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-rw-r--r--src/intel/common/gen_device_info.c143
-rw-r--r--src/intel/common/gen_device_info.h9
-rw-r--r--src/intel/vulkan/genX_pipeline.c12
-rw-r--r--src/mesa/drivers/dri/i965/gen6_urb.c8
-rw-r--r--src/mesa/drivers/dri/i965/gen7_urb.c26
5 files changed, 120 insertions, 78 deletions
diff --git a/src/intel/common/gen_device_info.c b/src/intel/common/gen_device_info.c
index b8d92278d73..bf5f05dc18a 100644
--- a/src/intel/common/gen_device_info.c
+++ b/src/intel/common/gen_device_info.c
@@ -24,6 +24,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "gen_device_info.h"
+#include "compiler/shader_enums.h"
static const struct gen_device_info gen_device_info_i965 = {
.gen = 4,
@@ -81,8 +82,10 @@ static const struct gen_device_info gen_device_info_snb_gt1 = {
.urb = {
.size = 32,
.min_vs_entries = 24,
- .max_vs_entries = 256,
- .max_gs_entries = 256,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 256,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
},
};
@@ -101,8 +104,10 @@ static const struct gen_device_info gen_device_info_snb_gt2 = {
.urb = {
.size = 64,
.min_vs_entries = 24,
- .max_vs_entries = 256,
- .max_gs_entries = 256,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 256,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
},
};
@@ -126,11 +131,13 @@ static const struct gen_device_info gen_device_info_ivb_gt1 = {
.urb = {
.size = 128,
.min_vs_entries = 32,
- .max_vs_entries = 512,
- .max_tcs_entries = 32,
.min_ds_entries = 10,
- .max_tes_entries = 288,
- .max_gs_entries = 192,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 512,
+ [MESA_SHADER_TESS_CTRL] = 32,
+ [MESA_SHADER_TESS_EVAL] = 288,
+ [MESA_SHADER_GEOMETRY] = 192,
+ },
},
};
@@ -146,11 +153,13 @@ static const struct gen_device_info gen_device_info_ivb_gt2 = {
.urb = {
.size = 256,
.min_vs_entries = 32,
- .max_vs_entries = 704,
- .max_tcs_entries = 64,
.min_ds_entries = 10,
- .max_tes_entries = 448,
- .max_gs_entries = 320,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 704,
+ [MESA_SHADER_TESS_CTRL] = 64,
+ [MESA_SHADER_TESS_EVAL] = 448,
+ [MESA_SHADER_GEOMETRY] = 320,
+ },
},
};
@@ -167,11 +176,13 @@ static const struct gen_device_info gen_device_info_byt = {
.urb = {
.size = 128,
.min_vs_entries = 32,
- .max_vs_entries = 512,
- .max_tcs_entries = 32,
.min_ds_entries = 10,
- .max_tes_entries = 288,
- .max_gs_entries = 192,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 512,
+ [MESA_SHADER_TESS_CTRL] = 32,
+ [MESA_SHADER_TESS_EVAL] = 288,
+ [MESA_SHADER_GEOMETRY] = 192,
+ },
},
};
@@ -193,11 +204,13 @@ static const struct gen_device_info gen_device_info_hsw_gt1 = {
.urb = {
.size = 128,
.min_vs_entries = 32,
- .max_vs_entries = 640,
- .max_tcs_entries = 64,
.min_ds_entries = 10,
- .max_tes_entries = 384,
- .max_gs_entries = 256,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 640,
+ [MESA_SHADER_TESS_CTRL] = 64,
+ [MESA_SHADER_TESS_EVAL] = 384,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
},
};
@@ -213,11 +226,13 @@ static const struct gen_device_info gen_device_info_hsw_gt2 = {
.urb = {
.size = 256,
.min_vs_entries = 64,
- .max_vs_entries = 1664,
