diff options
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 36 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 12 |
2 files changed, 0 insertions, 48 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 70ba239d07b..1b52e77b7d9 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -142,42 +142,6 @@ st_texture_match_image(const struct pipe_resource *pt, } -#if 000 -/* Although we use the image_offset[] array to store relative offsets - * to cube faces, Mesa doesn't know anything about this and expects - * each cube face to be treated as a separate image. - * - * These functions present that view to mesa: - */ -const GLuint * -st_texture_depth_offsets(struct pipe_resource *pt, GLuint level) -{ - static const GLuint zero = 0; - - if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1) - return &zero; - else - return pt->level[level].image_offset; -} - - -/** - * Return the offset to the given mipmap texture image within the - * texture memory buffer, in bytes. - */ -GLuint -st_texture_image_offset(const struct pipe_resource * pt, - GLuint face, GLuint level) -{ - if (pt->target == PIPE_TEXTURE_CUBE) - return (pt->level[level].level_offset + - pt->level[level].image_offset[face] * pt->cpp); - else - return pt->level[level].level_offset; -} -#endif - - /** * Map a teximage in a mipmap texture. * \param row_stride returns row stride in bytes diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 416468478b1..d0298817ded 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -185,18 +185,6 @@ extern const GLuint * st_texture_depth_offsets(struct pipe_resource *pt, GLuint level); -/* Return the linear offset of an image relative to the start of its region. - */ -extern GLuint -st_texture_image_offset(const struct pipe_resource *pt, - GLuint face, GLuint level); - -extern GLuint -st_texture_texel_offset(const struct pipe_resource * pt, - GLuint face, GLuint level, - GLuint col, GLuint row, GLuint img); - - /* Upload an image into a texture */ extern void |