diff options
-rw-r--r-- | Makefile.am | 1 | ||||
-rw-r--r-- | configure.ac | 2 | ||||
-rw-r--r-- | include/drm-uapi/vc4_drm.h | 318 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/Android.mk | 2 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/Makefile.am | 4 |
5 files changed, 323 insertions, 4 deletions
diff --git a/Makefile.am b/Makefile.am index c83e6366032..cf52c834aa3 100644 --- a/Makefile.am +++ b/Makefile.am @@ -66,6 +66,7 @@ noinst_HEADERS = \ include/drm-uapi/drm_fourcc.h \ include/drm-uapi/drm_mode.h \ include/drm-uapi/i915_drm.h \ + include/drm-uapi/vc4_drm.h \ include/D3D9 \ include/GL/wglext.h \ include/HaikuGL \ diff --git a/configure.ac b/configure.ac index 1e7a3be73f8..61d98e28e03 100644 --- a/configure.ac +++ b/configure.ac @@ -79,7 +79,6 @@ LIBDRM_INTEL_REQUIRED=2.4.75 LIBDRM_NVVIEUX_REQUIRED=2.4.66 LIBDRM_NOUVEAU_REQUIRED=2.4.66 LIBDRM_FREEDRENO_REQUIRED=2.4.74 -LIBDRM_VC4_REQUIRED=2.4.69 LIBDRM_ETNAVIV_REQUIRED=2.4.80 dnl Versions for external dependencies @@ -2503,7 +2502,6 @@ if test -n "$with_gallium_drivers"; then ;; xvc4) HAVE_GALLIUM_VC4=yes - PKG_CHECK_MODULES([VC4], [libdrm >= $LIBDRM_VC4_REQUIRED libdrm_vc4 >= $LIBDRM_VC4_REQUIRED]) require_libdrm "vc4" PKG_CHECK_MODULES([SIMPENROSE], [simpenrose], diff --git a/include/drm-uapi/vc4_drm.h b/include/drm-uapi/vc4_drm.h new file mode 100644 index 00000000000..0caeaf3a1f2 --- /dev/null +++ b/include/drm-uapi/vc4_drm.h @@ -0,0 +1,318 @@ +/* + * Copyright © 2014-2015 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef _VC4_DRM_H_ +#define _VC4_DRM_H_ + +#include "drm.h" + +#if defined(__cplusplus) +extern "C" { +#endif + +#define DRM_VC4_SUBMIT_CL 0x00 +#define DRM_VC4_WAIT_SEQNO 0x01 +#define DRM_VC4_WAIT_BO 0x02 +#define DRM_VC4_CREATE_BO 0x03 +#define DRM_VC4_MMAP_BO 0x04 +#define DRM_VC4_CREATE_SHADER_BO 0x05 +#define DRM_VC4_GET_HANG_STATE 0x06 +#define DRM_VC4_GET_PARAM 0x07 +#define DRM_VC4_SET_TILING 0x08 +#define DRM_VC4_GET_TILING 0x09 + +#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) +#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) +#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) +#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) +#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) +#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) +#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) +#define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) +#define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) +#define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) + +struct drm_vc4_submit_rcl_surface { + __u32 hindex; /* Handle index, or ~0 if not present. */ + __u32 offset; /* Offset to start of buffer. */ + /* + * Bits for either render config (color_write) or load/store packet. + * Bits should all be 0 for MSAA load/stores. + */ + __u16 bits; + +#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) + __u16 flags; +}; + +/** + * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D + * engine. + * + * Drivers typically use GPU BOs to store batchbuffers / command lists and + * their associated state. However, because the VC4 lacks an MMU, we have to + * do validation of memory accesses by the GPU commands. If we were to store + * our commands in BOs, we'd need to do uncached readback from them to do the + * validation process, which is too expensive. Instead, userspace accumulates + * commands and associated state in plain memory, then the kernel copies the + * data to its own address space, and then validates and stores it in a GPU + * BO. + */ +struct drm_vc4_submit_cl { + /* Pointer to the binner command list. + * + * This