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-rw-r--r--src/mesa/drivers/common/driverfuncs.c16
-rw-r--r--src/mesa/drivers/common/meta.c2
2 files changed, 0 insertions, 18 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 227710fb025..f92cdc5a777 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -38,19 +38,11 @@
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/texstore.h"
-#if FEATURE_ARB_vertex_buffer_object
#include "main/bufferobj.h"
-#endif
-#if FEATURE_EXT_framebuffer_object
#include "main/fbobject.h"
#include "main/texrender.h"
-#endif
-#if FEATURE_ARB_sync
#include "main/syncobj.h"
-#endif
-#if FEATURE_EXT_transform_feedback
#include "main/transformfeedback.h"
-#endif
#include "program/program.h"
#include "tnl/tnl.h"
@@ -187,21 +179,15 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
/* query objects */
_mesa_init_query_object_functions(driver);
-#if FEATURE_ARB_sync
_mesa_init_sync_object_functions(driver);
-#endif
-#if FEATURE_EXT_framebuffer_object
driver->NewFramebuffer = _mesa_new_framebuffer;
driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
driver->RenderTexture = _mesa_render_texture;
driver->FinishRenderTexture = _mesa_finish_render_texture;
driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
-#endif
-#if FEATURE_EXT_framebuffer_blit
driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-#endif
/* APPLE_vertex_array_object */
driver->NewArrayObject = _mesa_new_array_object;
@@ -210,9 +196,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
_mesa_init_shader_object_functions(driver);
-#if FEATURE_EXT_transform_feedback
_mesa_init_transform_feedback_functions(driver);
-#endif
/* T&L stuff */
driver->NeedValidate = GL_FALSE;
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index dc6e7120c63..a03cb68ec8a 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2583,12 +2583,10 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
/*
* Prepare for new texture image size/data
*/
-#if FEATURE_convolve
if (_mesa_is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2,
&postConvWidth, &postConvHeight);
}
-#endif
if (texImage->Data) {
ctx->Driver.FreeTexImageData(ctx, texImage);