diff options
-rw-r--r-- | src/gallium/drivers/vc4/vc4_state.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c index 332f3108241..df75b6ec81b 100644 --- a/src/gallium/drivers/vc4/vc4_state.c +++ b/src/gallium/drivers/vc4/vc4_state.c @@ -516,6 +516,7 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct pipe_sampler_view *so = malloc(sizeof(*so)); + struct vc4_resource *rsc = vc4_resource(prsc); if (!so) return NULL; @@ -527,8 +528,12 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, /* There is no hardware level clamping, and the start address of a * texture may be misaligned, so in that case we have to copy to a * temporary. + * + * Also, Raspberry Pi doesn't support sampling from raster textures, + * so we also have to copy to a temporary then. */ - if (so->u.tex.first_level) { + if (so->u.tex.first_level || + rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R) { struct vc4_resource *shadow_parent = vc4_resource(prsc); struct pipe_resource tmpl = shadow_parent->base.b; struct vc4_resource *clone; @@ -574,8 +579,10 @@ vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader, for (i = 0; i < nr; i++) { if (views[i]) { + struct vc4_resource *rsc = + vc4_resource(views[i]->texture); new_nr = i + 1; - if (views[i]->u.tex.first_level != 0) + if (rsc->shadow_parent) vc4_update_shadow_baselevel_texture(pctx, views[i]); } pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); |