diff options
-rw-r--r-- | src/mesa/swrast/s_context.h | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.c | 14 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfetch.h | 2 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 78 | ||||
-rw-r--r-- | src/mesa/swrast/s_texrender.c | 34 |
5 files changed, 68 insertions, 68 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index d7ad764a9e2..ec8451eb8f0 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -115,9 +115,9 @@ struct swrast_texture_image; /** * Fetch a texel from texture image at given position. */ -typedef void (*FetchTexelFuncF)(const struct swrast_texture_image *texImage, - GLint col, GLint row, GLint img, - GLfloat *texelOut); +typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage, + GLint col, GLint row, GLint img, + GLfloat *texelOut); typedef void (*StoreTexelFunc)(struct swrast_texture_image *texImage, @@ -144,7 +144,7 @@ struct swrast_texture_image GLint TexelSize; /**< bytes per texel block */ #endif - FetchTexelFuncF FetchTexelf; + FetchTexelFunc FetchTexel; StoreTexelFunc Store; #if 0 diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c index 4bacf218b0b..a854c3efd24 100644 --- a/src/mesa/swrast/s_texfetch.c +++ b/src/mesa/swrast/s_texfetch.c @@ -121,9 +121,9 @@ static void store_null_texel(struct swrast_texture_image *texImage, */ static struct { gl_format Name; - FetchTexelFuncF Fetch1D; - FetchTexelFuncF Fetch2D; - FetchTexelFuncF Fetch3D; + FetchTexelFunc Fetch1D; + FetchTexelFunc Fetch2D; + FetchTexelFunc Fetch3D; StoreTexelFunc StoreTexel; } texfetch_funcs[MESA_FORMAT_COUNT] = @@ -1250,7 +1250,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] = }; -FetchTexelFuncF +FetchTexelFunc _mesa_get_texel_fetch_func(gl_format format, GLuint dims) { #ifdef DEBUG @@ -1287,7 +1287,7 @@ _mesa_get_texel_store_func(gl_format format) /** - * Initialize the texture image's FetchTexelf methods. + * Initialize the texture image's FetchTexel methods. */ static void set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) @@ -1301,8 +1301,8 @@ set_fetch_functions(struct swrast_texture_image *texImage, GLuint dims) format = _mesa_get_srgb_format_linear(format); } - texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims); - ASSERT(texImage->FetchTexelf); + texImage->FetchTexel = _mesa_get_texel_fetch_func(format, dims); + ASSERT(texImage->FetchTexel); } void diff --git a/src/mesa/swrast/s_texfetch.h b/src/mesa/swrast/s_texfetch.h index 19b196a5ad3..c98aa5c5a49 100644 --- a/src/mesa/swrast/s_texfetch.h +++ b/src/mesa/swrast/s_texfetch.h @@ -32,7 +32,7 @@ extern StoreTexelFunc _mesa_get_texel_store_func(gl_format format); -extern FetchTexelFuncF +extern FetchTexelFunc _mesa_get_texel_fetch_func(gl_format format, GLuint dims); void diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 121e0fce2cc..f8b0fa1aa73 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -815,7 +815,7 @@ sample_1d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, 0, 0, rgba); + swImg->FetchTexel(swImg, i, 0, 0, rgba); } } @@ -852,13 +852,13 @@ sample_1d_linear(struct gl_context *ctx, get_border_color(tObj, img, t0); } else { - swImg->FetchTexelf(swImg, i0, 0, 0, t0); + swImg->FetchTexel(swImg, i0, 0, 0, t0); } if (useBorderColor & I1BIT) { get_border_color(tObj, img, t1); } else { - swImg->FetchTexelf(swImg, i1, 0, 0, t1); + swImg->FetchTexel(swImg, i1, 0, 