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-rw-r--r--src/mesa/state_tracker/st_atom_shader.c143
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c88
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.h8
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c199
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.h10
-rw-r--r--src/mesa/state_tracker/st_cb_program.c46
-rw-r--r--src/mesa/state_tracker/st_context.c2
-rw-r--r--src/mesa/state_tracker/st_context.h4
-rw-r--r--src/mesa/state_tracker/st_program.c751
-rw-r--r--src/mesa/state_tracker/st_program.h119
10 files changed, 894 insertions, 476 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 05442ef91b5..f416293a7e4 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -50,99 +50,6 @@
#include "st_program.h"
-
-/**
- * Translate fragment program if needed.
- */
-static void
-translate_fp(struct st_context *st,
- struct st_fragment_program *stfp)
-{
- if (!stfp->tgsi.tokens) {
- assert(stfp->Base.Base.NumInstructions > 0);
-
- st_translate_fragment_program(st, stfp);
- }
-}
-
-/*
- * Translate geometry program if needed.
- */
-static void
-translate_gp(struct st_context *st,
- struct st_geometry_program *stgp)
-{
- if (!stgp->tgsi.tokens) {
- assert(stgp->Base.Base.NumInstructions > 1);
-
- st_translate_geometry_program(st, stgp);
- }
-}
-
-/**
- * Find a translated vertex program that corresponds to stvp and
- * has outputs matched to stfp's inputs.
- * This performs vertex and fragment translation (to TGSI) when needed.
- */
-static struct st_vp_varient *
-find_translated_vp(struct st_context *st,
- struct st_vertex_program *stvp )
-{
- struct st_vp_varient *vpv;
- struct st_vp_varient_key key;
-
- /* Nothing in our key yet. This will change:
- */
- memset(&key, 0, sizeof key);
-
- /* When this is true, we will add an extra input to the vertex
- * shader translation (for edgeflags), an extra output with
- * edgeflag semantics, and extend the vertex shader to pass through
- * the input to the output. We'll need to use similar logic to set
- * up the extra vertex_element input for edgeflags.
- * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
- */
- key.passthrough_edgeflags = (st->vertdata_edgeflags && (
- st->ctx->Polygon.FrontMode != GL_FILL ||
- st->ctx->Polygon.BackMode != GL_FILL));
-
-
- /* Do we need to throw away old translations after a change in the
- * GL program string?
- */
- if (stvp->serialNo != stvp->lastSerialNo) {
- /* These may have changed if the program string changed.
- */
- st_prepare_vertex_program( st, stvp );
-
- /* We are now up-to-date:
- */
- stvp->lastSerialNo = stvp->serialNo;
- }
-
- /* See if we've got a translated vertex program whose outputs match
- * the fragment program's inputs.
- */
- for (vpv = stvp->varients; vpv; vpv = vpv->next) {
- if (memcmp(&vpv->key, &key, sizeof key) == 0) {
- break;
- }
- }
-
- /* No? Perform new translation here. */
- if (!vpv) {
- vpv = st_translate_vertex_program(st, stvp, &key);
- if (!vpv)
- return NULL;
-
- vpv->next = stvp->varients;
- stvp->varients = vpv;
- }
-
- return vpv;
-}
-
-
/**
* Return pointer to a pass-through fragment shader.
* This shader is used when a texture is missing/incomplete.
@@ -167,12 +74,16 @@ static void
update_fp( struct st_context *st )
{
struct st_fragment_program *stfp;
+ struct st_fp_varient_key key;
assert(st->ctx->FragmentProgram._Current);
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
- translate_fp(st, stfp);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->fp_varient = st_get_fp_varient(st, stfp, &key);
st_reference_fragprog(st, &st->fp, stfp);
@@ -182,7 +93,8 @@ update_fp( struct st_context *st )
cso_set_fragment_shader_handle(st->cso_context, fs);
}
else {
- cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
+ cso_set_fragment_shader_handle(st->cso_context,
+ st->fp_varient->driver_shader);
}
}
@@ -206,6 +118,7 @@ static void
update_vp( struct st_context *st )
{
struct st_vertex_program *stvp;
+ struct st_vp_varient_key key;
/* find active shader and params -- Should be covered by
* ST_NEW_VERTEX_PROGRAM
@@ -214,7 +127,21 @@ update_vp( struct st_context *st )
stvp = st_vertex_program(st->ctx->VertexProgram._Current);
assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
- st->vp_varient = find_translated_vp(st, stvp);
+ memset(&key, 0, sizeof key);
+ key.st = st; /* variants are per-context */
+
+ /* When this is true, we will add an extra input to the vertex
+ * shader translation (for edgeflags), an extra output with
+ * edgeflag semantics, and extend the vertex shader to pass through
+ * the input to the output. We'll need to use similar logic to set
+ * up the extra vertex_element input for edgeflags.
+ * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
+ */
+ key.passthrough_edgeflags = (st->vertdata_edgeflags && (
+ st->ctx->Polygon.FrontMode != GL_FILL ||
+ st->ctx->Polygon.BackMode != GL_FILL));
+
+ st->vp_varient = st_get_vp_varient(st, stvp, &key);
st_reference_vertprog(st, &st->vp, stvp);
@@ -231,14 +158,16 @@ const struct st_tracked_state st_update_vp = {
_NEW_POLYGON, /* mesa */
ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
},
- update_vp /* update */
+ update_vp /* update */
};
+
+
static void
update_gp( struct st_context *st )
{
-
struct st_geometry_program *stgp;
+ struct st_gp_varient_key key;
if (!st->ctx->GeometryProgram._Current) {
cso_set_geometry_shader_handle(st->cso_context, NULL);
@@ -248,18 +177,22 @@ update_gp( struct st_context *st )
stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
- translate_gp(st, stgp);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->gp_varient = st_get_gp_varient(st, stgp, &key);
st_reference_geomprog(st, &st->gp, stgp);
- cso_set_geometry_shader_handle(st->cso_context, stgp->driver_shader);
+ cso_set_geometry_shader_handle(st->cso_context,
+ st->gp_varient->driver_shader);
}
const struct st_tracked_state st_update_gp = {
- "st_update_gp", /* name */
- { /* dirty */
- 0, /* mesa */
- ST_NEW_GEOMETRY_PROGRAM /* st */
+ "st_update_gp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_GEOMETRY_PROGRAM /* st */
},
- update_gp /* update */
+ update_gp /* update */
};
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index f08697fe23b..320b73f03de 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -185,48 +185,47 @@ find_free_bit(uint bitfield)
/**
* Combine basic bitmap fragment program with the user-defined program.
+ * \param st current context
+ * \param fpIn the incoming fragment program
+ * \param fpOut the new fragment program which does fragment culling
+ * \param bitmap_sampler sampler number for the bitmap texture
*/
-static struct st_fragment_program *
-combined_bitmap_fragment_program(struct gl_context *ctx)
+void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler)
{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp = st->fp;
-
- if (!stfp->bitmap_program) {
- /*
- * Generate new program which is the user-defined program prefixed
- * with the bitmap sampler/kill instructions.
- */
- struct st_fragment_program *bitmap_prog;
- uint sampler;
+ struct st_fragment_program *bitmap_prog;
+ struct gl_program *newProg;
+ uint sampler;
- sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
-
- stfp->bitmap_program = (struct st_fragment_program *)
- _mesa_combine_programs(ctx,
- &bitmap_prog->Base.Base, &stfp->Base.Base);
- stfp->bitmap_program->bitmap_sampler = sampler;
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ sampler = find_free_bit(fpIn->Base.SamplersUsed);
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
#if 0
- {
- struct gl_program *p = &stfp->bitmap_program->Base.Base;
- printf("Combined bitmap program:\n");
- _mesa_print_program(p);
- printf("InputsRead: 0x%x\n", p->InputsRead);
- printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
- _mesa_print_parameter_list(p->Parameters);
- }
-#endif
-
- /* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp->bitmap_program);
+ {
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
}
+#endif
- return stfp->bitmap_program;
+ /* return results */
+ *fpOut = (struct gl_fragment_program *) newProg;
+ *bitmap_sampler = sampler;
}
@@ -411,11 +410,16 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
- struct st_fragment_program *stfp;
+ struct st_fp_varient *fpv;
+ struct st_fp_varient_key key;
GLuint maxSize;
GLuint offset;
- stfp = combined_bitmap_fragment_program(ctx);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ key.bitmap = GL_TRUE;
+
+ fpv = st_get_fp_varient(st, st->fp, &key);
/* As an optimization, Mesa's fragment programs will sometimes get the
* primary color from a statevar/constant rather than a varying variable.
