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-rw-r--r--src/gallium/auxiliary/util/u_blit.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 07418be45e8..8cc080cc9c7 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -596,10 +596,10 @@ util_blit_pixels(struct blit_state *ctx,
t1 = 1.0f;
}
else {
- s0 = 0;
- s1 = srcW;
- t0 = 0;
- t1 = srcH;
+ s0 = 0.0f;
+ s1 = (float) srcW;
+ t0 = 0.0f;
+ t1 = (float) srcH;
}
u_sampler_view_default_template(&sv_templ, tex, tex->format);
@@ -630,10 +630,10 @@ util_blit_pixels(struct blit_state *ctx,
return;
}
- s0 = srcX0;
- s1 = srcX1;
- t0 = srcY0;
- t1 = srcY1;
+ s0 = (float) srcX0;
+ s1 = (float) srcX1;
+ t0 = (float) srcY0;
+ t1 = (float) srcY1;
normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
if(normalized)
{
@@ -685,8 +685,8 @@ util_blit_pixels(struct blit_state *ctx,
ctx->sampler.normalized_coords = normalized;
ctx->sampler.min_img_filter = filter;
ctx->sampler.mag_img_filter = filter;
- ctx->sampler.min_lod = src_level;
- ctx->sampler.max_lod = src_level;
+ ctx->sampler.min_lod = (float) src_level;
+ ctx->sampler.max_lod = (float) src_level;
/* Depth stencil state, fragment shader and sampler setup depending on what
* we blit.
@@ -839,10 +839,10 @@ util_blit_pixels_tex(struct blit_state *ctx,
assert(tex->width0 != 0);
assert(tex->height0 != 0);
- s0 = srcX0;
- s1 = srcX1;
- t0 = srcY0;
- t1 = srcY1;
+ s0 = (float) srcX0;
+ s1 = (float) srcX1;
+ t0 = (float) srcY0;
+ t1 = (float) srcY1;
if(normalized)
{