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-rw-r--r--src/amd/vulkan/radv_pipeline.c30
1 files changed, 2 insertions, 28 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index b4e96238d76..898124fa827 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1311,7 +1311,7 @@ calculate_tess_state(struct radv_pipeline *pipeline,
unsigned num_tcs_patch_outputs;
unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
unsigned input_patch_size, output_patch_size, output_patch0_offset;
- unsigned lds_size, hardware_lds_size;
+ unsigned lds_size;
unsigned num_patches;
struct radv_tessellation_state tess = {0};
@@ -1334,34 +1334,8 @@ calculate_tess_state(struct radv_pipeline *pipeline,
pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
- /* Ensure that we only need one wave per SIMD so we don't need to check
- * resource usage. Also ensures that the number of tcs in and out
- * vertices per threadgroup are at most 256.
- */
- num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4;
-
- /* Make sure that the data fits in LDS. This assumes the shaders only
- * use LDS for the inputs and outputs.
- */
- hardware_lds_size = pipeline->device->physical_device->rad_info.chip_class >= CIK ? 65536 : 32768;
- num_patches = MIN2(num_patches, hardware_lds_size / (input_patch_size + output_patch_size));
-
- /* Make sure the output data fits in the offchip buffer */
- num_patches = MIN2(num_patches,
- (pipeline->device->tess_offchip_block_dw_size * 4) /
- output_patch_size);
-
- /* Not necessary for correctness, but improves performance. The
- * specific value is taken from the proprietary driver.
- */
- num_patches = MIN2(num_patches, 40);
-
- /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
- if (pipeline->device->physical_device->rad_info.chip_class == SI) {
- unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
- num_patches = MIN2(num_patches, one_wave);
- }
+ num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
output_patch0_offset = input_patch_size * num_patches;
lds_size = output_patch0_offset + output_patch_size * num_patches;