@@ -428,7 +432,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
GLfloat colorSave[4];
COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
- st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
}
@@ -454,7 +458,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, stfp->driver_shader);
+ cso_set_fragment_shader_handle(cso, fpv->driver_shader);
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, st->bitmap.vs);
@@ -462,21 +466,21 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* user samplers, plus our bitmap sampler */
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
uint i;
for (i = 0; i < st->state.num_samplers; i++) {
samplers[i] = &st->state.samplers[i];
}
- samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ samplers[fpv->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
}
/* user textures, plus the bitmap texture */
{
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
- sampler_views[stfp->bitmap_sampler] = sv;
+ sampler_views[fpv->bitmap_sampler] = sv;
cso_set_fragment_sampler_views(cso, num, sampler_views);
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
index d04b2b67795..2bd63b9b741 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.h
+++ b/src/mesa/state_tracker/st_cb_bitmap.h
@@ -34,6 +34,8 @@
struct dd_function_table;
struct st_context;
+struct gl_fragment_program;
+struct st_fragment_program;
#if FEATURE_drawpix
@@ -47,6 +49,12 @@ extern void
st_destroy_bitmap(struct st_context *st);
extern void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler);
+
+extern void
st_flush_bitmap_cache(struct st_context *st);
/* Flush bitmap cache and release vertex buffer. Needed at end of
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index c9786024575..323e7e357ec 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -94,88 +94,61 @@ is_passthrough_program(const struct gl_fragment_program *prog)
/**
* Make fragment shader for glDraw/CopyPixels. This shader is made
* by combining the pixel transfer shader with the user-defined shader.
- * \return pointer to Gallium driver fragment shader
+ * \param fpIn the current/incoming fragment program
+ * \param fpOut returns the combined fragment program
*/
-static void *
-combined_drawpix_fragment_program(struct gl_context *ctx)
+void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut)
{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp;
+ struct gl_program *newProg;
- if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
- && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
- /* the pixel tranfer program has not changed and the user-defined
- * program has not changed, so re-use the combined program.
- */
- stfp = st->pixel_xfer.combined_prog;
+ if (is_passthrough_program(fpIn)) {
+ newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
+ &st->pixel_xfer.program->Base);
}
else {
- /* Concatenate the pixel transfer program with the current user-
- * defined program.
- */
- if (is_passthrough_program(&st->fp->Base)) {
- stfp = (struct st_fragment_program *)
- _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
- }
- else {
#if 0
- printf("Base program:\n");
- _mesa_print_program(&st->fp->Base.Base);
- printf("DrawPix program:\n");
- _mesa_print_program(&st->pixel_xfer.program->Base.Base);
+ /* debug */
+ printf("Base program:\n");
+ _mesa_print_program(&fpIn->Base);
+ printf("DrawPix program:\n");
+ _mesa_print_program(&st->pixel_xfer.program->Base.Base);
#endif
- stfp = (struct st_fragment_program *)
- _mesa_combine_programs(ctx,
- &st->pixel_xfer.program->Base.Base,
- &st->fp->Base.Base);
- }
+ newProg = _mesa_combine_programs(st->ctx,
+ &st->pixel_xfer.program->Base.Base,
+ &fpIn->Base);
+ }
#if 0
- {
- struct gl_program *p = &stfp->Base.Base;
- printf("Combined DrawPixels program:\n");
- _mesa_print_program(p);
- printf("InputsRead: 0x%x\n", p->InputsRead);
- printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
- _mesa_print_parameter_list(p->Parameters);
- }
+ /* debug */
+ printf("Combined DrawPixels program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
#endif
- /* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp);
-
- /* save new program, update serial numbers */
- st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
- st->pixel_xfer.user_prog_sn = st->fp->serialNo;
- st->pixel_xfer.combined_prog_sn = stfp->serialNo;
- /* can't reference new program directly, already have a reference on it */
- st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
- st->pixel_xfer.combined_prog = stfp;
- }
-
- /* Ideally we'd have updated the pipe constants during the normal
- * st/atom mechanism. But we can't since this is specific to glDrawPixels.
- */
- st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
-
- return stfp->driver_shader;
+ *fpOut = (struct gl_fragment_program *) newProg;
}
/**
- * Create fragment shader that does a TEX() instruction to get a Z and/or
+ * Create fragment program that does a TEX() instruction to get a Z and/or
* stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
* Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
* Pass fragment color through as-is.
