
+ MATCH_DONT_CARE(swapMethod);
+
+ MATCH_MINIMUM(rgbBits);
+ MATCH_MINIMUM(numAuxBuffers);
+ MATCH_MINIMUM(redBits);
+ MATCH_MINIMUM(greenBits);
+ MATCH_MINIMUM(blueBits);
+ MATCH_MINIMUM(alphaBits);
+ MATCH_MINIMUM(depthBits);
+ MATCH_MINIMUM(stencilBits);
+ MATCH_MINIMUM(accumRedBits);
+ MATCH_MINIMUM(accumGreenBits);
+ MATCH_MINIMUM(accumBlueBits);
+ MATCH_MINIMUM(accumAlphaBits);
+ MATCH_MINIMUM(sampleBuffers);
+ MATCH_MINIMUM(maxPbufferWidth);
+ MATCH_MINIMUM(maxPbufferHeight);
+ MATCH_MINIMUM(maxPbufferPixels);
+ MATCH_MINIMUM(samples);
+
+ MATCH_DONT_CARE(stereoMode);
+ MATCH_EXACT(level);
+
+ if (((a->drawableType & b->drawableType) == 0)
+ || ((a->renderType & b->renderType) == 0)) {
+ return False;
+ }
+
+
+ /* There is a bug in a few of the XFree86 DDX drivers. They contain
+ * visuals with a "transparent type" of 0 when they really mean GLX_NONE.
+ * Technically speaking, it is a bug in the DDX driver, but there is
+ * enough of an installed base to work around the problem here. In any
+ * case, 0 is not a valid value of the transparent type, so we'll treat 0
+ * from the app as GLX_DONT_CARE. We'll consider GLX_NONE from the app and
+ * 0 from the server to be a match to maintain backward compatibility with
+ * the (broken) drivers.
+ */
+
+ if (a->transparentPixel != GLX_DONT_CARE && a->transparentPixel != 0) {
+ if (a->transparentPixel == GLX_NONE) {
+ if (b->transparentPixel != GLX_NONE && b->transparentPixel != 0)
+ return False;
+ }
+ else {
+ MATCH_EXACT(transparentPixel);
+ }
+
+ switch (a->transparentPixel) {
+ case GLX_TRANSPARENT_RGB:
+ MATCH_DONT_CARE(transparentRed);
+ MATCH_DONT_CARE(transparentGreen);
+ MATCH_DONT_CARE(transparentBlue);
+ MATCH_DONT_CARE(transparentAlpha);
+ break;
+
+ case GLX_TRANSPARENT_INDEX:
+ MATCH_DONT_CARE(transparentIndex);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return True;
}
@@ -1125,39 +1166,39 @@ fbconfigs_compatible( const __GLcontextModes * const a,
* Well, that's really hard to do with the code as-is. This behavior is
* closer to correct, but still not technically right.
*/
-#define PREFER_LARGER_OR_ZERO(comp) \
- do { \
- if ( ((*a)-> comp) != ((*b)-> comp) ) { \
- if ( ((*a)-> comp) == 0 ) { \
- return -1; \
- } \
- else if ( ((*b)-> comp) == 0 ) { \
- return 1; \
- } \
- else { \
- return ((*b)-> comp) - ((*a)-> comp) ; \
- } \
- } \
- } while( 0 )
-
-#define PREFER_LARGER(comp) \
- do { \
- if ( ((*a)-> comp) != ((*b)-> comp) ) { \
- return ((*b)-> comp) - ((*a)-> comp) ; \
- } \
- } while( 0 )
-
-#define PREFER_SMALLER(comp) \
- do { \
- if ( ((*a)-> comp) != ((*b)-> comp) ) { \
- return ((*a)-> comp) - ((*b)-> comp) ; \
- } \
- } while( 0 )
+#define PREFER_LARGER_OR_ZERO(comp) \
+ do { \
+ if ( ((*a)-> comp) != ((*b)-> comp) ) { \
+ if ( ((*a)-> comp) == 0 ) { \
+ return -1; \
+ } \
+ else if ( ((*b)-> comp) == 0 ) { \
+ return 1; \
+ } \
+ else { \
+ return ((*b)-> comp) - ((*a)-> comp) ; \
+ } \
+ } \
+ } while( 0 )
+
+#define PREFER_LARGER(comp) \
+ do { \
+ if ( ((*a)-> comp) != ((*b)-> comp) ) { \
+ return ((*b)-> comp) - ((*a)-> comp) ; \
+ } \
+ } while( 0 )
+
+#define PREFER_SMALLER(comp) \
+ do { \
+ if ( ((*a)-> comp) != ((*b)-> comp) ) { \
+ return ((*a)-> comp) - ((*b)-> comp) ; \
+ } \
+ } while( 0 )
/**
* Compare two GLXFBConfigs. This function is intended to be used as the
* compare function passed in to qsort.
- *
+ *
* \returns If \c a is a "better" config, according to the specification of
* SGIX_fbconfig, a number less than zero is returned. If \c b is
* better, then a number greater than zero is return. If both are
@@ -1165,66 +1206,66 @@ fbconfigs_compatible( const __GLcontextModes * const a,
* \sa qsort, glXChooseVisual, glXChooseFBConfig, glXChooseFBConfigSGIX
*/
static int
-fbconfig_compare( const __GLcontextModes * const * const a,
- const __GLcontextModes * const * const b )
+fbconfig_compare(const __GLcontextModes * const *const a,
+ const __GLcontextModes * const *const b)
{
- /* The order of these comparisons must NOT change. It is defined by
- * the GLX 1.3 spec and ARB_multisample.
- */
+ /* The order of these comparisons must NOT change. It is defined by
+ * the GLX 1.3 spec and ARB_multisample.
+ */
- PREFER_SMALLER( visualSelectGroup );
+ PREFER_SMALLER(visualSelectGroup);
- /* The sort order for the visualRating is GLX_NONE, GLX_SLOW, and
- * GLX_NON_CONFORMANT_CONFIG. It just so happens that this is the
- * numerical sort order of the enums (0x8000, 0x8001, and 0x800D).
- */
- PREFER_SMALLER( visualRating );
+ /* The sort order for the visualRating is GLX_NONE, GLX_SLOW, and
+ * GLX_NON_CONFORMANT_CONFIG. It just so happens that this is the
+ * numerical sort order of the enums (0x8000, 0x8001, and 0x800D).
+ */
+ PREFER_SMALLER(visualRating);
- /* This isn't quite right. It is supposed to compare the sum of the
- * components the user specifically set minimums for.
- */
- PREFER_LARGER_OR_ZERO( redBits );
- PREFER_LARGER_OR_ZERO( greenBits );
- PREFER_LARGER_OR_ZERO( blueBits );
- PREFER_LARGER_OR_ZERO( alphaBits );
+ /* This isn't quite right. It is supposed to compare the sum of the
+ * components the user specifically set minimums for.
+ */
+ PREFER_LARGER_OR_ZERO(redBits);
+ PREFER_LARGER_OR_ZERO(greenBits);
+ PREFER_LARGER_OR_ZERO(blueBits);
+ PREFER_LARGER_OR_ZERO(alphaBits);
- PREFER_SMALLER( rgbBits );
+ PREFER_SMALLER(rgbBits);
- if ( ((*a)->doubleBufferMode != (*b)->doubleBufferMode) ) {
- /* Prefer single-buffer.
- */
- return ( !(*a)->doubleBufferMode ) ? -1 : 1;
- }
+ if (((*a)->doubleBufferMode != (*b)->doubleBufferMode)) {
+ /* Prefer single-buffer.
+ */
+ return (!(*a)->doubleBufferMode) ? -1 : 1;
+ }
- PREFER_SMALLER( numAuxBuffers );
+ PREFER_SMALLER(numAuxBuffers);
- PREFER_LARGER_OR_ZERO( depthBits );
- PREFER_SMALLER( stencilBits );
+ PREFER_LARGER_OR_ZERO(depthBits);
+ PREFER_SMALLER(stencilBits);
- /* This isn't quite right. It is supposed to compare the sum of the
- * components the user specifically set minimums for.
- */
- PREFER_LARGER_OR_ZERO( accumRedBits );
- PREFER_LARGER_OR_ZERO( accumGreenBits );
- PREFER_LARGER_OR_ZERO( accumBlueBits );
- PREFER_LARGER_OR_ZERO( accumAlphaBits );
+ /* This isn't quite right. It is supposed to compare the sum of the
+ * components the user specifically set minimums for.
+ */
+ PREFER_LARGER_OR_ZERO(accumRedBits);
+ PREFER_LARGER_OR_ZERO(accumGreenBits);
+ PREFER_LARGER_OR_ZERO(accumBlueBits);
+ PREFER_LARGER_OR_ZERO(accumAlphaBits);
- PREFER_SMALLER( visualType );
+ PREFER_SMALLER(visualType);
- /* None of the multisample specs say where this comparison should happen,
- * so I put it near the end.
- */
- PREFER_SMALLER( sampleBuffers );
- PREFER_SMALLER( samples );
+ /* None of the multisample specs say where this comparison should happen,
+ * so I put it near the end.
+ */
+ PREFER_SMALLER(sampleBuffers);
+ PREFER_SMALLER(samples);
- /* None of the pbuffer or fbconfig specs say that this comparison needs
- * to happen at all, but it seems like it should.
- */
- PREFER_LARGER( maxPbufferWidth );
- PREFER_LARGER( maxPbufferHeight );
- PREFER_LARGER( maxPbufferPixels );
+ /* None of the pbuffer or fbconfig specs say that this comparison needs
+ * to happen at all, but it seems like it should.
+ */
+ PREFER_LARGER(maxPbufferWidth);
+ PREFER_LARGER(maxPbufferHeight);
+ PREFER_LARGER(maxPbufferPixels);
- return 0;
+ return 0;
}
@@ -1232,7 +1273,7 @@ fbconfig_compare( const __GLcontextModes * const * const a,
* Selects and sorts a subset of the supplied configs based on the attributes.
* This function forms to basis of \c glXChooseVisual, \c glXChooseFBConfig,
* and \c glXChooseFBConfigSGIX.
- *
+ *
* \param configs Array of pointers to possible configs. The elements of
* this array that do not meet the criteria will be set to
* NULL. The remaining elements will be sorted according to
@@ -1247,53 +1288,52 @@ fbconfig_compare( const __GLcontextModes * const * const a,
* \c glXChooseVisual style or
* \c glXChooseFBConfig style.
* \returns The number of valid elements left in \c configs.
- *
+ *
* \sa glXChooseVisual, glXChooseFBConfig, glXChooseFBConfigSGIX
*/
static int
-choose_visual( __GLcontextModes ** configs, int num_configs,
- const int *attribList, GLboolean fbconfig_style_tags )
-{
- __GLcontextModes test_config;
- int base;
- int i;
-
- /* This is a fairly direct implementation of the selection method
- * described by GLX_SGIX_fbconfig. Start by culling out all the
- * configs that are not compatible with the selected parameter
- * list.
- */
-
- init_fbconfig_for_chooser( & test_config, fbconfig_style_tags );
- __glXInitializeVisualConfigFromTags( & test_config, 512,
- (const INT32 *) attribList,
- GL_TRUE, fbconfig_style_tags );
-
- base = 0;
- for ( i = 0 ; i < num_configs ; i++ ) {
- if ( fbconfigs_compatible( & test_config, configs[i] ) ) {
- configs[ base ] = configs[ i ];
- base++;
- }
- }
-
- if ( base == 0 ) {
- return 0;
- }
-
- if ( base < num_configs ) {
- (void) memset( & configs[ base ], 0,
- sizeof( void * ) * (num_configs - base) );
- }
-
- /* After the incompatible configs are removed, the resulting
- * list is sorted according to the rules set out in the various
- * specifications.
- */
-
- qsort( configs, base, sizeof( __GLcontextModes * ),
- (int (*)(const void*, const void*)) fbconfig_compare );
- return base;
+choose_visual(__GLcontextModes ** configs, int num_configs,
+ const int *attribList, GLboolean fbconfig_style_tags)
+{
+ __GLcontextModes test_config;
+ int base;
+ int i;
+
+ /* This is a fairly direct implementation of the selection method
+ * described by GLX_SGIX_fbconfig. Start by culling out all the
+ * configs that are not compatible with the selected parameter
+ * list.
+ */
+
+ init_fbconfig_for_chooser(&test_config, fbconfig_style_tags);
+ __glXInitializeVisualConfigFromTags(&test_config, 512,
+ (const INT32 *) attribList,
+ GL_TRUE, fbconfig_style_tags);
+
+ base = 0;
+ for (i = 0; i < num_configs; i++) {
+ if (fbconfigs_compatible(&test_config, configs[i])) {
+ configs[base] = configs[i];
+ base++;
+ }
+ }
+
+ if (base == 0) {
+ return 0;
+ }
+
+ if (base < num_configs) {
+ (void) memset(&configs[base], 0, sizeof(void *) * (num_configs - base));
+ }
+
+ /* After the incompatible configs are removed, the resulting
+ * list is sorted according to the rules set out in the various
+ * specifications.
+ */
+
+ qsort(configs, base, sizeof(__GLcontextModes *),
+ (int (*)(const void *, const void *)) fbconfig_compare);
+ return base;
}
@@ -1303,33 +1343,34 @@ choose_visual( __GLcontextModes ** configs, int num_configs,
** Return the visual that best matches the template. Return None if no
** visual matches the template.
*/
-PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList)
+PUBLIC XVisualInfo *
+glXChooseVisual(Display * dpy, int screen, int *attribList)
{
- XVisualInfo *visualList = NULL;
- __GLXdisplayPrivate *priv;
- __GLXscreenConfigs *psc;
- __GLcontextModes test_config;
- __GLcontextModes *modes;
- const __GLcontextModes *best_config = NULL;
+ XVisualInfo *visualList = NULL;
+ __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
+ __GLcontextModes test_config;
+ __GLcontextModes *modes;
+ const __GLcontextModes *best_config = NULL;
- /*
+ /*
** Get a list of all visuals, return if list is empty
*/
- if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) {
- return None;
- }
-
+ if (GetGLXPrivScreenConfig(dpy, screen, &priv, &psc) != Success) {
+ return None;
+ }
- /*
+
+ /*
** Build a template from the defaults and the attribute list
** Free visual list and return if an unexpected token is encountered
*/
- init_fbconfig_for_chooser( & test_config, GL_FALSE );
- __glXInitializeVisualConfigFromTags( & test_config, 512,
- (const INT32 *) attribList,
- GL_TRUE, GL_FALSE );
+ init_fbconfig_for_chooser(&test_config, GL_FALSE);
+ __glXInitializeVisualConfigFromTags(&test_config, 512,
+ (const INT32 *) attribList,
+ GL_TRUE, GL_FALSE);
- /*
+ /*
** Eliminate visuals that don't meet minimum requirements
** Compute a score for those that do
** Remember which visual, if any, got the highest score
@@ -1337,136 +1378,141 @@ PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList)
** Otherwise, create an XVisualInfo list with just the selected X visual
** and return this.
*/
- for ( modes = psc->visuals ; modes != NULL ; modes = modes->next ) {
- if ( fbconfigs_compatible( & test_config, modes )
- && ((best_config == NULL)
- || (fbconfig_compare( (const __GLcontextModes * const * const)&modes, &best_config ) < 0)) ) {
- XVisualInfo visualTemplate;
- XVisualInfo *newList;
- int i;
-
- visualTemplate.screen = screen;
- visualTemplate.visualid = modes->visualID;
- newList = XGetVisualInfo( dpy, VisualScreenMask|VisualIDMask,
- &visualTemplate, &i );
-
- if (newList) {
- Xfree(visualList);
- visualList = newList;
- best_config = modes;
- }
- }
- }
+ for (modes = psc->visuals; modes != NULL; modes = modes->next) {
+ if (fbconfigs_compatible(&test_config, modes)
+ && ((best_config == NULL)
+ ||
+ (fbconfig_compare
+ ((const __GLcontextModes * const *const) &modes,
+ &best_config) < 0))) {
+ XVisualInfo visualTemplate;
+ XVisualInfo *newList;
+ int i;
+
+ visualTemplate.screen = screen;
+ visualTemplate.visualid = modes->visualID;
+ newList = XGetVisualInfo(dpy, VisualScreenMask | VisualIDMask,
+ &visualTemplate, &i);
+
+ if (newList) {
+ Xfree(visualList);
+ visualList = newList;
+ best_config = modes;
+ }
+ }
+ }
- return visualList;
+ return visualList;
}
-PUBLIC const char *glXQueryExtensionsString( Display *dpy, int screen )
+PUBLIC const char *
+glXQueryExtensionsString(Display * dpy, int screen)
{
- __GLXscreenConfigs *psc;
- __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
+ __GLXdisplayPrivate *priv;
- if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) {
- return NULL;
- }
+ if (GetGLXPrivScreenConfig(dpy, screen, &priv, &psc) != Success) {
+ return NULL;
+ }
- if (!psc->effectiveGLXexts) {
- if (!psc->serverGLXexts) {
- psc->serverGLXexts =
- __glXQueryServerString(dpy, priv->majorOpcode, screen, GLX_EXTENSIONS);
- }
+ if (!psc->effectiveGLXexts) {
+ if (!psc->serverGLXexts) {
+ psc->serverGLXexts =
+ __glXQueryServerString(dpy, priv->majorOpcode, screen,
+ GLX_EXTENSIONS);
+ }
- __glXCalculateUsableExtensions(psc,
+ __glXCalculateUsableExtensions(psc,
#ifdef GLX_DIRECT_RENDERING
- (psc->driScreen != NULL),
+ (psc->driScreen != NULL),
#else
- GL_FALSE,
+ GL_FALSE,
#endif
- priv->minorVersion);
- }
+ priv->minorVersion);
+ }
- return psc->effectiveGLXexts;
+ return psc->effectiveGLXexts;
}
-PUBLIC const char *glXGetClientString( Display *dpy, int name )
+PUBLIC const char *
+glXGetClientString(Display * dpy, int name)
{
- switch(name) {
- case GLX_VENDOR:
- return (__glXGLXClientVendorName);
- case GLX_VERSION:
- return (__glXGLXClientVersion);
- case GLX_EXTENSIONS:
- return (__glXGetClientExtensions());
- default:
- return NULL;
- }
+ switch (name) {
+ case GLX_VENDOR:
+ return (__glXGLXClientVendorName);
+ case GLX_VERSION:
+ return (__glXGLXClientVersion);
+ case GLX_EXTENSIONS:
+ return (__glXGetClientExtensions());
+ default:
+ return NULL;
+ }
}
-PUBLIC const char *glXQueryServerString( Display *dpy, int screen, int name )
+PUBLIC const char *
+glXQueryServerString(Display * dpy, int screen, int name)
{
- __GLXscreenConfigs *psc;
- __GLXdisplayPrivate *priv;
- const char ** str;
+ __GLXscreenConfigs *psc;
+ __GLXdisplayPrivate *priv;
+ const char **str;
- if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) {
- return NULL;
- }
+ if (GetGLXPrivScreenConfig(dpy, screen, &priv, &psc) != Success) {
+ return NULL;
+ }
- switch(name) {
- case GLX_VENDOR:
- str = & priv->serverGLXvendor;
- break;
- case GLX_VERSION:
- str = & priv->serverGLXversion;
- break;
- case GLX_EXTENSIONS:
- str = & psc->serverGLXexts;
- break;
- default:
- return NULL;
- }
+ switch (name) {
+ case GLX_VENDOR:
+ str = &priv->serverGLXvendor;
+ break;
+ case GLX_VERSION:
+ str = &priv->serverGLXversion;
+ break;
+ case GLX_EXTENSIONS:
+ str = &psc->serverGLXexts;
+ break;
+ default:
+ return NULL;
+ }
- if ( *str == NULL ) {
- *str = __glXQueryServerString(dpy, priv->majorOpcode, screen, name);
- }
-
- return *str;
+ if (*str == NULL) {
+ *str = __glXQueryServerString(dpy, priv->majorOpcode, screen, name);
+ }
+
+ return *str;
}
-void __glXClientInfo ( Display *dpy, int opcode )
+void
+__glXClientInfo(Display * dpy, int opcode)
{
- char * ext_str = __glXGetClientGLExtensionString();
- int size = strlen( ext_str ) + 1;
+ char *ext_str = __glXGetClientGLExtensionString();
+ int size = strlen(ext_str) + 1;
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
xcb_glx_client_info(c,
- GLX_MAJOR_VERSION,
- GLX_MINOR_VERSION,
- size,
- (const uint8_t *)ext_str);
+ GLX_MAJOR_VERSION, GLX_MINOR_VERSION, size, ext_str);
#else
- xGLXClientInfoReq *req;
-
- /* Send the glXClientInfo request */
- LockDisplay(dpy);
- GetReq(GLXClientInfo,req);
- req->reqType = opcode;
- req->glxCode = X_GLXClientInfo;
- req->major = GLX_MAJOR_VERSION;
- req->minor = GLX_MINOR_VERSION;
-
- req->length += (size + 3) >> 2;
- req->numbytes = size;
- Data(dpy, ext_str, size);
-
- UnlockDisplay(dpy);
- SyncHandle();
+ xGLXClientInfoReq *req;
+
+ /* Send the glXClientInfo request */
+ LockDisplay(dpy);
+ GetReq(GLXClientInfo, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXClientInfo;
+ req->major = GLX_MAJOR_VERSION;
+ req->minor = GLX_MINOR_VERSION;
+
+ req->length += (size + 3) >> 2;
+ req->numbytes = size;
+ Data(dpy, ext_str, size);
+
+ UnlockDisplay(dpy);
+ SyncHandle();
#endif /* USE_XCB */
- Xfree( ext_str );
+ Xfree(ext_str);
}
@@ -1474,194 +1520,201 @@ void __glXClientInfo ( Display *dpy, int opcode )
** EXT_import_context
*/
-PUBLIC Display *glXGetCurrentDisplay(void)
+PUBLIC Display *
+glXGetCurrentDisplay(void)
{
- GLXContext gc = __glXGetCurrentContext();
- if (NULL == gc) return NULL;
- return gc->currentDpy;
+ GLXContext gc = __glXGetCurrentContext();
+ if (NULL == gc)
+ return NULL;
+ return gc->currentDpy;
}
-PUBLIC GLX_ALIAS(Display *, glXGetCurrentDisplayEXT, (void), (),
- glXGetCurrentDisplay)
+PUBLIC
+GLX_ALIAS(Display *, glXGetCurrentDisplayEXT, (void), (),
+ glXGetCurrentDisplay)
/**
* Used internally by libGL to send \c xGLXQueryContextinfoExtReq requests
* to the X-server.
- *
+ *
* \param dpy Display where \c ctx was created.
* \param ctx Context to query.
* \returns \c Success on success. \c GLX_BAD_CONTEXT if \c ctx is invalid,
* or zero if the request failed due to internal problems (i.e.,
* unable to allocate temporary memory, etc.)
- *
+ *
* \note
* This function dynamically determines whether to use the EXT_import_context
* version of the protocol or the GLX 1.3 version of the protocol.
*/
-static int __glXQueryContextInfo(Display *dpy, GLXContext ctx)
-{
- __GLXdisplayPrivate *priv = __glXInitialize(dpy);
- xGLXQueryContextReply reply;
- CARD8 opcode;
- GLuint numValues;
- int retval;
-
- if (ctx == NULL) {
- return GLX_BAD_CONTEXT;
- }
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return 0;
- }
-
- /* Send the glXQueryContextInfoEXT request */
- LockDisplay(dpy);
-
- if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
- xGLXQueryContextReq *req;
-
- GetReq(GLXQueryContext, req);
-
- req->reqType = opcode;
- req->glxCode = X_GLXQueryContext;
- req->context = (unsigned int)(ctx->xid);
- }
- else {
- xGLXVendorPrivateReq *vpreq;
- xGLXQueryContextInfoEXTReq *req;
-
- GetReqExtra( GLXVendorPrivate,
- sz_xGLXQueryContextInfoEXTReq - sz_xGLXVendorPrivateReq,
- vpreq );
- req = (xGLXQueryContextInfoEXTReq *)vpreq;
- req->reqType = opcode;
- req->glxCode = X_GLXVendorPrivateWithReply;
- req->vendorCode = X_GLXvop_QueryContextInfoEXT;
- req->context = (unsigned int)(ctx->xid);
- }
-
- _XReply(dpy, (xReply*) &reply, 0, False);
-
- numValues = reply.n;
- if (numValues == 0)
- retval = Success;
- else if (numValues > __GLX_MAX_CONTEXT_PROPS)
- retval = 0;
- else
- {
- int *propList, *pProp;
- int nPropListBytes;
- int i;
-
- nPropListBytes = numValues << 3;
- propList = (int *) Xmalloc(nPropListBytes);
- if (NULL == propList) {
- retval = 0;
- } else {
- _XRead(dpy, (char *)propList, nPropListBytes);
- pProp = propList;
- for (i=0; i < numValues; i++) {
- switch (*pProp++) {
- case GLX_SHARE_CONTEXT_EXT:
- ctx->share_xid = *pProp++;
- break;
- case GLX_VISUAL_ID_EXT:
- ctx->mode =
- _gl_context_modes_find_visual(ctx->psc->visuals, *pProp++);
- break;
- case GLX_SCREEN:
- ctx->screen = *pProp++;
- break;
- case GLX_FBCONFIG_ID:
- ctx->mode =
- _gl_context_modes_find_fbconfig(ctx->psc->configs, *pProp++);
- break;
- case GLX_RENDER_TYPE:
- ctx->renderType = *pProp++;
- break;
- default:
- pProp++;
- continue;
- }
- }
- Xfree((char *)propList);
- retval = Success;
- }
- }
- UnlockDisplay(dpy);
- SyncHandle();
- return retval;
+ static int __glXQueryContextInfo(Display * dpy, GLXContext ctx)
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ xGLXQueryContextReply reply;
+ CARD8 opcode;
+ GLuint numValues;
+ int retval;
+
+ if (ctx == NULL) {
+ return GLX_BAD_CONTEXT;
+ }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return 0;
+ }
+
+ /* Send the glXQueryContextInfoEXT request */
+ LockDisplay(dpy);
+
+ if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) {
+ xGLXQueryContextReq *req;
+
+ GetReq(GLXQueryContext, req);
+
+ req->reqType = opcode;
+ req->glxCode = X_GLXQueryContext;
+ req->context = (unsigned int) (ctx->xid);
+ }
+ else {
+ xGLXVendorPrivateReq *vpreq;
+ xGLXQueryContextInfoEXTReq *req;
+
+ GetReqExtra(GLXVendorPrivate,
+ sz_xGLXQueryContextInfoEXTReq - sz_xGLXVendorPrivateReq,
+ vpreq);
+ req = (xGLXQueryContextInfoEXTReq *) vpreq;
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_QueryContextInfoEXT;
+ req->context = (unsigned int) (ctx->xid);
+ }
+
+ _XReply(dpy, (xReply *) & reply, 0, False);
+
+ numValues = reply.n;
+ if (numValues == 0)
+ retval = Success;
+ else if (numValues > __GLX_MAX_CONTEXT_PROPS)
+ retval = 0;
+ else {
+ int *propList, *pProp;
+ int nPropListBytes;
+ int i;
+
+ nPropListBytes = numValues << 3;
+ propList = (int *) Xmalloc(nPropListBytes);
+ if (NULL == propList) {
+ retval = 0;
+ }
+ else {
+ _XRead(dpy, (char *) propList, nPropListBytes);
+ pProp = propList;
+ for (i = 0; i < numValues; i++) {
+ switch (*pProp++) {
+ case GLX_SHARE_CONTEXT_EXT:
+ ctx->share_xid = *pProp++;
+ break;
+ case GLX_VISUAL_ID_EXT:
+ ctx->mode =
+ _gl_context_modes_find_visual(ctx->psc->visuals, *pProp++);
+ break;
+ case GLX_SCREEN:
+ ctx->screen = *pProp++;
+ break;
+ case GLX_FBCONFIG_ID:
+ ctx->mode =
+ _gl_context_modes_find_fbconfig(ctx->psc->configs,
+ *pProp++);
+ break;
+ case GLX_RENDER_TYPE:
+ ctx->renderType = *pProp++;
+ break;
+ default:
+ pProp++;
+ continue;
+ }
+ }
+ Xfree((char *) propList);
+ retval = Success;
+ }
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return retval;
}
PUBLIC int
-glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
+glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int *value)
{
- int retVal;
+ int retVal;
- /* get the information from the server if we don't have it already */
+ /* get the information from the server if we don't have it already */
#ifdef GLX_DIRECT_RENDERING
- if (!ctx->driContext && (ctx->mode == NULL)) {
+ if (!ctx->driContext && (ctx->mode == NULL)) {
#else
- if (ctx->mode == NULL) {
+ if (ctx->mode == NULL) {
#endif
- retVal = __glXQueryContextInfo(dpy, ctx);
- if (Success != retVal) return retVal;
- }
- switch (attribute) {
- case GLX_SHARE_CONTEXT_EXT:
- *value = (int)(ctx->share_xid);
- break;
- case GLX_VISUAL_ID_EXT:
- *value = ctx->mode ? ctx->mode->visualID : None;
- break;
- case GLX_SCREEN:
- *value = (int)(ctx->screen);
- break;
- case GLX_FBCONFIG_ID:
- *value = ctx->mode ? ctx->mode->fbconfigID : None;
- break;
- case GLX_RENDER_TYPE:
- *value = (int)(ctx->renderType);
- break;
- default:
- return GLX_BAD_ATTRIBUTE;
- }
- return Success;
+ retVal = __glXQueryContextInfo(dpy, ctx);
+ if (Success != retVal)
+ return retVal;
+ }
+ switch (attribute) {
+ case GLX_SHARE_CONTEXT_EXT:
+ *value = (int) (ctx->share_xid);
+ break;
+ case GLX_VISUAL_ID_EXT:
+ *value = ctx->mode ? ctx->mode->visualID : None;
+ break;
+ case GLX_SCREEN:
+ *value = (int) (ctx->screen);
+ break;
+ case GLX_FBCONFIG_ID:
+ *value = ctx->mode ? ctx->mode->fbconfigID : None;
+ break;
+ case GLX_RENDER_TYPE:
+ *value = (int) (ctx->renderType);
+ break;
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+ return Success;
}
-PUBLIC GLX_ALIAS( int, glXQueryContextInfoEXT,
- (Display *dpy, GLXContext ctx, int attribute, int *value),
- (dpy, ctx, attribute, value),
- glXQueryContext )
+PUBLIC
+GLX_ALIAS(int, glXQueryContextInfoEXT,
+ (Display * dpy, GLXContext ctx, int attribute, int *value),
+ (dpy, ctx, attribute, value), glXQueryContext)
-PUBLIC GLXContextID glXGetContextIDEXT(const GLXContext ctx)
+ PUBLIC GLXContextID glXGetContextIDEXT(const GLXContext ctx)
{
- return ctx->xid;
+ return ctx->xid;
}
-PUBLIC GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID)
+PUBLIC GLXContext
+glXImportContextEXT(Display * dpy, GLXContextID contextID)
{
- GLXContext ctx;
+ GLXContext ctx;
- if (contextID == None) {
- return NULL;
- }
- if (__glXIsDirect(dpy, contextID)) {
- return NULL;
- }
+ if (contextID == None) {
+ return NULL;
+ }
+ if (__glXIsDirect(dpy, contextID)) {
+ return NULL;
+ }
- ctx = CreateContext(dpy, NULL, NULL, NULL, False, contextID, False, 0);
- if (NULL != ctx) {
- if (Success != __glXQueryContextInfo(dpy, ctx)) {
- return NULL;
- }
- }
- return ctx;
+ ctx = CreateContext(dpy, NULL, NULL, NULL, False, contextID, False, 0);
+ if (NULL != ctx) {
+ if (Success != __glXQueryContextInfo(dpy, ctx)) {
+ return NULL;
+ }
+ }
+ return ctx;
}
-PUBLIC void glXFreeContextEXT(Display *dpy, GLXContext ctx)
+PUBLIC void
+glXFreeContextEXT(Display * dpy, GLXContext ctx)
{
- DestroyContext(dpy, ctx);
+ DestroyContext(dpy, ctx);
}
@@ -1670,147 +1723,149 @@ PUBLIC void glXFreeContextEXT(Display *dpy, GLXContext ctx)
* GLX 1.3 functions - these are just stubs for now!
*/
-PUBLIC GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen,
- const int *attribList, int *nitems)
+PUBLIC GLXFBConfig *
+glXChooseFBConfig(Display * dpy, int screen,
+ const int *attribList, int *nitems)
{
- __GLcontextModes ** config_list;
- int list_size;
+ __GLcontextModes **config_list;
+ int list_size;
- config_list = (__GLcontextModes **)
- glXGetFBConfigs( dpy, screen, & list_size );
+ config_list = (__GLcontextModes **)
+ glXGetFBConfigs(dpy, screen, &list_size);
- if ( (config_list != NULL) && (list_size > 0) && (attribList != NULL) ) {
- list_size = choose_visual( config_list, list_size, attribList,
- GL_TRUE );
- if ( list_size == 0 ) {
- XFree( config_list );
- config_list = NULL;
- }
- }
+ if ((config_list != NULL) && (list_size > 0) && (attribList != NULL)) {
+ list_size = choose_visual(config_list, list_size, attribList, GL_TRUE);
+ if (list_size == 0) {
+ XFree(config_list);
+ config_list = NULL;
+ }
+ }
- *nitems = list_size;
- return (GLXFBConfig *) config_list;
+ *nitems = list_size;
+ return (GLXFBConfig *) config_list;
}
-PUBLIC GLXContext glXCreateNewContext(Display *dpy, GLXFBConfig config,
- int renderType, GLXContext shareList,
- Bool allowDirect)
+PUBLIC GLXContext
+glXCreateNewContext(Display * dpy, GLXFBConfig config,
+ int renderType, GLXContext shareList, Bool allowDirect)
{
- return CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList,
- allowDirect, None, True, renderType );
+ return CreateContext(dpy, NULL, (__GLcontextModes *) config, shareList,
+ allowDirect, None, True, renderType);
}
-PUBLIC GLXDrawable glXGetCurrentReadDrawable(void)
+PUBLIC GLXDrawable
+glXGetCurrentReadDrawable(void)
{
- GLXContext gc = __glXGetCurrentContext();
- return gc->currentReadable;
+ GLXContext gc = __glXGetCurrentContext();
+ return gc->currentReadable;
}
-PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements)
+PUBLIC GLXFBConfig *
+glXGetFBConfigs(Display * dpy, int screen, int *nelements)
{
- __GLXdisplayPrivate *priv = __glXInitialize(dpy);
- __GLcontextModes ** config = NULL;
- int i;
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ __GLcontextModes **config = NULL;
+ int i;
- *nelements = 0;
- if ( priv
- && (priv->screenConfigs != NULL)
- && (screen >= 0) && (screen <= ScreenCount(dpy))
- && (priv->screenConfigs[screen].configs != NULL)
- && (priv->screenConfigs[screen].configs->fbconfigID != GLX_DONT_CARE) ) {
- unsigned num_configs = 0;
- __GLcontextModes * modes;
+ *nelements = 0;
+ if (priv && (priv->screenConfigs != NULL)
+ && (screen >= 0) && (screen <= ScreenCount(dpy))
+ && (priv->screenConfigs[screen].configs != NULL)
+ && (priv->screenConfigs[screen].configs->fbconfigID != GLX_DONT_CARE)) {
+ unsigned num_configs = 0;
+ __GLcontextModes *modes;
- for ( modes = priv->screenConfigs[screen].configs
- ; modes != NULL
- ; modes = modes->next ) {
- if ( modes->fbconfigID != GLX_DONT_CARE ) {
- num_configs++;
- }
- }
+ for (modes = priv->screenConfigs[screen].configs; modes != NULL;
+ modes = modes->next) {
+ if (modes->fbconfigID != GLX_DONT_CARE) {
+ num_configs++;
+ }
+ }
- config = (__GLcontextModes **) Xmalloc( sizeof(__GLcontextModes *)
- * num_configs );
- if ( config != NULL ) {
- *nelements = num_configs;
- i = 0;
- for ( modes = priv->screenConfigs[screen].configs
- ; modes != NULL
- ; modes = modes->next ) {
- if ( modes->fbconfigID != GLX_DONT_CARE ) {
- config[i] = modes;
- i++;
- }
- }
- }
- }
- return (GLXFBConfig *) config;
+ config = (__GLcontextModes **) Xmalloc(sizeof(__GLcontextModes *)
+ * num_configs);
+ if (config != NULL) {
+ *nelements = num_configs;
+ i = 0;
+ for (modes = priv->screenConfigs[screen].configs; modes != NULL;
+ modes = modes->next) {
+ if (modes->fbconfigID != GLX_DONT_CARE) {
+ config[i] = modes;
+ i++;
+ }
+ }
+ }
+ }
+ return (GLXFBConfig *) config;
}
-PUBLIC int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config,
- int attribute, int *value)
+PUBLIC int
+glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config,
+ int attribute, int *value)
{
- __GLcontextModes * const modes = ValidateGLXFBConfig( dpy, config );
+ __GLcontextModes *const modes = ValidateGLXFBConfig(dpy, config);
- return (modes != NULL)
- ? _gl_get_context_mode_data( modes, attribute, value )
- : GLXBadFBConfig;
+ return (modes != NULL)
+ ? _gl_get_context_mode_data(modes, attribute, value)
+ : GLXBadFBConfig;
}
-PUBLIC XVisualInfo *glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
+PUBLIC XVisualInfo *
+glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config)
{
- XVisualInfo visualTemplate;
- __GLcontextModes * fbconfig = (__GLcontextModes *) config;
- int count;
+ XVisualInfo visualTemplate;
+ __GLcontextModes *fbconfig = (__GLcontextModes *) config;
+ int count;
- /*
+ /*
** Get a list of all visuals, return if list is empty
*/
- visualTemplate.visualid = fbconfig->visualID;
- return XGetVisualInfo(dpy,VisualIDMask,&visualTemplate,&count);
+ visualTemplate.visualid = fbconfig->visualID;
+ return XGetVisualInfo(dpy, VisualIDMask, &visualTemplate, &count);
}
/*
** GLX_SGI_swap_control
*/
-static int __glXSwapIntervalSGI(int interval)
+static int
+__glXSwapIntervalSGI(int interval)
{
xGLXVendorPrivateReq *req;
GLXContext gc = __glXGetCurrentContext();
- Display * dpy;
- CARD32 * interval_ptr;
+ Display *dpy;
+ CARD32 *interval_ptr;
CARD8 opcode;
- if ( gc == NULL ) {
+ if (gc == NULL) {
return GLX_BAD_CONTEXT;
}
-
- if ( interval <= 0 ) {
+
+ if (interval <= 0) {
return GLX_BAD_VALUE;
}
#ifdef __DRI_SWAP_CONTROL
if (gc->driContext) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
- gc->screen );
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(gc->currentDpy,
- gc->currentDrawable,
- NULL);
- if (psc->swapControl != NULL && pdraw != NULL) {
- psc->swapControl->setSwapInterval(pdraw->driDrawable, interval);
- return 0;
- }
- else {
- return GLX_BAD_CONTEXT;
- }
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(gc->currentDpy,
+ gc->screen);
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(gc->currentDpy,
+ gc->currentDrawable,
+ NULL);
+ if (psc->swapControl != NULL && pdraw != NULL) {
+ psc->swapControl->setSwapInterval(pdraw->driDrawable, interval);
+ return 0;
+ }
+ else {
+ return GLX_BAD_CONTEXT;
+ }
}
#endif
dpy = gc->currentDpy;
@@ -1821,7 +1876,7 @@ static int __glXSwapIntervalSGI(int interval)
/* Send the glXSwapIntervalSGI request */
LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivate,sizeof(CARD32),req);
+ GetReqExtra(GLXVendorPrivate, sizeof(CARD32), req);
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivate;
req->vendorCode = X_GLXvop_SwapIntervalSGI;
@@ -1841,26 +1896,27 @@ static int __glXSwapIntervalSGI(int interval)
/*
** GLX_MESA_swap_control
*/
-static int __glXSwapIntervalMESA(unsigned int interval)
+static int
+__glXSwapIntervalMESA(unsigned int interval)
{
#ifdef __DRI_SWAP_CONTROL
GLXContext gc = __glXGetCurrentContext();
- if ( interval < 0 ) {
+ if (interval < 0) {
return GLX_BAD_VALUE;
}
if (gc != NULL && gc->driContext) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
- gc->screen );
-
- if ( (psc != NULL) && (psc->driScreen != NULL) ) {
- __GLXDRIdrawable *pdraw =
- GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
- if (psc->swapControl != NULL && pdraw != NULL) {
- psc->swapControl->setSwapInterval(pdraw->driDrawable, interval);
- return 0;
- }
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(gc->currentDpy,
+ gc->screen);
+
+ if ((psc != NULL) && (psc->driScreen != NULL)) {
+ __GLXDRIdrawable *pdraw =
+ GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
+ if (psc->swapControl != NULL && pdraw != NULL) {
+ psc->swapControl->setSwapInterval(pdraw->driDrawable, interval);
+ return 0;
+ }
}
}
#else
@@ -1869,23 +1925,24 @@ static int __glXSwapIntervalMESA(unsigned int interval)
return GLX_BAD_CONTEXT;
}
-
-static int __glXGetSwapIntervalMESA(void)
+
+static int
+__glXGetSwapIntervalMESA(void)
{
#ifdef __DRI_SWAP_CONTROL
GLXContext gc = __glXGetCurrentContext();
if (gc != NULL && gc->driContext) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
- gc->screen );
-
- if ( (psc != NULL) && (psc->driScreen != NULL) ) {
- __GLXDRIdrawable *pdraw =
- GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
- if (psc->swapControl != NULL && pdraw != NULL) {
- return psc->swapControl->getSwapInterval(pdraw->driDrawable);
- }
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(gc->currentDpy,
+ gc->screen);
+
+ if ((psc != NULL) && (psc->driScreen != NULL)) {
+ __GLXDRIdrawable *pdraw =
+ GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
+ if (psc->swapControl != NULL && pdraw != NULL) {
+ return psc->swapControl->getSwapInterval(pdraw->driDrawable);
+ }
}
}
#endif
@@ -1898,16 +1955,17 @@ static int __glXGetSwapIntervalMESA(void)
** GLX_MESA_swap_frame_usage
*/
-static GLint __glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
+static GLint
+__glXBeginFrameTrackingMESA(Display * dpy, GLXDrawable drawable)
{
- int status = GLX_BAD_CONTEXT;
+ int status = GLX_BAD_CONTEXT;
#ifdef __DRI_FRAME_TRACKING
int screen;
__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
if (pdraw != NULL && psc->frameTracking != NULL)
- status = psc->frameTracking->frameTracking(pdraw->driDrawable, GL_TRUE);
+ status = psc->frameTracking->frameTracking(pdraw->driDrawable, GL_TRUE);
#else
(void) dpy;
(void) drawable;
@@ -1915,18 +1973,19 @@ static GLint __glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
return status;
}
-
-static GLint __glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
+
+static GLint
+__glXEndFrameTrackingMESA(Display * dpy, GLXDrawable drawable)
{
- int status = GLX_BAD_CONTEXT;
+ int status = GLX_BAD_CONTEXT;
#ifdef __DRI_FRAME_TRACKING
int screen;
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, & screen);
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
__GLXscreenConfigs *psc = GetGLXScreenConfigs(dpy, screen);
if (pdraw != NULL && psc->frameTracking != NULL)
- status = psc->frameTracking->frameTracking(pdraw->driDrawable,
- GL_FALSE);
+ status = psc->frameTracking->frameTracking(pdraw->driDrawable,
+ GL_FALSE);
#else
(void) dpy;
(void) drawable;
@@ -1935,24 +1994,24 @@ static GLint __glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
}
-static GLint __glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable,
- GLfloat *usage)
+static GLint
+__glXGetFrameUsageMESA(Display * dpy, GLXDrawable drawable, GLfloat * usage)
{
- int status = GLX_BAD_CONTEXT;
+ int status = GLX_BAD_CONTEXT;
#ifdef __DRI_FRAME_TRACKING
int screen;
- __GLXDRIdrawable * const pdraw = GetGLXDRIDrawable(dpy, drawable, & screen);
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+ __GLXDRIdrawable *const pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
if (pdraw != NULL && psc->frameTracking != NULL) {
- int64_t sbc, missedFrames;
- float lastMissedUsage;
+ int64_t sbc, missedFrames;
+ float lastMissedUsage;
- status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable,
- &sbc,
- &missedFrames,
- &lastMissedUsage,
- usage);
+ status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable,
+ &sbc,
+ &missedFrames,
+ &lastMissedUsage,
+ usage);
}
#else
(void) dpy;
@@ -1963,22 +2022,24 @@ static GLint __glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable,
}
-static GLint __glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable,
- int64_t *sbc, int64_t *missedFrames,
- GLfloat *lastMissedUsage)
+static GLint
+__glXQueryFrameTrackingMESA(Display * dpy, GLXDrawable drawable,
+ int64_t * sbc, int64_t * missedFrames,
+ GLfloat * lastMissedUsage)
{
- int status = GLX_BAD_CONTEXT;
+ int status = GLX_BAD_CONTEXT;
#ifdef __DRI_FRAME_TRACKING
int screen;
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, & screen);
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
if (pdraw != NULL && psc->frameTracking != NULL) {
- float usage;
+ float usage;
status = psc->frameTracking->queryFrameTracking(pdraw->driDrawable,
- sbc, missedFrames,
- lastMissedUsage, &usage);
+ sbc, missedFrames,
+ lastMissedUsage,
+ &usage);
}
#else
(void) dpy;
@@ -1994,7 +2055,8 @@ static GLint __glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable,
/*
** GLX_SGI_video_sync
*/
-static int __glXGetVideoSyncSGI(unsigned int *count)
+static int
+__glXGetVideoSyncSGI(unsigned int *count)
{
/* FIXME: Looking at the GLX_SGI_video_sync spec in the extension registry,
* FIXME: there should be a GLX encoding for this call. I can find no
@@ -2005,49 +2067,50 @@ static int __glXGetVideoSyncSGI(unsigned int *count)
if (gc != NULL && gc->driContext) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
- gc->screen );
- if ( psc->msc && psc->driScreen ) {
- __GLXDRIdrawable *pdraw =
- GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
- int64_t temp;
- int ret;
-
- ret = (*psc->msc->getDrawableMSC)(psc->__driScreen,
- pdraw->driDrawable, &temp);
- *count = (unsigned) temp;
-
- return (ret == 0) ? 0 : GLX_BAD_CONTEXT;
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(gc->currentDpy,
+ gc->screen);
+ if (psc->msc && psc->driScreen) {
+ __GLXDRIdrawable *pdraw =
+ GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
+ int64_t temp;
+ int ret;
+
+ ret = (*psc->msc->getDrawableMSC) (psc->__driScreen,
+ pdraw->driDrawable, &temp);
+ *count = (unsigned) temp;
+
+ return (ret == 0) ? 0 : GLX_BAD_CONTEXT;
}
}
#else
- (void) count;
+ (void) count;
#endif
return GLX_BAD_CONTEXT;
}
-static int __glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+static int
+__glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
{
#ifdef __DRI_MEDIA_STREAM_COUNTER
GLXContext gc = __glXGetCurrentContext();
- if ( divisor <= 0 || remainder < 0 )
- return GLX_BAD_VALUE;
+ if (divisor <= 0 || remainder < 0)
+ return GLX_BAD_VALUE;
if (gc != NULL && gc->driContext) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
- gc->screen );
- if (psc->msc != NULL && psc->driScreen ) {
- __GLXDRIdrawable *pdraw =
- GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
- int ret;
- int64_t msc;
- int64_t sbc;
-
- ret = (*psc->msc->waitForMSC)(pdraw->driDrawable, 0,
- divisor, remainder, &msc, &sbc);
- *count = (unsigned) msc;
- return (ret == 0) ? 0 : GLX_BAD_CONTEXT;
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(gc->currentDpy,
+ gc->screen);
+ if (psc->msc != NULL && psc->driScreen) {
+ __GLXDRIdrawable *pdraw =
+ GetGLXDRIDrawable(gc->currentDpy, gc->currentDrawable, NULL);
+ int ret;
+ int64_t msc;
+ int64_t sbc;
+
+ ret = (*psc->msc->waitForMSC) (pdraw->driDrawable, 0,
+ divisor, remainder, &msc, &sbc);
+ *count = (unsigned) msc;
+ return (ret == 0) ? 0 : GLX_BAD_CONTEXT;
}
}
#else
@@ -2063,109 +2126,112 @@ static int __glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count
** GLX_functions table.
*/
-PUBLIC GLX_ALIAS(int, glXGetFBConfigAttribSGIX,
- (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value),
- (dpy, config, attribute, value),
- glXGetFBConfigAttrib)
+PUBLIC
+GLX_ALIAS(int, glXGetFBConfigAttribSGIX,
+ (Display * dpy, GLXFBConfigSGIX config, int attribute, int *value),
+ (dpy, config, attribute, value), glXGetFBConfigAttrib)
-PUBLIC GLX_ALIAS(GLXFBConfigSGIX *, glXChooseFBConfigSGIX,
- (Display *dpy, int screen, int *attrib_list, int *nelements),
- (dpy, screen, attrib_list, nelements),
- glXChooseFBConfig)
+ PUBLIC GLX_ALIAS(GLXFBConfigSGIX *, glXChooseFBConfigSGIX,
+ (Display * dpy, int screen, int *attrib_list,
+ int *nelements), (dpy, screen, attrib_list, nelements),
+ glXChooseFBConfig)
-PUBLIC GLX_ALIAS(XVisualInfo *, glXGetVisualFromFBConfigSGIX,
- (Display * dpy, GLXFBConfigSGIX config),
- (dpy, config),
- glXGetVisualFromFBConfig)
+ PUBLIC GLX_ALIAS(XVisualInfo *, glXGetVisualFromFBConfigSGIX,
+ (Display * dpy, GLXFBConfigSGIX config),
+ (dpy, config), glXGetVisualFromFBConfig)
-PUBLIC GLXPixmap glXCreateGLXPixmapWithConfigSGIX(Display *dpy,
- GLXFBConfigSGIX config, Pixmap pixmap)
+ PUBLIC GLXPixmap glXCreateGLXPixmapWithConfigSGIX(Display * dpy,
+ GLXFBConfigSGIX config,
+ Pixmap pixmap)
{
- xGLXVendorPrivateWithReplyReq *vpreq;
- xGLXCreateGLXPixmapWithConfigSGIXReq *req;
- GLXPixmap xid = None;
- CARD8 opcode;
- const __GLcontextModes * const fbconfig = (__GLcontextModes *) config;
- __GLXscreenConfigs * psc;
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ xGLXCreateGLXPixmapWithConfigSGIXReq *req;
+ GLXPixmap xid = None;
+ CARD8 opcode;
+ const __GLcontextModes *const fbconfig = (__GLcontextModes *) config;
+ __GLXscreenConfigs *psc;
- if ( (dpy == NULL) || (config == NULL) ) {
- return None;
- }
+ if ((dpy == NULL) || (config == NULL)) {
+ return None;
+ }
- psc = GetGLXScreenConfigs( dpy, fbconfig->screen );
- if ( (psc != NULL)
- && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) ) {
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return None;
- }
+ psc = GetGLXScreenConfigs(dpy, fbconfig->screen);
+ if ((psc != NULL)
+ && __glXExtensionBitIsEnabled(psc, SGIX_fbconfig_bit)) {
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return None;
+ }
- /* Send the glXCreateGLXPixmapWithConfigSGIX request */
- LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivateWithReply,
- sz_xGLXCreateGLXPixmapWithConfigSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
- req = (xGLXCreateGLXPixmapWithConfigSGIXReq *)vpreq;
- req->reqType = opcode;
- req->glxCode = X_GLXVendorPrivateWithReply;
- req->vendorCode = X_GLXvop_CreateGLXPixmapWithConfigSGIX;
- req->screen = fbconfig->screen;
- req->fbconfig = fbconfig->fbconfigID;
- req->pixmap = pixmap;
- req->glxpixmap = xid = XAllocID(dpy);
- UnlockDisplay(dpy);
- SyncHandle();
- }
+ /* Send the glXCreateGLXPixmapWithConfigSGIX request */
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivateWithReply,
+ sz_xGLXCreateGLXPixmapWithConfigSGIXReq -
+ sz_xGLXVendorPrivateWithReplyReq, vpreq);
+ req = (xGLXCreateGLXPixmapWithConfigSGIXReq *) vpreq;
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_CreateGLXPixmapWithConfigSGIX;
+ req->screen = fbconfig->screen;
+ req->fbconfig = fbconfig->fbconfigID;
+ req->pixmap = pixmap;
+ req->glxpixmap = xid = XAllocID(dpy);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ }
- return xid;
+ return xid;
}
-PUBLIC GLXContext glXCreateContextWithConfigSGIX(Display *dpy,
- GLXFBConfigSGIX config, int renderType,
- GLXContext shareList, Bool allowDirect)
+PUBLIC GLXContext
+glXCreateContextWithConfigSGIX(Display * dpy,
+ GLXFBConfigSGIX config, int renderType,
+ GLXContext shareList, Bool allowDirect)
{
- GLXContext gc = NULL;
- const __GLcontextModes * const fbconfig = (__GLcontextModes *) config;
- __GLXscreenConfigs * psc;
+ GLXContext gc = NULL;
+ const __GLcontextModes *const fbconfig = (__GLcontextModes *) config;
+ __GLXscreenConfigs *psc;
- if ( (dpy == NULL) || (config == NULL) ) {
- return None;
- }
+ if ((dpy == NULL) || (config == NULL)) {
+ return None;
+ }
- psc = GetGLXScreenConfigs( dpy, fbconfig->screen );
- if ( (psc != NULL)
- && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) ) {
- gc = CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList,
- allowDirect, None, False, renderType );
- }
+ psc = GetGLXScreenConfigs(dpy, fbconfig->screen);
+ if ((psc != NULL)
+ && __glXExtensionBitIsEnabled(psc, SGIX_fbconfig_bit)) {
+ gc = CreateContext(dpy, NULL, (__GLcontextModes *) config, shareList,
+ allowDirect, None, False, renderType);
+ }
- return gc;
+ return gc;
}
-PUBLIC GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX(Display *dpy,
- XVisualInfo *vis)
+PUBLIC GLXFBConfigSGIX
+glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis)
{
- __GLXdisplayPrivate *priv;
- __GLXscreenConfigs *psc;
+ __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
- if ( (GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc ) != Success)
- && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit )
- && (psc->configs->fbconfigID != GLX_DONT_CARE) ) {
- return (GLXFBConfigSGIX) _gl_context_modes_find_visual( psc->configs,
- vis->visualid );
- }
+ if ((GetGLXPrivScreenConfig(dpy, vis->screen, &priv, &psc) != Success)
+ && __glXExtensionBitIsEnabled(psc, SGIX_fbconfig_bit)
+ && (psc->configs->fbconfigID != GLX_DONT_CARE)) {
+ return (GLXFBConfigSGIX) _gl_context_modes_find_visual(psc->configs,
+ vis->visualid);
+ }
- return NULL;
+ return NULL;
}
/*
** GLX_SGIX_swap_group
*/
-static void __glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable,
- GLXDrawable member)
+static void
+__glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable,
+ GLXDrawable member)
{
(void) dpy;
(void) drawable;
@@ -2176,15 +2242,16 @@ static void __glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable,
/*
** GLX_SGIX_swap_barrier
*/
-static void __glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable,
- int barrier)
+static void
+__glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier)
{
(void) dpy;
(void) drawable;
(void) barrier;
}
-static Bool __glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
+static Bool
+__glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int *max)
{
(void) dpy;
(void) screen;
@@ -2196,23 +2263,24 @@ static Bool __glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
/*
** GLX_OML_sync_control
*/
-static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable,
- int64_t *ust, int64_t *msc, int64_t *sbc)
+static Bool
+__glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable,
+ int64_t * ust, int64_t * msc, int64_t * sbc)
{
#if defined(__DRI_SWAP_BUFFER_COUNTER) && defined(__DRI_MEDIA_STREAM_COUNTER)
- __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
-
- if ( priv != NULL ) {
- int i;
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &i);
- __GLXscreenConfigs * const psc = &priv->screenConfigs[i];
-
- assert( (pdraw == NULL) || (i != -1) );
- return ( (pdraw && psc->sbc && psc->msc)
- && ((*psc->msc->getMSC)(psc->driScreen, msc) == 0)
- && ((*psc->sbc->getSBC)(pdraw->driDrawable, sbc) == 0)
- && (__glXGetUST(ust) == 0) );
- }
+ __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
+
+ if (priv != NULL) {
+ int i;
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &i);
+ __GLXscreenConfigs *const psc = &priv->screenConfigs[i];
+
+ assert((pdraw == NULL) || (i != -1));
+ return ((pdraw && psc->sbc && psc->msc)
+ && ((*psc->msc->getMSC) (psc->driScreen, msc) == 0)
+ && ((*psc->sbc->getSBC) (pdraw->driDrawable, sbc) == 0)
+ && (__glXGetUST(ust) == 0));
+ }
#else
(void) dpy;
(void) drawable;
@@ -2225,94 +2293,94 @@ static Bool __glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable,
#ifdef GLX_DIRECT_RENDERING
_X_HIDDEN GLboolean
-__driGetMscRateOML(__DRIdrawable *draw,
- int32_t *numerator, int32_t *denominator, void *private)
+__driGetMscRateOML(__DRIdrawable * draw,
+ int32_t * numerator, int32_t * denominator, void *private)
{
#ifdef XF86VIDMODE
- __GLXscreenConfigs *psc;
- XF86VidModeModeLine mode_line;
- int dot_clock;
- int i;
- __GLXDRIdrawable *glxDraw = private;
-
- psc = glxDraw->psc;
- if (XF86VidModeQueryVersion(psc->dpy, &i, &i) &&
- XF86VidModeGetModeLine(psc->dpy, psc->scr, &dot_clock, &mode_line) ) {
- unsigned n = dot_clock * 1000;
- unsigned d = mode_line.vtotal * mode_line.htotal;
-
+ __GLXscreenConfigs *psc;
+ XF86VidModeModeLine mode_line;
+ int dot_clock;
+ int i;
+ __GLXDRIdrawable *glxDraw = private;
+
+ psc = glxDraw->psc;
+ if (XF86VidModeQueryVersion(psc->dpy, &i, &i) &&
+ XF86VidModeGetModeLine(psc->dpy, psc->scr, &dot_clock, &mode_line)) {
+ unsigned n = dot_clock * 1000;
+ unsigned d = mode_line.vtotal * mode_line.htotal;
+
# define V_INTERLACE 0x010
# define V_DBLSCAN 0x020
- if (mode_line.flags & V_INTERLACE)
- n *= 2;
- else if (mode_line.flags & V_DBLSCAN)
- d *= 2;
-
- /* The OML_sync_control spec requires that if the refresh rate is a
- * whole number, that the returned numerator be equal to the refresh
- * rate and the denominator be 1.
- */
-
- if (n % d == 0) {
- n /= d;
- d = 1;
- }
- else {
- static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 };
-
- /* This is a poor man's way to reduce a fraction. It's far from
- * perfect, but it will work well enough for this situation.
- */
-
- for (i = 0; f[i] != 0; i++) {
- while (n % f[i] == 0 && d % f[i] == 0) {
- d /= f[i];
- n /= f[i];
- }
- }
- }
-
- *numerator = n;
- *denominator = d;
-
- return True;
- }
- else
- return False;
+ if (mode_line.flags & V_INTERLACE)
+ n *= 2;
+ else if (mode_line.flags & V_DBLSCAN)
+ d *= 2;
+
+ /* The OML_sync_control spec requires that if the refresh rate is a
+ * whole number, that the returned numerator be equal to the refresh
+ * rate and the denominator be 1.
+ */
+
+ if (n % d == 0) {
+ n /= d;
+ d = 1;
+ }
+ else {
+ static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 };
+
+ /* This is a poor man's way to reduce a fraction. It's far from
+ * perfect, but it will work well enough for this situation.
+ */
+
+ for (i = 0; f[i] != 0; i++) {
+ while (n % f[i] == 0 && d % f[i] == 0) {
+ d /= f[i];
+ n /= f[i];
+ }
+ }
+ }
+
+ *numerator = n;
+ *denominator = d;
+
+ return True;
+ }
+ else
+ return False;
#else
- return False;
+ return False;
#endif
}
#endif
/**
* Determine the refresh rate of the specified drawable and display.
