diff options
-rw-r--r-- | docs/GL3.txt | 3 | ||||
-rw-r--r-- | src/mesa/main/imports.h | 2 | ||||
-rw-r--r-- | src/mesa/main/macros.h | 39 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_attrib_tmp.h | 86 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.h | 43 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 1 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 29 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_draw.c | 7 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 12 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 21 |
11 files changed, 180 insertions, 65 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 4f44764c2c5..28f6ae603ae 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600) glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE -glVertexAttribI commands ~50% done (converts int - values to floats) +glVertexAttribI commands DONE Depth format cube textures DONE GLX_ARB_create_context (GLX 1.4 is required) DONE diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index a78d67966f8..40ba75785fc 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -81,7 +81,7 @@ extern "C" { * these casts generate warnings. * The following union typedef is used to solve that. */ -typedef union { GLfloat f; GLint i; } fi_type; +typedef union { GLfloat f; GLint i; GLuint u; } fi_type; diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h index 7b7fd1b6d76..14a5d5fe16e 100644 --- a/src/mesa/main/macros.h +++ b/src/mesa/main/macros.h @@ -171,6 +171,20 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256]; ub = ((GLubyte) F_TO_I((f) * 255.0F)) #endif +static inline GLfloat INT_AS_FLT(GLint i) +{ + fi_type tmp; + tmp.i = i; + return tmp.f; +} + +static inline GLfloat UINT_AS_FLT(GLuint u) +{ + fi_type tmp; + tmp.u = u; + return tmp.f; +} + /*@}*/ @@ -573,6 +587,31 @@ do { \ /*@}*/ +/** Copy \p sz elements into a homegeneous (4-element) vector, giving + * default values to the remaining components. + * The default values are chosen based on \p type. + */ +static inline void +COPY_CLEAN_4V_TYPE_AS_FLOAT(GLfloat dst[4], int sz, const GLfloat src[4], + GLenum type) +{ + switch (type) { + case GL_FLOAT: + ASSIGN_4V(dst, 0, 0, 0, 1); + break; + case GL_INT: + ASSIGN_4V(dst, INT_AS_FLT(0), INT_AS_FLT(0), + INT_AS_FLT(0), INT_AS_FLT(1)); + break; + case GL_UNSIGNED_INT: + ASSIGN_4V(dst, UINT_AS_FLT(0), UINT_AS_FLT(0), + UINT_AS_FLT(0), UINT_AS_FLT(1)); + break; + default: + ASSERT(0); + } + COPY_SZ_4V(dst, sz, src); +} /** \name Linear interpolation functions */ /*@{*/ diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 88484453570..6bc53bab3d2 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -26,38 +26,46 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* float */ -#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 ) -#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 ) +#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 ) +#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) +#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 ) +#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 ) +#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 ) +#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W ) /* int */ -#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \ + INT_AS_FLT(X), INT_AS_FLT(Y), \ + INT_AS_FLT(Z), INT_AS_FLT(W) ) -#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) +#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) + +#define ATTR1I( A, X ) ATTRI( A, 1, X, 0, 0, 1 ) +#define ATTR2I( A, X, Y ) ATTRI( A, 2, X, Y, 0, 1 ) +#define ATTR3I( A, X, Y, Z ) ATTRI( A, 3, X, Y, Z, 1 ) +#define ATTR4I( A, X, Y, Z, W ) ATTRI( A, 4, X, Y, Z, W ) /* uint */ -#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 ) -#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 ) -#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \ + UINT_AS_FLT(X), UINT_AS_FLT(Y), \ + UINT_AS_FLT(Z), UINT_AS_FLT(W) ) + +#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 ) +#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 ) +#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] ) -#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 ) -#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 ) -#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 ) -#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W ) +#define ATTR1UI( A, X ) ATTRUI( A, 1, X, 0, 0, 1 ) +#define ATTR2UI( A, X, Y ) ATTRUI( A, 2, X, Y, 0, 1 ) +#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 ) +#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W ) -#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) +#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] ) static inline float conv_ui10_to_norm_float(unsigned ui10) { @@ -69,20 +77,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2) return ui2 / 3.0f; } -#define ATTRUI10_1( A, UI ) ATTR( A, 1, (UI) & 0x3ff, 0, 0, 1 ) -#define ATTRUI10_2( A, UI ) ATTR( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) -#define ATTRUI10_3( A, UI ) ATTR( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) -#define ATTRUI10_4( A, UI ) ATTR( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) +#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 ) +#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 ) +#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 ) +#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 ) -#define ATTRUI10N_1( A, UI ) ATTR( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) -#define ATTRUI10N_2( A, UI ) ATTR( A, 2, \ +#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 ) +#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 ) -#define ATTRUI10N_3( A, UI ) ATTR( A, 3, \ +#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 ) -#define ATTRUI10N_4( A, UI ) ATTR( A, 4, \ +#define ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \ conv_ui10_to_norm_float((UI) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \ @@ -119,30 +127,30 @@ static inline float conv_i2_to_norm_float(int i2) return (float)val.x; } -#define ATTRI10_1( A, I10 ) ATTR( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10_2( A, I10 ) ATTR( A, 2, \ +#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10_3( A, I10 ) ATTR( A, 3, \ +#define ATTRI10_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), \ conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10_4( A, I10 ) ATTR( A, 4, \ +#define ATTRI10_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \ conv_i10_to_i((I10) & 0x3ff), \ conv_i10_to_i(((I10) >> 10) & 0x3ff), \ conv_i10_to_i(((I10) >> 20) & 0x3ff), \ conv_i2_to_i(((I10) >> 30) & 0x3)) -#define ATTRI10N_1( A, I10 ) ATTR( A, 1, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 ) -#define ATTRI10N_2( A, I10 ) ATTR( A, 2, \ +#define ATTRI10N_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 ) +#define ATTRI10N_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \ conv_i10_to_norm_float((I10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), 0, 1 ) -#define ATTRI10N_3( A, I10 ) ATTR( A, 3, \ +#define ATTRI10N_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \ conv_i10_to_norm_float((I10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), 1 ) -#define ATTRI10N_4( A, I10 ) ATTR( A, 4, \ +#define ATTRI10N_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \ conv_i10_to_norm_float((I10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \ conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), \ diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index c896f1196f7..1ff6ec0004e 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -147,4 +147,47 @@ vbo_draw_method(struct vbo_context *vbo, enum draw_method method) } } +/** + * Return if format is integer. The immediate mode commands only emit floats + * for non-integer types, thus everything else is integer. + */ +static inline GLboolean +vbo_attrtype_to_integer_flag(GLenum format) +{ + switch (format) { + case GL_FLOAT: + return GL_FALSE; + case GL_INT: + case GL_UNSIGNED_INT: + return GL_TRUE; + default: + ASSERT(0); + return GL_FALSE; + } +} + + +/** + * Return default component values for the given format. + * The return type is an array of floats, because that's how we declare + * the vertex storage despite the fact we sometimes store integers in there. + */ +static inline const GLfloat * +vbo_get_default_vals_as_float(GLenum format) +{ + static const GLfloat default_float[4] = { 0, 0, 0, 1 }; + static const GLint default_int[4] = { 0, 0, 0, 1 }; + + switch (format) { + case GL_FLOAT: + return default_float; + case GL_INT: + case GL_UNSIGNED_INT: + return (const GLfloat*)default_int; + default: + ASSERT(0); + return NULL; + } +} + #endif diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index ef57a81992f..96cf4c82bf9 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -101,6 +101,7 @@ struct vbo_exec_context