- * \return pointer to the Gallium driver fragment shader
+ * \return pointer to the gl_fragment program
*/
-static void *
-make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
- GLboolean write_stencil)
+struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil)
{
struct gl_context *ctx = st->ctx;
struct gl_program *p;
- struct st_fragment_program *stp;
+ struct gl_fragment_program *fp;
GLuint ic = 0;
const GLuint shaderIndex = write_depth * 2 + write_stencil;
@@ -183,7 +156,7 @@ make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
if (st->drawpix.shaders[shaderIndex]) {
/* already have the proper shader */
- return st->drawpix.shaders[shaderIndex]->driver_shader;
+ return st->drawpix.shaders[shaderIndex];
}
/*
@@ -245,18 +218,15 @@ make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
if (write_stencil)
p->SamplersUsed |= 1 << 1;
- stp = st_fragment_program((struct gl_fragment_program *) p);
+ fp = (struct gl_fragment_program *) p;
/* save the new shader */
- st->drawpix.shaders[shaderIndex] = stp;
+ st->drawpix.shaders[shaderIndex] = fp;
- st_translate_fragment_program(st, stp);
-
- return stp->driver_shader;
+ return fp;
}
-
/**
* Create a simple vertex shader that just passes through the
* vertex position and texcoord (and optionally, color).
@@ -873,6 +843,61 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for RGBA data.
+ */
+static struct st_fp_varient *
+get_color_fp_varient(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fp_varient_key key;
+ struct st_fp_varient *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
+ ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 ||
+ ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 ||
+ ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 ||
+ ctx->Pixel.AlphaScale != 1.0);
+ key.pixelMaps = ctx->Pixel.MapColorFlag;
+
+ fpv = st_get_fp_varient(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for depth/stencil data.
+ */
+static struct st_fp_varient *
+get_depth_stencil_fp_varient(struct st_context *st, GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct st_fp_varient_key key;
+ struct st_fp_varient *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.drawpixels_z = write_depth;
+ key.drawpixels_stencil = write_stencil;
+
+ fpv = st_get_fp_varient(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
* Called via ctx->Driver.DrawPixels()
*/
static void
@@ -889,6 +914,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
struct pipe_sampler_view *sv[2];
int num_sampler_view = 1;
enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+ struct st_fp_varient *fpv;
if (format == GL_DEPTH_STENCIL)
write_stencil = write_depth = GL_TRUE;
@@ -921,14 +947,25 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
st_validate_state(st);
+ /*
+ * Get vertex/fragment shaders
+ */
if (write_depth || write_stencil) {
- driver_fp = make_fragment_shader_z_stencil(st, write_depth, write_stencil);
+ fpv = get_depth_stencil_fp_varient(st, write_depth, write_stencil);
+
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+
color = ctx->Current.RasterColor;
}
else {
- driver_fp = combined_drawpix_fragment_program(ctx);
+ fpv = get_color_fp_varient(st);
+
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
color = NULL;
if (st->pixel_xfer.pixelmap_enabled) {
sv[1] = st->pixel_xfer.pixelmap_sampler_view;
@@ -936,6 +973,9 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
}
}
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
/* draw with textured quad */
{
struct pipe_resource *pt
@@ -1116,6 +1156,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLint readX, readY, readW, readH;
GLuint sample_count;
struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
+ struct st_fp_varient *fpv;
st_validate_state(st);
@@ -1125,11 +1166,18 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
return;
}
+ /*
+ * Get vertex/fragment shaders
+ */
if (type == GL_COLOR) {
rbRead = st_get_color_read_renderbuffer(ctx);
color = NULL;
- driver_fp = combined_drawpix_fragment_program(ctx);
+
+ fpv = get_color_fp_varient(st);
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
if (st->pixel_xfer.pixelmap_enabled) {
sv[1] = st->pixel_xfer.pixelmap_sampler_view;
num_sampler_view++;
@@ -1139,10 +1187,17 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
assert(type == GL_DEPTH);
rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- driver_fp = make_fragment_shader_z_stencil(st, GL_TRUE, GL_FALSE);
+
+ fpv = get_depth_stencil_fp_varient(st, GL_TRUE, GL_FALSE);
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
}
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+
if (rbRead->Base.Wrapped)
rbRead = st_renderbuffer(rbRead->Base.Wrapped);
@@ -1294,7 +1349,7 @@ st_destroy_drawpix(struct st_context *st)
