diff options
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_context.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_swtcl.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c | 304 | ||||
-rw-r--r-- | src/mesa/main/context.c | 1 | ||||
-rw-r--r-- | src/mesa/sources | 3 | ||||
-rw-r--r-- | src/mesa/tnl/t_draw.c | 173 | ||||
-rw-r--r-- | src/mesa/vbo/vbo.h | 36 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_attrib_tmp.h | 5 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 11 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_context.h | 8 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 3 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 36 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save.h | 2 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_api.c | 44 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_save_loopback.c | 149 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split.c | 161 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split.h | 72 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_copy.c | 549 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_split_inplace.c | 287 |
19 files changed, 1382 insertions, 464 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 02651587a6f..a1533d7f3e4 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r200/r200_context.c @@ -442,7 +442,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual, */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, r200_pipeline ); - ctx->Driver.FlushVertices = r200FlushVertices; /* Try and keep materials and vertices separate: */ diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h index ce2b6b5f06b..ccf817988c5 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.h +++ b/src/mesa/drivers/dri/r200/r200_swtcl.h @@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. extern void r200InitSwtcl( GLcontext *ctx ); extern void r200DestroySwtcl( GLcontext *ctx ); -extern void r200FlushVertices( GLcontext *ctx, GLuint flags ); extern void r200ChooseRenderState( GLcontext *ctx ); extern void r200ChooseVertexState( GLcontext *ctx ); diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c index 72c03c53ad9..0625e5bc571 100644 --- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c +++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c @@ -46,6 +46,8 @@ #include "state.h" #include "image.h" +#include "vbo/vbo_context.h" + #define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \ rvb->AttribPtr[(a)].type = GL_FLOAT, \ rvb->AttribPtr[(a)].stride = vb->b->stride, \ @@ -129,15 +131,7 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start) CONV(i, VertexAttrib[i]); for (i=0; i < VERT_ATTRIB_MAX; i++) { - if (enabled & (1 << i)) { - rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start; - } else { - def.data = ctx->Current.Attrib[i]; - memcpy(&rmesa->state.VB.AttribPtr[i], &def, sizeof(struct dt)); - } - - /*if(rmesa->state.VB.AttribPtr[i].data == ctx->Current.Attrib[i]) - fprintf(stderr, "%d is default coord\n", i);*/ + rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start; } for(i=0; i < VERT_ATTRIB_MAX; i++){ @@ -177,177 +171,18 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start) void radeon_init_vtxfmt_a(r300ContextPtr rmesa); -static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *c_indices ) -{ - GET_CURRENT_CONTEXT(ctx); - r300ContextPtr rmesa = R300_CONTEXT(ctx); - int elt_size; - int i; - unsigned int min = ~0, max = 0; - struct tnl_prim prim; - static void *ptr = NULL; - struct r300_dma_region rvb; - const GLvoid *indices = c_indices; - - if (count > 65535) { - WARN_ONCE("Too many verts!\n"); - goto fallback; - } - - if (ctx->Array.ElementArrayBufferObj->Name) { - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!"); - return; - } - /* actual address is the sum of pointers */ - indices = (GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices); - } - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - FLUSH_CURRENT( ctx, 0 ); - - memset(&rvb, 0, sizeof(rvb)); - switch (type) { - case GL_UNSIGNED_BYTE: - for (i=0; i < count; i++) { - if(((unsigned char *)indices)[i] < min) - min = ((unsigned char *)indices)[i]; - if(((unsigned char *)indices)[i] > max) - max = ((unsigned char *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - elt_size = 2; -#endif - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - -#ifdef FORCE_32BITS_ELTS - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min; -#else - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min; -#endif - break; - - case GL_UNSIGNED_SHORT: - for (i=0; i < count; i++) { - if(((unsigned short int *)indices)[i] < min) - min = ((unsigned short int *)indices)[i]; - if(((unsigned short int *)indices)[i] > max) - max = ((unsigned short int *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - elt_size = 2; -#endif - - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - -#ifdef FORCE_32BITS_ELTS - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min; -#else - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min; -#endif - break; - - case GL_UNSIGNED_INT: - for (i=0; i < count; i++) { - if(((unsigned int *)indices)[i] < min) - min = ((unsigned int *)indices)[i]; - if(((unsigned int *)indices)[i] > max) - max = ((unsigned int *)indices)[i]; - } - -#ifdef FORCE_32BITS_ELTS - elt_size = 4; -#else - if (max - min <= 65535) - elt_size = 2; - else - elt_size = 4; -#endif - r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size); - rvb.aos_offset = GET_START(&rvb); - ptr = rvb.address + rvb.start; - - - if (elt_size == 2) - for (i=0; i < count; i++) - ((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min; - else - for (i=0; i < count; i++) - ((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min; - break; - - default: - WARN_ONCE("Unknown elt type!\n"); - goto fallback; - } - - if (ctx->NewState) - _mesa_update_state( ctx ); - - r300UpdateShaders(rmesa); - - if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) { - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; - } - - rmesa->state.VB.Count = max - min + 1; - - r300UpdateShaderStates(rmesa); - - rmesa->state.VB.Primitive = &prim; - rmesa->state.VB.PrimitiveCount = 1; - - prim.mode = mode | PRIM_BEGIN | PRIM_END; - if (rmesa->state.VB.LockCount) - prim.start = min - rmesa->state.VB.LockFirst; - else - prim.start = 0; - prim.count = count; - - rmesa->state.VB.Elts = ptr; - rmesa->state.VB.elt_size = elt_size; - - if (r300_run_vb_render(ctx, NULL)) { - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; - } - - if(rvb.buf) - radeon_mm_use(rmesa, rvb.buf->id); - - r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - return; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawElements(GET_DISPATCH(), (mode, count, type, c_indices)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); -} -static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei count, GLenum type, const GLvoid *c_indices) +static void radeonDrawRangeElements(GLcontext *ctx, + GLenum mode, + GLuint min, + GLuint max, + GLsizei count, + GLenum type, + const GLvoid *c_indices) { - GET_CURRENT_CONTEXT(ctx); +#if 1 + return GL_FALSE; +#else r300ContextPtr rmesa = R300_CONTEXT(ctx); struct tnl_prim prim; int elt_size; @@ -371,26 +206,23 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei indices += i * _mesa_sizeof_type(type); count -= i; } - return ; + return GL_TRUE; } WARN_ONCE("Too many verts!