- .max_tcs_entries = 128,
.min_ds_entries = 10,
- .max_tes_entries = 960,
- .max_gs_entries = 640,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 1664,
+ [MESA_SHADER_TESS_CTRL] = 128,
+ [MESA_SHADER_TESS_EVAL] = 960,
+ [MESA_SHADER_GEOMETRY] = 640,
+ },
},
};
@@ -233,11 +248,13 @@ static const struct gen_device_info gen_device_info_hsw_gt3 = {
.urb = {
.size = 512,
.min_vs_entries = 64,
- .max_vs_entries = 1664,
- .max_tcs_entries = 128,
.min_ds_entries = 10,
- .max_tes_entries = 960,
- .max_gs_entries = 640,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 1664,
+ [MESA_SHADER_TESS_CTRL] = 128,
+ [MESA_SHADER_TESS_EVAL] = 960,
+ [MESA_SHADER_GEOMETRY] = 640,
+ },
},
};
@@ -263,11 +280,13 @@ static const struct gen_device_info gen_device_info_bdw_gt1 = {
.urb = {
.size = 192,
.min_vs_entries = 64,
- .max_vs_entries = 2560,
- .max_tcs_entries = 504,
.min_ds_entries = 34,
- .max_tes_entries = 1536,
- .max_gs_entries = 960,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 2560,
+ [MESA_SHADER_TESS_CTRL] = 504,
+ [MESA_SHADER_TESS_EVAL] = 1536,
+ [MESA_SHADER_GEOMETRY] = 960,
+ },
}
};
@@ -278,11 +297,13 @@ static const struct gen_device_info gen_device_info_bdw_gt2 = {
.urb = {
.size = 384,
.min_vs_entries = 64,
- .max_vs_entries = 2560,
- .max_tcs_entries = 504,
.min_ds_entries = 34,
- .max_tes_entries = 1536,
- .max_gs_entries = 960,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 2560,
+ [MESA_SHADER_TESS_CTRL] = 504,
+ [MESA_SHADER_TESS_EVAL] = 1536,
+ [MESA_SHADER_GEOMETRY] = 960,
+ },
}
};
@@ -293,11 +314,13 @@ static const struct gen_device_info gen_device_info_bdw_gt3 = {
.urb = {
.size = 384,
.min_vs_entries = 64,
- .max_vs_entries = 2560,
- .max_tcs_entries = 504,
.min_ds_entries = 34,
- .max_tes_entries = 1536,
- .max_gs_entries = 960,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 2560,
+ [MESA_SHADER_TESS_CTRL] = 504,
+ [MESA_SHADER_TESS_EVAL] = 1536,
+ [MESA_SHADER_GEOMETRY] = 960,
+ },
}
};
@@ -314,11 +337,13 @@ static const struct gen_device_info gen_device_info_chv = {
.urb = {
.size = 192,
.min_vs_entries = 34,
- .max_vs_entries = 640,
- .max_tcs_entries = 80,
.min_ds_entries = 34,
- .max_tes_entries = 384,
- .max_gs_entries = 256,
+ .max_entries = {
+ [MESA_SHADER_VERTEX] = 640,
+ [MESA_SHADER_TESS_CTRL] = 80,
+ [MESA_SHADER_TESS_EVAL] = 384,
+ [MESA_SHADER_GEOMETRY] = 256,
+ },
}
};
@@ -339,11 +364,13 @@ static const struct gen_device_info gen_device_info_chv = {
.urb = { \
.size = 384, \
.min_vs_entries = 64, \
- .max_vs_entries = 1856, \
- .max_tcs_entries = 672, \
.min_ds_entries = 34, \
- .max_tes_entries = 1120, \
- .max_gs_entries = 640, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 1856, \
+ [MESA_SHADER_TESS_CTRL] = 672, \
+ [MESA_SHADER_TESS_EVAL] = 1120, \
+ [MESA_SHADER_GEOMETRY] = 640, \
+ }, \
}
#define GEN9_LP_FEATURES \
@@ -361,10 +388,12 @@ static const struct gen_device_info gen_device_info_chv = {
.size = 192, \
.min_vs_entries = 34, \
.min_ds_entries = 34, \
- .max_vs_entries = 704, \
- .max_tcs_entries = 256, \
- .max_tes_entries = 416, \
- .max_gs_entries = 256, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 704, \