struct vbo_exec_copied_vtx copied; GLubyte attrsz[VBO_ATTRIB_MAX]; + GLenum attrtype[VBO_ATTRIB_MAX]; GLubyte active_sz[VBO_ATTRIB_MAX]; GLfloat *attrptr[VBO_ATTRIB_MAX]; diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 2ddb715889e..75e549fc419 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -157,11 +157,13 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, - exec->vtx.attrsz[i], - exec->vtx.attrptr[i]); + COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, + exec->vtx.attrsz[i], + exec->vtx.attrptr[i], + exec->vtx.attrtype[i]); - if (memcmp(current, tmp, sizeof(tmp)) != 0) { + if (exec->vtx.attrtype[i] != vbo->currval[i].Type || + memcmp(current, tmp, sizeof(tmp)) != 0) { memcpy(current, tmp, sizeof(tmp)); /* Given that we explicitly state size here, there is no need @@ -170,8 +172,10 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec ) * directly. */ vbo->currval[i].Size = exec->vtx.attrsz[i]; - assert(vbo->currval[i].Type == GL_FLOAT); vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); + vbo->currval[i].Type = exec->vtx.attrtype[i]; + vbo->currval[i].Integer = + vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]); /* This triggers rather too much recalculation of Mesa state * that doesn't get used (eg light positions). @@ -324,7 +328,9 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec, if (j == attr) { if (oldSize) { GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, oldSize, data + old_offset); + COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize, + data + old_offset, + exec->vtx.attrtype[j]); COPY_SZ_4V(dest + new_offset, newSize, tmp); } else { GLfloat *current = (GLfloat *)vbo->currval[j].Ptr; @@ -365,8 +371,9 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) vbo_exec_wrap_upgrade_vertex( exec, attr, newSize ); } else if (newSize < exec->vtx.active_sz[attr]) { - static const GLfloat id[4] = { 0, 0, 0, 1 }; GLuint i; + const GLfloat *id = + vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]); /* New size is smaller - just need to fill in some * zeros. Don't need to flush or wrap. @@ -390,7 +397,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize) * This macro is used to implement all the glVertex, glColor, glTexCoord, * glVertexAttrib, etc functions. */ -#define ATTR( A, N, V0, V1, V2, V3 ) \ +#define ATTR( A, N, T, V0, V1, V2, V3 ) \ do { \ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \ \ @@ -406,6 +413,7 @@ do { \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ if (N>3) dest[3] = V3; \ + exec->vtx.attrtype[A] = T; \ } \ \ if ((A) == 0) { \ @@ -1119,6 +1127,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec ) for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { ASSERT(i < Elements(exec->vtx.attrsz)); exec->vtx.attrsz[i] = 0; + ASSERT(i < Elements(exec->vtx.attrtype)); + exec->vtx.attrtype[i] = GL_FLOAT; ASSERT(i < Elements(exec->vtx.active_sz)); exec->vtx.active_sz[i] = 0; } @@ -1255,6 +1265,7 @@ static void reset_attrfv( struct vbo_exec_context *exec ) for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { exec->vtx.attrsz[i] = 0; + exec->vtx.attrtype[i] = GL_FLOAT; exec->vtx.active_sz[i] = 0; } @@ -1309,7 +1320,7 @@ VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_GENERIC_ATTRIBS) - ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); + ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w); else ERROR(GL_INVALID_VALUE); } diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 817af4dd52b..9529ce0698e 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -207,9 +207,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) assert(0); } - /* Make all active attributes (including edgeflag) available as - * arrays of floats. - */ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) { const GLuint src = map[attr]; @@ -235,7 +232,9 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) arrays[attr].Size = exec->vtx.attrsz[src]; arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat); arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; + arrays[attr].Type = exec->vtx.attrtype[src]; + arrays[attr].Integer = + vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]); arrays[attr].Format = GL_RGBA; arrays[attr].Enabled = 1; arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat); diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index f33669670c4..750117b1239 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -63,6 +63,7 @@ struct