- *
+ *
* \param dpy Display whose refresh rate is to be determined.
* \param drawable Drawable whose refresh rate is to be determined.
* \param numerator Numerator of the refresh rate.
* \param demoninator Denominator of the refresh rate.
* \return If the refresh rate for the specified display and drawable could
* be calculated, True is returned. Otherwise False is returned.
- *
+ *
* \note This function is implemented entirely client-side. A lot of other
* functionality is required to export GLX_OML_sync_control, so on
* XFree86 this function can be called for direct-rendering contexts
* when GLX_OML_sync_control appears in the client extension string.
*/
-_X_HIDDEN GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
- int32_t * numerator,
- int32_t * denominator)
+_X_HIDDEN GLboolean
+__glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
+ int32_t * numerator, int32_t * denominator)
{
#if defined( GLX_DIRECT_RENDERING ) && defined( XF86VIDMODE )
- __GLXDRIdrawable *draw = GetGLXDRIDrawable(dpy, drawable, NULL);
+ __GLXDRIdrawable *draw = GetGLXDRIDrawable(dpy, drawable, NULL);
- if (draw == NULL)
- return False;
+ if (draw == NULL)
+ return False;
- return __driGetMscRateOML(draw->driDrawable, numerator, denominator, draw);
+ return __driGetMscRateOML(draw->driDrawable, numerator, denominator, draw);
#else
(void) dpy;
(void) drawable;
@@ -2323,28 +2391,28 @@ _X_HIDDEN GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
}
-static int64_t __glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable,
- int64_t target_msc, int64_t divisor,
- int64_t remainder)
+static int64_t
+__glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_msc, int64_t divisor, int64_t remainder)
{
#ifdef __DRI_SWAP_BUFFER_COUNTER
int screen;
__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen );
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
/* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE
* error", but it also says "It [glXSwapBuffersMscOML] will return a value
* of -1 if the function failed because of errors detected in the input
* parameters"
*/
- if ( divisor < 0 || remainder < 0 || target_msc < 0 )
+ if (divisor < 0 || remainder < 0 || target_msc < 0)
return -1;
- if ( divisor > 0 && remainder >= divisor )
+ if (divisor > 0 && remainder >= divisor)
return -1;
if (pdraw != NULL && psc->counters != NULL)
- return (*psc->sbc->swapBuffersMSC)(pdraw->driDrawable, target_msc,
- divisor, remainder);
+ return (*psc->sbc->swapBuffersMSC) (pdraw->driDrawable, target_msc,
+ divisor, remainder);
#else
(void) dpy;
@@ -2357,33 +2425,34 @@ static int64_t __glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable,
}
-static Bool __glXWaitForMscOML(Display * dpy, GLXDrawable drawable,
- int64_t target_msc, int64_t divisor,
- int64_t remainder, int64_t *ust,
- int64_t *msc, int64_t *sbc)
+static Bool
+__glXWaitForMscOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_msc, int64_t divisor,
+ int64_t remainder, int64_t * ust,
+ int64_t * msc, int64_t * sbc)
{
#ifdef __DRI_MEDIA_STREAM_COUNTER
int screen;
__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen );
- int ret;
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
+ int ret;
/* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE
* error", but the return type in the spec is Bool.
*/
- if ( divisor < 0 || remainder < 0 || target_msc < 0 )
+ if (divisor < 0 || remainder < 0 || target_msc < 0)
return False;
- if ( divisor > 0 && remainder >= divisor )
+ if (divisor > 0 && remainder >= divisor)
return False;
if (pdraw != NULL && psc->msc != NULL) {
- ret = (*psc->msc->waitForMSC)(pdraw->driDrawable, target_msc,
- divisor, remainder, msc, sbc);
+ ret = (*psc->msc->waitForMSC) (pdraw->driDrawable, target_msc,
+ divisor, remainder, msc, sbc);
/* __glXGetUST returns zero on success and non-zero on failure.
* This function returns True on success and False on failure.
*/
- return ( (ret == 0) && (__glXGetUST( ust ) == 0) );
+ return ((ret == 0) && (__glXGetUST(ust) == 0));
}
#else
(void) dpy;
@@ -2399,29 +2468,31 @@ static Bool __glXWaitForMscOML(Display * dpy, GLXDrawable drawable,
}
-static Bool __glXWaitForSbcOML(Display * dpy, GLXDrawable drawable,
- int64_t target_sbc, int64_t *ust,
- int64_t *msc, int64_t *sbc )
+static Bool
+__glXWaitForSbcOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_sbc, int64_t * ust,
+ int64_t * msc, int64_t * sbc)
{
#ifdef __DRI_SWAP_BUFFER_COUNTER
int screen;
__GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen );
- int ret;
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
+ int ret;
/* The OML_sync_control spec says this should "generate a GLX_BAD_VALUE
* error", but the return type in the spec is Bool.
*/
- if ( target_sbc < 0 )
+ if (target_sbc < 0)
return False;
if (pdraw != NULL && psc->sbc != NULL) {
- ret = (*psc->sbc->waitForSBC)(pdraw->driDrawable, target_sbc, msc, sbc);
+ ret =
+ (*psc->sbc->waitForSBC) (pdraw->driDrawable, target_sbc, msc, sbc);
/* __glXGetUST returns zero on success and non-zero on failure.
* This function returns True on success and False on failure.
*/
- return( (ret == 0) && (__glXGetUST( ust ) == 0) );
+ return ((ret == 0) && (__glXGetUST(ust) == 0));
}
#else
(void) dpy;
@@ -2440,16 +2511,17 @@ static Bool __glXWaitForSbcOML(Display * dpy, GLXDrawable drawable,
*/
/*@{*/
-PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn,
- size_t size, float readFreq,
- float writeFreq, float priority)
+PUBLIC void *
+glXAllocateMemoryMESA(Display * dpy, int scrn,
+ size_t size, float readFreq,
+ float writeFreq, float priority)
{
#ifdef __DRI_ALLOCATE
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, scrn);
if (psc && psc->allocate)
- return (*psc->allocate->allocateMemory)(psc->__driScreen, size,
- readFreq, writeFreq, priority);
+ return (*psc->allocate->allocateMemory) (psc->__driScreen, size,
+ readFreq, writeFreq, priority);
#else
(void) dpy;
@@ -2464,13 +2536,14 @@ PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn,
}
-PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
+PUBLIC void
+glXFreeMemoryMESA(Display * dpy, int scrn, void *pointer)
{
#ifdef __DRI_ALLOCATE
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, scrn);
if (psc && psc->allocate)
- (*psc->allocate->freeMemory)(psc->__driScreen, pointer);
+ (*psc->allocate->freeMemory) (psc->__driScreen, pointer);
#else
(void) dpy;
@@ -2480,14 +2553,14 @@ PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
}
-PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
- const void *pointer )
+PUBLIC GLuint
+glXGetMemoryOffsetMESA(Display * dpy, int scrn, const void *pointer)
{
#ifdef __DRI_ALLOCATE
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, scrn);
if (psc && psc->allocate)
- return (*psc->allocate->memoryOffset)(psc->__driScreen, pointer);
+ return (*psc->allocate->memoryOffset) (psc->__driScreen, pointer);
#else
(void) dpy;
@@ -2497,6 +2570,7 @@ PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
return ~0L;
}
+
/*@}*/
@@ -2527,7 +2601,8 @@ PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
* glXDestroyPbuffer glXDestroyPixmap glXDestroyWindow
* glXDestroyGLXPbufferSGIX glXDestroyGLXVideoSourceSGIX
*/
-static Bool __glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
+static Bool
+__glXReleaseBuffersMESA(Display * dpy, GLXDrawable d)
{
(void) dpy;
(void) d;
@@ -2535,8 +2610,9 @@ static Bool __glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
}
-PUBLIC GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap, Colormap cmap )
+PUBLIC GLXPixmap
+glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual,
+ Pixmap pixmap, Colormap cmap)
{
(void) dpy;
(void) visual;
@@ -2544,6 +2620,7 @@ PUBLIC GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
(void) cmap;
return 0;
}
+
/*@}*/
@@ -2551,68 +2628,70 @@ PUBLIC GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
* GLX_MESA_copy_sub_buffer
*/
#define X_GLXvop_CopySubBufferMESA 5154 /* temporary */
-static void __glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height)
+static void
+__glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable,
+ int x, int y, int width, int height)
{
- xGLXVendorPrivateReq *req;
- GLXContext gc;
- GLXContextTag tag;
- CARD32 *drawable_ptr;
- INT32 *x_ptr, *y_ptr, *w_ptr, *h_ptr;
- CARD8 opcode;
+ xGLXVendorPrivateReq *req;
+ GLXContext gc;
+ GLXContextTag tag;
+ CARD32 *drawable_ptr;
+ INT32 *x_ptr, *y_ptr, *w_ptr, *h_ptr;
+ CARD8 opcode;
#ifdef __DRI_COPY_SUB_BUFFER
- int screen;
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
- if ( pdraw != NULL ) {
- __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
- if (psc->driScreen->copySubBuffer != NULL) {
- glFlush();
- (*psc->driScreen->copySubBuffer)(pdraw, x, y, width, height);
- }
-
- return;
- }
+ int screen;
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, &screen);
+ if (pdraw != NULL) {
+ __GLXscreenConfigs *const psc = GetGLXScreenConfigs(dpy, screen);
+ if (psc->driScreen->copySubBuffer != NULL) {
+ glFlush();
+ (*psc->driScreen->copySubBuffer) (pdraw, x, y, width, height);
+ }
+
+ return;
+ }
#endif
- opcode = __glXSetupForCommand(dpy);
- if (!opcode)
- return;
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode)
+ return;
- /*
+ /*
** The calling thread may or may not have a current context. If it
** does, send the context tag so the server can do a flush.
*/
- gc = __glXGetCurrentContext();
- if ((gc != NULL) && (dpy == gc->currentDpy) &&
- ((drawable == gc->currentDrawable) ||
- (drawable == gc->currentReadable)) ) {
- tag = gc->currentContextTag;
- } else {
- tag = 0;
- }
-
- LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivate, sizeof(CARD32) + sizeof(INT32) * 4,req);
- req->reqType = opcode;
- req->glxCode = X_GLXVendorPrivate;
- req->vendorCode = X_GLXvop_CopySubBufferMESA;
- req->contextTag = tag;
-
- drawable_ptr = (CARD32 *) (req + 1);
- x_ptr = (INT32 *) (drawable_ptr + 1);
- y_ptr = (INT32 *) (drawable_ptr + 2);
- w_ptr = (INT32 *) (drawable_ptr + 3);
- h_ptr = (INT32 *) (drawable_ptr + 4);
-
- *drawable_ptr = drawable;
- *x_ptr = x;
- *y_ptr = y;
- *w_ptr = width;
- *h_ptr = height;
-
- UnlockDisplay(dpy);
- SyncHandle();
+ gc = __glXGetCurrentContext();
+ if ((gc != NULL) && (dpy == gc->currentDpy) &&
+ ((drawable == gc->currentDrawable) ||
+ (drawable == gc->currentReadable))) {
+ tag = gc->currentContextTag;
+ }
+ else {
+ tag = 0;
+ }
+
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, sizeof(CARD32) + sizeof(INT32) * 4, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivate;
+ req->vendorCode = X_GLXvop_CopySubBufferMESA;
+ req->contextTag = tag;
+
+ drawable_ptr = (CARD32 *) (req + 1);
+ x_ptr = (INT32 *) (drawable_ptr + 1);
+ y_ptr = (INT32 *) (drawable_ptr + 2);
+ w_ptr = (INT32 *) (drawable_ptr + 3);
+ h_ptr = (INT32 *) (drawable_ptr + 4);
+
+ *drawable_ptr = drawable;
+ *x_ptr = x;
+ *y_ptr = y;
+ *w_ptr = width;
+ *h_ptr = height;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
}
@@ -2620,128 +2699,127 @@ static void __glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable,
* GLX_EXT_texture_from_pixmap
*/
/*@{*/
-static void __glXBindTexImageEXT(Display *dpy,
- GLXDrawable drawable,
- int buffer,
- const int *attrib_list)
-{
- xGLXVendorPrivateReq *req;
- GLXContext gc = __glXGetCurrentContext();
- CARD32 *drawable_ptr;
- INT32 *buffer_ptr;
- CARD32 *num_attrib_ptr;
- CARD32 *attrib_ptr;
- CARD8 opcode;
- unsigned int i;
-
- if (gc == NULL)
- return;
-
- i = 0;
- if (attrib_list) {
- while (attrib_list[i * 2] != None)
- i++;
- }
-
+static void
+__glXBindTexImageEXT(Display * dpy,
+ GLXDrawable drawable, int buffer, const int *attrib_list)
+{
+ xGLXVendorPrivateReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ CARD32 *drawable_ptr;
+ INT32 *buffer_ptr;
+ CARD32 *num_attrib_ptr;
+ CARD32 *attrib_ptr;
+ CARD8 opcode;
+ unsigned int i;
+
+ if (gc == NULL)
+ return;
+
+ i = 0;
+ if (attrib_list) {
+ while (attrib_list[i * 2] != None)
+ i++;
+ }
+
#ifdef GLX_DIRECT_RENDERING
- if (gc->driContext) {
- __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL);
-
- if (pdraw != NULL) {
- if (pdraw->psc->texBuffer->base.version >= 2 &&
- pdraw->psc->texBuffer->setTexBuffer2 != NULL) {
- (*pdraw->psc->texBuffer->setTexBuffer2)(gc->__driContext,
- pdraw->textureTarget,
- pdraw->textureFormat,
- pdraw->driDrawable);
- } else {
- (*pdraw->psc->texBuffer->setTexBuffer)(gc->__driContext,
- pdraw->textureTarget,
- pdraw->driDrawable);
- }
- }
- return;
- }
+ if (gc->driContext) {
+ __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable, NULL);
+
+ if (pdraw != NULL) {
+ if (pdraw->psc->texBuffer->base.version >= 2 &&
+ pdraw->psc->texBuffer->setTexBuffer2 != NULL) {
+ (*pdraw->psc->texBuffer->setTexBuffer2) (gc->__driContext,
+ pdraw->textureTarget,
+ pdraw->textureFormat,
+ pdraw->driDrawable);
+ }
+ else {
+ (*pdraw->psc->texBuffer->setTexBuffer) (gc->__driContext,
+ pdraw->textureTarget,
+ pdraw->driDrawable);
+ }
+ }
+ return;
+ }
#endif
- opcode = __glXSetupForCommand(dpy);
- if (!opcode)
- return;
-
- LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivate, 12 + 8 * i,req);
- req->reqType = opcode;
- req->glxCode = X_GLXVendorPrivate;
- req->vendorCode = X_GLXvop_BindTexImageEXT;
- req->contextTag = gc->currentContextTag;
-
- drawable_ptr = (CARD32 *) (req + 1);
- buffer_ptr = (INT32 *) (drawable_ptr + 1);
- num_attrib_ptr = (CARD32 *) (buffer_ptr + 1);
- attrib_ptr = (CARD32 *) (num_attrib_ptr + 1);
-
- *drawable_ptr = drawable;
- *buffer_ptr = buffer;
- *num_attrib_ptr = (CARD32) i;
-
- i = 0;
- if (attrib_list) {
- while (attrib_list[i * 2] != None)
- {
- *attrib_ptr++ = (CARD32) attrib_list[i * 2 + 0];
- *attrib_ptr++ = (CARD32) attrib_list[i * 2 + 1];
- i++;
- }
- }
-
- UnlockDisplay(dpy);
- SyncHandle();
-}
-
-static void __glXReleaseTexImageEXT(Display *dpy,
- GLXDrawable drawable,
- int buffer)
-{
- xGLXVendorPrivateReq *req;
- GLXContext gc = __glXGetCurrentContext();
- CARD32 *drawable_ptr;
- INT32 *buffer_ptr;
- CARD8 opcode;
-
- if (gc == NULL)
- return;
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode)
+ return;
+
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, 12 + 8 * i, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivate;
+ req->vendorCode = X_GLXvop_BindTexImageEXT;
+ req->contextTag = gc->currentContextTag;
+
+ drawable_ptr = (CARD32 *) (req + 1);
+ buffer_ptr = (INT32 *) (drawable_ptr + 1);
+ num_attrib_ptr = (CARD32 *) (buffer_ptr + 1);
+ attrib_ptr = (CARD32 *) (num_attrib_ptr + 1);
+
+ *drawable_ptr = drawable;
+ *buffer_ptr = buffer;
+ *num_attrib_ptr = (CARD32) i;
+
+ i = 0;
+ if (attrib_list) {
+ while (attrib_list[i * 2] != None) {
+ *attrib_ptr++ = (CARD32) attrib_list[i * 2 + 0];
+ *attrib_ptr++ = (CARD32) attrib_list[i * 2 + 1];
+ i++;
+ }
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+static void
+__glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer)
+{
+ xGLXVendorPrivateReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ CARD32 *drawable_ptr;
+ INT32 *buffer_ptr;
+ CARD8 opcode;
+
+ if (gc == NULL)
+ return;
#ifdef GLX_DIRECT_RENDERING
- if (gc->driContext)
- return;
+ if (gc->driContext)
+ return;
#endif
- opcode = __glXSetupForCommand(dpy);
- if (!opcode)
- return;
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode)
+ return;
- LockDisplay(dpy);
- GetReqExtra(GLXVendorPrivate, sizeof(CARD32)+sizeof(INT32),req);
- req->reqType = opcode;
- req->glxCode = X_GLXVendorPrivate;
- req->vendorCode = X_GLXvop_ReleaseTexImageEXT;
- req->contextTag = gc->currentContextTag;
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, sizeof(CARD32) + sizeof(INT32), req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivate;
+ req->vendorCode = X_GLXvop_ReleaseTexImageEXT;
+ req->contextTag = gc->currentContextTag;
- drawable_ptr = (CARD32 *) (req + 1);
- buffer_ptr = (INT32 *) (drawable_ptr + 1);
+ drawable_ptr = (CARD32 *) (req + 1);
+ buffer_ptr = (INT32 *) (drawable_ptr + 1);
- *drawable_ptr = drawable;
- *buffer_ptr = buffer;
+ *drawable_ptr = drawable;
+ *buffer_ptr = buffer;
- UnlockDisplay(dpy);
- SyncHandle();
+ UnlockDisplay(dpy);
+ SyncHandle();
}
+
/*@}*/
/**
* \c strdup is actually not a standard ANSI C or POSIX routine.
* Irix will not define it if ANSI mode is in effect.
- *
+ *
* \sa strdup
*/
_X_HIDDEN char *
@@ -2759,7 +2837,8 @@ __glXstrdup(const char *str)
** glXGetProcAddress support
*/
-struct name_address_pair {
+struct name_address_pair
+{
const char *Name;
GLvoid *Address;
};
@@ -2769,139 +2848,139 @@ struct name_address_pair {
static const struct name_address_pair GLX_functions[] = {
/*** GLX_VERSION_1_0 ***/
- GLX_FUNCTION( glXChooseVisual ),
- GLX_FUNCTION( glXCopyContext ),
- GLX_FUNCTION( glXCreateContext ),
- GLX_FUNCTION( glXCreateGLXPixmap ),
- GLX_FUNCTION( glXDestroyContext ),
- GLX_FUNCTION( glXDestroyGLXPixmap ),
- GLX_FUNCTION( glXGetConfig ),
- GLX_FUNCTION( glXGetCurrentContext ),
- GLX_FUNCTION( glXGetCurrentDrawable ),
- GLX_FUNCTION( glXIsDirect ),
- GLX_FUNCTION( glXMakeCurrent ),
- GLX_FUNCTION( glXQueryExtension ),
- GLX_FUNCTION( glXQueryVersion ),
- GLX_FUNCTION( glXSwapBuffers ),
- GLX_FUNCTION( glXUseXFont ),
- GLX_FUNCTION( glXWaitGL ),
- GLX_FUNCTION( glXWaitX ),
+ GLX_FUNCTION(glXChooseVisual),
+ GLX_FUNCTION(glXCopyContext),
+ GLX_FUNCTION(glXCreateContext),
+ GLX_FUNCTION(glXCreateGLXPixmap),
+ GLX_FUNCTION(glXDestroyContext),
+ GLX_FUNCTION(glXDestroyGLXPixmap),
+ GLX_FUNCTION(glXGetConfig),
+ GLX_FUNCTION(glXGetCurrentContext),
+ GLX_FUNCTION(glXGetCurrentDrawable),
+ GLX_FUNCTION(glXIsDirect),
+ GLX_FUNCTION(glXMakeCurrent),
+ GLX_FUNCTION(glXQueryExtension),
+ GLX_FUNCTION(glXQueryVersion),
+ GLX_FUNCTION(glXSwapBuffers),
+ GLX_FUNCTION(glXUseXFont),
+ GLX_FUNCTION(glXWaitGL),
+ GLX_FUNCTION(glXWaitX),
/*** GLX_VERSION_1_1 ***/
- GLX_FUNCTION( glXGetClientString ),
- GLX_FUNCTION( glXQueryExtensionsString ),
- GLX_FUNCTION( glXQueryServerString ),
+ GLX_FUNCTION(glXGetClientString),
+ GLX_FUNCTION(glXQueryExtensionsString),
+ GLX_FUNCTION(glXQueryServerString),
/*** GLX_VERSION_1_2 ***/
- GLX_FUNCTION( glXGetCurrentDisplay ),
+ GLX_FUNCTION(glXGetCurrentDisplay),
/*** GLX_VERSION_1_3 ***/
- GLX_FUNCTION( glXChooseFBConfig ),
- GLX_FUNCTION( glXCreateNewContext ),
- GLX_FUNCTION( glXCreatePbuffer ),
- GLX_FUNCTION( glXCreatePixmap ),
- GLX_FUNCTION( glXCreateWindow ),
- GLX_FUNCTION( glXDestroyPbuffer ),
- GLX_FUNCTION( glXDestroyPixmap ),
- GLX_FUNCTION( glXDestroyWindow ),
- GLX_FUNCTION( glXGetCurrentReadDrawable ),
- GLX_FUNCTION( glXGetFBConfigAttrib ),
- GLX_FUNCTION( glXGetFBConfigs ),
- GLX_FUNCTION( glXGetSelectedEvent ),
- GLX_FUNCTION( glXGetVisualFromFBConfig ),
- GLX_FUNCTION( glXMakeContextCurrent ),
- GLX_FUNCTION( glXQueryContext ),
- GLX_FUNCTION( glXQueryDrawable ),
- GLX_FUNCTION( glXSelectEvent ),
+ GLX_FUNCTION(glXChooseFBConfig),
+ GLX_FUNCTION(glXCreateNewContext),
+ GLX_FUNCTION(glXCreatePbuffer),
+ GLX_FUNCTION(glXCreatePixmap),
+ GLX_FUNCTION(glXCreateWindow),
+ GLX_FUNCTION(glXDestroyPbuffer),
+ GLX_FUNCTION(glXDestroyPixmap),
+ GLX_FUNCTION(glXDestroyWindow),
+ GLX_FUNCTION(glXGetCurrentReadDrawable),
+ GLX_FUNCTION(glXGetFBConfigAttrib),
+ GLX_FUNCTION(glXGetFBConfigs),
+ GLX_FUNCTION(glXGetSelectedEvent),
+ GLX_FUNCTION(glXGetVisualFromFBConfig),
+ GLX_FUNCTION(glXMakeContextCurrent),
+ GLX_FUNCTION(glXQueryContext),
+ GLX_FUNCTION(glXQueryDrawable),
+ GLX_FUNCTION(glXSelectEvent),
/*** GLX_SGI_swap_control ***/
- GLX_FUNCTION2( glXSwapIntervalSGI, __glXSwapIntervalSGI ),
+ GLX_FUNCTION2(glXSwapIntervalSGI, __glXSwapIntervalSGI),
/*** GLX_SGI_video_sync ***/
- GLX_FUNCTION2( glXGetVideoSyncSGI, __glXGetVideoSyncSGI ),
- GLX_FUNCTION2( glXWaitVideoSyncSGI, __glXWaitVideoSyncSGI ),
+ GLX_FUNCTION2(glXGetVideoSyncSGI, __glXGetVideoSyncSGI),
+ GLX_FUNCTION2(glXWaitVideoSyncSGI, __glXWaitVideoSyncSGI),
/*** GLX_SGI_make_current_read ***/
- GLX_FUNCTION2( glXMakeCurrentReadSGI, glXMakeContextCurrent ),
- GLX_FUNCTION2( glXGetCurrentReadDrawableSGI, glXGetCurrentReadDrawable ),
+ GLX_FUNCTION2(glXMakeCurrentReadSGI, glXMakeContextCurrent),
+ GLX_FUNCTION2(glXGetCurrentReadDrawableSGI, glXGetCurrentReadDrawable),
/*** GLX_EXT_import_context ***/
- GLX_FUNCTION( glXFreeContextEXT ),
- GLX_FUNCTION( glXGetContextIDEXT ),
- GLX_FUNCTION2( glXGetCurrentDisplayEXT, glXGetCurrentDisplay ),
- GLX_FUNCTION( glXImportContextEXT ),
- GLX_FUNCTION2( glXQueryContextInfoEXT, glXQueryContext ),
+ GLX_FUNCTION(glXFreeContextEXT),
+ GLX_FUNCTION(glXGetContextIDEXT),
+ GLX_FUNCTION2(glXGetCurrentDisplayEXT, glXGetCurrentDisplay),
+ GLX_FUNCTION(glXImportContextEXT),
+ GLX_FUNCTION2(glXQueryContextInfoEXT, glXQueryContext),
/*** GLX_SGIX_fbconfig ***/
- GLX_FUNCTION2( glXGetFBConfigAttribSGIX, glXGetFBConfigAttrib ),
- GLX_FUNCTION2( glXChooseFBConfigSGIX, glXChooseFBConfig ),
- GLX_FUNCTION( glXCreateGLXPixmapWithConfigSGIX ),
- GLX_FUNCTION( glXCreateContextWithConfigSGIX ),
- GLX_FUNCTION2( glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig ),
- GLX_FUNCTION( glXGetFBConfigFromVisualSGIX ),
+ GLX_FUNCTION2(glXGetFBConfigAttribSGIX, glXGetFBConfigAttrib),
+ GLX_FUNCTION2(glXChooseFBConfigSGIX, glXChooseFBConfig),
+ GLX_FUNCTION(glXCreateGLXPixmapWithConfigSGIX),
+ GLX_FUNCTION(glXCreateContextWithConfigSGIX),
+ GLX_FUNCTION2(glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig),
+ GLX_FUNCTION(glXGetFBConfigFromVisualSGIX),
/*** GLX_SGIX_pbuffer ***/
- GLX_FUNCTION( glXCreateGLXPbufferSGIX ),
- GLX_FUNCTION( glXDestroyGLXPbufferSGIX ),
- GLX_FUNCTION( glXQueryGLXPbufferSGIX ),
- GLX_FUNCTION( glXSelectEventSGIX ),
- GLX_FUNCTION( glXGetSelectedEventSGIX ),
+ GLX_FUNCTION(glXCreateGLXPbufferSGIX),
+ GLX_FUNCTION(glXDestroyGLXPbufferSGIX),
+ GLX_FUNCTION(glXQueryGLXPbufferSGIX),
+ GLX_FUNCTION(glXSelectEventSGIX),
+ GLX_FUNCTION(glXGetSelectedEventSGIX),
/*** GLX_SGIX_swap_group ***/
- GLX_FUNCTION2( glXJoinSwapGroupSGIX, __glXJoinSwapGroupSGIX ),
+ GLX_FUNCTION2(glXJoinSwapGroupSGIX, __glXJoinSwapGroupSGIX),
/*** GLX_SGIX_swap_barrier ***/
- GLX_FUNCTION2( glXBindSwapBarrierSGIX, __glXBindSwapBarrierSGIX ),
- GLX_FUNCTION2( glXQueryMaxSwapBarriersSGIX, __glXQueryMaxSwapBarriersSGIX ),
+ GLX_FUNCTION2(glXBindSwapBarrierSGIX, __glXBindSwapBarrierSGIX),
+ GLX_FUNCTION2(glXQueryMaxSwapBarriersSGIX, __glXQueryMaxSwapBarriersSGIX),
/*** GLX_MESA_allocate_memory ***/
- GLX_FUNCTION( glXAllocateMemoryMESA ),
- GLX_FUNCTION( glXFreeMemoryMESA ),
- GLX_FUNCTION( glXGetMemoryOffsetMESA ),
+ GLX_FUNCTION(glXAllocateMemoryMESA),
+ GLX_FUNCTION(glXFreeMemoryMESA),
+ GLX_FUNCTION(glXGetMemoryOffsetMESA),
/*** GLX_MESA_copy_sub_buffer ***/
- GLX_FUNCTION2( glXCopySubBufferMESA, __glXCopySubBufferMESA ),
+ GLX_FUNCTION2(glXCopySubBufferMESA, __glXCopySubBufferMESA),
/*** GLX_MESA_pixmap_colormap ***/
- GLX_FUNCTION( glXCreateGLXPixmapMESA ),
+ GLX_FUNCTION(glXCreateGLXPixmapMESA),
/*** GLX_MESA_release_buffers ***/
- GLX_FUNCTION2( glXReleaseBuffersMESA, __glXReleaseBuffersMESA ),
+ GLX_FUNCTION2(glXReleaseBuffersMESA, __glXReleaseBuffersMESA),
/*** GLX_MESA_swap_control ***/
- GLX_FUNCTION2( glXSwapIntervalMESA, __glXSwapIntervalMESA ),
- GLX_FUNCTION2( glXGetSwapIntervalMESA, __glXGetSwapIntervalMESA ),
+ GLX_FUNCTION2(glXSwapIntervalMESA, __glXSwapIntervalMESA),
+ GLX_FUNCTION2(glXGetSwapIntervalMESA, __glXGetSwapIntervalMESA),
/*** GLX_MESA_swap_frame_usage ***/
- GLX_FUNCTION2( glXBeginFrameTrackingMESA, __glXBeginFrameTrackingMESA ),
- GLX_FUNCTION2( glXEndFrameTrackingMESA, __glXEndFrameTrackingMESA ),
- GLX_FUNCTION2( glXGetFrameUsageMESA, __glXGetFrameUsageMESA ),
- GLX_FUNCTION2( glXQueryFrameTrackingMESA, __glXQueryFrameTrackingMESA ),
+ GLX_FUNCTION2(glXBeginFrameTrackingMESA, __glXBeginFrameTrackingMESA),
+ GLX_FUNCTION2(glXEndFrameTrackingMESA, __glXEndFrameTrackingMESA),
+ GLX_FUNCTION2(glXGetFrameUsageMESA, __glXGetFrameUsageMESA),
+ GLX_FUNCTION2(glXQueryFrameTrackingMESA, __glXQueryFrameTrackingMESA),
/*** GLX_ARB_get_proc_address ***/
- GLX_FUNCTION( glXGetProcAddressARB ),
+ GLX_FUNCTION(glXGetProcAddressARB),
/*** GLX 1.4 ***/
- GLX_FUNCTION2( glXGetProcAddress, glXGetProcAddressARB ),
+ GLX_FUNCTION2(glXGetProcAddress, glXGetProcAddressARB),
/*** GLX_OML_sync_control ***/
- GLX_FUNCTION2( glXWaitForSbcOML, __glXWaitForSbcOML ),
- GLX_FUNCTION2( glXWaitForMscOML, __glXWaitForMscOML ),
- GLX_FUNCTION2( glXSwapBuffersMscOML, __glXSwapBuffersMscOML ),
- GLX_FUNCTION2( glXGetMscRateOML, __glXGetMscRateOML ),
- GLX_FUNCTION2( glXGetSyncValuesOML, __glXGetSyncValuesOML ),
+ GLX_FUNCTION2(glXWaitForSbcOML, __glXWaitForSbcOML),
+ GLX_FUNCTION2(glXWaitForMscOML, __glXWaitForMscOML),
+ GLX_FUNCTION2(glXSwapBuffersMscOML, __glXSwapBuffersMscOML),
+ GLX_FUNCTION2(glXGetMscRateOML, __glXGetMscRateOML),
+ GLX_FUNCTION2(glXGetSyncValuesOML, __glXGetSyncValuesOML),
/*** GLX_EXT_texture_from_pixmap ***/
- GLX_FUNCTION2( glXBindTexImageEXT, __glXBindTexImageEXT ),
- GLX_FUNCTION2( glXReleaseTexImageEXT, __glXReleaseTexImageEXT ),
+ GLX_FUNCTION2(glXBindTexImageEXT, __glXBindTexImageEXT),
+ GLX_FUNCTION2(glXReleaseTexImageEXT, __glXReleaseTexImageEXT),
#ifdef GLX_DIRECT_RENDERING
/*** DRI configuration ***/
- GLX_FUNCTION( glXGetScreenDriver ),
- GLX_FUNCTION( glXGetDriverConfig ),
+ GLX_FUNCTION(glXGetScreenDriver),
+ GLX_FUNCTION(glXGetDriverConfig),
#endif
- { NULL, NULL } /* end of list */
+ {NULL, NULL} /* end of list */
};
@@ -2913,7 +2992,7 @@ get_glx_proc_address(const char *funcName)
/* try static functions */
for (i = 0; GLX_functions[i].Name; i++) {
if (strcmp(GLX_functions[i].Name, funcName) == 0)
- return GLX_functions[i].Address;
+ return GLX_functions[i].Address;
}
return NULL;
@@ -2929,9 +3008,9 @@ get_glx_proc_address(const char *funcName)
*
* \sa glXGetProcAddress
*/
-PUBLIC void (*glXGetProcAddressARB(const GLubyte *procName))( void )
+PUBLIC void (*glXGetProcAddressARB(const GLubyte * procName)) (void)
{
- typedef void (*gl_function)( void );
+ typedef void (*gl_function) (void);
gl_function f;
@@ -2943,8 +3022,8 @@ PUBLIC void (*glXGetProcAddressARB(const GLubyte *procName))( void )
*/
f = (gl_function) get_glx_proc_address((const char *) procName);
- if ( (f == NULL) && (procName[0] == 'g') && (procName[1] == 'l')
- && (procName[2] != 'X') ) {
+ if ((f == NULL) && (procName[0] == 'g') && (procName[1] == 'l')
+ && (procName[2] != 'X')) {
f = (gl_function) _glapi_get_proc_address((const char *) procName);
}
@@ -2960,9 +3039,9 @@ PUBLIC void (*glXGetProcAddressARB(const GLubyte *procName))( void )
*
* \sa glXGetProcAddressARB
*/
-PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void )
+PUBLIC void (*glXGetProcAddress(const GLubyte * procName)) (void)
#if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED)
- __attribute__ ((alias ("glXGetProcAddressARB")));
+ __attribute__ ((alias("glXGetProcAddressARB")));
#else
{
return glXGetProcAddressARB(procName);
@@ -2980,24 +3059,26 @@ PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void )
*
* \param ust Location to store the 64-bit UST
* \returns Zero on success or a negative errno value on failure.
- *
+ *
* \sa glXGetProcAddress, PFNGLXGETUSTPROC
*
* \since Internal API version 20030317.
*/
-_X_HIDDEN int __glXGetUST( int64_t * ust )
-{
- struct timeval tv;
-
- if ( ust == NULL ) {
- return -EFAULT;
- }
-
- if ( gettimeofday( & tv, NULL ) == 0 ) {
- ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
- return 0;
- } else {
- return -errno;
- }
+_X_HIDDEN int
+__glXGetUST(int64_t * ust)
+{
+ struct timeval tv;
+
+ if (ust == NULL) {
+ return -EFAULT;
+ }
+
+ if (gettimeofday(&tv, NULL) == 0) {
+ ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
+ return 0;
+ }
+ else {
+ return -errno;
+ }
}
#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/glx/x11/glxcurrent.c b/src/glx/x11/glxcurrent.c
index ce037e0ef41..f1e3e161bec 100644
--- a/src/glx/x11/glxcurrent.c
+++ b/src/glx/x11/glxcurrent.c
@@ -81,7 +81,7 @@ _X_HIDDEN pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
/**
* Per-thread GLX context pointer.
- *
+ *
* \c __glXSetCurrentContext is written is such a way that this pointer can
* \b never be \c NULL. This is important! Because of this
* \c __glXGetCurrentContext can be implemented as trivial macro.
@@ -101,7 +101,7 @@ static pthread_once_t once_control = PTHREAD_ONCE_INIT;
/**
* Per-thread data key.
- *
+ *
* Once \c init_thread_data has been called, the per-thread data key will
* take a value of \c NULL. As each new thread is created the default
* value, in that thread, will be \c NULL.
@@ -110,7 +110,7 @@ static pthread_key_t ContextTSD;
/**
* Initialize the per-thread data key.
- *
+ *
* This function is called \b exactly once per-process (not per-thread!) to
* initialize the per-thread data key. This is ideally done using the
* \c pthread_once mechanism.
@@ -302,8 +302,8 @@ FetchDRIDrawable(Display * dpy, GLXDrawable glxDrawable, GLXContext gc)
#endif /* GLX_DIRECT_RENDERING */
static void
-__glXGenerateError(Display *dpy, GLXContext gc, XID resource,
- BYTE errorCode, CARD16 minorCode)
+__glXGenerateError(Display * dpy, GLXContext gc, XID resource,
+ BYTE errorCode, CARD16 minorCode)
{
xError error;
@@ -318,7 +318,7 @@ __glXGenerateError(Display *dpy, GLXContext gc, XID resource,
/**
* Make a particular context current.
- *
+ *
* \note This is in this file so that it can access dummyContext.
*/
static Bool
@@ -347,21 +347,19 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
if (gc == NULL && (draw != None || read != None)) {
__glXGenerateError(dpy, gc, (draw != None) ? draw : read,
- BadMatch, X_GLXMakeContextCurrent);
+ BadMatch, X_GLXMakeContextCurrent);
return False;
}
if (gc != NULL && (draw == None || read == None)) {
- __glXGenerateError(dpy, gc, None,
- BadMatch, X_GLXMakeContextCurrent);
+ __glXGenerateError(dpy, gc, None, BadMatch, X_GLXMakeContextCurrent);
return False;
}
_glapi_check_multithread();
- if (gc != NULL && gc->thread_id != 0 &&
- gc->thread_id != _glthread_GetID()) {
+ if (gc != NULL && gc->thread_id != 0 && gc->thread_id != _glthread_GetID()) {
__glXGenerateError(dpy, gc, gc->xid,
- BadAccess, X_GLXMakeContextCurrent);
+ BadAccess, X_GLXMakeContextCurrent);
return False;
}
@@ -373,7 +371,7 @@ MakeContextCurrent(Display * dpy, GLXDrawable draw,
if ((pdraw == NULL) || (pread == NULL)) {
__glXGenerateError(dpy, gc, (pdraw == NULL) ? draw : read,
- GLXBadDrawable, X_GLXMakeContextCurrent);
+ GLXBadDrawable, X_GLXMakeContextCurrent);
return False;
}
@@ -521,6 +519,5 @@ GLX_ALIAS(Bool, glXMakeCurrentReadSGI,
PUBLIC
GLX_ALIAS(Bool, glXMakeContextCurrent,
- (Display * dpy, GLXDrawable d, GLXDrawable r,
- GLXContext ctx), (dpy, d, r, ctx),
- MakeContextCurrent)
+ (Display * dpy, GLXDrawable d, GLXDrawable r,
+ GLXContext ctx), (dpy, d, r, ctx), MakeContextCurrent)
diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c
index c6ab4b5890d..e5553cbf76c 100644
--- a/src/glx/x11/glxext.c
+++ b/src/glx/x11/glxext.c
@@ -102,19 +102,19 @@ static
XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
__GLX_NUMBER_ERRORS, error_list)
- static /* const */ XExtensionHooks __glXExtensionHooks = {
- NULL, /* create_gc */
- NULL, /* copy_gc */
- NULL, /* flush_gc */
- NULL, /* free_gc */
- NULL, /* create_font */
- NULL, /* free_font */
- __glXCloseDisplay, /* close_display */
- NULL, /* wire_to_event */
- NULL, /* event_to_wire */
- NULL, /* error */
- __glXErrorString, /* error_string */
- };
+static /* const */ XExtensionHooks __glXExtensionHooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ __glXCloseDisplay, /* close_display */
+ NULL, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ __glXErrorString, /* error_string */
+};
static
XEXT_GENERATE_FIND_DISPLAY(__glXFindDisplay, __glXExtensionInfo,
@@ -150,8 +150,8 @@ FreeScreenConfigs(__GLXdisplayPrivate * priv)
#ifdef GLX_DIRECT_RENDERING
if (psc->driver_configs) {
- for(unsigned int i = 0; psc->driver_configs[i]; i++)
- free((__DRIconfig*)psc->driver_configs[i]);
+ for (unsigned int i = 0; psc->driver_configs[i]; i++)
+ free((__DRIconfig *) psc->driver_configs[i]);
free(psc->driver_configs);
psc->driver_configs = NULL;
}
@@ -217,15 +217,14 @@ QueryVersion(Display * dpy, int opcode, int *major, int *minor)
{
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
- xcb_glx_query_version_reply_t* reply =
- xcb_glx_query_version_reply(c,
- xcb_glx_query_version(c,
- GLX_MAJOR_VERSION,
- GLX_MINOR_VERSION),
- NULL);
-
- if(reply->major_version != GLX_MAJOR_VERSION)
- {
+ xcb_glx_query_version_reply_t *reply = xcb_glx_query_version_reply(c,
+ xcb_glx_query_version
+ (c,
+ GLX_MAJOR_VERSION,
+ GLX_MINOR_VERSION),
+ NULL);
+
+ if (reply->major_version != GLX_MAJOR_VERSION) {
free(reply);
return GL_FALSE;
}
@@ -543,7 +542,8 @@ getFBConfigs(Display * dpy, __GLXdisplayPrivate * priv, int screen)
__GLXscreenConfigs *psc;
psc = priv->screenConfigs + screen;
- psc->serverGLXexts = __glXQueryServerString(dpy, priv->majorOpcode, screen, GLX_EXTENSIONS);
+ psc->serverGLXexts =
+ __glXQueryServerString(dpy, priv->majorOpcode, screen, GLX_EXTENSIONS);
LockDisplay(dpy);
@@ -601,7 +601,8 @@ AllocAndFetchScreenConfigs(Display * dpy, __GLXdisplayPrivate * priv)
memset(psc, 0, screens * sizeof(__GLXscreenConfigs));
priv->screenConfigs = psc;
- priv->serverGLXversion = __glXQueryServerString(dpy, priv->majorOpcode, 0, GLX_VERSION);
+ priv->serverGLXversion =
+ __glXQueryServerString(dpy, priv->majorOpcode, 0, GLX_VERSION);
if (priv->serverGLXversion == NULL) {
FreeScreenConfigs(priv);
return GL_FALSE;
@@ -786,10 +787,10 @@ __glXSetupForCommand(Display * dpy)
/**
* Flush the drawing command transport buffer.
- *
+ *
* \param ctx Context whose transport buffer is to be flushed.
* \param pc Pointer to first unused buffer location.
- *
+ *
* \todo
* Modify this function to use \c ctx->pc instead of the explicit
* \c pc parameter.
@@ -881,11 +882,11 @@ __glXSendLargeChunk(__GLXcontext * gc, GLint requestNumber,
/**
* Send a command that is too large for the GLXRender protocol request.
- *
+ *
* Send a large command, one that is too large for some reason to
* send using the GLXRender protocol request. One reason to send
* a large command is to avoid copying the data.
- *
+ *
* \param ctx GLX context
* \param header Header data.
* \param headerLen Size, in bytes, of the header data. It is assumed that
diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c
index 051433a006c..473f46d1e50 100644
--- a/src/glx/x11/glxextensions.c
+++ b/src/glx/x11/glxextensions.c
@@ -315,10 +315,10 @@ set_glx_extension(const struct extension_info *ext,
/**
* Convert the server's extension string to a bit-field.
- *
+ *
* \param server_string GLX extension string from the server.
* \param server_support Bit-field of supported extensions.
- *
+ *
* \note
* This function is used to process both GLX and GL extension strings. The
* bit-fields used to track each of these have different sizes. Therefore,
@@ -336,8 +336,7 @@ __glXProcessServerString(const struct extension_info *ext,
/* Determine the length of the next extension name.
*/
for (len = 0; (server_string[base + len] != SEPARATOR)
- && (server_string[base + len] != NUL);
- len++) {
+ && (server_string[base + len] != NUL); len++) {
/* empty */
}
@@ -351,8 +350,7 @@ __glXProcessServerString(const struct extension_info *ext,
* over the previous string and any trialing white-space.
*/
for (base += len; (server_string[base] == SEPARATOR)
- && (server_string[base] != NUL);
- base++) {
+ && (server_string[base] != NUL); base++) {
/* empty */
}
}
@@ -549,7 +547,7 @@ __glXGetClientExtensions(void)
/**
* Calculate the list of application usable extensions. The resulting
* string is stored in \c psc->effectiveGLXexts.
- *
+ *
* \param psc Pointer to GLX per-screen record.
* \param display_is_direct_capable True if the display is capable of
* direct rendering.
@@ -600,7 +598,7 @@ __glXCalculateUsableExtensions(__GLXscreenConfigs * psc,
* it and the "server" supports it. In this case that means that either
* the true server supports it or it is only for direct-rendering and
* the direct rendering driver supports it.
- *
+ *
* If the display is not capable of direct rendering, then the extension
* is enabled if and only if the client-side library and the server
* support it.
@@ -609,10 +607,10 @@ __glXCalculateUsableExtensions(__GLXscreenConfigs * psc,
if (display_is_direct_capable) {
for (i = 0; i < 8; i++) {
usable[i] = (client_glx_support[i] & client_glx_only[i])
- | (client_glx_support[i] & psc->
- direct_support[i] & server_support[i])
- | (client_glx_support[i] & psc->
- direct_support[i] & direct_glx_only[i]);
+ | (client_glx_support[i] & psc->direct_support[i] &
+ server_support[i])
+ | (client_glx_support[i] & psc->direct_support[i] &
+ direct_glx_only[i]);
}
}
else {
@@ -630,7 +628,7 @@ __glXCalculateUsableExtensions(__GLXscreenConfigs * psc,
/**
* Calculate the list of application usable extensions. The resulting
* string is stored in \c gc->extensions.
- *
+ *
* \param gc Pointer to GLX context.
* \param server_string Extension string from the server.
* \param major_version GL major version from the server.
diff --git a/src/glx/x11/indirect_size.c b/src/glx/x11/indirect_size.c
index 54c039dd6c1..cdaf02ffe6a 100644
--- a/src/glx/x11/indirect_size.c
+++ b/src/glx/x11/indirect_size.c
@@ -192,6 +192,10 @@ __glTexParameterfv_size(GLenum e)
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
case GL_TEXTURE_LOD_BIAS:
/* case GL_TEXTURE_LOD_BIAS_EXT:*/
+ case GL_TEXTURE_STORAGE_HINT_APPLE:
+ case GL_STORAGE_PRIVATE_APPLE:
+ case GL_STORAGE_CACHED_APPLE:
+ case GL_STORAGE_SHARED_APPLE:
case GL_DEPTH_TEXTURE_MODE:
/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
case GL_TEXTURE_COMPARE_MODE:
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c
index bb5232f6187..ad9882528ff 100644
--- a/src/glx/x11/indirect_vertex_array.c
+++ b/src/glx/x11/indirect_vertex_array.c
@@ -1,18 +1,18 @@
/*
* (C) Copyright IBM Corporation 2004, 2005
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
@@ -39,7 +39,7 @@
/**
* \file indirect_vertex_array.c
* Implement GLX protocol for vertex arrays and vertex buffer objects.
- *
+ *
* The most important function in this fill is \c fill_array_info_cache.
* The \c array_state_vector contains a cache of the ARRAY_INFO data sent
* in the DrawArrays protocol. Certain operations, such as enabling or
@@ -47,7 +47,7 @@
* fills-in this data. Additionally, it examines the enabled state and
* other factors to determine what "version" of DrawArrays protocoal can be
* used.
- *
+ *
* Current, only two versions of DrawArrays protocol are implemented. The
* first version is the "none" protocol. This is the fallback when the
* server does not support GL 1.1 / EXT_vertex_arrays. It is implemented
@@ -90,11 +90,11 @@ static GLboolean validate_type(__GLXcontext * gc, GLenum type);
/**
- * Table of sizes, in bytes, of a GL types. All of the type enums are be in
+ * Table of sizes, in bytes, of a GL types. All of the type enums are be in
* the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
* \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
* type enums masked with 0x0f.
- *
+ *
* \notes
* \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
* \c GL_3_BYTES, or \c GL_4_BYTES.
@@ -131,15 +131,15 @@ __glXFreeVertexArrayState(__GLXcontext * gc)
/**
* Initialize vertex array state of a GLX context.
- *
+ *
* \param gc GLX context whose vertex array state is to be initialized.
- *
+ *
* \warning
* This function may only be called after __GLXcontext::gl_extension_bits,
* __GLXcontext::server_minor, and __GLXcontext::server_major have been
* initialized. These values are used to determine what vertex arrays are
* supported.
- *
+ *
* \bug
* Return values from malloc are not properly tested.
*/
@@ -171,7 +171,7 @@ __glXInitVertexArrayState(__GLXcontext * gc)
* are supported by the server are create. For example, if the server
* supports only 2 texture units, then only 2 texture coordinate arrays
* are created.
- *
+ *
* At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
* GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
* GL_EDGE_FLAG_ARRAY are supported.
@@ -532,7 +532,7 @@ emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count)
/**
* Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays
* protocol.
- *
+ *
* \param gc GLX context.
* \param arrays Array state.
* \param elements_per_request Location to store the number of elements that
@@ -543,7 +543,7 @@ emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count)
* will be zero.
* \param mode Drawing mode.
* \param count Number of vertices.
- *
+ *
* \returns
* A pointer to the buffer for array data.
*/
@@ -594,7 +594,7 @@ emit_DrawArrays_header_old(__GLXcontext * gc,
/* Calculate the number of data packets that will be required to send
* the whole command. To do this, the number of verticies that
* will fit in a single buffer must be calculated.
- *
+ *
* The important value here is elements_per_request. This is the
* number of complete array elements that will fit in a single
* buffer. There may be some wasted space at the end of the buffer,
@@ -869,7 +869,7 @@ emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
/**
* Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid.
* If it is not valid, then an error code is set in the GLX context.
- *
+ *
* \returns
* \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
*/
@@ -902,7 +902,7 @@ validate_mode(__GLXcontext * gc, GLenum mode)
* A value less than zero is invalid and will result in \c GL_INVALID_VALUE
* being set. A value of zero will not result in an error being set, but
* will result in \c GL_FALSE being returned.
- *
+ *
* \returns
* \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
*/
@@ -1084,21 +1084,21 @@ __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
- do { \
- (a)->data = PTR; \
- (a)->data_type = TYPE; \
- (a)->user_stride = STRIDE; \
- (a)->count = COUNT; \
- (a)->normalized = NORMALIZED; \
- \
- (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
- (a)->true_stride = (STRIDE == 0) \
- ? (a)->element_size : STRIDE; \
- \
- (a)->header_size = HDR_SIZE; \
- ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
- ((uint16_t *) (a)->header)[1] = OPCODE; \
- } while(0)
+ do { \
+ (a)->data = PTR; \
+ (a)->data_type = TYPE; \
+ (a)->user_stride = STRIDE; \
+ (a)->count = COUNT; \
+ (a)->normalized = NORMALIZED; \
+ \
+ (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
+ (a)->true_stride = (STRIDE == 0) \
+ ? (a)->element_size : STRIDE; \
+ \
+ (a)->header_size = HDR_SIZE; \
+ ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
+ ((uint16_t *) (a)->header)[1] = OPCODE; \
+ } while(0)
void
@@ -1363,36 +1363,36 @@ __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
{
static const uint16_t short_ops[5] = {
0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv,
- X_GLrop_TexCoord4sv
+ X_GLrop_TexCoord4sv
};
static const uint16_t int_ops[5] = {
0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv,
- X_GLrop_TexCoord4iv
+ X_GLrop_TexCoord4iv
};
static const uint16_t float_ops[5] = {
0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv,
- X_GLrop_TexCoord4fv
+ X_GLrop_TexCoord4fv
};
static const uint16_t double_ops[5] = {
0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv,
- X_GLrop_TexCoord4dv
+ X_GLrop_TexCoord4dv
};
static const uint16_t mshort_ops[5] = {
0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB,
- X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
+ X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
};
static const uint16_t mint_ops[5] = {
0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB,
- X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
+ X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
};
static const uint16_t mfloat_ops[5] = {
0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB,
- X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
+ X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
};
static const uint16_t mdouble_ops[5] = {
0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB,
- X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
+ X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
};
uint16_t opcode;
diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c
index 0b2d5113cc8..d128ba20537 100644
--- a/src/glx/x11/single2.c
+++ b/src/glx/x11/single2.c
@@ -147,7 +147,7 @@ __indirect_glGetError(void)
/**
* Get the selected attribute from the client state.
- *
+ *
* \returns
* On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
*/
@@ -679,7 +679,8 @@ __indirect_glGetString(GLenum name)
*/
(void) __glXFlushRenderBuffer(gc, gc->pc);
- s = (GLubyte *) __glXGetString(dpy, gc->majorOpcode, gc->currentContextTag, name);
+ s = (GLubyte *) __glXGetString(dpy, gc->majorOpcode, gc->currentContextTag,
+ name);
if (!s) {
/* Throw data on the floor */
__glXSetError(gc, GL_OUT_OF_MEMORY);
@@ -753,7 +754,7 @@ __indirect_glGetString(GLenum name)
* hardware accelerated. For example, a TNT will show core
* version 1.5, but most of the post-1.2 functionality is a
* software fallback.
- *
+ *
* I don't want to break applications that rely on this odd
* behavior. At the same time, the code is written and tested,
* so I didn't want to throw it away. Therefore, the code is here
@@ -766,7 +767,7 @@ __indirect_glGetString(GLenum name)
* gc->server_minor are set. This version may be higher than we
* can completely support, but it may imply support for some
* extensions that we can support.
- *
+ *
* For example, at the time of this writing, the client-side
* library only supports upto core GL version 1.2. However, cubic
* textures, multitexture, multisampling, and some other 1.3
@@ -880,50 +881,50 @@ GLboolean
__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
GLboolean * residences)
{
- __GLXcontext *const gc = __glXGetCurrentContext();
- Display *const dpy = gc->currentDpy;
- GLboolean retval = (GLboolean) 0;
- const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
- if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
- xcb_connection_t *c = XGetXCBConnection(dpy);
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- xcb_glx_are_textures_resident_reply_t *reply =
- xcb_glx_are_textures_resident_reply(c,
- xcb_glx_are_textures_resident
- (c, gc->currentContextTag, n,
- textures), NULL);
- (void) memcpy(residences, xcb_glx_are_textures_resident_data(reply),
- xcb_glx_are_textures_resident_data_length(reply) *
- sizeof(GLboolean));
- retval = reply->ret_val;
- free(reply);
+ xcb_connection_t *c = XGetXCBConnection(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ xcb_glx_are_textures_resident_reply_t *reply =
+ xcb_glx_are_textures_resident_reply(c,
+ xcb_glx_are_textures_resident
+ (c, gc->currentContextTag, n,
+ textures), NULL);
+ (void) memcpy(residences, xcb_glx_are_textures_resident_data(reply),
+ xcb_glx_are_textures_resident_data_length(reply) *
+ sizeof(GLboolean));
+ retval = reply->ret_val;
+ free(reply);
#else
- GLubyte const *pc =
- __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
- (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
- (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
- if (n & 3) {
- /* n is not a multiple of four.
- * When reply_is_always_array is TRUE, __glXReadReply() will
- * put a multiple of four bytes into the dest buffer. If the
- * caller's buffer is not a multiple of four in size, we'll write
- * out of bounds. So use a temporary buffer that's a few bytes
- * larger.
- */
- GLboolean *res4 = malloc((n + 3) & ~3);
- retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE);
- memcpy(residences, res4, n);
- free(res4);
- }
- else {
- retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
- }
- UnlockDisplay(dpy);
- SyncHandle();
+ GLubyte const *pc =
+ __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
+ (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
+ (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
+ if (n & 3) {
+ /* n is not a multiple of four.
+ * When reply_is_always_array is TRUE, __glXReadReply() will
+ * put a multiple of four bytes into the dest buffer. If the
+ * caller's buffer is not a multiple of four in size, we'll write
+ * out of bounds. So use a temporary buffer that's a few bytes
+ * larger.
+ */
+ GLboolean *res4 = malloc((n + 3) & ~3);
+ retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE);
+ memcpy(residences, res4, n);
+ free(res4);
+ }
+ else {
+ retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
#endif /* USE_XCB */
- }
- return retval;
+ }
+ return retval;
}
@@ -936,36 +937,37 @@ GLboolean
glAreTexturesResidentEXT(GLsizei n, const GLuint * textures,
GLboolean * residences)
{
- __GLXcontext *const gc = __glXGetCurrentContext();
-
- if (gc->isDirect) {
- return CALL_AreTexturesResident(GET_DISPATCH(),
- (n, textures, residences));
- } else {
- __GLXcontext *const gc = __glXGetCurrentContext();
- Display *const dpy = gc->currentDpy;
- GLboolean retval = (GLboolean) 0;
- const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
- if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
- GLubyte const *pc =
- __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
- X_GLvop_AreTexturesResidentEXT,
- cmdlen);
- (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
- (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
- if (n & 3) {
- /* see comments in __indirect_glAreTexturesResident() */
- GLboolean *res4 = malloc((n + 3) & ~3);
- retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE);
- memcpy(residences, res4, n);
- free(res4);
- }
- else {
- retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
- }
- UnlockDisplay(dpy);
- SyncHandle();
- }
- return retval;
- }
+ __GLXcontext *const gc = __glXGetCurrentContext();
+
+ if (gc->isDirect) {
+ return CALL_AreTexturesResident(GET_DISPATCH(),
+ (n, textures, residences));
+ }
+ else {
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ Display *const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const *pc =
+ __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
+ X_GLvop_AreTexturesResidentEXT,
+ cmdlen);
+ (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
+ (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
+ if (n & 3) {
+ /* see comments in __indirect_glAreTexturesResident() */
+ GLboolean *res4 = malloc((n + 3) & ~3);
+ retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE);
+ memcpy(residences, res4, n);
+ free(res4);
+ }
+ else {
+ retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ }
+ return retval;
+ }
}
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
new file mode 100644
index 00000000000..e42beabc9ba
--- /dev/null
+++ b/src/mesa/drivers/common/meta.c
@@ -0,0 +1,1249 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Meta operations. Some GL operations can be expressed in terms of
+ * other GL operations. For example, glBlitFramebuffer() can be done
+ * with texture mapping and glClear() can be done with polygon rendering.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/depth.h"
+#include "main/enable.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/polygon.h"
+#include "main/scissor.h"
+#include "main/shaders.h"
+#include "main/stencil.h"
+#include "main/texobj.h"
+#include "main/texenv.h"
+#include "main/teximage.h"
+#include "main/texparam.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
+#include "shader/program.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+
+/**
+ * State which we may save/restore across meta ops.
+ * XXX this may be incomplete...
