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-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c14
2 files changed, 10 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index a02f70a50c7..4cda55914ce 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -724,9 +724,6 @@ static void emit_tex( struct brw_wm_compile *c,
responseLength,
msgLength,
0);
-
- if (shadow)
- brw_MOV(p, dst[3], brw_imm_f(1.0));
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index eff4555fdfc..0d91391964f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -69,7 +69,7 @@ static GLuint translate_tex_target( GLenum target )
}
-static GLuint translate_tex_format( GLuint mesa_format )
+static GLuint translate_tex_format( GLuint mesa_format, GLenum depth_mode )
{
switch( mesa_format ) {
case MESA_FORMAT_L8:
@@ -114,7 +114,12 @@ static GLuint translate_tex_format( GLuint mesa_format )
return BRW_SURFACEFORMAT_FXT1;
case MESA_FORMAT_Z16:
- return BRW_SURFACEFORMAT_I16_UNORM;
+ if (depth_mode == GL_INTENSITY)
+ return BRW_SURFACEFORMAT_I16_UNORM;
+ else if (depth_mode == GL_ALPHA)
+ return BRW_SURFACEFORMAT_A16_UNORM;
+ else
+ return BRW_SURFACEFORMAT_L16_UNORM;
case MESA_FORMAT_RGB_DXT1:
return BRW_SURFACEFORMAT_DXT1_RGB;
@@ -143,7 +148,7 @@ static GLuint translate_tex_format( GLuint mesa_format )
}
struct brw_wm_surface_key {
- GLenum target;
+ GLenum target, depthmode;
dri_bo *bo;
GLint format;
GLint first_level, last_level;
@@ -163,7 +168,7 @@ brw_create_texture_surface( struct brw_context *brw,
surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
surf.ss0.surface_type = translate_tex_target(key->target);
- surf.ss0.surface_format = translate_tex_format(key->format);
+ surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode);
/* This is ok for all textures with channel width 8bit or less:
*/
@@ -219,6 +224,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
memset(&key, 0, sizeof(key));
key.target = tObj->Target;
+ key.depthmode = tObj->DepthMode;
key.format = firstImage->TexFormat->MesaFormat;
key.bo = intelObj->mt->region->buffer;
key.first_level = intelObj->firstLevel;