diff options
-rw-r--r-- | src/glsl/ir_validate.cpp | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp index 93f9c0f7af3..1fa6e19ce96 100644 --- a/src/glsl/ir_validate.cpp +++ b/src/glsl/ir_validate.cpp @@ -65,6 +65,8 @@ public: virtual ir_visitor_status visit_leave(ir_function *ir); virtual ir_visitor_status visit_enter(ir_function_signature *ir); + virtual ir_visitor_status visit_leave(ir_expression *ir); + static void validate_ir(ir_instruction *ir, void *data); ir_function *current_function; @@ -162,6 +164,148 @@ ir_validate::visit_enter(ir_function_signature *ir) } ir_visitor_status +ir_validate::visit_leave(ir_expression *ir) +{ + switch (ir->operation) { + case ir_unop_bit_not: + assert(ir->operands[0]->type == ir->type); + break; + case ir_unop_logic_not: + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == glsl_type::bool_type); + break; + + case ir_unop_neg: + case ir_unop_abs: + case ir_unop_sign: + case ir_unop_rcp: + case ir_unop_rsq: + case ir_unop_sqrt: + case ir_unop_exp: + case ir_unop_log: + case ir_unop_exp2: + case ir_unop_log2: + assert(ir->type == ir->operands[0]->type); + break; + + case ir_unop_f2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + case ir_unop_i2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_f2b: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->type->base_type == GLSL_TYPE_BOOL); + break; + case ir_unop_b2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + case ir_unop_i2b: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT); + assert(ir->type->base_type == GLSL_TYPE_BOOL); + break; + case ir_unop_b2i: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL); + assert(ir->type->base_type == GLSL_TYPE_INT); + break; + case ir_unop_u2f: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT); + assert(ir->type->base_type == GLSL_TYPE_FLOAT); + break; + + case ir_unop_trunc: + case ir_unop_ceil: + case ir_unop_floor: + case ir_unop_fract: + case ir_unop_sin: + case ir_unop_cos: + case ir_unop_dFdx: + case ir_unop_dFdy: + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->operands[0]->type == ir->type); + break; + + case ir_binop_add: + case ir_binop_sub: + case ir_binop_mul: + case ir_binop_div: + case ir_binop_mod: + case ir_binop_min: + case ir_binop_max: + case ir_binop_pow: + if (ir->operands[0]->type->is_scalar()) + assert(ir->operands[1]->type == ir->type); + else if (ir->operands[1]->type->is_scalar()) + assert(ir->operands[0]->type == ir->type); + else if (ir->operands[0]->type->is_vector() && + ir->operands[1]->type->is_vector()) { + assert(ir->operands[0]->type == ir->operands[1]->type); + assert(ir->operands[0]->type == ir->type); + } + break; + case ir_binop_less: + case ir_binop_greater: + case ir_binop_lequal: + case ir_binop_gequal: + /* GLSL < > <= >= operators take scalar floats/ints, but in the + * IR we may want to do them for vectors instead to support the + * lessEqual() and friends builtins. + */ + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_binop_equal: + case ir_binop_nequal: + /* GLSL == and != operate on vectors and return a bool, and the + * IR matches that. We may want to switch up the IR to work on + * vectors and return a bvec and make the operators break down + * to ANDing/ORing the results of the vector comparison. + */ + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_binop_lshift: + case ir_binop_rshift: + case ir_binop_bit_and: + case ir_binop_bit_xor: + case ir_binop_bit_or: + assert(ir->operands[0]->type == ir->operands[1]->type); + assert(ir->type == ir->operands[0]->type); + assert(ir->type->base_type == GLSL_TYPE_INT || + ir->type->base_type == GLSL_TYPE_UINT); + break; + + case ir_binop_logic_and: + case ir_binop_logic_xor: + case ir_binop_logic_or: + assert(ir->type == glsl_type::bool_type); + assert(ir->operands[0]->type == glsl_type::bool_type); + assert(ir->operands[1]->type == glsl_type::bool_type); + break; + + case ir_binop_dot: + assert(ir->type == glsl_type::float_type); + assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); + assert(ir->operands[0]->type == ir->operands[1]->type); + break; + + case ir_binop_cross: + assert(ir->operands[0]->type == glsl_type::vec3_type); + assert(ir->operands[1]->type == glsl_type::vec3_type); + assert(ir->type == glsl_type::vec3_type); + break; + } + + return visit_continue; +} + +ir_visitor_status ir_validate::visit(ir_variable *ir) { /* An ir_variable is the one thing that can (and will) appear multiple times |