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-rw-r--r--src/glsl/ir_optimization.h2
-rw-r--r--src/glsl/lower_if_to_cond_assign.cpp42
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
3 files changed, 39 insertions, 7 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index f264265f4b1..dbc9f4ab975 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -53,7 +53,7 @@ bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lo
bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions);
-bool do_if_to_cond_assign(exec_list *instructions);
+bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
bool do_mat_op_to_vec(exec_list *instructions);
bool do_mod_to_fract(exec_list *instructions);
bool do_noop_swizzle(exec_list *instructions);
diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp
index cf48cfb8d61..40ffc45c86c 100644
--- a/src/glsl/lower_if_to_cond_assign.cpp
+++ b/src/glsl/lower_if_to_cond_assign.cpp
@@ -24,12 +24,25 @@
/**
* \file lower_if_to_cond_assign.cpp
*
- * This attempts to flatten all if statements to conditional
- * assignments for GPUs that don't do control flow.
+ * This attempts to flatten if-statements to conditional assignments for
+ * GPUs with limited or no flow control support.
*
* It can't handle other control flow being inside of its block, such
* as calls or loops. Hopefully loop unrolling and inlining will take
* care of those.
+ *
+ * Drivers for GPUs with no control flow support should simply call
+ *
+ * lower_if_to_cond_assign(instructions)
+ *
+ * to attempt to flatten all if-statements.
+ *
+ * Some GPUs (such as i965 prior to gen6) do support control flow, but have a
+ * maximum nesting depth N. Drivers for such hardware can call
+ *
+ * lower_if_to_cond_assign(instructions, N)
+ *
+ * to attempt to flatten any if-statements appearing at depth > N.
*/
#include "glsl_types.h"
@@ -37,20 +50,25 @@
class ir_if_to_cond_assign_visitor : public ir_hierarchical_visitor {
public:
- ir_if_to_cond_assign_visitor()
+ ir_if_to_cond_assign_visitor(unsigned max_depth)
{
this->progress = false;
+ this->max_depth = max_depth;
+ this->depth = 0;
}
+ ir_visitor_status visit_enter(ir_if *);
ir_visitor_status visit_leave(ir_if *);
bool progress;
+ unsigned max_depth;
+ unsigned depth;
};
bool
-do_if_to_cond_assign(exec_list *instructions)
+lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
{
- ir_if_to_cond_assign_visitor v;
+ ir_if_to_cond_assign_visitor v(max_depth);
visit_list_elements(&v, instructions);
@@ -120,8 +138,22 @@ move_block_to_cond_assign(void *mem_ctx,
}
ir_visitor_status
+ir_if_to_cond_assign_visitor::visit_enter(ir_if *ir)
+{
+ (void) ir;
+ this->depth++;
+ return visit_continue;
+}
+
+ir_visitor_status
ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir)
{
+ /* Only flatten when beyond the GPU's maximum supported nesting depth. */
+ if (this->depth <= this->max_depth)
+ return visit_continue;
+
+ this->depth--;
+
bool found_control_flow = false;
ir_variable *cond_var;
ir_assignment *assign;
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 490c4cab7ab..c601ef6eaaa 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2867,7 +2867,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (options->EmitNoIfs) {
progress = lower_discard(ir) || progress;
- progress = do_if_to_cond_assign(ir) || progress;
+ progress = lower_if_to_cond_assign(ir) || progress;
}
if (options->EmitNoNoise)