+ */
+struct save_state
+{
+ GLbitfield SavedState; /**< bitmask of META_* flags */
+
+ /** META_ALPHA_TEST */
+ GLboolean AlphaEnabled;
+
+ /** META_BLEND */
+ GLboolean BlendEnabled;
+ GLboolean ColorLogicOpEnabled;
+
+ /** META_COLOR_MASK */
+ GLubyte ColorMask[4];
+
+ /** META_DEPTH_TEST */
+ struct gl_depthbuffer_attrib Depth;
+
+ /** META_FOG */
+ GLboolean Fog;
+
+ /** META_PIXELSTORE */
+ /* XXX / TO-DO */
+
+ /** META_RASTERIZATION */
+ GLenum FrontPolygonMode, BackPolygonMode;
+ GLboolean PolygonOffset;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean PolygonCull;
+
+ /** META_SCISSOR */
+ struct gl_scissor_attrib Scissor;
+
+ /** META_SHADER */
+ GLboolean VertexProgramEnabled;
+ struct gl_vertex_program *VertexProgram;
+ GLboolean FragmentProgramEnabled;
+ struct gl_fragment_program *FragmentProgram;
+ GLuint Shader;
+
+ /** META_STENCIL_TEST */
+ struct gl_stencil_attrib Stencil;
+
+ /** META_TRANSFORM */
+ GLenum MatrixMode;
+ GLfloat ModelviewMatrix[16];
+ GLfloat ProjectionMatrix[16];
+ GLfloat TextureMatrix[16];
+ GLbitfield ClipPlanesEnabled;
+
+ /** META_TEXTURE */
+ GLuint ActiveUnit;
+ GLuint ClientActiveUnit;
+ /** for unit[0] only */
+ struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
+ /** mask of TEXTURE_2D_BIT, etc */
+ GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
+ GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
+ GLuint EnvMode; /* unit[0] only */
+
+ /** META_VERTEX */
+ struct gl_array_object *ArrayObj;
+ struct gl_buffer_object *ArrayBufferObj;
+
+ /** META_VIEWPORT */
+ GLint ViewportX, ViewportY, ViewportW, ViewportH;
+ GLclampd DepthNear, DepthFar;
+
+ /** Miscellaneous (always disabled) */
+ GLboolean Lighting;
+};
+
+
+/**
+ * State for glBlitFramebufer()
+ */
+struct blit_state
+{
+ GLuint TexObj;
+ GLsizei TexWidth, TexHeight;
+ GLenum TexType;
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLfloat verts[4][4]; /** four verts of X,Y,S,T */
+};
+
+
+/**
+ * State for glClear()
+ */
+struct clear_state
+{
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLfloat verts[4][7]; /** four verts of X,Y,Z,R,G,B,A */
+};
+
+
+/**
+ * State for glCopyPixels()
+ */
+struct copypix_state
+{
+ GLuint TexObj;
+ GLsizei TexWidth, TexHeight;
+ GLenum TexType;
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */
+};
+
+
+/**
+ * State for glDrawPixels()
+ */
+struct drawpix_state
+{
+ GLuint TexObj;
+ GLsizei TexWidth, TexHeight;
+ GLenum TexIntFormat;
+ GLuint ArrayObj;
+ GLuint VBO;
+ GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */
+};
+
+
+
+/**
+ * All per-context meta state.
+ */
+struct gl_meta_state
+{
+ struct save_state Save; /**< state saved during meta-ops */
+
+ struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */
+ struct clear_state Clear; /**< For _mesa_meta_clear() */
+ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */
+ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */
+
+ /* other possible meta-ops:
+ * glDrawPixels()
+ * glBitmap()
+ * glGenerateMipmap()
+ */
+};
+
+
+/**
+ * Initialize meta-ops for a context.
+ * To be called once during context creation.
+ */
+void
+_mesa_meta_init(GLcontext *ctx)
+{
+ ASSERT(!ctx->Meta);
+
+ ctx->Meta = CALLOC_STRUCT(gl_meta_state);
+}
+
+
+/**
+ * Free context meta-op state.
+ * To be called once during context destruction.
+ */
+void
+_mesa_meta_free(GLcontext *ctx)
+{
+ struct gl_meta_state *meta = ctx->Meta;
+
+ if (meta->Blit.TexObj) {
+ _mesa_DeleteTextures(1, &meta->Blit.TexObj);
+ _mesa_DeleteBuffersARB(1, & meta->Blit.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj);
+ }
+
+ if (meta->Clear.VBO) {
+ _mesa_DeleteBuffersARB(1, & meta->Clear.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj);
+ }
+
+ if (meta->CopyPix.TexObj) {
+ _mesa_DeleteTextures(1, &meta->CopyPix.TexObj);
+ _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj);
+ }
+
+ if (meta->DrawPix.TexObj) {
+ _mesa_DeleteTextures(1, &meta->DrawPix.TexObj);
+ _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO);
+ _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj);
+ }
+
+ _mesa_free(ctx->Meta);
+ ctx->Meta = NULL;
+}
+
+
+/**
+ * Enter meta state. This is like a light-weight version of glPushAttrib
+ * but it also resets most GL state back to default values.
+ *
+ * \param state bitmask of META_* flags indicating which attribute groups
+ * to save and reset to their defaults
+ */
+static void
+_mesa_meta_begin(GLcontext *ctx, GLbitfield state)
+{
+ struct save_state *save = &ctx->Meta->Save;
+
+ save->SavedState = state;
+
+ if (state & META_ALPHA_TEST) {
+ save->AlphaEnabled = ctx->Color.AlphaEnabled;
+ if (ctx->Color.AlphaEnabled)
+ _mesa_Disable(GL_ALPHA_TEST);
+ }
+
+ if (state & META_BLEND) {
+ save->BlendEnabled = ctx->Color.BlendEnabled;
+ if (ctx->Color.BlendEnabled)
+ _mesa_Disable(GL_BLEND);
+ save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
+ if (ctx->Color.ColorLogicOpEnabled)
+ _mesa_Disable(GL_COLOR_LOGIC_OP);
+ }
+
+ if (state & META_COLOR_MASK) {
+ COPY_4V(save->ColorMask, ctx->Color.ColorMask);
+ if (!ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3])
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ save->Depth = ctx->Depth; /* struct copy */
+ if (ctx->Depth.Test)
+ _mesa_Disable(GL_DEPTH_TEST);
+ }
+
+ if (state & META_FOG) {
+ save->Fog = ctx->Fog.Enabled;
+ if (ctx->Fog.Enabled)
+ _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
+ }
+
+ if (state & META_RASTERIZATION) {
+ save->FrontPolygonMode = ctx->Polygon.FrontMode;
+ save->BackPolygonMode = ctx->Polygon.BackMode;
+ save->PolygonOffset = ctx->Polygon.OffsetFill;
+ save->PolygonSmooth = ctx->Polygon.SmoothFlag;
+ save->PolygonStipple = ctx->Polygon.StippleFlag;
+ save->PolygonCull = ctx->Polygon.CullFlag;
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
+ }
+
+ if (state & META_SCISSOR) {
+ save->Scissor = ctx->Scissor; /* struct copy */
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
+ save->VertexProgram = ctx->VertexProgram.Current;
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
+ save->FragmentProgram = ctx->FragmentProgram.Current;
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ save->Shader = ctx->Shader.CurrentProgram ?
+ ctx->Shader.CurrentProgram->Name : 0;
+ _mesa_UseProgramObjectARB(0);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ save->Stencil = ctx->Stencil; /* struct copy */
+ if (ctx->Stencil.Enabled)
+ _mesa_Disable(GL_STENCIL_TEST);
+ /* NOTE: other stencil state not reset */
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ save->ActiveUnit = ctx->Texture.CurrentUnit;
+ save->ClientActiveUnit = ctx->Array.ActiveTexture;
+ save->EnvMode = ctx->Texture.Unit[0].EnvMode;
+
+ /* Disable all texture units */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
+ save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
+ if (ctx->Texture.Unit[u].Enabled ||
+ ctx->Texture.Unit[u].TexGenEnabled) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
+ }
+ }
+
+ /* save current texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&save->CurrentTexture[tgt],
+ ctx->Texture.Unit[0].CurrentTex[tgt]);
+ }
+
+ /* set defaults for unit[0] */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
+ 16 * sizeof(GLfloat));
+ _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
+ 16 * sizeof(GLfloat));
+ save->MatrixMode = ctx->Transform.MatrixMode;
+ /* set 1:1 vertex:pixel coordinate transform */
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadIdentity();
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadIdentity();
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0.0F, ctx->DrawBuffer->Width,
+ 0.0F, ctx->DrawBuffer->Height,
+ -1.0F, 1.0F);
+ save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
+ if (ctx->Transform.ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* save vertex array object state */
+ _mesa_reference_array_object(ctx, &save->ArrayObj,
+ ctx->Array.ArrayObj);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj,
+ ctx->Array.ArrayBufferObj);
+ /* set some default state? */
+ }
+
+ if (state & META_VIEWPORT) {
+ save->ViewportX = ctx->Viewport.X;
+ save->ViewportY = ctx->Viewport.Y;
+ save->ViewportW = ctx->Viewport.Width;
+ save->ViewportH = ctx->Viewport.Height;
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+ save->DepthNear = ctx->Viewport.Near;
+ save->DepthFar = ctx->Viewport.Far;
+ _mesa_DepthRange(0.0, 1.0);
+ }
+
+ /* misc */
+ {
+ save->Lighting = ctx->Light.Enabled;
+ if (ctx->Light.Enabled)
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
+ }
+}
+
+
+/**
+ * Leave meta state. This is like a light-weight version of glPopAttrib().
+ */
+static void
+_mesa_meta_end(GLcontext *ctx)
+{
+ struct save_state *save = &ctx->Meta->Save;
+ const GLbitfield state = save->SavedState;
+
+ if (state & META_ALPHA_TEST) {
+ if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
+ _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
+ }
+
+ if (state & META_BLEND) {
+ if (ctx->Color.BlendEnabled != save->BlendEnabled)
+ _mesa_set_enable(ctx, GL_BLEND, save->BlendEnabled);
+ if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
+ _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
+ }
+
+ if (state & META_COLOR_MASK) {
+ if (!TEST_EQ_4V(ctx->Color.ColorMask, save->ColorMask))
+ _mesa_ColorMask(save->ColorMask[0], save->ColorMask[1],
+ save->ColorMask[2], save->ColorMask[3]);
+ }
+
+ if (state & META_DEPTH_TEST) {
+ if (ctx->Depth.Test != save->Depth.Test)
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
+ _mesa_DepthFunc(save->Depth.Func);
+ _mesa_DepthMask(save->Depth.Mask);
+ }
+
+ if (state & META_FOG) {
+ _mesa_set_enable(ctx, GL_FOG, save->Fog);
+ }
+
+ if (state & META_RASTERIZATION) {
+ _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
+ _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
+ _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
+ _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
+ _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
+ }
+
+ if (state & META_SCISSOR) {
+ _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled);
+ _mesa_Scissor(save->Scissor.X, save->Scissor.Y,
+ save->Scissor.Width, save->Scissor.Height);
+ }
+
+ if (state & META_SHADER) {
+ if (ctx->Extensions.ARB_vertex_program) {
+ _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
+ save->VertexProgramEnabled);
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ save->VertexProgram);
+ }
+
+ if (ctx->Extensions.ARB_fragment_program) {
+ _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
+ save->FragmentProgramEnabled);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ save->FragmentProgram);
+ }
+
+ if (ctx->Extensions.ARB_shader_objects) {
+ _mesa_UseProgramObjectARB(save->Shader);
+ }
+ }
+
+ if (state & META_STENCIL_TEST) {
+ const struct gl_stencil_attrib *stencil = &save->Stencil;
+
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
+ _mesa_ClearStencil(stencil->Clear);
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
+ }
+ /* front state */
+ _mesa_StencilFuncSeparate(GL_FRONT,
+ stencil->Function[0],
+ stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
+ _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK,
+ stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
+ }
+
+ if (state & META_TEXTURE) {
+ GLuint u, tgt;
+
+ ASSERT(ctx->Texture.CurrentUnit == 0);
+
+ /* restore texenv for unit[0] */
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
+
+ /* restore texture objects for unit[0] only */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
+ save->CurrentTexture[tgt]);
+ }
+
+ /* Re-enable textures, texgen */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ if (save->TexEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexEnabled[u] & TEXTURE_1D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_2D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_3D_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_CUBE_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE);
+ if (save->TexEnabled[u] & TEXTURE_RECT_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE);
+ }
+
+ if (save->TexGenEnabled[u]) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + u);
+
+ if (save->TexGenEnabled[u] & S_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE);
+ if (save->TexGenEnabled[u] & T_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE);
+ if (save->TexGenEnabled[u] & R_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE);
+ if (save->TexGenEnabled[u] & Q_BIT)
+ _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
+ }
+ }
+
+ /* restore current unit state */
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit);
+ _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit);
+ }
+
+ if (state & META_TRANSFORM) {
+ GLuint activeTexture = ctx->Texture.CurrentUnit;
+ _mesa_ActiveTextureARB(GL_TEXTURE0);
+ _mesa_MatrixMode(GL_TEXTURE);
+ _mesa_LoadMatrixf(save->TextureMatrix);
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
+
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_LoadMatrixf(save->ModelviewMatrix);
+
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_LoadMatrixf(save->ProjectionMatrix);
+
+ _mesa_MatrixMode(save->MatrixMode);
+
+ save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
+ if (save->ClipPlanesEnabled) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+ if (save->ClipPlanesEnabled & (1 << i)) {
+ _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
+ }
+ }
+ }
+ }
+
+ if (state & META_VERTEX) {
+ /* restore vertex buffer object */
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name);
+ _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL);
+
+ /* restore vertex array object */
+ _mesa_BindVertexArray(save->ArrayObj->Name);
+ _mesa_reference_array_object(ctx, &save->ArrayObj, NULL);
+ }
+
+ if (state & META_VIEWPORT) {
+ _mesa_Viewport(save->ViewportX, save->ViewportY,
+ save->ViewportW, save->ViewportH);
+ _mesa_DepthRange(save->DepthNear, save->DepthFar);
+ }
+
+ /* misc */
+ if (save->Lighting) {
+ _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
+ }
+ if (save->Fog) {
+ _mesa_set_enable(ctx, GL_FOG, GL_TRUE);
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.BlitFramebuffer() in terms
+ * of texture mapping and polygon rendering.
+ * Note: this function requires GL_ARB_texture_rectangle support.
+ */
+void
+_mesa_meta_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct blit_state *blit = &ctx->Meta->Blit;
+ const GLint srcX = MIN2(srcX0, srcX1);
+ const GLint srcY = MIN2(srcY0, srcY1);
+ const GLint srcW = abs(srcX1 - srcX0);
+ const GLint srcH = abs(srcY1 - srcY0);
+ GLboolean srcFlipX = srcX1 < srcX0;
+ GLboolean srcFlipY = srcY1 < srcY0;
+
+ ASSERT(ctx->Extensions.NV_texture_rectangle);
+
+ if (srcW > ctx->Const.MaxTextureRectSize ||
+ srcH > ctx->Const.MaxTextureRectSize) {
+ /* XXX avoid this fallback */
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return;
+ }
+
+
+ if (srcFlipX) {
+ GLint tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcFlipY) {
+ GLint tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ /* only scissor effects blit so save/clear all other relevant state */
+ _mesa_meta_begin(ctx, ~META_SCISSOR);
+
+ if (blit->TexObj == 0) {
+ /* one-time setup */
+
+ /* create texture object */
+ _mesa_GenTextures(1, &blit->TexObj);
+ _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+ else {
+ _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj);
+ }
+
+ _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter);
+
+ if (blit->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &blit->ArrayObj);
+ _mesa_BindVertexArray(blit->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &blit->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(blit->verts),
+ blit->verts, GL_STREAM_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(2, GL_FLOAT, 4 * sizeof(GLfloat),
+ (void*) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat),
+ (void *) (2 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(blit->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO);
+ }
+
+ /* vertex positions */
+ blit->verts[0][0] = (GLfloat) dstX0;
+ blit->verts[0][1] = (GLfloat) dstY0;
+ blit->verts[1][0] = (GLfloat) dstX1;
+ blit->verts[1][1] = (GLfloat) dstY0;
+ blit->verts[2][0] = (GLfloat) dstX1;
+ blit->verts[2][1] = (GLfloat) dstY1;
+ blit->verts[3][0] = (GLfloat) dstX0;
+ blit->verts[3][1] = (GLfloat) dstY1;
+
+ /* texcoords */
+ blit->verts[0][2] = 0.0F;
+ blit->verts[0][3] = 0.0F;
+ blit->verts[1][2] = (GLfloat) srcW;
+ blit->verts[1][3] = 0.0F;
+ blit->verts[2][2] = (GLfloat) srcW;
+ blit->verts[2][3] = (GLfloat) srcH;
+ blit->verts[3][2] = 0.0F;
+ blit->verts[3][3] = (GLfloat) srcH;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
+ sizeof(blit->verts), blit->verts);
+
+ /* copy framebuffer image to texture */
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ if (blit->TexWidth == srcW &&
+ blit->TexHeight == srcH &&
+ blit->TexType == GL_RGBA) {
+ /* replace existing tex image */
+ _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0,
+ 0, 0, srcX, srcY, srcW, srcH);
+ }
+ else {
+ /* create new tex image */
+ _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA,
+ srcX, srcY, srcW, srcH, 0);
+ blit->TexWidth = srcW;
+ blit->TexHeight = srcH;
+ blit->TexType = GL_RGBA;
+ }
+
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ _mesa_Enable(GL_TEXTURE_RECTANGLE);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_Disable(GL_TEXTURE_RECTANGLE);
+
+ _mesa_meta_end(ctx);
+
+ /* XXX, TO-DO: try to handle these cases above! */
+ if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) {
+ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
+ */
+void
+_mesa_meta_clear(GLcontext *ctx, GLbitfield buffers)
+{
+ struct clear_state *clear = &ctx->Meta->Clear;
+ GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
+ GLuint i;
+
+ /* only scissor and color mask effects clearing */
+ _mesa_meta_begin(ctx, ~(META_SCISSOR | META_COLOR_MASK));
+
+ if (clear->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &clear->ArrayObj);
+ _mesa_BindVertexArray(clear->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &clear->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(clear->verts),
+ clear->verts, GL_STREAM_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, 7 * sizeof(GLfloat), (void *) 0);
+ _mesa_ColorPointer(4, GL_FLOAT, 7 * sizeof(GLfloat),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_COLOR_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(clear->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO);
+ }
+
+ /* GL_COLOR_BUFFER_BIT */
+ if (buffers & BUFFER_BITS_COLOR) {
+ /* leave colormask, glDrawBuffer state as-is */
+ }
+ else {
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ }
+
+ /* GL_DEPTH_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_DEPTH) {
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_DepthMask(GL_TRUE);
+ }
+ else {
+ assert(!ctx->Depth.Test);
+ }
+
+ /* GL_STENCIL_BUFFER_BIT */
+ if (buffers & BUFFER_BIT_STENCIL) {
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
+ _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
+ GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
+ ctx->Stencil.Clear & 0x7fffffff,
+ ctx->Stencil.WriteMask[0]);
+ }
+ else {
+ assert(!ctx->Stencil.Enabled);
+ }
+
+ /* vertex positions */
+ clear->verts[0][0] = (GLfloat) ctx->DrawBuffer->_Xmin;
+ clear->verts[0][1] = (GLfloat) ctx->DrawBuffer->_Ymin;
+ clear->verts[0][2] = z;
+ clear->verts[1][0] = (GLfloat) ctx->DrawBuffer->_Xmax;
+ clear->verts[1][1] = (GLfloat) ctx->DrawBuffer->_Ymin;
+ clear->verts[1][2] = z;
+ clear->verts[2][0] = (GLfloat) ctx->DrawBuffer->_Xmax;
+ clear->verts[2][1] = (GLfloat) ctx->DrawBuffer->_Ymax;
+ clear->verts[2][2] = z;
+ clear->verts[3][0] = (GLfloat) ctx->DrawBuffer->_Xmin;
+ clear->verts[3][1] = (GLfloat) ctx->DrawBuffer->_Ymax;
+ clear->verts[3][2] = z;
+
+ /* vertex colors */
+ for (i = 0; i < 4; i++) {
+ COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor);
+ }
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
+ sizeof(clear->verts), clear->verts);
+
+ /* draw quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_meta_end(ctx);
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.CopyPixels() in terms
+ * of texture mapping and polygon rendering.
+ * Note: this function requires GL_ARB_texture_rectangle support.
+ */
+void
+_mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ const GLenum filter = GL_NEAREST;
+ struct copypix_state *copypix = &ctx->Meta->CopyPix;
+ const GLfloat z = ctx->Current.RasterPos[2];
+ const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
+ const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
+
+ ASSERT(ctx->Extensions.NV_texture_rectangle);
+
+ if (type != GL_COLOR ||
+ ctx->_ImageTransferState ||
+ ctx->Fog.Enabled ||
+ width > ctx->Const.MaxTextureRectSize ||
+ height > ctx->Const.MaxTextureRectSize) {
+ /* XXX avoid this fallback */
+ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
+ return;
+ }
+
+ /* Most GL state applies to glCopyPixels, but a there's a few things
+ * we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (copypix->TexObj == 0) {
+ /* one-time setup */
+
+ /* create texture object */
+ _mesa_GenTextures(1, &copypix->TexObj);
+ _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter);
+ }
+ else {
+ _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj);
+ }
+
+ if (copypix->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &copypix->ArrayObj);
+ _mesa_BindVertexArray(copypix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &copypix->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(copypix->verts),
+ copypix->verts, GL_STREAM_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(copypix->verts[0]),
+ (void*) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(copypix->verts[0]),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(copypix->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO);
+ }
+
+ /* vertex positions, texcoords */
+ copypix->verts[0][0] = (GLfloat) dstX;
+ copypix->verts[0][1] = (GLfloat) dstY;
+ copypix->verts[0][2] = z;
+ copypix->verts[0][3] = 0.0F;
+ copypix->verts[0][4] = 0.0F;
+ copypix->verts[1][0] = (GLfloat) dstX1;
+ copypix->verts[1][1] = (GLfloat) dstY;
+ copypix->verts[1][2] = z;
+ copypix->verts[1][3] = (GLfloat) width;
+ copypix->verts[1][4] = 0.0F;
+ copypix->verts[2][0] = (GLfloat) dstX1;
+ copypix->verts[2][1] = (GLfloat) dstY1;
+ copypix->verts[2][2] = z;
+ copypix->verts[2][3] = (GLfloat) width;
+ copypix->verts[2][4] = (GLfloat) height;
+ copypix->verts[3][0] = (GLfloat) dstX;
+ copypix->verts[3][1] = (GLfloat) dstY1;
+ copypix->verts[3][2] = z;
+ copypix->verts[3][3] = 0.0F;
+ copypix->verts[3][4] = (GLfloat) height;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
+ sizeof(copypix->verts), copypix->verts);
+
+ /* copy framebuffer image to texture */
+ if (type == GL_COLOR) {
+ if (copypix->TexWidth == width &&
+ copypix->TexHeight == height &&
+ copypix->TexType == type) {
+ /* replace existing tex image */
+ _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0,
+ 0, 0, srcX, srcY, width, height);
+ }
+ else {
+ /* create new tex image */
+ _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA,
+ srcX, srcY, width, height, 0);
+ copypix->TexWidth = width;
+ copypix->TexHeight = height;
+ copypix->TexType = type;
+ }
+ }
+ else if (type == GL_DEPTH) {
+ /* TO-DO: Use a GL_DEPTH_COMPONENT texture and a fragment program/shader
+ * that replaces the fragment.z value.
+ */
+ }
+ else {
+ ASSERT(type == GL_STENCIL);
+ /* have to use sw fallback */
+ }
+
+ _mesa_Enable(GL_TEXTURE_RECTANGLE);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_Disable(GL_TEXTURE_RECTANGLE);
+
+ _mesa_meta_end(ctx);
+}
+
+
+
+/**
+ * When the glDrawPixels() image size is greater than the max rectangle
+ * texture size we use this function to break the glDrawPixels() image
+ * into tiles which fit into the max texture size.
+ */
+static void
+tiled_draw_pixels(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLint maxSize = ctx->Const.MaxTextureRectSize;
+ struct gl_pixelstore_attrib tileUnpack = *unpack;
+ GLint i, j;
+
+ for (i = 0; i < width; i += maxSize) {
+ const GLint tileWidth = MIN2(maxSize, width - i);
+ const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
+
+ tileUnpack.SkipPixels = unpack->SkipPixels + i;
+
+ for (j = 0; j < height; j += maxSize) {
+ const GLint tileHeight = MIN2(maxSize, height - j);
+ const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
+
+ tileUnpack.SkipRows = unpack->SkipRows + j;
+
+ _mesa_meta_draw_pixels(ctx, tileX, tileY,
+ tileWidth, tileHeight,
+ format, type, &tileUnpack, pixels);
+ }
+ }
+}
+
+
+/**
+ * Meta implementation of ctx->Driver.DrawPixels() in terms
+ * of texture mapping and polygon rendering.
+ * Note: this function requires GL_ARB_texture_rectangle support.
+ */
+void
+_mesa_meta_draw_pixels(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ const GLenum filter = GL_NEAREST;
+ struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
+ const GLfloat z = ctx->Current.RasterPos[2];
+ const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
+ const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
+ const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
+ GLenum texIntFormat;
+ GLboolean fallback;
+
+ ASSERT(ctx->Extensions.NV_texture_rectangle);
+
+ /*
+ * Determine if we can do the glDrawPixels with texture mapping.
+ */
+ fallback = GL_FALSE;
+ if (ctx->_ImageTransferState ||
+ ctx->Fog.Enabled) {
+ fallback = GL_TRUE;
+ }
+
+ if (_mesa_is_color_format(format)) {
+ texIntFormat = GL_RGBA;
+ }
+ else {
+ fallback = GL_TRUE;
+ }
+
+ if (fallback) {
+ _swrast_DrawPixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /*
+ * Check image size against max texture size, draw as tiles if needed.
+ */
+ if (width > ctx->Const.MaxTextureRectSize ||
+ height > ctx->Const.MaxTextureRectSize) {
+ tiled_draw_pixels(ctx, x, y, width, height,
+ format, type, unpack, pixels);
+ return;
+ }
+
+ /* Most GL state applies to glDrawPixels, but a there's a few things
+ * we need to override:
+ */
+ _mesa_meta_begin(ctx, (META_RASTERIZATION |
+ META_SHADER |
+ META_TEXTURE |
+ META_TRANSFORM |
+ META_VERTEX |
+ META_VIEWPORT));
+
+ if (drawpix->TexObj == 0) {
+ /* one-time setup */
+
+ /* create texture object */
+ _mesa_GenTextures(1, &drawpix->TexObj);
+ _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj);
+ _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter);
+ _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter);
+ }
+ else {
+ _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj);
+ }
+
+ if (drawpix->ArrayObj == 0) {
+ /* one-time setup */
+
+ /* create vertex array object */
+ _mesa_GenVertexArrays(1, &drawpix->ArrayObj);
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+
+ /* create vertex array buffer */
+ _mesa_GenBuffersARB(1, &drawpix->VBO);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
+ _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(drawpix->verts),
+ drawpix->verts, GL_STREAM_DRAW_ARB);
+
+ /* setup vertex arrays */
+ _mesa_VertexPointer(3, GL_FLOAT, sizeof(drawpix->verts[0]),
+ (void*) (0 * sizeof(GLfloat)));
+ _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(drawpix->verts[0]),
+ (void *) (3 * sizeof(GLfloat)));
+ _mesa_EnableClientState(GL_VERTEX_ARRAY);
+ _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ _mesa_BindVertexArray(drawpix->ArrayObj);
+ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO);
+ }
+
+ /* vertex positions, texcoords */
+ drawpix->verts[0][0] = (GLfloat) x;
+ drawpix->verts[0][1] = (GLfloat) y;
+ drawpix->verts[0][2] = z;
+ drawpix->verts[0][3] = 0.0F;
+ drawpix->verts[0][4] = 0.0F;
+ drawpix->verts[1][0] = (GLfloat) x1;
+ drawpix->verts[1][1] = (GLfloat) y;
+ drawpix->verts[1][2] = z;
+ drawpix->verts[1][3] = (GLfloat) width;
+ drawpix->verts[1][4] = 0.0F;
+ drawpix->verts[2][0] = (GLfloat) x1;
+ drawpix->verts[2][1] = (GLfloat) y1;
+ drawpix->verts[2][2] = z;
+ drawpix->verts[2][3] = (GLfloat) width;
+ drawpix->verts[2][4] = (GLfloat) height;
+ drawpix->verts[3][0] = (GLfloat) x;
+ drawpix->verts[3][1] = (GLfloat) y1;
+ drawpix->verts[3][2] = z;
+ drawpix->verts[3][3] = 0.0F;
+ drawpix->verts[3][4] = (GLfloat) height;
+
+ /* upload new vertex data */
+ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0,
+ sizeof(drawpix->verts), drawpix->verts);
+
+ /* set given unpack params */
+ ctx->Unpack = *unpack; /* XXX bufobj */
+
+ /* copy pixel data to texture */
+ if (drawpix->TexWidth == width &&
+ drawpix->TexHeight == height &&
+ drawpix->TexIntFormat == texIntFormat) {
+ /* replace existing tex image */
+ _mesa_TexSubImage2D(GL_TEXTURE_RECTANGLE, 0,
+ 0, 0, width, height, format, type, pixels);
+ }
+ else {
+ /* create new tex image */
+ _mesa_TexImage2D(GL_TEXTURE_RECTANGLE, 0, texIntFormat,
+ width, height, 0, format, type, pixels);
+ drawpix->TexWidth = width;
+ drawpix->TexHeight = height;
+ drawpix->TexIntFormat = texIntFormat;
+ }
+
+ /* restore unpack params */
+ ctx->Unpack = unpackSave; /* XXX bufobj */
+
+ _mesa_Enable(GL_TEXTURE_RECTANGLE);
+
+ /* draw textured quad */
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ _mesa_Disable(GL_TEXTURE_RECTANGLE);
+
+ _mesa_meta_end(ctx);
+}
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
new file mode 100644
index 00000000000..a9c5f980432
--- /dev/null
+++ b/src/mesa/drivers/common/meta.h
@@ -0,0 +1,80 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef META_H
+#define META_H
+
+
+/**
+ * Flags passed to _mesa_meta_begin().
+ * XXX these flags may evolve...
+ */
+/*@{*/
+#define META_ALPHA_TEST 0x1
+#define META_BLEND 0x2 /**< includes logicop */
+#define META_COLOR_MASK 0x4
+#define META_DEPTH_TEST 0x8
+#define META_FOG 0x10
+#define META_RASTERIZATION 0x20
+#define META_SCISSOR 0x40
+#define META_SHADER 0x80
+#define META_STENCIL_TEST 0x100
+#define META_TRANSFORM 0x200 /**< modelview, projection */
+#define META_TEXTURE 0x400
+#define META_VERTEX 0x800
+#define META_VIEWPORT 0x1000
+#define META_ALL ~0x0
+/*@}*/
+
+
+extern void
+_mesa_meta_init(GLcontext *ctx);
+
+extern void
+_mesa_meta_free(GLcontext *ctx);
+
+extern void
+_mesa_meta_blit_framebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+extern void
+_mesa_meta_clear(GLcontext *ctx, GLbitfield buffers);
+
+extern void
+_mesa_meta_copy_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type);
+
+extern void
+_mesa_meta_draw_pixels(GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels);
+
+
+#endif /* META_H */
diff --git a/src/mesa/drivers/dri/common/.gitignore b/src/mesa/drivers/dri/common/.gitignore
new file mode 100644
index 00000000000..1edeb79fd12
--- /dev/null
+++ b/src/mesa/drivers/dri/common/.gitignore
@@ -0,0 +1 @@
+*.os
diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c
index fe183c2e870..cdbea344951 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.c
+++ b/src/mesa/drivers/dri/common/dri_metaops.c
@@ -357,6 +357,7 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
GLuint saved_shader_program = 0;
unsigned int saved_active_texture;
struct gl_array_object *arraySave = NULL;
+ GLfloat saved_near, saved_far;
if (!meta->clear.arrayObj)
meta_init_clear(meta);
@@ -370,8 +371,7 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
- GL_CURRENT_BIT |
- GL_VIEWPORT_BIT);
+ GL_CURRENT_BIT);
saved_active_texture = ctx->Texture.CurrentUnit;
/* Disable existing GL state we don't want to apply to a clear. */
@@ -440,6 +440,8 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
/* The ClearDepth value is unaffected by DepthRange, so do a default
* mapping.
*/
+ saved_near = ctx->Viewport.Near;
+ saved_far = ctx->Viewport.Far;
_mesa_DepthRange(0.0, 1.0);
/* Prepare the vertices, which are the same regardless of which buffer we're
@@ -519,6 +521,7 @@ meta_clear_tris(struct dri_metaops *meta, GLbitfield mask)
if (saved_shader_program)
_mesa_UseProgramObjectARB(saved_shader_program);
+ _mesa_DepthRange(saved_near, saved_far);
_mesa_PopAttrib();
/* restore current array object */
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index 1d940603fa8..e48e10d7c06 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -778,7 +778,7 @@ dri2CreateNewScreen(int scrn, int fd,
if (driDriverAPI.InitScreen2 == NULL)
return NULL;
- psp = _mesa_malloc(sizeof(*psp));
+ psp = _mesa_calloc(sizeof(*psp));
if (!psp)
return NULL;
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
index 62801494ce3..08a97bb1110 100644
--- a/src/mesa/drivers/dri/common/extension_helper.h
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -752,6 +752,13 @@ static const char VertexAttrib4ubNV_names[] =
"";
#endif
+#if defined(need_GL_APPLE_texture_range)
+static const char TextureRangeAPPLE_names[] =
+ "iip\0" /* Parameter signature */
+ "glTextureRangeAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_SUN_vertex)
static const char TexCoord2fColor4fNormal3fVertex3fSUN_names[] =
"ffffffffffff\0" /* Parameter signature */
@@ -1567,6 +1574,13 @@ static const char FragmentLightivSGIX_names[] =
"";
#endif
+#if defined(need_GL_APPLE_texture_range)
+static const char GetTexParameterPointervAPPLE_names[] =
+ "iip\0" /* Parameter signature */
+ "glGetTexParameterPointervAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_EXT_pixel_transform)
static const char PixelTransformParameterfvEXT_names[] =
"iip\0" /* Parameter signature */
@@ -1771,6 +1785,13 @@ static const char DeleteFencesNV_names[] =
"";
#endif
+#if defined(need_GL_SGIX_polynomial_ffd)
+static const char DeformationMap3dSGIX_names[] =
+ "iddiiddiiddiip\0" /* Parameter signature */
+ "glDeformationMap3dSGIX\0"
+ "";
+#endif
+
#if defined(need_GL_VERSION_2_0)
static const char IsShader_names[] =
"i\0" /* Parameter signature */
@@ -1997,13 +2018,6 @@ static const char GetCombinerOutputParameterivNV_names[] =
"";
#endif
-#if defined(need_GL_IBM_multimode_draw_arrays)
-static const char MultiModeDrawArraysIBM_names[] =
- "pppii\0" /* Parameter signature */
- "glMultiModeDrawArraysIBM\0"
- "";
-#endif
-
#if defined(need_GL_SGIS_pixel_texture)
static const char PixelTexGenParameterivSGIS_names[] =
"ip\0" /* Parameter signature */
@@ -2079,6 +2093,13 @@ static const char Uniform2fvARB_names[] =
"";
#endif
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const char BufferParameteriAPPLE_names[] =
+ "iii\0" /* Parameter signature */
+ "glBufferParameteriAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_VERSION_1_3)
static const char MultiTexCoord3dvARB_names[] =
"ip\0" /* Parameter signature */
@@ -2803,6 +2824,13 @@ static const char IsProgramNV_names[] =
"";
#endif
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const char FlushMappedBufferRangeAPPLE_names[] =
+ "iii\0" /* Parameter signature */
+ "glFlushMappedBufferRangeAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_SUN_triangle_list)
static const char ReplacementCodePointerSUN_names[] =
"iip\0" /* Parameter signature */
@@ -3920,6 +3948,13 @@ static const char VertexAttribs4dvNV_names[] =
"";
#endif
+#if defined(need_GL_IBM_multimode_draw_arrays)
+static const char MultiModeDrawArraysIBM_names[] =
+ "pppii\0" /* Parameter signature */
+ "glMultiModeDrawArraysIBM\0"
+ "";
+#endif
+
#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4dARB_names[] =
"idddd\0" /* Parameter signature */
@@ -4604,13 +4639,6 @@ static const char Minmax_names[] =
"";
#endif
-#if defined(need_GL_SGIX_polynomial_ffd)
-static const char DeformationMap3dSGIX_names[] =
- "iddiiddiiddiip\0" /* Parameter signature */
- "glDeformationMap3dSGIX\0"
- "";
-#endif
-
#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_fog_coord)
static const char FogCoorddvEXT_names[] =
"p\0" /* Parameter signature */
@@ -4973,6 +5001,22 @@ static const struct dri_extension_function GL_3DFX_tbuffer_functions[] = {
};
#endif
+#if defined(need_GL_APPLE_flush_buffer_range)
+static const struct dri_extension_function GL_APPLE_flush_buffer_range_functions[] = {
+ { BufferParameteriAPPLE_names, BufferParameteriAPPLE_remap_index, -1 },
+ { FlushMappedBufferRangeAPPLE_names, FlushMappedBufferRangeAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
+#if defined(need_GL_APPLE_texture_range)
+static const struct dri_extension_function GL_APPLE_texture_range_functions[] = {
+ { TextureRangeAPPLE_names, TextureRangeAPPLE_remap_index, -1 },
+ { GetTexParameterPointervAPPLE_names, GetTexParameterPointervAPPLE_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
#if defined(need_GL_APPLE_vertex_array_object)
static const struct dri_extension_function GL_APPLE_vertex_array_object_functions[] = {
{ DeleteVertexArraysAPPLE_names, DeleteVertexArraysAPPLE_remap_index, -1 },
@@ -6131,9 +6175,9 @@ static const struct dri_extension_function GL_SGIX_pixel_texture_functions[] = {
#if defined(need_GL_SGIX_polynomial_ffd)
static const struct dri_extension_function GL_SGIX_polynomial_ffd_functions[] = {
{ LoadIdentityDeformationMapSGIX_names, LoadIdentityDeformationMapSGIX_remap_index, -1 },
+ { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 },
{ DeformSGIX_names, DeformSGIX_remap_index, -1 },
{ DeformationMap3fSGIX_names, DeformationMap3fSGIX_remap_index, -1 },
- { DeformationMap3dSGIX_names, DeformationMap3dSGIX_remap_index, -1 },
{ NULL, 0, 0 }
};
#endif
diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c
index dee67feb5ac..4e41860d8c8 100644
--- a/src/mesa/drivers/dri/fb/fb_egl.c
+++ b/src/mesa/drivers/dri/fb/fb_egl.c
@@ -605,7 +605,7 @@ fbDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
{
fbSurface *fs = Lookup_fbSurface(surface);
_eglUnlinkSurface(&fs->Base);
- if (!fs->Base.IsBound)
+ if (!_eglIsSurfaceBound(&fs->Base))
free(fs);
return EGL_TRUE;
}
@@ -616,7 +616,7 @@ fbDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
{
fbContext *fc = Lookup_fbContext(context);
_eglUnlinkContext(&fc->Base);
- if (!fc->Base.IsBound)
+ if (!_eglIsContextBound(&fc->Base))
free(fc);
return EGL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index 1bdb32049d7..f73cbbf88bb 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -40,6 +40,7 @@
#define I830_UPLOAD_BUFFERS 0x2
#define I830_UPLOAD_STIPPLE 0x4
#define I830_UPLOAD_INVARIENT 0x8
+#define I830_UPLOAD_RASTER_RULES 0x10
#define I830_UPLOAD_TEX(i) (0x10<<(i))
#define I830_UPLOAD_TEXBLEND(i) (0x100<<(i))
#define I830_UPLOAD_TEX_ALL (0x0f0)
@@ -99,6 +100,11 @@
#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
+enum {
+ I830_RASTER_RULES,
+ I830_RASTER_RULES_SIZE
+};
+
struct i830_texture_object
{
struct intel_texture_object intel;
@@ -112,6 +118,7 @@ struct i830_hw_state
GLuint Ctx[I830_CTX_SETUP_SIZE];
GLuint Buffer[I830_DEST_SETUP_SIZE];
GLuint Stipple[I830_STP_SETUP_SIZE];
+ GLuint RasterRules[I830_RASTER_RULES_SIZE];
GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
GLuint TexBlendWordsUsed[I830_TEX_UNITS];
@@ -197,6 +204,7 @@ extern void i830InitStateFuncs(struct dd_function_table *functions);
extern void i830EmitState(struct i830_context *i830);
extern void i830InitState(struct i830_context *i830);
+extern void i830_update_provoking_vertex(GLcontext *ctx);
/* i830_metaops.c
*/
diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h
index db16871001d..ae1317029a2 100644
--- a/src/mesa/drivers/dri/i915/i830_reg.h
+++ b/src/mesa/drivers/dri/i915/i830_reg.h
@@ -420,8 +420,11 @@
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
#define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2)
+#define LINE_STRIP_PROVOKE_VRTX_MASK (3<<6)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
+#define TRI_FAN_PROVOKE_VRTX_MASK (3<<3)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
+#define TRI_STRIP_PROVOKE_VRTX_MASK (3<<0)
#define TRI_STRIP_PROVOKE_VRTX(x) (x)
/* _3DSTATE_SCISSOR_ENABLE, p200 */
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index 8ef6c9144f1..645ebe30577 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -1047,6 +1047,16 @@ i830_init_packets(struct i830_context *i830)
TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
+ i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ ENABLE_TRI_STRIP_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) |
+ TRI_STRIP_PROVOKE_VRTX(2));
+
i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
@@ -1058,6 +1068,27 @@ i830_init_packets(struct i830_context *i830)
i830->state.Buffer[I830_DESTREG_SR2] = 0;
}
+void
+i830_update_provoking_vertex(GLcontext * ctx)
+{
+ struct i830_context *i830 = i830_context(ctx);
+
+ I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES);
+ i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
+ TRI_FAN_PROVOKE_VRTX_MASK |
+ TRI_STRIP_PROVOKE_VRTX_MASK);
+
+ /* _NEW_LIGHT */
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
+ i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) |
+ TRI_STRIP_PROVOKE_VRTX(2));
+ } else {
+ i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
+ TRI_FAN_PROVOKE_VRTX(1) |
+ TRI_STRIP_PROVOKE_VRTX(0));
+ }
+}
void
i830InitStateFuncs(struct dd_function_table *functions)
@@ -1101,6 +1132,7 @@ i830InitState(struct i830_context *i830)
i830->current = &i830->state;
i830->state.emitted = 0;
i830->state.active = (I830_UPLOAD_INVARIENT |
+ I830_UPLOAD_RASTER_RULES |
I830_UPLOAD_TEXBLEND(0) |
I830_UPLOAD_STIPPLE |
I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index 9c6f891dd32..983f6724c98 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -299,7 +299,7 @@ i830_emit_invarient_state(struct intel_context *intel)
{
BATCH_LOCALS;
- BEGIN_BATCH(30, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(29, IGNORE_CLIPRECTS);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
@@ -351,15 +351,6 @@ i830_emit_invarient_state(struct intel_context *intel)
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- ENABLE_TRI_STRIP_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
-
OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
@@ -394,6 +385,9 @@ get_state_size(struct i830_hw_state *state)
if (dirty & I830_UPLOAD_INVARIENT)
sz += 40 * sizeof(int);
+ if (dirty & I830_UPLOAD_RASTER_RULES)
+ sz += sizeof(state->RasterRules);
+
if (dirty & I830_UPLOAD_CTX)
sz += sizeof(state->Ctx);
@@ -486,6 +480,11 @@ i830_emit_state(struct intel_context *intel)
i830_emit_invarient_state(intel);
}
+ if (dirty & I830_UPLOAD_RASTER_RULES) {
+ DBG("I830_UPLOAD_RASTER_RULES:\n");
+ emit(intel, state->RasterRules, sizeof(state->RasterRules));
+ }
+
if (dirty & I830_UPLOAD_CTX) {
DBG("I830_UPLOAD_CTX:\n");
emit(intel, state->Ctx, sizeof(state->Ctx));
@@ -737,6 +736,13 @@ i830_assert_not_dirty( struct intel_context *intel )
assert(!get_dirty(state));
}
+static void
+i830_invalidate_state(struct intel_context *intel, GLuint new_state)
+{
+ if (new_state & _NEW_LIGHT)
+ i830_update_provoking_vertex(&intel->ctx);
+}
+
void
i830InitVtbl(struct i830_context *i830)
{
@@ -752,4 +758,5 @@ i830InitVtbl(struct i830_context *i830)
i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
i830->intel.vtbl.finish_batch = intel_finish_vb;
+ i830->intel.vtbl.invalidate_state = i830_invalidate_state;
}
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 5aa41334b0b..bb08cf8d18f 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -77,6 +77,8 @@ i915InvalidateState(GLcontext * ctx, GLuint new_state)
i915_update_fog(ctx);
if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
i915_update_stencil(ctx);
+ if (new_state & (_NEW_LIGHT))
+ i915_update_provoking_vertex(ctx);
}
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index c6b7377da80..8de4a9d0d36 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -48,6 +48,7 @@
#define I915_UPLOAD_FOG 0x20
#define I915_UPLOAD_INVARIENT 0x40
#define I915_UPLOAD_DEFAULTS 0x80
+#define I915_UPLOAD_RASTER_RULES 0x100
#define I915_UPLOAD_TEX(i) (0x00010000<<(i))
#define I915_UPLOAD_TEX_ALL (0x00ff0000)
#define I915_UPLOAD_TEX_0_SHIFT 16
@@ -112,6 +113,10 @@
#define I915_DEFREG_Z1 5
#define I915_DEF_SETUP_SIZE 6
+enum {
+ I915_RASTER_RULES,
+ I915_RASTER_RULES_SETUP_SIZE,
+};
#define I915_MAX_CONSTANT 32
#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
@@ -208,6 +213,7 @@ struct i915_hw_state
GLuint Stipple[I915_STP_SETUP_SIZE];
GLuint Fog[I915_FOG_SETUP_SIZE];
GLuint Defaults[I915_DEF_SETUP_SIZE];
+ GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
GLuint Constant[I915_CONSTANT_SIZE];
GLuint ConstantSize;
@@ -324,6 +330,7 @@ extern void i915InitStateFunctions(struct dd_function_table *functions);
extern void i915InitState(struct i915_context *i915);
extern void i915_update_fog(GLcontext * ctx);
extern void i915_update_stencil(GLcontext * ctx);
+extern void i915_update_provoking_vertex(GLcontext *ctx);
/*======================================================================
diff --git a/src/mesa/drivers/dri/i915/i915_reg.h b/src/mesa/drivers/dri/i915/i915_reg.h
index 80ec46190d7..b5fa7fddb96 100644
--- a/src/mesa/drivers/dri/i915/i915_reg.h
+++ b/src/mesa/drivers/dri/i915/i915_reg.h
@@ -297,7 +297,9 @@
#define TEXKILL_4D (1<<9)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
+#define LINE_STRIP_PROVOKE_VRTX_MASK (3 << 6)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
+#define TRI_FAN_PROVOKE_VRTX_MASK (3 << 3)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
/* _3DSTATE_SCISSOR_ENABLE, p256 */
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 670451bc838..b60efea75bd 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -1033,6 +1033,13 @@ i915_init_packets(struct i915_context *i915)
i915->state.Buffer[I915_DESTREG_SR2] = 0;
}
+ i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
#if 0
{
@@ -1053,7 +1060,33 @@ i915_init_packets(struct i915_context *i915)
i915->state.active = (I915_UPLOAD_PROGRAM |
I915_UPLOAD_STIPPLE |
I915_UPLOAD_CTX |
- I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT);
+ I915_UPLOAD_BUFFERS |
+ I915_UPLOAD_INVARIENT |
+ I915_UPLOAD_RASTER_RULES);
+}
+
+void
+i915_update_provoking_vertex(GLcontext * ctx)
+{
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
+
+ I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
+ i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
+ TRI_FAN_PROVOKE_VRTX_MASK);
+
+ /* _NEW_LIGHT */
+ if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
+ i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2));
+ i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
+ } else {
+ i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
+ TRI_FAN_PROVOKE_VRTX(1));
+ i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
+ }
}
void
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 707864ebfdb..9a723d3cd73 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -176,7 +176,7 @@ i915_emit_invarient_state(struct intel_context *intel)
{
BATCH_LOCALS;
- BEGIN_BATCH(18, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(17, IGNORE_CLIPRECTS);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
@@ -200,14 +200,6 @@ i915_emit_invarient_state(struct intel_context *intel)
CSB_TCB(3, 3) |
CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
-
/* Need to initialize this to zero.
*/
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
@@ -258,6 +250,9 @@ get_state_size(struct i915_hw_state *state)
if (dirty & I915_UPLOAD_INVARIENT)
sz += 30 * 4;
+ if (dirty & I915_UPLOAD_RASTER_RULES)
+ sz += sizeof(state->RasterRules);
+
if (dirty & I915_UPLOAD_CTX)
sz += sizeof(state->Ctx);
@@ -366,6 +361,12 @@ i915_emit_state(struct intel_context *intel)
i915_emit_invarient_state(intel);
}
+ if (dirty & I915_UPLOAD_RASTER_RULES) {
+ if (INTEL_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
+ emit(intel, state->RasterRules, sizeof(state->RasterRules));
+ }
+
if (dirty & I915_UPLOAD_CTX) {
if (INTEL_DEBUG & DEBUG_STATE)
fprintf(stderr, "I915_UPLOAD_CTX:\n");
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index 00a42111da0..128afb56866 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -43,6 +43,7 @@ DRIVER_SOURCES = \
brw_clip_util.c \
brw_context.c \
brw_curbe.c \
+ brw_disasm.c \
brw_draw.c \
brw_draw_upload.c \
brw_eu.c \
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 57ddf75413a..847c44ed83a 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -143,6 +143,7 @@ struct brw_context;
#define BRW_NEW_DEPTH_BUFFER 0x20000
#define BRW_NEW_NR_WM_SURFACES 0x40000
#define BRW_NEW_NR_VS_SURFACES 0x80000
+#define BRW_NEW_INDEX_BUFFER 0x100000
struct brw_state_flags {
/** State update flags signalled by mesa internals */
@@ -438,9 +439,13 @@ struct brw_query_object {
unsigned int count;
};
+
+/**
+ * brw_context is derived from intel_context.
+ */
struct brw_context
{
- struct intel_context intel;
+ struct intel_context intel; /**< base class, must be first field */
GLuint primitive;
GLboolean emit_state_always;
@@ -475,6 +480,9 @@ struct brw_context
struct {
struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
+ struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
+ GLuint nr_enabled;
+
#define BRW_NR_UPLOAD_BUFS 17
#define BRW_UPLOAD_INIT_SIZE (128*1024)
@@ -498,8 +506,15 @@ struct brw_context
*/
const struct _mesa_index_buffer *ib;
+ /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
dri_bo *bo;
unsigned int offset;
+ unsigned int size;
+ /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
+ * avoid re-uploading the IB packet over and over if we're actually
+ * referencing the same index buffer.
+ */
+ unsigned int start_vertex_offset;
} ib;
/* Active vertex program:
@@ -706,6 +721,8 @@ void brw_upload_urb_fence(struct brw_context *brw);
*/
void brw_upload_cs_urb_state(struct brw_context *brw);
+/* brw_disasm.c */
+int brw_disasm (FILE *file, struct brw_instruction *inst);
/*======================================================================
* Inline conversion functions. These are better-typed than the
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index d166250b4fe..78d457ad2be 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -471,8 +471,9 @@
#define BRW_CONDITIONAL_GE 4
#define BRW_CONDITIONAL_L 5
#define BRW_CONDITIONAL_LE 6
-#define BRW_CONDITIONAL_C 7
+#define BRW_CONDITIONAL_R 7
#define BRW_CONDITIONAL_O 8
+#define BRW_CONDITIONAL_U 9
#define BRW_DEBUG_NONE 0
#define BRW_DEBUG_BREAKPOINT 1
@@ -512,6 +513,7 @@
#define BRW_OPCODE_RSL 11
#define BRW_OPCODE_ASR 12
#define BRW_OPCODE_CMP 16
+#define BRW_OPCODE_CMPN 17
#define BRW_OPCODE_JMPI 32
#define BRW_OPCODE_IF 34
#define BRW_OPCODE_IFF 35
diff --git a/src/mesa/drivers/dri/i965/brw_disasm.c b/src/mesa/drivers/dri/i965/brw_disasm.c
new file mode 100644
index 00000000000..9fef230507f
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_disasm.c
@@ -0,0 +1,903 @@
+/*
+ * Copyright © 2008 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <getopt.h>
+#include <unistd.h>
+#include <stdarg.h>
+
+#include "main/mtypes.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+
+struct {
+ char *name;
+ int nsrc;
+ int ndst;
+} opcode[128] = {
+ [BRW_OPCODE_MOV] = { .name = "mov", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_FRC] = { .name = "frc", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_RNDU] = { .name = "rndu", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_RNDD] = { .name = "rndd", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_RNDE] = { .name = "rnde", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_RNDZ] = { .name = "rndz", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_NOT] = { .name = "not", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_LZD] = { .name = "lzd", .nsrc = 1, .ndst = 1 },
+
+ [BRW_OPCODE_MUL] = { .name = "mul", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_MAC] = { .name = "mac", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_MACH] = { .name = "mach", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_LINE] = { .name = "line", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_SAD2] = { .name = "sad2", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_SADA2] = { .name = "sada2", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_DP4] = { .name = "dp4", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_DPH] = { .name = "dph", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_DP3] = { .name = "dp3", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_DP2] = { .name = "dp2", .nsrc = 2, .ndst = 1 },
+
+ [BRW_OPCODE_AVG] = { .name = "avg", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_ADD] = { .name = "add", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_SEL] = { .name = "sel", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_AND] = { .name = "and", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_OR] = { .name = "or", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_XOR] = { .name = "xor", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_SHR] = { .name = "shr", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_SHL] = { .name = "shl", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_ASR] = { .name = "asr", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_CMP] = { .name = "cmp", .nsrc = 2, .ndst = 1 },
+ [BRW_OPCODE_CMPN] = { .name = "cmpn", .nsrc = 2, .ndst = 1 },
+
+ [BRW_OPCODE_SEND] = { .name = "send", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_NOP] = { .name = "nop", .nsrc = 0, .ndst = 0 },
+ [BRW_OPCODE_JMPI] = { .name = "jmpi", .nsrc = 1, .ndst = 0 },
+ [BRW_OPCODE_IF] = { .name = "if", .nsrc = 2, .ndst = 0 },
+ [BRW_OPCODE_IFF] = { .name = "iff", .nsrc = 1, .ndst = 01 },
+ [BRW_OPCODE_WHILE] = { .name = "while", .nsrc = 1, .ndst = 0 },
+ [BRW_OPCODE_ELSE] = { .name = "else", .nsrc = 2, .ndst = 0 },
+ [BRW_OPCODE_BREAK] = { .name = "break", .nsrc = 1, .ndst = 0 },
+ [BRW_OPCODE_CONTINUE] = { .name = "cont", .nsrc = 1, .ndst = 0 },
+ [BRW_OPCODE_HALT] = { .name = "halt", .nsrc = 1, .ndst = 0 },
+ [BRW_OPCODE_MSAVE] = { .name = "msave", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_PUSH] = { .name = "push", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_MRESTORE] = { .name = "mrest", .nsrc = 1, .ndst = 1 },
+ [BRW_OPCODE_POP] = { .name = "pop", .nsrc = 2, .ndst = 0 },
+ [BRW_OPCODE_WAIT] = { .name = "wait", .nsrc = 1, .ndst = 0 },
+ [BRW_OPCODE_DO] = { .name = "do", .nsrc = 0, .ndst = 0 },
+ [BRW_OPCODE_ENDIF] = { .name = "endif", .nsrc = 2, .ndst = 0 },
+};
+
+char *conditional_modifier[16] = {
+ [BRW_CONDITIONAL_NONE] = "",
+ [BRW_CONDITIONAL_Z] = ".e",
+ [BRW_CONDITIONAL_NZ] = ".ne",
+ [BRW_CONDITIONAL_G] = ".g",
+ [BRW_CONDITIONAL_GE] = ".ge",
+ [BRW_CONDITIONAL_L] = ".l",
+ [BRW_CONDITIONAL_LE] = ".le",
+ [BRW_CONDITIONAL_R] = ".r",
+ [BRW_CONDITIONAL_O] = ".o",
+ [BRW_CONDITIONAL_U] = ".u",
+};
+
+char *negate[2] = {
+ [0] = "",
+ [1] = "-",
+};
+
+char *_abs[2] = {
+ [0] = "",
+ [1] = "(abs)",
+};
+
+char *vert_stride[16] = {
+ [0] = "0",
+ [1] = "1",
+ [2] = "2",
+ [3] = "4",
+ [4] = "8",
+ [5] = "16",
+ [6] = "32",
+ [15] = "VxH",
+};
+
+char *width[8] = {
+ [0] = "1",
+ [1] = "2",
+ [2] = "4",
+ [3] = "8",
+ [4] = "16",
+};
+
+char *horiz_stride[4] = {
+ [0] = "0",
+ [1] = "1",
+ [2] = "2",
+ [3] = "4"
+};
+
+char *chan_sel[4] = {
+ [0] = "x",
+ [1] = "y",
+ [2] = "z",
+ [3] = "w",
+};
+
+char *dest_condmod[16] = {
+};
+
+char *debug_ctrl[2] = {
+ [0] = "",
+ [1] = ".breakpoint"
+};
+
+char *saturate[2] = {
+ [0] = "",
+ [1] = ".sat"
+};
+
+char *exec_size[8] = {
+ [0] = "1",
+ [1] = "2",
+ [2] = "4",
+ [3] = "8",
+ [4] = "16",
+ [5] = "32"
+};
+
+char *pred_inv[2] = {
+ [0] = "+",
+ [1] = "-"
+};
+
+char *pred_ctrl_align16[16] = {
+ [1] = "",
+ [2] = ".x",
+ [3] = ".y",
+ [4] = ".z",
+ [5] = ".w",
+ [6] = ".any4h",
+ [7] = ".all4h",
+};
+
+char *pred_ctrl_align1[16] = {
+ [1] = "",
+ [2] = ".anyv",
+ [3] = ".allv",
+ [4] = ".any2h",
+ [5] = ".all2h",
+ [6] = ".any4h",
+ [7] = ".all4h",
+ [8] = ".any8h",
+ [9] = ".all8h",
+ [10] = ".any16h",
+ [11] = ".all16h",
+};
+
+char *thread_ctrl[4] = {
+ [0] = "",
+ [2] = "switch"
+};
+
+char *compr_ctrl[4] = {
+ [0] = "",
+ [1] = "sechalf",
+ [2] = "compr",
+};
+
+char *dep_ctrl[4] = {
+ [0] = "",
+ [1] = "NoDDClr",
+ [2] = "NoDDChk",
+ [3] = "NoDDClr,NoDDChk",
+};
+
+char *mask_ctrl[4] = {
+ [0] = "",
+ [1] = "nomask",
+};
+
+char *access_mode[2] = {
+ [0] = "align1",
+ [1] = "align16",
+};
+
+char *reg_encoding[8] = {
+ [0] = "UD",
+ [1] = "D",
+ [2] = "UW",
+ [3] = "W",
+ [4] = "UB",
+ [5] = "B",
+ [7] = "F"
+};
+
+char *imm_encoding[8] = {
+ [0] = "UD",
+ [1] = "D",
+ [2] = "UW",
+ [3] = "W",
+ [5] = "VF",
+ [5] = "V",
+ [7] = "F"
+};
+
+char *reg_file[4] = {
+ [0] = "A",
+ [1] = "g",
+ [2] = "m",
+ [3] = "imm",
+};
+
+char *writemask[16] = {
+ [0x0] = ".",
+ [0x1] = ".x",
+ [0x2] = ".y",
+ [0x3] = ".xy",
+ [0x4] = ".z",
+ [0x5] = ".xz",
+ [0x6] = ".yz",
+ [0x7] = ".xyz",
+ [0x8] = ".w",
+ [0x9] = ".xw",
+ [0xa] = ".yw",
+ [0xb] = ".xyw",
+ [0xc] = ".zw",
+ [0xd] = ".xzw",
+ [0xe] = ".yzw",
+ [0xf] = "",
+};
+
+char *end_of_thread[2] = {
+ [0] = "",
+ [1] = "EOT"
+};
+
+char *target_function[16] = {
+ [BRW_MESSAGE_TARGET_NULL] = "null",
+ [BRW_MESSAGE_TARGET_MATH] = "math",
+ [BRW_MESSAGE_TARGET_SAMPLER] = "sampler",
+ [BRW_MESSAGE_TARGET_GATEWAY] = "gateway",
+ [BRW_MESSAGE_TARGET_DATAPORT_READ] = "read",
+ [BRW_MESSAGE_TARGET_DATAPORT_WRITE] = "write",
+ [BRW_MESSAGE_TARGET_URB] = "urb",
+ [BRW_MESSAGE_TARGET_THREAD_SPAWNER] = "thread_spawner"
+};
+
+char *math_function[16] = {
+ [BRW_MATH_FUNCTION_INV] = "inv",
+ [BRW_MATH_FUNCTION_LOG] = "log",
+ [BRW_MATH_FUNCTION_EXP] = "exp",
+ [BRW_MATH_FUNCTION_SQRT] = "sqrt",
+ [BRW_MATH_FUNCTION_RSQ] = "rsq",
+ [BRW_MATH_FUNCTION_SIN] = "sin",
+ [BRW_MATH_FUNCTION_COS] = "cos",
+ [BRW_MATH_FUNCTION_SINCOS] = "sincos",
+ [BRW_MATH_FUNCTION_TAN] = "tan",
+ [BRW_MATH_FUNCTION_POW] = "pow",
+ [BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER] = "intdivmod",
+ [BRW_MATH_FUNCTION_INT_DIV_QUOTIENT] = "intmod",
+ [BRW_MATH_FUNCTION_INT_DIV_REMAINDER] = "intdiv",
+};
+
+char *math_saturate[2] = {
+ [0] = "",
+ [1] = "sat"
+};
+
+char *math_signed[2] = {
+ [0] = "",
+ [1] = "signed"
+};
+
+char *math_scalar[2] = {
+ [0] = "",
+ [1] = "scalar"
+};
+
+char *math_precision[2] = {
+ [0] = "",
+ [1] = "partial_precision"
+};
+
+char *urb_swizzle[4] = {
+ [BRW_URB_SWIZZLE_NONE] = "",
+ [BRW_URB_SWIZZLE_INTERLEAVE] = "interleave",
+ [BRW_URB_SWIZZLE_TRANSPOSE] = "transpose",
+};
+
+char *urb_allocate[2] = {
+ [0] = "",
+ [1] = "allocate"
+};
+
+char *urb_used[2] = {
+ [0] = "",
+ [1] = "used"
+};
+
+char *urb_complete[2] = {
+ [0] = "",
+ [1] = "complete"
+};
+
+char *sampler_target_format[4] = {
+ [0] = "F",
+ [2] = "UD",
+ [3] = "D"
+};
+
+
+static int column;
+
+static int string (FILE *file, char *string)
+{
+ fputs (string, file);
+ column += strlen (string);
+ return 0;
+}
+
+static int format (FILE *f, char *format, ...)
