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-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c16
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c19
2 files changed, 23 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 8845fed512f..ee69fc39012 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -233,29 +233,33 @@ update_fragment_samplers(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
+ GLuint samplers_used = fprog->Base.SamplersUsed;
+ GLuint old_max = st->state.num_samplers;
st->state.num_samplers = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+ for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_state *sampler = st->state.samplers + su;
-
- if (fprog->Base.SamplersUsed & (1 << su)) {
+ if (samplers_used & 1) {
GLuint texUnit;
- texUnit = fprog->Base.SamplerUnits[su];
+ texUnit = fprog->Base.SamplerUnits[su];
- convert_sampler(st, sampler, texUnit);
+ convert_sampler(st, sampler, texUnit);
st->state.num_samplers = su + 1;
/*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, sampler);
}
- else {
+ else if (samplers_used != 0 || su < old_max) {
/*printf("%s su=%u null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, NULL);
+ } else {
+ /* if we've reset all the old views and we have no more new ones */
+ break;
}
}
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index d241527cc6a..e8941da8d79 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -300,24 +300,31 @@ update_fragment_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
GLuint su;
+ int old_max = st->state.num_textures;
+ GLbitfield samplers_used = fprog->Base.SamplersUsed;
st->state.num_textures = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+ for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
- if (fprog->Base.SamplersUsed & (1 << su)) {
+
+ if (samplers_used & 1) {
GLboolean retval;
GLuint texUnit;
- texUnit = fprog->Base.SamplerUnits[su];
+ texUnit = fprog->Base.SamplerUnits[su];
- retval = update_single_texture(st, &sampler_view, texUnit);
- if (retval == GL_FALSE)
- continue;
+ retval = update_single_texture(st, &sampler_view, texUnit);
+ if (retval == GL_FALSE)
+ continue;
st->state.num_textures = su + 1;
+ } else if (samplers_used == 0 && su >= old_max) {
+ /* if we've reset all the old views and we have no more new ones */
+ break;
}
+
pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
}