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-rw-r--r--src/glsl/list.h90
1 files changed, 13 insertions, 77 deletions
diff --git a/src/glsl/list.h b/src/glsl/list.h
index 49a9a5e422a..da81062db9f 100644
--- a/src/glsl/list.h
+++ b/src/glsl/list.h
@@ -489,131 +489,67 @@ exec_node_insert_list_before(struct exec_node *n, struct exec_list *before)
#ifdef __cplusplus
inline void exec_list::make_empty()
{
- head = (exec_node *) & tail;
- tail = NULL;
- tail_pred = (exec_node *) & head;
+ exec_list_make_empty(this);
}
inline bool exec_list::is_empty() const
{
- /* There are three ways to test whether a list is empty or not.
- *
- * - Check to see if the \c head points to the \c tail.
- * - Check to see if the \c tail_pred points to the \c head.
- * - Check to see if the \c head is the sentinel node by test whether its
- * \c next pointer is \c NULL.
- *
- * The first two methods tend to generate better code on modern systems
- * because they save a pointer dereference.
- */
- return head == (exec_node *) &tail;
+ return exec_list_is_empty(this);
}
inline const exec_node *exec_list::get_head() const
{
- return !is_empty() ? head : NULL;
+ return exec_list_get_head_const(this);
}
inline exec_node *exec_list::get_head()
{
- return !is_empty() ? head : NULL;
+ return exec_list_get_head(this);
}
inline const exec_node *exec_list::get_tail() const
{
- return !is_empty() ? tail_pred : NULL;
+ return exec_list_get_tail_const(this);
}
inline exec_node *exec_list::get_tail()
{
- return !is_empty() ? tail_pred : NULL;
+ return exec_list_get_tail(this);
}
inline void exec_list::push_head(exec_node *n)
{
- n->next = head;
- n->prev = (exec_node *) &head;
-
- n->next->prev = n;
- head = n;
+ exec_list_push_head(this, n);
}
inline void exec_list::push_tail(exec_node *n)
{
- n->next = (exec_node *) &tail;
- n->prev = tail_pred;
-
- n->prev->next = n;
- tail_pred = n;
+ exec_list_push_tail(this, n);
}
inline void exec_list::push_degenerate_list_at_head(exec_node *n)
{
- assert(n->prev->next == n);
-
- n->prev->next = head;
- head->prev = n->prev;
- n->prev = (exec_node *) &head;
- head = n;
+ exec_list_push_degenerate_list_at_head(this, n);
}
inline exec_node *exec_list::pop_head()
{
- exec_node *const n = this->get_head();
- if (n != NULL)
- n->remove();
-
- return n;
+ return exec_list_pop_head(this);
}
inline void exec_list::move_nodes_to(exec_list *target)
{
- if (is_empty()) {
- target->make_empty();
- } else {
- target->head = head;
- target->tail = NULL;
- target->tail_pred = tail_pred;
-
- target->head->prev = (exec_node *) &target->head;
- target->tail_pred->next = (exec_node *) &target->tail;
-
- make_empty();
- }
+ exec_list_move_nodes_to(this, target);
}
inline void exec_list::append_list(exec_list *source)
{
- if (source->is_empty())
- return;
-
- /* Link the first node of the source with the last node of the target list.
- */
- this->tail_pred->next = source->head;
- source->head->prev = this->tail_pred;
-
- /* Make the tail of the source list be the tail of the target list.
- */
- this->tail_pred = source->tail_pred;
- this->tail_pred->next = (exec_node *) &this->tail;
-
- /* Make the source list empty for good measure.
- */
- source->make_empty();
+ exec_list_append(this, source);
}
inline void exec_node::insert_before(exec_list *before)
{
- if (before->is_empty())
- return;
-
- before->tail_pred->next = this;
- before->head->prev = this->prev;
-
- this->prev->next = before->head;
- this->prev = before->tail_pred;
-
- before->make_empty();
+ exec_node_insert_list_before(this, before);
}
#endif