\n"); - goto fallback; + return GL_FALSE; } if (ctx->Array.ElementArrayBufferObj->Name) { /* use indices in the buffer object */ if (!ctx->Array.ElementArrayBufferObj->Data) { _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!"); - return; + return GL_TRUE; } /* actual address is the sum of pointers */ indices = (GLvoid *) ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices); } - if (!_mesa_validate_DrawRangeElements( ctx, mode, min, max, count, type, indices )) - return; - FLUSH_CURRENT( ctx, 0 ); #ifdef OPTIMIZE_ELTS min = 0; @@ -465,7 +297,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei default: WARN_ONCE("Unknown elt type!\n"); - goto fallback; + return GL_FALSE; } /* XXX: setup_arrays before state update? */ @@ -477,7 +309,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) { r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; + return GL_FALSE; } rmesa->state.VB.Count = max - min + 1; @@ -501,37 +333,34 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei if (r300_run_vb_render(ctx, NULL)) { r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - goto fallback; + return GL_FALSE; } if(rvb.buf) radeon_mm_use(rmesa, rvb.buf->id); r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__); - return ; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawRangeElements(GET_DISPATCH(), (mode, min, max, count, type, c_indices)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); + return GL_TRUE; +#endif } -static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) +static GLboolean radeonDrawArrays( GLcontext *ctx, + GLenum mode, GLint start, GLsizei count ) { +#if 1 + return GL_FALSE; +#else GET_CURRENT_CONTEXT(ctx); r300ContextPtr rmesa = R300_CONTEXT(ctx); struct tnl_prim prim; if (count > 65535) { + /* TODO: split into multiple draws. + */ WARN_ONCE("Too many verts!\n"); - goto fallback; + return GL_FALSE; } - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - FLUSH_CURRENT( ctx, 0 ); if (ctx->NewState) @@ -542,7 +371,7 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) r300UpdateShaders(rmesa); if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL) - goto fallback; + return GL_FALSE; rmesa->state.VB.Count = count; @@ -564,31 +393,70 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count ) rmesa->state.VB.elt_max = 0; if (r300_run_vb_render(ctx, NULL)) - goto fallback; + return GL_FALSE; - return ; - - fallback: - _tnl_array_init(ctx); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); - CALL_DrawArrays(GET_DISPATCH(), (mode, start, count)); - radeon_init_vtxfmt_a(rmesa); - _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt ); + return GL_TRUE; +#endif } +static void radeon_draw_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index) +{ + if (ib == NULL) { + for (i = 0; i < nr_prims; i++) { + if (!radeonDrawArrays(ctx, + prim->mode, + prim->start, + prim->count)) { + /* Fallback + */ + _tnl_draw_prims(ctx, + arrays, + prim + i, + nr_prims - i, + ib, + min_index, + max_index); + return; + } + } + } else { + for (i = 0; i < nr_prims; i++) { + if (!radeonDrawRangeElements(ctx, + prim->mode, + min_index, + max_index, + prim->count, + ib->types, + ib->ptr)) { + /* Fallback + */ + _tnl_draw_prims(ctx, + arrays, + prim + i, + nr_prims - i, + ib, + min_index, + max_index); + return; + } + } + } +} + void radeon_init_vtxfmt_a(r300ContextPtr rmesa) { GLcontext *ctx; - GLvertexformat *vfmt; - - ctx = rmesa->radeon.glCtx; - vfmt = (GLvertexformat *)ctx->TnlModule.Current; - - vfmt->DrawElements = radeonDrawElements; - vfmt->DrawArrays = radeonDrawArrays; - vfmt->DrawRangeElements = radeonDrawRangeElements; + struct vbo_context *vbo = vbo_context(ctx); + vbo->draw_prims = radeon_draw_prims; } + #endif #ifdef HW_VBOS diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 91f3af3c911..94d0ff63079 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -970,7 +970,6 @@ _mesa_init_current( GLcontext *ctx ) ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); } diff --git a/src/mesa/sources b/src/mesa/sources index b589111a19b..a32ecaf0278 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -143,6 +143,9 @@ VBO_SOURCES = \ vbo/vbo_exec_array.c \ vbo/vbo_exec_draw.c \ vbo/vbo_exec_eval.c \ + vbo/vbo_split.c \ + vbo/vbo_split_copy.c \ + vbo/vbo_split_inplace.c \ vbo/vbo_save.c \ vbo/vbo_save_api.c \ vbo/vbo_save_draw.c \ diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c index c84a10856e0..0e7c2b6a689 100644 --- a/src/mesa/tnl/t_draw.c +++ b/src/mesa/tnl/t_draw.c @@ -32,6 +32,7 @@ #include "state.h" #include "mtypes.h" #include "macros.h" +#include "enums.h" #include "t_context.h" #include "t_pipeline.h" @@ -41,13 +42,13 @@ -static GLfloat *get_space(GLcontext *ctx, GLuint bytes) +static GLubyte *get_space(GLcontext *ctx, GLuint bytes) { TNLcontext *tnl = TNL_CONTEXT(ctx); GLubyte *space = _mesa_malloc(bytes); tnl->block[tnl->nr_blocks++] = space; - return (GLfloat *)space; + return space; } @@ -97,7 +98,7 @@ static void _tnl_import_array( GLcontext *ctx, GLuint start, GLuint end, const struct gl_client_array *input, - const char *ptr ) + const GLubyte *ptr ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; @@ -108,7 +109,8 @@ static void _tnl_import_array( GLcontext *ctx, if (input->Type != GL_FLOAT) { const GLuint sz = input->Size; - GLfloat *fptr = get_space(ctx, count * sz * sizeof(GLfloat)); + GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat)); + GLfloat *fptr = (GLfloat *)buf; switch (input->Type) { case GL_BYTE: @@ -137,7 +139,7 @@ static void _tnl_import_array( GLcontext *ctx, break; } - ptr = (const char *)fptr; + ptr = buf; stride = sz * sizeof(GLfloat); } @@ -181,7 +183,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx, static void bind_inputs( GLcontext *ctx, const struct gl_client_array *inputs[], - GLint start, GLint end, + GLint min_index, GLint max_index, struct gl_buffer_object **bo, GLuint *nr_bo ) { @@ -197,7 +199,7 @@ static void bind_inputs( GLcontext *ctx, if (inputs[i]->BufferObj->Name) { if (!inputs[i]->BufferObj->Pointer) { bo[*nr_bo] = inputs[i]->BufferObj; - *nr_bo++; + (*nr_bo)++; ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY_ARB, @@ -213,15 +215,20 @@ static void bind_inputs( GLcontext *ctx, ptr = inputs[i]->Ptr; /* Just make sure the array is floating point, otherwise convert to - * temporary