+ [MESA_SHADER_TESS_CTRL] = 256, \
+ [MESA_SHADER_TESS_EVAL] = 416, \
+ [MESA_SHADER_GEOMETRY] = 256, \
+ }, \
}
#define GEN9_LP_FEATURES_2X6 \
@@ -378,10 +407,12 @@ static const struct gen_device_info gen_device_info_chv = {
.size = 128, \
.min_vs_entries = 34, \
.min_ds_entries = 34, \
- .max_vs_entries = 352, \
- .max_tcs_entries = 128, \
- .max_tes_entries = 208, \
- .max_gs_entries = 128, \
+ .max_entries = { \
+ [MESA_SHADER_VERTEX] = 352, \
+ [MESA_SHADER_TESS_CTRL] = 128, \
+ [MESA_SHADER_TESS_EVAL] = 208, \
+ [MESA_SHADER_GEOMETRY] = 128, \
+ }, \
}
static const struct gen_device_info gen_device_info_skl_gt1 = {
diff --git a/src/intel/common/gen_device_info.h b/src/intel/common/gen_device_info.h
index 10324e6d857..445addc0838 100644
--- a/src/intel/common/gen_device_info.h
+++ b/src/intel/common/gen_device_info.h
@@ -136,11 +136,12 @@ struct gen_device_info
*/
unsigned size;
unsigned min_vs_entries;
- unsigned max_vs_entries;
- unsigned max_tcs_entries;
unsigned min_ds_entries;
- unsigned max_tes_entries;
- unsigned max_gs_entries;
+
+ /**
+ * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
+ */
+ unsigned max_entries[4];
} urb;
/** @} */
};
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index 8cb8de06cc9..7e263f826bf 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -237,7 +237,8 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
ALIGN(device->info.urb.min_vs_entries * vs_entry_size_bytes,
chunk_size_bytes) / chunk_size_bytes;
unsigned vs_wants =
- ALIGN(device->info.urb.max_vs_entries * vs_entry_size_bytes,
+ ALIGN(device->info.urb.max_entries[MESA_SHADER_VERTEX] *
+ vs_entry_size_bytes,
chunk_size_bytes) / chunk_size_bytes - vs_chunks;
unsigned gs_chunks = 0;
@@ -254,7 +255,8 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
chunk_size_bytes) / chunk_size_bytes;
gs_wants =
- ALIGN(device->info.urb.max_gs_entries * gs_entry_size_bytes,
+ ALIGN(device->info.urb.max_entries[MESA_SHADER_GEOMETRY] *
+ gs_entry_size_bytes,
chunk_size_bytes) / chunk_size_bytes - gs_chunks;
}
@@ -289,8 +291,10 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
/* Since we rounded up when computing *_wants, this may be slightly more
* than the maximum allowed amount, so correct for that.
*/
- nr_vs_entries = MIN2(nr_vs_entries, device->info.urb.max_vs_entries);
- nr_gs_entries = MIN2(nr_gs_entries, device->info.urb.max_gs_entries);
+ nr_vs_entries = MIN2(nr_vs_entries,
+ device->info.urb.max_entries[MESA_SHADER_VERTEX]);
+ nr_gs_entries = MIN2(nr_gs_entries,
+ device->info.urb.max_entries[MESA_SHADER_GEOMETRY]);
/* Ensure that we program a multiple of the granularity. */
nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);
diff --git a/src/mesa/drivers/dri/i965/gen6_urb.c b/src/mesa/drivers/dri/i965/gen6_urb.c
index 3658c380c49..b91d7fa3ab3 100644
--- a/src/mesa/drivers/dri/i965/gen6_urb.c
+++ b/src/mesa/drivers/dri/i965/gen6_urb.c
@@ -64,11 +64,11 @@ gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
}
/* Then clamp to the maximum allowed by the hardware */
- if (nr_vs_entries > devinfo->urb.max_vs_entries)
- nr_vs_entries = devinfo->urb.max_vs_entries;