+{
+ char buf[1024];
+ va_list args;
+ va_start (args, format);
+
+ vsnprintf (buf, sizeof (buf) - 1, format, args);
+ string (f, buf);
+ return 0;
+}
+
+static int newline (FILE *f)
+{
+ putc ('\n', f);
+ column = 0;
+ return 0;
+}
+
+static int pad (FILE *f, int c)
+{
+ do
+ string (f, " ");
+ while (column < c);
+ return 0;
+}
+
+static int control (FILE *file, char *name, char *ctrl[], GLuint id, int *space)
+{
+ if (!ctrl[id]) {
+ fprintf (file, "*** invalid %s value %d ",
+ name, id);
+ return 1;
+ }
+ if (ctrl[id][0])
+ {
+ if (space && *space)
+ string (file, " ");
+ string (file, ctrl[id]);
+ if (space)
+ *space = 1;
+ }
+ return 0;
+}
+
+static int print_opcode (FILE *file, int id)
+{
+ if (!opcode[id].name) {
+ format (file, "*** invalid opcode value %d ", id);
+ return 1;
+ }
+ string (file, opcode[id].name);
+ return 0;
+}
+
+static int reg (FILE *file, GLuint _reg_file, GLuint _reg_nr)
+{
+ int err = 0;
+ if (_reg_file == BRW_ARCHITECTURE_REGISTER_FILE) {
+ switch (_reg_nr & 0xf0) {
+ case BRW_ARF_NULL:
+ string (file, "null");
+ return -1;
+ case BRW_ARF_ADDRESS:
+ format (file, "a%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_ACCUMULATOR:
+ format (file, "acc%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_MASK:
+ format (file, "mask%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_MASK_STACK:
+ format (file, "msd%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_STATE:
+ format (file, "sr%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_CONTROL:
+ format (file, "cr%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_NOTIFICATION_COUNT:
+ format (file, "n%d", _reg_nr & 0x0f);
+ break;
+ case BRW_ARF_IP:
+ string (file, "ip");
+ return -1;
+ break;
+ default:
+ format (file, "ARF%d", _reg_nr);
+ break;
+ }
+ } else {
+ err |= control (file, "src reg file", reg_file, _reg_file, NULL);
+ format (file, "%d", _reg_nr);
+ }
+ return err;
+}
+
+static int dest (FILE *file, struct brw_instruction *inst)
+{
+ int err = 0;
+
+ if (inst->header.access_mode == BRW_ALIGN_1)
+ {
+ if (inst->bits1.da1.dest_address_mode == BRW_ADDRESS_DIRECT)
+ {
+ err |= reg (file, inst->bits1.da1.dest_reg_file, inst->bits1.da1.dest_reg_nr);
+ if (err == -1)
+ return 0;
+ if (inst->bits1.da1.dest_subreg_nr)
+ format (file, ".%d", inst->bits1.da1.dest_subreg_nr);
+ format (file, "<%d>", inst->bits1.da1.dest_horiz_stride);
+ err |= control (file, "dest reg encoding", reg_encoding, inst->bits1.da1.dest_reg_type, NULL);
+ }
+ else
+ {
+ string (file, "g[a0");
+ if (inst->bits1.ia1.dest_subreg_nr)
+ format (file, ".%d", inst->bits1.ia1.dest_subreg_nr);
+ if (inst->bits1.ia1.dest_indirect_offset)
+ format (file, " %d", inst->bits1.ia1.dest_indirect_offset);
+ string (file, "]");
+ format (file, "<%d>", inst->bits1.ia1.dest_horiz_stride);
+ err |= control (file, "dest reg encoding", reg_encoding, inst->bits1.ia1.dest_reg_type, NULL);
+ }
+ }
+ else
+ {
+ if (inst->bits1.da16.dest_address_mode == BRW_ADDRESS_DIRECT)
+ {
+ err |= reg (file, inst->bits1.da16.dest_reg_file, inst->bits1.da16.dest_reg_nr);
+ if (err == -1)
+ return 0;
+ if (inst->bits1.da16.dest_subreg_nr)
+ format (file, ".%d", inst->bits1.da16.dest_subreg_nr);
+ string (file, "<1>");
+ err |= control (file, "writemask", writemask, inst->bits1.da16.dest_writemask, NULL);
+ err |= control (file, "dest reg encoding", reg_encoding, inst->bits1.da16.dest_reg_type, NULL);
+ }
+ else
+ {
+ err = 1;
+ string (file, "Indirect align16 address mode not supported");
+ }
+ }
+
+ return 0;
+}
+
+static int src_align1_region (FILE *file,
+ GLuint _vert_stride, GLuint _width, GLuint _horiz_stride)
+{
+ int err = 0;
+ string (file, "<");
+ err |= control (file, "vert stride", vert_stride, _vert_stride, NULL);
+ string (file, ",");
+ err |= control (file, "width", width, _width, NULL);
+ string (file, ",");
+ err |= control (file, "horiz_stride", horiz_stride, _horiz_stride, NULL);
+ string (file, ">");
+ return err;
+}
+
+static int src_da1 (FILE *file, GLuint type, GLuint _reg_file,
+ GLuint _vert_stride, GLuint _width, GLuint _horiz_stride,
+ GLuint reg_num, GLuint sub_reg_num, GLuint __abs, GLuint _negate)
+{
+ int err = 0;
+ err |= control (file, "negate", negate, _negate, NULL);
+ err |= control (file, "abs", _abs, __abs, NULL);
+
+ err |= reg (file, _reg_file, reg_num);
+ if (err == -1)
+ return 0;
+ if (sub_reg_num)
+ format (file, ".%d", sub_reg_num);
+ src_align1_region (file, _vert_stride, _width, _horiz_stride);
+ err |= control (file, "src reg encoding", reg_encoding, type, NULL);
+ return err;
+}
+
+static int src_ia1 (FILE *file,
+ GLuint type,
+ GLuint _reg_file,
+ GLint _addr_imm,
+ GLuint _addr_subreg_nr,
+ GLuint _negate,
+ GLuint __abs,
+ GLuint _addr_mode,
+ GLuint _horiz_stride,
+ GLuint _width,
+ GLuint _vert_stride)
+{
+ int err = 0;
+ err |= control (file, "negate", negate, _negate, NULL);
+ err |= control (file, "abs", _abs, __abs, NULL);
+
+ string (file, "g[a0");
+ if (_addr_subreg_nr)
+ format (file, ".%d", _addr_subreg_nr);
+ if (_addr_imm)
+ format (file, " %d", _addr_imm);
+ string (file, "]");
+ src_align1_region (file, _vert_stride, _width, _horiz_stride);
+ err |= control (file, "src reg encoding", reg_encoding, type, NULL);
+ return err;
+}
+
+static int src_da16 (FILE *file,
+ GLuint _reg_type,
+ GLuint _reg_file,
+ GLuint _vert_stride,
+ GLuint _reg_nr,
+ GLuint _subreg_nr,
+ GLuint __abs,
+ GLuint _negate,
+ GLuint swz_x,
+ GLuint swz_y,
+ GLuint swz_z,
+ GLuint swz_w)
+{
+ int err = 0;
+ err |= control (file, "negate", negate, _negate, NULL);
+ err |= control (file, "abs", _abs, __abs, NULL);
+
+ err |= reg (file, _reg_file, _reg_nr);
+ if (err == -1)
+ return 0;
+ if (_subreg_nr)
+ format (file, ".%d", _subreg_nr);
+ string (file, "<");
+ err |= control (file, "vert stride", vert_stride, _vert_stride, NULL);
+ string (file, ",1,1>");
+ err |= control (file, "src da16 reg type", reg_encoding, _reg_type, NULL);
+ /*
+ * Three kinds of swizzle display:
+ * identity - nothing printed
+ * 1->all - print the single channel
+ * 1->1 - print the mapping
+ */
+ if (swz_x == BRW_CHANNEL_X &&
+ swz_y == BRW_CHANNEL_Y &&
+ swz_z == BRW_CHANNEL_Z &&
+ swz_w == BRW_CHANNEL_W)
+ {
+ ;
+ }
+ else if (swz_x == swz_y && swz_x == swz_z && swz_x == swz_w)
+ {
+ string (file, ".");
+ err |= control (file, "channel select", chan_sel, swz_x, NULL);
+ }
+ else
+ {
+ string (file, ".");
+ err |= control (file, "channel select", chan_sel, swz_x, NULL);
+ err |= control (file, "channel select", chan_sel, swz_y, NULL);
+ err |= control (file, "channel select", chan_sel, swz_z, NULL);
+ err |= control (file, "channel select", chan_sel, swz_w, NULL);
+ }
+ return err;
+}
+
+
+static int imm (FILE *file, GLuint type, struct brw_instruction *inst) {
+ switch (type) {
+ case BRW_REGISTER_TYPE_UD:
+ format (file, "0x%08xUD", inst->bits3.ud);
+ break;
+ case BRW_REGISTER_TYPE_D:
+ format (file, "%dD", inst->bits3.d);
+ break;
+ case BRW_REGISTER_TYPE_UW:
+ format (file, "0x%04xUW", (uint16_t) inst->bits3.ud);
+ break;
+ case BRW_REGISTER_TYPE_W:
+ format (file, "%dW", (int16_t) inst->bits3.d);
+ break;
+ case BRW_REGISTER_TYPE_UB:
+ format (file, "0x%02xUB", (int8_t) inst->bits3.ud);
+ break;
+ case BRW_REGISTER_TYPE_VF:
+ format (file, "Vector Float");
+ break;
+ case BRW_REGISTER_TYPE_V:
+ format (file, "0x%08xV", inst->bits3.ud);
+ break;
+ case BRW_REGISTER_TYPE_F:
+ format (file, "%-gF", inst->bits3.f);
+ }
+ return 0;
+}
+
+static int src0 (FILE *file, struct brw_instruction *inst)
+{
+ if (inst->bits1.da1.src0_reg_file == BRW_IMMEDIATE_VALUE)
+ return imm (file, inst->bits1.da1.src0_reg_type,
+ inst);
+ else if (inst->header.access_mode == BRW_ALIGN_1)
+ {
+ if (inst->bits2.da1.src0_address_mode == BRW_ADDRESS_DIRECT)
+ {
+ return src_da1 (file,
+ inst->bits1.da1.src0_reg_type,
+ inst->bits1.da1.src0_reg_file,
+ inst->bits2.da1.src0_vert_stride,
+ inst->bits2.da1.src0_width,
+ inst->bits2.da1.src0_horiz_stride,
+ inst->bits2.da1.src0_reg_nr,
+ inst->bits2.da1.src0_subreg_nr,
+ inst->bits2.da1.src0_abs,
+ inst->bits2.da1.src0_negate);
+ }
+ else
+ {
+ return src_ia1 (file,
+ inst->bits1.ia1.src0_reg_type,
+ inst->bits1.ia1.src0_reg_file,
+ inst->bits2.ia1.src0_indirect_offset,
+ inst->bits2.ia1.src0_subreg_nr,
+ inst->bits2.ia1.src0_negate,
+ inst->bits2.ia1.src0_abs,
+ inst->bits2.ia1.src0_address_mode,
+ inst->bits2.ia1.src0_horiz_stride,
+ inst->bits2.ia1.src0_width,
+ inst->bits2.ia1.src0_vert_stride);
+ }
+ }
+ else
+ {
+ if (inst->bits2.da16.src0_address_mode == BRW_ADDRESS_DIRECT)
+ {
+ return src_da16 (file,
+ inst->bits1.da16.src0_reg_type,
+ inst->bits1.da16.src0_reg_file,
+ inst->bits2.da16.src0_vert_stride,
+ inst->bits2.da16.src0_reg_nr,
+ inst->bits2.da16.src0_subreg_nr,
+ inst->bits2.da16.src0_abs,
+ inst->bits2.da16.src0_negate,
+ inst->bits2.da16.src0_swz_x,
+ inst->bits2.da16.src0_swz_y,
+ inst->bits2.da16.src0_swz_z,
+ inst->bits2.da16.src0_swz_w);
+ }
+ else
+ {
+ string (file, "Indirect align16 address mode not supported");
+ return 1;
+ }
+ }
+}
+
+static int src1 (FILE *file, struct brw_instruction *inst)
+{
+ if (inst->bits1.da1.src1_reg_file == BRW_IMMEDIATE_VALUE)
+ return imm (file, inst->bits1.da1.src1_reg_type,
+ inst);
+ else if (inst->header.access_mode == BRW_ALIGN_1)
+ {
+ if (inst->bits3.da1.src1_address_mode == BRW_ADDRESS_DIRECT)
+ {
+ return src_da1 (file,
+ inst->bits1.da1.src1_reg_type,
+ inst->bits1.da1.src1_reg_file,
+ inst->bits3.da1.src1_vert_stride,
+ inst->bits3.da1.src1_width,
+ inst->bits3.da1.src1_horiz_stride,
+ inst->bits3.da1.src1_reg_nr,
+ inst->bits3.da1.src1_subreg_nr,
+ inst->bits3.da1.src1_abs,
+ inst->bits3.da1.src1_negate);
+ }
+ else
+ {
+ return src_ia1 (file,
+ inst->bits1.ia1.src1_reg_type,
+ inst->bits1.ia1.src1_reg_file,
+ inst->bits3.ia1.src1_indirect_offset,
+ inst->bits3.ia1.src1_subreg_nr,
+ inst->bits3.ia1.src1_negate,
+ inst->bits3.ia1.src1_abs,
+ inst->bits3.ia1.src1_address_mode,
+ inst->bits3.ia1.src1_horiz_stride,
+ inst->bits3.ia1.src1_width,
+ inst->bits3.ia1.src1_vert_stride);
+ }
+ }
+ else
+ {
+ if (inst->bits3.da16.src1_address_mode == BRW_ADDRESS_DIRECT)
+ {
+ return src_da16 (file,
+ inst->bits1.da16.src1_reg_type,
+ inst->bits1.da16.src1_reg_file,
+ inst->bits3.da16.src1_vert_stride,
+ inst->bits3.da16.src1_reg_nr,
+ inst->bits3.da16.src1_subreg_nr,
+ inst->bits3.da16.src1_abs,
+ inst->bits3.da16.src1_negate,
+ inst->bits3.da16.src1_swz_x,
+ inst->bits3.da16.src1_swz_y,
+ inst->bits3.da16.src1_swz_z,
+ inst->bits3.da16.src1_swz_w);
+ }
+ else
+ {
+ string (file, "Indirect align16 address mode not supported");
+ return 1;
+ }
+ }
+}
+
+int brw_disasm (FILE *file, struct brw_instruction *inst)
+{
+ int err = 0;
+ int space = 0;
+
+ if (inst->header.predicate_control) {
+ string (file, "(");
+ err |= control (file, "predicate inverse", pred_inv, inst->header.predicate_inverse, NULL);
+ string (file, "f0");
+ if (inst->bits2.da1.flag_reg_nr)
+ format (file, ".%d", inst->bits2.da1.flag_reg_nr);
+ if (inst->header.access_mode == BRW_ALIGN_1)
+ err |= control (file, "predicate control align1", pred_ctrl_align1,
+ inst->header.predicate_control, NULL);
+ else
+ err |= control (file, "predicate control align16", pred_ctrl_align16,
+ inst->header.predicate_control, NULL);
+ string (file, ") ");
+ }
+
+ err |= print_opcode (file, inst->header.opcode);
+ err |= control (file, "saturate", saturate, inst->header.saturate, NULL);
+ err |= control (file, "debug control", debug_ctrl, inst->header.debug_control, NULL);
+
+ if (inst->header.opcode != BRW_OPCODE_SEND)
+ err |= control (file, "conditional modifier", conditional_modifier,
+ inst->header.destreg__conditionalmod, NULL);
+
+ if (inst->header.opcode != BRW_OPCODE_NOP) {
+ string (file, "(");
+ err |= control (file, "execution size", exec_size, inst->header.execution_size, NULL);
+ string (file, ")");
+ }
+
+ if (inst->header.opcode == BRW_OPCODE_SEND)
+ format (file, " %d", inst->header.destreg__conditionalmod);
+
+ if (opcode[inst->header.opcode].ndst > 0) {
+ pad (file, 16);
+ err |= dest (file, inst);
+ }
+ if (opcode[inst->header.opcode].nsrc > 0) {
+ pad (file, 32);
+ err |= src0 (file, inst);
+ }
+ if (opcode[inst->header.opcode].nsrc > 1) {
+ pad (file, 48);
+ err |= src1 (file, inst);
+ }
+
+ if (inst->header.opcode == BRW_OPCODE_SEND) {
+ newline (file);
+ pad (file, 16);
+ space = 0;
+ err |= control (file, "target function", target_function,
+ inst->bits3.generic.msg_target, &space);
+ switch (inst->bits3.generic.msg_target) {
+ case BRW_MESSAGE_TARGET_MATH:
+ err |= control (file, "math function", math_function,
+ inst->bits3.math.function, &space);
+ err |= control (file, "math saturate", math_saturate,
+ inst->bits3.math.saturate, &space);
+ err |= control (file, "math signed", math_signed,
+ inst->bits3.math.int_type, &space);
+ err |= control (file, "math scalar", math_scalar,
+ inst->bits3.math.data_type, &space);
+ err |= control (file, "math precision", math_precision,
+ inst->bits3.math.precision, &space);
+ break;
+ case BRW_MESSAGE_TARGET_SAMPLER:
+ format (file, " (%d, %d, ",
+ inst->bits3.sampler.binding_table_index,
+ inst->bits3.sampler.sampler);
+ err |= control (file, "sampler target format", sampler_target_format,
+ inst->bits3.sampler.return_format, NULL);
+ string (file, ")");
+ break;
+ case BRW_MESSAGE_TARGET_DATAPORT_WRITE:
+ format (file, " (%d, %d, %d, %d)",
+ inst->bits3.dp_write.binding_table_index,
+ (inst->bits3.dp_write.pixel_scoreboard_clear << 3) |
+ inst->bits3.dp_write.msg_control,
+ inst->bits3.dp_write.msg_type,
+ inst->bits3.dp_write.send_commit_msg);
+ break;
+ case BRW_MESSAGE_TARGET_URB:
+ format (file, " %d", inst->bits3.urb.offset);
+ space = 1;
+ err |= control (file, "urb swizzle", urb_swizzle,
+ inst->bits3.urb.swizzle_control, &space);
+ err |= control (file, "urb allocate", urb_allocate,
+ inst->bits3.urb.allocate, &space);
+ err |= control (file, "urb used", urb_used,
+ inst->bits3.urb.used, &space);
+ err |= control (file, "urb complete", urb_complete,
+ inst->bits3.urb.complete, &space);
+ break;
+ case BRW_MESSAGE_TARGET_THREAD_SPAWNER:
+ break;
+ default:
+ format (file, "unsupported target %d", inst->bits3.generic.msg_target);
+ break;
+ }
+ if (space)
+ string (file, " ");
+ format (file, "mlen %d",
+ inst->bits3.generic.msg_length);
+ format (file, " rlen %d",
+ inst->bits3.generic.response_length);
+ }
+ pad (file, 64);
+ if (inst->header.opcode != BRW_OPCODE_NOP) {
+ string (file, "{");
+ space = 1;
+ err |= control(file, "access mode", access_mode, inst->header.access_mode, &space);
+ err |= control (file, "mask control", mask_ctrl, inst->header.mask_control, &space);
+ err |= control (file, "dependency control", dep_ctrl, inst->header.dependency_control, &space);
+ err |= control (file, "compression control", compr_ctrl, inst->header.compression_control, &space);
+ err |= control (file, "thread control", thread_ctrl, inst->header.thread_control, &space);
+ if (inst->header.opcode == BRW_OPCODE_SEND)
+ err |= control (file, "end of thread", end_of_thread,
+ inst->bits3.generic.end_of_thread, &space);
+ if (space)
+ string (file, " ");
+ string (file, "}");
+ }
+ string (file, ";");
+ newline (file);
+ return err;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 5152c3f3a5f..682094ff139 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -141,6 +141,8 @@ static void brw_emit_prim(struct brw_context *brw,
prim_packet.verts_per_instance = trim(prim->mode, prim->count);
prim_packet.start_vert_location = prim->start;
+ if (prim->indexed)
+ prim_packet.start_vert_location += brw->ib.start_vertex_offset;
prim_packet.instance_count = 1;
prim_packet.start_instance_location = 0;
prim_packet.base_vert_location = 0;
@@ -422,54 +424,31 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
return retval;
}
-static GLboolean brw_need_rebase( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_index_buffer *ib,
- GLuint min_index )
-{
- if (min_index == 0)
- return GL_FALSE;
-
- if (ib) {
- if (!vbo_all_varyings_in_vbos(arrays))
- return GL_TRUE;
- else
- return GL_FALSE;
- }
- else {
- /* Hmm. This isn't quite what I wanted. BRW can actually
- * handle the mixed case well enough that we shouldn't need to
- * rebase. However, it's probably not very common, nor hugely
- * expensive to do it this way:
- */
- if (!vbo_all_varyings_in_vbos(arrays))
- return GL_TRUE;
- else
- return GL_FALSE;
- }
-}
-
-
void brw_draw_prims( GLcontext *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index )
{
GLboolean retval;
- /* Decide if we want to rebase. If so we end up recursing once
- * only into this function.
- */
- if (brw_need_rebase( ctx, arrays, ib, min_index )) {
- vbo_rebase_prims( ctx, arrays,
- prim, nr_prims,
- ib, min_index, max_index,
- brw_draw_prims );
-
- return;
+ if (!vbo_all_varyings_in_vbos(arrays)) {
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
+
+ /* Decide if we want to rebase. If so we end up recursing once
+ * only into this function.
+ */
+ if (min_index != 0) {
+ vbo_rebase_prims(ctx, arrays,
+ prim, nr_prims,
+ ib, min_index, max_index,
+ brw_draw_prims );
+ return;
+ }
}
/* Make a first attempt at drawing:
diff --git a/src/mesa/drivers/dri/i965/brw_draw.h b/src/mesa/drivers/dri/i965/brw_draw.h
index 9aebbdb1b86..2a14db217fc 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.h
+++ b/src/mesa/drivers/dri/i965/brw_draw.h
@@ -39,6 +39,7 @@ void brw_draw_prims( GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index );
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index c29f1dd5c03..ab6b62812f1 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -350,9 +350,6 @@ static void brw_prepare_vertices(struct brw_context *brw)
unsigned int min_index = brw->vb.min_index;
unsigned int max_index = brw->vb.max_index;
- struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
- GLuint nr_enabled = 0;
-
struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
GLuint nr_uploads = 0;
@@ -362,12 +359,13 @@ static void brw_prepare_vertices(struct brw_context *brw)
_mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
/* Accumulate the list of enabled arrays. */
+ brw->vb.nr_enabled = 0;
while (vs_inputs) {
GLuint i = _mesa_ffsll(vs_inputs) - 1;
struct brw_vertex_element *input = &brw->vb.inputs[i];
vs_inputs &= ~(1 << i);
- enabled[nr_enabled++] = input;
+ brw->vb.enabled[brw->vb.nr_enabled++] = input;
}
/* XXX: In the rare cases where this happens we fallback all
@@ -376,16 +374,15 @@ static void brw_prepare_vertices(struct brw_context *brw)
* cases with > 17 vertex attributes enabled, so it probably
* isn't an issue at this point.
*/
- if (nr_enabled >= BRW_VEP_MAX) {
+ if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
intel->Fallback = 1;
return;
}
- for (i = 0; i < nr_enabled; i++) {
- struct brw_vertex_element *input = enabled[i];
+ for (i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
- input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1;
if (input->glarray->BufferObj->Name != 0) {
struct intel_buffer_object *intel_buffer =
@@ -398,7 +395,23 @@ static void brw_prepare_vertices(struct brw_context *brw)
dri_bo_reference(input->bo);
input->offset = (unsigned long)input->glarray->Ptr;
input->stride = input->glarray->StrideB;
+ input->count = input->glarray->_MaxElement;
+
+ /* This is a common place to reach if the user mistakenly supplies
+ * a pointer in place of a VBO offset. If we just let it go through,
+ * we may end up dereferencing a pointer beyond the bounds of the
+ * GTT. We would hope that the VBO's max_index would save us, but
+ * Mesa appears to hand us min/max values not clipped to the
+ * array object's _MaxElement, and _MaxElement frequently appears
+ * to be wrong anyway.
+ *
+ * The VBO spec allows application termination in this case, and it's
+ * probably a service to the poor programmer to do so rather than
+ * trying to just not render.
+ */
+ assert(input->offset < input->bo->size);
} else {
+ input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1;
if (input->bo != NULL) {
/* Already-uploaded vertex data is present from a previous
* prepare_vertices, but we had to re-validate state due to
@@ -466,8 +479,8 @@ static void brw_prepare_vertices(struct brw_context *brw)
brw_prepare_query_begin(brw);
- for (i = 0; i < nr_enabled; i++) {
- struct brw_vertex_element *input = enabled[i];
+ for (i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
brw_add_validated_bo(brw, input->bo);
}
@@ -477,34 +490,44 @@ static void brw_emit_vertices(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = intel_context(ctx);
- GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
- struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
GLuint i;
- GLuint nr_enabled = 0;
- /* Accumulate the list of enabled arrays. */
- while (vs_inputs) {
- i = _mesa_ffsll(vs_inputs) - 1;
- struct brw_vertex_element *input = &brw->vb.inputs[i];
+ brw_emit_query_begin(brw);
- vs_inputs &= ~(1 << i);
- enabled[nr_enabled++] = input;
+ /* If the VS doesn't read any inputs (calculating vertex position from
+ * a state variable for some reason, for example), emit a single pad
+ * VERTEX_ELEMENT struct and bail.
+ *
+ * The stale VB state stays in place, but they don't do anything unless
+ * a VE loads from them.
+ */
+ if (brw->vb.nr_enabled == 0) {
+ BEGIN_BATCH(3, IGNORE_CLIPRECTS);
+ OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
+ OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
+ BRW_VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
+ (0 << BRW_VE0_SRC_OFFSET_SHIFT));
+ OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
+ (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
+ ADVANCE_BATCH();
+ return;
}
- brw_emit_query_begin(brw);
-
/* Now emit VB and VEP state packets.
*
* This still defines a hardware VB for each input, even if they
* are interleaved or from the same VBO. TBD if this makes a
* performance difference.
*/
- BEGIN_BATCH(1 + nr_enabled * 4, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(1 + brw->vb.nr_enabled * 4, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
- ((1 + nr_enabled * 4) - 2));
+ ((1 + brw->vb.nr_enabled * 4) - 2));
- for (i = 0; i < nr_enabled; i++) {
- struct brw_vertex_element *input = enabled[i];
+ for (i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
BRW_VB0_ACCESS_VERTEXDATA |
@@ -524,15 +547,15 @@ static void brw_emit_vertices(struct brw_context *brw)
input->offset + input->element_size);
}
} else
- OUT_BATCH(brw->vb.max_index);
+ OUT_BATCH(input->count);
OUT_BATCH(0); /* Instance data step rate */
}
ADVANCE_BATCH();
- BEGIN_BATCH(1 + nr_enabled * 2, IGNORE_CLIPRECTS);
- OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + nr_enabled * 2) - 2));
- for (i = 0; i < nr_enabled; i++) {
- struct brw_vertex_element *input = enabled[i];
+ BEGIN_BATCH(1 + brw->vb.nr_enabled * 2, IGNORE_CLIPRECTS);
+ OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2));
+ for (i = 0; i < brw->vb.nr_enabled; i++) {
+ struct brw_vertex_element *input = brw->vb.enabled[i];
uint32_t format = get_surface_type(input->glarray->Type,
input->glarray->Size,
input->glarray->Format,
@@ -589,17 +612,20 @@ static void brw_prepare_indices(struct brw_context *brw)
dri_bo *bo = NULL;
struct gl_buffer_object *bufferobj;
GLuint offset;
+ GLuint ib_type_size;
if (index_buffer == NULL)
return;
- ib_size = get_size(index_buffer->type) * index_buffer->count;
+ ib_type_size = get_size(index_buffer->type);
+ ib_size = ib_type_size * index_buffer->count;
bufferobj = index_buffer->obj;;
/* Turn into a proper VBO:
*/
if (!bufferobj->Name) {
-
+ brw->ib.start_vertex_offset = 0;
+
/* Get new bufferobj, offset:
*/
get_space(brw, ib_size, &bo, &offset);
@@ -615,6 +641,7 @@ static void brw_prepare_indices(struct brw_context *brw)
}
} else {
offset = (GLuint) (unsigned long) index_buffer->ptr;
+ brw->ib.start_vertex_offset = 0;
/* If the index buffer isn't aligned to its element size, we have to
* rebase it into a temporary.
@@ -635,39 +662,62 @@ static void brw_prepare_indices(struct brw_context *brw)
bo = intel_bufferobj_buffer(intel, intel_buffer_object(bufferobj),
INTEL_READ);
dri_bo_reference(bo);
+
+ /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
+ * the index buffer state when we're just moving the start index
+ * of our drawing.
+ */
+ brw->ib.start_vertex_offset = offset / ib_type_size;
+ offset = 0;
+ ib_size = bo->size;
}
}
- dri_bo_unreference(brw->ib.bo);
- brw->ib.bo = bo;
- brw->ib.offset = offset;
+ if (brw->ib.bo != bo ||
+ brw->ib.offset != offset ||
+ brw->ib.size != ib_size)
+ {
+ drm_intel_bo_unreference(brw->ib.bo);
+ brw->ib.bo = bo;
+ brw->ib.offset = offset;
+ brw->ib.size = ib_size;
+
+ brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
+ } else {
+ drm_intel_bo_unreference(bo);
+ }
brw_add_validated_bo(brw, brw->ib.bo);
}
-static void brw_emit_indices(struct brw_context *brw)
+const struct brw_tracked_state brw_indices = {
+ .dirty = {
+ .mesa = 0,
+ .brw = BRW_NEW_INDICES,
+ .cache = 0,
+ },
+ .prepare = brw_prepare_indices,
+};
+
+static void brw_emit_index_buffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
- GLuint ib_size;
if (index_buffer == NULL)
return;
- ib_size = get_size(index_buffer->type) * index_buffer->count - 1;
-
/* Emit the indexbuffer packet:
*/
{
struct brw_indexbuffer ib;
memset(&ib, 0, sizeof(ib));
-
+
ib.header.bits.opcode = CMD_INDEX_BUFFER;
ib.header.bits.length = sizeof(ib)/4 - 2;
ib.header.bits.index_format = get_index_type(index_buffer->type);
ib.header.bits.cut_index_enable = 0;
-
BEGIN_BATCH(4, IGNORE_CLIPRECTS);
OUT_BATCH( ib.header.dword );
@@ -676,18 +726,17 @@ static void brw_emit_indices(struct brw_context *brw)
brw->ib.offset);
OUT_RELOC(brw->ib.bo,
I915_GEM_DOMAIN_VERTEX, 0,
- brw->ib.offset + ib_size);
+ brw->ib.offset + brw->ib.size);
OUT_BATCH( 0 );
ADVANCE_BATCH();
}
}
-const struct brw_tracked_state brw_indices = {
+const struct brw_tracked_state brw_index_buffer = {
.dirty = {
.mesa = 0,
- .brw = BRW_NEW_BATCH | BRW_NEW_INDICES,
+ .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
.cache = 0,
},
- .prepare = brw_prepare_indices,
- .emit = brw_emit_indices,
+ .emit = brw_emit_index_buffer,
};
diff --git a/src/mesa/drivers/dri/i965/brw_eu.c b/src/mesa/drivers/dri/i965/brw_eu.c
index c53efba5991..1df561386e6 100644
--- a/src/mesa/drivers/dri/i965/brw_eu.c
+++ b/src/mesa/drivers/dri/i965/brw_eu.c
@@ -62,7 +62,7 @@ void brw_set_predicate_control( struct brw_compile *p, GLuint pc )
void brw_set_conditionalmod( struct brw_compile *p, GLuint conditional )
{
- p->current->header.destreg__conditonalmod = conditional;
+ p->current->header.destreg__conditionalmod = conditional;
}
void brw_set_access_mode( struct brw_compile *p, GLuint access_mode )
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 2412014248c..241cdc33f86 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -481,8 +481,8 @@ static struct brw_instruction *next_insn( struct brw_compile *p,
/* Reset this one-shot flag:
*/
- if (p->current->header.destreg__conditonalmod) {
- p->current->header.destreg__conditonalmod = 0;
+ if (p->current->header.destreg__conditionalmod) {
+ p->current->header.destreg__conditionalmod = 0;
p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
}
@@ -679,7 +679,7 @@ struct brw_instruction *brw_ELSE(struct brw_compile *p,
assert(if_insn->header.opcode == BRW_OPCODE_IF);
if_insn->bits3.if_else.jump_count = br * (insn - if_insn);
- if_insn->bits3.if_else.pop_count = 1;
+ if_insn->bits3.if_else.pop_count = 0;
if_insn->bits3.if_else.pad0 = 0;
}
@@ -871,7 +871,7 @@ void brw_CMP(struct brw_compile *p,
{
struct brw_instruction *insn = next_insn(p, BRW_OPCODE_CMP);
- insn->header.destreg__conditonalmod = conditional;
+ insn->header.destreg__conditionalmod = conditional;
brw_set_dest(insn, dest);
brw_set_src0(insn, src0);
brw_set_src1(insn, src1);
@@ -915,7 +915,7 @@ void brw_math( struct brw_compile *p,
* instructions.
*/
insn->header.predicate_control = 0;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_dest(insn, dest);
brw_set_src0(insn, src);
@@ -952,7 +952,7 @@ void brw_math_16( struct brw_compile *p,
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
insn = next_insn(p, BRW_OPCODE_SEND);
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_dest(insn, dest);
brw_set_src0(insn, src);
@@ -969,7 +969,7 @@ void brw_math_16( struct brw_compile *p,
*/
insn = next_insn(p, BRW_OPCODE_SEND);
insn->header.compression_control = BRW_COMPRESSION_2NDHALF;
- insn->header.destreg__conditonalmod = msg_reg_nr+1;
+ insn->header.destreg__conditionalmod = msg_reg_nr+1;
brw_set_dest(insn, offset(dest,1));
brw_set_src0(insn, src);
@@ -1016,7 +1016,7 @@ void brw_dp_WRITE_16( struct brw_compile *p,
insn->header.predicate_control = 0; /* XXX */
insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_dest(insn, dest);
brw_set_src0(insn, src);
@@ -1062,7 +1062,7 @@ void brw_dp_READ_16( struct brw_compile *p,
insn->header.predicate_control = 0; /* XXX */
insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_dest(insn, dest); /* UW? */
brw_set_src0(insn, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW));
@@ -1116,7 +1116,7 @@ void brw_dp_READ_4( struct brw_compile *p,
insn->header.predicate_control = BRW_PREDICATE_NONE;
insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
insn->header.mask_control = BRW_MASK_DISABLE;
/* cast dest to a uword[8] vector */
@@ -1190,7 +1190,7 @@ void brw_dp_READ_4_vs(struct brw_compile *p,
insn->header.predicate_control = BRW_PREDICATE_NONE;
insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
insn->header.mask_control = BRW_MASK_DISABLE;
/*insn->header.access_mode = BRW_ALIGN_16;*/
@@ -1224,7 +1224,7 @@ void brw_fb_WRITE(struct brw_compile *p,
insn->header.predicate_control = 0; /* XXX */
insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_dest(insn, dest);
brw_set_src0(insn, src0);
@@ -1322,7 +1322,7 @@ void brw_SAMPLE(struct brw_compile *p,
insn->header.predicate_control = 0; /* XXX */
insn->header.compression_control = BRW_COMPRESSION_NONE;
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_dest(insn, dest);
brw_set_src0(insn, src0);
@@ -1375,7 +1375,7 @@ void brw_urb_WRITE(struct brw_compile *p,
brw_set_src0(insn, src0);
brw_set_src1(insn, brw_imm_d(0));
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_urb_message(p->brw,
insn,
@@ -1410,7 +1410,7 @@ void brw_ff_sync(struct brw_compile *p,
brw_set_src0(insn, src0);
brw_set_src1(insn, brw_imm_d(0));
- insn->header.destreg__conditonalmod = msg_reg_nr;
+ insn->header.destreg__conditionalmod = msg_reg_nr;
brw_set_ff_sync_message(p->brw,
insn,
diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c
index 980eac7646d..a9b2aa2eace 100644
--- a/src/mesa/drivers/dri/i965/brw_gs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c
@@ -101,7 +101,7 @@ static void brw_gs_emit_vue(struct brw_gs_compile *c,
BRW_URB_SWIZZLE_NONE);
}
-void brw_gs_ff_sync(struct brw_gs_compile *c, int num_prim)
+static void brw_gs_ff_sync(struct brw_gs_compile *c, int num_prim)
{
struct brw_compile *p = &c->func;
brw_MOV(p, get_element_ud(c->reg.R0, 1), brw_imm_ud(num_prim));
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index b5f6371c82c..bc0f0760738 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -113,7 +113,7 @@ struct brw_sf_unit_key {
unsigned int nr_urb_entries, urb_size, sfsize;
- GLenum front_face, cull_face;
+ GLenum front_face, cull_face, provoking_vertex;
unsigned scissor:1;
unsigned line_smooth:1;
unsigned point_sprite:1;
@@ -153,6 +153,9 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
key->point_attenuated = ctx->Point._Attenuated;
+ /* _NEW_LIGHT */
+ key->provoking_vertex = ctx->Light.ProvokingVertex;
+
key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
}
@@ -284,9 +287,15 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
*/
- sf.sf7.trifan_pv = 2;
- sf.sf7.linestrip_pv = 1;
- sf.sf7.tristrip_pv = 2;
+ if (key->provoking_vertex == GL_LAST_VERTEX_CONVENTION) {
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ } else {
+ sf.sf7.trifan_pv = 1;
+ sf.sf7.linestrip_pv = 0;
+ sf.sf7.tristrip_pv = 0;
+ }
sf.sf7.line_last_pixel_enable = 0;
/* Set bias for OpenGL rasterization rules:
@@ -300,6 +309,9 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
&sf, sizeof(sf),
NULL, NULL);
+ /* STATE_PREFETCH command description describes this state as being
+ * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
+ */
/* Emit SF program relocation */
dri_bo_emit_reloc(bo,
I915_GEM_DOMAIN_INSTRUCTION, 0,
@@ -340,6 +352,7 @@ static void upload_sf_unit( struct brw_context *brw )
const struct brw_tracked_state brw_sf_unit = {
.dirty = {
.mesa = (_NEW_POLYGON |
+ _NEW_LIGHT |
_NEW_LINE |
_NEW_POINT |
_NEW_SCISSOR |
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index bf9f6cae55e..78572356a3d 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -92,6 +92,7 @@ const struct brw_tracked_state brw_clear_batch_cache;
const struct brw_tracked_state brw_drawing_rect;
const struct brw_tracked_state brw_indices;
const struct brw_tracked_state brw_vertices;
+const struct brw_tracked_state brw_index_buffer;
/**
* Use same key for WM and VS surfaces.
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 38d9dd8991e..95d42d2dcc5 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -94,6 +94,7 @@ const struct brw_tracked_state *atoms[] =
&brw_drawing_rect,
&brw_indices,
+ &brw_index_buffer,
&brw_vertices,
&brw_constant_buffer
@@ -208,6 +209,7 @@ static struct dirty_bit_map brw_bits[] = {
DEFINE_BIT(BRW_NEW_PSP),
DEFINE_BIT(BRW_NEW_FENCE),
DEFINE_BIT(BRW_NEW_INDICES),
+ DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
DEFINE_BIT(BRW_NEW_VERTICES),
DEFINE_BIT(BRW_NEW_BATCH),
DEFINE_BIT(BRW_NEW_DEPTH_BUFFER),
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index 8ba7eb27b36..a6de09207b7 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -1200,7 +1200,7 @@ struct brw_instruction
GLuint predicate_control:4;
GLuint predicate_inverse:1;
GLuint execution_size:3;
- GLuint destreg__conditonalmod:4; /* destreg - send, conditionalmod - others */
+ GLuint destreg__conditionalmod:4; /* destreg - send, conditionalmod - others */
GLuint pad0:2;
GLuint debug_control:1;
GLuint saturate:1;
@@ -1228,7 +1228,9 @@ struct brw_instruction
GLuint dest_reg_type:3;
GLuint src0_reg_file:2;
GLuint src0_reg_type:3;
- GLuint pad:6;
+ GLuint src1_reg_file:2; /* 0x00000c00 */
+ GLuint src1_reg_type:3; /* 0x00007000 */
+ GLuint pad:1;
GLint dest_indirect_offset:10; /* offset against the deref'd address reg */
GLuint dest_subreg_nr:3; /* subnr for the address reg a0.x */
GLuint dest_horiz_stride:2;
@@ -1243,7 +1245,7 @@ struct brw_instruction
GLuint src0_reg_type:3;
GLuint src1_reg_file:2;
GLuint src1_reg_type:3;
- GLuint pad0:1;
+ GLuint pad:1;
GLuint dest_writemask:4;
GLuint dest_subreg_nr:1;
GLuint dest_reg_nr:8;
@@ -1348,7 +1350,7 @@ struct brw_instruction
GLuint src1_reg_nr:8;
GLuint src1_abs:1;
GLuint src1_negate:1;
- GLuint pad:1;
+ GLuint src1_address_mode:1;
GLuint src1_horiz_stride:2;
GLuint src1_width:3;
GLuint src1_vert_stride:4;
@@ -1363,7 +1365,7 @@ struct brw_instruction
GLuint src1_reg_nr:8;
GLuint src1_abs:1;
GLuint src1_negate:1;
- GLuint pad0:1;
+ GLuint src1_address_mode:1;
GLuint src1_swz_z:2;
GLuint src1_swz_w:2;
GLuint pad1:1;
@@ -1377,7 +1379,7 @@ struct brw_instruction
GLuint src1_subreg_nr:3;
GLuint src1_abs:1;
GLuint src1_negate:1;
- GLuint pad0:1;
+ GLuint src1_address_mode:1;
GLuint src1_horiz_stride:2;
GLuint src1_width:3;
GLuint src1_vert_stride:4;
@@ -1565,6 +1567,7 @@ struct brw_instruction
GLint d;
GLuint ud;
+ float f;
} bits3;
};
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 7f9b2535340..1d2e953eb1e 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -65,11 +65,6 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
if (mt->compressed) {
mt->pitch = ALIGN(mt->width0, align_w);
- qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp;
- mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6;
- } else {
- qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp;
- mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6;
}
if (mt->first_level != mt->last_level) {
@@ -90,6 +85,14 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch);
+ if (mt->compressed) {
+ qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * mt->pitch * mt->cpp;
+ mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6;
+ } else {
+ qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * mt->pitch * mt->cpp;
+ mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6;
+ }
+
for (level = mt->first_level; level <= mt->last_level; level++) {
GLuint img_height;
GLuint nr_images = 6;
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 514f15d5e3a..83167b9258e 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -68,6 +68,7 @@ static void release_tmps( struct brw_vs_compile *c )
static void brw_vs_alloc_regs( struct brw_vs_compile *c )
{
GLuint i, reg = 0, mrf;
+ int attributes_in_vue;
/* Determine whether to use a real constant buffer or use a block
* of GRF registers for constants. The later is faster but only
@@ -128,6 +129,11 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
reg++;
}
}
+ /* If there are no inputs, we'll still be reading one attribute's worth
+ * because it's required -- see urb_read_length setting.
+ */
+ if (c->nr_inputs == 0)
+ reg++;
/* Allocate outputs. The non-position outputs go straight into message regs.
*/
@@ -220,11 +226,22 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
* vertex urb, so is half the amount:
*/
c->prog_data.urb_read_length = (c->nr_inputs + 1) / 2;
+ /* Setting this field to 0 leads to undefined behavior according to the
+ * the VS_STATE docs. Our VUEs will always have at least one attribute
+ * sitting in them, even if it's padding.
+ */
+ if (c->prog_data.urb_read_length == 0)
+ c->prog_data.urb_read_length = 1;
+
+ /* The VS VUEs are shared by VF (outputting our inputs) and VS, so size
+ * them to fit the biggest thing they need to.
+ */
+ attributes_in_vue = MAX2(c->nr_outputs, c->nr_inputs);
if (BRW_IS_IGDNG(c->func.brw))
- c->prog_data.urb_entry_size = (c->nr_outputs + 6 + 3) / 4;
+ c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4;
else
- c->prog_data.urb_entry_size = (c->nr_outputs + 2 + 3) / 4;
+ c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4;
c->prog_data.total_grf = reg;
@@ -1245,9 +1262,30 @@ post_vs_emit( struct brw_vs_compile *c,
/* patch up the END code to jump past subroutines, etc */
offset = last_inst - end_inst;
- brw_set_src1(end_inst, brw_imm_d(offset * 16));
+ if (offset > 1) {
+ brw_set_src1(end_inst, brw_imm_d(offset * 16));
+ } else {
+ end_inst->header.opcode = BRW_OPCODE_NOP;
+ }
}
+static uint32_t
+get_predicate(uint32_t swizzle)
+{
+ switch (swizzle) {
+ case SWIZZLE_XXXX:
+ return BRW_PREDICATE_ALIGN16_REPLICATE_X;
+ case SWIZZLE_YYYY:
+ return BRW_PREDICATE_ALIGN16_REPLICATE_Y;
+ case SWIZZLE_ZZZZ:
+ return BRW_PREDICATE_ALIGN16_REPLICATE_Z;
+ case SWIZZLE_WWWW:
+ return BRW_PREDICATE_ALIGN16_REPLICATE_W;
+ default:
+ _mesa_problem(NULL, "Unexpected predicate: 0x%08x\n", swizzle);
+ return BRW_PREDICATE_NORMAL;
+ }
+}
/* Emit the vertex program instructions here.
*/
@@ -1266,7 +1304,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
GLuint file;
if (INTEL_DEBUG & DEBUG_VS) {
- _mesa_printf("vs-emit:\n");
+ _mesa_printf("vs-mesa:\n");
_mesa_print_program(&c->vp->program.Base);
_mesa_printf("\n");
}
@@ -1453,7 +1491,10 @@ void brw_vs_emit(struct brw_vs_compile *c )
break;
case OPCODE_IF:
assert(if_depth < MAX_IF_DEPTH);
- if_inst[if_depth++] = brw_IF(p, BRW_EXECUTE_8);
+ if_inst[if_depth] = brw_IF(p, BRW_EXECUTE_8);
+ if_inst[if_depth]->header.predicate_control =
+ get_predicate(inst->DstReg.CondSwizzle);
+ if_depth++;
break;
case OPCODE_ELSE:
if_inst[if_depth-1] = brw_ELSE(p, if_inst[if_depth-1]);
@@ -1541,6 +1582,19 @@ void brw_vs_emit(struct brw_vs_compile *c )
"unknown");
}
+ /* Set the predication update on the last instruction of the native
+ * instruction sequence.
+ *
+ * This would be problematic if it was set on a math instruction,
+ * but that shouldn't be the case with the current GLSL compiler.
+ */
+ if (inst->CondUpdate) {
+ struct brw_instruction *hw_insn = &p->store[p->nr_insn - 1];
+
+ assert(hw_insn->header.destreg__conditionalmod == 0);
+ hw_insn->header.destreg__conditionalmod = BRW_CONDITIONAL_NZ;
+ }
+
if ((inst->DstReg.File == PROGRAM_OUTPUT)
&& (inst->DstReg.Index != VERT_RESULT_HPOS)
&& c->output_regs[inst->DstReg.Index].used_in_src) {
@@ -1578,4 +1632,13 @@ void brw_vs_emit(struct brw_vs_compile *c )
emit_vertex_write(c);
post_vs_emit(c, end_inst, last_inst);
+
+ if (INTEL_DEBUG & DEBUG_VS) {
+ int i;
+
+ _mesa_printf("vs-native:\n");
+ for (i = 0; i < p->nr_insn; i++)
+ brw_disasm(stderr, &p->store[i]);
+ _mesa_printf("\n");
+ }
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 14e05be4f6c..2292de94c44 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -41,13 +41,13 @@ GLuint brw_wm_nr_args( GLuint opcode )
{
switch (opcode) {
case WM_FRONTFACING:
- return 0;
case WM_PIXELXY:
+ return 0;
case WM_CINTERP:
case WM_WPOSXY:
+ case WM_DELTAXY:
return 1;
case WM_LINTERP:
- case WM_DELTAXY:
case WM_PIXELW:
return 2;
case WM_FB_WRITE:
@@ -171,9 +171,11 @@ static void do_wm_prog( struct brw_context *brw,
* differently from "simple" shaders.
*/
if (fp->isGLSL) {
+ c->dispatch_width = 8;
brw_wm_glsl_emit(brw, c);
}
else {
+ c->dispatch_width = 16;
brw_wm_non_glsl_emit(brw, c);
}
@@ -202,6 +204,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* BRW_NEW_FRAGMENT_PROGRAM */
const struct brw_fragment_program *fp =
(struct brw_fragment_program *)brw->fragment_program;
+ GLboolean uses_depth = (fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
GLuint lookup = 0;
GLuint line_aa;
GLuint i;
@@ -263,6 +266,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
brw_wm_lookup_iz(line_aa,
lookup,
+ uses_depth,
key);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index ba497432c60..ae98b5492db 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -260,6 +260,7 @@ struct brw_wm_compile {
GLuint tmp_index;
GLuint tmp_max;
GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
+ GLuint dispatch_width;
/** we may need up to 3 constants per instruction (if use_const_buffer) */
struct {
@@ -292,6 +293,7 @@ void brw_wm_print_program( struct brw_wm_compile *c,
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
+ GLboolean ps_uses_depth,
struct brw_wm_prog_key *key );
GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index 9f82916c025..b3cf524c63e 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -65,8 +65,7 @@ static INLINE struct brw_reg sechalf( struct brw_reg reg )
static void emit_pixel_xy(struct brw_compile *p,
const struct brw_reg *dst,
- GLuint mask,
- const struct brw_reg *arg0)
+ GLuint mask)
{
struct brw_reg r1 = brw_vec1_grf(1, 0);
struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
@@ -98,8 +97,7 @@ static void emit_pixel_xy(struct brw_compile *p,
static void emit_delta_xy(struct brw_compile *p,
const struct brw_reg *dst,
GLuint mask,
- const struct brw_reg *arg0,
- const struct brw_reg *arg1)
+ const struct brw_reg *arg0)
{
struct brw_reg r1 = brw_vec1_grf(1, 0);
@@ -545,16 +543,18 @@ static void emit_dp3( struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1 )
{
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
- assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
- brw_MAC(p, dst[0], arg0[2], arg1[2]);
+ brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
brw_set_saturate(p, 0);
}
@@ -565,17 +565,19 @@ static void emit_dp4( struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1 )
{
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
- assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
brw_MAC(p, brw_null_reg(), arg0[2], arg1[2]);
brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
- brw_MAC(p, dst[0], arg0[3], arg1[3]);
+ brw_MAC(p, dst[dst_chan], arg0[3], arg1[3]);
brw_set_saturate(p, 0);
}
@@ -632,18 +634,19 @@ static void emit_math1( struct brw_compile *p,
GLuint mask,
const struct brw_reg *arg0 )
{
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
- //assert((mask & WRITEMASK_XYZW) == WRITEMASK_X ||
- // function == BRW_MATH_FUNCTION_SINCOS);
-
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
+
brw_MOV(p, brw_message_reg(2), arg0[0]);
/* Send two messages to perform all 16 operations:
*/
brw_math_16(p,
- dst[0],
+ dst[dst_chan],
function,
(mask & SATURATE) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
2,
@@ -659,10 +662,12 @@ static void emit_math2( struct brw_compile *p,
const struct brw_reg *arg0,
const struct brw_reg *arg1)
{
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
if (!(mask & WRITEMASK_XYZW))
return; /* Do not emit dead code */
- assert((mask & WRITEMASK_XYZW) == WRITEMASK_X);
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
brw_push_insn_state(p);
@@ -681,7 +686,7 @@ static void emit_math2( struct brw_compile *p,
*/
brw_set_compression_control(p, BRW_COMPRESSION_NONE);
brw_math(p,
- dst[0],
+ dst[dst_chan],
function,
(mask & SATURATE) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
2,
@@ -691,7 +696,7 @@ static void emit_math2( struct brw_compile *p,
brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
brw_math(p,
- offset(dst[0],1),
+ offset(dst[dst_chan],1),
function,
(mask & SATURATE) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
4,
@@ -1194,11 +1199,11 @@ void brw_wm_emit( struct brw_wm_compile *c )
/* Generated instructions for calculating triangle interpolants:
*/
case WM_PIXELXY:
- emit_pixel_xy(p, dst, dst_flags, args[0]);
+ emit_pixel_xy(p, dst, dst_flags);
break;
case WM_DELTAXY:
- emit_delta_xy(p, dst, dst_flags, args[0], args[1]);
+ emit_delta_xy(p, dst, dst_flags, args[0]);
break;
case WM_WPOSXY:
@@ -1385,4 +1390,13 @@ void brw_wm_emit( struct brw_wm_compile *c )
inst->dst[i]->hw_reg,
inst->dst[i]->spill_slot);
}
+
+ if (INTEL_DEBUG & DEBUG_WM) {
+ int i;
+
+ _mesa_printf("wm-native:\n");
+ for (i = 0; i < p->nr_insn; i++)
+ brw_disasm(stderr, &p->store[i]);
+ _mesa_printf("\n");
+ }
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index b9e8dd2e96e..5dc076a8257 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -226,9 +226,42 @@ static struct prog_instruction * emit_op(struct brw_wm_compile *c,
0, 0, 0, /* tex unit, target, shadow */
src0, src1, src2);
}
-
+/* Many Mesa opcodes produce the same value across all the result channels.
+ * We'd rather not have to support that splatting in the opcode implementations,
+ * and brw_wm_pass*.c wants to optimize them out by shuffling references around
+ * anyway. We can easily get both by emitting the opcode to one channel, and
+ * then MOVing it to the others, which brw_wm_pass*.c already understands.
+ */
+static struct prog_instruction *emit_scalar_insn(struct brw_wm_compile *c,
+ const struct prog_instruction *inst0)
+{
+ struct prog_instruction *inst;
+ unsigned int dst_chan;
+ unsigned int other_channel_mask;
+
+ if (inst0->DstReg.WriteMask == 0)
+ return NULL;
+
+ dst_chan = _mesa_ffs(inst0->DstReg.WriteMask) - 1;
+ inst = get_fp_inst(c);
+ *inst = *inst0;
+ inst->DstReg.WriteMask = 1 << dst_chan;
+
+ other_channel_mask = inst0->DstReg.WriteMask & ~(1 << dst_chan);
+ if (other_channel_mask != 0) {
+ inst = emit_op(c,
+ OPCODE_MOV,
+ dst_mask(inst0->DstReg, other_channel_mask),
+ 0,
+ src_swizzle1(src_reg_from_dst(inst0->DstReg), dst_chan),
+ src_undef(),
+ src_undef());
+ }
+ return inst;
+}
+
/***********************************************************************
* Special instructions for interpolation and other tasks
@@ -376,14 +409,6 @@ static void emit_interp( struct brw_wm_compile *c,
}
break;
case FRAG_ATTRIB_FOGC:
- /* The FOGC input is really special. When a program uses glFogFragCoord,
- * the results returned are supposed to be (f,0,0,1). But for Mesa GLSL,
- * the glFrontFacing and glPointCoord values are also stashed in FOGC.
- * So, write the interpolated fog value to X, then either 0, 1, or the
- * stashed values to Y, Z, W. Note that this means that
- * glFogFragCoord.yzw can be wrong in those cases!
- */
-
/* Interpolate the fog coordinate */
emit_op(c,
WM_PINTERP,
@@ -393,26 +418,40 @@ static void emit_interp( struct brw_wm_compile *c,
deltas,
get_pixel_w(c));
- /* Move the front facing value into FOGC.y if it's needed. */
- if (c->fp->program.UsesFrontFacing) {
- emit_op(c,
- WM_FRONTFACING,
- dst_mask(dst, WRITEMASK_Y),
- 0,
- src_undef(),
- src_undef(),
- src_undef());
- } else {
- emit_op(c,
- OPCODE_MOV,
- dst_mask(dst, WRITEMASK_Y),
- 0,
- src_swizzle1(interp, SWIZZLE_ZERO),
- src_undef(),
- src_undef());
- }
+ emit_op(c,
+ OPCODE_MOV,
+ dst_mask(dst, WRITEMASK_YZW),
+ 0,
+ src_swizzle(interp,
+ SWIZZLE_ZERO,
+ SWIZZLE_ZERO,
+ SWIZZLE_ZERO,
+ SWIZZLE_ONE),
+ src_undef(),
+ src_undef());
+ break;
+
+ case FRAG_ATTRIB_FACE:
+ /* XXX review/test this case */
+ emit_op(c,
+ WM_FRONTFACING,
+ dst_mask(dst, WRITEMASK_X),
+ 0,
+ src_undef(),
+ src_undef(),
+ src_undef());
+ break;
+
+ case FRAG_ATTRIB_PNTC:
+ /* XXX review/test this case */
+ emit_op(c,
+ WM_PINTERP,
+ dst_mask(dst, WRITEMASK_XY),
+ 0,
+ interp,
+ deltas,
+ get_pixel_w(c));
- /* Should do the PointCoord thing here. */
emit_op(c,
OPCODE_MOV,
dst_mask(dst, WRITEMASK_ZW),
@@ -425,6 +464,7 @@ static void emit_interp( struct brw_wm_compile *c,
src_undef(),
src_undef());
break;
+
default:
emit_op(c,
WM_PINTERP,
@@ -683,7 +723,7 @@ static void precalc_tex( struct brw_wm_compile *c,
/* tmp0 = 1 / tmp1 */
emit_op(c, OPCODE_RCP,
- tmp0,
+ dst_mask(tmp0, WRITEMASK_X),
0,
tmp1src,
src_undef(),
@@ -694,7 +734,7 @@ static void precalc_tex( struct brw_wm_compile *c,
tmpcoord,
0,
src0,
- tmp0src,
+ src_swizzle1(tmp0src, SWIZZLE_X),
src_undef());
release_temp(c, tmp0);
@@ -717,7 +757,11 @@ static void precalc_tex( struct brw_wm_compile *c,
tmpcoord,
0,
inst->SrcReg[0],
- scale,
+ src_swizzle(scale,
+ SWIZZLE_X,
+ SWIZZLE_Y,
+ SWIZZLE_ONE,
+ SWIZZLE_ONE),
src_undef());
coord = src_reg_from_dst(tmpcoord);
@@ -1134,9 +1178,11 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
break;
case OPCODE_PRINT:
break;
-
default:
- emit_insn(c, inst);
+ if (brw_wm_is_scalar_result(inst->Opcode))
+ emit_scalar_insn(c, inst);
+ else
+ emit_insn(c, inst);
break;
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 85a4237d5a7..a5b18ec7d76 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -10,6 +10,9 @@ enum _subroutine {
SUB_NOISE1, SUB_NOISE2, SUB_NOISE3, SUB_NOISE4
};
+static struct brw_reg get_dst_reg(struct brw_wm_compile *c,
+ const struct prog_instruction *inst,
+ GLuint component);
/**
* Determine if the given fragment program uses GLSL features such
@@ -22,6 +25,7 @@ GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp)
for (i = 0; i < fp->Base.NumInstructions; i++) {
const struct prog_instruction *inst = &fp->Base.Instructions[i];
switch (inst->Opcode) {
+ case OPCODE_ARL:
case OPCODE_IF:
case OPCODE_ENDIF:
case OPCODE_CAL:
@@ -130,19 +134,6 @@ static void set_reg(struct brw_wm_compile *c, int file, int index,
c->wm_regs[file][index][component].inited = GL_TRUE;
}
-/**
- * Examine instruction's write mask to find index of first component
- * enabled for writing.
