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-rw-r--r--src/mesa/state_tracker/st_texture.c36
-rw-r--r--src/mesa/state_tracker/st_texture.h12
2 files changed, 0 insertions, 48 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 70ba239d07b..1b52e77b7d9 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -142,42 +142,6 @@ st_texture_match_image(const struct pipe_resource *pt,
}
-#if 000
-/* Although we use the image_offset[] array to store relative offsets
- * to cube faces, Mesa doesn't know anything about this and expects
- * each cube face to be treated as a separate image.
- *
- * These functions present that view to mesa:
- */
-const GLuint *
-st_texture_depth_offsets(struct pipe_resource *pt, GLuint level)
-{
- static const GLuint zero = 0;
-
- if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
- return &zero;
- else
- return pt->level[level].image_offset;
-}
-
-
-/**
- * Return the offset to the given mipmap texture image within the
- * texture memory buffer, in bytes.
- */
-GLuint
-st_texture_image_offset(const struct pipe_resource * pt,
- GLuint face, GLuint level)
-{
- if (pt->target == PIPE_TEXTURE_CUBE)
- return (pt->level[level].level_offset +
- pt->level[level].image_offset[face] * pt->cpp);
- else
- return pt->level[level].level_offset;
-}
-#endif
-
-
/**
* Map a teximage in a mipmap texture.
* \param row_stride returns row stride in bytes
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 416468478b1..d0298817ded 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -185,18 +185,6 @@ extern const GLuint *
st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
-/* Return the linear offset of an image relative to the start of its region.
- */
-extern GLuint
-st_texture_image_offset(const struct pipe_resource *pt,
- GLuint face, GLuint level);
-
-extern GLuint
-st_texture_texel_offset(const struct pipe_resource * pt,
- GLuint face, GLuint level,
- GLuint col, GLuint row, GLuint img);
-
-
/* Upload an image into a texture
*/
extern void