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-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c196
1 files changed, 98 insertions, 98 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 71a060db4d1..f7951c01b1a 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -69,7 +69,7 @@ void update_zbias(GLcontext * ctx, int prim)
case GL_POINTS:
if(ctx->Polygon.OffsetPoint == GL_TRUE)
enabled=1;
- break;
+ break;
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
@@ -89,9 +89,9 @@ void update_zbias(GLcontext * ctx, int prim)
fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n",
__FILE__, __FUNCTION__,
prim & PRIM_MODE_MASK);
-
+
}
-
+
if(enabled){
values[0]=values[2]=r300PackFloat32(ctx->Polygon.OffsetFactor * 12.0);
values[1]=values[3]=r300PackFloat32(ctx->Polygon.OffsetUnits * 4.0);
@@ -99,7 +99,7 @@ void update_zbias(GLcontext * ctx, int prim)
values[0]=values[2]=r300PackFloat32(0.0);
values[1]=values[3]=r300PackFloat32(0.0);
}
-
+
if(values[0] != rmesa->hw.zbs.cmd[R300_ZBS_T_FACTOR] ||
values[1] != rmesa->hw.zbs.cmd[R300_ZBS_T_CONSTANT] ||
values[2] != rmesa->hw.zbs.cmd[R300_ZBS_W_FACTOR] ||
@@ -110,7 +110,7 @@ void update_zbias(GLcontext * ctx, int prim)
rmesa->hw.zbs.cmd[R300_ZBS_T_CONSTANT] = values[1];
rmesa->hw.zbs.cmd[R300_ZBS_W_FACTOR] = values[2];
rmesa->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = values[3];
-
+
}
}
@@ -127,14 +127,14 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int pri
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
int type=-1;
-
+
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
type=R300_VAP_VF_CNTL__PRIM_POINTS;
- break;
+ break;
case GL_LINES:
type=R300_VAP_VF_CNTL__PRIM_LINES;
- break;
+ break;
case GL_LINE_STRIP:
type=R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
break;
@@ -169,7 +169,7 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int pri
return type;
}
-static int r300_get_num_verts(r300ContextPtr rmesa,
+static int r300_get_num_verts(r300ContextPtr rmesa,
GLcontext *ctx,
int num_verts,
int prim)
@@ -179,16 +179,16 @@ static int r300_get_num_verts(r300ContextPtr rmesa,
GLuint i;
int type=-1, verts_off=0;
char *name="UNKNOWN";
-
+
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
name="P";
verts_off = 0;
- break;
+ break;
case GL_LINES:
name="L";
verts_off = num_verts % 2;
- break;
+ break;
case GL_LINE_STRIP:
name="LS";
if(num_verts < 2)
@@ -236,16 +236,16 @@ static int r300_get_num_verts(r300ContextPtr rmesa,
return -1;
break;
}
-
+
if(num_verts - verts_off == 0){
WARN_ONCE("user error: Need more than %d vertices to draw primitive %s !\n", num_verts, name);
return 0;
}
-
+
if(verts_off > 0){
WARN_ONCE("user error: %d is not a valid number of vertices for primitive %s !\n", num_verts, name);
}
-
+
return num_verts - verts_off;
}
@@ -254,12 +254,12 @@ void dump_inputs(GLcontext *ctx, int render_inputs)
int k;
fprintf(stderr, "inputs:");
fprintf(stderr, "%08x ", render_inputs);
-
+
if(render_inputs & _TNL_BIT_POS)
fprintf(stderr, "_TNL_BIT_POS ");
if(render_inputs & _TNL_BIT_NORMAL)
fprintf(stderr, "_TNL_BIT_NORMAL ");
-
+
/* color components */
if(render_inputs & _TNL_BIT_COLOR0)
fprintf(stderr, "_TNL_BIT_COLOR0 ");
@@ -268,26 +268,26 @@ void dump_inputs(GLcontext *ctx, int render_inputs)
if(render_inputs & _TNL_BIT_FOG)
fprintf(stderr, "_TNL_BIT_FOG ");
-
+
/* texture coordinates */
for(k=0;k < ctx->Const.MaxTextureUnits;k++)
if(render_inputs & (_TNL_BIT_TEX0<<k))
fprintf(stderr, "_TNL_BIT_TEX%d ", k);
-
+
if(render_inputs & _TNL_BIT_INDEX)
fprintf(stderr, "_TNL_BIT_INDEX ");
if(render_inputs & _TNL_BIT_POINTSIZE)
fprintf(stderr, "_TNL_BIT_POINTSIZE ");
-
+
fprintf(stderr, "\n");
}
-/* This function compiles GL context into state registers that
+/* This function compiles GL context into state registers that
describe data routing inside of R300 pipeline.
