diff options
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index d38e6b88953..2b942d6fd71 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -62,6 +62,15 @@ fallback_required(struct gl_context *ctx, GLenum target, GLuint srcLevel; GLenum status; + /* GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since + * _mesa_meta_begin hasn't been called yet, we have to work-around API + * difficulties. The whole reason that GL_DRAW_FRAMEBUFFER is used instead + * of GL_FRAMEBUFFER is that the read framebuffer may be different. This + * is moot in OpenGL ES 1.x. + */ + const GLenum fbo_target = ctx->API == API_OPENGLES + ? GL_FRAMEBUFFER : GL_DRAW_FRAMEBUFFER; + /* check for fallbacks */ if (target == GL_TEXTURE_3D) { _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, @@ -102,13 +111,13 @@ fallback_required(struct gl_context *ctx, GLenum target, */ if (!mipmap->FBO) _mesa_GenFramebuffers(1, &mipmap->FBO); - _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, mipmap->FBO); + _mesa_BindFramebuffer(fbo_target, mipmap->FBO); - _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0); + _mesa_meta_bind_fbo_image(fbo_target, GL_COLOR_ATTACHMENT0, baseImage, 0); - status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); + status = _mesa_CheckFramebufferStatus(fbo_target); - _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fboSave); + _mesa_BindFramebuffer(fbo_target, fboSave); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, |