for (i = 0; i < Elements(st->drawpix.shaders); i++) {
if (st->drawpix.shaders[i])
- st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
+ _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
}
st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.h b/src/mesa/state_tracker/st_cb_drawpixels.h
index 575f169e08e..8f73e626240 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.h
+++ b/src/mesa/state_tracker/st_cb_drawpixels.h
@@ -42,6 +42,16 @@ extern void st_init_drawpixels_functions(struct dd_function_table *functions);
extern void
st_destroy_drawpix(struct st_context *st);
+extern void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut);
+
+extern struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil);
+
#else
static INLINE void
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 4d83fcc6ccb..3e1b709d25b 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -46,8 +46,6 @@
#include "st_cb_program.h"
-static GLuint SerialNo = 1;
-
/**
* Called via ctx->Driver.BindProgram() to bind an ARB vertex or
@@ -100,8 +98,6 @@ static struct gl_program *st_new_program( struct gl_context *ctx,
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
- prog->serialNo = SerialNo++;
-
return _mesa_init_vertex_program( ctx,
&prog->Base,
target,
@@ -112,8 +108,6 @@ static struct gl_program *st_new_program( struct gl_context *ctx,
case GL_FRAGMENT_PROGRAM_NV: {
struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
- prog->serialNo = SerialNo++;
-
return _mesa_init_fragment_program( ctx,
&prog->Base,
target,
@@ -123,8 +117,6 @@ static struct gl_program *st_new_program( struct gl_context *ctx,
case MESA_GEOMETRY_PROGRAM: {
struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
- prog->serialNo = SerialNo++;
-
return _mesa_init_geometry_program( ctx,
&prog->Base,
target,
@@ -152,12 +144,10 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
break;
case MESA_GEOMETRY_PROGRAM:
{
- struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) prog;
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
+ st_gp_release_varients(st, stgp);
if (stgp->tgsi.tokens) {
st_free_tokens((void *) stgp->tgsi.tokens);
@@ -167,23 +157,15 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_fp_release_varients(st, stfp);
if (stfp->tgsi.tokens) {
st_free_tokens(stfp->tgsi.tokens);
stfp->tgsi.tokens = NULL;
}
-
- if (stfp->bitmap_program) {
- struct gl_program *prg = &stfp->bitmap_program->Base.Base;
- _mesa_reference_program(ctx, &prg, NULL);
- stfp->bitmap_program = NULL;
- }
}
break;
default:
@@ -212,12 +194,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- stfp->serialNo++;
-
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_fp_release_varients(st, stfp);
if (stfp->tgsi.tokens) {
st_free_tokens(stfp->tgsi.tokens);
@@ -230,12 +207,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
else if (target == MESA_GEOMETRY_PROGRAM) {
struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
- stgp->serialNo++;
-
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
+ st_gp_release_varients(st, stgp);
if (stgp->tgsi.tokens) {
st_free_tokens((void *) stgp->tgsi.tokens);
@@ -248,8 +220,6 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- stvp->serialNo++;
-
st_vp_release_varients( st, stvp );
if (st->vp == stvp)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 6ec9c699a26..21bb91f47a8 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -252,6 +252,8 @@ void st_destroy_context( struct st_context *st )
_vbo_DestroyContext(st->ctx);
+ st_destroy_program_variants(st);
+
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index d342c0cff1e..26565225e3b 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -131,6 +131,8 @@ struct st_context
struct st_geometry_program *gp; /**< Currently bound geometry program */
struct st_vp_varient *vp_varient;
+ struct st_fp_varient *fp_varient;
+ struct st_gp_varient *gp_varient;
struct gl_texture_object *default_texture;
@@ -160,7 +162,7 @@ struct st_context
/** for glDraw/CopyPixels */
struct {
- struct st_fragment_program *shaders[4];
+ struct gl_fragment_program *shaders[4];
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index aae2913c202..202f7cb711e 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -32,7 +32,9 @@
#include "main/imports.h"
+#include "main/hash.h"
#include "main/mtypes.h"
+#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/programopt.h"
@@ -44,6 +46,8 @@
#include "tgsi/tgsi_ureg.h"
#include "st_debug.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
#include "st_context.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
@@ -52,6 +56,29 @@
/**
+ * Delete a vertex program varient. Note the caller must unlink
+ * the varient from the linked list.