-
+
In particular, it programs input_route, output_vtx_fmt, texture
unit configuration and gb_output_vtx_fmt
-
+
This function encompasses setup_AOS() from r300_lib.c
*/
@@ -311,7 +311,7 @@ static GLfloat default_vector[4]={0.0, 0.0, 0.0, 1.0};
/* Immediate implementation - vertex data is sent via command stream */
-static void r300_render_immediate_primitive(r300ContextPtr rmesa,
+static void r300_render_immediate_primitive(r300ContextPtr rmesa,
GLcontext *ctx,
int start,
int end,
@@ -322,19 +322,19 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
GLuint i, render_inputs;
int k, type, num_verts;
LOCAL_VARS
-
+
type=r300_get_primitive_type(rmesa, ctx, prim);
num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim);
-
+
#if 0
- fprintf(stderr,"ObjPtr: size=%d stride=%d\n",
+ fprintf(stderr,"ObjPtr: size=%d stride=%d\n",
VB->ObjPtr->size, VB->ObjPtr->stride);
- fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n",
+ fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n",
VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride);
- fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n",
+ fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n",
VB->TexCoordPtr[0]->size, VB->TexCoordPtr[0]->stride);
#endif
-
+
if(type<0 || num_verts <= 0)return;
if(!VB->ObjPtr){
@@ -344,7 +344,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
/* A packet cannot have more than 16383 data words.. */
if((num_verts*4*rmesa->state.aos_count)>16380){
WARN_ONCE("Too many vertices to paint. Fix me !\n");
- return;
+ return;
}
//fprintf(stderr, "aos_count=%d start=%d end=%d\n", rmesa->state.aos_count, start, end);
@@ -353,7 +353,7 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
WARN_ONCE("Aeiee ! aos_count==0, while it shouldn't. Skipping rendering\n");
return;
}
-
+
render_inputs = rmesa->state.render_inputs;
if(!render_inputs){
@@ -362,31 +362,31 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
}
//dump_inputs(ctx, render_inputs); return ;
-
+
start_immediate_packet(num_verts, type, 4*rmesa->state.aos_count);
for(i=start;i<start+num_verts;i++){
#if 0
- fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
+ fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
VEC_ELT(VB->ObjPtr, GLfloat, i)[2],
VEC_ELT(VB->ObjPtr, GLfloat, i)[3],
-
+
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0],
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1],
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
);
#endif
-
-
+
+
/* coordinates */
if(render_inputs & _TNL_BIT_POS)
output_vector(VB->ObjPtr, i);
if(render_inputs & _TNL_BIT_NORMAL)
output_vector(VB->NormalPtr, i);
-
+
/* color components */
if(render_inputs & _TNL_BIT_COLOR0)
output_vector(VB->ColorPtr[0], i);
@@ -395,12 +395,12 @@ static void r300_render_immediate_primitive(r300ContextPtr rmesa,
/* if(render_inputs & _TNL_BIT_FOG) // Causes lock ups when immediate mode is on
output_vector(VB->FogCoordPtr, i);*/
-
+
/* texture coordinates */
for(k=0;k < ctx->Const.MaxTextureUnits;k++)
if(render_inputs & (_TNL_BIT_TEX0<<k))
output_vector(VB->TexCoordPtr[k], i);
-
+
if(render_inputs & _TNL_BIT_INDEX)
output_vector(VB->IndexPtr[0], i);
if(render_inputs & _TNL_BIT_POINTSIZE)
@@ -421,15 +421,15 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
struct gl_texture_object *to=ctx->Texture.Unit[0].Current2D;
r300TexObjPtr t=to->DriverData;
LOCAL_VARS
-
-
+
+
/* Update texture state - needs to be done only when actually changed..
All the time for now.. */
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
-
+
#if 1 /* we need this, somehow */
/* Flush state - make sure command buffer is nice and large */
r300Flush(ctx);
@@ -439,15 +439,15 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
r300EnsureCmdBufSpace(rmesa, rmesa->hw.max_state_size + 4+2+30
+VB->PrimitiveCount*(1+8)+VB->Count*4*rmesa->state.texture.tc_count+4, __FUNCTION__);
#endif
-
+
/* needed before starting 3d operation .. */
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
-
+
reg_start(0x4f18,0);
e32(0x00000003);
-
-
+
+
#if 0 /* looks like the Z offset issue got fixed */
rmesa->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA
@@ -456,24 +456,24 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
| R300_VTX_W0_FMT;
R300_STATECHANGE(rmesa, vte);
#endif
-
-
-
+
+
+
/* Magic register - note it is right after 20b0 */
-
+
if(rmesa->state.texture.tc_count>0){
reg_start(0x20b4,0);
e32(0x0000000c);
-
+
}
-
+
r300EmitState(rmesa);
-
+
#if 0
reg_start(R300_RB3D_COLORMASK, 0);
e32(0xf);
-
+
vsf_start_fragment(0x406, 4);
efloat(0.0);
efloat(0.0);
@@ -486,7 +486,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
efloat(0.0);