- */
-static int get_scalar_dst_index(const struct prog_instruction *inst)
-{
- int i;
- for (i = 0; i < 4; i++)
- if (inst->DstReg.WriteMask & (1<<i))
- break;
- return i;
-}
-
static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
{
struct brw_reg reg;
@@ -402,6 +393,27 @@ static void prealloc_reg(struct brw_wm_compile *c)
prealloc_grf(c, 126);
prealloc_grf(c, 127);
+ for (i = 0; i < c->nr_fp_insns; i++) {
+ const struct prog_instruction *inst = &c->prog_instructions[i];
+ struct brw_reg dst[4];
+
+ switch (inst->Opcode) {
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ /* Allocate the channels of texture results contiguously,
+ * since they are written out that way by the sampler unit.
+ */
+ for (j = 0; j < 4; j++) {
+ dst[j] = get_dst_reg(c, inst, j);
+ if (j != 0)
+ assert(dst[j].nr == dst[j - 1].nr + 1);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
/* An instruction may reference up to three constants.
* They'll be found in these registers.
* XXX alloc these on demand!
@@ -639,23 +651,6 @@ static void invoke_subroutine( struct brw_wm_compile *c,
}
}
-static void emit_abs( struct brw_wm_compile *c,
- const struct prog_instruction *inst)
-{
- int i;
- struct brw_compile *p = &c->func;
- brw_set_saturate(p, inst->SaturateMode != SATURATE_OFF);
- for (i = 0; i < 4; i++) {
- if (inst->DstReg.WriteMask & (1<<i)) {
- struct brw_reg src, dst;
- dst = get_dst_reg(c, inst, i);
- src = get_src_reg(c, inst, 0, i);
- brw_MOV(p, dst, brw_abs(src));
- }
- }
- brw_set_saturate(p, 0);
-}
-
static void emit_trunc( struct brw_wm_compile *c,
const struct prog_instruction *inst)
{
@@ -1031,12 +1026,20 @@ static void emit_dp3(struct brw_wm_compile *c,
struct brw_reg src0[3], src1[3], dst;
int i;
struct brw_compile *p = &c->func;
+ GLuint mask = inst->DstReg.WriteMask;
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return;
+
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
+
for (i = 0; i < 3; i++) {
src0[i] = get_src_reg(c, inst, 0, i);
src1[i] = get_src_reg_imm(c, inst, 1, i);
}
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ dst = get_dst_reg(c, inst, dst_chan);
brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
@@ -1050,11 +1053,19 @@ static void emit_dp4(struct brw_wm_compile *c,
struct brw_reg src0[4], src1[4], dst;
int i;
struct brw_compile *p = &c->func;
+ GLuint mask = inst->DstReg.WriteMask;
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return;
+
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
+
for (i = 0; i < 4; i++) {
src0[i] = get_src_reg(c, inst, 0, i);
src1[i] = get_src_reg_imm(c, inst, 1, i);
}
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ dst = get_dst_reg(c, inst, dst_chan);
brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
brw_MAC(p, brw_null_reg(), src0[2], src1[2]);
@@ -1069,11 +1080,19 @@ static void emit_dph(struct brw_wm_compile *c,
struct brw_reg src0[4], src1[4], dst;
int i;
struct brw_compile *p = &c->func;
+ GLuint mask = inst->DstReg.WriteMask;
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return;
+
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
+
for (i = 0; i < 4; i++) {
src0[i] = get_src_reg(c, inst, 0, i);
src1[i] = get_src_reg_imm(c, inst, 1, i);
}
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ dst = get_dst_reg(c, inst, dst_chan);
brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
brw_MAC(p, dst, src0[2], src1[2]);
@@ -1091,37 +1110,28 @@ static void emit_math1(struct brw_wm_compile *c,
const struct prog_instruction *inst, GLuint func)
{
struct brw_compile *p = &c->func;
- struct brw_reg src0, dst, tmp;
- const int mark = mark_tmps( c );
- int i;
+ struct brw_reg src0, dst;
+ GLuint mask = inst->DstReg.WriteMask;
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return;
- tmp = alloc_tmp(c);
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
/* Get first component of source register */
+ dst = get_dst_reg(c, inst, dst_chan);
src0 = get_src_reg(c, inst, 0, 0);
- /* tmp = func(src0) */
brw_MOV(p, brw_message_reg(2), src0);
brw_math(p,
- tmp,
+ dst,
func,
(inst->SaturateMode != SATURATE_OFF) ? BRW_MATH_SATURATE_SATURATE : BRW_MATH_SATURATE_NONE,
2,
brw_null_reg(),
BRW_MATH_DATA_VECTOR,
BRW_MATH_PRECISION_FULL);
-
- /*tmp.dw1.bits.swizzle = SWIZZLE_XXXX;*/
-
- /* replicate tmp value across enabled dest channels */
- for (i = 0; i < 4; i++) {
- if (inst->DstReg.WriteMask & (1 << i)) {
- dst = get_dst_reg(c, inst, i);
- brw_MOV(p, dst, tmp);
- }
- }
-
- release_tmps(c, mark);
}
static void emit_rcp(struct brw_wm_compile *c,
@@ -1192,24 +1202,6 @@ static void emit_arl(struct brw_wm_compile *c,
brw_set_saturate(p, 0);
}
-static void emit_sub(struct brw_wm_compile *c,
- const struct prog_instruction *inst)
-{
- struct brw_compile *p = &c->func;
- struct brw_reg src0, src1, dst;
- GLuint mask = inst->DstReg.WriteMask;
- int i;
- brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0);
- for (i = 0 ; i < 4; i++) {
- if (mask & (1<<i)) {
- dst = get_dst_reg(c, inst, i);
- src0 = get_src_reg(c, inst, 0, i);
- src1 = get_src_reg_imm(c, inst, 1, i);
- brw_ADD(p, dst, src0, negate(src1));
- }
- }
- brw_set_saturate(p, 0);
-}
static void emit_mul(struct brw_wm_compile *c,
const struct prog_instruction *inst)
@@ -1321,7 +1313,15 @@ static void emit_pow(struct brw_wm_compile *c,
{
struct brw_compile *p = &c->func;
struct brw_reg dst, src0, src1;
- dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ GLuint mask = inst->DstReg.WriteMask;
+ int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return;
+
+ assert(is_power_of_two(mask & WRITEMASK_XYZW));
+
+ dst = get_dst_reg(c, inst, dst_chan);
src0 = get_src_reg_imm(c, inst, 0, 0);
src1 = get_src_reg_imm(c, inst, 1, 0);
@@ -2828,18 +2828,12 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
case WM_FRONTFACING:
emit_frontfacing(c, inst);
break;
- case OPCODE_ABS:
- emit_abs(c, inst);
- break;
case OPCODE_ADD:
emit_add(c, inst);
break;
case OPCODE_ARL:
emit_arl(c, inst);
break;
- case OPCODE_SUB:
- emit_sub(c, inst);
- break;
case OPCODE_FRC:
emit_frc(c, inst);
break;
@@ -3032,8 +3026,14 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
brw_set_predicate_control(p, BRW_PREDICATE_NONE);
}
post_wm_emit(c);
-}
+ if (INTEL_DEBUG & DEBUG_WM) {
+ _mesa_printf("wm-native:\n");
+ for (i = 0; i < p->nr_insn; i++)
+ brw_disasm(stderr, &p->store[i]);
+ _mesa_printf("\n");
+ }
+}
/**
* Do GPU code generation for shaders that use GLSL features such as
diff --git a/src/mesa/drivers/dri/i965/brw_wm_iz.c b/src/mesa/drivers/dri/i965/brw_wm_iz.c
index 8fd067abe7d..5e399ac62a8 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_iz.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_iz.c
@@ -122,6 +122,7 @@ const struct {
*/
void brw_wm_lookup_iz( GLuint line_aa,
GLuint lookup,
+ GLboolean ps_uses_depth,
struct brw_wm_prog_key *key )
{
GLuint reg = 2;
@@ -131,7 +132,7 @@ void brw_wm_lookup_iz( GLuint line_aa,
if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)
key->computes_depth = 1;
- if (wm_iz_table[lookup].sd_present) {
+ if (wm_iz_table[lookup].sd_present || ps_uses_depth) {
key->source_depth_reg = reg;
reg += 2;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
index 92142764f5d..62792583396 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
@@ -257,34 +257,6 @@ static void pass0_set_dst( struct brw_wm_compile *c,
}
-static void pass0_set_dst_scalar( struct brw_wm_compile *c,
- struct brw_wm_instruction *out,
- const struct prog_instruction *inst,
- GLuint writemask )
-{
- if (writemask) {
- const struct prog_dst_register *dst = &inst->DstReg;
- GLuint i;
-
- /* Compute only the first (X) value:
- */
- out->writemask = WRITEMASK_X;
- out->dst[0] = get_value(c);
-
- /* Update our tracking register file for all the components in
- * writemask:
- */
- for (i = 0; i < 4; i++) {
- if (writemask & (1<<i)) {
- pass0_set_fpreg_value(c, dst->File, dst->Index, i, out->dst[0]);
- }
- }
- }
- else
- out->writemask = 0;
-}
-
-
static const struct brw_wm_ref *get_fp_src_reg_ref( struct brw_wm_compile *c,
struct prog_src_register src,
GLuint i )
@@ -363,10 +335,7 @@ translate_insn(struct brw_wm_compile *c,
/* Dst:
*/
- if (brw_wm_is_scalar_result(out->opcode))
- pass0_set_dst_scalar(c, out, inst, writemask);
- else
- pass0_set_dst(c, out, inst, writemask);
+ pass0_set_dst(c, out, inst, writemask);
}
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index 0f87fc46a44..6aa36d10b12 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -196,6 +196,16 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - batch->map;
+ if (intel->first_post_swapbuffers_batch == NULL) {
+ intel->first_post_swapbuffers_batch = intel->batch->buf;
+ drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
+ }
+
+ if (intel->first_post_swapbuffers_batch == NULL) {
+ intel->first_post_swapbuffers_batch = intel->batch->buf;
+ drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
+ }
+
if (used == 0) {
batch->cliprect_mode = IGNORE_CLIPRECTS;
return;
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 2e95bd1013f..979f2025842 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -477,6 +477,8 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
BR13 |= BR13_565;
}
+ assert(irb->region->tiling != I915_TILING_Y);
+
#ifndef I915
if (irb->region->tiling != I915_TILING_NONE) {
CMD |= XY_DST_TILED;
@@ -571,6 +573,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
assert( logic_op - GL_CLEAR >= 0 );
assert( logic_op - GL_CLEAR < 0x10 );
+ assert(dst_pitch > 0);
if (w < 0 || h < 0)
return GL_TRUE;
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 4abb525f78e..46f1a7f7205 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -38,6 +38,7 @@
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
#include "i830_dri.h"
@@ -513,7 +514,7 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
* each of N places that do rendering. This has worse performances,
* but it is much easier to get correct.
*/
- if (intel->is_front_buffer_rendering) {
+ if (!intel->is_front_buffer_rendering) {
intel->front_buffer_dirty = GL_FALSE;
}
}
@@ -529,7 +530,27 @@ intelFlush(GLcontext * ctx)
static void
intel_glFlush(GLcontext *ctx)
{
+ struct intel_context *intel = intel_context(ctx);
+
intel_flush(ctx, GL_TRUE);
+
+ /* We're using glFlush as an indicator that a frame is done, which is
+ * what DRI2 does before calling SwapBuffers (and means we should catch
+ * people doing front-buffer rendering, as well)..
+ *
+ * Wait for the swapbuffers before the one we just emitted, so we don't
+ * get too many swaps outstanding for apps that are GPU-heavy but not
+ * CPU-heavy.
+ *
+ * Unfortunately, we don't have a handle to the batch containing the swap,
+ * and getting our hands on that doesn't seem worth it, so we just us the
+ * first batch we emitted after the last swap.
+ */
+ if (intel->first_post_swapbuffers_batch != NULL) {
+ drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
+ }
}
void
@@ -692,6 +713,8 @@ intelInitContext(struct intel_context *intel,
_swrast_allow_pixel_fog(ctx, GL_FALSE);
_swrast_allow_vertex_fog(ctx, GL_TRUE);
+ _mesa_meta_init(ctx);
+
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
@@ -752,7 +775,7 @@ intelInitContext(struct intel_context *intel,
if (intel->use_texture_tiling &&
!intel->intelScreen->kernel_exec_fencing) {
fprintf(stderr, "No kernel support for execution fencing, "
- "disabling texture tiling");
+ "disabling texture tiling\n");
intel->use_texture_tiling = GL_FALSE;
}
intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
@@ -795,6 +818,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
INTEL_FIREVERTICES(intel);
+ _mesa_meta_free(&intel->ctx);
+
meta_destroy_metaops(&intel->meta);
intel->vtbl.destroy(intel);
@@ -814,6 +839,8 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->prim.vb = NULL;
dri_bo_unreference(intel->prim.vb_bo);
intel->prim.vb_bo = NULL;
+ dri_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
if (release_texture_heaps) {
/* Nothing is currently done here to free texture heaps;
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 08bea88c958..0d9db5eb1da 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -80,9 +80,13 @@ extern void intelFallback(struct intel_context *intel, GLuint bit,
#define INTEL_MAX_FIXUP 64
+
+/**
+ * intel_context is derived from Mesa's context class: GLcontext.
+ */
struct intel_context
{
- GLcontext ctx; /* the parent class */
+ GLcontext ctx; /**< base class, must be first field */
struct
{
@@ -178,6 +182,7 @@ struct intel_context
GLboolean ttm;
struct intel_batchbuffer *batch;
+ drm_intel_bo *first_post_swapbuffers_batch;
GLboolean no_batch_wrap;
unsigned batch_id;
@@ -307,7 +312,7 @@ struct intel_context
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
- volatile struct drm_i915_sarea *sarea;
+ volatile drm_i915_sarea_t *sarea;
GLuint lastStamp;
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 6a68021c691..aa3d704f299 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -48,6 +48,7 @@
#define need_GL_EXT_framebuffer_blit
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_point_parameters
+#define need_GL_EXT_provoking_vertex
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
#define need_GL_APPLE_vertex_array_object
@@ -93,6 +94,7 @@ static const struct dri_extension card_extensions[] = {
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_edge_clamp", NULL },
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 666893596e1..804c0348401 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -35,6 +35,7 @@
#include "main/context.h"
#include "main/texformat.h"
#include "main/texrender.h"
+#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_buffers.h"
@@ -700,74 +701,6 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
/**
- * Called from glBlitFramebuffer().
- * For now, we're doing an approximation with glCopyPixels().
- * XXX we need to bypass all the per-fragment operations, except scissor.
- */
-static void
-intel_blit_framebuffer(GLcontext *ctx,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
-{
- const GLfloat xZoomSave = ctx->Pixel.ZoomX;
- const GLfloat yZoomSave = ctx->Pixel.ZoomY;
- GLsizei width, height;
- GLfloat xFlip = 1.0F, yFlip = 1.0F;
-
- if (srcX1 < srcX0) {
- GLint tmp = srcX1;
- srcX1 = srcX0;
- srcX0 = tmp;
- xFlip = -1.0F;
- }
-
- if (srcY1 < srcY0) {
- GLint tmp = srcY1;
- srcY1 = srcY0;
- srcY0 = tmp;
- yFlip = -1.0F;
- }
-
- width = srcX1 - srcX0;
- height = srcY1 - srcY0;
-
- ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
- ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
-
- if (ctx->Pixel.ZoomX < 0.0F) {
- dstX0 = MAX2(dstX0, dstX1);
- }
- else {
- dstX0 = MIN2(dstX0, dstX1);
- }
-
- if (ctx->Pixel.ZoomY < 0.0F) {
- dstY0 = MAX2(dstY0, dstY1);
- }
- else {
- dstY0 = MIN2(dstY0, dstY1);
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
- dstX0, dstY0, GL_COLOR);
- }
- if (mask & GL_DEPTH_BUFFER_BIT) {
- ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
- dstX0, dstY0, GL_DEPTH);
- }
- if (mask & GL_STENCIL_BUFFER_BIT) {
- ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
- dstX0, dstY0, GL_STENCIL);
- }
-
- ctx->Pixel.ZoomX = xZoomSave;
- ctx->Pixel.ZoomY = yZoomSave;
-}
-
-
-/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
*/
@@ -782,5 +715,5 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
- intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
+ intel->ctx.Driver.BlitFramebuffer = _mesa_meta_blit_framebuffer;
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
index 5d52335dee3..ca796b36559 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
@@ -31,7 +31,7 @@
#include "main/state.h"
#include "main/mtypes.h"
#include "main/macros.h"
-#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
#include "intel_screen.h"
#include "intel_context.h"
@@ -97,162 +97,6 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
ctx->Color.BlendEnabled);
}
-#ifdef I915
-/* Doesn't work for overlapping regions. Could do a double copy or
- * just fallback.
- */
-static GLboolean
-do_texture_copypixels(GLcontext * ctx,
- GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_region *dst = intel_drawbuf_region(intel);
- struct intel_region *src = copypix_src_region(intel, type);
- GLenum src_format;
- GLenum src_type;
-
- DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
- srcx, srcy, width, height, dstx, dsty);
-
- if (!src || !dst || type != GL_COLOR)
- return GL_FALSE;
-
- if (ctx->_ImageTransferState) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Can't handle overlapping regions. Don't have sufficient control
- * over rasterization to pull it off in-place. Punt on these for
- * now.
- *
- * XXX: do a copy to a temporary.
- */
- if (src->buffer == dst->buffer) {
- drm_clip_rect_t srcbox;
- drm_clip_rect_t dstbox;
- drm_clip_rect_t tmp;
-
- srcbox.x1 = srcx;
- srcbox.y1 = srcy;
- srcbox.x2 = srcx + width;
- srcbox.y2 = srcy + height;
-
- if (ctx->Pixel.ZoomX > 0) {
- dstbox.x1 = dstx;
- dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
- } else {
- dstbox.x1 = dstx + width * ctx->Pixel.ZoomX;
- dstbox.x2 = dstx;
- }
- if (ctx->Pixel.ZoomY > 0) {
- dstbox.y1 = dsty;
- dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
- } else {
- dstbox.y1 = dsty + height * ctx->Pixel.ZoomY;
- dstbox.y2 = dsty;
- }
-
- DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
- DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
- width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
-
- if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
- DBG("%s: regions overlap\n", __FUNCTION__);
- return GL_FALSE;
- }
- }
-
- intelFlush(&intel->ctx);
-
- intel->vtbl.install_meta_state(intel);
-
- /* Is this true? Also will need to turn depth testing on according
- * to state:
- */
- intel->vtbl.meta_no_stencil_write(intel);
- intel->vtbl.meta_no_depth_write(intel);
-
- /* Set the 3d engine to draw into the destination region:
- */
- intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
-
- intel->vtbl.meta_import_pixel_state(intel);
-
- if (src->cpp == 2) {
- src_format = GL_RGB;
- src_type = GL_UNSIGNED_SHORT_5_6_5;
- }
- else {
- src_format = GL_BGRA;
- src_type = GL_UNSIGNED_BYTE;
- }
-
- /* Set the frontbuffer up as a large rectangular texture.
- */
- if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
- src->pitch,
- src->height, src_format, src_type)) {
- intel->vtbl.leave_meta_state(intel);
- return GL_FALSE;
- }
-
-
- intel->vtbl.meta_texture_blend_replace(intel);
-
- LOCK_HARDWARE(intel);
-
- if (intel->driDrawable->numClipRects) {
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
-
- srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
-
- srcx += dPriv->x;
- srcy += dPriv->y;
-
- /* Clip against the source region. This is the only source
- * clipping we do. XXX: Just set the texcord wrap mode to clamp
- * or similar.
- *
- */
- if (0) {
- GLint orig_x = srcx;
- GLint orig_y = srcy;
-
- if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
- &srcx, &srcy, &width, &height))
- goto out;
-
- dstx += srcx - orig_x;
- dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
- }
-
- /* Just use the regular cliprect mechanism... Does this need to
- * even hold the lock???
- */
- intel->vtbl.meta_draw_quad(intel,
- dstx,
- dstx + width * ctx->Pixel.ZoomX,
- dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
- dPriv->h - (dsty), 0, /* XXX: what z value? */
- 0x00ff00ff,
- srcx, srcx + width, srcy, srcy + height);
-
- out:
- intel->vtbl.leave_meta_state(intel);
- intel_batchbuffer_emit_mi_flush(intel->batch);
- }
- UNLOCK_HARDWARE(intel);
-
- DBG("%s: success\n", __FUNCTION__);
- return GL_TRUE;
-}
-#endif /* I915 */
-
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
@@ -400,12 +244,5 @@ intelCopyPixels(GLcontext * ctx,
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
-#ifdef I915
- if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
- return;
-#endif
-
- DBG("fallback to _swrast_CopyPixels\n");
-
- _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
+ _mesa_meta_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 7525cd9c4d7..497f7967649 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -181,6 +181,11 @@ intel_region_alloc(struct intel_context *intel,
dri_bo *buffer;
struct intel_region *region;
+ if (tiling == I915_TILING_X)
+ height = ALIGN(height, 8);
+ else if (tiling == I915_TILING_Y)
+ height = ALIGN(height, 32);
+
if (expect_accelerated_upload) {
buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
pitch * cpp * height, 64);
@@ -452,6 +457,7 @@ void
intel_region_cow(struct intel_context *intel, struct intel_region *region)
{
struct intel_buffer_object *pbo = region->pbo;
+ GLboolean ok;
intel_region_release_pbo(intel, region);
@@ -463,13 +469,14 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region)
*/
LOCK_HARDWARE(intel);
- assert(intelEmitCopyBlit(intel,
- region->cpp,
- region->pitch, pbo->buffer, 0, region->tiling,
- region->pitch, region->buffer, 0, region->tiling,
- 0, 0, 0, 0,
- region->pitch, region->height,
- GL_COPY));
+ ok = intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch, pbo->buffer, 0, region->tiling,
+ region->pitch, region->buffer, 0, region->tiling,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+ assert(ok);
UNLOCK_HARDWARE(intel);
}
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 14cc815139c..1b8c56e68d6 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -69,7 +69,11 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_DESC_END
DRI_CONF_OPT_END
- DRI_CONF_TEXTURE_TILING(false)
+#ifdef I915
+ DRI_CONF_TEXTURE_TILING(false)
+#else
+ DRI_CONF_TEXTURE_TILING(true)
+#endif
DRI_CONF_OPT_BEGIN(early_z, bool, false)
DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 34b78ebc1ab..8df49908806 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -501,7 +501,7 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
/**
- * Prepare for softare rendering. Map current read/draw framebuffers'
+ * Prepare for software rendering. Map current read/draw framebuffers'
* renderbuffes and all currently bound texture objects.
*
* Old note: Moved locking out to get reasonable span performance.
@@ -526,7 +526,7 @@ intelSpanRenderStart(GLcontext * ctx)
}
/**
- * Called when done softare rendering. Unmap the buffers we mapped in
+ * Called when done software rendering. Unmap the buffers we mapped in
* the above function.
*/
void
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index 1f27131dac0..89037073f84 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -44,10 +44,12 @@ intelTexSubimage(GLcontext * ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
+ GLsizei imageSize,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ struct gl_texture_image *texImage,
+ GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
@@ -59,9 +61,14 @@ intelTexSubimage(GLcontext * ctx,
intelFlush(ctx);
- pixels =
- _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
- type, pixels, packing, "glTexSubImage2D");
+ if (compressed)
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize,
+ pixels, packing,
+ "glCompressedTexImage");
+ else
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
+ format, type, pixels, packing,
+ "glTexSubImage");
if (!pixels)
return;
@@ -90,15 +97,28 @@ intelTexSubimage(GLcontext * ctx,
assert(dstRowStride);
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ if (compressed) {
+ if (intelImage->mt) {
+ struct intel_region *dst = intelImage->mt->region;
+
+ _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
+ xoffset, yoffset / 4,
+ (width + 3) & ~3, (height + 3) / 4,
+ pixels, (width + 3) & ~3, 0, 0);
+ } else
+ memcpy(texImage->Data, pixels, imageSize);
+ }
+ else {
+ if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ }
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -132,8 +152,8 @@ intelTexSubImage3D(GLcontext * ctx,
intelTexSubimage(ctx, 3,
target, level,
xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj, texImage);
+ width, height, depth, 0,
+ format, type, pixels, packing, texObj, texImage, GL_FALSE);
}
@@ -152,8 +172,8 @@ intelTexSubImage2D(GLcontext * ctx,
intelTexSubimage(ctx, 2,
target, level,
xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels, packing, texObj, texImage);
+ width, height, 1, 0,
+ format, type, pixels, packing, texObj, texImage, GL_FALSE);
}
@@ -172,8 +192,8 @@ intelTexSubImage1D(GLcontext * ctx,
intelTexSubimage(ctx, 1,
target, level,
xoffset, 0, 0,
- width, 1, 1,
- format, type, pixels, packing, texObj, texImage);
+ width, 1, 1, 0,
+ format, type, pixels, packing, texObj, texImage, GL_FALSE);
}
static void
@@ -187,8 +207,11 @@ intelCompressedTexSubImage2D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n",
- width, height, xoffset, yoffset);
+ intelTexSubimage(ctx, 2,
+ target, level,
+ xoffset, yoffset, 0,
+ width, height, 1, imageSize,
+ format, 0, pixels, &ctx->Unpack, texObj, texImage, GL_TRUE);
}
diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
index d49f4fabe72..5d0f367b387 100644
--- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c
+++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
@@ -107,31 +107,37 @@ void r200SetUpAtomList( r200ContextPtr rmesa )
void r200EmitScissor(r200ContextPtr rmesa)
{
+ unsigned x1, y1, x2, y2;
+ struct radeon_renderbuffer *rrb;
BATCH_LOCALS(&rmesa->radeon);
if (!rmesa->radeon.radeonScreen->kernel_mm) {
return;
}
+ rrb = radeon_get_colorbuffer(&rmesa->radeon);
+ if (!rrb || !rrb->bo)
+ return;
+
if (rmesa->radeon.state.scissor.enabled) {
- BEGIN_BATCH(8);
- OUT_BATCH(CP_PACKET0(R200_RE_CNTL, 0));
- OUT_BATCH(R200_SCISSOR_ENABLE | rmesa->hw.set.cmd[SET_RE_CNTL]);
- OUT_BATCH(CP_PACKET0(R200_RE_AUX_SCISSOR_CNTL, 0));
- OUT_BATCH(R200_SCISSOR_ENABLE_0);
- OUT_BATCH(CP_PACKET0(R200_RE_SCISSOR_TL_0, 0));
- OUT_BATCH((rmesa->radeon.state.scissor.rect.y1 << 16) |
- rmesa->radeon.state.scissor.rect.x1);
- OUT_BATCH(CP_PACKET0(R200_RE_SCISSOR_BR_0, 0));
- OUT_BATCH(((rmesa->radeon.state.scissor.rect.y2 - 1) << 16) |
- (rmesa->radeon.state.scissor.rect.x2 - 1));
- END_BATCH();
+ x1 = rmesa->radeon.state.scissor.rect.x1;
+ y1 = rmesa->radeon.state.scissor.rect.y1;
+ x2 = rmesa->radeon.state.scissor.rect.x2 - 1;
+ y2 = rmesa->radeon.state.scissor.rect.y2 - 1;
} else {
- BEGIN_BATCH(4);
- OUT_BATCH(CP_PACKET0(R200_RE_CNTL, 0));
- OUT_BATCH(rmesa->hw.set.cmd[SET_RE_CNTL] & ~R200_SCISSOR_ENABLE);
- OUT_BATCH(CP_PACKET0(R200_RE_AUX_SCISSOR_CNTL, 0));
- OUT_BATCH(0);
- END_BATCH();
+ x1 = 0;
+ y1 = 0;
+ x2 = rrb->base.Width - 1;
+ y2 = rrb->base.Height - 1;
}
+ BEGIN_BATCH(8);
+ OUT_BATCH(CP_PACKET0(R200_RE_CNTL, 0));
+ OUT_BATCH(R200_SCISSOR_ENABLE | rmesa->hw.set.cmd[SET_RE_CNTL]);
+ OUT_BATCH(CP_PACKET0(R200_RE_AUX_SCISSOR_CNTL, 0));
+ OUT_BATCH(0);
+ OUT_BATCH(CP_PACKET0(R200_RE_TOP_LEFT, 0));
+ OUT_BATCH((y1 << 16) | x1);
+ OUT_BATCH(CP_PACKET0(R200_RE_WIDTH_HEIGHT, 0));
+ OUT_BATCH((y2 << 16) | x2);
+ END_BATCH();
}
/* Fire a section of the retained (indexed_verts) buffer as a regular
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 9a92a320797..8cb287de268 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -500,3 +500,15 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
}
+void r200DestroyContext( __DRIcontextPrivate *driContextPriv )
+{
+ int i;
+ r200ContextPtr rmesa = (r200ContextPtr)driContextPriv->driverPrivate;
+ if (rmesa)
+ {
+ for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
+ _math_matrix_dtr( &rmesa->TexGenMatrix[i] );
+ }
+ }
+ radeonDestroyContext(driContextPriv);
+}
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index bc871d99048..78ad5baebb3 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -515,7 +515,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
if (drb)
dwords += 6;
if (rrb)
- dwords += 6;
+ dwords += 8;
if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM)
dwords += 4;
@@ -546,7 +546,7 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
OUT_BATCH_RELOC(0, rrb->bo, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_BATCH(CP_PACKET0(RADEON_RB3D_COLORPITCH, 0));
- OUT_BATCH(cbpitch);
+ OUT_BATCH_RELOC(cbpitch, rrb->bo, cbpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
}
if (atom->cmd_size == CTX_STATE_SIZE_NEWDRM) {
@@ -563,7 +563,6 @@ static void tex_emit(GLcontext *ctx, struct radeon_state_atom *atom)
uint32_t dwords = atom->cmd_size;
int i = atom->idx;
radeonTexObj *t = r200->state.texture.unit[i].texobj;
- radeon_mipmap_level *lvl;
if (t && t->mt && !t->image_override)
dwords += 2;
@@ -591,7 +590,6 @@ static void tex_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom)
uint32_t dwords = atom->cmd_size;
int i = atom->idx;
radeonTexObj *t = r200->state.texture.unit[i].texobj;
- radeon_mipmap_level *lvl;
int hastexture = 1;
if (!r200->state.texture.unit[i].unitneeded)
@@ -774,7 +772,7 @@ void r200InitState( r200ContextPtr rmesa )
ALLOC_STATE( afs[1], never, AFS_STATE_SIZE, "AFS/afsinst-1", 1 );
}
- for (i = 0; i < 5; i++)
+ for (i = 0; i < 6; i++)
if (rmesa->radeon.radeonScreen->kernel_mm)
rmesa->hw.tex[i].emit = tex_emit_cs;
else
@@ -786,7 +784,7 @@ void r200InitState( r200ContextPtr rmesa )
ALLOC_STATE( cube[3], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-3", 3 );
ALLOC_STATE( cube[4], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-4", 4 );
ALLOC_STATE( cube[5], tex_cube, CUBE_STATE_SIZE, "CUBE/tex-5", 5 );
- for (i = 0; i < 5; i++)
+ for (i = 0; i < 6; i++)
if (rmesa->radeon.radeonScreen->kernel_mm)
rmesa->hw.cube[i].emit = cube_emit_cs;
else
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 7eb11aaf271..bd46f9acf2e 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -177,14 +177,17 @@ static void emit_tex_offsets(GLcontext *ctx, struct radeon_state_atom * atom)
} else if (!t) {
/* Texture unit hasn't a texture bound.
* We assign the current color buffer as a fakery to make
- * KIL work. */
- struct radeon_renderbuffer *rrb = radeon_get_colorbuffer(&r300->radeon);
- if (rrb && rrb->bo) {
- BEGIN_BATCH_NO_AUTOSTATE(4);
- OUT_BATCH_REGSEQ(R300_TX_OFFSET_0 + (i * 4), 1);
- OUT_BATCH_RELOC(0, rrb->bo, 0,
- RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
- END_BATCH();
+ * KIL work on KMS (without it, the CS checker will complain).
+ */
+ if (r300->radeon.radeonScreen->kernel_mm) {
+ struct radeon_renderbuffer *rrb = radeon_get_colorbuffer(&r300->radeon);
+ if (rrb && rrb->bo) {
+ BEGIN_BATCH_NO_AUTOSTATE(4);
+ OUT_BATCH_REGSEQ(R300_TX_OFFSET_0 + (i * 4), 1);
+ OUT_BATCH_RELOC(0, rrb->bo, 0,
+ RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+ END_BATCH();
+ }
}
} else { /* override cases */
if (t->bo) {
diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c
index cebb9a10d8b..ab2287a5e25 100644
--- a/src/mesa/drivers/dri/r300/r300_draw.c
+++ b/src/mesa/drivers/dri/r300/r300_draw.c
@@ -604,11 +604,19 @@ static void r300DrawPrims(GLcontext *ctx,
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index)
{
GLboolean retval;
+ /* This check should get folded into just the places that
+ * min/max index are really needed.
+ */
+ if (!index_bounds_valid) {
+ vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
+ }
+
if (min_index) {
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims );
return;
diff --git a/src/mesa/drivers/dri/r600/r600_cmdbuf.c b/src/mesa/drivers/dri/r600/r600_cmdbuf.c
index 8debecbab99..dc2fb0144a2 100644
--- a/src/mesa/drivers/dri/r600/r600_cmdbuf.c
+++ b/src/mesa/drivers/dri/r600/r600_cmdbuf.c
@@ -457,6 +457,9 @@ void r600InitCmdBuf(context_t *r600) /* from rcommonInitCmdBuf */
GLuint size;
rmesa->hw.max_state_size = 4000; /* rough estimate */
+ rmesa->hw.all_dirty = GL_TRUE;
+ rmesa->hw.is_dirty = GL_TRUE;
+
/* Initialize command buffer */
size = 256 * driQueryOptioni(&rmesa->optionCache,
"command_buffer_size");
diff --git a/src/mesa/drivers/dri/r600/r600_context.c b/src/mesa/drivers/dri/r600/r600_context.c
index eacf8112825..7009374b0ca 100644
--- a/src/mesa/drivers/dri/r600/r600_context.c
+++ b/src/mesa/drivers/dri/r600/r600_context.c
@@ -395,6 +395,8 @@ r600DestroyContext (__DRIcontextPrivate * driContextPriv)
if (context)
FREE(context->hw.pStateList);
+
+ radeonDestroyContext(driContextPriv);
}
diff --git a/src/mesa/drivers/dri/r600/r600_context.h b/src/mesa/drivers/dri/r600/r600_context.h
index fbb8164af59..30ddce682c1 100644
--- a/src/mesa/drivers/dri/r600/r600_context.h
+++ b/src/mesa/drivers/dri/r600/r600_context.h
@@ -158,6 +158,17 @@ extern GLboolean r700InitChipObject(context_t *context);
extern GLboolean r700SendContextStates(context_t *context);
extern GLboolean r700SendViewportState(context_t *context, int id);
extern GLboolean r700SendRenderTargetState(context_t *context, int id);
+extern GLboolean r700SendTextureState(context_t *context);
+extern GLboolean r700SendDepthTargetState(context_t *context);
+extern GLboolean r700SendUCPState(context_t *context);
+extern GLboolean r700SendFSState(context_t *context);
+extern void r700EmitState(GLcontext * ctx);
+
+extern GLboolean r700SyncSurf(context_t *context,
+ struct radeon_bo *pbo,
+ uint32_t read_domain,
+ uint32_t write_domain,
+ uint32_t sync_type);
extern int r700SetupStreams(GLcontext * ctx);
extern void r700SetupVTXConstants(GLcontext * ctx,
diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c
index 4840586858d..ee9b64ee43a 100644
--- a/src/mesa/drivers/dri/r600/r600_texstate.c
+++ b/src/mesa/drivers/dri/r600/r600_texstate.c
@@ -568,9 +568,6 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex
}
}
- if (t->image_override && t->bo)
- return;
-
switch (texObj->Target) {
case GL_TEXTURE_1D:
SETfield(t->SQ_TEX_RESOURCE0, SQ_TEX_DIM_1D, DIM_shift, DIM_mask);
@@ -701,7 +698,7 @@ void r600SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
struct gl_texture_object *tObj =
_mesa_lookup_texture(rmesa->radeon.glCtx, texname);
radeonTexObjPtr t = radeon_tex_obj(tObj);
- uint32_t pitch_val;
+ uint32_t pitch_val, size;
if (!tObj)
return;
@@ -711,7 +708,12 @@ void r600SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
if (!offset)
return;
- t->bo = NULL;
+ size = pitch;//h * w * (depth / 8);
+ if (t->bo) {
+ radeon_bo_unref(t->bo);
+ t->bo = NULL;
+ }
+ t->bo = radeon_legacy_bo_alloc_fake(rmesa->radeon.radeonScreen->bom, size, offset);
t->override_offset = offset;
pitch_val = pitch;
switch (depth) {
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c
index 0abf112b55f..eaacd061137 100644
--- a/src/mesa/drivers/dri/r600/r700_assembler.c
+++ b/src/mesa/drivers/dri/r600/r700_assembler.c
@@ -3839,6 +3839,9 @@ GLboolean Process_Export(r700_AssemblerBase* pAsm,
if (export_count == 1)
{
ucWriteMask = pAsm->pucOutMask[starting_register_number - pAsm->starting_export_register_number];
+ /* exports Z as a float into Red channel */
+ if (GL_TRUE == is_depth_export)
+ ucWriteMask = 0x1;
if( (ucWriteMask & 0x1) != 0)
{
diff --git a/src/mesa/drivers/dri/r600/r700_chip.c b/src/mesa/drivers/dri/r600/r700_chip.c
index 78779e841d7..0fb355a0b6a 100644
--- a/src/mesa/drivers/dri/r600/r700_chip.c
+++ b/src/mesa/drivers/dri/r600/r700_chip.c
@@ -138,6 +138,19 @@ GLboolean r700InitChipObject(context_t *context)
LINK_STATES(CB_CLRCMP_MSK);
LINK_STATES(CB_BLEND_CONTROL);
+ //DB
+ LINK_STATES(DB_HTILE_DATA_BASE);
+ LINK_STATES(DB_STENCIL_CLEAR);
+ LINK_STATES(DB_DEPTH_CLEAR);
+ LINK_STATES(DB_STENCILREFMASK);
+ LINK_STATES(DB_STENCILREFMASK_BF);
+ LINK_STATES(DB_DEPTH_CONTROL);
+ LINK_STATES(DB_SHADER_CONTROL);
+ LINK_STATES(DB_RENDER_CONTROL);
+ LINK_STATES(DB_RENDER_OVERRIDE);
+ LINK_STATES(DB_HTILE_SURFACE);
+ LINK_STATES(DB_ALPHA_TO_MASK);
+
// SX
LINK_STATES(SX_MISC);
LINK_STATES(SX_ALPHA_TEST_CONTROL);
@@ -322,7 +335,7 @@ void r700SetupVTXConstants(GLcontext * ctx,
unsigned int uSQ_VTX_CONSTANT_WORD6_0 = 0;
if (!paos->bo)
- return GL_FALSE;
+ return;
if ((context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV610) ||
(context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV620) ||
@@ -474,6 +487,18 @@ GLboolean r700SendContextStates(context_t *context)
for(ui = 0; ui < R700_MAX_SHADER_EXPORTS; ui++)
R600_OUT_BATCH(r700->SPI_PS_INPUT_CNTL[ui].u32All);
END_BATCH();
+
+ if (context->radeon.radeonScreen->chip_family > CHIP_FAMILY_R600) {
+ for (ui = 0; ui < R700_MAX_RENDER_TARGETS; ui++) {
+ if (r700->render_target[ui].enabled) {
+ BEGIN_BATCH_NO_AUTOSTATE(3);
+ R600_OUT_BATCH_REGVAL(CB_BLEND0_CONTROL + (4 * ui),
+ r700->render_target[ui].CB_BLEND0_CONTROL.u32All);
+ END_BATCH();
+ }
+ }
+ }
+
COMMIT_BATCH();
return GL_TRUE;
@@ -491,38 +516,25 @@ GLboolean r700SendDepthTargetState(context_t *context)
return GL_FALSE;
}
- BEGIN_BATCH_NO_AUTOSTATE(9);
+ BEGIN_BATCH_NO_AUTOSTATE(8);
R600_OUT_BATCH_REGSEQ(DB_DEPTH_SIZE, 2);
R600_OUT_BATCH(r700->DB_DEPTH_SIZE.u32All);
R600_OUT_BATCH(r700->DB_DEPTH_VIEW.u32All);
- R600_OUT_BATCH_REGSEQ(DB_DEPTH_BASE, 3);
+ R600_OUT_BATCH_REGSEQ(DB_DEPTH_BASE, 2);
R600_OUT_BATCH_RELOC(r700->DB_DEPTH_BASE.u32All,
rrb->bo,
r700->DB_DEPTH_BASE.u32All,
0, RADEON_GEM_DOMAIN_VRAM, 0);
R600_OUT_BATCH(r700->DB_DEPTH_INFO.u32All);
- R600_OUT_BATCH(r700->DB_HTILE_DATA_BASE.u32All);
END_BATCH();
- BEGIN_BATCH_NO_AUTOSTATE(24);
- R600_OUT_BATCH_REGSEQ(DB_STENCIL_CLEAR, 2);
- R600_OUT_BATCH(r700->DB_STENCIL_CLEAR.u32All);
- R600_OUT_BATCH(r700->DB_DEPTH_CLEAR.u32All);
-
- R600_OUT_BATCH_REGSEQ(DB_STENCILREFMASK, 2);
- R600_OUT_BATCH(r700->DB_STENCILREFMASK.u32All);
- R600_OUT_BATCH(r700->DB_STENCILREFMASK_BF.u32All);
-
- R600_OUT_BATCH_REGVAL(DB_DEPTH_CONTROL, r700->DB_DEPTH_CONTROL.u32All);
- R600_OUT_BATCH_REGVAL(DB_SHADER_CONTROL, r700->DB_SHADER_CONTROL.u32All);
-
- R600_OUT_BATCH_REGSEQ(DB_RENDER_CONTROL, 2);
- R600_OUT_BATCH(r700->DB_RENDER_CONTROL.u32All);
- R600_OUT_BATCH(r700->DB_RENDER_OVERRIDE.u32All);
-
- R600_OUT_BATCH_REGVAL(DB_HTILE_SURFACE, r700->DB_HTILE_SURFACE.u32All);
- R600_OUT_BATCH_REGVAL(DB_ALPHA_TO_MASK, r700->DB_ALPHA_TO_MASK.u32All);
- END_BATCH();
+ if ((context->radeon.radeonScreen->chip_family > CHIP_FAMILY_R600) &&
+ (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)) {
+ BEGIN_BATCH_NO_AUTOSTATE(2);
+ R600_OUT_BATCH(CP_PACKET3(R600_IT_SURFACE_BASE_UPDATE, 0));
+ R600_OUT_BATCH(1 << 0);
+ END_BATCH();
+ }
COMMIT_BATCH();
@@ -575,12 +587,6 @@ GLboolean r700SendRenderTargetState(context_t *context, int id)
R600_OUT_BATCH_REGVAL(CB_COLOR0_MASK + (4 * id), r700->render_target[id].CB_COLOR0_MASK.u32All);
END_BATCH();
- if (context->radeon.radeonScreen->chip_family > CHIP_FAMILY_R600) {
- BEGIN_BATCH_NO_AUTOSTATE(3);
- R600_OUT_BATCH_REGVAL(CB_BLEND0_CONTROL + (4 * id), r700->render_target[id].CB_BLEND0_CONTROL.u32All);
- END_BATCH();
- }
-
COMMIT_BATCH();
r700SyncSurf(context, rrb->bo, 0, RADEON_GEM_DOMAIN_VRAM,
diff --git a/src/mesa/drivers/dri/r600/r700_clear.c b/src/mesa/drivers/dri/r600/r700_clear.c
index e84be386221..05d4af331e0 100644
--- a/src/mesa/drivers/dri/r600/r700_clear.c
+++ b/src/mesa/drivers/dri/r600/r700_clear.c
@@ -31,6 +31,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/enums.h"
+#include "swrast/swrast.h"
#include "radeon_lock.h"
#include "r600_context.h"
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index 4ac37f1dfe8..6249bde6f18 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -55,6 +55,12 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
//Input mapping : mesa_fp->Base.InputsRead set the flag, set in
//The flags parsed in parse_attrib_binding. FRAG_ATTRIB_COLx, FRAG_ATTRIB_TEXx, ...
//MUST match order in Map_Vertex_Output
+ unBit = 1 << FRAG_ATTRIB_WPOS;
+ if(mesa_fp->Base.InputsRead & unBit)
+ {
+ pAsm->uiFP_AttributeMap[FRAG_ATTRIB_WPOS] = pAsm->number_used_registers++;
+ }
+
unBit = 1 << FRAG_ATTRIB_COL0;
if(mesa_fp->Base.InputsRead & unBit)
{
@@ -112,6 +118,7 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
pAsm->uiFP_OutputMap[FRAG_RESULT_DEPTH] = pAsm->number_used_registers++;
pAsm->number_of_exports++;
pAsm->number_of_colorandz_exports++;
+ pAsm->pR700Shader->depthIsExported = 1;
}
pAsm->pucOutMask = (unsigned char*) MALLOC(pAsm->number_of_exports);
@@ -263,11 +270,13 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
-
+ BATCH_LOCALS(&context->radeon);
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
r700_AssemblerBase *pAsm = &(fp->r700AsmCode);
struct gl_fragment_program *mesa_fp = &(fp->mesa_program);
+ struct gl_program_parameter_list *paramList;
+ unsigned int unNumParamData;
unsigned int ui, i;
unsigned int unNumOfReg;
unsigned int unBit;
@@ -302,6 +311,16 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
ui = (r700->SPI_PS_IN_CONTROL_0.u32All & NUM_INTERP_mask) / (1 << NUM_INTERP_shift);
+ /* PS uses fragment.position */
+ if (mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS))
+ {
+ ui += 1;
+ SETfield(r700->SPI_PS_IN_CONTROL_0.u32All, ui, NUM_INTERP_shift, NUM_INTERP_mask);
+ SETfield(r700->SPI_PS_IN_CONTROL_0.u32All, CENTERS_ONLY, BARYC_SAMPLE_CNTL_shift, BARYC_SAMPLE_CNTL_mask);
+ SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, POSITION_ENA_bit);
+ SETbit(r700->SPI_INPUT_Z.u32All, PROVIDE_Z_TO_SPI_bit);
+ }
+
ui = (unNumOfReg < ui) ? ui : unNumOfReg;
SETfield(r700->ps.SQ_PGM_RESOURCES_PS.u32All, ui, NUM_GPRS_shift, NUM_GPRS_mask);
@@ -335,7 +354,49 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
CLEARbit(r700->DB_SHADER_CONTROL.u32All, Z_EXPORT_ENABLE_bit);
}
+ /* sent out shader constants. */
+ paramList = fp->mesa_program.Base.Parameters;
+
+ if(NULL != paramList)
+ {
+ _mesa_load_state_parameters(ctx, paramList);
+
+ unNumParamData = paramList->NumParameters * 4;
+
+ BEGIN_BATCH_NO_AUTOSTATE(2 + unNumParamData);
+
+ R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_ALU_CONST, unNumParamData));
+
+ /* assembler map const from very beginning. */
+ R600_OUT_BATCH(SQ_ALU_CONSTANT_PS_OFFSET * 4);
+
+ unNumParamData = paramList->NumParameters;
+
+ for(ui=0; ui<unNumParamData; ui++)
+ {
+ R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][0])));
+ R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][1])));
+ R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][2])));
+ R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][3])));
+ }
+ END_BATCH();
+ COMMIT_BATCH();
+ }
+
// emit ps input map
+ unBit = 1 << FRAG_ATTRIB_WPOS;
+ if(mesa_fp->Base.InputsRead & unBit)
+ {
+ ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_WPOS];
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
+ SETfield(r700->SPI_PS_INPUT_CNTL[ui].u32All, ui,
+ SEMANTIC_shift, SEMANTIC_mask);
+ if (r700->SPI_INTERP_CONTROL_0.u32All & FLAT_SHADE_ENA_bit)
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ else
+ CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ }
+
unBit = 1 << FRAG_ATTRIB_COL0;
if(mesa_fp->Base.InputsRead & unBit)
{
@@ -391,45 +452,3 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
return GL_TRUE;
}
-GLboolean r700SendPSConstants(GLcontext * ctx)
-{
- context_t *context = R700_CONTEXT(ctx);
- BATCH_LOCALS(&context->radeon);
- struct r700_fragment_program *fp = (struct r700_fragment_program *)
- (ctx->FragmentProgram._Current);
- struct gl_program_parameter_list *paramList;
- unsigned int unNumParamData;
- unsigned int ui;
-
- /* sent out shader constants. */
- paramList = fp->mesa_program.Base.Parameters;
-
- if(NULL != paramList)
- {
- _mesa_load_state_parameters(ctx, paramList);
-
- unNumParamData = paramList->NumParameters * 4;
-
- BEGIN_BATCH_NO_AUTOSTATE(2 + unNumParamData);
-
- R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_ALU_CONST, unNumParamData));
-
- /* assembler map const from very beginning. */
- R600_OUT_BATCH(SQ_ALU_CONSTANT_PS_OFFSET * 4);
-
- unNumParamData = paramList->NumParameters;
-
- for(ui=0; ui<unNumParamData; ui++)
- {
- R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][0])));
- R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][1])));
- R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][2])));
- R600_OUT_BATCH(*((unsigned int*)&(paramList->ParameterValues[ui][3])));
- }
- END_BATCH();
- COMMIT_BATCH();
- }
-
- return GL_TRUE;
-}
-
diff --git a/src/mesa/drivers/dri/r600/r700_oglprog.c b/src/mesa/drivers/dri/r600/r700_oglprog.c
index 36de143b1a7..c49b90c1cc9 100644
--- a/src/mesa/drivers/dri/r600/r700_oglprog.c
+++ b/src/mesa/drivers/dri/r600/r700_oglprog.c
@@ -33,6 +33,7 @@
#include "tnl/tnl.h"
#include "r600_context.h"
+#include "r600_emit.h"
#include "r700_oglprog.h"
#include "r700_fragprog.h"
@@ -87,7 +88,6 @@ static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
struct r700_vertex_program * vp;
struct r700_fragment_program * fp;
- context_t *context = R700_CONTEXT(ctx);
switch (prog->Target)
{
diff --git a/src/mesa/drivers/dri/r600/r700_render.c b/src/mesa/drivers/dri/r600/r700_render.c
index 2592d7df148..6705dbcf4b9 100644
--- a/src/mesa/drivers/dri/r600/r700_render.c
+++ b/src/mesa/drivers/dri/r600/r700_render.c
@@ -139,6 +139,13 @@ static GLboolean r700SetupShaders(GLcontext * ctx)
r600UpdateTextureState(ctx);
+ r700SendFSState(context); // FIXME just a place holder for now
+ r700SendPSState(context);
+ r700SendVSState(context);
+
+ r700SendTextureState(context);
+ r700SetupStreams(ctx);
+
return GL_TRUE;
}
@@ -274,20 +281,15 @@ static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim
void r700EmitState(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
+ radeonContextPtr radeon = &context->radeon;
+
+ if (radeon->cmdbuf.cs->cdw && !radeon->hw.is_dirty && !radeon->hw.all_dirty)
+ return;
rcommonEnsureCmdBufSpace(&context->radeon,
context->radeon.hw.max_state_size, __FUNCTION__);
- r700Start3D(context);
r700SendSQConfig(context);
- r700SendFSState(context); // FIXME just a place holder for now
- r700SendPSState(context);
- r700SendVSState(context);
- r700SendVSConstants(ctx);
- r700SendPSConstants(ctx);
-
- r700SendTextureState(context);
- r700SetupStreams(ctx);
r700SendUCPState(context);
r700SendContextStates(context);
@@ -305,13 +307,12 @@ static GLboolean r700RunRender(GLcontext * ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
+ r700Start3D(context);
+
r700UpdateShaders(ctx);
r700SetScissor(context);
r700SetupShaders(ctx);
- r700SetRenderTarget(context, 0);
- r700SetDepthTarget(context);
-
r700EmitState(ctx);
/* richard test code */
@@ -327,8 +328,6 @@ static GLboolean r700RunRender(GLcontext * ctx,
radeonReleaseArrays(ctx, ~0);
- rcommonFlushCmdBuf( &context->radeon, __FUNCTION__ );
-
return GL_FALSE;
}
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index e0a57425917..835b5e18c2c 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -60,6 +60,8 @@ static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
static void r700UpdatePolygonMode(GLcontext * ctx);
static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
static void r700SetStencilState(GLcontext * ctx, GLboolean state);
+static void r700SetRenderTarget(context_t *context, int id);
+static void r700SetDepthTarget(context_t *context);
void r700SetDefaultStates(context_t *context) //--------------------
{
@@ -158,29 +160,16 @@ void r700UpdateViewportOffset(GLcontext * ctx) //------------------
*/
void r700UpdateDrawBuffer(GLcontext * ctx) /* TODO */ //---------------------
{
-#if 0 /* to be enabled */
- context_t *context = R700_CONTEXT(ctx);
+ context_t *context = R700_CONTEXT(ctx);
- switch (ctx->DrawBuffer->_ColorDrawBufferIndexes[0])
- {
- case BUFFER_FRONT_LEFT:
- context->target.rt = context->screen->frontBuffer;
- break;
- case BUFFER_BACK_LEFT:
- context->target.rt = context->screen->backBuffer;
- break;
- default:
- memset (&context->target.rt, sizeof(context->target.rt), 0);
- }
-#endif /* to be enabled */
+ r700SetRenderTarget(context, 0);
+ r700SetDepthTarget(context);
}
static void r700FetchStateParameter(GLcontext * ctx,
const gl_state_index state[STATE_LENGTH],
GLfloat * value)
{
- context_t *context = R700_CONTEXT(ctx);
-
/* TODO */
}
@@ -600,14 +589,46 @@ static void r700BlendFuncSeparate(GLcontext * ctx,
/**
* Translate LogicOp enums into hardware representation.
- * Both use a very logical bit-wise layout, but unfortunately the order
- * of bits is reversed.