+ */
+static void
+delete_vp_varient(struct st_context *st, struct st_vp_varient *vpv)
+{
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+#endif
+
+ if (vpv->tgsi.tokens)
+ st_free_tokens(vpv->tgsi.tokens);
+
+ FREE( vpv );
+}
+
+
+
+/**
* Clean out any old compilations:
*/
void
@@ -62,24 +89,76 @@ st_vp_release_varients( struct st_context *st,
for (vpv = stvp->varients; vpv; ) {
struct st_vp_varient *next = vpv->next;
+ delete_vp_varient(st, vpv);
+ vpv = next;
+ }
- if (vpv->driver_shader)
- cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
-
-#if FEATURE_feedback || FEATURE_rastpos
- if (vpv->draw_shader)
- draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-#endif
+ stvp->varients = NULL;
+}
+
+
+
+/**
+ * Delete a fragment program varient. Note the caller must unlink
+ * the varient from the linked list.
+ */
+static void
+delete_fp_varient(struct st_context *st, struct st_fp_varient *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
- if (vpv->tgsi.tokens)
- st_free_tokens(vpv->tgsi.tokens);
+ FREE(fpv);
+}
+
+
+/**
+ * Free all varients of a fragment program.
+ */
+void
+st_fp_release_varients(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_varient *fpv;
+
+ for (fpv = stfp->varients; fpv; ) {
+ struct st_fp_varient *next = fpv->next;
+ delete_fp_varient(st, fpv);
+ fpv = next;
+ }
+
+ stfp->varients = NULL;
+}
+
+
+/**
+ * Delete a geometry program varient. Note the caller must unlink
+ * the varient from the linked list.
+ */
+static void
+delete_gp_varient(struct st_context *st, struct st_gp_varient *gpv)
+{
+ if (gpv->driver_shader)
+ cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
- FREE( vpv );
+ FREE(gpv);
+}
- vpv = next;
+
+/**
+ * Free all varients of a geometry program.
+ */
+void
+st_gp_release_varients(struct st_context *st, struct st_geometry_program *stgp)
+{
+ struct st_gp_varient *gpv;
+
+ for (gpv = stgp->varients; gpv; ) {
+ struct st_gp_varient *next = gpv->next;
+ delete_gp_varient(st, gpv);
+ gpv = next;
}
- stvp->varients = NULL;
+ stgp->varients = NULL;
}
@@ -92,7 +171,7 @@ st_vp_release_varients( struct st_context *st,
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
-void
+static void
st_prepare_vertex_program(struct st_context *st,
struct st_vertex_program *stvp)
{
@@ -196,7 +275,10 @@ st_prepare_vertex_program(struct st_context *st,
}
-struct st_vp_varient *
+/**
+ * Translate a vertex program to create a new varient.
+ */
+static struct st_vp_varient *
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
const struct st_vp_varient_key *key)
@@ -207,6 +289,8 @@ st_translate_vertex_program(struct st_context *st,
enum pipe_error error;
unsigned num_outputs;
+ st_prepare_vertex_program( st, stvp );
+
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
@@ -277,201 +361,310 @@ fail:
}
+/**
+ * Find/create a vertex program varient.
+ */
+struct st_vp_varient *
+st_get_vp_varient(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_varient_key *key)
+{
+ struct st_vp_varient *vpv;
+
+ /* Search for existing varient */
+ for (vpv = stvp->varients; vpv; vpv = vpv->next) {
+ if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!vpv) {
+ /* create now */
+ vpv = st_translate_vertex_program(st, stvp, key);
+ if (vpv) {
+ /* insert into list */
+ vpv->next = stvp->varients;
+ stvp->varients = vpv;
+ }
+ }
+
+ return vpv;
+}
+
/**
- * Translate a Mesa fragment shader into a TGSI shader.
- * \return pointer to cached pipe_shader object.