+ if (nr_vs_entries > devinfo->urb.max_entries[MESA_SHADER_VERTEX])
+ nr_vs_entries = devinfo->urb.max_entries[MESA_SHADER_VERTEX];
- if (nr_gs_entries > devinfo->urb.max_gs_entries)
- nr_gs_entries = devinfo->urb.max_gs_entries;
+ if (nr_gs_entries > devinfo->urb.max_entries[MESA_SHADER_GEOMETRY])
+ nr_gs_entries = devinfo->urb.max_entries[MESA_SHADER_GEOMETRY];
/* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */
brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
diff --git a/src/mesa/drivers/dri/i965/gen7_urb.c b/src/mesa/drivers/dri/i965/gen7_urb.c
index b60bd23b49f..ca347b49d72 100644
--- a/src/mesa/drivers/dri/i965/gen7_urb.c
+++ b/src/mesa/drivers/dri/i965/gen7_urb.c
@@ -291,7 +291,8 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
unsigned vs_chunks =
DIV_ROUND_UP(vs_min_entries * vs_entry_size_bytes, chunk_size_bytes);
unsigned vs_wants =
- DIV_ROUND_UP(devinfo->urb.max_vs_entries * vs_entry_size_bytes,
+ DIV_ROUND_UP(devinfo->urb.max_entries[MESA_SHADER_VERTEX] *
+ vs_entry_size_bytes,
chunk_size_bytes) - vs_chunks;
unsigned gs_chunks = 0;
@@ -307,7 +308,8 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
*/
gs_chunks = DIV_ROUND_UP(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
chunk_size_bytes);
- gs_wants = DIV_ROUND_UP(devinfo->urb.max_gs_entries * gs_entry_size_bytes,
+ gs_wants = DIV_ROUND_UP(devinfo->urb.max_entries[MESA_SHADER_GEOMETRY] *
+ gs_entry_size_bytes,
chunk_size_bytes) - gs_chunks;
}
@@ -321,15 +323,15 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
DIV_ROUND_UP(hs_granularity * hs_entry_size_bytes,
chunk_size_bytes);
hs_wants =
- DIV_ROUND_UP(devinfo->urb.max_tcs_entries * hs_entry_size_bytes,
- chunk_size_bytes) - hs_chunks;
+ DIV_ROUND_UP(devinfo->urb.max_entries[MESA_SHADER_TESS_CTRL] *
+ hs_entry_size_bytes, chunk_size_bytes) - hs_chunks;
ds_chunks =
DIV_ROUND_UP(devinfo->urb.min_ds_entries * ds_entry_size_bytes,
chunk_size_bytes);
ds_wants =
- DIV_ROUND_UP(devinfo->urb.max_tes_entries * ds_entry_size_bytes,
- chunk_size_bytes) - ds_chunks;
+ DIV_ROUND_UP(devinfo->urb.max_entries[MESA_SHADER_TESS_EVAL] *
+ ds_entry_size_bytes, chunk_size_bytes) - ds_chunks;
}
/* There should always be enough URB space to satisfy the minimum
@@ -385,10 +387,14 @@ gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
/* Since we rounded up when computing *_wants, this may be slightly more
* than the maximum allowed amount, so correct for that.
*/
- nr_vs_entries = MIN2(nr_vs_entries, devinfo->urb.max_vs_entries);
- nr_hs_entries = MIN2(nr_hs_entries, devinfo->urb.max_tcs_entries);
- nr_ds_entries = MIN2(nr_ds_entries, devinfo->urb.max_tes_entries);
- nr_gs_entries = MIN2(nr_gs_entries, devinfo->urb.max_gs_entries);
+ nr_vs_entries =
+ MIN2(nr_vs_entries, devinfo->urb.max_entries[MESA_SHADER_VERTEX]);
+ nr_hs_entries =
+ MIN2(nr_hs_entries, devinfo->urb.max_entries[MESA_SHADER_TESS_CTRL]);
+ nr_ds_entries =
+ MIN2(nr_ds_entries, devinfo->urb.max_entries[MESA_SHADER_TESS_EVAL]);
+ nr_gs_entries =
+ MIN2(nr_gs_entries, devinfo->urb.max_entries[MESA_SHADER_GEOMETRY]);
/* Ensure that we program a multiple of the granularity. */
nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);