diff options
-rw-r--r-- | docs/GL3.txt | 2 | ||||
-rw-r--r-- | docs/relnotes/10.6.0.html | 1 | ||||
-rw-r--r-- | src/gallium/auxiliary/gallivm/lp_bld_sample.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_screen.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 10 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_sampler.c | 40 |
6 files changed, 47 insertions, 11 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 5590fea9f25..32b7809d10c 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -169,7 +169,7 @@ GL 4.3, GLSL 4.30: GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe) GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30) GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample) - GL_ARB_texture_view DONE (i965, nv50, nvc0) + GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe) GL_ARB_vertex_attrib_binding DONE (all drivers) diff --git a/docs/relnotes/10.6.0.html b/docs/relnotes/10.6.0.html index b7cd486f529..3f69f986ccd 100644 --- a/docs/relnotes/10.6.0.html +++ b/docs/relnotes/10.6.0.html @@ -56,6 +56,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li> <li>GL_ARB_program_interface_query (all drivers)</li> <li>GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe</li> +<li>GL_ARB_texture_view on llvmpipe</li> <li>GL_ARB_uniform_buffer_object on freedreno</li> <li>GL_ARB_vertex_attrib_64bit on nvc0, softpipe</li> <li>GL_ARB_viewport_array, GL_AMD_vertex_shader_viewport_index on i965/gen6</li> diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c b/src/gallium/auxiliary/gallivm/lp_bld_sample.c index 5b220450bf3..4befb3a1c80 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c @@ -113,7 +113,7 @@ lp_sampler_static_texture_state(struct lp_static_texture_state *state, state->swizzle_b = view->swizzle_b; state->swizzle_a = view->swizzle_a; - state->target = texture->target; + state->target = view->target; state->pot_width = util_is_power_of_two(texture->width0); state->pot_height = util_is_power_of_two(texture->height0); state->pot_depth = util_is_power_of_two(texture->depth0); diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c index 509b9bce116..09ac9af50ec 100644 --- a/src/gallium/drivers/llvmpipe/lp_screen.c +++ b/src/gallium/drivers/llvmpipe/lp_screen.c @@ -258,8 +258,9 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: return 1; case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: - case PIPE_CAP_SAMPLER_VIEW_TARGET: return 0; + case PIPE_CAP_SAMPLER_VIEW_TARGET: + return 1; case PIPE_CAP_FAKE_SW_MSAA: return 1; case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 96cc77c250c..56292c68c5f 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -854,9 +854,10 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, jit_tex->img_stride[j] = lp_tex->img_stride[j]; } - if (res->target == PIPE_TEXTURE_1D_ARRAY || - res->target == PIPE_TEXTURE_2D_ARRAY || - res->target == PIPE_TEXTURE_CUBE_ARRAY) { + if (view->target == PIPE_TEXTURE_1D_ARRAY || + view->target == PIPE_TEXTURE_2D_ARRAY || + view->target == PIPE_TEXTURE_CUBE || + view->target == PIPE_TEXTURE_CUBE_ARRAY) { /* * For array textures, we don't have first_layer, instead * adjust last_layer (stored as depth) plus the mip level offsets @@ -868,7 +869,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, jit_tex->mip_offsets[j] += view->u.tex.first_layer * lp_tex->img_stride[j]; } - if (res->target == PIPE_TEXTURE_CUBE_ARRAY) { + if (view->target == PIPE_TEXTURE_CUBE || + view->target == PIPE_TEXTURE_CUBE_ARRAY) { assert(jit_tex->depth % 6 == 0); } assert(view->u.tex.first_layer <= view->u.tex.last_layer); diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c index 21da6290574..b205f02fdba 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c +++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c @@ -170,6 +170,36 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe, view->texture = NULL; pipe_resource_reference(&view->texture, texture); view->context = pipe; + +#ifdef DEBUG + /* + * This is possibly too lenient, but the primary reason is just + * to catch state trackers which forget to initialize this, so + * it only catches clearly impossible view targets. + */ + if (view->target != texture->target) { + if (view->target == PIPE_TEXTURE_1D) + assert(texture->target == PIPE_TEXTURE_1D_ARRAY); + else if (view->target == PIPE_TEXTURE_1D_ARRAY) + assert(texture->target == PIPE_TEXTURE_1D); + else if (view->target == PIPE_TEXTURE_2D) + assert(texture->target == PIPE_TEXTURE_2D_ARRAY || + texture->target == PIPE_TEXTURE_CUBE || + texture->target == PIPE_TEXTURE_CUBE_ARRAY); + else if (view->target == PIPE_TEXTURE_2D_ARRAY) + assert(texture->target == PIPE_TEXTURE_2D || + texture->target == PIPE_TEXTURE_CUBE || + texture->target == PIPE_TEXTURE_CUBE_ARRAY); + else if (view->target == PIPE_TEXTURE_CUBE) + assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY || + texture->target == PIPE_TEXTURE_2D_ARRAY); + else if (view->target == PIPE_TEXTURE_CUBE_ARRAY) + assert(texture->target == PIPE_TEXTURE_CUBE || + texture->target == PIPE_TEXTURE_2D_ARRAY); + else + assert(0); + } +#endif } return view; @@ -245,15 +275,17 @@ prepare_shader_sampling( row_stride[j] = lp_tex->row_stride[j]; img_stride[j] = lp_tex->img_stride[j]; } - if (res->target == PIPE_TEXTURE_1D_ARRAY || - res->target == PIPE_TEXTURE_2D_ARRAY || - res->target == PIPE_TEXTURE_CUBE_ARRAY) { + if (view->target == PIPE_TEXTURE_1D_ARRAY || + view->target == PIPE_TEXTURE_2D_ARRAY || + view->target == PIPE_TEXTURE_CUBE || + view->target == PIPE_TEXTURE_CUBE_ARRAY) { num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; for (j = first_level; j <= last_level; j++) { mip_offsets[j] += view->u.tex.first_layer * lp_tex->img_stride[j]; } - if (res->target == PIPE_TEXTURE_CUBE_ARRAY) { + if (view->target == PIPE_TEXTURE_CUBE || + view->target == PIPE_TEXTURE_CUBE_ARRAY) { assert(num_layers % 6 == 0); } assert(view->u.tex.first_layer <= view->u.tex.last_layer); 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