*/
static GLuint translate_logicop(GLenum logicop)
{
- GLuint bits = logicop - GL_CLEAR;
- bits = ((bits & 1) << 3) | ((bits & 2) << 1) | ((bits & 4) >> 1) | ((bits & 8) >> 3);
- return bits;
+ switch (logicop) {
+ case GL_CLEAR:
+ return 0x00;
+ case GL_SET:
+ return 0xff;
+ case GL_COPY:
+ return 0xcc;
+ case GL_COPY_INVERTED:
+ return 0x33;
+ case GL_NOOP:
+ return 0xaa;
+ case GL_INVERT:
+ return 0x55;
+ case GL_AND:
+ return 0x88;
+ case GL_NAND:
+ return 0x77;
+ case GL_OR:
+ return 0xee;
+ case GL_NOR:
+ return 0x11;
+ case GL_XOR:
+ return 0x66;
+ case GL_EQUIV:
+ return 0xaa;
+ case GL_AND_REVERSE:
+ return 0x44;
+ case GL_AND_INVERTED:
+ return 0x22;
+ case GL_OR_REVERSE:
+ return 0xdd;
+ case GL_OR_INVERTED:
+ return 0xbb;
+ default:
+ fprintf(stderr, "unknown blend logic operation %x\n", logicop);
+ return 0xcc;
+ }
}
/**
@@ -1327,22 +1348,22 @@ void r700SetScissor(context_t *context) //---------------
r700->viewport[id].enabled = GL_TRUE;
}
-void r700SetRenderTarget(context_t *context, int id)
+static void r700SetRenderTarget(context_t *context, int id)
{
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
struct radeon_renderbuffer *rrb;
unsigned int nPitchInPixel;
+ rrb = radeon_get_colorbuffer(&context->radeon);
+ if (!rrb || !rrb->bo) {
+ fprintf(stderr, "no rrb\n");
+ return;
+ }
+
/* screen/window/view */
SETfield(r700->CB_TARGET_MASK.u32All, 0xF, (4 * id), TARGET0_ENABLE_mask);
- rrb = radeon_get_colorbuffer(&context->radeon);
- if (!rrb || !rrb->bo) {
- fprintf(stderr, "no rrb\n");
- return;
- }
-
/* color buffer */
r700->render_target[id].CB_COLOR0_BASE.u32All = context->radeon.state.color.draw_offset;
@@ -1375,39 +1396,22 @@ void r700SetRenderTarget(context_t *context, int id)
r700->render_target[id].enabled = GL_TRUE;
}
-void r700SetDepthTarget(context_t *context)
+static void r700SetDepthTarget(context_t *context)
{
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
struct radeon_renderbuffer *rrb;
unsigned int nPitchInPixel;
+ rrb = radeon_get_depthbuffer(&context->radeon);
+ if (!rrb)
+ return;
+
/* depth buf */
r700->DB_DEPTH_SIZE.u32All = 0;
r700->DB_DEPTH_BASE.u32All = 0;
r700->DB_DEPTH_INFO.u32All = 0;
-
- r700->DB_DEPTH_CLEAR.u32All = 0x3F800000;
- r700->DB_DEPTH_VIEW.u32All = 0;
- r700->DB_RENDER_CONTROL.u32All = 0;
- SETbit(r700->DB_RENDER_CONTROL.u32All, STENCIL_COMPRESS_DISABLE_bit);
- SETbit(r700->DB_RENDER_CONTROL.u32All, DEPTH_COMPRESS_DISABLE_bit);
- r700->DB_RENDER_OVERRIDE.u32All = 0;
- if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
- SETbit(r700->DB_RENDER_OVERRIDE.u32All, FORCE_SHADER_Z_ORDER_bit);
- SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask);
- SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask);
- SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask);
-
- r700->DB_ALPHA_TO_MASK.u32All = 0;
- SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET0_shift, ALPHA_TO_MASK_OFFSET0_mask);
- SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET1_shift, ALPHA_TO_MASK_OFFSET1_mask);
- SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET2_shift, ALPHA_TO_MASK_OFFSET2_mask);
- SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET3_shift, ALPHA_TO_MASK_OFFSET3_mask);
-
- rrb = radeon_get_depthbuffer(&context->radeon);
- if (!rrb)
- return;
+ r700->DB_DEPTH_VIEW.u32All = 0;
nPitchInPixel = rrb->pitch/rrb->cpp;
@@ -1757,6 +1761,24 @@ void r700InitState(GLcontext * ctx) //-------------------
r700DepthFunc(ctx, ctx->Depth.Func);
SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit);
+ r700->DB_DEPTH_CLEAR.u32All = 0x3F800000;
+
+ r700->DB_RENDER_CONTROL.u32All = 0;
+ SETbit(r700->DB_RENDER_CONTROL.u32All, STENCIL_COMPRESS_DISABLE_bit);
+ SETbit(r700->DB_RENDER_CONTROL.u32All, DEPTH_COMPRESS_DISABLE_bit);
+ r700->DB_RENDER_OVERRIDE.u32All = 0;
+ if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
+ SETbit(r700->DB_RENDER_OVERRIDE.u32All, FORCE_SHADER_Z_ORDER_bit);
+ SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask);
+ SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask);
+ SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask);
+
+ r700->DB_ALPHA_TO_MASK.u32All = 0;
+ SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET0_shift, ALPHA_TO_MASK_OFFSET0_mask);
+ SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET1_shift, ALPHA_TO_MASK_OFFSET1_mask);
+ SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET2_shift, ALPHA_TO_MASK_OFFSET2_mask);
+ SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET3_shift, ALPHA_TO_MASK_OFFSET3_mask);
+
/* stencil */
r700Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
r700StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
@@ -1822,6 +1844,8 @@ void r700InitState(GLcontext * ctx) //-------------------
/* Set up color compare mask */
r700->CB_CLRCMP_MSK.u32All = 0xFFFFFFFF;
+ context->radeon.hw.all_dirty = GL_TRUE;
+
}
void r700InitStateFuncs(struct dd_function_table *functions) //-----------------
diff --git a/src/mesa/drivers/dri/r600/r700_state.h b/src/mesa/drivers/dri/r600/r700_state.h
index 23246367db8..30eb54e8b0a 100644
--- a/src/mesa/drivers/dri/r600/r700_state.h
+++ b/src/mesa/drivers/dri/r600/r700_state.h
@@ -42,10 +42,8 @@ extern void r700UpdateDrawBuffer (GLcontext * ctx);
extern void r700InitState (GLcontext * ctx);
extern void r700InitStateFuncs (struct dd_function_table *functions);
-extern void r700SetRenderTarget(context_t *context, int id);
extern void r700SetDefaultStates(context_t * context);
-void r700SetScissor(context_t *context);
-void r700SetDepthTarget(context_t *context);
+extern void r700SetScissor(context_t *context);
#endif /* _R600_SCREEN_H */
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c
index 1c5c20f66e9..31e71cdfa30 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.c
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.c
@@ -336,10 +336,14 @@ GLboolean r700SetupVertexProgram(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
-
+ BATCH_LOCALS(&context->radeon);
struct r700_vertex_program *vp
= (struct r700_vertex_program *)ctx->VertexProgram._Current;
+ struct gl_program_parameter_list *paramList;
+ unsigned int unNumParamData;
+ unsigned int ui;
+
if(GL_FALSE == vp->loaded)
{
if(vp->r700Shader.bNeedsAssembly == GL_TRUE)
@@ -385,21 +389,7 @@ GLboolean r700SetupVertexProgram(GLcontext * ctx)
CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
*/
- return GL_TRUE;
-}
-
-GLboolean r700SendVSConstants(GLcontext * ctx)
-{
- context_t *context = R700_CONTEXT(ctx);
- BATCH_LOCALS(&context->radeon);
- struct r700_vertex_program *vp
- = (struct r700_vertex_program *)ctx->VertexProgram._Current;
- struct gl_program_parameter_list *paramList;
- unsigned int unNumParamData;
- unsigned int ui;
-
/* sent out shader constants. */
-
paramList = vp->mesa_program.Base.Parameters;
if(NULL != paramList)
diff --git a/src/mesa/drivers/dri/radeon/radeon_bo_drm.h b/src/mesa/drivers/dri/radeon/radeon_bo_drm.h
index 8eeaea1cb20..d52fb017d8a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_bo_drm.h
+++ b/src/mesa/drivers/dri/radeon/radeon_bo_drm.h
@@ -83,6 +83,10 @@ struct radeon_bo_funcs {
int (*bo_unmap)(struct radeon_bo *bo);
int (*bo_wait)(struct radeon_bo *bo);
int (*bo_is_static)(struct radeon_bo *bo);
+ int (*bo_set_tiling)(struct radeon_bo *bo, uint32_t tiling_flags,
+ uint32_t pitch);
+ int (*bo_get_tiling)(struct radeon_bo *bo, uint32_t *tiling_flags,
+ uint32_t *pitch);
};
struct radeon_bo_manager {
@@ -187,6 +191,18 @@ static inline int _radeon_bo_wait(struct radeon_bo *bo,
return bo->bom->funcs->bo_wait(bo);
}
+static inline int radeon_bo_set_tiling(struct radeon_bo *bo,
+ uint32_t tiling_flags, uint32_t pitch)
+{
+ return bo->bom->funcs->bo_set_tiling(bo, tiling_flags, pitch);
+}
+
+static inline int radeon_bo_get_tiling(struct radeon_bo *bo,
+ uint32_t *tiling_flags, uint32_t *pitch)
+{
+ return bo->bom->funcs->bo_get_tiling(bo, tiling_flags, pitch);
+}
+
static inline int radeon_bo_is_static(struct radeon_bo *bo)
{
if (bo->bom->funcs->bo_is_static)
diff --git a/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c b/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c
index 992eb4611b1..d6d22cb4c37 100644
--- a/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c
+++ b/src/mesa/drivers/dri/radeon/radeon_bo_legacy.c
@@ -577,6 +577,8 @@ static struct radeon_bo_funcs bo_legacy_funcs = {
bo_unmap,
NULL,
bo_is_static,
+ NULL,
+ NULL,
};
static int bo_vram_validate(struct radeon_bo *bo,
@@ -622,12 +624,34 @@ static int bo_vram_validate(struct radeon_bo *bo,
if (bo_legacy->dirty || bo_legacy->tobj->base.dirty_images[0]) {
if (IS_R600_CLASS(boml->screen)) {
- char *src = bo_legacy->ptr;
- char *dst = (char *) boml->screen->driScreen->pFB +
- (bo_legacy->offset - boml->fb_location);
+ drm_radeon_texture_t tex;
+ drm_radeon_tex_image_t tmp;
+ int ret;
- /* FIXME: alignment, pitch, etc. */
- memcpy(dst, src, bo->size);
+ tex.offset = bo_legacy->offset;
+ tex.image = &tmp;
+ assert(!(tex.offset & 1023));
+
+ tmp.x = 0;
+ tmp.y = 0;
+ tmp.width = bo->size;
+ tmp.height = 1;
+ tmp.data = bo_legacy->ptr;
+ tex.format = RADEON_TXFORMAT_ARGB8888;
+ tex.width = tmp.width;
+ tex.height = tmp.height;
+ tex.pitch = bo->size;
+ do {
+ ret = drmCommandWriteRead(bo->bom->fd,
+ DRM_RADEON_TEXTURE,
+ &tex,
+ sizeof(drm_radeon_texture_t));
+ if (ret) {
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "DRM_RADEON_TEXTURE: again!\n");
+ usleep(1);
+ }
+ } while (ret == -EAGAIN);
} else {
/* Copy to VRAM using a blit.
* All memory is 4K aligned. We're using 1024 pixels wide blits.
@@ -904,3 +928,32 @@ unsigned radeon_bo_legacy_relocs_size(struct radeon_bo *bo)
return bo->size;
}
+/*
+ * Fake up a bo for things like texture image_override.
+ * bo->offset already includes fb_location
+ */
+struct radeon_bo *radeon_legacy_bo_alloc_fake(struct radeon_bo_manager *bom,
+ int size,
+ uint32_t offset)
+{
+ struct bo_manager_legacy *boml = (struct bo_manager_legacy *)bom;
+ struct bo_legacy *bo;
+
+#ifdef RADEON_DEBUG_BO
+ bo = bo_allocate(boml, size, 0, RADEON_GEM_DOMAIN_VRAM, 0, "fake bo");
+#else
+ bo = bo_allocate(boml, size, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+#endif /* RADEON_DEBUG_BO */
+ if (bo == NULL)
+ return NULL;
+ bo->static_bo = 1;
+ bo->offset = offset;
+ bo->base.handle = bo->offset;
+ bo->ptr = boml->screen->driScreen->pFB + (offset - boml->fb_location);
+ if (bo->base.handle > boml->nhandle) {
+ boml->nhandle = bo->base.handle + 1;
+ }
+ radeon_bo_ref(&(bo->base));
+ return &(bo->base);
+}
+
diff --git a/src/mesa/drivers/dri/radeon/radeon_bo_legacy.h b/src/mesa/drivers/dri/radeon/radeon_bo_legacy.h
index 0db817cab07..455adebc099 100644
--- a/src/mesa/drivers/dri/radeon/radeon_bo_legacy.h
+++ b/src/mesa/drivers/dri/radeon/radeon_bo_legacy.h
@@ -42,5 +42,8 @@ struct radeon_bo_manager *radeon_bo_manager_legacy_ctor(struct radeon_screen *sc
void radeon_bo_manager_legacy_dtor(struct radeon_bo_manager *bom);
void radeon_bo_legacy_texture_age(struct radeon_bo_manager *bom);
unsigned radeon_bo_legacy_relocs_size(struct radeon_bo *bo);
+struct radeon_bo *radeon_legacy_bo_alloc_fake(struct radeon_bo_manager *bom,
+ int size,
+ uint32_t offset);
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_bocs_wrapper.h b/src/mesa/drivers/dri/radeon/radeon_bocs_wrapper.h
index e0c70dd9a11..a42870f4a93 100644
--- a/src/mesa/drivers/dri/radeon/radeon_bocs_wrapper.h
+++ b/src/mesa/drivers/dri/radeon/radeon_bocs_wrapper.h
@@ -15,6 +15,12 @@
#define RADEON_GEM_DOMAIN_GTT 0x2 // GTT or cache flushed
#define RADEON_GEM_DOMAIN_VRAM 0x4 // VRAM domain
+#define RADEON_TILING_MACRO 0x1
+#define RADEON_TILING_MICRO 0x2
+#define RADEON_TILING_SWAP 0x4
+#define RADEON_TILING_SURFACE 0x8 /* this object requires a surface
+ * when mapped - i.e. front buffer */
+
/* to be used to build locally in mesa with no libdrm bits */
#include "../radeon/radeon_bo_drm.h"
#include "../radeon/radeon_cs_drm.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_chipset.h b/src/mesa/drivers/dri/radeon/radeon_chipset.h
index 0a6a2df35b8..a275c8fb143 100644
--- a/src/mesa/drivers/dri/radeon/radeon_chipset.h
+++ b/src/mesa/drivers/dri/radeon/radeon_chipset.h
@@ -356,11 +356,14 @@
#define PCI_CHIP_RV770_947A 0x947A
#define PCI_CHIP_RV770_947B 0x947B
+#define PCI_CHIP_RV730_9480 0x9480
#define PCI_CHIP_RV730_9487 0x9487
+#define PCI_CHIP_RV730_9488 0x9488
#define PCI_CHIP_RV730_9489 0x9489
#define PCI_CHIP_RV730_948F 0x948F
#define PCI_CHIP_RV730_9490 0x9490
#define PCI_CHIP_RV730_9491 0x9491
+#define PCI_CHIP_RV730_9495 0x9495
#define PCI_CHIP_RV730_9498 0x9498
#define PCI_CHIP_RV730_949C 0x949C
#define PCI_CHIP_RV730_949E 0x949E
@@ -374,12 +377,16 @@
#define PCI_CHIP_RV710_9552 0x9552
#define PCI_CHIP_RV710_9553 0x9553
#define PCI_CHIP_RV710_9555 0x9555
+#define PCI_CHIP_RV710_9557 0x9557
#define PCI_CHIP_RV740_94A0 0x94A0
#define PCI_CHIP_RV740_94A1 0x94A1
+#define PCI_CHIP_RV740_94A3 0x94A3
#define PCI_CHIP_RV740_94B1 0x94B1
#define PCI_CHIP_RV740_94B3 0x94B3
+#define PCI_CHIP_RV740_94B4 0x94B4
#define PCI_CHIP_RV740_94B5 0x94B5
+#define PCI_CHIP_RV740_94B9 0x94B9
enum {
CHIP_FAMILY_R100,
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index 7f503a9ff71..330c2c8a86e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -481,32 +481,6 @@ void radeonCopyBuffer( __DRIdrawablePrivate *dPriv,
if (!n)
continue;
- if (IS_R600_CLASS(rmesa->radeonScreen)) {
- int cpp = rmesa->radeonScreen->cpp;
- int src_pitch = rmesa->radeonScreen->backPitch * cpp;
- int dst_pitch = rmesa->radeonScreen->frontPitch * cpp;
- char *src = (char *)rmesa->radeonScreen->driScreen->pFB + rmesa->radeonScreen->backOffset;
- char *dst = (char *)rmesa->radeonScreen->driScreen->pFB + rmesa->radeonScreen->frontOffset;
- int j;
- drm_clip_rect_t *pb = rmesa->sarea->boxes;
-
- for (j = 0; j < n; j++) {
- int x = pb[j].x1;
- int y = pb[j].y1;
- int w = pb[j].x2 - x;
- int h = pb[j].y2 - y;
-
- src += (y * src_pitch) + (x * cpp);
- dst += (y * dst_pitch) + (x * cpp);
-
- while (h--) {
- memcpy(dst, src, w * cpp);
- src += src_pitch;
- dst += dst_pitch;
- }
- }
- }
-
ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
if ( ret ) {
@@ -1093,7 +1067,7 @@ void radeonFlush(GLcontext *ctx)
* each of N places that do rendering. This has worse performances,
* but it is much easier to get correct.
*/
- if (radeon->is_front_buffer_rendering) {
+ if (!radeon->is_front_buffer_rendering) {
radeon->front_buffer_dirty = GL_FALSE;
}
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c
index 2a017b59cfc..f71dc1cb233 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c
@@ -211,6 +211,7 @@ GLboolean radeonInitContext(radeonContextPtr radeon,
radeon->dri.screen = sPriv;
radeon->dri.hwContext = driContextPriv->hHWContext;
radeon->dri.hwLock = &sPriv->pSAREA->lock;
+ radeon->dri.hwLockCount = 0;
radeon->dri.fd = sPriv->fd;
radeon->dri.drmMinor = sPriv->drm_version.minor;
@@ -294,11 +295,10 @@ void radeonDestroyContext(__DRIcontextPrivate *driContextPriv )
GET_CURRENT_CONTEXT(ctx);
radeonContextPtr radeon = (radeonContextPtr) driContextPriv->driverPrivate;
radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
-
- /* +r6/r7 */
- __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R600) /* +r6/r7 */
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
- /* --------- */
+#endif
if (radeon == current) {
radeon_firevertices(radeon);
@@ -306,16 +306,7 @@ void radeonDestroyContext(__DRIcontextPrivate *driContextPriv )
}
assert(radeon);
- if (radeon)
- {
-
-#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R600) /* +r6/r7 */
- if (IS_R600_CLASS(screen))
- {
- r600DestroyContext(driContextPriv);
- }
-#endif
-
+ if (radeon) {
if (radeon->dma.current) {
rcommonFlushCmdBuf( radeon, __FUNCTION__ );
}
@@ -762,8 +753,10 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
bo = depth_bo;
radeon_bo_ref(bo);
} else {
+ uint32_t tiling_flags = 0, pitch = 0;
+ int ret;
#ifdef RADEON_DEBUG_BO
- bo = radeon_bo_open(radeon->radeonScreen->bom,
+ bo = radeon_bo_open(radeon->radeonScreen->bom,
buffers[i].name,
0,
0,
@@ -784,6 +777,13 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
regname, buffers[i].name);
}
+
+ ret = radeon_bo_get_tiling(bo, &tiling_flags, &pitch);
+ if (tiling_flags & RADEON_TILING_MACRO)
+ bo->flags |= RADEON_BO_FLAGS_MACRO_TILE;
+ if (tiling_flags & RADEON_TILING_MICRO)
+ bo->flags |= RADEON_BO_FLAGS_MICRO_TILE;
+
}
if (buffers[i].attachment == __DRI_BUFFER_DEPTH) {
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.h b/src/mesa/drivers/dri/radeon/radeon_common_context.h
index d7e94a68949..f8e1a25c9fa 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.h
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.h
@@ -365,6 +365,7 @@ struct radeon_dri_mirror {
drm_context_t hwContext;
drm_hw_lock_t *hwLock;
+ int hwLockCount;
int fd;
int drmMinor;
};
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c
index f28efa33e9a..f05b106aaf8 100644
--- a/src/mesa/drivers/dri/radeon/radeon_fbo.c
+++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c
@@ -291,7 +291,7 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv)
rrb->base.RedBits = 8;
rrb->base.GreenBits = 8;
rrb->base.BlueBits = 8;
- rrb->base.AlphaBits = 8;
+ rrb->base.AlphaBits = 0;
rrb->base.DataType = GL_UNSIGNED_BYTE;
break;
case GL_RGBA8:
@@ -407,7 +407,7 @@ restart:
rrb->cpp = 2;
rrb->base._ActualFormat = GL_RGB5;
rrb->base._BaseFormat = GL_RGB;
- rrb->base.DataType = GL_UNSIGNED_SHORT;
+ rrb->base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c
index 2f0ed1cfced..6294b7e42be 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.c
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.c
@@ -86,8 +86,34 @@ void radeonGetLock(radeonContextPtr rmesa, GLuint flags)
rmesa->vtbl.get_lock(rmesa);
}
-
-void radeon_lock_hardware(radeonContextPtr radeon)
+#ifndef NDEBUG
+struct lock_debug {
+ const char* function;
+ const char* file;
+ int line;
+};
+
+static struct lock_debug ldebug = {0};
+#endif
+
+#if 0
+/** TODO: use atomic operations for reference counting **/
+/** gcc 4.2 has builtin functios for this **/
+#define ATOMIC_INC_AND_FETCH(atomic) __sync_add_and_fetch(&atomic, 1)
+#define ATOMIC_DEC_AND_FETCH(atomic) __sync_sub_and_fetch(&atomic, 1)
+#else
+#define ATOMIC_INC_AND_FETCH(atomic) (++atomic)
+#define ATOMIC_DEC_AND_FETCH(atomic) (--atomic)
+#endif
+
+
+void radeon_lock_hardware(radeonContextPtr radeon
+#ifndef NDEBUG
+ ,const char* function
+ ,const char* file
+ ,const int line
+#endif
+ )
{
char ret = 0;
struct radeon_framebuffer *rfb = NULL;
@@ -102,16 +128,39 @@ void radeon_lock_hardware(radeonContextPtr radeon)
}
if (!radeon->radeonScreen->driScreen->dri2.enabled) {
+ if (ATOMIC_INC_AND_FETCH(radeon->dri.hwLockCount) > 1)
+ {
+#ifndef NDEBUG
+ if ( RADEON_DEBUG & DEBUG_SANITY )
+ fprintf(stderr, "*** %d times of recursive call to %s ***\n"
+ "Original call was from %s (file: %s line: %d)\n"
+ "Now call is coming from %s (file: %s line: %d)\n"
+ , radeon->dri.hwLockCount, __FUNCTION__
+ , ldebug.function, ldebug.file, ldebug.line
+ , function, file, line
+ );
+#endif
+ return;
+ }
DRM_CAS(radeon->dri.hwLock, radeon->dri.hwContext,
(DRM_LOCK_HELD | radeon->dri.hwContext), ret );
if (ret)
radeonGetLock(radeon, 0);
+#ifndef NDEBUG
+ ldebug.function = function;
+ ldebug.file = file;
+ ldebug.line = line;
+#endif
}
}
void radeon_unlock_hardware(radeonContextPtr radeon)
{
if (!radeon->radeonScreen->driScreen->dri2.enabled) {
+ if (ATOMIC_DEC_AND_FETCH(radeon->dri.hwLockCount) > 0)
+ {
+ return;
+ }
DRM_UNLOCK( radeon->dri.fd,
radeon->dri.hwLock,
radeon->dri.hwContext );
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.h b/src/mesa/drivers/dri/radeon/radeon_lock.h
index 2817709eed6..da5a5b43715 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.h
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.h
@@ -48,12 +48,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
-void radeon_lock_hardware(radeonContextPtr rmesa);
+void radeon_lock_hardware(radeonContextPtr rmesa
+#ifndef NDEBUG
+ ,const char* function
+ ,const char* file
+ ,const int line
+#endif
+ );
void radeon_unlock_hardware(radeonContextPtr rmesa);
/* Lock the hardware and validate our state.
*/
+#ifdef NDEBUG
#define LOCK_HARDWARE( rmesa ) radeon_lock_hardware(rmesa)
+#else
+#define LOCK_HARDWARE( rmesa ) radeon_lock_hardware(rmesa, __FUNCTION__, __FILE__, __LINE__)
+#endif
#define UNLOCK_HARDWARE( rmesa ) radeon_unlock_hardware(rmesa)
#endif
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 071a18e7d86..d4082bf68f4 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -326,7 +326,8 @@ GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
return GL_FALSE;
- if (texImage->IsCompressed != mt->compressed)
+ if ((!texImage->IsCompressed && mt->compressed) ||
+ (texImage->IsCompressed && !mt->compressed))
return GL_FALSE;
if (!texImage->IsCompressed &&
@@ -366,8 +367,8 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu
mt->width0 == firstImage->Width &&
mt->height0 == firstImage->Height &&
mt->depth0 == firstImage->Depth &&
- mt->bpp == firstImage->TexFormat->TexelBytes &&
- mt->compressed == compressed);
+ mt->compressed == compressed &&
+ (!mt->compressed ? (mt->bpp == firstImage->TexFormat->TexelBytes) : 1));
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index 5f1af5b0da5..7b759661ca7 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -878,11 +878,14 @@ static int radeon_set_screen_flags(radeonScreenPtr screen, int device_id)
screen->chip_flags = RADEON_CHIPSET_TCL;
break;
+ case PCI_CHIP_RV730_9480:
case PCI_CHIP_RV730_9487:
+ case PCI_CHIP_RV730_9488:
case PCI_CHIP_RV730_9489:
case PCI_CHIP_RV730_948F:
case PCI_CHIP_RV730_9490:
case PCI_CHIP_RV730_9491:
+ case PCI_CHIP_RV730_9495:
case PCI_CHIP_RV730_9498:
case PCI_CHIP_RV730_949C:
case PCI_CHIP_RV730_949E:
@@ -899,15 +902,19 @@ static int radeon_set_screen_flags(radeonScreenPtr screen, int device_id)
case PCI_CHIP_RV710_9552:
case PCI_CHIP_RV710_9553:
case PCI_CHIP_RV710_9555:
+ case PCI_CHIP_RV710_9557:
screen->chip_family = CHIP_FAMILY_RV710;
screen->chip_flags = RADEON_CHIPSET_TCL;
break;
case PCI_CHIP_RV740_94A0:
case PCI_CHIP_RV740_94A1:
+ case PCI_CHIP_RV740_94A3:
case PCI_CHIP_RV740_94B1:
case PCI_CHIP_RV740_94B3:
+ case PCI_CHIP_RV740_94B4:
case PCI_CHIP_RV740_94B5:
+ case PCI_CHIP_RV740_94B9:
screen->chip_family = CHIP_FAMILY_RV740;
screen->chip_flags = RADEON_CHIPSET_TCL;
break;
@@ -1579,21 +1586,11 @@ static GLboolean radeonCreateContext(const __GLcontextModes * glVisual,
{
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
-#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R600)
- if (IS_R600_CLASS(screen))
- return r600CreateContext(glVisual, driContextPriv, sharedContextPriv);
-#endif
-
#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)
if (IS_R300_CLASS(screen))
return r300CreateContext(glVisual, driContextPriv, sharedContextPriv);
#endif
-#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200)
- if (IS_R200_CLASS(screen))
- return r200CreateContext(glVisual, driContextPriv, sharedContextPriv);
-#endif
-
#if !RADEON_COMMON
(void)screen;
return r100CreateContext(glVisual, driContextPriv, sharedContextPriv);
@@ -1793,8 +1790,16 @@ getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo )
const struct __DriverAPIRec driDriverAPI = {
.InitScreen = radeonInitScreen,
.DestroyScreen = radeonDestroyScreen,
+#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R200)
+ .CreateContext = r200CreateContext,
+ .DestroyContext = r200DestroyContext,
+#elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R600)
+ .CreateContext = r600CreateContext,
+ .DestroyContext = r600DestroyContext,
+#else
.CreateContext = radeonCreateContext,
.DestroyContext = radeonDestroyContext,
+#endif
.CreateBuffer = radeonCreateBuffer,
.DestroyBuffer = radeonDestroyBuffer,
.SwapBuffers = radeonSwapBuffers,
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index b2a468b4fd6..5e4bf00d7ab 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -51,6 +51,59 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb);
+
+/* r200 depth buffer is always tiled - this is the formula
+ according to the docs unless I typo'ed in it
+*/
+static GLubyte *r200_depth_2byte(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y)
+{
+ GLubyte *ptr = rrb->bo->ptr;
+ GLint offset;
+ if (rrb->has_surface) {
+ offset = x * rrb->cpp + y * rrb->pitch;
+ } else {
+ GLuint b;
+ offset = 0;
+ b = (((y >> 4) * (rrb->pitch >> 8) + (x >> 6)));
+ offset += (b >> 1) << 12;
+ offset += (((rrb->pitch >> 8) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
+ offset += ((y >> 2) & 0x3) << 9;
+ offset += ((x >> 3) & 0x1) << 8;
+ offset += ((x >> 4) & 0x3) << 6;
+ offset += ((x >> 2) & 0x1) << 5;
+ offset += ((y >> 1) & 0x1) << 4;
+ offset += ((x >> 1) & 0x1) << 3;
+ offset += (y & 0x1) << 2;
+ offset += (x & 0x1) << 1;
+ }
+ return &ptr[offset];
+}
+
+static GLubyte *r200_depth_4byte(const struct radeon_renderbuffer * rrb,
+ GLint x, GLint y)
+{
+ GLubyte *ptr = rrb->bo->ptr;
+ GLint offset;
+ if (rrb->has_surface) {
+ offset = x * rrb->cpp + y * rrb->pitch;
+ } else {
+ GLuint b;
+ offset = 0;
+ b = (((y & 0x7ff) >> 4) * (rrb->pitch >> 7) + (x >> 5));
+ offset += (b >> 1) << 12;
+ offset += (((rrb->pitch >> 7) & 0x1) ? (b & 0x1) : ((b & 0x1) ^ ((y >> 4) & 0x1))) << 11;
+ offset += ((y >> 2) & 0x3) << 9;
+ offset += ((x >> 2) & 0x1) << 8;
+ offset += ((x >> 3) & 0x3) << 6;
+ offset += ((y >> 1) & 0x1) << 5;
+ offset += ((x >> 1) & 0x1) << 4;
+ offset += (y & 0x1) << 3;
+ offset += (x & 0x1) << 2;
+ }
+ return &ptr[offset];
+}
+
/* radeon tiling on r300-r500 has 4 states,
macro-linear/micro-linear
macro-linear/micro-tiled
@@ -61,7 +114,6 @@ static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb);
4 byte surface
8/16 byte (unused)
*/
-
static GLubyte *radeon_ptr_4byte(const struct radeon_renderbuffer * rrb,
GLint x, GLint y)
{
@@ -285,11 +337,21 @@ s8z24_to_z24s8(uint32_t val)
*/
#define VALUE_TYPE GLushort
+#if defined(RADEON_COMMON_FOR_R200)
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off) = d
+#else
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off) = d
+#endif
+#if defined(RADEON_COMMON_FOR_R200)
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)r200_depth_2byte(rrb, _x + x_off, _y + y_off)
+#else
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)radeon_ptr_2byte_8x2(rrb, _x + x_off, _y + y_off)
+#endif
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
@@ -301,7 +363,7 @@ s8z24_to_z24s8(uint32_t val)
*/
#define VALUE_TYPE GLuint
-#ifdef COMPILE_R300
+#if defined(COMPILE_R300)
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \
@@ -310,6 +372,15 @@ do { \
tmp |= ((d << 8) & 0xffffff00); \
*_ptr = tmp; \
} while (0)
+#elif defined(RADEON_COMMON_FOR_R200)
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \
+ GLuint tmp = *_ptr; \
+ tmp &= 0xff000000; \
+ tmp |= ((d) & 0x00ffffff); \
+ *_ptr = tmp; \
+} while (0)
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
@@ -321,19 +392,21 @@ do { \
} while (0)
#endif
-#ifdef COMPILE_R300
+#if defined(COMPILE_R300)
#define READ_DEPTH( d, _x, _y ) \
do { \
d = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) & 0xffffff00) >> 8; \
}while(0)
+#elif defined(RADEON_COMMON_FOR_R200)
+#define READ_DEPTH( d, _x, _y ) \
+ do { \
+ d = *(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off)) & 0x00ffffff; \
+ }while(0)
#else
#define READ_DEPTH( d, _x, _y ) \
d = *(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off)) & 0x00ffffff;
#endif
-/*
- fprintf(stderr, "dval(%d, %d, %d, %d)=0x%08X\n", _x, xo, _y, yo, d);\
- d = *(GLuint*)(radeon_ptr(rrb, _x, _y )) & 0x00ffffff;
-*/
+
#define TAG(x) radeon##x##_z24
#include "depthtmp.h"
@@ -345,12 +418,19 @@ do { \
*/
#define VALUE_TYPE GLuint
-#ifdef COMPILE_R300
+#if defined(COMPILE_R300)
#define WRITE_DEPTH( _x, _y, d ) \
do { \
GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \
*_ptr = d; \
} while (0)
+#elif defined(RADEON_COMMON_FOR_R200)
+#define WRITE_DEPTH( _x, _y, d ) \
+do { \
+ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \
+ GLuint tmp = z24s8_to_s8z24(d); \
+ *_ptr = tmp; \
+} while (0)
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
@@ -360,20 +440,22 @@ do { \
} while (0)
#endif
-#ifdef COMPILE_R300
+#if defined(COMPILE_R300)
#define READ_DEPTH( d, _x, _y ) \
do { \
d = (*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off))); \
}while(0)
+#elif defined(RADEON_COMMON_FOR_R200)
+#define READ_DEPTH( d, _x, _y ) \
+ do { \
+ d = s8z24_to_z24s8(*(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off))); \
+ }while(0)
#else
#define READ_DEPTH( d, _x, _y ) do { \
d = s8z24_to_z24s8(*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off ))); \
} while (0)
#endif
-/*
- fprintf(stderr, "dval(%d, %d, %d, %d)=0x%08X\n", _x, xo, _y, yo, d);\
- d = *(GLuint*)(radeon_ptr(rrb, _x, _y )) & 0x00ffffff;
-*/
+
#define TAG(x) radeon##x##_z24_s8
#include "depthtmp.h"
@@ -392,6 +474,15 @@ do { \
tmp |= (d) & 0xff; \
*_ptr = tmp; \
} while (0)
+#elif defined(RADEON_COMMON_FOR_R200)
+#define WRITE_STENCIL( _x, _y, d ) \
+do { \
+ GLuint *_ptr = (GLuint*)r200_depth_4byte(rrb, _x + x_off, _y + y_off); \
+ GLuint tmp = *_ptr; \
+ tmp &= 0x00ffffff; \
+ tmp |= (((d) & 0xff) << 24); \
+ *_ptr = tmp; \
+} while (0)
#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
@@ -410,6 +501,13 @@ do { \
GLuint tmp = *_ptr; \
d = tmp & 0x000000ff; \
} while (0)
+#elif defined(RADEON_COMMON_FOR_R200)
+#define READ_STENCIL( d, _x, _y ) \
+do { \
+ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \
+ GLuint tmp = *_ptr; \
+ d = (tmp & 0xff000000) >> 24; \
+} while (0)
#else
#define READ_STENCIL( d, _x, _y ) \
do { \
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index 6a065f04688..fa16f44c18e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -610,9 +610,17 @@ static void radeon_teximage(
if (pixels) {
radeon_teximage_map(image, GL_TRUE);
-
if (compressed) {
- memcpy(texImage->Data, pixels, imageSize);
+ if (image->mt) {
+ uint32_t srcRowStride, bytesPerRow, rows;
+ srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ bytesPerRow = srcRowStride;
+ rows = (height + 3) / 4;
+ copy_rows(texImage->Data, image->mt->levels[level].rowstride,
+ pixels, srcRowStride, rows, bytesPerRow);
+ } else {
+ memcpy(texImage->Data, pixels, imageSize);
+ }
} else {
GLuint dstRowStride;
GLuint *dstImageOffsets;
@@ -756,14 +764,23 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve
}
if (compressed) {
- uint32_t srcRowStride, bytesPerRow, rows;
- dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
+ uint32_t srcRowStride, bytesPerRow, rows;
+ GLubyte *img_start;
+ if (!image->mt) {
+ dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width);
+ img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
+ texImage->TexFormat->MesaFormat,
+ texImage->Width, texImage->Data);
+ }
+ else {
+ uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4);
+ img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4);
+ }
srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
bytesPerRow = srcRowStride;
- rows = height / 4;
+ rows = (height + 3) / 4;
- copy_rows(texImage->Data, dstRowStride, image->base.Data, srcRowStride, rows,
- bytesPerRow);
+ copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
} else {
if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
@@ -884,8 +901,8 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_imag
uint32_t height;
/* need to confirm this value is correct */
if (mt->compressed) {
- height = image->base.Height / 4;
- srcrowstride = image->base.RowStride * mt->bpp;
+ height = (image->base.Height + 3) / 4;
+ srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width);
} else {
height = image->base.Height * image->base.Depth;
srcrowstride = image->base.Width * image->base.TexFormat->TexelBytes;
@@ -1000,6 +1017,8 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
if (compressed) {
+ /* FIXME: this can't work for small textures (mips) which
+ use different hw stride */
_mesa_get_compressed_teximage(ctx, target, level, pixels,
texObj, texImage);
} else {
diff --git a/src/mesa/glapi/EXT_framebuffer_object.xml b/src/mesa/glapi/EXT_framebuffer_object.xml
index 1b0de2ad231..5559b48b11a 100644
--- a/src/mesa/glapi/EXT_framebuffer_object.xml
+++ b/src/mesa/glapi/EXT_framebuffer_object.xml
@@ -192,42 +192,4 @@
</function>
</category>
-
-
-<category name="GL_EXT_texture_array" number="329">
- <enum name="TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
- <enum name="PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
- <enum name="TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
- <enum name="PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
-
- <enum name="TEXTURE_BINDING_1D_ARRAY_EXT" count="1" value="0x8C1C">
- <size name="Get" mode="get"/>
- </enum>
-
- <enum name="TEXTURE_BINDING_2D_ARRAY_EXT" count="1" value="0x8C1D">
- <size name="Get" mode="get"/>
- </enum>
-
- <enum name="MAX_ARRAY_TEXTURE_LAYERS_EXT" count="1" value="0x88FF">
- <size name="Get" mode="get"/>
- </enum>
-
- <enum name="COMPARE_REF_DEPTH_TO_TEXTURE_EXT" count="1" value="0x884E">
- <size name="Get" mode="get"/>
- </enum>
-
- <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" count="1" value="0x8CD4">
- <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
- </enum>
-
- <function name="FramebufferTextureLayerEXT" offset="assign">
- <param name="target" type="GLenum"/>
- <param name="attachment" type="GLenum"/>
- <param name="texture" type="GLuint"/>
- <param name="level" type="GLint"/>
- <param name="layer" type="GLint"/>
- </function>
-</category>
-
-
</OpenGLAPI>
diff --git a/src/mesa/glapi/EXT_texture_array.xml b/src/mesa/glapi/EXT_texture_array.xml
new file mode 100644
index 00000000000..e5bd9f3c697
--- /dev/null
+++ b/src/mesa/glapi/EXT_texture_array.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_texture_array" number="329">
+ <enum name="TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
+ <enum name="PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
+ <enum name="TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
+ <enum name="PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
+
+ <enum name="TEXTURE_BINDING_1D_ARRAY_EXT" count="1" value="0x8C1C">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="TEXTURE_BINDING_2D_ARRAY_EXT" count="1" value="0x8C1D">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="MAX_ARRAY_TEXTURE_LAYERS_EXT" count="1" value="0x88FF">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="COMPARE_REF_DEPTH_TO_TEXTURE_EXT" count="1" value="0x884E">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" count="1" value="0x8CD4">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+
+ <function name="FramebufferTextureLayerEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="layer" type="GLint"/>
+ </function>
+</category>
+
+</OpenGLAPI>
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index 06560d175af..1703637c7b4 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -12255,6 +12255,65 @@
</function>
</category>
+<category name="GL_APPLE_flush_buffer_range" number="321">
+ <enum name="BUFFER_SERIALIZED_MODIFY_APPLE" count="1" value="0x8A12">
+ <size name="GetBufferParameteriv" mode="get"/>
+ </enum>
+ <enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13">
+ <size name="GetBufferParameteriv" mode="get"/>
+ </enum>
+ <function name="BufferParameteriAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="param" type="GLint"/>
+ </function>
+ <function name="FlushMappedBufferRangeAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ </function>
+</category>
+
+<xi:include href="EXT_texture_array.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<category name="GL_APPLE_texture_range" number="367">
+ <enum name="TEXTURE_STORAGE_HINT_APPLE" count="1" value="0x85BC">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ <size name="GetTexParameteriv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ </enum>
+ <enum name="STORAGE_PRIVATE_APPLE" count="1" value="0x85BD">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="STORAGE_CACHED_APPLE" count="1" value="0x85BE">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="STORAGE_SHARED_APPLE" count="1" value="0x85BF">
+ <size name="TexParameteriv"/>
+ <size name="TexParameterfv"/>
+ </enum>
+ <enum name="TEXTURE_RANGE_LENGTH_APPLE" count="1" value="0x85B7">
+ <size name="GetTexParameteriv" mode="get"/>
+ <size name="GetTexParameterfv" mode="get"/>
+ </enum>
+ <enum name="TEXTURE_RANGE_POINTER_APPLE" count="1" value="0x85B8">
+ <size name="GetTexParameterPointervAPPLE" mode="get"/>
+ </enum>
+ <function name="TextureRangeAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="length" type="GLsizei"/>
+ <param name="pointer" type="GLvoid *"/>
+ </function>
+ <function name="GetTexParameterPointervAPPLE" offset="assign" static_dispatch="false">
+ <param name="target" type="GLenum"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLvoid **"/>
+ </function>
+</category>
+
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index f5b7d1e1385..2462a1b0037 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -28,6 +28,7 @@
#include "glheader.h"
#include "api_arrayelt.h"
+#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "macros.h"
@@ -1071,7 +1072,7 @@ void _ae_destroy_context( GLcontext *ctx )
static void check_vbo( AEcontext *actx,
struct gl_buffer_object *vbo )
{
- if (vbo->Name && !vbo->Pointer) {
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
GLuint i;
for (i = 0; i < actx->nr_vbos; i++)
if (actx->vbo[i] == vbo)
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index e49cd041a6a..199550b35d3 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -107,6 +107,7 @@
#include "state.h"
#include "stencil.h"
#include "texenv.h"
+#include "texgetimage.h"
#include "teximage.h"
#if FEATURE_texgen
#include "texgen.h"
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index b2f11ffbfe3..2df4f173893 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -24,6 +24,7 @@
#include "glheader.h"
#include "api_validate.h"
+#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
@@ -62,7 +63,7 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
GLuint max = 0;
GLuint i;
- if (elementBuf->Name) {
+ if (_mesa_is_bufferobj(elementBuf)) {
/* elements are in a user-defined buffer object. need to map it */
map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
GL_READ_ONLY, elementBuf);
@@ -96,14 +97,12 @@ max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
/**
- * Check if OK to render by examining framebuffer status and vertex arrays.
+ * Check if OK to draw arrays/elements.
*/
static GLboolean
-check_valid_to_render(GLcontext *ctx, char *function)
+check_valid_to_render(GLcontext *ctx, const char *function)
{
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDraw%s(incomplete framebuffer)", function);
+ if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
}
@@ -160,11 +159,11 @@ _mesa_validate_DrawElements(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "Elements"))
+ if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
@@ -233,11 +232,11 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "RangeElements"))
+ if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
@@ -289,7 +288,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
if (ctx->NewState)
_mesa_update_state(ctx);
- if (!check_valid_to_render(ctx, "Arrays"))
+ if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index cb49c4cb076..ab99ca1c642 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -174,24 +174,30 @@ struct texture_state
/**
- * Allocate a new attribute state node. These nodes have a
- * "kind" value and a pointer to a struct of state data.
+ * Allocate new attribute node of given type/kind. Attach payload data.
+ * Insert it into the linked list named by 'head'.
*/
-static struct gl_attrib_node *
-new_attrib_node( GLbitfield kind )
+static void
+save_attrib_data(struct gl_attrib_node **head,
+ GLbitfield kind, void *payload)
{
- struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
- if (an) {
- an->kind = kind;
+ struct gl_attrib_node *n = MALLOC_STRUCT(gl_attrib_node);
+ if (n) {
+ n->kind = kind;
+ n->data = payload;
+ /* insert at head */
+ n->next = *head;
+ *head = n;
+ }
+ else {
+ /* out of memory! */
}
- return an;
}
void GLAPIENTRY
_mesa_PushAttrib(GLbitfield mask)
{
- struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
@@ -213,10 +219,7 @@ _mesa_PushAttrib(GLbitfield mask)
struct gl_accum_attrib *attr;
attr = MALLOC_STRUCT( gl_accum_attrib );
MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
}
if (mask & GL_COLOR_BUFFER_BIT) {
@@ -227,10 +230,7 @@ _mesa_PushAttrib(GLbitfield mask)
/* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
- newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
}
if (mask & GL_CURRENT_BIT) {
@@ -238,20 +238,14 @@ _mesa_PushAttrib(GLbitfield mask)
FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- newnode = new_attrib_node( GL_CURRENT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CURRENT_BIT, attr);
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_depthbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
}
if (mask & GL_ENABLE_BIT) {
@@ -331,40 +325,28 @@ _mesa_PushAttrib(GLbitfield mask)
attr->VertexProgram = ctx->VertexProgram.Enabled;
attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled;
attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled;
- newnode = new_attrib_node( GL_ENABLE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_ENABLE_BIT, attr);
}
if (mask & GL_EVAL_BIT) {
struct gl_eval_attrib *attr;
attr = MALLOC_STRUCT( gl_eval_attrib );
MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- newnode = new_attrib_node( GL_EVAL_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_EVAL_BIT, attr);
}
if (mask & GL_FOG_BIT) {
struct gl_fog_attrib *attr;
attr = MALLOC_STRUCT( gl_fog_attrib );
MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- newnode = new_attrib_node( GL_FOG_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_FOG_BIT, attr);
}
if (mask & GL_HINT_BIT) {
struct gl_hint_attrib *attr;
attr = MALLOC_STRUCT( gl_hint_attrib );
MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- newnode = new_attrib_node( GL_HINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_HINT_BIT, attr);
}
if (mask & GL_LIGHTING_BIT) {
@@ -372,30 +354,21 @@ _mesa_PushAttrib(GLbitfield mask)
FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- newnode = new_attrib_node( GL_LIGHTING_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_LIGHTING_BIT, attr);
}
if (mask & GL_LINE_BIT) {
struct gl_line_attrib *attr;
attr = MALLOC_STRUCT( gl_line_attrib );
MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- newnode = new_attrib_node( GL_LINE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_LINE_BIT, attr);
}
if (mask & GL_LIST_BIT) {
struct gl_list_attrib *attr;
attr = MALLOC_STRUCT( gl_list_attrib );
MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- newnode = new_attrib_node( GL_LIST_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_LIST_BIT, attr);
}
if (mask & GL_PIXEL_MODE_BIT) {
@@ -404,60 +377,42 @@ _mesa_PushAttrib(GLbitfield mask)
MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
/* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
- newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
}
if (mask & GL_POINT_BIT) {
struct gl_point_attrib *attr;
attr = MALLOC_STRUCT( gl_point_attrib );
MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- newnode = new_attrib_node( GL_POINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_POINT_BIT, attr);
}
if (mask & GL_POLYGON_BIT) {
struct gl_polygon_attrib *attr;
attr = MALLOC_STRUCT( gl_polygon_attrib );
MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- newnode = new_attrib_node( GL_POLYGON_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_POLYGON_BIT, attr);
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint *stipple;
stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
- newnode->data = stipple;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
}
if (mask & GL_SCISSOR_BIT) {
struct gl_scissor_attrib *attr;
attr = MALLOC_STRUCT( gl_scissor_attrib );
MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- newnode = new_attrib_node( GL_SCISSOR_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_SCISSOR_BIT, attr);
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_stencil_attrib *attr;
attr = MALLOC_STRUCT( gl_stencil_attrib );
MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
}
if (mask & GL_TEXTURE_BIT) {
@@ -494,30 +449,21 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_unlock_context_textures(ctx);
- newnode = new_attrib_node( GL_TEXTURE_BIT );
- newnode->data = texstate;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
}
if (mask & GL_TRANSFORM_BIT) {
struct gl_transform_attrib *attr;
attr = MALLOC_STRUCT( gl_transform_attrib );
MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- newnode = new_attrib_node( GL_TRANSFORM_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
}
if (mask & GL_VIEWPORT_BIT) {
struct gl_viewport_attrib *attr;
attr = MALLOC_STRUCT( gl_viewport_attrib );
MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- newnode = new_attrib_node( GL_VIEWPORT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
}
/* GL_ARB_multisample */
@@ -525,10 +471,7 @@ _mesa_PushAttrib(GLbitfield mask)
struct gl_multisample_attrib *attr;
attr = MALLOC_STRUCT( gl_multisample_attrib );
MEMCPY( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
- newnode = new_attrib_node( GL_MULTISAMPLE_BIT_ARB );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
}
end:
@@ -1373,7 +1316,6 @@ copy_pixelstore(GLcontext *ctx,
void GLAPIENTRY
_mesa_PushClientAttrib(GLbitfield mask)
{
- struct gl_attrib_node *newnode;
struct gl_attrib_node *head;
GET_CURRENT_CONTEXT(ctx);
@@ -1394,17 +1336,11 @@ _mesa_PushClientAttrib(GLbitfield mask)
/* packing attribs */
attr = CALLOC_STRUCT( gl_pixelstore_attrib );
copy_pixelstore(ctx, attr, &ctx->Pack);
- newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CLIENT_PACK_BIT, attr);
/* unpacking attribs */
attr = CALLOC_STRUCT( gl_pixelstore_attrib );
copy_pixelstore(ctx, attr, &ctx->Unpack);
- newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CLIENT_UNPACK_BIT, attr);
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
@@ -1425,10 +1361,8 @@ _mesa_PushClientAttrib(GLbitfield mask)
attr->ArrayObj = obj;
- newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
+ save_attrib_data(&head, GL_CLIENT_VERTEX_ARRAY_BIT, attr);
+
/* bump reference counts on buffer objects */
adjust_buffer_object_ref_counts(ctx->Array.ArrayObj, 1);
}
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index d640f5358e5..f96185a4b5d 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -156,7 +156,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
_mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
return NULL;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return NULL;
}
@@ -165,7 +165,7 @@ buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
"%s(size + offset > buffer size)", caller);
return NULL;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* Buffer is currently mapped */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return NULL;
@@ -423,7 +423,7 @@ _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
(void) target;
(void) access;
/* Just return a direct pointer to the data */
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* already mapped! */
return NULL;
}
@@ -445,7 +445,7 @@ _mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset,
(void) target;
(void) access;
(void) length;
- assert(!bufObj->Pointer);
+ assert(!_mesa_bufferobj_mapped(bufObj));
/* Just return a direct pointer to the data */
return bufObj->Data + offset;
}
@@ -502,8 +502,8 @@ _mesa_copy_buffer_subdata(GLcontext *ctx,
GLubyte *srcPtr, *dstPtr;
/* buffer should not already be mapped */
- assert(!src->Pointer);
- assert(!dst->Pointer);
+ assert(!_mesa_bufferobj_mapped(src));
+ assert(!_mesa_bufferobj_mapped(dst));
srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER,
GL_READ_ONLY, src);
@@ -663,7 +663,7 @@ _mesa_validate_pbo_access(GLuint dimensions,
GLvoid *start, *end;
const GLubyte *sizeAddr; /* buffer size, cast to a pointer */
- ASSERT(pack->BufferObj->Name != 0);
+ ASSERT(_mesa_is_bufferobj(pack->BufferObj));
if (pack->BufferObj->Size == 0)
/* no buffer! */
@@ -709,7 +709,7 @@ _mesa_map_bitmap_pbo(GLcontext *ctx,
{
const GLubyte *buf;
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* unpack from PBO */
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
@@ -736,7 +736,7 @@ void
_mesa_unmap_bitmap_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
@@ -753,7 +753,7 @@ _mesa_map_drawpix_pbo(GLcontext *ctx,
{
const GLvoid *buf;
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* unpack from PBO */
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
GL_READ_ONLY_ARB,
@@ -779,7 +779,7 @@ void
_mesa_unmap_drawpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
@@ -798,7 +798,7 @@ _mesa_map_readpix_pbo(GLcontext *ctx,
{
void *buf;
- if (pack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
/* pack into PBO */
buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
GL_WRITE_ONLY_ARB,
@@ -824,7 +824,7 @@ void
_mesa_unmap_readpix_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *pack)
{
- if (pack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(pack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj);
}
}
@@ -932,7 +932,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
ASSERT(bufObj->Name == ids[i]);
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* if mapped, unmap it now */
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->AccessFlags = DEFAULT_ACCESS;
@@ -1086,12 +1086,12 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
_mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" );
return;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" );
return;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
/* Unmap the existing buffer. We'll replace it now. Not an error. */
ctx->Driver.UnmapBuffer(ctx, target, bufObj);
bufObj->AccessFlags = DEFAULT_ACCESS;
@@ -1187,18 +1187,18 @@ _mesa_MapBufferARB(GLenum target, GLenum access)
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" );
return NULL;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" );
return NULL;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
return NULL;
}
ASSERT(ctx->Driver.MapBuffer);
bufObj->Pointer = ctx->Driver.MapBuffer( ctx, target, access, bufObj );
- if (!bufObj->Pointer) {
+ if (!_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
}
@@ -1248,11 +1248,11 @@ _mesa_UnmapBufferARB(GLenum target)
_mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" );
return GL_FALSE;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
return GL_FALSE;
}
- if (!bufObj->Pointer) {
+ if (!_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
return GL_FALSE;
}
@@ -1315,7 +1315,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
_mesa_error(ctx, GL_INVALID_ENUM, "GetBufferParameterivARB(target)" );
return;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );
return;
}
@@ -1331,7 +1331,7 @@ _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
*params = simplified_access_mode(bufObj->AccessFlags);
break;
case GL_BUFFER_MAPPED_ARB:
- *params = (bufObj->Pointer != NULL);
+ *params = _mesa_bufferobj_mapped(bufObj);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
@@ -1357,7 +1357,7 @@ _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" );
return;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
return;
}
@@ -1376,26 +1376,26 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
ASSERT_OUTSIDE_BEGIN_END(ctx);
src = get_buffer(ctx, readTarget);
- if (!src || src->Name == 0) {
+ if (!src || !_mesa_is_bufferobj(src)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyBuffserSubData(readTarget = 0x%x)", readTarget);
return;
}
dst = get_buffer(ctx, writeTarget);
- if (!dst || dst->Name == 0) {
+ if (!dst || !_mesa_is_bufferobj(dst)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget);
return;
}
- if (src->Pointer) {
+ if (_mesa_bufferobj_mapped(src)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyBuffserSubData(readBuffer is mapped)");
return;
}
- if (dst->Pointer) {
+ if (_mesa_bufferobj_mapped(dst)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyBuffserSubData(writeBuffer is mapped)");
return;
@@ -1499,7 +1499,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
}
bufObj = get_buffer(ctx, target);
- if (!bufObj || bufObj->Name == 0) {
+ if (!bufObj || !_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glMapBufferRange(target = 0x%x)", target);
return NULL;
@@ -1511,7 +1511,7 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
return NULL;
}
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glMapBufferRange(buffer already mapped)");
return NULL;
@@ -1564,13 +1564,13 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
return;
}
- if (bufObj->Name == 0) {
+ if (!_mesa_is_bufferobj(bufObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glMapBufferRange(current buffer is 0)");
return;
}
- if (!bufObj->Pointer) {
+ if (!_mesa_bufferobj_mapped(bufObj)) {
/* buffer is not mapped */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glMapBufferRange(buffer is not mapped)");
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index ef59ff83c84..decb44a65e6 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -36,6 +36,26 @@
* Internal functions
*/
+
+/** Is the given buffer object currently mapped? */
+static INLINE GLboolean
+_mesa_bufferobj_mapped(const struct gl_buffer_object *obj)
+{
+ return obj->Pointer != NULL;
+}
+
+/**
+ * Is the given buffer object a user-created buffer object?
+ * Mesa uses default buffer objects in several places. Default buffers
+ * always have Name==0. User created buffers have Name!=0.
+ */
+static INLINE GLboolean
+_mesa_is_bufferobj(const struct gl_buffer_object *obj)
+{
+ return obj->Name != 0;
+}
+
+
extern void
_mesa_init_buffer_objects( GLcontext *ctx );
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index bd9cf438b4f..36304065eb7 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -179,7 +179,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
GLfloat bScale, GLfloat bBias,
GLfloat aScale, GLfloat aBias)
{
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* Get/unpack the color table data from a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1,
@@ -279,7 +279,7 @@ store_colortable_entries(GLcontext *ctx, struct gl_color_table *table,
}
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -696,7 +696,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack color table into PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1,
@@ -720,7 +720,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
_mesa_pack_rgba_span_float(ctx, table->Size, rgba,
format, type, data, &ctx->Pack, 0x0);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index f77a29a43ec..e4995c35c44 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -138,9 +138,14 @@
/**
* Maximum viewport/image width. Must accomodate all texture sizes too.
*/
-#define MAX_WIDTH 4096
+
+#ifndef MAX_WIDTH
+# define MAX_WIDTH 4096
+#endif
/** Maximum viewport/image height */
-#define MAX_HEIGHT 4096
+#ifndef MAX_HEIGHT
+# define MAX_HEIGHT 4096
+#endif
/** Maxmimum size for CVA. May be overridden by the drivers. */
#define MAX_ARRAY_LOCK_SIZE 3000
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 415e339cb80..38ec4188098 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -150,6 +150,7 @@
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
#include "shader/program.h"
+#include "shader/prog_print.h"
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -1576,4 +1577,72 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx,
}
+
+/**
+ * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
+ * is called to see if it's valid to render. This involves checking that
+ * the current shader is valid and the framebuffer is complete.
+ * If an error is detected it'll be recorded here.
+ * \return GL_TRUE if OK to render, GL_FALSE if not
+ */
+GLboolean
+_mesa_valid_to_render(GLcontext *ctx, const char *where)
+{
+ if (ctx->Shader.CurrentProgram) {
+ /* using shaders */
+ if (!ctx->Shader.CurrentProgram->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(shader not linked), where");
+ return GL_FALSE;
+ }
+ }
+ else {
+ if (ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex program not valid)", where);
+ return GL_FALSE;
+ }
+ if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(fragment program not valid)", where);
+ return GL_FALSE;
+ }
+ }
+
+ if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
+ "%s(incomplete framebuffer)", where);
+ return GL_FALSE;
+ }
+
+#ifdef DEBUG
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ if (shProg) {
+ if (!shProg->_Used) {
+ /* This is the first time this shader is being used.
+ * Append shader's constants/uniforms to log file.
+ */
+ GLuint i;
+ for (i = 0; i < shProg->NumShaders; i++) {
+ struct gl_shader *sh = shProg->Shaders[i];
+ if (sh->Type == GL_VERTEX_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->VertexProgram->Base);
+ }
+ else if (sh->Type == GL_FRAGMENT_SHADER) {
+ _mesa_append_uniforms_to_file(sh,
+ &shProg->FragmentProgram->Base);
+ }
+ }
+ shProg->_Used = GL_TRUE;
+ }
+ }
+ }
+#endif
+
+ return GL_TRUE;
+}
+
+
/*@}*/
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 0531ae8ee86..5587695fa0b 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -159,6 +159,11 @@ _mesa_set_mvp_with_dp4( GLcontext *ctx,
GLboolean flag );
+extern GLboolean
+_mesa_valid_to_render(GLcontext *ctx, const char *where);
+
+
+
/** \name Miscellaneous */
/*@{*/
@@ -174,7 +179,6 @@ _mesa_Flush( void );
/*@}*/
-
/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c
index 814c6a0a5a6..69dba72ed38 100644
--- a/src/mesa/main/convolve.c
+++ b/src/mesa/main/convolve.c
@@ -144,7 +144,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G
ctx->Convolution1D.Width = width;
ctx->Convolution1D.Height = 1;
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack filter from PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
@@ -173,7 +173,7 @@ _mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, G
format, type, image, &ctx->Unpack,
0); /* transferOps */
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -242,7 +242,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
ctx->Convolution2D.Width = width;
ctx->Convolution2D.Height = height;
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack filter from PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1,
@@ -276,7 +276,7 @@ _mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, G
0); /* transferOps */
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -598,7 +598,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Pack the filter into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Pack,
@@ -629,7 +629,7 @@ _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
format, type, dst, &ctx->Pack, 0x0);
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -802,7 +802,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
filter = &ctx->Separable2D;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Pack filter into PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, filter->Width, 1, 1,
@@ -850,7 +850,7 @@ _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
(void) span; /* unused at this time */
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Pack filter into PBO */
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
@@ -905,7 +905,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Separable2D.Width = width;
ctx->Separable2D.Height = height;
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack filter from PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Unpack, width, 1, 1,
@@ -971,7 +971,7 @@ _mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLs
ctx->Pixel.ConvolutionFilterBias[2][3]);
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 1c8c44fcb96..8492c8561d4 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -33,6 +33,7 @@
#include "get.h"
#include "pixelstore.h"
#include "readpix.h"
+#include "texgetimage.h"
#include "texobj.h"
#include "texformat.h"
@@ -234,11 +235,11 @@ _mesa_init_debug( GLcontext *ctx )
*/
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
- int comps, int rcomp, int gcomp, int bcomp)
+ int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
{
FILE *f = fopen( filename, "w" );
if (f) {
- int i, x, y;
+ int x, y;
const GLubyte *ptr = buffer;
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
@@ -246,10 +247,11 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
- for (y=height-1; y>=0; y--) {
- for (x=0; x<width; x++) {
- i = (y*width + x) * comps;
- fputc(ptr[i+rcomp], f); /* write red */
+ for (y=0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ int yy = invert ? (height - 1 - y) : y;
+ int i = (yy * width + x) * comps;
+ fputc(ptr[i+rcomp], f); /* write red */
fputc(ptr[i+gcomp], f); /* write green */
fputc(ptr[i+bcomp], f); /* write blue */
}
@@ -263,47 +265,34 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
* Write level[0] image to a ppm file.
