diff options
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.c | 21 | ||||
-rw-r--r-- | src/gallium/drivers/panfrost/pan_resource.c | 76 |
2 files changed, 48 insertions, 49 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index 39e51d94074..ff4f2907c2d 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -1894,7 +1894,9 @@ panfrost_bind_vertex_elements_state( static void panfrost_delete_vertex_elements_state(struct pipe_context *pctx, void *hwcso) { - printf("Vertex elements delete leaks descriptor\n"); + struct panfrost_vertex_state *so = (struct panfrost_vertex_state *) hwcso; + unsigned bytes = sizeof(struct mali_attr_meta) * so->num_elements; + printf("Vertex elements delete leaks descriptor (%d bytes)\n", bytes); free(hwcso); } @@ -1919,7 +1921,15 @@ panfrost_delete_shader_state( struct pipe_context *pctx, void *so) { - printf("Deleting shader state maybe leaks tokens, per-variant compiled shaders, per-variant descriptors\n"); + struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so; + + if (cso->base.type == PIPE_SHADER_IR_TGSI) { + printf("Deleting TGSI shader leaks duplicated tokens\n"); + } + + unsigned leak = cso->variant_count * sizeof(struct mali_shader_meta); + printf("Deleting shader state leaks descriptors (%d bytes), and shader bytecode\n", leak); + free(so); } @@ -2412,7 +2422,12 @@ static void panfrost_delete_blend_state(struct pipe_context *pipe, void *blend) { - printf("Deleting blend state may leak blend shader\n"); + struct panfrost_blend_state *so = (struct panfrost_blend_state *) blend; + + if (so->has_blend_shader) { + printf("Deleting blend state leak blend shaders bytecode\n"); + } + free(blend); } diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c index a38ab5e9928..f2cff7c80df 100644 --- a/src/gallium/drivers/panfrost/pan_resource.c +++ b/src/gallium/drivers/panfrost/pan_resource.c @@ -185,52 +185,38 @@ static struct panfrost_bo * panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *template) { struct panfrost_bo *bo = CALLOC_STRUCT(panfrost_bo); + + /* Calculate the size of the bo */ + int bytes_per_pixel = util_format_get_blocksize(template->format); int stride = bytes_per_pixel * template->width0; /* TODO: Alignment? */ size_t sz = stride; if (template->height0) sz *= template->height0; - if (template->depth0) sz *= template->depth0; - if ((template->bind & PIPE_BIND_RENDER_TARGET) || (template->bind & PIPE_BIND_DEPTH_STENCIL)) { - /* TODO: Mipmapped RTs */ - //assert(template->last_level == 0); - - /* Allocate the framebuffer as its own slab of GPU-accessible memory */ - struct panfrost_memory slab; - screen->driver->allocate_slab(screen, &slab, (sz / 4096) + 1, false, 0, 0, 0); - - /* Make the resource out of the slab */ - bo->cpu[0] = slab.cpu; - bo->gpu[0] = slab.gpu; - } else { - /* TODO: For linear resources, allocate straight on the cmdstream for - * zero-copy operation */ + /* Tiling textures is almost always faster, unless we only use it once */ + bo->tiled = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW); - /* Tiling textures is almost always faster, unless we only use it once */ - bo->tiled = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW); - - if (bo->tiled) { - /* For tiled, we don't map directly, so just malloc any old buffer */ + if (bo->tiled) { + /* For tiled, we don't map directly, so just malloc any old buffer */ - for (int l = 0; l < (template->last_level + 1); ++l) { - bo->cpu[l] = malloc(sz); - //sz >>= 2; - } - } else { - /* But for linear, we can! */ + for (int l = 0; l < (template->last_level + 1); ++l) { + bo->cpu[l] = malloc(sz); + sz >>= 2; + } + } else { + /* But for linear, we can! */ - struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, sz, HEAP_TEXTURE); - struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry; - struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab; - bo->entry[0] = p_entry; - bo->cpu[0] = backing->cpu + p_entry->offset; - bo->gpu[0] = backing->gpu + p_entry->offset; + struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, sz, HEAP_TEXTURE); + struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry; + struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab; + bo->entry[0] = p_entry; + bo->cpu[0] = backing->cpu + p_entry->offset; + bo->gpu[0] = backing->gpu + p_entry->offset; - /* TODO: Mipmap */ - } - } + /* TODO: Mipmap */ + } return bo; } @@ -293,8 +279,6 @@ panfrost_resource_create(struct pipe_screen *screen, so->bo = panfrost_create_bo(pscreen, template); } - printf("Created resource %p with scanout %p\n", so, so->scanout); - return (struct pipe_resource *)so; } @@ -303,28 +287,28 @@ panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *pbo) { struct panfrost_bo *bo = (struct panfrost_bo *)pbo; + if (bo->entry[0] != NULL) { + /* Most allocations have an entry to free */ + bo->entry[0]->freed = true; + pb_slab_free(&screen->slabs, &bo->entry[0]->base); + } + if (bo->tiled) { - /* CPU is all malloc'ed, so just plain ol' free needed */ + /* Tiled has a malloc'd CPU, so just plain ol' free needed */ for (int l = 0; bo->cpu[l]; l++) { free(bo->cpu[l]); } - } else if (bo->entry[0] != NULL) { - bo->entry[0]->freed = true; - pb_slab_free(&screen->slabs, &bo->entry[0]->base); - } else { - /* TODO */ - printf("--leaking main allocation--\n"); } if (bo->has_afbc) { /* TODO */ - printf("--leaking afbc--\n"); + printf("--leaking afbc (%d bytes)--\n", bo->afbc_metadata_size); } if (bo->has_checksum) { /* TODO */ - printf("--leaking checksum--\n"); + printf("--leaking checksum (%zd bytes)--\n", bo->checksum_slab.size); } } |