0, t1); } lerp_rgba(rgba, a, t0, t1); @@ -1082,7 +1082,7 @@ sample_2d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, j, 0, rgba); + swImg->FetchTexel(swImg, i, j, 0, rgba); } } @@ -1127,25 +1127,25 @@ sample_2d_linear(struct gl_context *ctx, get_border_color(tObj, img, t00); } else { - swImg->FetchTexelf(swImg, i0, j0, 0, t00); + swImg->FetchTexel(swImg, i0, j0, 0, t00); } if (useBorderColor & (I1BIT | J0BIT)) { get_border_color(tObj, img, t10); } else { - swImg->FetchTexelf(swImg, i1, j0, 0, t10); + swImg->FetchTexel(swImg, i1, j0, 0, t10); } if (useBorderColor & (I0BIT | J1BIT)) { get_border_color(tObj, img, t01); } else { - swImg->FetchTexelf(swImg, i0, j1, 0, t01); + swImg->FetchTexel(swImg, i0, j1, 0, t01); } if (useBorderColor & (I1BIT | J1BIT)) { get_border_color(tObj, img, t11); } else { - swImg->FetchTexelf(swImg, i1, j1, 0, t11); + swImg->FetchTexel(swImg, i1, j1, 0, t11); } lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); @@ -1180,10 +1180,10 @@ sample_2d_linear_repeat(struct gl_context *ctx, linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); - swImg->FetchTexelf(swImg, i0, j0, 0, t00); - swImg->FetchTexelf(swImg, i1, j0, 0, t10); - swImg->FetchTexelf(swImg, i0, j1, 0, t01); - swImg->FetchTexelf(swImg, i1, j1, 0, t11); + swImg->FetchTexel(swImg, i0, j0, 0, t00); + swImg->FetchTexel(swImg, i1, j0, 0, t10); + swImg->FetchTexel(swImg, i0, j1, 0, t01); + swImg->FetchTexel(swImg, i1, j1, 0, t11); lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11); } @@ -1968,7 +1968,7 @@ sample_3d_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, j, k, rgba); + swImg->FetchTexel(swImg, i, j, k, rgba); } } @@ -2020,50 +2020,50 @@ sample_3d_linear(struct gl_context *ctx, get_border_color(tObj, img, t000); } else { - swImg->FetchTexelf(swImg, i0, j0, k0, t000); + swImg->FetchTexel(swImg, i0, j0, k0, t000); } if (useBorderColor & (I1BIT | J0BIT | K0BIT)) { get_border_color(tObj, img, t100); } else { - swImg->FetchTexelf(swImg, i1, j0, k0, t100); + swImg->FetchTexel(swImg, i1, j0, k0, t100); } if (useBorderColor & (I0BIT | J1BIT | K0BIT)) { get_border_color(tObj, img, t010); } else { - swImg->FetchTexelf(swImg, i0, j1, k0, t010); + swImg->FetchTexel(swImg, i0, j1, k0, t010); } if (useBorderColor & (I1BIT | J1BIT | K0BIT)) { get_border_color(tObj, img, t110); } else { - swImg->FetchTexelf(swImg, i1, j1, k0, t110); + swImg->FetchTexel(swImg, i1, j1, k0, t110); } if (useBorderColor & (I0BIT | J0BIT | K1BIT)) { get_border_color(tObj, img, t001); } else { - swImg->FetchTexelf(swImg, i0, j0, k1, t001); + swImg->FetchTexel(swImg, i0, j0, k1, t001); } if (useBorderColor & (I1BIT | J0BIT | K1BIT)) { get_border_color(tObj, img, t101); } else { - swImg->FetchTexelf(swImg, i1, j0, k1, t101); + swImg->FetchTexel(swImg, i1, j0, k1, t101); } if (useBorderColor & (I0BIT | J1BIT | K1BIT)) { get_border_color(tObj, img, t011); } else { - swImg->FetchTexelf(swImg, i0, j1, k1, t011); + swImg->FetchTexel(swImg, i0, j1, k1, t011); } if (useBorderColor & (I1BIT | J1BIT | K1BIT)) { get_border_color(tObj, img, t111); } else { - swImg->FetchTexelf(swImg, i1, j1, k1, t111); + swImg->FetchTexel(swImg, i1, j1, k1, t111); } /* trilinear interpolation of samples */ @@ -2584,7 +2584,7 @@ sample_nearest_rect(struct gl_context *ctx, if (col < 0 || col >= width || row < 0 || row >= height) get_border_color(tObj, img, rgba[i]); else - swImg->FetchTexelf(swImg, col, row, 0, rgba[i]); + swImg->FetchTexel(swImg, col, row, 0, rgba[i]); } } @@ -2632,22 +2632,22 @@ sample_linear_rect(struct gl_context *ctx, if (useBorderColor & (I0BIT | J0BIT)) get_border_color(tObj, img, t00); else - swImg->FetchTexelf(swImg, i0, j0, 0, t00); + swImg->FetchTexel(swImg, i0, j0, 0, t00); if (useBorderColor & (I1BIT | J0BIT)) get_border_color(tObj, img, t10); else - swImg->FetchTexelf(swImg, i1, j0, 0, t10); + swImg->FetchTexel(swImg, i1, j0, 0, t10); if (useBorderColor & (I0BIT | J1BIT)) get_border_color(tObj, img, t01); else - swImg->FetchTexelf(swImg, i0, j1, 0, t01); + swImg->FetchTexel(swImg, i0, j1, 0, t01); if (useBorderColor & (I1BIT | J1BIT)) get_border_color(tObj, img, t11); else - swImg->FetchTexelf(swImg, i1, j1, 0, t11); + swImg->FetchTexel(swImg, i1, j1, 0, t11); lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11); } @@ -2725,7 +2725,7 @@ sample_2d_array_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, j, array, rgba); + swImg->FetchTexel(swImg, i, j, array, rgba); } } @@ -2777,25 +2777,25 @@ sample_2d_array_linear(struct gl_context *ctx, get_border_color(tObj, img, t00); } else { - swImg->FetchTexelf(swImg, i0, j0, array, t00); + swImg->FetchTexel(swImg, i0, j0, array, t00); } if (useBorderColor & (I1BIT | J0BIT)) { get_border_color(tObj, img, t10); } else { - swImg->FetchTexelf(swImg, i1, j0, array, t10); + swImg->FetchTexel(swImg, i1, j0, array, t10); } if (useBorderColor & (I0BIT | J1BIT)) { get_border_color(tObj, img, t01); } else { - swImg->FetchTexelf(swImg, i0, j1, array, t01); + swImg->FetchTexel(swImg, i0, j1, array, t01); } if (useBorderColor & (I1BIT | J1BIT)) { get_border_color(tObj, img, t11); } else { - swImg->FetchTexelf(swImg, i1, j1, array, t11); + swImg->FetchTexel(swImg, i1, j1, array, t11); } /* trilinear interpolation of samples */ @@ -3034,7 +3034,7 @@ sample_1d_array_nearest(struct gl_context *ctx, get_border_color(tObj, img, rgba); } else { - swImg->FetchTexelf(swImg, i, array, 0, rgba); + swImg->FetchTexel(swImg, i, array, 0, rgba); } } @@ -3078,13 +3078,13 @@ sample_1d_array_linear(struct gl_context *ctx, get_border_color(tObj, img, t0); } else { - swImg->FetchTexelf(swImg, i0, array, 0, t0); + swImg->FetchTexel(swImg, i0, array, 0, t0); } if (useBorderColor & (I1BIT | K0BIT)) { get_border_color(tObj, img, t1); } else { - swImg->FetchTexelf(swImg, i1, array, 0, t1); + swImg->FetchTexel(swImg, i1, array, 0, t1); } /* bilinear interpolation of samples */ @@ -3448,7 +3448,7 @@ sample_depth_texture( struct gl_context *ctx, if (col >= 0 && row >= 0 && col < width && row < height && slice >= 0 && slice < depth) { - swImg->FetchTexelf(swImg, col, row, slice, &depthSample); + swImg->FetchTexel(swImg, col, row, slice, &depthSample); } else { depthSample = tObj->Sampler.BorderColor.f[0]; @@ -3517,13 +3517,13 @@ sample_depth_texture( struct gl_context *ctx, depth00 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i0, j0, slice, &depth00); + swImg->FetchTexel(swImg, i0, j0, slice, &depth00); } if (useBorderTexel & (I1BIT | J0BIT)) { depth10 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i1, j0, slice, &depth10); + swImg->FetchTexel(swImg, i1, j0, slice, &depth10); } if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { @@ -3531,13 +3531,13 @@ sample_depth_texture( struct gl_context *ctx, depth01 