vbo_save_copied_vtx { */ struct vbo_save_vertex_list { GLubyte attrsz[VBO_ATTRIB_MAX]; + GLenum attrtype[VBO_ATTRIB_MAX]; GLuint vertex_size; /* Copy of the final vertex from node->vertex_store->bufferobj. @@ -127,6 +128,7 @@ struct vbo_save_context { const struct gl_client_array *inputs[VBO_ATTRIB_MAX]; GLubyte attrsz[VBO_ATTRIB_MAX]; + GLenum attrtype[VBO_ATTRIB_MAX]; GLubyte active_sz[VBO_ATTRIB_MAX]; GLuint vertex_size; diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 89f09a8d83c..75b8ca3385f 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -324,6 +324,7 @@ _save_compile_vertex_list(struct gl_context *ctx) /* Duplicate our template, increment refcounts to the storage structs: */ memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz)); + memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype)); node->vertex_size = save->vertex_size; node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat); @@ -510,7 +511,8 @@ _save_copy_to_current(struct gl_context *ctx) for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) { if (save->attrsz[i]) { save->currentsz[i][0] = save->attrsz[i]; - COPY_CLEAN_4V(save->current[i], save->attrsz[i], save->attrptr[i]); + COPY_CLEAN_4V_TYPE_AS_FLOAT(save->current[i], save->attrsz[i], + save->attrptr[i], save->attrtype[i]); } } } @@ -612,7 +614,8 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz) if (save->attrsz[j]) { if (j == attr) { if (oldsz) { - COPY_CLEAN_4V(dest, oldsz, data); + COPY_CLEAN_4V_TYPE_AS_FLOAT(dest, oldsz, data, + save->attrtype[j]); data += oldsz; dest += newsz; } @@ -649,8 +652,8 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz) _save_upgrade_vertex(ctx, attr, sz); } else if (sz < save->active_sz[attr]) { - static GLfloat id[4] = { 0, 0, 0, 1 }; GLuint i; + const GLfloat *id = vbo_get_default_vals_as_float(save->attrtype[attr]); /* New size is equal or smaller - just need to fill in some * zeros. @@ -688,7 +691,7 @@ _save_reset_vertex(struct gl_context *ctx) * 3f version won't otherwise set color[3] to 1.0 -- this is the job * of the chooser function when switching between Color4f and Color3f. */ -#define ATTR(A, N, V0, V1, V2, V3) \ +#define ATTR(A, N, T, V0, V1, V2, V3) \ do { \ struct vbo_save_context *save = &vbo_context(ctx)->save; \ \ @@ -701,6 +704,7 @@ do { \ if (N>1) dest[1] = V1; \ if (N>2) dest[2] = V2; \ if (N>3) dest[3] = V3; \ + save->attrtype[A] = T; \ } \ \ if ((A) == 0) { \ diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 09b8b8ab2b8..efb386e5c93 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -79,16 +79,20 @@ _playback_copy_to_current(struct gl_context *ctx, GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, - node->attrsz[i], - data); + COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, + node->attrsz[i], + data, + node->attrtype[i]); - if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { + if (node->attrtype[i] != vbo->currval[i].Type || + memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { memcpy(current, tmp, 4 * sizeof(GLfloat)); vbo->currval[i].Size = node->attrsz[i]; - assert(vbo->currval[i].Type == GL_FLOAT); vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); + vbo->currval[i].Type = node->attrtype[i]; + vbo->currval[i].Integer = + vbo_attrtype_to_integer_flag(node->attrtype[i]); if (i >= VBO_ATTRIB_FIRST_MATERIAL && i <= VBO_ATTRIB_LAST_MATERIAL) @@ -134,9 +138,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, const GLuint *map; GLuint attr; GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ + GLenum node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */ GLbitfield64 varying_inputs = 0x0; memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); + memcpy(node_attrtype, node->attrtype, sizeof(node->attrtype)); /* Install the default (ie Current) attributes first, then overlay * all active ones. @@ -170,6 +176,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0]; node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0]; + node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0]; node_attrsz[0] = 0; } break; @@ -188,7 +195,9 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, arrays[attr].Size = node_attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; + arrays[attr].Type = node_attrtype[src]; + arrays[attr].Integer = + vbo_attrtype_to_integer_flag(node_attrtype[src]); arrays[attr].Format = GL_RGBA; arrays[attr].Enabled = 1; arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat); |