diff options
-rw-r--r-- | src/mesa/drivers/glide/fxdd.c | 1 | ||||
-rw-r--r-- | src/mesa/main/state.c | 78 |
2 files changed, 34 insertions, 45 deletions
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 1295d6011a4..a560fefa694 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -831,7 +831,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->glCtx->Const.MaxTextureLevels=9; fxMesa->glCtx->Const.MaxTextureSize=256; fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1; - fxMesa->glCtx->NewState|=NEW_DRVSTATE1; fxMesa->new_state = NEW_ALL; fxDDSetupInit(); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9d95264cbec..dcc3bd1b6e3 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.26 2000/09/08 21:44:55 brianp Exp $ */ +/* $Id: state.c,v 1.27 2000/09/08 22:07:29 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -762,17 +762,13 @@ static void update_rasterflags( GLcontext *ctx ) void gl_print_state( const char *msg, GLuint state ) { fprintf(stderr, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", msg, state, (state & NEW_LIGHTING) ? "lighting, " : "", (state & NEW_RASTER_OPS) ? "raster-ops, " : "", (state & NEW_TEXTURING) ? "texturing, " : "", (state & NEW_POLYGON) ? "polygon, " : "", - (state & NEW_DRVSTATE0) ? "driver-0, " : "", - (state & NEW_DRVSTATE1) ? "driver-1, " : "", - (state & NEW_DRVSTATE2) ? "driver-2, " : "", - (state & NEW_DRVSTATE3) ? "driver-3, " : "", (state & NEW_MODELVIEW) ? "modelview, " : "", (state & NEW_PROJECTION) ? "projection, " : "", (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "", @@ -880,40 +876,40 @@ void gl_update_state( GLcontext *ctx ) ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); } - if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) { - - if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) { - update_fog_mode(ctx); - update_rasterflags(ctx); + if (ctx->NewState & NEW_FOG) { + update_fog_mode(ctx); + } - /* update scissor region */ - ctx->DrawBuffer->Xmin = 0; - ctx->DrawBuffer->Ymin = 0; - ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width; - ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height; - if (ctx->Scissor.Enabled) { - if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { - ctx->DrawBuffer->Xmin = ctx->Scissor.X; - } - if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { - ctx->DrawBuffer->Ymin = ctx->Scissor.Y; - } - if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) { - ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width; - } - if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) { - ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height; - } - } + if (ctx->NewState & NEW_RASTER_OPS) { + update_rasterflags(ctx); + + /* update scissor region */ + ctx->DrawBuffer->Xmin = 0; + ctx->DrawBuffer->Ymin = 0; + ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width; + ctx->DrawBuffer->Ymax = ctx->DrawBuffer->Height; + if (ctx->Scissor.Enabled) { + if (ctx->Scissor.X > ctx->DrawBuffer->Xmin) { + ctx->DrawBuffer->Xmin = ctx->Scissor.X; + } + if (ctx->Scissor.Y > ctx->DrawBuffer->Ymin) { + ctx->DrawBuffer->Ymin = ctx->Scissor.Y; + } + if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->Xmax) { + ctx->DrawBuffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width; + } + if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->Ymax) { + ctx->DrawBuffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height; + } } + } - if (ctx->NewState & NEW_LIGHTING) { - ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); - if (ctx->Light.Enabled) { - if (ctx->Light.Model.TwoSide) - ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); - gl_update_lighting(ctx); - } + if (ctx->NewState & NEW_LIGHTING) { + ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); + if (ctx->Light.Enabled) { + if (ctx->Light.Model.TwoSide) + ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); + gl_update_lighting(ctx); } } @@ -959,9 +955,7 @@ void gl_update_state( GLcontext *ctx ) } } - if (ctx->NewState & ~(NEW_CLIENT_STATE| - NEW_DRIVER_STATE|NEW_USER_CLIP| - NEW_POLYGON)) + if (ctx->NewState & ~(NEW_CLIENT_STATE | NEW_USER_CLIP | NEW_POLYGON)) gl_update_clipmask(ctx); if (ctx->NewState & (NEW_LIGHTING| @@ -970,10 +964,6 @@ void gl_update_state( GLcontext *ctx ) NEW_TEXTURE_ENABLE| NEW_TEXTURE_ENV| NEW_POLYGON| - NEW_DRVSTATE0| - NEW_DRVSTATE1| - NEW_DRVSTATE2| - NEW_DRVSTATE3| NEW_USER_CLIP)) { ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps; |