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-rw-r--r--src/compiler/glsl/link_interface_blocks.cpp41
1 files changed, 30 insertions, 11 deletions
diff --git a/src/compiler/glsl/link_interface_blocks.cpp b/src/compiler/glsl/link_interface_blocks.cpp
index a176c3b6da7..4e91abc274d 100644
--- a/src/compiler/glsl/link_interface_blocks.cpp
+++ b/src/compiler/glsl/link_interface_blocks.cpp
@@ -344,6 +344,15 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
}
}
+static bool
+is_builtin_gl_in_block(ir_variable *var, int consumer_stage)
+{
+ return !strcmp(var->name, "gl_in") &&
+ (consumer_stage == MESA_SHADER_TESS_CTRL ||
+ consumer_stage == MESA_SHADER_TESS_EVAL ||
+ consumer_stage == MESA_SHADER_GEOMETRY);
+}
+
void
validate_interstage_inout_blocks(struct gl_shader_program *prog,
const gl_linked_shader *producer,
@@ -355,28 +364,38 @@ validate_interstage_inout_blocks(struct gl_shader_program *prog,
consumer->Stage != MESA_SHADER_FRAGMENT) ||
consumer->Stage == MESA_SHADER_GEOMETRY;
- /* Add input interfaces from the consumer to the symbol table. */
- foreach_in_list(ir_instruction, node, consumer->ir) {
+ /* Add output interfaces from the producer to the symbol table. */
+ foreach_in_list(ir_instruction, node, producer->ir) {
ir_variable *var = node->as_variable();
- if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
+ if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
continue;
definitions.store(var);
}
- /* Verify that the producer's output interfaces match. */
- foreach_in_list(ir_instruction, node, producer->ir) {
+ /* Verify that the consumer's input interfaces match. */
+ foreach_in_list(ir_instruction, node, consumer->ir) {
ir_variable *var = node->as_variable();
- if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out)
+ if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in)
continue;
- ir_variable *consumer_def = definitions.lookup(var);
+ ir_variable *producer_def = definitions.lookup(var);
- /* The consumer doesn't use this output block. Ignore it. */
- if (consumer_def == NULL)
- continue;
+ /* The producer doesn't generate this input: fail to link. Skip built-in
+ * 'gl_in[]' since that may not be present if the producer does not
+ * write to any of the pre-defined outputs (e.g. if the vertex shader
+ * does not write to gl_Position, etc), which is allowed and results in
+ * undefined behavior.
+ */
+ if (producer_def == NULL &&
+ !is_builtin_gl_in_block(var, consumer->Stage)) {
+ linker_error(prog, "Input block `%s' is not an output of "
+ "the previous stage\n", var->get_interface_type()->name);
+ return;
+ }
- if (!interstage_match(prog, var, consumer_def, extra_array_level)) {
+ if (producer_def &&
+ !interstage_match(prog, producer_def, var, extra_array_level)) {
linker_error(prog, "definitions of interface block `%s' do not "
"match\n", var->get_interface_type()->name);
return;