diff options
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3d_job.c | 10 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 2 |
3 files changed, 17 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index 4ff17da66cb..9022ac351d4 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -413,6 +413,12 @@ struct v3d_job { */ uint32_t draw_calls_queued; + /** + * Number of draw calls (not counting full buffer clears) queued in + * the current job during active transform feedback. + */ + uint32_t tf_draw_calls_queued; + struct v3d_job_key key; }; diff --git a/src/gallium/drivers/v3d/v3d_job.c b/src/gallium/drivers/v3d/v3d_job.c index d16896ce0d8..db2ce0a85be 100644 --- a/src/gallium/drivers/v3d/v3d_job.c +++ b/src/gallium/drivers/v3d/v3d_job.c @@ -526,8 +526,16 @@ v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job) * feedback we need to read the primitive counts and accumulate * them, otherwise they will be reset at the start of the next * draw when we emit the Tile Binning Mode Configuration packet. + * + * If the job doesn't have any TF draw calls, then we know + * the primitive count must be zero and we can skip stalling + * for this. This also fixes a problem because it seems that + * in this scenario the counters are not reset with the Tile + * Binning Mode Configuration packet, which would translate + * to us reading an obsolete (possibly non-zero) value from + * the GPU counters. */ - if (v3d->streamout.num_targets) + if (v3d->streamout.num_targets && job->tf_draw_calls_queued > 0) v3d_read_and_accumulate_primitive_counters(v3d); } diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index 2eed8f1786a..efc8d249dce 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -897,6 +897,8 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_emit(&job->bcl, TRANSFORM_FEEDBACK_FLUSH_AND_COUNT, flush); job->draw_calls_queued++; + if (v3d->streamout.num_targets) + job->tf_draw_calls_queued++; /* Increment the TF offsets by how many verts we wrote. XXX: This * needs some clamping to the buffer size. |