efloat(1.0);
#endif
-
+
/* Setup INPUT_ROUTE and INPUT_CNTL */
r300EmitArrays(ctx, GL_TRUE);
@@ -502,16 +502,16 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
r300_render_immediate_primitive(rmesa, ctx, start, start + length, prim);
}
-
+
/* This sequence is required after any 3d drawing packet
I suspect it work arounds a bug (or deficiency) in hardware */
-
+
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
-
+
reg_start(0x4f18,0);
e32(0x00000003);
-
+
return GL_FALSE;
}
@@ -529,7 +529,7 @@ unsigned long get_num_elts(unsigned long count)
{
#ifdef PLAY_WITH_MAGIC_1
return count;
-#else
+#else
/* round up elt count so that magic_1 is 0 (divisable by 4)*/
return (count+3) & (~3);
//return count - (count % 4);
@@ -554,19 +554,19 @@ static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type
WARN_ONCE("Dont know how to handle this yet!\n");
return ;
}
-#endif
+#endif
check_space(6);
-
+
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type);
-
+
start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
e32(addr);
e32(((vertex_count+1) / 2) + magic_1); /* This still fails once in a while */
}
-static void r300_render_vb_primitive(r300ContextPtr rmesa,
+static void r300_render_vb_primitive(r300ContextPtr rmesa,
GLcontext *ctx,
int start,
int end,
@@ -578,26 +578,26 @@ static void r300_render_vb_primitive(r300ContextPtr rmesa,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
int i;
-
+
type=r300_get_primitive_type(rmesa, ctx, prim);
num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim);
-
+
if(type<0 || num_verts <= 0)return;
-
+
if(rmesa->state.Elts){
unsigned long elt_count;
-
+
WARN_ONCE("Rendering with elts\n");
-#if 1
+#if 1
start_index32_packet(num_verts, type);
for(i=0; i < num_verts; i++)
e32(rmesa->state.Elts[start+i]); /* start ? */
-#else
+#else
elt_count=get_num_elts(num_verts);
//emit_elts(ctx, rmesa->state.Elts, VB->Count, get_num_elts(VB->Count));
emit_elts(ctx, rmesa->state.Elts+start, num_verts, elt_count, get_align(elt_count));
fire_EB(PASS_PREFIX rsp->gartTextures.handle/*rmesa->state.elt_ao.aos_offset*/, elt_count, type);
-#endif
+#endif
}else
fire_AOS(PASS_PREFIX num_verts, type);
}
@@ -610,28 +610,28 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
struct vertex_buffer *VB = &tnl->vb;
int i, j;
LOCAL_VARS
-
+
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
-
+
r300ReleaseArrays(ctx);
r300EmitArrays(ctx, GL_FALSE);
//dump_inputs(ctx, rmesa->state.render_inputs);
#if 0 /* Cant do this here yet due to magic_1 */
if(rmesa->state.Elts)
emit_elts(ctx, rmesa->state.Elts, /*600*/VB->Count, get_num_elts(/*600*/VB->Count));
-#endif
-
+#endif
+
// LOCK_HARDWARE(&(rmesa->radeon));
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
-
+
reg_start(0x4f18,0);
e32(0x00000003);
- r300EmitState(rmesa);
+ r300EmitState(rmesa);
rmesa->state.Elts = VB->Elts;
@@ -648,16 +648,16 @@ static GLboolean r300_run_vb_render(GLcontext *ctx,
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
e32(0x0000000a);
-
+
reg_start(0x4f18,0);
e32(0x00000003);
// end_3d(PASS_PREFIX_VOID);
-
+
/* Flush state - we are done drawing.. */
// r300FlushCmdBufLocked(rmesa, __FUNCTION__);
// radeonWaitForIdleLocked(&(rmesa->radeon));
-
+
// UNLOCK_HARDWARE(&(rmesa->radeon));
return GL_FALSE;
}
@@ -675,21 +675,21 @@ static GLboolean r300_run_render(GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
-
- if (RADEON_DEBUG == DEBUG_PRIMS)
+
+ if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
-
-
- #if 1
-
- #if 1
- return r300_run_immediate_render(ctx, stage);
- #else
- return r300_run_vb_render(ctx, stage);
- #endif
- #else
+
+
+#if 1
+
+#if 1
+ return r300_run_immediate_render(ctx, stage);
+#else
+ return r300_run_vb_render(ctx, stage);
+#endif
+#else
return GL_TRUE;
- #endif
+#endif
#if 0
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
@@ -757,11 +757,11 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
stage->active = GL_FALSE;
return;
}
-
+
// I failed to figure out how dither works in hardware,
// let's just ignore it for now
//FALLBACK_IF(ctx->Color.DitherFlag);
-
+
/* I'm almost certain I forgot something here */
#if 0 /* This should work now.. */
FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST
@@ -781,13 +781,13 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE
//FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST
FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB
-
+
/* One step at a time - let one texture pass.. */
for (i = 1; i < ctx->Const.MaxTextureUnits; i++)
FALLBACK_IF(ctx->Texture.Unit[i].Enabled);
/* let r300_run_render do its job */
- #if 0
+ #if 0
stage->active = GL_FALSE;
#endif
}