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
*/
-void
+static struct st_fp_varient *
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp )
+ struct st_fragment_program *stfp,
+ const struct st_fp_varient_key *key)
{
struct pipe_context *pipe = st->pipe;
- GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint attr;
- enum pipe_error error;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
- struct ureg_program *ureg;
+ struct st_fp_varient *varient = CALLOC_STRUCT(st_fp_varient);
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- uint fs_num_inputs = 0;
+ if (!varient)
+ return NULL;
- ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint fs_num_outputs = 0;
+ assert(!(key->bitmap && key->drawpixels));
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp;
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs++;
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &varient->bitmap_sampler);
- inputMapping[attr] = slot;
+ varient->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = (struct st_fragment_program *) fp;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp;
- switch (attr) {
- case FRAG_ATTRIB_WPOS:
- input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL0:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
- default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- }
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
}
else {
- inputMapping[attr] = -1;
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ varient->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
}
+ stfp = (struct st_fragment_program *) fp;
}
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
- outputMapping[attr] = fs_num_outputs;
- numColors++;
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
}
}
- }
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return;
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
- }
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
- error =
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- fs_num_inputs,
- inputMapping,
- input_semantic_name,
- input_semantic_index,
- interpMode,
- /* outputs */
- fs_num_outputs,
- outputMapping,
- fs_output_semantic_name,
- fs_output_semantic_index, FALSE );
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
+ }
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
- stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ /* fill in varient */
+ varient->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ varient->key = *key;
if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
debug_printf("\n");
}
+
+ return varient;
}
-void
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_varient *
+st_get_fp_varient(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_varient_key *key)
+{
+ struct st_fp_varient *fpv;
+
+ /* Search for existing varient */
+ for (fpv = stfp->varients; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->varients;
+ stfp->varients = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+/**
+ * Translate a geometry program to create a new varient.
+ */
+static struct st_gp_varient *
st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp)
+ struct st_geometry_program *stgp,
+ const struct st_gp_varient_key *key)
{
GLuint inputMapping[GEOM_ATTRIB_MAX];
GLuint outputMapping[GEOM_RESULT_MAX];
@@ -494,12 +687,19 @@ st_translate_geometry_program(struct st_context *st,
GLuint maxSlot = 0;
struct ureg_program *ureg;
+ struct st_gp_varient *gpv;
+
+ gpv = CALLOC_STRUCT(st_gp_varient);
+ if (!gpv)
+ return NULL;
+
_mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
_mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
if (ureg == NULL) {
- return;
+ FREE(gpv);
+ return NULL;
}
/* which vertex output goes to the first geometry input */
@@ -529,7 +729,7 @@ st_translate_geometry_program(struct st_context *st,
} else
++gs_builtin_inputs;
-#if 1
+#if 0
debug_printf("input map at %d = %d\n",
slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
#endif
@@ -671,37 +871,35 @@ st_translate_geometry_program(struct st_context *st,
st_free_tokens(stgp->tgsi.tokens);
stgp->tgsi.tokens = NULL;
}
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE);
-
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE);
stgp->num_inputs = gs_num_inputs;
stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
- stgp->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+
+ /* fill in new varient */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+ gpv->key = *key;
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stgp->Base.Base);
@@ -712,8 +910,44 @@ st_translate_geometry_program(struct st_context *st,
tgsi_dump(stgp->tgsi.tokens, 0);
debug_printf("\n");
}
+
+ return gpv;
+}
+
+
+/**
+ * Get/create geometry program variant.
+ */
+struct st_gp_varient *
+st_get_gp_varient(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_varient_key *key)
+{
+ struct st_gp_varient *gpv;
+
+ /* Search for existing varient */
+ for (gpv = stgp->varients; gpv; gpv = gpv->next) {
+ if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!gpv) {
+ /* create new */
+ gpv = st_translate_geometry_program(st, stgp, key);
+ if (gpv) {
+ /* insert into list */
+ gpv->next = stgp->varients;
+ stgp->varients = gpv;
+ }
+ }
+
+ return gpv;
}
+
+
+
/**
* Debug- print current shader text
*/
@@ -759,3 +993,134 @@ st_print_shaders(struct gl_context *ctx)
}
}
}
+
+
+/**
+ * Vert/Geom/Frag programs have per-context variants. Free all the
+ * variants attached to the given program which match the given context.
+ */
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *program)
+{
+ if (!program)
+ return;
+
+ switch (program->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vp_varient *vpv, **prev = &stvp->varients;
+
+ for (vpv = stvp->varients; vpv; ) {
+ struct st_vp_varient *next = vpv->next;
+ if (vpv->key.st == st) {
+ /* unlink from list */
+ *prev = next;
+ /* destroy this variant */
+ delete_vp_varient(st, vpv);
+ }
+ else {
+ prev = &vpv;
+ }
+ vpv = next;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) program;
+ struct st_fp_varient *fpv, **prev = &stfp->varients;
+
+ for (fpv = stfp->varients; fpv; ) {
+ struct st_fp_varient *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prev = next;
+ /* destroy this variant */
+ delete_fp_varient(st, fpv);
+ }
+ else {
+ prev = &fpv;
+ }
+ fpv = next;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected program target in "
+ "destroy_program_variants_cb()");
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the shader's program variants
+ * which match the given context.
