diff options
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 90 |
1 files changed, 43 insertions, 47 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 9e1db4abeed..4f11ac7506c 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -1,8 +1,8 @@ /************************************************************************** - * + * * Copyright 2007 VMware, Inc. * All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including @@ -10,11 +10,11 @@ * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: - * + * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. @@ -22,7 +22,7 @@ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * + * **************************************************************************/ /* @@ -49,7 +49,9 @@ struct exec_vertex_shader { struct tgsi_exec_machine *machine; }; -static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs ) + +static struct exec_vertex_shader * +exec_vertex_shader(struct draw_vertex_shader *vs) { return (struct exec_vertex_shader *)vs; } @@ -58,8 +60,8 @@ static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader /* Not required for run_linear. */ static void -vs_exec_prepare( struct draw_vertex_shader *shader, - struct draw_context *draw ) +vs_exec_prepare(struct draw_vertex_shader *shader, + struct draw_context *draw) { struct exec_vertex_shader *evs = exec_vertex_shader(shader); @@ -78,20 +80,20 @@ vs_exec_prepare( struct draw_vertex_shader *shader, - -/* Simplified vertex shader interface for the pt paths. Given the +/** + * Simplified vertex shader interface for the pt paths. Given the * complexity of code-generating all the above operations together, * it's time to try doing all the other stuff separately. */ static void -vs_exec_run_linear( struct draw_vertex_shader *shader, - const float (*input)[4], - float (*output)[4], - const void *constants[PIPE_MAX_CONSTANT_BUFFERS], +vs_exec_run_linear(struct draw_vertex_shader *shader, + const float (*input)[4], + float (*output)[4], + const void *constants[PIPE_MAX_CONSTANT_BUFFERS], const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS], - unsigned count, - unsigned input_stride, - unsigned output_stride ) + unsigned count, + unsigned input_stride, + unsigned output_stride) { struct exec_vertex_shader *evs = exec_vertex_shader(shader); struct tgsi_exec_machine *machine = evs->machine; @@ -113,17 +115,17 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, for (i = 0; i < count; i += MAX_TGSI_VERTICES) { unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i); - /* Swizzle inputs. + /* Swizzle inputs. */ for (j = 0; j < max_vertices; j++) { #if 0 debug_printf("%d) Input vert:\n", i + j); for (slot = 0; slot < shader->info.num_inputs; slot++) { debug_printf("\t%d: %f %f %f %f\n", slot, - input[slot][0], - input[slot][1], - input[slot][2], - input[slot][3]); + input[slot][0], + input[slot][1], + input[slot][2], + input[slot][3]); } #endif @@ -159,27 +161,24 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, } input = (const float (*)[4])((const char *)input + input_stride); - } + } machine->NonHelperMask = (1 << max_vertices) - 1; /* run interpreter */ - tgsi_exec_machine_run( machine, 0 ); + tgsi_exec_machine_run(machine, 0); - /* Unswizzle all output results. + /* Unswizzle all output results. */ for (j = 0; j < max_vertices; j++) { for (slot = 0; slot < shader->info.num_outputs; slot++) { enum tgsi_semantic name = shader->info.output_semantic_name[slot]; - if(clamp_vertex_color && - (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR)) - { + if (clamp_vertex_color && + (name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR)) { output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f); output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f); output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f); output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f); - } - else - { + } else { output[slot][0] = machine->Outputs[slot].xyzw[0].f[j]; output[slot][1] = machine->Outputs[slot].xyzw[1].f[j]; output[slot][2] = machine->Outputs[slot].xyzw[2].f[j]; @@ -188,39 +187,36 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, } #if 0 - debug_printf("%d) Post xform vert:\n", i + j); - for (slot = 0; slot < shader->info.num_outputs; slot++) { - debug_printf("\t%d: %f %f %f %f\n", slot, - output[slot][0], - output[slot][1], - output[slot][2], - output[slot][3]); + debug_printf("%d) Post xform vert:\n", i + j); + for (slot = 0; slot < shader->info.num_outputs; slot++) { + debug_printf("\t%d: %f %f %f %f\n", slot, + output[slot][0], + output[slot][1], + output[slot][2], + output[slot][3]); assert(!util_is_inf_or_nan(output[slot][0])); } #endif - output = (float (*)[4])((char *)output + output_stride); - } - + output = (float (*)[4])((char *)output + output_stride); + } } } - - static void -vs_exec_delete( struct draw_vertex_shader *dvs ) +vs_exec_delete(struct draw_vertex_shader *dvs) { FREE((void*) dvs->state.tokens); - FREE( dvs ); + FREE(dvs); } struct draw_vertex_shader * draw_create_vs_exec(struct draw_context *draw, - const struct pipe_shader_state *state) + const struct pipe_shader_state *state) { - struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader ); + struct exec_vertex_shader *vs = CALLOC_STRUCT(exec_vertex_shader); if (!vs) return NULL; |