storage. Rebase arrays so that 'start' becomes + * temporary storage. Rebase arrays so that 'min_index' becomes * element zero. * * XXX: remove the GLvector4f type at some stage and just use * client arrays. */ - _tnl_import_array(ctx, i, start, end, inputs[i], ptr); + _tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr); } + /* We process only the vertices between min & max index: + */ + VB->Count = max_index - min_index; + + /* Legacy pointers -- remove one day. */ VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS]; @@ -255,20 +262,23 @@ static void bind_inputs( GLcontext *ctx, /* Translate indices to GLuints and store in VB->Elts. */ -static void bind_indicies( GLcontext *ctx, - const struct _mesa_index_buffer *ib, - struct gl_buffer_object **bo, - GLuint *nr_bo) +static void bind_indices( GLcontext *ctx, + const struct _mesa_index_buffer *ib, + GLuint min_index, + struct gl_buffer_object **bo, + GLuint *nr_bo) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; + GLuint i; + void *ptr; if (!ib) return; if (ib->obj->Name && !ib->obj->Pointer) { bo[*nr_bo] = ib->obj; - *nr_bo++; + (*nr_bo)++; ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY_ARB, @@ -277,19 +287,63 @@ static void bind_indicies( GLcontext *ctx, assert(ib->obj->Pointer); } - VB->Elts = (GLuint *)ADD_POINTERS(ib->obj->Pointer, - ib->ptr); - - VB->Elts += ib->rebase; + ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr); - switch (ib->type) { - case GL_UNSIGNED_INT: - return; - case GL_UNSIGNED_SHORT: - break; - case GL_UNSIGNED_BYTE: - break; + if (ib->type == GL_UNSIGNED_INT && min_index == 0) { + VB->Elts = (GLuint *) ptr; + VB->Elts += ib->rebase; + } + else { + GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint)); + VB->Elts = elts; + + switch (ib->type) { + case GL_UNSIGNED_INT: { + const GLuint *in = ((GLuint *)ptr) + ib->rebase; + for (i = 0; i < ib->count; i++) + *elts++ = *in++ - min_index; + break; + } + case GL_UNSIGNED_SHORT: { + const GLushort *in = ((GLushort *)ptr) + ib->rebase; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++) - min_index; + break; + } + case GL_UNSIGNED_BYTE: { + const GLubyte *in = ((GLubyte *)ptr) + ib->rebase; + for (i = 0; i < ib->count; i++) + *elts++ = (GLuint)(*in++) - min_index; + break; + } + } + } +} + +static void bind_prims( GLcontext *ctx, + const struct _mesa_prim *prim, + GLuint nr_prims, + GLuint min_index ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint i; + + if (min_index != 0) { + struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim)); + + for (i = 0; i < nr_prims; i++) { + tmp[i] = prim[i]; + tmp[i].start -= min_index; + } + + VB->Primitive = tmp; + } + else { + VB->Primitive = prim; } + + VB->PrimitiveCount = nr_prims; } static void unmap_vbos( GLcontext *ctx, @@ -320,26 +374,65 @@ void _tnl_draw_prims( GLcontext *ctx, { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; + GLint max = VB->Size; - /* May need to map a vertex buffer object for every attribute plus - * one for the index buffer. - */ - struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; - GLuint nr_bo = 0; +#ifdef TEST_SPLIT + max = 8 + MAX_CLIPPED_VERTICES; +#endif + + assert(max_index > min_index); + assert(!(max_index & 0x80000000)); + + VB->Elts = NULL; - /* Binding inputs may imply mapping some vertex buffer objects. - * They will need to be unmapped below. +#if 0 + { + GLuint i; + _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index); + for (i = 0; i < nr_prims; i++) + _mesa_printf("prim %d: %s start %d count %d\n", i, + _mesa_lookup_enum_by_nr(prim[i].mode), + prim[i].start, + prim[i].count); + } +#endif + + /* The software TNL pipeline has a fixed amount of storage for + * vertices and it is necessary to split incoming drawing commands + * if they exceed that limit. */ - bind_inputs(ctx, arrays, min_index, max_index, bo, &nr_bo); - bind_indicies(ctx, ib, bo, &nr_bo); + if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) { + struct split_limits limits; + limits.max_verts = max - MAX_CLIPPED_VERTICES; + limits.max_vb_size = ~0; + limits.max_indices = ~0; + + /* This will split the buffers one way or another and + * recursively call back into this function. + */ + vbo_split_prims( ctx, arrays, prim, nr_prims, ib, + min_index, max_index, + _tnl_draw_prims, + &limits ); + } + else { + /* May need to map a vertex buffer object for every attribute plus + * one for the index buffer. + */ + struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1]; + GLuint nr_bo = 0; - VB->Primitive = prim; - VB->PrimitiveCount = nr_prims; - VB->Count = max_index - min_index; + /* Binding inputs may imply mapping some vertex buffer objects. + * They will need to be unmapped below. + */ + bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo); + bind_indices(ctx, ib, min_index, bo, &nr_bo); + bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index ); - TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); + TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx); - unmap_vbos(ctx, bo, nr_bo); - free_space(ctx); + unmap_vbos(ctx, bo, nr_bo); + free_space(ctx); + } } diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 80f7a3322bf..c81d83f9b61 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -65,4 +65,40 @@ void _vbo_DestroyContext( GLcontext *ctx ); void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ); +typedef void (*vbo_draw_func)( GLcontext *ctx, + const struct gl_client_array **arrays, + const struct _mesa_prim *prims, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index ); + + + + +/* Utility function to cope with various constraints on tnl modules or + * hardware. This can be used to split an incoming set of arrays and + * primitives against the following constraints: + * - Maximum number of indices in index buffer. + * - Maximum number of vertices referenced by index buffer. + * - Maximum hardware vertex buffer size. + */ +struct split_limits { + GLuint max_verts; + GLuint max_indices; + GLuint max_vb_size; /* bytes */ +}; + + +void vbo_split_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + + #endif diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index 72a8b04aca1..ff11c7d59a7 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -357,9 +357,10 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, } -/* Although we don't export NV_vertex_program, these entrypoints are +/* In addition to supporting NV_vertex_program, these entrypoints are * used by the display list and other code specifically because of - * their property of aliasing with other attributes. + * their property of aliasing with other attributes. (See + * vbo_save_loopback.c) */ static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ) { diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index 165e32da8a8..65998e7ff75 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -47,6 +47,14 @@ extern