diff options
-rw-r--r-- | src/compiler/nir/nir.h | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_io.c | 12 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 098094552bf..ca19c0ae4e9 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2198,7 +2198,7 @@ void nir_assign_var_locations(struct exec_list *var_list, int (*type_size)(const struct glsl_type *)); void nir_lower_io(nir_shader *shader, - nir_variable_mode mode, + nir_variable_mode modes, int (*type_size)(const struct glsl_type *)); nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr); nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr); diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c index d9af8bf3c7a..6840437394e 100644 --- a/src/compiler/nir/nir_lower_io.c +++ b/src/compiler/nir/nir_lower_io.c @@ -38,7 +38,7 @@ struct lower_io_state { nir_builder builder; void *mem_ctx; int (*type_size)(const struct glsl_type *type); - nir_variable_mode mode; + nir_variable_mode modes; }; void @@ -245,7 +245,7 @@ nir_lower_io_block(nir_block *block, void *void_state) nir_variable_mode mode = intrin->variables[0]->var->data.mode; - if (state->mode != nir_var_all && state->mode != mode) + if ((state->modes & mode) == 0) continue; if (mode != nir_var_shader_in && @@ -388,14 +388,14 @@ nir_lower_io_block(nir_block *block, void *void_state) static void nir_lower_io_impl(nir_function_impl *impl, - nir_variable_mode mode, + nir_variable_mode modes, int (*type_size)(const struct glsl_type *)) { struct lower_io_state state; nir_builder_init(&state.builder, impl); state.mem_ctx = ralloc_parent(impl); - state.mode = mode; + state.modes = modes; state.type_size = type_size; nir_foreach_block(impl, nir_lower_io_block, &state); @@ -405,12 +405,12 @@ nir_lower_io_impl(nir_function_impl *impl, } void -nir_lower_io(nir_shader *shader, nir_variable_mode mode, +nir_lower_io(nir_shader *shader, nir_variable_mode modes, int (*type_size)(const struct glsl_type *)) { nir_foreach_function(shader, function) { if (function->impl) - nir_lower_io_impl(function->impl, mode, type_size); + nir_lower_io_impl(function->impl, modes, type_size); } } |