diff options
-rw-r--r-- | src/amd/vulkan/radv_nir_to_llvm.c | 50 | ||||
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 20 | ||||
-rw-r--r-- | src/amd/vulkan/radv_shader.h | 22 | ||||
-rw-r--r-- | src/amd/vulkan/radv_shader_info.c | 2 |
4 files changed, 48 insertions, 46 deletions
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 2bc61b18655..7c0275be7cf 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -594,11 +594,11 @@ static bool needs_view_index_sgpr(struct radv_shader_context *ctx, switch (stage) { case MESA_SHADER_VERTEX: if (ctx->shader_info->info.needs_multiview_view_index || - (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index)) + (!ctx->options->key.vs.out.as_es && !ctx->options->key.vs.out.as_ls && ctx->options->key.has_multiview_view_index)) return true; break; case MESA_SHADER_TESS_EVAL: - if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index)) + if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.tes.out.as_es && ctx->options->key.has_multiview_view_index)) return true; break; case MESA_SHADER_GEOMETRY: @@ -820,7 +820,7 @@ declare_vs_input_vgprs(struct radv_shader_context *ctx, struct arg_info *args) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.vertex_id); if (!ctx->is_gs_copy_shader) { - if (ctx->options->key.vs.as_ls) { + if (ctx->options->key.vs.out.as_ls) { add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->rel_auto_id); add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.instance_id); } else { @@ -1020,10 +1020,10 @@ static void create_function(struct radv_shader_context *ctx, if (needs_view_index) add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); - if (ctx->options->key.vs.as_es) { + if (ctx->options->key.vs.out.as_es) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->es2gs_offset); - } else if (ctx->options->key.vs.as_ls) { + } else if (ctx->options->key.vs.out.as_ls) { /* no extra parameters */ } else { declare_streamout_sgprs(ctx, stage, &args); @@ -1086,7 +1086,7 @@ static void create_function(struct radv_shader_context *ctx, add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->abi.view_index); - if (ctx->options->key.tes.as_es) { + if (ctx->options->key.tes.out.as_es) { add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->oc_lds); add_arg(&args, ARG_SGPR, ctx->ac.i32, NULL); add_arg(&args, ARG_SGPR, ctx->ac.i32, @@ -1273,7 +1273,7 @@ static void create_function(struct radv_shader_context *ctx, } if (stage == MESA_SHADER_TESS_CTRL || - (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.as_ls) || + (stage == MESA_SHADER_VERTEX && ctx->options->key.vs.out.as_ls) || /* GFX9 has the ESGS ring buffer in LDS. */ (stage == MESA_SHADER_GEOMETRY && has_previous_stage)) { ac_declare_lds_as_pointer(&ctx->ac); @@ -3448,14 +3448,14 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, switch (ctx->stage) { case MESA_SHADER_VERTEX: - if (ctx->options->key.vs.as_ls) + if (ctx->options->key.vs.out.as_ls) handle_ls_outputs_post(ctx); - else if (ctx->options->key.vs.as_es) + else if (ctx->options->key.vs.out.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info); else - handle_vs_outputs_post(ctx, ctx->options->key.vs.export_prim_id, - ctx->options->key.vs.export_layer_id, - ctx->options->key.vs.export_clip_dists, + handle_vs_outputs_post(ctx, ctx->options->key.vs.out.export_prim_id, + ctx->options->key.vs.out.export_layer_id, + ctx->options->key.vs.out.export_clip_dists, &ctx->shader_info->vs.outinfo); break; case MESA_SHADER_FRAGMENT: @@ -3468,12 +3468,12 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, unsigned max_outputs, handle_tcs_outputs_post(ctx); break; case MESA_SHADER_TESS_EVAL: - if (ctx->options->key.tes.as_es) + if (ctx->options->key.tes.out.as_es) handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info); else - handle_vs_outputs_post(ctx, ctx->options->key.tes.export_prim_id, - ctx->options->key.tes.export_layer_id, - ctx->options->key.tes.export_clip_dists, + handle_vs_outputs_post(ctx, ctx->options->key.tes.out.export_prim_id, + ctx->options->key.tes.out.export_layer_id, + ctx->options->key.tes.out.export_clip_dists, &ctx->shader_info->tes.outinfo); break; default: @@ -3503,13 +3503,13 @@ ac_nir_eliminate_const_vs_outputs(struct radv_shader_context *ctx) case MESA_SHADER_GEOMETRY: return; case MESA_SHADER_VERTEX: - if (ctx->options->key.vs.as_ls || - ctx->options->key.vs.as_es) + if (ctx->options->key.vs.out.as_ls || + ctx->options->key.vs.out.as_es) return; outinfo = &ctx->shader_info->vs.outinfo; break; case MESA_SHADER_TESS_EVAL: - if (ctx->options->key.vs.as_es) + if (ctx->options->key.vs.out.as_es) return; outinfo = &ctx->shader_info->tes.outinfo; break; @@ -3529,7 +3529,7 @@ ac_setup_rings(struct radv_shader_context *ctx) { if (ctx->options->chip_class <= GFX8 && (ctx->stage == MESA_SHADER_GEOMETRY || - ctx->options->key.vs.as_es || ctx->options->key.tes.as_es)) { + ctx->options->key.vs.out.as_es || ctx->options->key.tes.out.as_es)) { unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS : RING_ESGS_VS; LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false); @@ -3945,16 +3945,16 @@ ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_sha shader_info->tes.spacing = nir->info.tess.spacing; shader_info->tes.ccw = nir->info.tess.ccw; shader_info->tes.point_mode = nir->info.tess.point_mode; - shader_info->tes.as_es = options->key.tes.as_es; - shader_info->tes.export_prim_id = options->key.tes.export_prim_id; + shader_info->tes.as_es = options->key.tes.out.as_es; + shader_info->tes.export_prim_id = options->key.tes.out.export_prim_id; break; case MESA_SHADER_TESS_CTRL: shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; break; case MESA_SHADER_VERTEX: - shader_info->vs.as_es = options->key.vs.as_es; - shader_info->vs.as_ls = options->key.vs.as_ls; - shader_info->vs.export_prim_id = options->key.vs.export_prim_id; + shader_info->vs.as_es = options->key.vs.out.as_es; + shader_info->vs.as_ls = options->key.vs.out.as_ls; + shader_info->vs.export_prim_id = options->key.vs.out.export_prim_id; break; default: break; diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index 7c5c5842f35..ae08d57677f 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -2016,7 +2016,7 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys, } if (nir[MESA_SHADER_TESS_CTRL]) { - keys[MESA_SHADER_VERTEX].vs.as_ls = true; + keys[MESA_SHADER_VERTEX].vs.out.as_ls = true; keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0; keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices; keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode; @@ -2026,9 +2026,9 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys, if (nir[MESA_SHADER_GEOMETRY]) { if (nir[MESA_SHADER_TESS_CTRL]) - keys[MESA_SHADER_TESS_EVAL].tes.as_es = true; + keys[MESA_SHADER_TESS_EVAL].tes.out.as_es = true; else - keys[MESA_SHADER_VERTEX].vs.as_es = true; + keys[MESA_SHADER_VERTEX].vs.out.as_es = true; } for(int i = 0; i < MESA_SHADER_STAGES; ++i) @@ -2132,7 +2132,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline, struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; nir_shader *nir[MESA_SHADER_STAGES] = {0}; struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL}; - struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}}; + struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}}; unsigned char hash[20], gs_copy_hash[20]; radv_start_feedback(pipeline_feedback); @@ -2236,17 +2236,17 @@ void radv_create_shaders(struct radv_pipeline *pipeline, } /* TODO: These are no longer used as keys we should refactor this */ - keys[MESA_SHADER_VERTEX].vs.export_prim_id = + keys[MESA_SHADER_VERTEX].vs.out.export_prim_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input; - keys[MESA_SHADER_VERTEX].vs.export_layer_id = + keys[MESA_SHADER_VERTEX].vs.out.export_layer_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input; - keys[MESA_SHADER_VERTEX].vs.export_clip_dists = + keys[MESA_SHADER_VERTEX].vs.out.export_clip_dists = !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls; - keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id = + keys[MESA_SHADER_TESS_EVAL].tes.out.export_prim_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input; - keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id = + keys[MESA_SHADER_TESS_EVAL].tes.out.export_layer_id = pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input; - keys[MESA_SHADER_TESS_EVAL].tes.export_clip_dists = + keys[MESA_SHADER_TESS_EVAL].tes.out.export_clip_dists = !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls; } diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h index c785a79ad17..1ee7fea5890 100644 --- a/src/amd/vulkan/radv_shader.h +++ b/src/amd/vulkan/radv_shader.h @@ -62,7 +62,17 @@ enum { RADV_ALPHA_ADJUST_SSCALED = 3, }; +struct radv_vs_out_key { + uint32_t as_es:1; + uint32_t as_ls:1; + uint32_t export_prim_id:1; + uint32_t export_layer_id:1; + uint32_t export_clip_dists:1; +}; + struct radv_vs_variant_key { + struct radv_vs_out_key out; + uint32_t instance_rate_inputs; uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS]; uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS]; @@ -76,19 +86,11 @@ struct radv_vs_variant_key { /* For some formats the channels have to be shuffled. */ uint32_t post_shuffle; - - uint32_t as_es:1; - uint32_t as_ls:1; - uint32_t export_prim_id:1; - uint32_t export_layer_id:1; - uint32_t export_clip_dists:1; }; struct radv_tes_variant_key { - uint32_t as_es:1; - uint32_t export_prim_id:1; - uint32_t export_layer_id:1; - uint32_t export_clip_dists:1; + struct radv_vs_out_key out; + uint8_t num_patches; uint8_t tcs_num_outputs; }; diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index dcf8d395374..5d9f79a8b3b 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -500,7 +500,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var, gather_info_output_decl_ps(nir, var, info); break; case MESA_SHADER_VERTEX: - if (options->key.vs.as_ls) + if (options->key.vs.out.as_ls) gather_info_output_decl_ls(nir, var, info); break; case MESA_SHADER_GEOMETRY: |