void _tnl_draw_prims( GLcontext *ctx, #define NR_GENERIC_ATTRIBS 16 #define NR_MAT_ATTRIBS 12 +static GLuint check_size( const GLfloat *attr ) +{ + if (attr[3] != 1.0) return 4; + if (attr[2] != 0.0) return 3; + if (attr[1] != 0.0) return 2; + return 1; +} + static void init_legacy_currval(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); @@ -63,7 +71,7 @@ static void init_legacy_currval(GLcontext *ctx) /* Size will have to be determined at runtime: */ - cl->Size = 1; + cl->Size = check_size(ctx->Current.Attrib[i]); cl->Stride = 0; cl->StrideB = 0; cl->Enabled = 1; @@ -88,7 +96,6 @@ static void init_generic_currval(GLcontext *ctx) /* This will have to be determined at runtime: */ cl->Size = 1; - cl->Type = GL_FLOAT; cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; cl->Stride = 0; diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 4c5ed96765b..0dc1019b39f 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -79,13 +79,7 @@ struct vbo_context { /* Callback into the driver. This must always succeed, the driver * is responsible for initiating any fallback actions required: */ - void (*draw_prims)( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index ); + vbo_draw_func draw_prims; }; diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index e28913b22af..a9b01e08e6a 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -130,9 +130,6 @@ struct vbo_exec_context * programs: */ const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; - - - struct gl_buffer_object *index_obj; } array; }; diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index b3650e26978..cec353cf43b 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -81,7 +81,8 @@ static GLuint get_max_index( GLuint count, GLuint type, */ static void bind_array_obj( GLcontext *ctx ) { - struct vbo_exec_context *exec = &vbo_context(ctx)->exec; + struct vbo_context *vbo = vbo_context(ctx); + struct vbo_exec_context *exec = &vbo->exec; GLuint i; /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array @@ -89,15 +90,16 @@ static void bind_array_obj( GLcontext *ctx ) * go away. */ exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex; + exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT]; exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal; exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color; exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor; exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord; exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index; - exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag; + exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag; for (i = 0; i < 8; i++) - exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i]; + exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i]; for (i = 0; i < VERT_ATTRIB_MAX; i++) exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i]; @@ -115,8 +117,6 @@ static void recalculate_input_bindings( GLcontext *ctx ) exec->array.program_mode = get_program_mode(ctx); exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled; - /* TODO: Get rid of NV_program (please!). - */ switch (exec->array.program_mode) { case VP_NONE: /* When no vertex program is active, we put the material values @@ -133,6 +133,13 @@ static void recalculate_input_bindings( GLcontext *ctx ) for (i = 0; i < MAT_ATTRIB_MAX; i++) { inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i]; } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++) + inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; + break; case VP_NV: /* NV_vertex_program - attribute arrays alias and override @@ -147,6 +154,13 @@ static void recalculate_input_bindings( GLcontext *ctx ) else inputs[i] = &vbo->legacy_currval[i]; } + + /* Could use just about anything, just to fill in the empty + * slots: + */ + for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) + inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0]; + break; case VP_ARB: /* ARB_vertex_program - Only the attribute zero (position) array @@ -274,7 +288,9 @@ vbo_exec_DrawRangeElements(GLenum mode, if (ctx->NewState) _mesa_update_state( ctx ); - + + bind_arrays( ctx ); + ib.count = count; ib.type = type; ib.obj = ctx->Array.ElementArrayBufferObj; @@ -344,8 +360,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind void vbo_exec_array_init( struct vbo_exec_context *exec ) { - GLcontext *ctx = exec->ctx; - #if 1 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays; exec->vtxfmt.DrawElements = vbo_exec_DrawElements; @@ -355,14 +369,10 @@ void vbo_exec_array_init( struct vbo_exec_context *exec ) exec->vtxfmt.DrawElements = _mesa_noop_DrawElements; exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements; #endif - - exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB); } void vbo_exec_array_destroy( struct vbo_exec_context *exec ) { - GLcontext *ctx = exec->ctx; - - ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj); + /* nothing to do */ } diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 3051f5c59a1..b81f275a602 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -142,8 +142,6 @@ struct vbo_save_context { struct vbo_save_copied_vtx copied; - GLfloat CurrentFloatEdgeFlag; - GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */ GLubyte *currentsz[VBO_ATTRIB_MAX]; }; diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index 8ceba2b832b..ade48d220e6 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -415,26 +415,14 @@ static void _save_copy_to_current( GLcontext *ctx ) struct vbo_save_context *save = &vbo_context(ctx)->save; GLuint i; - for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) { + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { if (save->attrsz[i]) { save->currentsz[i][0] = save->attrsz[i]; COPY_CLEAN_4V(save->current[i], - save->attrsz[i], - save->attrptr[i]); + save->attrsz[i], + save->attrptr[i]); } } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (save->attrsz[VBO_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - save->CurrentFloatEdgeFlag = - save->attrptr[VBO_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (save->CurrentFloatEdgeFlag == 1.0); - } } @@ -443,7 +431,7 @@ static void _save_copy_from_current( GLcontext *ctx ) struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) + for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) { switch (save->attrsz[i]) { case 4: save->attrptr[i][3] = save->current[i][3]; case 3: save->attrptr[i][2] = save->current[i][2]; @@ -451,12 +439,6 @@ static void _save_copy_from_current( GLcontext *ctx ) case 1: save->attrptr[i][0] = save->current[i][0]; case 0: break; } - - /* Edgeflag requires special treatment: - */ - if (save->attrsz[VBO_ATTRIB_EDGEFLAG]) { - save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - save->attrptr[VBO_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag; } } @@ -527,7 +509,7 @@ static void _save_upgrade_vertex( GLcontext *ctx, /* Need to note this and fix up at runtime (or loopback): */ - if (save->currentsz[attr][0] == 0) { + if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) { assert(oldsz == 0); save->dangling_attr_ref = GL_TRUE; } @@ -1106,23 +1088,19 @@ static void _save_current_init( GLcontext *ctx ) struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; - for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) { - save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - save->current[i] = ctx->ListState.CurrentAttrib[i]; + for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) { + const GLuint j = i - VBO_ATTRIB_POS; + ASSERT(j < VERT_ATTRIB_MAX); + save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j]; + save->current[i] = ctx->ListState.CurrentAttrib[j]; } - for (i = VBO_ATTRIB_FIRST_MATERIAL; i < VBO_ATTRIB_INDEX; i++) { + for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_MAT_FRONT_AMBIENT; i++) { const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL; ASSERT(j < MAT_ATTRIB_MAX); save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; save->current[i] = ctx->ListState.CurrentMaterial[j]; } - - save->currentsz[VBO_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex; - save->current[VBO_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex; - - save->currentsz[VBO_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - save->current[VBO_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag; } /** diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 941c4beea94..430333b84dd 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -44,7 +44,10 @@ typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); -/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */ +/* This file makes heavy use of the aliasing of NV vertex attributes + * with the legacy attributes, and also with ARB and Material + * attributes as currently implemented. + */ static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v) { CALL_VertexAttrib1fvNV(ctx->Exec, (target, v)); @@ -72,118 +75,6 @@ static attr_func vert_attrfunc[4] = { VertexAttrib4fvNV }; -#if 0 -static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib1fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib2fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib3fvARB(ctx->Exec, (target, v)); -} - -static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v) -{ - CALL_VertexAttrib4fvARB(ctx->Exec, (target, v)); -} - - -static attr_func vert_attrfunc_arb[4] = { - VertexAttrib1fvARB, - VertexAttrib2fvARB, - VertexAttrib3fvARB, - VertexAttrib4fvARB -}; -#endif - - - - - - -static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case VBO_ATTRIB_MAT_FRONT_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v )); - break; - case VBO_ATTRIB_MAT_BACK_SHININESS: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v )); - break; - } -} - - -static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case VBO_ATTRIB_MAT_FRONT_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v )); - break; - case VBO_ATTRIB_MAT_BACK_INDEXES: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v )); - break; - } -} - - -static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v ) -{ - switch (target) { - case VBO_ATTRIB_MAT_FRONT_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v )); - break; - case VBO_ATTRIB_MAT_BACK_EMISSION: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v )); - break; - case VBO_ATTRIB_MAT_FRONT_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v )); - break; - case VBO_ATTRIB_MAT_BACK_AMBIENT: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v )); - break; - case VBO_ATTRIB_MAT_FRONT_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v )); - break; - case VBO_ATTRIB_MAT_BACK_DIFFUSE: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v )); - break; - case VBO_ATTRIB_MAT_FRONT_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v )); - break; - case VBO_ATTRIB_MAT_BACK_SPECULAR: - CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v )); - break; - } -} - - -static attr_func mat_attrfunc[4] = { - mat_attr1fv, - NULL, - mat_attr3fv, - mat_attr4fv -}; - - -static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_Indexf(ctx->Exec, (v[0])); -} - -static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v) -{ - (void) target; - CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0))); -} - struct loopback_attr { GLint target; GLint sz; @@ -277,7 +168,10 @@ void vbo_loopback_vertex_list( GLcontext *ctx, struct loopback_attr la[VBO_ATTRIB_MAX]; GLuint i, nr = 0; - for (i = 0 ; i <= VBO_ATTRIB_TEX7 ; i++) { + /* All Legacy, NV, ARB and Material attributes are routed through + * the NV attributes entrypoints: + */ + for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) { if (attrsz[i]) { la[nr].target = i; la[nr].sz = attrsz[i]; @@ -286,33 +180,6 @@ void vbo_loopback_vertex_list( GLcontext *ctx, } } - for (i = VBO_ATTRIB_MAT_FRONT_AMBIENT ; - i <= VBO_ATTRIB_MAT_BACK_INDEXES ; - i++) { - if (attrsz[i]) { - la[nr].target = i; - la[nr].sz = attrsz[i]; - la[nr].func = mat_attrfunc[attrsz[i]-1]; - nr++; - } - } - - if (attrsz[VBO_ATTRIB_EDGEFLAG]) { - la[nr].target = VBO_ATTRIB_EDGEFLAG; - la[nr].sz = attrsz[VBO_ATTRIB_EDGEFLAG]; - la[nr].func = edgeflag_attr1fv; - nr++; - } - - if (attrsz[VBO_ATTRIB_INDEX]) { - la[nr].target = VBO_ATTRIB_INDEX; - la[nr].sz = attrsz[VBO_ATTRIB_INDEX]; - la[nr].func = index_attr1fv; - nr++; - } - - /* XXX ARB vertex attribs */ - for (i = 0 ; i < prim_count ; i++) { if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) && (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END)) diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c new file mode 100644 index 00000000000..171859a18e0 --- /dev/null +++ b/src/mesa/vbo/vbo_split.c @@ -0,0 +1,161 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Deal with hardware and/or swtnl maximums: + * - maximum number of vertices in buffer + * - maximum number of elements (maybe zero) + * + * The maximums may vary with opengl state (eg if a larger hardware + * vertex is required in this state, the maximum number of vertices + * may be smaller than in another state). + * + * We want buffer splitting to be a convenience function for the code + * actually drawing the primitives rather than a system-wide maximum, + * otherwise it is hard to avoid pessimism. + * + * For instance, if a driver has no hardware limits on vertex buffer + * dimensions, it would not ordinarily want to split vbos. But if + * there is an unexpected fallback, eg memory manager fails to upload + * textures, it will want to pass the drawing commands onto swtnl, + * which does have limitations. A convenience function allows swtnl + * to split the drawing and vbos internally without imposing its + * limitations on drivers which want to use it as a fallback path. + */ + +#include "glheader.h" +#include "imports.h" +#include "mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr) +{ + switch (mode) { + case GL_POINTS: + *first = 1; + *incr = 1; + return GL_TRUE; + case GL_LINES: + *first = 2; + *incr = 2; + return GL_TRUE; + case GL_LINE_STRIP: + *first = 2; + *incr = 1; + return GL_TRUE; + case GL_TRIANGLES: + *first = 3; + *incr = 3; + return GL_TRUE; + case GL_TRIANGLE_STRIP: + *first = 3; + *incr = 1; + return GL_TRUE; + case GL_QUADS: + *first = 4; + *incr = 4; + return GL_TRUE; + case GL_QUAD_STRIP: + *first = 4; + *incr = 2; + return GL_TRUE; + default: + *first = 0; + *incr = 1; /* so that count % incr works */ + return GL_FALSE; + } +} + + + +void vbo_split_prims( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + + if (ib) { + if (limits->max_indices == 0) { + /* Could traverse the indices, re-emitting vertices in turn. + * But it's hard to see why this case would be needed - for + * software tnl, it is better to convert to non-indexed + * rendering after transformation is complete, as is done in + * the t_dd_rendertmp.h templates. Are there any devices + * with hardware tnl that cannot do indexed rendering? + * + * For now, this path is disabled. + */ + assert(0); + } + else if (max_index - min_index > limits->max_verts) { + /* The vertex buffers are too large for hardware (or the + * swtnl module). Traverse the indices, re-emitting vertices + * in turn. Use a vertex cache to preserve some of the + * sharing from the original index list. + */ + vbo_split_copy(ctx, arrays, prim, nr_prims, ib, + draw, limits ); + } + else if (ib->count > limits->max_indices) { + /* The index buffer is too large for hardware. Try to split + * on whole-primitive boundaries, otherwise try to split the + * individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } + else { + if (max_index - min_index >= limits->max_verts) { + /* The vertex buffer is too large for hardware (or the swtnl + * module). Try to split on whole-primitive boundaries, + * otherwise try to split the individual primitives. + */ + vbo_split_inplace(ctx, arrays, prim, nr_prims, ib, + min_index, max_index, draw, limits ); + } + else { + /* Why were we called? */ + assert(0); + } + } +} + diff --git a/src/mesa/vbo/vbo_split.h b/src/mesa/vbo/vbo_split.h new file mode 100644 index 00000000000..05888d048cb --- /dev/null +++ b/src/mesa/vbo/vbo_split.h @@ -0,0 +1,72 @@ +/* + * mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file vbo_context.h + * \brief VBO builder module datatypes and definitions. + * \author Keith Whitwell + */ + + +/** + * \mainpage The VBO splitter + * + * This is the private data used internally to the vbo_split_prims() + * helper function. Nobody outside the vbo_split* files needs to + * include or know about this structure. + */ + + +#ifndef _VBO_SPLIT_H +#define _VBO_SPLIT_H + +#include "vbo.h" + + +/* True if a primitive can be split without copying of vertices, false + * otherwise. + */ +GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr); + +void vbo_split_inplace( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ); + +/* Requires ib != NULL: + */ +void vbo_split_copy( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ); + +#endif diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c new file mode 100644 index 00000000000..0adad71732f --- /dev/null +++ b/src/mesa/vbo/vbo_split_copy.c @@ -0,0 +1,549 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + +/* Split indexed primitives with per-vertex copying. + */ + +#include "glheader.h" +#include "imports.h" +#include "macros.h" +#include "enums.h" +#include "mtypes.h" + +#include "vbo_split.h" +#include "vbo.h" + + +#define ELT_TABLE_SIZE 16 + +/* Used for vertex-level splitting of indexed buffers. Note that + * non-indexed primitives may be converted to indexed in some cases + * (eg loops, fans) in order to use this splitting path. + */ +struct copy_context { + + GLcontext *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct { + GLuint attr; + GLuint size; + const struct gl_client_array *array; + const GLubyte *src_ptr; + + struct gl_client_array dstarray; + + } varying[VERT_ATTRIB_MAX]; + GLuint nr_varying; + + const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX]; + struct _mesa_index_buffer dstib; + + GLuint *translated_elt_buf; + const GLuint *srcelt; + + /* A baby hash table to avoid re-emitting (some) duplicate + * vertices when splitting indexed primitives. + */ + struct { + GLuint in; + GLuint out; + } vert_cache[ELT_TABLE_SIZE]; + + + GLuint vertex_size; + GLubyte *dstbuf; + GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */ + GLuint dstbuf_size; /* in vertices */ + GLuint dstbuf_nr; /* count of emitted vertices, also the + * largest value in dstelt. Our + * MaxIndex. + */ + + GLuint *dstelt; + GLuint dstelt_nr; + GLuint dstelt_size; + +#define MAX_PRIM 32 + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; + +}; + + +static GLuint type_size( GLenum type ) +{ + switch(type) { + case GL_BYTE: return sizeof(GLbyte); + case GL_UNSIGNED_BYTE: return sizeof(GLubyte); + case GL_SHORT: return sizeof(GLshort); + case GL_UNSIGNED_SHORT: return sizeof(GLushort); + case GL_INT: return sizeof(GLint); + case GL_UNSIGNED_INT: return sizeof(GLuint); + case GL_FLOAT: return sizeof(GLfloat); + case GL_DOUBLE: return sizeof(GLdouble); + default: return 0; + } +} + +static GLuint attr_size( const struct gl_client_array *array ) +{ + return array->Size * type_size(array->Type); +} + + +/* Starts returning true slightly before the buffer fills, to ensure + * that there is sufficient room for any remaining vertices to finish + * off the prim: + */ +static GLboolean check_flush( struct copy_context *copy ) +{ + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) + return GL_TRUE; + + if (copy->dstelt_nr + 4 > copy->dstelt_size) + return GL_TRUE; + + return GL_FALSE; +} + +static void flush( struct copy_context *copy ) +{ + GLuint i; + + /* Set some counters: + */ + copy->dstib.count = copy->dstelt_nr; + + copy->draw( copy->ctx, + copy->dstarray_ptr, + copy->dstprim, + copy->dstprim_nr, + ©->dstib, + 0, + copy->dstbuf_nr ); + + /* Reset all pointers: + */ + copy->dstprim_nr = 0; + copy->dstelt_nr = 0; + copy->dstbuf_nr = 0; + copy->dstptr = copy->dstbuf; + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy->vert_cache[i].in = ~0; +} + + + +static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + + _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag); + + prim->mode = mode; + prim->begin = begin_flag; +} + + +/* Use a hashtable to attempt to identify recently-emitted vertices + * and avoid re-emitting them. + */ +static GLuint elt(struct copy_context *copy, GLuint elt_idx) +{ + GLuint elt = copy->srcelt[elt_idx]; + GLuint slot = elt & (ELT_TABLE_SIZE-1); + + _mesa_printf("elt %d\n", elt); + + /* Look up the incoming element in the vertex cache. Re-emit if + * necessary. + */ + if (copy->vert_cache[slot].in != elt) { + GLubyte *csr = copy->dstptr; + GLuint i; + + _mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); + + for (i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *srcarray = copy->varying[i].array; + const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; + + memcpy(csr, srcptr, copy->varying[i].size); + csr += copy->varying[i].size; + + { + const GLuint *f = (const GLuint *)srcptr; + GLuint j; + _mesa_printf(" varying %d: ", i); + for(j = 0; j < copy->varying[i].size / 4; j++) + _mesa_printf("%x ", f[j]); + _mesa_printf("\n"); + } + + } + + copy->vert_cache[slot].in = elt; + copy->vert_cache[slot].out = copy->dstbuf_nr++; + copy->dstptr += copy->vertex_size; + + assert(csr == copy->dstptr); + assert(copy->dstptr == (copy->dstbuf + + copy->dstbuf_nr * + copy->vertex_size)); + } + else + _mesa_printf(" --> reuse vertex\n"); + + _mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out); + copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out; + return check_flush(copy); +} + +static void end( struct copy_context *copy, GLboolean end_flag ) +{ + struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr]; + + _mesa_printf("end (%d)\n", end_flag); + + prim->end = end_flag; + prim->count = copy->dstelt_nr - prim->start; + + if (++copy->dstprim_nr == MAX_PRIM || + check_flush(copy)) + flush(copy); +} + + + +static void replay_elts( struct copy_context *copy ) +{ + GLuint i, j, k; + GLboolean split; + + for (i = 0; i < copy->nr_prims; i++) { + const struct _mesa_prim *prim = ©->prim[i]; + const GLuint start = prim->start; + GLuint first, incr; + + switch (prim->mode) { + + case GL_LINE_LOOP: + /* Convert to linestrip and emit the final vertex explicitly, + * but only in the resultant strip that requires it. + */ + j = 0; + while (j != prim->count) { + begin(copy, GL_LINE_STRIP, prim->begin && j == 0); + + for (split = GL_FALSE; j != prim->count && !split; j++) + split = elt(copy, start + j); + + if (j == prim->count) { + /* Done, emit final line. Split doesn't matter as + * it is always raised a bit early so we can emit + * the last verts if necessary! + */ + if (prim->end) + (void)elt(copy, start + 0); + + end(copy, prim->end); + } + else { + /* Wrap + */ + assert(split); + end(copy, 0); + j--; + } + } + break; + + case GL_TRIANGLE_FAN: + case GL_POLYGON: + j = 2; + while (j != prim->count) { + begin(copy, prim->mode, prim->begin && j == 0); + + split = elt(copy, start+0); + assert(!split); + + split = elt(copy, start+j-1); + assert(!split); + + for (; j != prim->count && !split; j++) + split = elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + j -= 1; + } + } + break; + + default: + (void)split_prim_inplace(prim->mode, &first, &incr); + + j = 0; + while (j != prim->count) { + + begin(copy, prim->mode, prim->begin && j == 0); + + split = 0; + for (k = 0; k < first; k++, j++) + split |= elt(copy, start+j); + + assert(!split); + + for (; j != prim->count && !split; ) + for (k = 0; k < incr; k++, j++) + split |= elt(copy, start+j); + + end(copy, prim->end && j == prim->count); + + if (j != prim->count) { + /* Wrapped the primitive, need to repeat some vertices: + */ + assert(j > first - incr); + j -= (first - incr); + } + } + break; + } + } + + if (copy->dstprim_nr) + flush(copy); +} + + +static void replay_init( struct copy_context *copy ) +{ + GLcontext *ctx = copy->ctx; + GLuint i; + GLuint offset; + + /* Make a list of varying attributes and their vbo's. Also + * calculate vertex size. + */ + copy->vertex_size = 0; + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + struct gl_buffer_object *vbo = copy->array[i]->BufferObj; + + if (copy->array[i]->StrideB == 0) { + copy->dstarray_ptr[i] = copy->array[i]; + } + else { + GLuint j = copy->nr_varying++; + + copy->varying[j].attr = i; + copy->varying[j].array = copy->array[i]; + copy->varying[j].size = attr_size(copy->array[i]); + copy->vertex_size += attr_size(copy->array[i]); + + if (vbo->Name && !vbo->Pointer) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, + GL_DYNAMIC_DRAW_ARB, /* XXX */ + vbo); + + copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, + copy->array[i]->Ptr); + + copy->dstarray_ptr[i] = ©->varying[j].dstarray; + } + } + + /* There must always be an index buffer. Currently require the + * caller convert non-indexed prims to indexed. Could alternately + * do it internally. + */ + if (copy->ib->obj->Name && !copy->ib->obj->Pointer) + ctx->Driver.MapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, /* XXX */ + GL_DYNAMIC_DRAW_ARB, /* XXX */ + copy->ib->obj); + + switch (copy->ib->type) { + case GL_UNSIGNED_BYTE: + copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLubyte *)copy->ib->ptr)[i]; + break; + + case GL_UNSIGNED_SHORT: + copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count); + copy->srcelt = copy->translated_elt_buf; + + for (i = 0; i < copy->ib->count; i++) + copy->translated_elt_buf[i] = ((const GLushort *)copy->ib->ptr)[i]; + break; + + case GL_UNSIGNED_INT: + copy->translated_elt_buf = NULL; + copy->srcelt = (const GLuint *)ADD_POINTERS(copy->ib->obj->Pointer, + copy->ib->ptr); + break; + } + + + /* Figure out the maximum allowed vertex buffer size: + */ + if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) { + copy->dstbuf_size = copy->limits->max_verts; + } + else { + copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size; + } + + /* Allocate an output vertex buffer: + * + * XXX: This should be a VBO! + */ + copy->dstbuf = _mesa_malloc(copy->dstbuf_size * + copy->vertex_size); + copy->dstptr = copy->dstbuf; + + /* Setup new vertex arrays to point into the output buffer: + */ + for (offset = 0, i = 0; i < copy->nr_varying; i++) { + const struct gl_client_array *src = copy->varying[i].array; + struct gl_client_array *dst = ©->varying[i].dstarray; + + dst->Size = src->Size; + dst->Type = src->Type; + dst->Stride = copy->vertex_size; + dst->StrideB = copy->vertex_size; + dst->Ptr = copy->dstbuf + offset; + dst->Enabled = GL_TRUE; + dst->Normalized = GL_TRUE; + dst->BufferObj = ctx->Array.NullBufferObj; + dst->_MaxElement = copy->dstbuf_size; /* may be less! */ + + offset += copy->varying[i].size; + } + + /* Allocate an output element list: + */ + copy->dstelt_size = MIN2(65536, + copy->ib->count * 2); + copy->dstelt_size = MIN2(copy->dstelt_size, + copy->limits->max_indices); + copy->dstelt = _mesa_malloc(copy->dstelt_size); + copy->dstelt_nr = 0; + + /* Setup the new index buffer to point to the allocated element + * list: + */ + copy->dstib.count = 0; /* duplicates dstelt_nr */ + copy->dstib.type = GL_UNSIGNED_INT; + copy->dstib.obj = ctx->Array.NullBufferObj; + copy->dstib.ptr = copy->dstelt; + copy->dstib.rebase = 0; +} + + +static void replay_finish( struct copy_context *copy ) +{ + GLcontext *ctx = copy->ctx; + GLuint i; + + /* Free our vertex and