*/
static void
-write_texture_image(struct gl_texture_object *texObj)
+write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level)
{
- const struct gl_texture_image *img = texObj->Image[0][0];
- if (img && img->Data) {
+ struct gl_texture_image *img = texObj->Image[face][level];
+ if (img) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_pixelstore_attrib store;
+ GLubyte *buffer;
char s[100];
+ buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
+ * img->Depth * 4);
+
+ store = ctx->Pack; /* save */
+ ctx->Pack = ctx->DefaultPacking;
+
+ ctx->Driver.GetTexImage(ctx, texObj->Target, level,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ buffer, texObj, img);
+
/* make filename */
- sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
-
- switch (img->TexFormat->MesaFormat) {
- case MESA_FORMAT_RGBA8888:
- write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
- break;
- case MESA_FORMAT_ARGB8888:
- write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
- break;
- case MESA_FORMAT_RGB888:
- write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0);
- break;
- case MESA_FORMAT_RGB565:
- {
- GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
- GLuint i;
- for (i = 0; i < img->Width * img->Height; i++) {
- GLint r, g, b;
- GLushort s = ((GLushort *) img->Data)[i];
- r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
- g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
- b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
- buf2[i*3+1] = r;
- buf2[i*3+2] = g;
- buf2[i*3+3] = b;
- }
- write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0);
- _mesa_free(buf2);
- }
- break;
- default:
- printf("XXXX unsupported mesa tex format %d in %s\n",
- img->TexFormat->MesaFormat, __FUNCTION__);
- }
+ _mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
+
+ _mesa_printf(" Writing image level %u to %s\n", level, s);
+ write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
+
+ ctx->Pack = store; /* restore */
+
+ _mesa_free(buffer);
}
}
@@ -316,17 +305,21 @@ dump_texture_cb(GLuint id, void *data, void *userData)
{
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
int i;
+ GLboolean written = GL_FALSE;
(void) userData;
- printf("Texture %u\n", texObj->Name);
- printf(" Target 0x%x\n", texObj->Target);
+ _mesa_printf("Texture %u\n", texObj->Name);
+ _mesa_printf(" Target 0x%x\n", texObj->Target);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
struct gl_texture_image *texImg = texObj->Image[0][i];
if (texImg) {
- printf(" Image %u: %d x %d x %d at %p\n", i,
- texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
- if (DumpImages && i == 0) {
- write_texture_image(texObj);
+ _mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
+ texImg->Width, texImg->Height, texImg->Depth,
+ texImg->TexFormat->MesaFormat, texImg->Data);
+ if (DumpImages && !written) {
+ GLuint face = 0;
+ write_texture_image(texObj, face, i);
+ written = GL_TRUE;
}
}
}
@@ -368,7 +361,7 @@ _mesa_dump_color_buffer(const char *filename)
ctx->DrawBuffer->_ColorDrawBuffers[0],
ctx->DrawBuffer->ColorDrawBuffer[0]);
_mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
- write_ppm(filename, buf, w, h, 4, 0, 1, 2);
+ write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@@ -403,7 +396,7 @@ _mesa_dump_depth_buffer(const char *filename)
}
_mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
- write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@@ -438,7 +431,7 @@ _mesa_dump_stencil_buffer(const char *filename)
}
_mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
- write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
+ write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 49f202daa1c..9b68b3e1162 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -683,24 +683,48 @@ translate_id(GLsizei n, GLenum type, const GLvoid * list)
/**
* Wrapper for _mesa_unpack_image() that handles pixel buffer objects.
- * \todo This won't suffice when the PBO is really in VRAM/GPU memory.
+ * If we run out of memory, GL_OUT_OF_MEMORY will be recorded.
*/
static GLvoid *
-unpack_image(GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth,
+unpack_image(GLcontext *ctx, GLuint dimensions,
+ GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name == 0) {
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
/* no PBO */
- return _mesa_unpack_image(dimensions, width, height, depth, format,
- type, pixels, unpack);
+ GLvoid *image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, pixels, unpack);
+ if (pixels && !image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
}
- else
- if (_mesa_validate_pbo_access
- (dimensions, unpack, width, height, depth, format, type, pixels)) {
- const GLubyte *src = ADD_POINTERS(unpack->BufferObj->Data, pixels);
- return _mesa_unpack_image(dimensions, width, height, depth, format,
- type, src, unpack);
+ else if (_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,
+ format, type, pixels)) {
+ const GLubyte *map, *src;
+ GLvoid *image;
+
+ map = (GLubyte *)
+ ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ GL_READ_ONLY_ARB, unpack->BufferObj);
+ if (!map) {
+ /* unable to map src buffer! */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
+ return NULL;
+ }
+
+ src = ADD_POINTERS(map, pixels);
+ image = _mesa_unpack_image(dimensions, width, height, depth,
+ format, type, src, unpack);
+
+ ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+ unpack->BufferObj);
+
+ if (!image) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
+ }
+ return image;
}
/* bad access! */
return NULL;
@@ -858,7 +882,6 @@ save_Bitmap(GLsizei width, GLsizei height,
GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_BITMAP, 7);
@@ -869,10 +892,7 @@ save_Bitmap(GLsizei width, GLsizei height,
n[4].f = yorig;
n[5].f = xmove;
n[6].f = ymove;
- n[7].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[7].data = _mesa_unpack_bitmap(width, height, pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_Bitmap(ctx->Exec, (width, height,
@@ -999,7 +1019,7 @@ _mesa_save_CallList(GLuint list)
void GLAPIENTRY
-_mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
+_mesa_save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
@@ -1024,7 +1044,7 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
typeErrorFlag = GL_TRUE;
}
- for (i = 0; i < n; i++) {
+ for (i = 0; i < num; i++) {
GLint list = translate_id(i, type, lists);
Node *n = ALLOC_INSTRUCTION(ctx, OPCODE_CALL_LIST_OFFSET, 2);
if (n) {
@@ -1039,7 +1059,7 @@ _mesa_save_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
invalidate_saved_current_state( ctx );
if (ctx->ExecuteFlag) {
- CALL_CallLists(ctx->Exec, (n, type, lists));
+ CALL_CallLists(ctx->Exec, (num, type, lists));
}
}
@@ -1217,8 +1237,6 @@ save_ColorTable(GLenum target, GLenum internalFormat,
format, type, table));
}
else {
- GLvoid *image = unpack_image(1, width, 1, 1, format, type, table,
- &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_TABLE, 6);
@@ -1228,10 +1246,8 @@ save_ColorTable(GLenum target, GLenum internalFormat,
n[3].i = width;
n[4].e = format;
n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
+ &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
@@ -1307,8 +1323,6 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type, const GLvoid * table)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(1, count, 1, 1, format, type, table,
- &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_COLOR_SUB_TABLE, 6);
@@ -1318,10 +1332,8 @@ save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
n[3].i = count;
n[4].e = format;
n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
+ &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_ColorSubTable(ctx->Exec,
@@ -1379,10 +1391,10 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
GLenum format, GLenum type, const GLvoid * filter)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(1, width, 1, 1, format, type, filter,
- &ctx->Unpack);
Node *n;
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
if (n) {
n[1].e = target;
@@ -1390,10 +1402,8 @@ save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
n[3].i = width;
n[4].e = format;
n[5].e = type;
- n[6].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
+ &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
@@ -1408,10 +1418,10 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
GLenum type, const GLvoid * filter)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(2, width, height, 1, format, type, filter,
- &ctx->Unpack);
Node *n;
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
if (n) {
n[1].e = target;
@@ -1420,10 +1430,8 @@ save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
n[4].i = height;
n[5].e = format;
n[6].e = type;
- n[7].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
+ &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_ConvolutionFilter2D(ctx->Exec,
@@ -1778,20 +1786,18 @@ save_DrawPixels(GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid * pixels)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
Node *n;
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_DRAW_PIXELS, 5);
if (n) {
n[1].i = width;
n[2].i = height;
n[3].e = format;
n[4].e = type;
- n[5].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
@@ -1880,7 +1886,10 @@ save_Fogfv(GLenum pname, const GLfloat *params)
static void GLAPIENTRY
save_Fogf(GLenum pname, GLfloat param)
{
- save_Fogfv(pname, &param);
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Fogfv(pname, parray);
}
@@ -1904,7 +1913,7 @@ save_Fogiv(GLenum pname, const GLint *params)
break;
default:
/* Error will be caught later in gl_Fogfv */
- ;
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
}
save_Fogfv(pname, p);
}
@@ -1913,7 +1922,10 @@ save_Fogiv(GLenum pname, const GLint *params)
static void GLAPIENTRY
save_Fogi(GLenum pname, GLint param)
{
- save_Fogiv(pname, &param);
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Fogiv(pname, parray);
}
@@ -2077,9 +2089,12 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
static void GLAPIENTRY
-save_Lightf(GLenum light, GLenum pname, GLfloat params)
+save_Lightf(GLenum light, GLenum pname, GLfloat param)
{
- save_Lightfv(light, pname, &params);
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_Lightfv(light, pname, parray);
}
@@ -2125,7 +2140,10 @@ save_Lightiv(GLenum light, GLenum pname, const GLint *params)
static void GLAPIENTRY
save_Lighti(GLenum light, GLenum pname, GLint param)
{
- save_Lightiv(light, pname, &param);
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_Lightiv(light, pname, parray);
}
@@ -2152,7 +2170,10 @@ save_LightModelfv(GLenum pname, const GLfloat *params)
static void GLAPIENTRY
save_LightModelf(GLenum pname, GLfloat param)
{
- save_LightModelfv(pname, &param);
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_LightModelfv(pname, parray);
}
@@ -2174,7 +2195,7 @@ save_LightModeliv(GLenum pname, const GLint *params)
break;
default:
/* Error will be caught later in gl_LightModelfv */
- ;
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
}
save_LightModelfv(pname, fparam);
}
@@ -2183,7 +2204,10 @@ save_LightModeliv(GLenum pname, const GLint *params)
static void GLAPIENTRY
save_LightModeli(GLenum pname, GLint param)
{
- save_LightModeliv(pname, &param);
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_LightModeliv(pname, parray);
}
@@ -2698,21 +2722,28 @@ save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
static void GLAPIENTRY
save_PointParameterfEXT(GLenum pname, GLfloat param)
{
- save_PointParameterfvEXT(pname, &param);
+ GLfloat parray[3];
+ parray[0] = param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
}
static void GLAPIENTRY
save_PointParameteriNV(GLenum pname, GLint param)
{
- GLfloat p = (GLfloat) param;
- save_PointParameterfvEXT(pname, &p);
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
}
static void GLAPIENTRY
save_PointParameterivNV(GLenum pname, const GLint * param)
{
- GLfloat p = (GLfloat) param[0];
- save_PointParameterfvEXT(pname, &p);
+ GLfloat parray[3];
+ parray[0] = (GLfloat) param[0];
+ parray[1] = parray[2] = 0.0F;
+ save_PointParameterfvEXT(pname, parray);
}
@@ -2753,16 +2784,14 @@ static void GLAPIENTRY
save_PolygonStipple(const GLubyte * pattern)
{
GET_CURRENT_CONTEXT(ctx);
- GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- pattern, &ctx->Unpack);
Node *n;
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1);
if (n) {
- n[1].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
@@ -3386,7 +3415,10 @@ save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
static void GLAPIENTRY
save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- save_TexEnvfv(target, pname, &param);
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexEnvfv(target, pname, parray);
}
@@ -3454,8 +3486,10 @@ save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
static void GLAPIENTRY
save_TexGend(GLenum coord, GLenum pname, GLdouble param)
{
- GLfloat p = (GLfloat) param;
- save_TexGenfv(coord, pname, &p);
+ GLfloat parray[4];
+ parray[0] = (GLfloat) param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
}
@@ -3474,14 +3508,20 @@ save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
static void GLAPIENTRY
save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- save_TexGenfv(coord, pname, &param);
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexGenfv(coord, pname, parray);
}
static void GLAPIENTRY
save_TexGeni(GLenum coord, GLenum pname, GLint param)
{
- save_TexGeniv(coord, pname, &param);
+ GLint parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0;
+ save_TexGeniv(coord, pname, parray);
}
@@ -3509,7 +3549,10 @@ save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
static void GLAPIENTRY
save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- save_TexParameterfv(target, pname, &param);
+ GLfloat parray[4];
+ parray[0] = param;
+ parray[1] = parray[2] = parray[3] = 0.0F;
+ save_TexParameterfv(target, pname, parray);
}
@@ -3546,8 +3589,6 @@ save_TexImage1D(GLenum target,
border, format, type, pixels));
}
else {
- GLvoid *image = unpack_image(1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE1D, 8);
@@ -3559,10 +3600,8 @@ save_TexImage1D(GLenum target,
n[5].i = border;
n[6].e = format;
n[7].e = type;
- n[8].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_TexImage1D(ctx->Exec, (target, level, components, width,
@@ -3585,8 +3624,6 @@ save_TexImage2D(GLenum target,
height, border, format, type, pixels));
}
else {
- GLvoid *image = unpack_image(2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE2D, 9);
@@ -3599,10 +3636,8 @@ save_TexImage2D(GLenum target,
n[6].i = border;
n[7].e = format;
n[8].e = type;
- n[9].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_TexImage2D(ctx->Exec, (target, level, components, width,
@@ -3628,8 +3663,6 @@ save_TexImage3D(GLenum target,
}
else {
Node *n;
- GLvoid *image = unpack_image(3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_IMAGE3D, 10);
if (n) {
@@ -3642,10 +3675,8 @@ save_TexImage3D(GLenum target,
n[7].i = border;
n[8].e = format;
n[9].e = type;
- n[10].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
@@ -3663,9 +3694,9 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = unpack_image(1, width, 1, 1, format, type,
- pixels, &ctx->Unpack);
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
if (n) {
n[1].e = target;
@@ -3674,10 +3705,8 @@ save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
n[4].i = (GLint) width;
n[5].e = format;
n[6].e = type;
- n[7].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
@@ -3694,9 +3723,9 @@ save_TexSubImage2D(GLenum target, GLint level,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = unpack_image(2, width, height, 1, format, type,
- pixels, &ctx->Unpack);
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
if (n) {
n[1].e = target;
@@ -3707,10 +3736,8 @@ save_TexSubImage2D(GLenum target, GLint level,
n[6].i = (GLint) height;
n[7].e = format;
n[8].e = type;
- n[9].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
@@ -3727,9 +3754,9 @@ save_TexSubImage3D(GLenum target, GLint level,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLvoid *image = unpack_image(3, width, height, depth, format, type,
- pixels, &ctx->Unpack);
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
if (n) {
n[1].e = target;
@@ -3742,10 +3769,8 @@ save_TexSubImage3D(GLenum target, GLint level,
n[8].i = (GLint) depth;
n[9].e = format;
n[10].e = type;
- n[11].data = image;
- }
- else if (image) {
- _mesa_free(image);
+ n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
+ pixels, &ctx->Unpack);
}
if (ctx->ExecuteFlag) {
CALL_TexSubImage3D(ctx->Exec, (target, level,
@@ -4458,18 +4483,17 @@ save_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLubyte *programCopy;
-
- programCopy = (GLubyte *) _mesa_malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
- return;
- }
- _mesa_memcpy(programCopy, program, len);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_LOAD_PROGRAM_NV, 4);
if (n) {
+ GLubyte *programCopy = (GLubyte *) _mesa_malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
+ return;
+ }
+ _mesa_memcpy(programCopy, program, len);
n[1].e = target;
n[2].ui = id;
n[3].i = len;
@@ -4486,15 +4510,17 @@ save_RequestResidentProgramsNV(GLsizei num, const GLuint * ids)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
- if (!idCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
- return;
- }
- _mesa_memcpy(idCopy, ids, num * sizeof(GLuint));
+
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_TRACK_MATRIX_NV, 2);
if (n) {
+ GLuint *idCopy = (GLuint *) _mesa_malloc(num * sizeof(GLuint));
+ if (!idCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glRequestResidentProgramsNV");
+ return;
+ }
+ _mesa_memcpy(idCopy, ids, num * sizeof(GLuint));
n[1].i = num;
n[2].data = idCopy;
}
@@ -4655,16 +4681,17 @@ save_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
- if (!nameCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
- return;
- }
- _mesa_memcpy(nameCopy, name, len);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_NAMED_PARAMETER_NV, 6);
if (n) {
+ GLubyte *nameCopy = (GLubyte *) _mesa_malloc(len);
+ if (!nameCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramNamedParameter4fNV");
+ return;
+ }
+ _mesa_memcpy(nameCopy, name, len);
n[1].ui = id;
n[2].i = len;
n[3].data = nameCopy;
@@ -4753,18 +4780,17 @@ save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
- GLubyte *programCopy;
-
- programCopy = (GLubyte *) _mesa_malloc(len);
- if (!programCopy) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
- return;
- }
- _mesa_memcpy(programCopy, string, len);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+
n = ALLOC_INSTRUCTION(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
if (n) {
+ GLubyte *programCopy = (GLubyte *) _mesa_malloc(len);
+ if (!programCopy) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
+ return;
+ }
+ _mesa_memcpy(programCopy, string, len);
n[1].e = target;
n[2].e = format;
n[3].i = len;
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 6682b5e725c..6d31f32443a 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -27,6 +27,7 @@
#include "bufferobj.h"
#include "context.h"
#include "drawpix.h"
+#include "enums.h"
#include "feedback.h"
#include "framebuffer.h"
#include "image.h"
@@ -34,6 +35,18 @@
#include "state.h"
+
+/**
+ * If a fragment program is enabled, check that it's valid.
+ * \return GL_TRUE if valid, GL_FALSE otherwise
+ */
+static GLboolean
+valid_fragment_program(GLcontext *ctx)
+{
+ return !(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled);
+}
+
+
#if _HAVE_FULL_GL
/*
@@ -51,29 +64,34 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
return;
}
+ /* We're not using the current vertex program, and the driver may install
+ * it's own.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
if (ctx->NewState) {
_mesa_update_state(ctx);
}
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ if (!valid_fragment_program(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels (invalid fragment program)");
- return;
+ goto end;
}
if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
- /* found an error */
- return;
+ /* the error was already recorded */
+ goto end;
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glDrawPixels(incomplete framebuffer)" );
- return;
+ goto end;
}
if (!ctx->Current.RasterPosValid) {
- return;
+ goto end; /* no-op, not an error */
}
if (ctx->RenderMode == GL_RENDER) {
@@ -88,13 +106,13 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(invalid PBO access)");
- return;
+ goto end;
}
- if (ctx->Unpack.BufferObj->Pointer) {
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(PBO is mapped)");
- return;
+ goto end;
}
}
@@ -116,6 +134,9 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
}
@@ -126,37 +147,48 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ if (width < 0 || height < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
+ return;
+ }
+
+ if (type != GL_COLOR && type != GL_DEPTH && type != GL_STENCIL) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
+ return;
+ }
+
+ /* We're not using the current vertex program, and the driver may install
+ * it's own.
+ */
+ _mesa_set_vp_override(ctx, GL_TRUE);
+
if (ctx->NewState) {
_mesa_update_state(ctx);
}
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ if (!valid_fragment_program(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels (invalid fragment program)");
- return;
- }
-
- if (width < 0 || height < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)");
- return;
+ goto end;
}
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glCopyPixels(incomplete framebuffer)" );
- return;
+ goto end;
}
if (!_mesa_source_buffer_exists(ctx, type) ||
!_mesa_dest_buffer_exists(ctx, type)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyPixels(missing source or dest buffer)");
- return;
+ goto end;
}
if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
- return;
+ goto end; /* no-op, not an error */
}
if (ctx->RenderMode == GL_RENDER) {
@@ -181,6 +213,9 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
+
+end:
+ _mesa_set_vp_override(ctx, GL_FALSE);
}
#endif /* _HAVE_FULL_GL */
@@ -208,7 +243,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
_mesa_update_state(ctx);
}
- if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
+ if (!valid_fragment_program(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBitmap (invalid fragment program)");
return;
@@ -235,7 +270,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
"glBitmap(invalid PBO access)");
return;
}
- if (ctx->Unpack.BufferObj->Pointer) {
+ if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
return;
@@ -264,68 +299,3 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
ctx->Current.RasterPos[0] += xmove;
ctx->Current.RasterPos[1] += ymove;
}
-
-
-
-#if 0 /* experimental */
-/*
- * Execute glDrawDepthPixelsMESA(). This function accepts both a color
- * image and depth (Z) image. Rasterization produces fragments with
- * color and Z taken from these images. This function is intended for
- * Z-compositing. Normally, this operation requires two glDrawPixels
- * calls with stencil testing.
- */
-void GLAPIENTRY
-_mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
- GLenum colorFormat, GLenum colorType,
- const GLvoid *colors,
- GLenum depthType, const GLvoid *depths )
-{
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- if (width < 0 || height < 0) {
- _mesa_error( ctx, GL_INVALID_VALUE,
- "glDrawDepthPixelsMESA(width or height < 0" );
- return;
- }
-
- if (!ctx->Current.RasterPosValid) {
- return;
- }
-
- if (ctx->NewState) {
- _mesa_update_state(ctx);
- }
-
- if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
- "glDrawDepthPixelsMESA(incomplete framebuffer)");
- return;
- }
-
- if (ctx->RenderMode == GL_RENDER) {
- /* Round, to satisfy conformance tests (matches SGI's OpenGL) */
- GLint x = IROUND(ctx->Current.RasterPos[0]);
- GLint y = IROUND(ctx->Current.RasterPos[1]);
- ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
- colorFormat, colorType, colors,
- depthType, depths, &ctx->Unpack);
- }
- else if (ctx->RenderMode == GL_FEEDBACK) {
- /* Feedback the current raster pos info */
- FLUSH_CURRENT( ctx, 0 );
- _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
- _mesa_feedback_vertex( ctx,
- ctx->Current.RasterPos,
- ctx->Current.RasterColor,
- ctx->Current.RasterIndex,
- ctx->Current.RasterTexCoords[0] );
- }
- else {
- ASSERT(ctx->RenderMode == GL_SELECT);
- /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
- }
-}
-
-#endif
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index c60b58a4926..8870a20d0ef 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -78,6 +78,7 @@ static const struct {
{ OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)},
{ OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) },
{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
+ { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) },
{ OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) },
{ ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
@@ -413,6 +414,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
#endif
ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
#if FEATURE_ARB_shader_objects
ctx->Extensions.ARB_shader_objects = GL_TRUE;
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 83301f1e621..825a23090b5 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -417,21 +417,22 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (format == GL_COLOR) {
if (att->Renderbuffer->_BaseFormat != GL_RGB &&
att->Renderbuffer->_BaseFormat != GL_RGBA) {
- ASSERT(att->Renderbuffer->RedBits);
- ASSERT(att->Renderbuffer->GreenBits);
- ASSERT(att->Renderbuffer->BlueBits);
att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE;
return;
}
+ ASSERT(att->Renderbuffer->RedBits);
+ ASSERT(att->Renderbuffer->GreenBits);
+ ASSERT(att->Renderbuffer->BlueBits);
}
else if (format == GL_DEPTH) {
- ASSERT(att->Renderbuffer->DepthBits);
if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
+ ASSERT(att->Renderbuffer->DepthBits);
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ ASSERT(att->Renderbuffer->DepthBits);
/* OK */
}
else {
@@ -442,12 +443,13 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
else {
assert(format == GL_STENCIL);
- ASSERT(att->Renderbuffer->StencilBits);
if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
+ ASSERT(att->Renderbuffer->StencilBits);
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ ASSERT(att->Renderbuffer->StencilBits);
/* OK */
}
else {
@@ -2038,7 +2040,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
- if (readRb->StencilBits != drawRb->StencilBits) {
+ if (!readRb ||
+ !drawRb ||
+ readRb->StencilBits != drawRb->StencilBits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(stencil buffer size mismatch");
return;
@@ -2048,7 +2052,9 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
- if (readRb->DepthBits != drawRb->DepthBits) {
+ if (!readRb ||
+ !drawRb ||
+ readRb->DepthBits != drawRb->DepthBits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(depth buffer size mismatch");
return;
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c
index 50a61bd84bf..4323d3db820 100644
--- a/src/mesa/main/fog.c
+++ b/src/mesa/main/fog.c
@@ -67,7 +67,7 @@ _mesa_Fogiv(GLenum pname, const GLint *params )
break;
default:
/* Error will be caught later in _mesa_Fogfv */
- ;
+ ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
}
_mesa_Fogfv(pname, p);
}
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 5a13c88a7ab..dc79b8ca61a 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -817,7 +817,7 @@ _mesa_update_framebuffer(GLcontext *ctx)
/**
* Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
- * glCopyTex[Sub]Image, etc. exists.
+ * glCopyTex[Sub]Image, etc) exists.
* \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
* GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
* \return GL_TRUE if buffer exists, GL_FALSE otherwise
@@ -825,8 +825,12 @@ _mesa_update_framebuffer(GLcontext *ctx)
GLboolean
_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
{
- const struct gl_renderbuffer_attachment *att
- = ctx->ReadBuffer->Attachment;
+ const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->ReadBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
+ }
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
return GL_FALSE;
@@ -850,10 +854,8 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
return GL_FALSE;
}
- /* XXX enable this post 6.5 release:
ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 ||
ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0);
- */
break;
case GL_DEPTH:
case GL_DEPTH_COMPONENT:
@@ -891,13 +893,17 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
/**
* As above, but for drawing operations.
- * XXX code do some code merging w/ above function.
+ * XXX could do some code merging w/ above function.
*/
GLboolean
_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
{
- const struct gl_renderbuffer_attachment *att
- = ctx->ReadBuffer->Attachment;
+ const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
+
+ /* If we don't know the framebuffer status, update it now */
+ if (ctx->DrawBuffer->_Status == 0) {
+ _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer);
+ }
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
return GL_FALSE;
@@ -918,7 +924,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
case GL_BGRA:
case GL_ABGR_EXT:
case GL_COLOR_INDEX:
- /* nothing special */
+ /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */
/* Could assert that colorbuffer has RedBits > 0 */
break;
case GL_DEPTH:
@@ -945,7 +951,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
break;
default:
_mesa_problem(ctx,
- "Unexpected format 0x%x in _mesa_source_buffer_exists",
+ "Unexpected format 0x%x in _mesa_dest_buffer_exists",
format);
return GL_FALSE;
}
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 41fd786d7d5..6599ed9698d 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -266,5 +266,6 @@ _mesa_GetError( void )
_mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ErrorDebugCount = 0;
return e;
}
diff --git a/src/mesa/main/histogram.c b/src/mesa/main/histogram.c
index 5fee4fd0e34..726a50d3b1b 100644
--- a/src/mesa/main/histogram.c
+++ b/src/mesa/main/histogram.c
@@ -649,7 +649,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack min/max values into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, 2, 1, 1,
@@ -687,7 +687,7 @@ _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvo
format, type, values, &ctx->Pack, 0x0);
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -733,7 +733,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G
return;
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack min/max values into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(1, &ctx->Pack, ctx->Histogram.Width, 1, 1,
@@ -761,7 +761,7 @@ _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, G
(CONST GLuint (*)[4]) ctx->Histogram.Count,
format, type, values, &ctx->Pack);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 090e5eb3300..d77c593ac7c 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -531,6 +531,210 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type )
/**
+ * Test if the given image format is a color/RGBA format (i.e., not color
+ * index, depth, stencil, etc).
+ * \param format the image format value (may by an internal texture format)
+ * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
+ */
+GLboolean
+_mesa_is_color_format(GLenum format)
+{
+ switch (format) {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case 3:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ case 4:
+ case GL_ABGR_EXT:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ /* float texture formats */
+ case GL_ALPHA16F_ARB:
+ case GL_ALPHA32F_ARB:
+ case GL_LUMINANCE16F_ARB:
+ case GL_LUMINANCE32F_ARB:
+ case GL_LUMINANCE_ALPHA16F_ARB:
+ case GL_LUMINANCE_ALPHA32F_ARB:
+ case GL_INTENSITY16F_ARB:
+ case GL_INTENSITY32F_ARB:
+ case GL_RGB16F_ARB:
+ case GL_RGB32F_ARB:
+ case GL_RGBA16F_ARB:
+ case GL_RGBA32F_ARB:
+ /* compressed formats */
+ case GL_COMPRESSED_ALPHA:
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_INTENSITY:
+ case GL_COMPRESSED_RGB:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+#if FEATURE_EXT_texture_sRGB
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+#endif /* FEATURE_EXT_texture_sRGB */
+ return GL_TRUE;
+ /* signed texture formats */
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return GL_TRUE;
+ case GL_YCBCR_MESA: /* not considered to be RGB */
+ /* fall-through */
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a color index format.
+ */
+GLboolean
+_mesa_is_index_format(GLenum format)
+{
+ switch (format) {
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth component format.
+ */
+GLboolean
+_mesa_is_depth_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a YCbCr format.
+ */
+GLboolean
+_mesa_is_ycbcr_format(GLenum format)
+{
+ switch (format) {
+ case GL_YCBCR_MESA:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Test if the given image format is a depth+stencil format.
+ */
+GLboolean
+_mesa_is_depthstencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Test if the given image format is a dudv format.
+ */
+GLboolean
+_mesa_is_dudv_format(GLenum format)
+{
+ switch (format) {
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
* Return the address of a specific pixel in an image (1D, 2D or 3D).
*
* Pixel unpacking/packing parameters are observed according to \p packing.
@@ -5335,3 +5539,181 @@ _mesa_clip_to_region(GLint xmin, GLint ymin,
return GL_TRUE;
}
+
+
+/**
+ * Clip dst coords against Xmax (or Ymax).
+ */
+static INLINE void
+clip_right_or_top(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint maxValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX1 > maxValue) {
+ /* X1 outside right edge */
+ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = maxValue;
+ bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
+ *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX0 > maxValue) {
+ /* X0 outside right edge */
+ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
+ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [t, 1] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = maxValue;
+ bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
+ *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Clip dst coords against Xmin (or Ymin).
+ */
+static INLINE void
+clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
+ GLint *dstX0, GLint *dstX1,
+ GLint minValue)
+{
+ GLfloat t, bias;
+
+ if (*dstX0 < minValue) {
+ /* X0 outside left edge */
+ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX0 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
+ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
+ }
+ else if (*dstX1 < minValue) {
+ /* X1 outside left edge */
+ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
+ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
+ /* chop off [0, t] part */
+ ASSERT(t >= 0.0 && t <= 1.0);
+ *dstX1 = minValue;
+ bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
+ *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
+ }
+}
+
+
+/**
+ * Do clipping of blit src/dest rectangles.
+ * The dest rect is clipped against both the buffer bounds and scissor bounds.
+ * The src rect is just clipped against the buffer bounds.
+ *
+ * When either the src or dest rect is clipped, the other is also clipped
+ * proportionately!
+ *
+ * Note that X0 need not be less than X1 (same for Y) for either the source
+ * and dest rects. That makes the clipping a little trickier.
+ *
+ * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
+ */
+GLboolean
+_mesa_clip_blit(GLcontext *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
+{
+ const GLint srcXmin = 0;
+ const GLint srcXmax = ctx->ReadBuffer->Width;
+ const GLint srcYmin = 0;
+ const GLint srcYmax = ctx->ReadBuffer->Height;
+
+ /* these include scissor bounds */
+ const GLint dstXmin = ctx->DrawBuffer->_Xmin;
+ const GLint dstXmax = ctx->DrawBuffer->_Xmax;
+ const GLint dstYmin = ctx->DrawBuffer->_Ymin;
+ const GLint dstYmax = ctx->DrawBuffer->_Ymax;
+
+ /*
+ printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ /* trivial rejection tests */
+ if (*dstX0 == *dstX1)
+ return GL_FALSE; /* no width */
+ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
+ return GL_FALSE; /* totally out (left) of bounds */
+ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
+ return GL_FALSE; /* totally out (right) of bounds */
+
+ if (*dstY0 == *dstY1)
+ return GL_FALSE;
+ if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
+ return GL_FALSE;
+ if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
+ return GL_FALSE;
+
+ if (*srcX0 == *srcX1)
+ return GL_FALSE;
+ if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
+ return GL_FALSE;
+ if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
+ return GL_FALSE;
+
+ if (*srcY0 == *srcY1)
+ return GL_FALSE;
+ if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
+ return GL_FALSE;
+ if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
+ return GL_FALSE;
+
+ /*
+ * dest clip
+ */
+ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
+ clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
+ clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
+ clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
+
+ /*
+ * src clip (just swap src/dst values from above)
+ */
+ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
+ clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
+ clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
+ clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
+
+ /*
+ printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
+ *srcX0, *srcX1, *dstX0, *dstX1);
+ printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
+ *srcY0, *srcY1, *dstY0, *dstY1);
+ */
+
+ ASSERT(*dstX0 >= dstXmin);
+ ASSERT(*dstX0 <= dstXmax);
+ ASSERT(*dstX1 >= dstXmin);
+ ASSERT(*dstX1 <= dstXmax);
+
+ ASSERT(*dstY0 >= dstYmin);
+ ASSERT(*dstY0 <= dstYmax);
+ ASSERT(*dstY1 >= dstYmin);
+ ASSERT(*dstY1 <= dstYmax);
+
+ ASSERT(*srcX0 >= srcXmin);
+ ASSERT(*srcX0 <= srcXmax);
+ ASSERT(*srcX1 >= srcXmin);
+ ASSERT(*srcX1 <= srcXmax);
+
+ ASSERT(*srcY0 >= srcYmin);
+ ASSERT(*srcY0 <= srcYmax);
+ ASSERT(*srcY1 >= srcYmin);
+ ASSERT(*srcY1 <= srcYmax);
+
+ return GL_TRUE;
+}
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h
index b26c27e5a8a..20459a5f1e1 100644
--- a/src/mesa/main/image.h
+++ b/src/mesa/main/image.h
@@ -54,6 +54,24 @@ _mesa_bytes_per_pixel( GLenum format, GLenum type );
extern GLboolean
_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type );
+extern GLboolean
+_mesa_is_color_format(GLenum format);
+
+extern GLboolean
+_mesa_is_index_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depth_format(GLenum format);
+
+extern GLboolean
+_mesa_is_ycbcr_format(GLenum format);
+
+extern GLboolean
+_mesa_is_depthstencil_format(GLenum format);
+
+extern GLboolean
+_mesa_is_dudv_format(GLenum format);
+
extern GLvoid *
_mesa_image_address( GLuint dimensions,
@@ -291,4 +309,10 @@ _mesa_clip_to_region(GLint xmin, GLint ymin,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height );
+extern GLboolean
+_mesa_clip_blit(GLcontext *ctx,
+ GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
+ GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1);
+
+
#endif
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 1722579e82c..6ffaddcde96 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -911,6 +911,20 @@ _mesa_strtod( const char *s, char **end )
return strtod(s, end);
}
+/** Compute simple checksum/hash for a string */
+unsigned int
+_mesa_str_checksum(const char *str)
+{
+ /* This could probably be much better */
+ unsigned int sum, i;
+ const char *c;
+ sum = i = 1;
+ for (c = str; *c; c++)
+ sum += *c * (i % 100);
+ return sum;
+}
+
+
/*@}*/
@@ -1021,23 +1035,59 @@ output_if_debug(const char *prefixString, const char *outputString,
}
}
-static const char *error_string( GLenum error );
-static void flush_delayed_errors( GLcontext *ctx )
+/**
+ * Return string version of GL error code.
+ */
+static const char *
+error_string( GLenum error )
+{
+ switch (error) {
+ case GL_NO_ERROR:
+ return "GL_NO_ERROR";
+ case GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW:
+ return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW:
+ return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ case GL_TABLE_TOO_LARGE:
+ return "GL_TABLE_TOO_LARGE";
+ case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
+ return "GL_INVALID_FRAMEBUFFER_OPERATION";
+ default:
+ return "unknown";
+ }
+}
+
+
+/**
+ * When a new type of error is recorded, print a message describing
+ * previous errors which were accumulated.
+ */
+static void
+flush_delayed_errors( GLcontext *ctx )
{
- char s2[MAXSTRING];
+ char s[MAXSTRING];
if (ctx->ErrorDebugCount) {
- _mesa_snprintf(s2, MAXSTRING, "%d similar %s errors",
+ _mesa_snprintf(s, MAXSTRING, "%d similar %s errors",
ctx->ErrorDebugCount,
error_string(ctx->ErrorValue));
- output_if_debug("Mesa: ", s2, GL_TRUE);
+ output_if_debug("Mesa", s, GL_TRUE);
ctx->ErrorDebugCount = 0;
}
}
+
/**
* Report a warning (a recoverable error condition) to stderr if
* either DEBUG is defined or the MESA_DEBUG env var is set.
@@ -1083,31 +1133,6 @@ _mesa_problem( const GLcontext *ctx, const char *fmtString, ... )
fprintf(stderr, "Please report at bugzilla.freedesktop.org\n");
}
-static const char *error_string( GLenum error )
-{
- switch (error) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW:
- return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW:
- return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- case GL_TABLE_TOO_LARGE:
- return "GL_TABLE_TOO_LARGE";
- case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- default:
- return "unknown";
- }
-}
/**
* Record an OpenGL state error. These usually occur when the user
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 7b61e22e932..fb85f0862c6 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -586,6 +586,9 @@ _mesa_atoi( const char *s );
extern double
_mesa_strtod( const char *s, char **end );
+extern unsigned int
+_mesa_str_checksum(const char *str);
+
extern int
_mesa_sprintf( char *str, const char *fmt, ... );
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 0f0d831feef..10c89f43688 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -528,7 +528,7 @@ _mesa_LightModeliv( GLenum pname, const GLint *params )
break;
default:
/* Error will be caught later in gl_LightModelfv */
- ;
+ ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
}
_mesa_LightModelfv( pname, fparam );
}
@@ -1256,15 +1256,15 @@ _mesa_update_tnl_spaces( GLcontext *ctx, GLuint new_state )
ctx->Driver.LightingSpaceChange( ctx );
}
else {
- GLuint new_state = ctx->NewState;
+ GLuint new_state2 = ctx->NewState;
/* Recalculate that same state only if it has been invalidated
* by other statechanges.
*/
- if (new_state & _NEW_MODELVIEW)
+ if (new_state2 & _NEW_MODELVIEW)
update_modelview_scale(ctx);
- if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
+ if (new_state2 & (_NEW_LIGHT|_NEW_MODELVIEW))
compute_light_positions( ctx );
}
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d0309f5e90d..41172788ef3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -83,6 +83,7 @@
/*@{*/
struct _mesa_HashTable;
struct gl_attrib_node;
+struct gl_meta_state;
struct gl_pixelstore_attrib;
struct gl_program_cache;
struct gl_texture_format;
@@ -227,7 +228,9 @@ typedef enum
FRAG_ATTRIB_TEX5 = 9,
FRAG_ATTRIB_TEX6 = 10,
FRAG_ATTRIB_TEX7 = 11,
- FRAG_ATTRIB_VAR0 = 12, /**< shader varying */
+ FRAG_ATTRIB_FACE = 12, /**< front/back face */
+ FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
+ FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
} gl_frag_attrib;
@@ -239,6 +242,8 @@ typedef enum
#define FRAG_BIT_COL0 (1 << FRAG_ATTRIB_COL0)
#define FRAG_BIT_COL1 (1 << FRAG_ATTRIB_COL1)
#define FRAG_BIT_FOGC (1 << FRAG_ATTRIB_FOGC)
+#define FRAG_BIT_FACE (1 << FRAG_ATTRIB_FACE)
+#define FRAG_BIT_PNTC (1 << FRAG_ATTRIB_PNTC)
#define FRAG_BIT_TEX0 (1 << FRAG_ATTRIB_TEX0)
#define FRAG_BIT_TEX1 (1 << FRAG_ATTRIB_TEX1)
#define FRAG_BIT_TEX2 (1 << FRAG_ATTRIB_TEX2)
@@ -1834,9 +1839,6 @@ struct gl_fragment_program
struct gl_program Base; /**< base class */
GLenum FogOption;
GLboolean UsesKill; /**< shader uses KIL instruction */
- GLboolean UsesPointCoord; /**< shader uses gl_PointCoord */
- GLboolean UsesFrontFacing; /**< shader used gl_FrontFacing */
- GLboolean UsesFogFragCoord; /**< shader used gl_FogFragCoord */
};
@@ -2004,6 +2006,7 @@ struct gl_shader
GLboolean Main; /**< shader defines main() */
GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
+ GLuint SourceChecksum; /**< for debug/logging purposes */
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
@@ -2034,6 +2037,7 @@ struct gl_shader_program
struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
+ GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
};
@@ -2981,6 +2985,8 @@ struct __GLcontextRec
struct gl_buffer_object *CopyWriteBuffer; /**< GL_ARB_copy_buffer */
/*@}*/
+ struct gl_meta_state *Meta; /**< for "meta" operations */
+
#if FEATURE_EXT_framebuffer_object
struct gl_renderbuffer *CurrentRenderbuffer;
#endif
diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c
index d9f3e476e81..25f55a422fa 100644
--- a/src/mesa/main/pixel.c
+++ b/src/mesa/main/pixel.c
@@ -158,7 +158,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack pixelmap from PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Unpack's buffer object */
@@ -188,7 +188,7 @@ _mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
store_pixelmap(ctx, map, mapsize, values);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -217,7 +217,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack pixelmap from PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Unpack's buffer object */
@@ -259,7 +259,7 @@ _mesa_PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values )
}
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -290,7 +290,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
FLUSH_VERTICES(ctx, _NEW_PIXEL);
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* unpack pixelmap from PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Unpack's buffer object */
@@ -333,7 +333,7 @@ _mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
}
}
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
ctx->Unpack.BufferObj);
}
@@ -359,7 +359,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
mapsize = pm->Size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack pixelmap into PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Pack's buffer object */
@@ -397,7 +397,7 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values )
MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -420,7 +420,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
}
mapsize = pm->Size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack pixelmap into PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Pack's buffer object */
@@ -458,7 +458,7 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values )
}
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -481,7 +481,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
mapsize = pm ? pm->Size : 0;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack pixelmap into PBO */
GLubyte *buf;
/* Note, need to use DefaultPacking and Pack's buffer object */
@@ -528,7 +528,7 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values )
}
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index 564250b881c..d11c9424d5e 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -193,7 +193,7 @@ _mesa_PolygonMode( GLenum face, GLenum mode )
void
_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern)
{
- if (ctx->Unpack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
/* Get/unpack the stipple pattern from a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,
@@ -258,7 +258,7 @@ _mesa_GetPolygonStipple( GLubyte *dest )
/* XXX someday we may put this code into a separate function and call
* it with ctx->Driver.GetPolygonStipple().
*/
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Put/pack the stipple pattern into a PBO */
GLubyte *buf;
if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,
diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
index 2326776ecbf..feea1d375f6 100644
--- a/src/mesa/main/readpix.c
+++ b/src/mesa/main/readpix.c
@@ -44,6 +44,10 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
GLboolean drawing)
{
const char *readDraw = drawing ? "Draw" : "Read";
+ const GLboolean reading = !drawing;
+
+ /* state validation should have already been done */
+ ASSERT(ctx->NewState == 0x0);
if (ctx->Extensions.EXT_packed_depth_stencil
&& type == GL_UNSIGNED_INT_24_8_EXT
@@ -73,32 +77,45 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
- if (drawing && !ctx->Visual.rgbMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
+ if (drawing) {
+ if (!ctx->DrawBuffer->Visual.rgbMode) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawPixels(drawing RGB pixels into color index buffer)");
- return GL_TRUE;
+ return GL_TRUE;
+ }
}
- if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
}
break;
case GL_COLOR_INDEX:
- if (!drawing && ctx->Visual.rgbMode) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(reading color index format from RGB buffer)");
- return GL_TRUE;
+ if (drawing) {
+ if (ctx->DrawBuffer->Visual.rgbMode &&
+ (ctx->PixelMaps.ItoR.Size == 0 ||
+ ctx->PixelMaps.ItoG.Size == 0 ||
+ ctx->PixelMaps.ItoB.Size == 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawPixels(drawing color index pixels into RGB buffer)");
+ return GL_TRUE;
+ }
}
- if (!drawing && !_mesa_dest_buffer_exists(ctx, GL_COLOR)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glReadPixels(no color buffer)");
- return GL_TRUE;
+ else {
+ /* reading */
+ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadPixels(no color buffer)");
+ return GL_TRUE;
+ }
}
break;
case GL_STENCIL_INDEX:
if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (!drawing && !_mesa_source_buffer_exists(ctx, format))) {
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no stencil buffer)", readDraw);
return GL_TRUE;
@@ -118,7 +135,7 @@ _mesa_error_check_format_type(GLcontext *ctx, GLenum format, GLenum type,
return GL_TRUE;
}
if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) ||
- (!drawing && !_mesa_source_buffer_exists(ctx, format))) {
+ (reading && !_mesa_source_buffer_exists(ctx, format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"gl%sPixels(no depth or stencil buffer)", readDraw);
return GL_TRUE;
@@ -173,7 +190,7 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
if (width == 0 || height == 0)
return; /* nothing to do */
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
format, type, pixels)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -181,7 +198,7 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
return;
}
- if (ctx->Pack.BufferObj->Pointer) {
+ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
return;
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index ad6e6ce7cd3..93bbccd3c7f 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -196,7 +196,7 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
{
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
GLcontext *ctx = (GLcontext *) userData;
- if (bufObj->Pointer) {
+ if (_mesa_bufferobj_mapped(bufObj)) {
ctx->Driver.UnmapBuffer(ctx, 0, bufObj);
bufObj->Pointer = NULL;
}
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d8191ab5187..140a998df2e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -547,7 +547,8 @@ _mesa_update_state_locked( GLcontext *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_FOG |
- _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE);
+ _NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
+ _NEW_PROGRAM);
}
if (ctx->VertexProgram._MaintainTnlProgram) {
prog_flags |= (_NEW_ARRAY | _NEW_TEXTURE | _NEW_TEXTURE_MATRIX |
@@ -712,6 +713,6 @@ _mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
/* Set one of the bits which will trigger fragment program
* regeneration:
*/
- ctx->NewState |= _NEW_ARRAY;
+ ctx->NewState |= _NEW_PROGRAM;
}
}
diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c
index 4c04a7ed375..6d86a4275cc 100644
--- a/src/mesa/main/texenv.c
+++ b/src/mesa/main/texenv.c
@@ -35,6 +35,7 @@
#include "main/enums.h"
#include "main/macros.h"
#include "main/texenv.h"
+#include "main/texstate.h"
#define TE_ERROR(errCode, msg, value) \
@@ -466,7 +467,7 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (target == GL_TEXTURE_ENV) {
switch (pname) {
@@ -793,7 +794,7 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
@@ -857,7 +858,7 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
@@ -908,12 +909,26 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
}
}
-/* why does ATI_envmap_bumpmap require new entrypoints? Should just
- reuse TexEnv ones... */
+
+/**
+ * Why does ATI_envmap_bumpmap require new entrypoints? Should just
+ * reuse TexEnv ones...
+ */
void GLAPIENTRY
_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
{
GLfloat p[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ /* This isn't an "official" error case, but let's tell the user
+ * that something's wrong.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
+ return;
+ }
+
if (pname == GL_BUMP_ROT_MATRIX_ATI) {
/* hope that conversion is correct here */
p[0] = INT_TO_FLOAT( param[0] );
@@ -923,11 +938,12 @@ _mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
}
else {
p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
+ p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
}
_mesa_TexBumpParameterfvATI( pname, p );
}
+
void GLAPIENTRY
_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
{
@@ -935,8 +951,12 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (pname == GL_BUMP_ROT_MATRIX_ATI) {
if (TEST_EQ_4V(param, texUnit->RotMatrix))
@@ -955,17 +975,21 @@ _mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
}
}
+
void GLAPIENTRY
_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
{
const struct gl_texture_unit *texUnit;
GLuint i;
- GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
/* spec leaves open to support larger matrices.
@@ -982,12 +1006,13 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- temp++;
+ count++;
}
}
- *param = temp;
+ *param = count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
@@ -1002,23 +1027,27 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
}
}
+
void GLAPIENTRY
_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
{
const struct gl_texture_unit *texUnit;
GLuint i;
- GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
if (pname == GL_BUMP_ROT_MATRIX_SIZE_ATI) {
/* spec leaves open to support larger matrices.
Don't think anyone would ever want to use it
(and apps might not understand it) so hardcode this. */
- *param = (GLfloat) 4;
+ *param = 4.0F;
}
else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
param[0] = texUnit->RotMatrix[0];
@@ -1027,12 +1056,13 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
param[3] = texUnit->RotMatrix[3];
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- temp++;
+ count++;
}
}
- *param = (GLfloat) temp;
+ *param = (GLfloat) count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
@@ -1046,4 +1076,3 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
return;
}
}
-
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 6b090ff399b..3736138b9ed 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -275,6 +275,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
{
/* _NEW_PROGRAM */
const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->LinkStatus &&
ctx->Shader.CurrentProgram->VertexProgram);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;
@@ -321,8 +322,10 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
/* Then look at what might be varying as a result of enabled
* arrays, etc:
*/
- if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
- if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
+ if (varying_inputs & VERT_BIT_COLOR0)
+ fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1)
+ fp_inputs |= FRAG_BIT_COL1;
fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
<< FRAG_ATTRIB_TEX0);
@@ -340,7 +343,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
if (vertexShader)
vprog = ctx->Shader.CurrentProgram->VertexProgram;
else
- vprog = ctx->VertexProgram._Current;
+ vprog = ctx->VertexProgram.Current;
vp_outputs = vprog->Base.OutputsWritten;
@@ -351,8 +354,10 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
if (ctx->Point.PointSprite)
vp_outputs |= FRAG_BITS_TEX_ANY;
- if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
- if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
+ if (vp_outputs & (1 << VERT_RESULT_COL0))
+ fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1))
+ fp_inputs |= FRAG_BIT_COL1;
fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
<< FRAG_ATTRIB_TEX0);
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 02409d80098..14d6fc76590 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -30,11 +30,14 @@
#include "glheader.h"
+#include "bufferobj.h"
#include "context.h"
#include "image.h"
#include "texcompress.h"
#include "texformat.h"
#include "texgetimage.h"
+#include "teximage.h"
+#include "texstate.h"
@@ -116,7 +119,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
{
const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so
* we can write into it with the code below.
@@ -296,7 +299,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
} /* img */
}
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
@@ -316,7 +319,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
{
GLuint size;
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */
GLubyte *buf;
if ((const GLubyte *) img + texImage->CompressedSize >
@@ -349,8 +352,230 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
/* just memcpy, no pixelstore or pixel transfer */
_mesa_memcpy(img, texImage->Data, size);
- if (ctx->Pack.BufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,
ctx->Pack.BufferObj);
}
}
+
+
+
+/**
+ * Do error checking for a glGetTexImage() call.
+ * \return GL_TRUE if any error, GL_FALSE if no errors.
+ */
+static GLboolean
+getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
+
+ if (maxLevels == 0) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
+ return GL_TRUE;
+ }
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_sizeof_packed_type(type) <= 0) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
+ return GL_TRUE;
+ }
+
+ if (_mesa_components_in_format(format) <= 0 ||
+ format == GL_STENCIL_INDEX) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.EXT_packed_depth_stencil
+ && _mesa_is_depthstencil_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap
+ && _mesa_is_dudv_format(format)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
+ return GL_TRUE;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ if (!texObj || _mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
+ return GL_TRUE;
+ }
+
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (!texImage) {
+ /* out of memory */
+ return GL_TRUE;
+ }
+
+ /* Make sure the requested image format is compatible with the
+ * texture's format. Note that a color index texture can be converted
+ * to RGBA so that combo is allowed.
+ */
+ if (_mesa_is_color_format(format)
+ && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
+ && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_index_format(format)
+ && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depth_format(format)
+ && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat)
+ && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_ycbcr_format(format)
+ && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_depthstencil_format(format)
+ && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+ else if (_mesa_is_dudv_format(format)
+ && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
+ return GL_TRUE;
+ }
+
+ if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
+ /* packing texture image into a PBO */
+ const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
+ if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
+ texImage->Height, texImage->Depth,
+ format, type, pixels)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexImage(invalid PBO access)");
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Get texture image. Called by glGetTexImage.
+ *
+ * \param target texture target.
+ * \param level image level.
+ * \param format pixel data format for returned image.
+ * \param type pixel data type for returned image.
+ * \param pixels returned pixel data.
+ */
+void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
+ GLenum type, GLvoid *pixels )
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
+ return;
+ }
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* typically, this will call _mesa_get_teximage() */
+ ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ const struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLint maxLevels;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ texUnit = _mesa_get_current_tex_unit(ctx);
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
+ return;
+ }
+
+ maxLevels = _mesa_max_texture_levels(ctx, target);
+ ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
+
+ if (level < 0 || level >= maxLevels) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
+ return;
+ }
+
+ if (_mesa_is_proxy_texture(target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return;
+ }
+
+ _mesa_lock_texture(ctx, texObj);
+ {
+ texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (texImage) {
+ if (texImage->IsCompressed) {
+ /* this typically calls _mesa_get_compressed_teximage() */
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB");
+ }
+ }
+ else {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
+ }
+ }
+ _mesa_unlock_texture(ctx, texObj);
+}
diff --git a/src/mesa/main/texgetimage.h b/src/mesa/main/texgetimage.h
index 01f486e8f02..088d27c7e17 100644
--- a/src/mesa/main/texgetimage.h
+++ b/src/mesa/main/texgetimage.h
@@ -43,4 +43,13 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
+extern void GLAPIENTRY
+_mesa_GetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels );
+
+
+extern void GLAPIENTRY
+_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
+
+
#endif /* TEXGETIMAGE_H */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 825f5e26bff..82283030409 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -182,6 +182,8 @@ logbase2( int n )
*
* This is the format which is used during texture application (i.e. the
* texture format and env mode determine the arithmetic used.
+ *
+ * XXX this could be static
*/
GLint
_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
@@ -415,211 +417,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat )
/**
- * Test if the given image format is a color/RGBA format (i.e., not color
- * index, depth, stencil, etc).
- * \param format the image format value (may by an internal texture format)
- * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise.
- * XXX maybe move this func to image.c
- */
-GLboolean
-_mesa_is_color_format(GLenum format)
-{
- switch (format) {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 3:
- case GL_RGB:
- case GL_BGR:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case 4:
- case GL_ABGR_EXT:
- case GL_RGBA:
- case GL_BGRA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- /* float texture formats */
- case GL_ALPHA16F_ARB:
- case GL_ALPHA32F_ARB:
- case GL_LUMINANCE16F_ARB:
- case GL_LUMINANCE32F_ARB:
- case GL_LUMINANCE_ALPHA16F_ARB:
- case GL_LUMINANCE_ALPHA32F_ARB:
- case GL_INTENSITY16F_ARB:
- case GL_INTENSITY32F_ARB:
- case GL_RGB16F_ARB:
- case GL_RGB32F_ARB:
- case GL_RGBA16F_ARB:
- case GL_RGBA32F_ARB:
- /* compressed formats */
- case GL_COMPRESSED_ALPHA:
- case GL_COMPRESSED_LUMINANCE:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- case GL_COMPRESSED_INTENSITY:
- case GL_COMPRESSED_RGB:
- case GL_COMPRESSED_RGBA:
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
-#if FEATURE_EXT_texture_sRGB
- case GL_SRGB_EXT:
- case GL_SRGB8_EXT:
- case GL_SRGB_ALPHA_EXT:
- case GL_SRGB8_ALPHA8_EXT:
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SLUMINANCE_EXT:
- case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
-#endif /* FEATURE_EXT_texture_sRGB */
- return GL_TRUE;
- /* signed texture formats */
- case GL_RGBA_SNORM:
- case GL_RGBA8_SNORM:
- return GL_TRUE;
- case GL_YCBCR_MESA: /* not considered to be RGB */
- /* fall-through */
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a color index format.
- */
-static GLboolean
-is_index_format(GLenum format)
-{
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a depth component format.
- */
-static GLboolean
-is_depth_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- case GL_DEPTH_COMPONENT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a YCbCr format.
- */
-static GLboolean
-is_ycbcr_format(GLenum format)
-{
- switch (format) {
- case GL_YCBCR_MESA:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
- * Test if the given image format is a Depth/Stencil format.
- */
-static GLboolean
-is_depthstencil_format(GLenum format)
-{
- switch (format) {
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_DEPTH_STENCIL_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-/**
- * Test if the given image format is a dudv format.
- */
-static GLboolean
-is_dudv_format(GLenum format)
-{
- switch (format) {
- case GL_DUDV_ATI:
- case GL_DU8DV8_ATI:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
-/**
* Test if it is a supported compressed format.
*
* \param internalFormat the internal format token provided by the user.
@@ -765,6 +562,9 @@ _mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage )
GLboolean
_mesa_is_proxy_texture(GLenum target)
{
+ /* NUM_TEXTURE_TARGETS should match number of terms below */
+ assert(NUM_TEXTURE_TARGETS == 7);
+
return (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
@@ -776,18 +576,6 @@ _mesa_is_proxy_texture(GLenum target)
/**
- * Return pointer to current texture unit.
- * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
- */
-static INLINE struct gl_texture_unit *
-get_current_tex_unit(GLcontext *ctx)
-{
- ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
- return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
-}
-
-
-/**
* Get the texture object that corresponds to the target of the given texture unit.
*
* \param ctx GL context.
@@ -996,10 +784,6 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Const.MaxTextureLevels;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
@@ -1012,10 +796,17 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- return ctx->Const.MaxCubeTextureLevels;
+ return ctx->Extensions.ARB_texture_cube_map
+ ? ctx->Const.MaxCubeTextureLevels : 0;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return 1;
+ return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Const.MaxTextureLevels : 0;
default:
return 0; /* bad target */
}
@@ -1216,6 +1007,23 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
/**
+ * Free and clear fields of the gl_texture_image struct.
+ *
+ * \param ctx GL context.
+ * \param texImage texture image structure to be cleared.
+ *
+ * After the call, \p texImage will have no data associated with it. Its
+ * fields are cleared so that its parent object will test incomplete.
+ */
+void
+_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage)
+{
+ ctx->Driver.FreeTexImageData(ctx, texImage);
+ clear_teximage_fields(texImage);
+}
+
+
+/**
* This is the fallback for Driver.TestProxyTexImage(). Test the texture
* level, width, height and depth against the ctx->Const limits for textures.
*
@@ -1529,13 +1337,13 @@ texture_error_check( GLcontext *ctx, GLenum target,
/* make sure internal format and format basically agree */
colorFormat = _mesa_is_color_format(format);
- indexFormat = is_index_format(format);
+ indexFormat = _mesa_is_index_format(format);
if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) ||
- (is_index_format(internalFormat) && !indexFormat) ||
- (is_depth_format(internalFormat) != is_depth_format(format)) ||
- (is_ycbcr_format(internalFormat) != is_ycbcr_format(format)) ||
- (is_depthstencil_format(internalFormat) != is_depthstencil_format(format)) ||
- (is_dudv_format(internalFormat) != is_dudv_format(format))) {
+ (_mesa_is_index_format(internalFormat) && !indexFormat) ||
+ (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) ||
+ (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) ||
+ (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) ||
+ (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) {
if (!isProxy)
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)",
@@ -1970,7 +1778,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
- else if (is_depth_format(internalFormat)) {
+ else if (_mesa_is_depth_format(internalFormat)) {
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1978,7 +1786,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
- else if (is_depthstencil_format(internalFormat)) {
+ else if (_mesa_is_depthstencil_format(internalFormat)) {
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -2203,169 +2011,6 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
}
-/**
- * Do error checking for a glGetTexImage() call.
- * \return GL_TRUE if any error, GL_FALSE if no errors.
- */
-static GLboolean
-getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels )
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
-
- ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
- return GL_TRUE;
- }
-
- if (_mesa_sizeof_packed_type(type) <= 0) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
- return GL_TRUE;
- }
-
- if (_mesa_components_in_format(format) <= 0 ||
- format == GL_STENCIL_INDEX) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.ARB_depth_texture && is_depth_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.MESA_ycbcr_texture && is_ycbcr_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.EXT_packed_depth_stencil
- && is_depthstencil_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
- if (!ctx->Extensions.ATI_envmap_bumpmap
- && is_dudv_format(format)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
- return GL_TRUE;
- }
-
-
- texUnit = get_current_tex_unit(ctx);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- /* out of memory */
- return GL_TRUE;
- }
-
- /* Make sure the requested image format is compatible with the
- * texture's format. Note that a color index texture can be converted
- * to RGBA so that combo is allowed.
- */
- if (_mesa_is_color_format(format)
- && !_mesa_is_color_format(texImage->TexFormat->BaseFormat)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (is_index_format(format)
- && !is_index_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (is_depth_format(format)
- && !is_depth_format(texImage->TexFormat->BaseFormat)
- && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (is_ycbcr_format(format)
- && !is_ycbcr_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (is_depthstencil_format(format)
- && !is_depthstencil_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
- else if (is_dudv_format(format)
- && !is_dudv_format(texImage->TexFormat->BaseFormat)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
- return GL_TRUE;
- }
-
- if (ctx->Pack.BufferObj->Name) {
- /* packing texture image into a PBO */
- const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
- if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
- texImage->Height, texImage->Depth,
- format, type, pixels)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetTexImage(invalid PBO access)");
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-
-
-/**
- * Get texture image. Called by glGetTexImage.
- *
- * \param target texture target.
- * \param level image level.
- * \param format pixel data format for returned image.
- * \param type pixel data type for returned image.
- * \param pixels returned pixel data.
