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-rw-r--r--src/gallium/drivers/llvmpipe/lp_scene.c62
1 files changed, 4 insertions, 58 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c
index 7a94116f036..41518cbc112 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene.c
@@ -412,61 +412,6 @@ end:
}
-
-/**
- * Prepare this scene for the rasterizer.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
- */
-static boolean
-lp_scene_map_buffers( struct lp_scene *scene )
-{
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- /* XXX framebuffer surfaces are no longer mapped here */
- /* XXX move all map/unmap stuff into rast module... */
-
- return TRUE;
-}
-
-
-
-/**
- * Called after rasterizer as finished rasterizing a scene.
- *
- * We want to call this from the pipe_context's current thread to
- * avoid having to have mutexes on the transfer functions.
- */
-static void
-lp_scene_unmap_buffers( struct lp_scene *scene )
-{
-#if 0
- unsigned i;
-
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- if (scene->cbuf_map[i]) {
- struct pipe_surface *cbuf = scene->fb.cbufs[i];
- llvmpipe_resource_unmap(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice);
- scene->cbuf_map[i] = NULL;
- }
- }
-
- if (scene->zsbuf_map) {
- struct pipe_surface *zsbuf = scene->fb.zsbuf;
- llvmpipe_resource_unmap(zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice);
- scene->zsbuf_map = NULL;
- }
-#endif
-
- util_unreference_framebuffer_state( &scene->fb );
-}
-
-
void lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb )
{
@@ -501,8 +446,6 @@ void lp_scene_rasterize( struct lp_scene *scene,
scene->write_depth = (scene->fb.zsbuf != NULL &&
write_depth);
- lp_scene_map_buffers( scene );
-
/* Enqueue the scene for rasterization, then immediately wait for
* it to finish.
*/
@@ -513,6 +456,9 @@ void lp_scene_rasterize( struct lp_scene *scene,
* transfers become per-context:
*/
lp_rast_finish( rast );
- lp_scene_unmap_buffers( scene );
+
+ util_unreference_framebuffer_state( &scene->fb );
+
+ /* put scene into the empty list */
lp_scene_enqueue( scene->empty_queue, scene );
}