is the first set of commands executed, which runs the + * coordinate shader to determine where primitives land on the screen, + * then writes out the state updates and draw calls necessary per tile + * to the tile allocation BO. + */ + __u64 bin_cl; + + /* Pointer to the shader records. + * + * Shader records are the structures read by the hardware that contain + * pointers to uniforms, shaders, and vertex attributes. The + * reference to the shader record has enough information to determine + * how many pointers are necessary (fixed number for shaders/uniforms, + * and an attribute count), so those BO indices into bo_handles are + * just stored as __u32s before each shader record passed in. + */ + __u64 shader_rec; + + /* Pointer to uniform data and texture handles for the textures + * referenced by the shader. + * + * For each shader state record, there is a set of uniform data in the + * order referenced by the record (FS, VS, then CS). Each set of + * uniform data has a __u32 index into bo_handles per texture + * sample operation, in the order the QPU_W_TMUn_S writes appear in + * the program. Following the texture BO handle indices is the actual + * uniform data. + * + * The individual uniform state blocks don't have sizes passed in, + * because the kernel has to determine the sizes anyway during shader + * code validation. + */ + __u64 uniforms; + __u64 bo_handles; + + /* Size in bytes of the binner command list. */ + __u32 bin_cl_size; + /* Size in bytes of the set of shader records. */ + __u32 shader_rec_size; + /* Number of shader records. + * + * This could just be computed from the contents of shader_records and + * the address bits of references to them from the bin CL, but it + * keeps the kernel from having to resize some allocations it makes. + */ + __u32 shader_rec_count; + /* Size in bytes of the uniform state. */ + __u32 uniforms_size; + + /* Number of BO handles passed in (size is that times 4). */ + __u32 bo_handle_count; + + /* RCL setup: */ + __u16 width; + __u16 height; + __u8 min_x_tile; + __u8 min_y_tile; + __u8 max_x_tile; + __u8 max_y_tile; + struct drm_vc4_submit_rcl_surface color_read; + struct drm_vc4_submit_rcl_surface color_write; + struct drm_vc4_submit_rcl_surface zs_read; + struct drm_vc4_submit_rcl_surface zs_write; + struct drm_vc4_submit_rcl_surface msaa_color_write; + struct drm_vc4_submit_rcl_surface msaa_zs_write; + __u32 clear_color[2]; + __u32 clear_z; + __u8 clear_s; + + __u32 pad:24; + +#define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) + __u32 flags; + + /* Returned value of the seqno of this render job (for the + * wait ioctl). + */ + __u64 seqno; +}; + +/** + * struct drm_vc4_wait_seqno - ioctl argument for waiting for + * DRM_VC4_SUBMIT_CL completion using its returned seqno. + * + * timeout_ns is the timeout in nanoseconds, where "0" means "don't + * block, just return the status." + */ +struct drm_vc4_wait_seqno { + __u64 seqno; + __u64 timeout_ns; +}; + +/** + * struct drm_vc4_wait_bo - ioctl argument for waiting for + * completion of the last DRM_VC4_SUBMIT_CL on a BO. + * + * This is useful for cases where multiple processes might be + * rendering to a BO and you want to wait for all rendering to be + * completed. + */ +struct drm_vc4_wait_bo { + __u32 handle; + __u32 pad; + __u64 timeout_ns; +}; + +/** + * struct drm_vc4_create_bo - ioctl argument for creating VC4 BOs. + * + * There are currently no values for the flags argument, but it may be + * used in a future extension. + */ +struct drm_vc4_create_bo { + __u32 size; + __u32 flags; + /** Returned GEM handle for the BO. */ + __u32 handle; + __u32 