+ */
+static void
+destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_shader *shader = (struct gl_shader *) data;
+
+ switch (shader->Type) {
+ case GL_SHADER_PROGRAM_MESA:
+ {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ GLuint i;
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ destroy_program_variants(st, shProg->Shaders[i]->Program);
+ }
+
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->VertexProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->FragmentProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->GeometryProgram);
+ }
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ {
+ destroy_program_variants(st, shader->Program);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the program variants which match
+ * the given context.
+ */
+static void
+destroy_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_program *program = (struct gl_program *) data;
+ destroy_program_variants(st, program);
+}
+
+
+/**
+ * Walk over all shaders and programs to delete any variants which
+ * belong to the given context.
+ * This is called during context tear-down.
+ */
+void
+st_destroy_program_variants(struct st_context *st)
+{
+ /* ARB vert/frag program */
+ _mesa_HashWalk(st->ctx->Shared->Programs,
+ destroy_program_variants_cb, st);
+
+ /* GLSL vert/frag/geom shaders */
+ _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
+ destroy_shader_program_variants_cb, st);
+}
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 72dbc715fe1..519ee8c0d17 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -40,26 +40,60 @@
#include "st_context.h"
+/** Fragment program variant key */
+struct st_fp_varient_key
+{
+ struct st_context *st; /**< variants are per-context */
+
+ /** for glBitmap */
+ GLuint bitmap:1; /**< glBitmap varient? */
+
+ /** for glDrawPixels */
+ GLuint drawpixels:1; /**< glDrawPixels varient */
+ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
+ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
+ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
+ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+};
+
+
+/**
+ * Variant of a fragment program.
+ */
+struct st_fp_varient
+{
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_varient_key key;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For glBitmap variants */
+ struct gl_program_parameter_list *parameters;
+ uint bitmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_varient *next;
+};
+
+
/**
* Derived from Mesa gl_fragment_program:
*/
struct st_fragment_program
{
struct gl_fragment_program Base;
- GLuint serialNo;
struct pipe_shader_state tgsi;
- void *driver_shader;
- /** Program prefixed with glBitmap prologue */
- struct st_fragment_program *bitmap_program;
- uint bitmap_sampler;
+ struct st_fp_varient *varients;
};
struct st_vp_varient_key
{
+ struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
};
@@ -101,7 +135,6 @@ struct st_vp_varient
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
- GLuint serialNo, lastSerialNo;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
GLuint input_to_index[VERT_ATTRIB_MAX];
@@ -120,13 +153,35 @@ struct st_vertex_program
struct st_vp_varient *varients;
};
+
+
+struct st_gp_varient_key
+{
+ struct st_context *st; /**< variants are per-context */
+ /* no other fields yet */
+};
+
+
+/**
+ * Geometry program variant.
+ */
+struct st_gp_varient
+{
+ /* Parameters which generated this translated version of a vertex */
+ struct st_gp_varient_key key;
+
+ void *driver_shader;
+
+ struct st_gp_varient *next;
+};
+
+
/**
* Derived from Mesa gl_geometry_program:
*/
struct st_geometry_program
{
struct gl_geometry_program Base; /**< The Mesa geometry program */
- GLuint serialNo;
/** map GP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
@@ -145,9 +200,12 @@ struct st_geometry_program
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state tgsi;
- void *driver_shader;
+
+ struct st_gp_varient *varients;
};
+
+
static INLINE struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
@@ -198,32 +256,43 @@ st_reference_fragprog(struct st_context *st,
}
-extern void
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp);
+extern struct st_vp_varient *
+st_get_vp_varient(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_varient_key *key);
-extern void
-st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp);
-/* Called after program string change, discard all previous
- * compilation results.
- */
-extern void
-st_prepare_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp);
+extern struct st_fp_varient *
+st_get_fp_varient(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_varient_key *key);
-extern struct st_vp_varient *
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key);
-void
+extern struct st_gp_varient *
+st_get_gp_varient(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_varient_key *key);
+
+
+
+extern void
st_vp_release_varients( struct st_context *st,
struct st_vertex_program *stvp );
extern void
+st_fp_release_varients( struct st_context *st,
+ struct st_fragment_program *stfp );
+
+extern void
+st_gp_release_varients(struct st_context *st,
+ struct st_geometry_program *stgp);
+
+
+extern void
st_print_shaders(struct gl_context *ctx);
+extern void
+st_destroy_program_variants(struct st_context *st);
+
#endif