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-rw-r--r-- | src/glsl/README | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/README b/src/glsl/README index 2e501d62069..7e97b48059c 100644 --- a/src/glsl/README +++ b/src/glsl/README @@ -156,10 +156,10 @@ for the 965 fragment shader backend when that is developed. Q: How should I expand instructions that take multiple backend instructions? Sometimes you'll have to do the expansion in your code generation -- -see, for example, ir_to_mesa.cpp's handling of ir_binop_mul for -matrices. However, in many cases you'll want to do a pass over the IR -to convert non-native instructions to a series of native instructions. -For example, for the Mesa backend we have ir_div_to_mul_rcp.cpp because +see, for example, ir_to_mesa.cpp's handling of ir_unop_sqrt. However, +in many cases you'll want to do a pass over the IR to convert +non-native instructions to a series of native instructions. For +example, for the Mesa backend we have ir_div_to_mul_rcp.cpp because Mesa IR (and many hardware backends) only have a reciprocal instruction, not a divide. Implementing non-native instructions this way gives the chance for constant folding to occur, so (a / 2.0) |