pad; +}; + +/** + * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. + * + * This doesn't actually perform an mmap. Instead, it returns the + * offset you need to use in an mmap on the DRM device node. This + * means that tools like valgrind end up knowing about the mapped + * memory. + * + * There are currently no values for the flags argument, but it may be + * used in a future extension. + */ +struct drm_vc4_mmap_bo { + /** Handle for the object being mapped. */ + __u32 handle; + __u32 flags; + /** offset into the drm node to use for subsequent mmap call. */ + __u64 offset; +}; + +/** + * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4 + * shader BOs. + * + * Since allowing a shader to be overwritten while it's also being + * executed from would allow privlege escalation, shaders must be + * created using this ioctl, and they can't be mmapped later. + */ +struct drm_vc4_create_shader_bo { + /* Size of the data argument. */ + __u32 size; + /* Flags, currently must be 0. */ + __u32 flags; + + /* Pointer to the data. */ + __u64 data; + + /** Returned GEM handle for the BO. */ + __u32 handle; + /* Pad, must be 0. */ + __u32 pad; +}; + +struct drm_vc4_get_hang_state_bo { + __u32 handle; + __u32 paddr; + __u32 size; + __u32 pad; +}; + +/** + * struct drm_vc4_hang_state - ioctl argument for collecting state + * from a GPU hang for analysis. +*/ +struct drm_vc4_get_hang_state { + /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ + __u64 bo; + /** + * On input, the size of the bo array. Output is the number + * of bos to be returned. + */ + __u32 bo_count; + + __u32 start_bin, start_render; + + __u32 ct0ca, ct0ea; + __u32 ct1ca, ct1ea; + __u32 ct0cs, ct1cs; + __u32 ct0ra0, ct1ra0; + + __u32 bpca, bpcs; + __u32 bpoa, bpos; + + __u32 vpmbase; + + __u32 dbge; + __u32 fdbgo; + __u32 fdbgb; + __u32 fdbgr; + __u32 fdbgs; + __u32 errstat; + + /* Pad that we may save more registers into in the future. */ + __u32 pad[16]; +}; + +#define DRM_VC4_PARAM_V3D_IDENT0 0 +#define DRM_VC4_PARAM_V3D_IDENT1 1 +#define DRM_VC4_PARAM_V3D_IDENT2 2 +#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 +#define DRM_VC4_PARAM_SUPPORTS_ETC1 4 +#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 + +struct drm_vc4_get_param { + __u32 param; + __u32 pad; + __u64 value; +}; + +struct drm_vc4_get_tiling { + __u32 handle; + __u32 flags; + __u64 modifier; +}; + +struct drm_vc4_set_tiling { + __u32 handle; + __u32 flags; + __u64 modifier; +}; + +#if defined(__cplusplus) +} +#endif + +#endif /* _VC4_DRM_H_ */ diff --git a/src/gallium/drivers/vc4/Android.mk b/src/gallium/drivers/vc4/Android.mk index f7541385958..8b19e520778 100644 --- a/src/gallium/drivers/vc4/Android.mk +++ b/src/gallium/drivers/vc4/Android.mk @@ -29,6 +29,8 @@ LOCAL_SRC_FILES := \ $(C_SOURCES) LOCAL_GENERATED_SOURCES := $(MESA_GEN_NIR_H) +LOCAL_C_INCLUDES := \ + $(MESA_TOP)/include/drm-uapi # We need libmesa_nir to get NIR's generated include directories. LOCAL_STATIC_LIBRARIES := \ diff --git a/src/gallium/drivers/vc4/Makefile.am b/src/gallium/drivers/vc4/Makefile.am index 0ed49b128b2..576f9b3ad1d 100644 --- a/src/gallium/drivers/vc4/Makefile.am +++ b/src/gallium/drivers/vc4/Makefile.am @@ -28,8 +28,8 @@ endif AM_CFLAGS = \ -I$(top_builddir)/src/compiler/nir \ + -I$(top_srcdir)/include/drm-uapi \ $(LIBDRM_CFLAGS) \ - $(VC4_CFLAGS) \ $(GALLIUM_DRIVER_CFLAGS) \ $(SIM_CFLAGS) \ $(VALGRIND_CFLAGS) \ @@ -38,7 +38,7 @@ AM_CFLAGS = \ noinst_LTLIBRARIES = libvc4.la libvc4_la_SOURCES = $(C_SOURCES) -libvc4_la_LIBADD = $(SIM_LIB) $(VC4_LIBS) +libvc4_la_LIBADD = $(SIM_LIB) libvc4_la_LDFLAGS = $(SIM_LDFLAGS) EXTRA_DIST = kernel/README |