index buffers: + */ + _mesa_free(copy->translated_elt_buf); + _mesa_free(copy->dstbuf); + _mesa_free(copy->dstelt); + + /* Unmap VBO's + */ + for (i = 0; i < copy->nr_varying; i++) { + struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj; + + if (vbo->Name && vbo->Pointer) + ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo); + } + + /* Unmap index buffer: + */ + if (copy->ib->obj->Name && copy->ib->obj->Pointer) { + ctx->Driver.UnmapBuffer(ctx, + GL_ARRAY_BUFFER_ARB, /* XXX */ + copy->ib->obj); + } +} + +void vbo_split_copy( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct copy_context copy; + GLuint i; + + memset(©, 0, sizeof(copy)); + + /* Require indexed primitives: + */ + assert(ib); + + copy.ctx = ctx; + copy.array = arrays; + copy.prim = prim; + copy.nr_prims = nr_prims; + copy.ib = ib; + copy.draw = draw; + copy.limits = limits; + + + /* Clear the vertex cache: + */ + for (i = 0; i < ELT_TABLE_SIZE; i++) + copy.vert_cache[i].in = ~0; + + + replay_init(©); + replay_elts(©); + replay_finish(©); +} diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c new file mode 100644 index 00000000000..d3649c59db3 --- /dev/null +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -0,0 +1,287 @@ + +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Authors: + * Keith Whitwell <[email protected]> + */ + + +#include "mtypes.h" +#include "macros.h" +#include "enums.h" +#include "vbo_split.h" + + +#define MAX_PRIM 32 + +/* Used for splitting without copying. + */ +struct split_context { + GLcontext *ctx; + const struct gl_client_array **array; + const struct _mesa_prim *prim; + GLuint nr_prims; + const struct _mesa_index_buffer *ib; + GLuint min_index; + GLuint max_index; + vbo_draw_func draw; + + const struct split_limits *limits; + + struct _mesa_prim dstprim[MAX_PRIM]; + GLuint dstprim_nr; +}; + + + + +static void flush_vertex( struct split_context *split ) +{ + GLint min_index, max_index; + + if (!split->dstprim_nr) + return; + + if (split->ib) { + /* This should basically be multipass rendering over the same + * unchanging set of VBO's. Would like the driver not to + * re-upload the data, or swtnl not to re-transform the + * vertices. + */ + assert(split->max_index - split->min_index < split->limits->max_verts); + min_index = split->min_index; + max_index = split->max_index; + } + else { + /* Non-indexed rendering. Cannot assume that the primitives are + * ordered by increasing vertex, because of entrypoints like + * MultiDrawArrays. + */ + GLuint i; + min_index = split->dstprim[0].start; + max_index = min_index + split->dstprim[0].count - 1; + + for (i = 1; i < split->dstprim_nr; i++) { + GLuint tmp_min = split->dstprim[i].start; + GLuint tmp_max = tmp_min + split->dstprim[i].count - 1; + + if (tmp_min < min_index) + min_index = tmp_min; + + if (tmp_max > max_index) + max_index = tmp_max; + } + } + + assert(max_index >= min_index); + + split->draw( split->ctx, + split->array, + split->dstprim, + split->dstprim_nr, + NULL, + min_index, + max_index); + + split->dstprim_nr = 0; +} + + +static struct _mesa_prim *next_outprim( struct split_context *split ) +{ + if (split->dstprim_nr == MAX_PRIM-1) { + flush_vertex(split); + } + + { + struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++]; + memset(prim, 0, sizeof(*prim)); + return prim; + } +} + +static int align(int value, int alignment) +{ + return (value + alignment - 1) & ~(alignment - 1); +} + + + +/* Break large primitives into smaller ones. If not possible, convert + * the primitive to indexed and pass to split_elts(). + */ +static void split_prims( struct split_context *split) +{ + GLuint csr = 0; + GLuint i; + + for (i = 0; i < split->nr_prims; i++) { + const struct _mesa_prim *prim = &split->prim[i]; + GLuint first, incr; + GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr); + GLuint count; + + /* Always wrap on an even numbered vertex to avoid problems with + * triangle strips. + */ + GLuint available = align(split->limits->max_verts - csr - 1, 2); + assert(split->limits->max_verts >= csr); + + if (prim->count < first) + continue; + + count = prim->count - (prim->count - first) % incr; + + + if ((available < count && !split_inplace) || + (available < first && split_inplace)) { + flush_vertex(split); + csr = 0; + available = align(split->limits->max_verts - csr - 1, 2); + } + + if (available >= count) { + struct _mesa_prim *outprim = next_outprim(split); + *outprim = *prim; + csr += prim->count; + available = align(split->limits->max_verts - csr - 1, 2); + } + else if (split_inplace) { + GLuint j, nr; + + + for (j = 0 ; j < count ; ) { + GLuint remaining = count - j; + struct _mesa_prim *outprim = next_outprim(split); + + nr = MIN2( available, remaining ); + + nr -= (nr - first) % incr; + + outprim->mode = prim->mode; + outprim->begin = (j == 0 && prim->begin); + outprim->end = (nr == remaining && prim->end); + outprim->start = prim->start + j; + outprim->count = nr; + + if (nr == remaining) { + /* Finished. + */ + j += nr; + csr += nr; + available = align(split->limits->max_verts - csr - 1, 2); + } + else { + /* Wrapped the primitive: + */ + j += nr - (first - incr); + flush_vertex(split); + csr = 0; + available = align(split->limits->max_verts - csr - 1, 2); + } + } + } + else if (split->ib == NULL) { + /* XXX: could at least send the first max_verts off from the + * inplace buffers. + */ + + /* else convert to indexed primitive and pass to split_elts, + * which will do the necessary copying and turn it back into a + * vertex primitive for rendering... + */ + struct _mesa_index_buffer ib; + struct _mesa_prim tmpprim; + GLuint *elts = malloc(count * sizeof(GLuint)); + GLuint j; + + for (j = 0; j < count; j++) + elts[j] = prim->start + j; + + ib.count = count; + ib.type = GL_UNSIGNED_INT; + ib.obj = split->ctx->Array.NullBufferObj; + ib.ptr = elts; + ib.rebase = 0; /* ? */ + + tmpprim = *prim; + tmpprim.indexed = 1; + tmpprim.start = 0; + tmpprim.count = count; + + flush_vertex(split); + + vbo_split_copy(split->ctx, + split->array, + &tmpprim, 1, + &ib, + split->draw, + split->limits); + + free(elts); + } + else { + flush_vertex(split); + + vbo_split_copy(split->ctx, + split->array, + prim, 1, + split->ib, + split->draw, + split->limits); + } + } + + flush_vertex(split); +} + + +void vbo_split_inplace( GLcontext *ctx, + const struct gl_client_array *arrays[], + const struct _mesa_prim *prim, + GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLuint min_index, + GLuint max_index, + vbo_draw_func draw, + const struct split_limits *limits ) +{ + struct split_context split; + + memset(&split, 0, sizeof(split)); + + split.ctx = ctx; + split.array = arrays; + split.prim = prim; + split.nr_prims = nr_prims; + split.ib = ib; + split.min_index = min_index; + split.max_index = max_index; + split.draw = draw; + split.limits = limits; + + split_prims( &split ); +} + + |