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-rw-r--r--docs/GL3.txt2
-rw-r--r--docs/relnotes/11.3.0.html1
-rw-r--r--src/mesa/drivers/dri/i965/intel_extensions.c1
3 files changed, 3 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e6bb7529a2e..7267de3a433 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -269,7 +269,7 @@ GLES3.2, GLSL ES 3.2
GL_OES_shader_multisample_interpolation DONE (nvc0, r600, radeonsi)
GL_OES_tessellation_shader not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
GL_OES_texture_border_clamp DONE (all drivers)
- GL_OES_texture_buffer DONE (core only)
+ GL_OES_texture_buffer DONE (i965, radeonsi)
GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
diff --git a/docs/relnotes/11.3.0.html b/docs/relnotes/11.3.0.html
index 97c83a36cf7..2474f386bd9 100644
--- a/docs/relnotes/11.3.0.html
+++ b/docs/relnotes/11.3.0.html
@@ -54,6 +54,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_OES_draw_buffers_indexed and GL_EXT_draw_buffers_indexed on all drivers that support GL_ARB_draw_buffers_blend</li>
<li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li>
<li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li>
+<li>GL_OES_texture_buffer and GL_EXT_texture_buffer on i965, radeonsi</li>
<li>EGL_KHR_reusable_sync on all drivers</li>
</ul>
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 60ac124ecd0..6a20bd6d925 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -340,6 +340,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.EXT_shader_samples_identical = true;
+ ctx->Extensions.OES_texture_buffer = true;
if (brw->can_do_pipelined_register_writes) {
ctx->Extensions.ARB_draw_indirect = true;