- */
-void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels )
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- texUnit = get_current_tex_unit(ctx);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj || _mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
- return;
- }
-
- if (getteximage_error_check(ctx, target, level, format, type, pixels)) {
- return;
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
-
- /* typically, this will call _mesa_get_teximage() */
- ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels,
- texObj, texImage);
- }
- _mesa_unlock_texture(ctx, texObj);
-}
-
-
/** Callback info for walking over FBO hash table */
struct cb_info
{
@@ -2509,7 +2154,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2617,7 +2262,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2720,7 +2365,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
if (ctx->NewState & _MESA_NEW_TRANSFER_STATE)
_mesa_update_state(ctx);
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2826,7 +2471,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
assert(texObj);
@@ -2886,7 +2531,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
return; /* error was detected */
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -2938,7 +2583,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
return; /* error was detected */
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -2999,7 +2644,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
postConvWidth, 1, border))
return;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3065,7 +2710,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
postConvWidth, postConvHeight, border))
return;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3125,7 +2770,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 1, target, level))
return;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3180,7 +2825,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 2, target, level))
return;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3235,7 +2880,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
if (copytexsubimage_error_check1(ctx, 3, target, level))
return;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3489,7 +3134,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
return;
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3543,7 +3188,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3586,7 +3231,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
return;
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3642,7 +3287,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
@@ -3682,7 +3327,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
return;
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3736,7 +3381,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3775,7 +3420,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
return;
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3832,7 +3477,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
return;
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3889,7 +3534,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
return;
}
- texUnit = get_current_tex_unit(ctx);
+ texUnit = _mesa_get_current_tex_unit(ctx);
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
{
@@ -3926,55 +3571,3 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
}
-void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
-{
- const struct gl_texture_unit *texUnit;
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- GLint maxLevels;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
- texUnit = get_current_tex_unit(ctx);
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- if (!texObj) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB");
- return;
- }
-
- maxLevels = _mesa_max_texture_levels(ctx, target);
- ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */
-
- if (level < 0 || level >= maxLevels) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
- return;
- }
-
- if (_mesa_is_proxy_texture(target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
- return;
- }
-
- _mesa_lock_texture(ctx, texObj);
- {
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (texImage) {
- if (texImage->IsCompressed) {
- /* this typically calls _mesa_get_compressed_teximage() */
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
- texObj, texImage);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetCompressedTexImageARB");
- }
- }
- else {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glGetCompressedTexImageARB(level)");
- }
- }
- _mesa_unlock_texture(ctx, texObj);
-}
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index eb60a1fa8fa..094177da79d 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -73,6 +73,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
extern void
+_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage);
+
+
+extern void
_mesa_set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage);
@@ -111,10 +115,6 @@ extern GLuint
_mesa_tex_target_to_face(GLenum target);
-extern GLboolean
-_mesa_is_color_format(GLenum format);
-
-
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().
*/
@@ -164,11 +164,6 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
extern void GLAPIENTRY
-_mesa_GetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-extern void GLAPIENTRY
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
@@ -260,9 +255,6 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
-extern void GLAPIENTRY
-_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
-
/*@}*/
#endif
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 2082f945f18..d09c4392506 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -261,6 +261,32 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
/**
+ * Clear all texture images of the given texture object.
+ *
+ * \param ctx GL context.
+ * \param t texture object.
+ *
+ * \sa _mesa_clear_texture_image().
+ */
+void
+_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj)
+{
+ GLuint i, j;
+
+ if (texObj->Target == 0)
+ return;
+
+ for (i = 0; i < MAX_FACES; i++) {
+ for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
+ struct gl_texture_image *texImage = texObj->Image[i][j];
+ if (texImage)
+ _mesa_clear_texture_image(ctx, texImage);
+ }
+ }
+}
+
+
+/**
* Check if the given texture object is valid by examining its Target field.
* For debugging only.
*/
@@ -308,7 +334,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
- assert(valid_texture_object(oldTex));
+ ASSERT(valid_texture_object(oldTex));
_glthread_LOCK_MUTEX(oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
@@ -331,7 +357,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
if (tex) {
/* reference new texture */
- assert(valid_texture_object(tex));
+ ASSERT(valid_texture_object(tex));
_glthread_LOCK_MUTEX(tex->Mutex);
if (tex->RefCount == 0) {
/* this texture's being deleted (look just above) */
@@ -665,6 +691,24 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/**
+ * Mark a texture object dirty. It forces the object to be incomplete
+ * and optionally forces the context to re-validate its state.
+ *
+ * \param ctx GL context.
+ * \param texObj texture object.
+ * \param invalidate_state also invalidate context state.
+ */
+void
+_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state)
+{
+ texObj->_Complete = GL_FALSE;
+ if (invalidate_state)
+ ctx->NewState |= _NEW_TEXTURE;
+}
+
+
+/**
* Return pointer to a default/fallback texture.
* The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1).
* That's the value a sampler should get when sampling from an
@@ -715,7 +759,6 @@ _mesa_get_fallback_texture(GLcontext *ctx)
}
-
/*@}*/
@@ -1160,10 +1203,9 @@ _mesa_IsTexture( GLuint texture )
/**
- * Simplest implementation of texture locking: Grab the a new mutex in
- * the shared context. Examine the shared context state timestamp and
- * if there has been a change, set the appropriate bits in
- * ctx->NewState.
+ * Simplest implementation of texture locking: grab the shared tex
+ * mutex. Examine the shared context state timestamp and if there has
+ * been a change, set the appropriate bits in ctx->NewState.
*
* This is used to deal with synchronizing things when a texture object
* is used/modified by different contexts (or threads) which are sharing
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 2599c0816a9..9bfebd45c81 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -58,6 +58,9 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
extern void
+_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj);
+
+extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,
struct gl_texture_object *tex);
@@ -65,6 +68,10 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
+extern void
+_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
+ GLboolean invalidate_state);
+
extern struct gl_texture_object *
_mesa_get_fallback_texture(GLcontext *ctx);
@@ -76,7 +83,6 @@ _mesa_lock_context_textures( GLcontext *ctx );
/*@}*/
-
/**
* \name API functions
*/
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index d27c59381c5..05d144270ec 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -38,6 +38,7 @@
#include "main/texcompress.h"
#include "main/texparam.h"
#include "main/teximage.h"
+#include "main/texstate.h"
#include "shader/prog_instruction.h"
@@ -88,7 +89,7 @@ get_texobj(GLcontext *ctx, GLenum target)
return NULL;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
switch (target) {
case GL_TEXTURE_1D:
@@ -716,44 +717,6 @@ _mesa_GetTexLevelParameterfv( GLenum target, GLint level,
}
-static GLuint
-tex_image_dimensions(GLcontext *ctx, GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_PROXY_TEXTURE_1D:
- return 1;
- case GL_TEXTURE_2D:
- case GL_PROXY_TEXTURE_2D:
- return 2;
- case GL_TEXTURE_3D:
- case GL_PROXY_TEXTURE_3D:
- return 3;
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return ctx->Extensions.ARB_texture_cube_map ? 2 : 0;
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_PROXY_TEXTURE_RECTANGLE_NV:
- return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array ? 2 : 0;
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
- return ctx->Extensions.MESA_texture_array ? 3 : 0;
- default:
- _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
- return 0;
- }
-}
-
-
void GLAPIENTRY
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
@@ -761,7 +724,6 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
const struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
const struct gl_texture_image *img = NULL;
- GLuint dimensions;
GLboolean isProxy;
GLint maxLevels;
GET_CURRENT_CONTEXT(ctx);
@@ -773,19 +735,13 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
/* this will catch bad target values */
- dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */
- if (dimensions == 0) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
- return;
- }
-
maxLevels = _mesa_max_texture_levels(ctx, target);
if (maxLevels == 0) {
- /* should not happen since <target> was just checked above */
- _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter");
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetTexLevelParameter[if]v(target=0x%x)", target);
return;
}
@@ -1002,7 +958,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
@@ -1169,7 +1125,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
return;
}
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texUnit = _mesa_get_current_tex_unit(ctx);
obj = _mesa_select_tex_object(ctx, texUnit, target);
if (!obj) {
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index a7d7088c621..17ac68000c5 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -35,6 +35,18 @@
#include "mtypes.h"
+/**
+ * Return pointer to current texture unit.
+ * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
+ */
+static INLINE struct gl_texture_unit *
+_mesa_get_current_tex_unit(GLcontext *ctx)
+{
+ ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
+ return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
+}
+
+
extern void
_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
@@ -48,16 +60,14 @@ _mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
*/
/*@{*/
-
-/*
- * GL_ARB_multitexture
- */
extern void GLAPIENTRY
_mesa_ActiveTextureARB( GLenum target );
extern void GLAPIENTRY
_mesa_ClientActiveTextureARB( GLenum target );
+/*@}*/
+
/**
* \name Initialization, state maintenance
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index bfced1b3f4f..a22db628d3e 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3138,7 +3138,7 @@ _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
{
GLubyte *buf;
- if (unpack->BufferObj->Name == 0) {
+ if (!_mesa_is_bufferobj(unpack->BufferObj)) {
/* no PBO */
return pixels;
}
@@ -3174,7 +3174,7 @@ _mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
{
GLubyte *buf;
- if (packing->BufferObj->Name == 0) {
+ if (!_mesa_is_bufferobj(packing->BufferObj)) {
/* not using a PBO - return pointer unchanged */
return pixels;
}
@@ -3204,7 +3204,7 @@ void
_mesa_unmap_teximage_pbo(GLcontext *ctx,
const struct gl_pixelstore_attrib *unpack)
{
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 3d5b8faecff..be1c03cec2a 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -135,7 +135,8 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
@@ -186,7 +187,8 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
@@ -265,7 +267,8 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
@@ -415,7 +418,8 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
elementSize = size * sizeof(GLdouble);
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
@@ -476,7 +480,8 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
break;
#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
@@ -610,7 +615,8 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
elementSize = size * sizeof(GLdouble);
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type=%s)",
+ _mesa_lookup_enum_by_nr(type));
return;
}
@@ -1093,6 +1099,29 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
/**
+ * Copy one client vertex array to another.
+ */
+void
+_mesa_copy_client_array(GLcontext *ctx,
+ struct gl_client_array *dst,
+ struct gl_client_array *src)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->Stride = src->Stride;
+ dst->StrideB = src->StrideB;
+ dst->Ptr = src->Ptr;
+ dst->Enabled = src->Enabled;
+ dst->Normalized = src->Normalized;
+ dst->_ElementSize = src->_ElementSize;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+ dst->_MaxElement = src->_MaxElement;
+}
+
+
+
+/**
* Print vertex array's fields.
*/
static void
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index d4d505ae049..becc67c29d3 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -161,6 +161,12 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
extern void
+_mesa_copy_client_array(GLcontext *ctx,
+ struct gl_client_array *dst,
+ struct gl_client_array *src);
+
+
+extern void
_mesa_print_arrays(GLcontext *ctx);
extern void
diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c
index 50e0402d278..309308c983b 100644
--- a/src/mesa/main/viewport.c
+++ b/src/mesa/main/viewport.c
@@ -120,6 +120,10 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval)
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
+ if (ctx->Viewport.Near == nearval &&
+ ctx->Viewport.Far == farval)
+ return;
+
ctx->Viewport.Near = (GLfloat) CLAMP(nearval, 0.0, 1.0);
ctx->Viewport.Far = (GLfloat) CLAMP(farval, 0.0, 1.0);
ctx->NewState |= _NEW_VIEWPORT;
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 0f530ebb8a5..381445c0e84 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3975,13 +3975,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
if (program->FogOption)
program->Base.InputsRead |= FRAG_BIT_FOGC;
- /* XXX: assume that ARB fragment programs don't have access to the
- * FrontFacing and PointCoord values stuffed into the fog
- * coordinate in GLSL shaders.
- */
- if (program->Base.InputsRead & FRAG_BIT_FOGC)
- program->UsesFogFragCoord = GL_TRUE;
-
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Instructions = ap.Base.Instructions;
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index cef0288a9c9..3c1c17e0996 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -933,7 +933,7 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
return;
}
- fprintf(f, "/* Shader %u source */\n", shader->Name);
+ fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
fputs(shader->Source, f);
fprintf(f, "\n");
@@ -958,3 +958,35 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
}
+/**
+ * Append the shader's uniform info/values to the shader log file.
+ * The log file will typically have been created by the
+ * _mesa_write_shader_to_file function.
+ */
+void
+_mesa_append_uniforms_to_file(const struct gl_shader *shader,
+ const struct gl_program *prog)
+{
+ const char *type;
+ char filename[100];
+ FILE *f;
+
+ if (shader->Type == GL_FRAGMENT_SHADER)
+ type = "frag";
+ else
+ type = "vert";
+
+ _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
+ f = fopen(filename, "a"); /* append */
+ if (!f) {
+ fprintf(stderr, "Unable to open %s for appending\n", filename);
+ return;
+ }
+
+ fprintf(f, "/* First-draw parameters / constants */\n");
+ fprintf(f, "/*\n");
+ _mesa_fprint_parameter_list(f, prog->Parameters);
+ fprintf(f, "*/\n");
+
+ fclose(f);
+}
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h
index 3da3e767cd0..fc286ded540 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/shader/prog_print.h
@@ -86,5 +86,9 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list);
extern void
_mesa_write_shader_to_file(const struct gl_shader *shader);
+extern void
+_mesa_append_uniforms_to_file(const struct gl_shader *shader,
+ const struct gl_program *prog);
+
#endif /* PROG_PRINT_H */
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index ac5fe0f691f..f70c75cec8e 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
- fprog->UsesFogFragCoord = GL_TRUE;
/* XXX do this? fprog->FogOption = GL_NONE; */
}
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 648fbc186bb..cf0a9023894 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -885,7 +885,7 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static struct gl_program_parameter *
get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
{
- const struct gl_program *prog;
+ const struct gl_program *prog = NULL;
GLint progPos;
progPos = shProg->Uniforms->Uniforms[index].VertPos;
@@ -915,7 +915,7 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLenum *type, GLchar *nameOut)
{
const struct gl_shader_program *shProg;
- const struct gl_program *prog;
+ const struct gl_program *prog = NULL;
const struct gl_program_parameter *param;
GLint progPos;
@@ -1431,6 +1431,9 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
}
sh->Source = source;
sh->CompileStatus = GL_FALSE;
+#ifdef DEBUG
+ sh->SourceChecksum = _mesa_str_checksum(sh->Source);
+#endif
}
@@ -1506,9 +1509,10 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
GLuint i;
_mesa_printf("Use Shader %u\n", shProg->Name);
for (i = 0; i < shProg->NumShaders; i++) {
- _mesa_printf(" shader %u, type 0x%x\n",
+ _mesa_printf(" shader %u, type 0x%x, checksum %u\n",
shProg->Shaders[i]->Name,
- shProg->Shaders[i]->Type);
+ shProg->Shaders[i]->Type,
+ shProg->Shaders[i]->SourceChecksum);
}
if (shProg->VertexProgram)
printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 289d94644f0..ad2e306c19e 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -710,3 +710,186 @@ _slang_alloc_statevar(slang_ir_node *n,
*direct = GL_FALSE;
return alloc_state_var_array(n->Var, paramList);
}
+
+
+
+
+#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
+
+
+/** Predefined shader inputs */
+struct input_info
+{
+ const char *Name;
+ GLuint Attrib;
+ GLenum Type;
+ GLuint Swizzle;
+};
+
+/** Predefined vertex shader inputs/attributes */
+static const struct input_info vertInputs[] = {
+ { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP },
+ { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX },
+ { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { NULL, 0, SWIZZLE_NOOP }
+};
+
+/** Predefined fragment shader inputs */
+static const struct input_info fragInputs[] = {
+ { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
+ /* note: we're packing several quantities into the fogcoord vector */
+ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
+ { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
+ { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
+ { NULL, 0, SWIZZLE_NOOP }
+};
+
+
+/**
+ * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
+ * a vertex or fragment program input variable. Return -1 if the input
+ * name is invalid.
+ * XXX return size too
+ */
+GLint
+_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
+{
+ const struct input_info *inputs;
+ GLuint i;
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ inputs = vertInputs;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ inputs = fragInputs;
+ break;
+ /* XXX geom program */
+ default:
+ _mesa_problem(NULL, "bad target in _slang_input_index");
+ return -1;
+ }
+
+ ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
+
+ for (i = 0; inputs[i].Name; i++) {
+ if (strcmp(inputs[i].Name, name) == 0) {
+ /* found */
+ *swizzleOut = inputs[i].Swizzle;
+ return inputs[i].Attrib;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Return name of the given vertex attribute (VERT_ATTRIB_x).
+ */
+const char *
+_slang_vert_attrib_name(GLuint attrib)
+{
+ GLuint i;
+ assert(attrib < VERT_ATTRIB_GENERIC0);
+ for (i = 0; vertInputs[i].Name; i++) {
+ if (vertInputs[i].Attrib == attrib)
+ return vertInputs[i].Name;
+ }
+ return NULL;
+}
+
+
+/**
+ * Return type (GL_FLOAT, GL_FLOAT_VEC2, etc) of the given vertex
+ * attribute (VERT_ATTRIB_x).
+ */
+GLenum
+_slang_vert_attrib_type(GLuint attrib)
+{
+ GLuint i;
+ assert(attrib < VERT_ATTRIB_GENERIC0);
+ for (i = 0; vertInputs[i].Name; i++) {
+ if (vertInputs[i].Attrib == attrib)
+ return vertInputs[i].Type;
+ }
+ return GL_NONE;
+}
+
+
+
+
+
+/** Predefined shader output info */
+struct output_info
+{
+ const char *Name;
+ GLuint Attrib;
+};
+
+/** Predefined vertex shader outputs */
+static const struct output_info vertOutputs[] = {
+ { "gl_Position", VERT_RESULT_HPOS },
+ { "gl_FrontColor", VERT_RESULT_COL0 },
+ { "gl_BackColor", VERT_RESULT_BFC0 },
+ { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
+ { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
+ { "gl_TexCoord", VERT_RESULT_TEX0 },
+ { "gl_FogFragCoord", VERT_RESULT_FOGC },
+ { "gl_PointSize", VERT_RESULT_PSIZ },
+ { NULL, 0 }
+};
+
+/** Predefined fragment shader outputs */
+static const struct output_info fragOutputs[] = {
+ { "gl_FragColor", FRAG_RESULT_COLOR },
+ { "gl_FragDepth", FRAG_RESULT_DEPTH },
+ { "gl_FragData", FRAG_RESULT_DATA0 },
+ { NULL, 0 }
+};
+
+
+/**
+ * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
+ * a vertex or fragment program output variable. Return -1 for an invalid
+ * output name.
+ */
+GLint
+_slang_output_index(const char *name, GLenum target)
+{
+ const struct output_info *outputs;
+ GLuint i;
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ outputs = vertOutputs;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ outputs = fragOutputs;
+ break;
+ /* XXX geom program */
+ default:
+ _mesa_problem(NULL, "bad target in _slang_output_index");
+ return -1;
+ }
+
+ for (i = 0; outputs[i].Name; i++) {
+ if (strcmp(outputs[i].Name, name) == 0) {
+ /* found */
+ return outputs[i].Attrib;
+ }
+ }
+ return -1;
+}
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h
index 7f6fe80fcca..f814d11ac73 100644
--- a/src/mesa/shader/slang/slang_builtin.h
+++ b/src/mesa/shader/slang/slang_builtin.h
@@ -37,4 +37,18 @@ _slang_alloc_statevar(slang_ir_node *n,
GLboolean *direct);
+extern GLint
+_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut);
+
+extern GLint
+_slang_output_index(const char *name, GLenum target);
+
+
+extern const char *
+_slang_vert_attrib_name(GLuint attrib);
+
+extern GLenum
+_slang_vert_attrib_type(GLuint attrib);
+
+
#endif /* SLANG_BUILTIN_H */
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 2b7e781f984..349f432deca 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -46,6 +46,7 @@
#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "slang_typeinfo.h"
+#include "slang_builtin.h"
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_label.h"
@@ -342,109 +343,6 @@ slang_operation_identifier(slang_operation *oper,
}
-#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
-
-/**
- * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to
- * a vertex or fragment program input variable. Return -1 if the input
- * name is invalid.
- * XXX return size too
- */
-static GLint
-_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
-{
- struct input_info {
- const char *Name;
- GLuint Attrib;
- GLuint Swizzle;
- };
- static const struct input_info vertInputs[] = {
- { "gl_Vertex", VERT_ATTRIB_POS, SWIZZLE_NOOP },
- { "gl_Normal", VERT_ATTRIB_NORMAL, SWIZZLE_NOOP },
- { "gl_Color", VERT_ATTRIB_COLOR0, SWIZZLE_NOOP },
- { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, SWIZZLE_NOOP },
- { "gl_FogCoord", VERT_ATTRIB_FOG, SWIZZLE_XXXX },
- { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, SWIZZLE_NOOP },
- { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, SWIZZLE_NOOP },
- { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, SWIZZLE_NOOP },
- { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, SWIZZLE_NOOP },
- { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, SWIZZLE_NOOP },
- { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, SWIZZLE_NOOP },
- { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, SWIZZLE_NOOP },
- { NULL, 0, SWIZZLE_NOOP }
- };
- static const struct input_info fragInputs[] = {
- { "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP },
- { "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP },
- { "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP },
- { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP },
- /* note: we're packing several quantities into the fogcoord vector */
- { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX },
- { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/
- { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW },
- { NULL, 0, SWIZZLE_NOOP }
- };
- GLuint i;
- const struct input_info *inputs
- = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
-
- ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
-
- for (i = 0; inputs[i].Name; i++) {
- if (strcmp(inputs[i].Name, name) == 0) {
- /* found */
- *swizzleOut = inputs[i].Swizzle;
- return inputs[i].Attrib;
- }
- }
- return -1;
-}
-
-
-/**
- * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to
- * a vertex or fragment program output variable. Return -1 for an invalid
- * output name.
- */
-static GLint
-_slang_output_index(const char *name, GLenum target)
-{
- struct output_info {
- const char *Name;
- GLuint Attrib;
- };
- static const struct output_info vertOutputs[] = {
- { "gl_Position", VERT_RESULT_HPOS },
- { "gl_FrontColor", VERT_RESULT_COL0 },
- { "gl_BackColor", VERT_RESULT_BFC0 },
- { "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
- { "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
- { "gl_TexCoord", VERT_RESULT_TEX0 },
- { "gl_FogFragCoord", VERT_RESULT_FOGC },
- { "gl_PointSize", VERT_RESULT_PSIZ },
- { NULL, 0 }
- };
- static const struct output_info fragOutputs[] = {
- { "gl_FragColor", FRAG_RESULT_COLOR },
- { "gl_FragDepth", FRAG_RESULT_DEPTH },
- { "gl_FragData", FRAG_RESULT_DATA0 },
- { NULL, 0 }
- };
- GLuint i;
- const struct output_info *outputs
- = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs;
-
- for (i = 0; outputs[i].Name; i++) {
- if (strcmp(outputs[i].Name, name) == 0) {
- /* found */
- return outputs[i].Attrib;
- }
- }
- return -1;
-}
-
-
/**
* Called when we begin code/IR generation for a new while/do/for loop.
*/
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index f6032d1e9ad..1caf5946fdc 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -40,6 +40,7 @@
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"
#include "shader/shader_api.h"
+#include "slang_builtin.h"
#include "slang_link.h"
@@ -327,6 +328,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
GLint attribMap[MAX_VERTEX_GENERIC_ATTRIBS];
GLuint i, j;
GLbitfield usedAttributes; /* generics only, not legacy attributes */
+ GLbitfield inputsRead = 0x0;
assert(origProg != linkedProg);
assert(origProg->Target == GL_VERTEX_PROGRAM_ARB);
@@ -370,6 +372,10 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
for (i = 0; i < linkedProg->NumInstructions; i++) {
struct prog_instruction *inst = linkedProg->Instructions + i;
for (j = 0; j < 3; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_INPUT) {
+ inputsRead |= (1 << inst->SrcReg[j].Index);
+ }
+
if (inst->SrcReg[j].File == PROGRAM_INPUT &&
inst->SrcReg[j].Index >= VERT_ATTRIB_GENERIC0) {
/*
@@ -431,6 +437,20 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
}
}
+ /* Handle pre-defined attributes here (gl_Vertex, gl_Normal, etc).
+ * When the user queries the active attributes we need to include both
+ * the user-defined attributes and the built-in ones.
+ */
+ for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_GENERIC0; i++) {
+ if (inputsRead & (1 << i)) {
+ _mesa_add_attribute(linkedProg->Attributes,
+ _slang_vert_attrib_name(i),
+ 4, /* size in floats */
+ _slang_vert_attrib_type(i),
+ -1 /* attrib/input */);
+ }
+ }
+
return GL_TRUE;
}
@@ -484,20 +504,6 @@ _slang_update_inputs_outputs(struct gl_program *prog)
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_INPUT) {
prog->InputsRead |= 1 << inst->SrcReg[j].Index;
- if (prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
- inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) {
- /* The fragment shader FOGC input is used for fog,
- * front-facing and sprite/point coord.
- */
- struct gl_fragment_program *fp = fragment_program(prog);
- const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0);
- if (swz == SWIZZLE_X)
- fp->UsesFogFragCoord = GL_TRUE;
- else if (swz == SWIZZLE_Y)
- fp->UsesFrontFacing = GL_TRUE;
- else if (swz == SWIZZLE_Z || swz == SWIZZLE_W)
- fp->UsesPointCoord = GL_TRUE;
- }
}
else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index b4b36368cfb..d1c109c2c59 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -303,7 +303,8 @@ SPARC_API = \
sparc/glapi_sparc.S
COMMON_DRIVER_SOURCES = \
- drivers/common/driverfuncs.c
+ drivers/common/driverfuncs.c \
+ drivers/common/meta.c
# Sources for building non-Gallium drivers
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 8b3bb5cc033..ee649be885e 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -139,23 +139,6 @@ find_translated_vp(struct st_context *st,
if (fragInputsRead & (1 << inAttr)) {
stfp->input_to_slot[inAttr] = numIn;
numIn++;
- if (((1 << inAttr) & FRAG_BIT_FOGC)) {
- /* leave placeholders for the
- * extra registers we extract from fog */
- if (stfp->Base.UsesFrontFacing) {
- if (!stfp->Base.UsesFogFragCoord)
- --stfp->input_to_slot[inAttr];
- else
- ++numIn;
- }
- if (stfp->Base.UsesPointCoord) {
- if (!stfp->Base.UsesFrontFacing &&
- !stfp->Base.UsesFogFragCoord)
- stfp->input_to_slot[inAttr] -= 2;
- else
- ++numIn;
- }
- }
}
else {
stfp->input_to_slot[inAttr] = UNUSED;
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 28526234720..c741940bcf4 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -69,34 +69,107 @@ st_BlitFramebuffer(GLcontext *ctx,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
+ const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
+ GL_STENCIL_BUFFER_BIT);
struct st_context *st = ctx->st;
-
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
: PIPE_TEX_MIPFILTER_LINEAR);
+ struct gl_framebuffer *readFB = ctx->ReadBuffer;
+ struct gl_framebuffer *drawFB = ctx->DrawBuffer;
+
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
+ return; /* nothing to draw/blit */
+ }
+
+ if (st_fb_orientation(drawFB) == Y_0_TOP) {
+ /* invert Y for dest */
+ dstY0 = drawFB->Height - dstY0;
+ dstY1 = drawFB->Height - dstY1;
+ }
+
+ if (st_fb_orientation(readFB) == Y_0_TOP) {
+ /* invert Y for src */
+ srcY0 = readFB->Height - srcY0;
+ srcY1 = readFB->Height - srcY1;
+ }
+
+ if (srcY0 > srcY1 && dstY0 > dstY1) {
+ /* Both src and dst are upside down. Swap Y to make it
+ * right-side up to increase odds of using a fast path.
+ * Recall that all Gallium raster coords have Y=0=top.
+ */
+ GLint tmp;
+ tmp = srcY0;
+ srcY0 = srcY1;
+ srcY1 = tmp;
+ tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
if (mask & GL_COLOR_BUFFER_BIT) {
struct st_renderbuffer *srcRb =
- st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ st_renderbuffer(readFB->_ColorReadBuffer);
struct st_renderbuffer *dstRb =
- st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+ st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
struct pipe_surface *srcSurf = srcRb->surface;
struct pipe_surface *dstSurf = dstRb->surface;
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- /* invert Y */
- srcY0 = srcRb->Base.Height - srcY0;
- srcY1 = srcRb->Base.Height - srcY1;
-
- dstY0 = dstRb->Base.Height - dstY0;
- dstY1 = dstRb->Base.Height - dstY1;
- }
-
util_blit_pixels(st->blit,
srcSurf, srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
+ }
+ if (mask & depthStencil) {
+ /* depth and/or stencil blit */
+
+ /* get src/dst depth surfaces */
+ struct st_renderbuffer *srcDepthRb =
+ st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+ struct st_renderbuffer *dstDepthRb =
+ st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
+ struct pipe_surface *srcDepthSurf =
+ srcDepthRb ? srcDepthRb->surface : NULL;
+ struct pipe_surface *dstDepthSurf =
+ dstDepthRb ? dstDepthRb->surface : NULL;
+
+ /* get src/dst stencil surfaces */
+ struct st_renderbuffer *srcStencilRb =
+ st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+ struct st_renderbuffer *dstStencilRb =
+ st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
+ struct pipe_surface *srcStencilSurf =
+ srcStencilRb ? srcStencilRb->surface : NULL;
+ struct pipe_surface *dstStencilSurf =
+ dstStencilRb ? dstStencilRb->surface : NULL;
+
+ if ((mask & depthStencil) == depthStencil &&
+ srcDepthSurf == srcStencilSurf &&
+ dstDepthSurf == dstStencilSurf) {
+ /* Blitting depth and stencil values between combined
+ * depth/stencil buffers. This is the ideal case for such buffers.
+ */
+ util_blit_pixels(st->blit,
+ srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
+ dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+ }
+ else {
+ /* blitting depth and stencil separately */
+
+ if (mask & GL_DEPTH_BUFFER_BIT) {
+ /* blit Z only */
+ _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT) {
+ /* blit stencil only */
+ _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
+ }
+ }
}
}
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index b39403129d0..d19a88fa7c1 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -804,8 +804,8 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
return;
}
- _mesa_set_vp_override( ctx, TRUE );
- _mesa_update_state( ctx );
+ /* Mesa state should be up to date by now */
+ assert(ctx->NewState == 0x0);
st_validate_state(st);
@@ -833,8 +833,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
pipe_texture_reference(&pt, NULL);
}
}
-
- _mesa_set_vp_override( ctx, FALSE );
}
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
index 3bcccd0df46..d82b2a2035f 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -251,7 +251,7 @@ st_RasterPos(GLcontext *ctx, const GLfloat v[4])
rs->array[0].Ptr = (GLubyte *) v;
/* draw the point */
- st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, 0, 1);
+ st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, GL_TRUE, 0, 1);
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index e8d7f70ad65..90a059ca69a 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -523,6 +523,12 @@ st_TexImage(GLcontext * ctx,
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
+ /* switch to "normal" */
+ if (stObj->surface_based) {
+ _mesa_clear_texture_object(ctx, texObj);
+ stObj->surface_based = GL_FALSE;
+ }
+
/* gallium does not support texture borders, strip it off */
if (border) {
strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 914a507bef6..503a5f34a3f 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -533,6 +533,7 @@ st_draw_vbo(GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index)
{
@@ -545,6 +546,10 @@ st_draw_vbo(GLcontext *ctx,
unsigned num_vbuffers, num_velements;
GLboolean userSpace;
+ /* Gallium probably doesn't want this in some cases. */
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
/* sanity check for pointer arithmetic below */
assert(sizeof(arrays[0]->Ptr[0]) == 1);
diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h
index dcfe7e15361..3e0face656b 100644
--- a/src/mesa/state_tracker/st_draw.h
+++ b/src/mesa/state_tracker/st_draw.h
@@ -47,6 +47,7 @@ st_draw_vbo(GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index);
@@ -56,6 +57,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index);
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index 2712c131c0d..b2d682ef640 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -96,6 +96,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index)
{
@@ -114,6 +115,9 @@ st_feedback_draw_vbo(GLcontext *ctx,
st_validate_state(ctx->st);
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
/* must get these after state validation! */
vp = ctx->st->vp;
vs = &st->vp->state;
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 8a958e8bd88..3f835d38dd5 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -233,7 +233,9 @@ void st_init_extensions(struct st_context *st)
if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
ctx->Extensions.ARB_point_sprite = GL_TRUE;
- ctx->Extensions.NV_point_sprite = GL_TRUE;
+ /* GL_NV_point_sprite is not supported by gallium because we don't
+ * support the GL_POINT_SPRITE_R_MODE_NV option.
+ */
}
if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index dd7e40be088..2ab12d3cf3f 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -112,27 +112,6 @@ map_register_file_index(
{
switch( file ) {
case TGSI_FILE_INPUT:
- if (procType == TGSI_PROCESSOR_FRAGMENT &&
- index == FRAG_ATTRIB_FOGC) {
- if (GET_SWZ(*swizzle, 0) == SWIZZLE_X) {
- /* do nothing we're, ok */
- } else if (GET_SWZ(*swizzle, 0) == SWIZZLE_Y) {
- /* replace the swizzle with xxxx */
- *swizzle = MAKE_SWIZZLE4(SWIZZLE_X,
- SWIZZLE_X,
- SWIZZLE_X,
- SWIZZLE_X);
- /* register after fog */
- return inputMapping[index] + 1;
- } else {
- *swizzle = MAKE_SWIZZLE4(SWIZZLE_Z,
- SWIZZLE_W,
- SWIZZLE_Z,
- SWIZZLE_W);
- /* register after frontface */
- return inputMapping[index] + 2;
- }
- }
/* inputs are mapped according to the user-defined map */
return inputMapping[index];
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 806e0ca8f65..d2da20ae424 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -458,34 +458,20 @@ st_translate_fragment_program(struct st_context *st,
stfp->input_semantic_index[slot] = 1;
interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
- case FRAG_ATTRIB_FOGC: {
- int extra_decls = 0;
- if (stfp->Base.UsesFogFragCoord) {
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- stfp->input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- input_flags[slot] = stfp->Base.Base.InputFlags[attr];
- ++extra_decls;
- }
- if (stfp->Base.UsesFrontFacing) {
- GLint idx = slot + extra_decls;
- stfp->input_semantic_name[idx] = TGSI_SEMANTIC_FACE;
- stfp->input_semantic_index[idx] = 0;
- interpMode[idx] = TGSI_INTERPOLATE_CONSTANT;
- input_flags[idx] = stfp->Base.Base.InputFlags[attr];
- ++extra_decls;
- }
- if (stfp->Base.UsesPointCoord) {
- GLint idx = slot + extra_decls;
- stfp->input_semantic_name[idx] = TGSI_SEMANTIC_GENERIC;
- stfp->input_semantic_index[idx] = num_generic++;
- interpMode[idx] = TGSI_INTERPOLATE_PERSPECTIVE;
- input_flags[idx] = stfp->Base.Base.InputFlags[attr];
- ++extra_decls;
- }
- fs_num_inputs += extra_decls - 1;
- continue;
- }
+ case FRAG_ATTRIB_FOGC:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ stfp->input_semantic_index[slot] = num_generic++;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ case FRAG_ATTRIB_PNTC:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stfp->input_semantic_index[slot] = num_generic++;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
index 04d3a3d7c2c..a5fdac32d1f 100644
--- a/src/mesa/state_tracker/st_public.h
+++ b/src/mesa/state_tracker/st_public.h
@@ -107,7 +107,9 @@ void st_swapbuffers(struct st_framebuffer *stfb,
struct pipe_surface **front_left,
struct pipe_surface **front_right);
-int st_set_teximage(struct pipe_texture *pt, int target);
+int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
+ enum pipe_format format);
+int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);
/** Redirect rendering into stfb's surface to a texture image */
int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 10faa633ea8..d58803991a5 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -32,6 +32,7 @@
#include "st_cb_fbo.h"
#include "st_inlines.h"
#include "main/enums.h"
+#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"
@@ -353,25 +354,95 @@ st_texture_image_copy(struct pipe_context *pipe,
}
}
-/** Bind a pipe surface for use as a texture image */
+
+/**
+ * Bind a pipe surface to a texture object. After the call,
+ * the texture object is marked dirty and will be (re-)validated.
+ *
+ * If this is the first surface bound, the texture object is said to
+ * switch from normal to surface based. It will be cleared first in
+ * this case.
+ *
+ * \param ps pipe surface to be unbound
+ * \param target texture target
+ * \param level image level
+ * \param format internal format of the texture
+ */
int
-st_set_teximage(struct pipe_texture *pt, int target)
+st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
+ enum pipe_format format)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
+ struct st_texture_object *stObj;
struct st_texture_image *stImage;
- int internalFormat;
+ GLenum internalFormat;
- switch (pt->format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- internalFormat = GL_RGBA8;
+ switch (target) {
+ case ST_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ case ST_TEXTURE_RECT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
break;
default:
return 0;
- };
+ }
+
+ /* map pipe format to base format for now */
+ if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0)
+ internalFormat = GL_RGBA;
+ else
+ internalFormat = GL_RGB;
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ _mesa_lock_texture(ctx, texObj);
+
+ stObj = st_texture_object(texObj);
+ /* switch to surface based */
+ if (!stObj->surface_based) {
+ _mesa_clear_texture_object(ctx, texObj);
+ stObj->surface_based = GL_TRUE;
+ }
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ stImage = st_texture_image(texImage);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ ps->width, ps->height, 1, 0, internalFormat);
+ texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
+ GL_RGBA, GL_UNSIGNED_BYTE);
+ _mesa_set_fetch_functions(texImage, 2);
+ pipe_texture_reference(&stImage->pt, ps->texture);
+
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ _mesa_unlock_texture(ctx, texObj);
+
+ return 1;
+}
+
+
+/**
+ * Unbind a pipe surface from a texture object. After the call,
+ * the texture object is marked dirty and will be (re-)validated.
+ *
+ * \param ps pipe surface to be unbound
+ * \param target texture target
+ * \param level image level
+ */
+int
+st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_object *stObj;
+ struct st_texture_image *stImage;
switch (target) {
case ST_TEXTURE_2D:
@@ -385,21 +456,28 @@ st_set_teximage(struct pipe_texture *pt, int target)
}
texObj = _mesa_select_tex_object(ctx, texUnit, target);
- texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+
+ _mesa_lock_texture(ctx, texObj);
+
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ stObj = st_texture_object(texObj);
stImage = st_texture_image(texImage);
-
- _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
- pt->height[0], 1, 0, internalFormat);
- texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
- GL_UNSIGNED_BYTE);
- _mesa_set_fetch_functions(texImage, 2);
+ /* Make sure the pipe surface is still bound. The texture object is still
+ * considered surface based even if this is the last bound surface. */
+ if (stImage->pt == ps->texture) {
+ pipe_texture_reference(&stImage->pt, NULL);
+ _mesa_clear_texture_image(ctx, texImage);
- pipe_texture_reference(&stImage->pt, pt);
+ _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
+ }
+ _mesa_unlock_texture(ctx, texObj);
+
return 1;
}
+
/** Redirect rendering into stfb's surface to a texture image */
int
st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index b9d447cb56e..60868ce0673 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -69,6 +69,11 @@ struct st_texture_object
struct pipe_texture *pt;
GLboolean teximage_realloc;
+
+ /* True if there is/was a surface bound to this texture object. It helps
+ * track whether the texture object is surface based or not.
+ */
+ GLboolean surface_based;
};
diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
index 0e32cb8f653..8303e4debc7 100644
--- a/src/mesa/swrast/s_blit.c
+++ b/src/mesa/swrast/s_blit.c
@@ -24,6 +24,7 @@
#include "main/glheader.h"
+#include "main/image.h"
#include "main/macros.h"
#include "s_context.h"
@@ -104,7 +105,7 @@ static void
blit_nearest(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLenum buffer)
+ GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
@@ -456,7 +457,7 @@ static void
simple_blit(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLenum buffer)
+ GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
const GLint width = srcX1 - srcX0;
@@ -551,184 +552,6 @@ simple_blit(GLcontext *ctx,
/**
- * Clip dst coords against Xmax (or Ymax).
- */
-static INLINE void
-clip_right_or_top(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint maxValue)
-{
- GLfloat t, bias;
-
- if (*dstX1 > maxValue) {
- /* X1 outside right edge */
- ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = maxValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
- *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX0 > maxValue) {
- /* X0 outside right edge */
- ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */
- t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [t, 1] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = maxValue;
- bias = (*srcX0 < *srcX1) ? -0.5 : 0.5;
- *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Clip dst coords against Xmin (or Ymin).
- */
-static INLINE void
-clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
- GLint *dstX0, GLint *dstX1,
- GLint minValue)
-{
- GLfloat t, bias;
-
- if (*dstX0 < minValue) {
- /* X0 outside left edge */
- ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */
- t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX0 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5; /* flipped??? */
- *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
- }
- else if (*dstX1 < minValue) {
- /* X1 outside left edge */
- ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */
- t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
- /* chop off [0, t] part */
- ASSERT(t >= 0.0 && t <= 1.0);
- *dstX1 = minValue;
- bias = (*srcX0 < *srcX1) ? 0.5 : -0.5;
- *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
- }
-}
-
-
-/**
- * Do clipping of blit src/dest rectangles.
- * The dest rect is clipped against both the buffer bounds and scissor bounds.
- * The src rect is just clipped against the buffer bounds.
- *
- * When either the src or dest rect is clipped, the other is also clipped
- * proportionately!
- *
- * Note that X0 need not be less than X1 (same for Y) for either the source
- * and dest rects. That makes the clipping a little trickier.
- *
- * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
- */
-static GLboolean
-clip_blit(GLcontext *ctx,
- GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
- GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
-{
- const GLint srcXmin = 0;
- const GLint srcXmax = ctx->ReadBuffer->Width;
- const GLint srcYmin = 0;
- const GLint srcYmax = ctx->ReadBuffer->Height;
-
- /* these include scissor bounds */
- const GLint dstXmin = ctx->DrawBuffer->_Xmin;
- const GLint dstXmax = ctx->DrawBuffer->_Xmax;
- const GLint dstYmin = ctx->DrawBuffer->_Ymin;
- const GLint dstYmax = ctx->DrawBuffer->_Ymax;
-
- /*
- printf("PreClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PreClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- /* trivial rejection tests */
- if (*dstX0 == *dstX1)
- return GL_FALSE; /* no width */
- if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
- return GL_FALSE; /* totally out (left) of bounds */
- if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
- return GL_FALSE; /* totally out (right) of bounds */
-
- if (*dstY0 == *dstY1)
- return GL_FALSE;
- if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
- return GL_FALSE;
- if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
- return GL_FALSE;
-
- if (*srcX0 == *srcX1)
- return GL_FALSE;
- if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
- return GL_FALSE;
- if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
- return GL_FALSE;
-
- if (*srcY0 == *srcY1)
- return GL_FALSE;
- if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
- return GL_FALSE;
- if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
- return GL_FALSE;
-
- /*
- * dest clip
- */
- clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
- clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
- clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
- clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
-
- /*
- * src clip (just swap src/dst values from above)
- */
- clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
- clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
- clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
- clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
-
- /*
- printf("PostClipX: src: %d .. %d dst: %d .. %d\n",
- *srcX0, *srcX1, *dstX0, *dstX1);
- printf("PostClipY: src: %d .. %d dst: %d .. %d\n",
- *srcY0, *srcY1, *dstY0, *dstY1);
- */
-
- ASSERT(*dstX0 >= dstXmin);
- ASSERT(*dstX0 <= dstXmax);
- ASSERT(*dstX1 >= dstXmin);
- ASSERT(*dstX1 <= dstXmax);
-
- ASSERT(*dstY0 >= dstYmin);
- ASSERT(*dstY0 <= dstYmax);
- ASSERT(*dstY1 >= dstYmin);
- ASSERT(*dstY1 <= dstYmax);
-
- ASSERT(*srcX0 >= srcXmin);
- ASSERT(*srcX0 <= srcXmax);
- ASSERT(*srcX1 >= srcXmin);
- ASSERT(*srcX1 <= srcXmax);
-
- ASSERT(*srcY0 >= srcYmin);
- ASSERT(*srcY0 <= srcYmax);
- ASSERT(*srcY1 >= srcYmin);
- ASSERT(*srcY1 <= srcYmax);
-
- return GL_TRUE;
-}
-
-
-/**
* Software fallback for glBlitFramebufferEXT().
*/
void
@@ -737,7 +560,7 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- static const GLint buffers[3] = {
+ static const GLbitfield buffers[3] = {
GL_COLOR_BUFFER_BIT,
GL_DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT
@@ -747,8 +570,8 @@ _swrast_BlitFramebuffer(GLcontext *ctx,
if (!ctx->DrawBuffer->_NumColorDrawBuffers)
return;
- if (!clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
- &dstX0, &dstY0, &dstX1, &dstY1)) {
+ if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+ &dstX0, &dstY0, &dstX1, &dstY1)) {
return;
}
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index b71fb9eae97..613a91b0ecd 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -157,9 +157,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
/* if running a GLSL program (not ARB_fragment_program) */
if (ctx->Shader.CurrentProgram) {
- /* Store front/back facing value in register FOGC.Y */
- machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = 1.0 - span->facing;
- /* Note FOGC.ZW is gl_PointCoord if drawing a sprite */
+ /* Store front/back facing value */
+ machine->Attribs[FRAG_ATTRIB_FACE][col][0] = 1.0 - span->facing;
}
machine->CurElement = col;
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 0a3ad97a71b..50ec2063a55 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -139,9 +139,10 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
}
ATTRIB_LOOP_BEGIN
- if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
+ if (attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) {
+ /* a texcoord attribute */
const GLuint u = attr - FRAG_ATTRIB_TEX0;
- /* a texcoord */
+ ASSERT(u < Elements(ctx->Point.CoordReplace));
if (ctx->Point.CoordReplace[u]) {
tCoords[numTcoords++] = attr;
@@ -170,15 +171,15 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
continue;
}
}
- else if (attr == FRAG_ATTRIB_FOGC) {
- /* GLSL gl_PointCoord is stored in fog.zw */
- span.attrStart[FRAG_ATTRIB_FOGC][2] = 0.0;
- span.attrStart[FRAG_ATTRIB_FOGC][3] = 0.0; /* t0 set below */
- span.attrStepX[FRAG_ATTRIB_FOGC][2] = dsdx;
- span.attrStepX[FRAG_ATTRIB_FOGC][3] = 0.0;
- span.attrStepY[FRAG_ATTRIB_FOGC][2] = 0.0;
- span.attrStepY[FRAG_ATTRIB_FOGC][3] = dtdy;
- tCoords[numTcoords++] = FRAG_ATTRIB_FOGC;
+ else if (attr == FRAG_ATTRIB_PNTC) {
+ /* GLSL gl_PointCoord.xy (.zw undefined) */
+ span.attrStart[FRAG_ATTRIB_PNTC][0] = 0.0;
+ span.attrStart[FRAG_ATTRIB_PNTC][1] = 0.0; /* t0 set below */
+ span.attrStepX[FRAG_ATTRIB_PNTC][0] = dsdx;
+ span.attrStepX[FRAG_ATTRIB_PNTC][1] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_PNTC][0] = 0.0;
+ span.attrStepY[FRAG_ATTRIB_PNTC][1] = dtdy;
+ tCoords[numTcoords++] = FRAG_ATTRIB_PNTC;
continue;
}
/* use vertex's texcoord/attrib */
@@ -221,10 +222,7 @@ sprite_point(GLcontext *ctx, const SWvertex *vert)
GLuint i;
/* setup texcoord T for this row */
for (i = 0; i < numTcoords; i++) {
- if (tCoords[i] == FRAG_ATTRIB_FOGC)
- span.attrStart[FRAG_ATTRIB_FOGC][3] = tcoord;
- else
- span.attrStart[tCoords[i]][1] = tcoord;
+ span.attrStart[tCoords[i]][1] = tcoord;
}
/* these might get changed by span clipping */
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index f69b1220461..f2771cde095 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -81,7 +81,7 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->nr_blocks = 0;
/* plug in the VBO drawing function */
- vbo_set_draw_func(ctx, _tnl_draw_prims);
+ vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
_math_init_transformation();
_math_init_translate();
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index 2ec65d53233..c64c2c20778 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -360,6 +360,20 @@ static void unmap_vbos( GLcontext *ctx,
}
+void _tnl_vbo_draw_prims(GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index)
+{
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
+
+ _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
+}
/* This is the main entrypoint into the slimmed-down software tnl
* module. In a regular swtnl driver, this can be plugged straight
@@ -393,7 +407,7 @@ void _tnl_draw_prims( GLcontext *ctx,
*/
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
min_index, max_index,
- _tnl_draw_prims );
+ _tnl_vbo_draw_prims );
return;
}
else if (max_index > max) {
@@ -411,7 +425,7 @@ void _tnl_draw_prims( GLcontext *ctx,
*/
vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
0, max_index,
- _tnl_draw_prims,
+ _tnl_vbo_draw_prims,
&limits );
}
else {
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 66c5e13729c..dc954bcba14 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -386,6 +386,9 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
#endif
COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
}
+#ifdef NAN_CHECK
+ ASSERT(machine.Outputs[0][3] != 0.0F);
+#endif
#if 0
printf("HPOS: %f %f %f %f\n",
machine.Outputs[0][0],
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index 4d628aa9a60..9c66d3b0192 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -81,6 +81,16 @@ _tnl_draw_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index);
+void
+_tnl_vbo_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index,
+ GLuint max_index);
+
extern void
_mesa_load_tracked_matrices(GLcontext *ctx);
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 5362226c2f9..5986e93576c 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -69,6 +69,7 @@ typedef void (*vbo_draw_func)( GLcontext *ctx,
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
GLuint min_index,
GLuint max_index );
@@ -112,7 +113,10 @@ void vbo_rebase_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw );
-
+void
+vbo_get_minmax_index(GLcontext *ctx, const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index);
void vbo_use_buffer_objects(GLcontext *ctx);
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index b746a77bc19..387d4ee3d4a 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -486,23 +486,6 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
}
-/**
- * Check if programs/shaders are enabled and valid at glBegin time.
- */
-GLboolean
-vbo_validate_shaders(GLcontext *ctx)
-{
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- return GL_FALSE;
- }
- if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) {
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
/* Build a list of primitives on the fly. Keep
* ctx->Driver.CurrentExecPrimitive uptodate as well.
*/
@@ -521,9 +504,7 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
return;
}
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
+ if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index f4b9b2f7443..4148469ef45 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -41,13 +41,27 @@
/**
* Compute min and max elements for glDraw[Range]Elements() calls.
*/
-static void
-get_minmax_index(GLuint count, GLuint type, const GLvoid *indices,
- GLuint *min_index, GLuint *max_index)
+void
+vbo_get_minmax_index(GLcontext *ctx,
+ const struct _mesa_prim *prim,
+ const struct _mesa_index_buffer *ib,
+ GLuint *min_index, GLuint *max_index)
{
GLuint i;
+ GLsizei count = prim->count;
+ const void *indices;
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ const GLvoid *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ ib->obj);
+ indices = ADD_POINTERS(map, ib->ptr);
+ } else {
+ indices = ib->ptr;
+ }
- switch(type) {
+ switch (ib->type) {
case GL_UNSIGNED_INT: {
const GLuint *ui_indices = (const GLuint *)indices;
GLuint max_ui = ui_indices[count-1];
@@ -88,6 +102,12 @@ get_minmax_index(GLuint count, GLuint type, const GLvoid *indices,
assert(0);
break;
}
+
+ if (_mesa_is_bufferobj(ib->obj)) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ib->obj);
+ }
}
@@ -101,7 +121,7 @@ check_array_data(GLcontext *ctx, struct gl_client_array *array,
{
if (array->Enabled) {
const void *data = array->Ptr;
- if (array->BufferObj->Name) {
+ if (_mesa_is_bufferobj(array->BufferObj)) {
if (!array->BufferObj->Pointer) {
/* need to map now */
array->BufferObj->Pointer = ctx->Driver.MapBuffer(ctx,
@@ -146,8 +166,8 @@ static void
unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
{
if (array->Enabled &&
- array->BufferObj->Name &&
- array->BufferObj->Pointer) {
+ _mesa_is_bufferobj(array->BufferObj) &&
+ _mesa_bufferobj_mapped(array->BufferObj)) {
ctx->Driver.UnmapBuffer(ctx,
GL_ARRAY_BUFFER_ARB,
array->BufferObj);
@@ -166,7 +186,7 @@ check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
const void *elemMap;
GLint i, k;
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
elemMap = ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
GL_READ_ONLY,
@@ -205,7 +225,7 @@ check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
}
}
- if (ctx->Array.ElementArrayBufferObj->Name) {
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
ctx->Driver.UnmapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,
ctx->Array.ElementArrayBufferObj);
@@ -469,8 +489,7 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArrays(bad shader)");
+ if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
return;
}
@@ -500,7 +519,7 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
prim[0].indexed = 0;
vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
- start, start + count - 1 );
+ GL_TRUE, start, start + count - 1 );
#if 0
print_draw_arrays(ctx, exec, mode, start, count);
@@ -566,70 +585,35 @@ dump_element_buffer(GLcontext *ctx, GLenum type)
ctx->Array.ElementArrayBufferObj);
}
-
-static void GLAPIENTRY
-vbo_exec_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type, const GLvoid *indices)
+/* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements */
+static void
+vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
+ GLboolean index_bounds_valid,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
{
- GET_CURRENT_CONTEXT(ctx);
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct _mesa_index_buffer ib;
struct _mesa_prim prim[1];
- if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
- type, indices ))
- return;
-
- if (end >= ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
- "type 0x%x, indices=%p)\n"
- "\tindex=%u is out of bounds (max=%u) "
- "Element Buffer %u (size %d)",
- start, end, count, type, indices, end,
- ctx->Array.ArrayObj->_MaxElement - 1,
- ctx->Array.ElementArrayBufferObj->Name,
- ctx->Array.ElementArrayBufferObj->Size);
-
- if (0)
- dump_element_buffer(ctx, type);
-
- if (0)
- _mesa_print_arrays(ctx);
- return;
- }
- else if (0) {
- _mesa_printf("glDraw[Range]Elements"
- "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
- start, end, type, count,
- ctx->Array.ElementArrayBufferObj->Name);
- }
-
-#if 0
- check_draw_elements_data(ctx, count, type, indices);
-#else
- (void) check_draw_elements_data;
-#endif
-
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)
_mesa_update_state( ctx );
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements(bad shader)");
+ if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
return;
}
- bind_arrays( ctx );
-
if (ctx->NewState)
_mesa_update_state( ctx );
+ bind_arrays( ctx );
+
ib.count = count;
- ib.type = type;
+ ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
ib.ptr = indices;
@@ -673,44 +657,68 @@ vbo_exec_DrawRangeElements(GLenum mode,
* for the latter case elsewhere.
*/
- vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
+ vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
+ index_bounds_valid, start, end );
}
-
static void GLAPIENTRY
-vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+vbo_exec_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
- GLuint min_index = 0;
- GLuint max_index = 0;
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
+ type, indices ))
return;
- if (!vbo_validate_shaders(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(bad shader)");
+ if (end >= ctx->Array.ArrayObj->_MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
+ "type 0x%x, indices=%p)\n"
+ "\tindex=%u is out of bounds (max=%u) "
+ "Element Buffer %u (size %d)",
+ start, end, count, type, indices, end,
+ ctx->Array.ArrayObj->_MaxElement - 1,
+ ctx->Array.ElementArrayBufferObj->Name,
+ ctx->Array.ElementArrayBufferObj->Size);
+
+ if (0)
+ dump_element_buffer(ctx, type);
+
+ if (0)
+ _mesa_print_arrays(ctx);
return;
}
+ else if (0) {
+ _mesa_printf("glDraw[Range]Elements"
+ "(start %u, end %u, type 0x%x, count %d) ElemBuf %u\n",
+ start, end, type, count,
+ ctx->Array.ElementArrayBufferObj->Name);
+ }
- if (ctx->Array.ElementArrayBufferObj->Name) {
- const GLvoid *map = ctx->Driver.MapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- GL_READ_ONLY,
- ctx->Array.ElementArrayBufferObj);
+#if 0
+ check_draw_elements_data(ctx, count, type, indices);
+#else
+ (void) check_draw_elements_data;
+#endif
- get_minmax_index(count, type, ADD_POINTERS(map, indices),
- &min_index, &max_index);
+ vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
+ count, type, indices);
+}
- ctx->Driver.UnmapBuffer(ctx,
- GL_ELEMENT_ARRAY_BUFFER_ARB,
- ctx->Array.ElementArrayBufferObj);
- }
- else {
- get_minmax_index(count, type, indices, &min_index, &max_index);
- }
- vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices);
+static void GLAPIENTRY
+vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
+ return;
+
+ vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
+ count, type, indices);
}
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 18419928b26..d76c45f3560 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -214,7 +214,7 @@ vbo_exec_bind_arrays( GLcontext *ctx )
/* override the default array set above */
exec->vtx.inputs[attr] = &arrays[attr];
- if (exec->vtx.bufferobj->Name) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
/* a real buffer obj: Ptr is an offset, not a pointer*/
GLsizeiptr offset;
assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
@@ -251,7 +251,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
GLenum target = GL_ARRAY_BUFFER_ARB;
- if (exec->vtx.bufferobj->Name) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
GLcontext *ctx = exec->ctx;
if (ctx->Driver.FlushMappedBufferRange) {
@@ -291,7 +291,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
MESA_MAP_NOWAIT_BIT;
const GLenum usage = GL_STREAM_DRAW_ARB;
- if (exec->vtx.bufferobj->Name == 0)
+ if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
return;
if (exec->vtx.buffer_map != NULL) {
@@ -365,7 +365,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
if (ctx->NewState)
_mesa_update_state( ctx );
- if (exec->vtx.bufferobj->Name) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
vbo_exec_vtx_unmap( exec );
}
@@ -378,12 +378,13 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
exec->vtx.prim,
exec->vtx.prim_count,
NULL,
+ GL_TRUE,
0,
exec->vtx.vert_count - 1);
/* If using a real VBO, get new storage -- unless asked not to.
*/
- if (exec->vtx.bufferobj->Name && !unmap) {
+ if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
vbo_exec_vtx_map( exec );
}
}
@@ -392,7 +393,7 @@ vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
/* May have to unmap explicitly if we didn't draw:
*/
if (unmap &&
- exec->vtx.bufferobj->Name &&
+ _mesa_is_bufferobj(exec->vtx.bufferobj) &&
exec->vtx.buffer_map) {
vbo_exec_vtx_unmap( exec );
}
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index ea87dede646..3bf7ef580fc 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -208,6 +208,7 @@ void vbo_rebase_prims( GLcontext *ctx,
prim,
nr_prims,
ib,
+ GL_TRUE,
0,
max_index - min_index );
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index d00d304d2ef..cdbbc9c1876 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -911,7 +911,7 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
- if (ctx->Array.ElementArrayBufferObj->Name)
+ if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 5110648c282..d834fa1f2e7 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -279,6 +279,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
node->prim,
node->prim_count,
NULL,
+ GL_TRUE,
0, /* Node is a VBO, so this is ok */
node->count - 1);
}
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index d7ffebf6076..8ec180d5508 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -30,6 +30,7 @@
*/
#include "main/glheader.h"
+#include "main/bufferobj.h"
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
@@ -194,6 +195,7 @@ flush( struct copy_context *copy )
copy->dstprim,
copy->dstprim_nr,
&copy->dstib,
+ GL_TRUE,
0,
copy->dstbuf_nr );
@@ -443,7 +445,7 @@ replay_init( struct copy_context *copy )
copy->varying[j].size = attr_size(copy->array[i]);
copy->vertex_size += attr_size(copy->array[i]);
- if (vbo->Name && !vbo->Pointer)
+ if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY, vbo);
copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
@@ -457,7 +459,8 @@ replay_init( struct copy_context *copy )
* caller convert non-indexed prims to indexed. Could alternately
* do it internally.
*/
- if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ !_mesa_bufferobj_mapped(copy->ib->obj))
ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY,
copy->ib->obj);
@@ -561,13 +564,14 @@ replay_finish( struct copy_context *copy )
*/
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
- if (vbo->Name && vbo->Pointer)
+ if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, vbo);
}
/* Unmap index buffer:
*/
- if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
+ if (_mesa_is_bufferobj(copy->ib->obj) &&
+ _mesa_bufferobj_mapped(copy->ib->obj)) {
ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, copy->ib->obj);
}
}
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
index 9628227e7c4..da84eaa6ead 100644
--- a/src/mesa/vbo/vbo_split_inplace.c
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -85,6 +85,7 @@ static void flush_vertex( struct split_context *split )
split->dstprim,
split->dstprim_nr,
NULL,
+ GL_TRUE,
min_index,
max_index);