diff options
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 71 |
1 files changed, 30 insertions, 41 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index f3d624f14b8..f4968b5634d 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -66,14 +66,8 @@ make_fragment_shader(struct st_context *st, GLboolean bitmapMode) if (!p) return NULL; -#define CULL 1 /* Use KIL to cull 0 bits/pixels in bitmap? */ - if (bitmapMode) -#if CULL - p->NumInstructions = 7; -#else - p->NumInstructions = 3; -#endif + p->NumInstructions = 6; else p->NumInstructions = 2; @@ -85,14 +79,11 @@ make_fragment_shader(struct st_context *st, GLboolean bitmapMode) _mesa_init_instructions(p->Instructions, p->NumInstructions); if (bitmapMode) { /* - * XXX This is temporary - * We actually need to cull the fragment if the texture value is zero. - * But TGSI doesn't support conditionals yet. - * Also, we need to compose this fragment shader with the current + * XXX, we need to compose this fragment shader with the current * user-provided fragment shader so the fragment program is applied * to the fragments which aren't culled. */ - /* TEX temp0, fragment.texcoord[0], texture[0], 2D; */ + /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; p->Instructions[ic].DstReg.Index = 0; @@ -101,13 +92,36 @@ make_fragment_shader(struct st_context *st, GLboolean bitmapMode) p->Instructions[ic].TexSrcUnit = 0; p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; -#if CULL - /* IF temp0 */ - p->Instructions[ic].Opcode = OPCODE_IF; + + /* SWZ tmp0.x, tmp0.x, 1111; # tmp0.x = 1.0 */ + p->Instructions[ic].Opcode = OPCODE_SWZ; + p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; + p->Instructions[ic].DstReg.Index = 0; + p->Instructions[ic].DstReg.WriteMask = WRITEMASK_X; + p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + p->Instructions[ic].SrcReg[0].Index = 0; + p->Instructions[ic].SrcReg[0].Swizzle + = MAKE_SWIZZLE4(SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE, SWIZZLE_ONE ); + ic++; + + /* SUB tmp0.w, tmp0.w, tmp0.x; # tmp0.w -= 1 */ + p->Instructions[ic].Opcode = OPCODE_SUB; + p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY; + p->Instructions[ic].DstReg.Index = 0; + p->Instructions[ic].DstReg.WriteMask = WRITEMASK_W; + p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; + p->Instructions[ic].SrcReg[0].Index = 0; + p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW; + p->Instructions[ic].SrcReg[1].File = PROGRAM_TEMPORARY; + p->Instructions[ic].SrcReg[1].Index = 0; + p->Instructions[ic].SrcReg[1].Swizzle = SWIZZLE_XXXX; /* 1.0 */ + ic++; + + /* KIL if tmp0.w < 0 */ + p->Instructions[ic].Opcode = OPCODE_KIL; p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; p->Instructions[ic].SrcReg[0].Index = 0; p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW; - p->Instructions[ic].BranchTarget = ic + 2; ic++; /* MOV result.color, fragment.color */ @@ -117,31 +131,6 @@ make_fragment_shader(struct st_context *st, GLboolean bitmapMode) p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0; ic++; - - /* ELSE */ - p->Instructions[ic].Opcode = OPCODE_ELSE; - p->Instructions[ic].BranchTarget = ic + 2; - ic++; - - /* KILL */ - p->Instructions[ic].Opcode = OPCODE_KIL_NV; - ic++; - - /* ENDIF */ - p->Instructions[ic].Opcode = OPCODE_ENDIF; - ic++; -#else - /* MUL result.color, temp0.xxxx, fragment.color */ - p->Instructions[ic].Opcode = OPCODE_MUL; - p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR; - p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY; - p->Instructions[ic].SrcReg[0].Index = 0; - p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_WWWW; - p->Instructions[ic].SrcReg[1].File = PROGRAM_INPUT; - p->Instructions[ic].SrcReg[1].Index = FRAG_ATTRIB_COL0; - ic++; -#endif } else { /* DrawPixels mode */ |