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i0, j1, slice, &depth01); + swImg->FetchTexel(swImg, i0, j1, slice, &depth01); } if (useBorderTexel & (I1BIT | J1BIT)) { depth11 = tObj->Sampler.BorderColor.f[0]; } else { - swImg->FetchTexelf(swImg, i1, j1, slice, &depth11); + swImg->FetchTexel(swImg, i1, j1, slice, &depth11); } } else { diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c index 64395287584..47e458e1c5c 100644 --- a/src/mesa/swrast/s_texrender.c +++ b/src/mesa/swrast/s_texrender.c @@ -23,7 +23,7 @@ struct texture_renderbuffer struct gl_renderbuffer Base; /**< Base class object */ struct swrast_texture_image *TexImage; StoreTexelFunc Store; - FetchTexelFuncF Fetchf; + FetchTexelFunc Fetch; GLint Yoffset; /**< Layer for 1D array textures. */ GLint Zoffset; /**< Layer for 2D array textures, or slice * for 3D textures @@ -52,7 +52,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x + i, y, z, rgba); + trb->Fetch(trb->TexImage, x + i, y, z, rgba); UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } @@ -60,7 +60,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLushort *zValues = (GLushort *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); zValues[i] = (GLushort) (flt * 0xffff); } } @@ -71,7 +71,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count */ for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); #if 0 /* this should work, but doesn't (overflow due to low precision) */ zValues[i] = (GLuint) (flt * scale); @@ -85,7 +85,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } @@ -93,7 +93,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x + i, y, z, &flt); + trb->Fetch(trb->TexImage, x + i, y, z, &flt); zValues[i] = (GLuint) (flt * 0xffffff); } } @@ -116,7 +116,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { GLfloat rgba[4]; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } @@ -125,7 +125,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLushort *zValues = (GLushort *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = (GLushort) (flt * 0xffff); } @@ -134,7 +134,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); #if 0 zValues[i] = (GLuint) (flt * 0xffffffff); @@ -147,7 +147,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } @@ -156,7 +156,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetch(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = (GLuint) (flt * 0xffffff); } @@ -544,11 +544,11 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) trb->Store = store_nop; } - if (!trb->TexImage->FetchTexelf) { + if (!trb->TexImage->FetchTexel) { _mesa_update_fetch_functions(trb->TexImage->Base.TexObject); } - trb->Fetchf = trb->TexImage->FetchTexelf; - assert(trb->Fetchf); + trb->Fetch = trb->TexImage->FetchTexel; + assert(trb->Fetch); if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { trb->Yoffset = att->Zoffset; @@ -592,17 +592,17 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) break; /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */ case MESA_FORMAT_SRGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; break; case MESA_FORMAT_SRGBA8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; break; case MESA_FORMAT_SARGB8: - trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Fetch = _mesa_get_texel_fetch_func(MESA_FORMAT_ARGB8888, _mesa_get_texture_dimensions(att->Texture->Target)); trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; break; |