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-rw-r--r--src/mesa/main/context.c10
-rw-r--r--src/mesa/main/context.h12
-rw-r--r--src/mesa/main/shared.c6
-rw-r--r--src/mesa/main/shared.h3
4 files changed, 17 insertions, 14 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 9eb1eacba36..8053edc23b2 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -191,7 +191,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* is acceptable but the actual depth type will be GLushort or GLuint as
* needed.
* \param stencilBits requested minimum bits per stencil buffer value
- * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
+ * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
+ * of bits per color component in accum buffer.
* \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
* \param redBits number of bits per color component in frame buffer for RGB(A)
* mode. We always use 8 in core Mesa though.
@@ -200,8 +201,8 @@ _mesa_notifySwapBuffers(struct gl_context *ctx)
* \param alphaBits same as above.
* \param numSamples not really used.
*
- * \return pointer to new struct gl_config or NULL if requested parameters can't be
- * met.
+ * \return pointer to new struct gl_config or NULL if requested parameters
+ * can't be met.
*
* \note Need to add params for level and numAuxBuffers (at least)
*/
@@ -1186,7 +1187,8 @@ _mesa_destroy_context( struct gl_context *ctx )
* structures.
*/
void
-_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, GLuint mask )
+_mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
+ GLuint mask )
{
if (mask & GL_ACCUM_BUFFER_BIT) {
/* OK to memcpy */
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 33a36311c8a..a4c7ba2c54d 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -30,16 +30,16 @@
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
- * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
- * there's a depth buffer, stencil buffer, etc.
- * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
- * accum buffer and alpha buffers.
+ * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
+ * or not there's a depth buffer, stencil buffer, etc.
+ * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
+ * buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
- * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
- * which the device driver must derive from.
+ * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
+ * are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index e470d873f70..d84f59690c5 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -27,8 +27,6 @@
* Shared-context state
*/
-
-
#include "imports.h"
#include "mfeatures.h"
#include "mtypes.h"
@@ -46,6 +44,7 @@
#include "shaderobj.h"
#include "syncobj.h"
+
/**
* Allocate and initialize a shared context state structure.
* Initializes the display list, texture objects and vertex programs hash
@@ -403,7 +402,8 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
* \sa free_shared_state().
*/
void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
+_mesa_release_shared_state(struct gl_context *ctx,
+ struct gl_shared_state *shared)
{
GLint RefCount;
diff --git a/src/mesa/main/shared.h b/src/mesa/main/shared.h
index 768d69f6942..55516a8c37c 100644
--- a/src/mesa/main/shared.h
+++ b/src/mesa/main/shared.h
@@ -32,7 +32,8 @@ _mesa_alloc_shared_state(struct gl_context *ctx);
void
-_mesa_release_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
+_mesa_release_shared_state(struct gl_context *ctx,
+ struct gl_shared_state *shared);
#endif